A digital human interaction method, glasses, device, and medium for smart glasses

By collecting environmental information and visual positioning in real time through XR smart glasses, a scene space model and knowledge base are constructed to drive the interaction between virtual digital humans and real objects, solving the problem of insufficient interactive capabilities of digital human guides in existing technologies and achieving a more vivid interactive experience.

CN122308623APending Publication Date: 2026-06-30HANGZHOU QIUGUOJIHUA TECHNOLOGY CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
HANGZHOU QIUGUOJIHUA TECHNOLOGY CO LTD
Filing Date
2026-06-03
Publication Date
2026-06-30

AI Technical Summary

Technical Problem

Existing virtual digital humans struggle to deeply integrate with the user's environment and behavioral intentions in tour experience scenarios, resulting in insufficient interactive capabilities.

Method used

By collecting environmental information in real time through XR smart glasses, a scene space model and knowledge base are built, visual positioning is performed, virtual digital humans interact with real objects, and explanations and Q&A are provided based on the knowledge base.

Benefits of technology

It enables seamless interaction between virtual digital humans and real objects, enhancing the interactivity and immersive experience in various tour scenarios.

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Abstract

This application relates to a digital human interaction method, glasses, device, and medium for smart glasses. The method includes: when a user enters a tour experience scene wearing XR smart glasses, collecting environmental information of the tour experience scene in real time through the XR smart glasses; determining a scene spatial model and knowledge base based on the real-time collected environmental information; performing visual positioning to obtain the glasses pose of the XR smart glasses; driving a virtual digital human to interact with real objects in the tour experience scene based on the scene spatial model and glasses pose; and providing explanations and answers to questions about the real objects based on the knowledge base. Through this application, leveraging the visual positioning capabilities of XR smart glasses and the scene spatial model, it achieves close interaction between the digital human and real objects in the scene, as well as explanation and answering questions based on the knowledge base, thus solving the problem of how to improve the interactive capabilities of digital human guides in tour experience scenes.
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