A video rendering method, device, computer equipment, medium and program product

By employing offline rendering on the rendering engine device and combining it with proxy devices to simulate real-time rendering, the problems of low rendering quality and high hardware requirements in existing technologies are solved, enabling the generation of high-quality videos and improving user experience.

CN122293918APending Publication Date: 2026-06-26TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
TENCENT TECHNOLOGY (SHENZHEN) CO LTD
Filing Date
2024-12-24
Publication Date
2026-06-26

AI Technical Summary

Technical Problem

In existing technologies, 3D digital human video rendering suffers from stuttering and low rendering quality, and has high hardware requirements for rendering engine devices, especially high requirements for graphics cards.

Method used

The offline rendering method is adopted. The request data is forwarded to the rendering engine device through the proxy device for offline rendering, generating video files, and then sent to the broadcasting platform according to the time sequence to simulate the real-time rendering effect and reduce the need for modifications to the broadcasting platform.

Benefits of technology

It enables high-quality video rendering on lower-performance rendering engine devices, avoiding hardware limitations, improving video quality and user experience, and reducing the impact on existing broadcasting platforms.

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Abstract

This application discloses a video rendering method, apparatus, computer device, medium, and program product. This application introduces a proxy device that obtains request data from a broadcasting platform and forwards the request data to a rendering engine device. The rendering engine device performs offline rendering based on the request data, obtains a video file, and then sends the video file to the proxy device. The proxy device sends multiple video frames included in the video file to the playback platform according to their temporal order, so from the playback platform's perspective, it still appears to be a real-time rendering effect. Therefore, by adopting offline rendering, the rendering engine device does not need to consider the impact of frame rate on video smoothness, allowing even a lower-performance rendering engine device to render high-quality video files. Moreover, even if the real-time rendering method is converted to offline rendering, it will not alter the existing broadcasting platform, reducing the impact on the services provided by the broadcasting platform.
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