A three-dimensional space aircraft air combat simulation situation display technology

By constructing a dynamic multi-layered three-dimensional environment model and solving extreme physical fields in real time, the problem of situation display and cognition difficulties in traditional aircraft air combat simulation systems has been solved. This has enabled high-fidelity simulation and intuitive situation display, improving the real-world credibility of simulation results and the commander's decision-making ability.

CN122389281APending Publication Date: 2026-07-14BOZHI NETWORK SECURITY (NANJING) TECH CO LTD
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Patent Information

Application Number
CN202610295857.3
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2026-03-11
Publication Date
2026-07-14

AI Technical Summary

Technical Problem

Traditional aircraft air combat simulation systems cannot realistically reflect the dynamic evolution and physical effects of extreme environments in three-dimensional space, leading to distorted tactical judgments and difficulties in information display and cognition. In particular, under high-density combat conditions, target icons are heavily stacked, making it difficult to obtain clear situational awareness.

Method used

A dynamic, multi-layered 3D environment model is constructed, the physical field of extreme environments is calculated in real time, 3D wargame simulation entities are loaded, high-fidelity simulation is performed and a visualized situation is generated, uncertain bodies are used to replace traditional symbols, adaptive level of detail technology is used to process high-density entities, and the model is displayed in conjunction with a cognitive load management module.

Benefits of technology

It improves the real-world credibility of simulation results, enhances commanders' situational awareness and risk assessment capabilities, reduces operators' cognitive load, and provides intuitive three-dimensional situational awareness.

✦ Generated by Eureka AI based on patent content.

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Patent Text Reader

Abstract

The present application relates to the field of computer simulation and virtual reality, and provides a three-dimensional space aircraft air combat simulation war game deduction situation display technology.The three-dimensional space aircraft air combat simulation war game deduction situation display technology comprises the following steps: step one: constructing a dynamic multi-layer three-dimensional environment model; the model is independent of the operation of the combat entity, and at least one extreme environment physical field is solved in real time, the physical field includes a strong electromagnetic interference environment field or a complex atmospheric physical field.The three-dimensional space aircraft air combat simulation war game deduction situation display technology provided by the present application deeply couples the dynamic environment model and the deduction kernel, integrates physical effects such as electromagnetism and atmosphere into the core decision, greatly improves the simulation authenticity, and uses uncertainty visualization and entity aggregation technology to intuitively present key information and manage display density, effectively guaranteeing the cognitive and decision-making efficiency of commanders under complex situations.
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Description

Technical Field

[0001] This invention relates to the field of computer simulation and virtual reality, and in particular to a three-dimensional space aircraft air combat simulation wargaming situation display technology. Background Technology

[0002] Air combat simulation wargaming is an important tool for conducting combat simulations, program evaluations, and tactical research. Traditional systems are mostly based on simplified static environment models, abstracting the battlefield environment into global parameters or fixed two-dimensional areas, which cannot realistically reflect the dynamic evolution and physical effects of extreme environments in three-dimensional space. This leads to serious distortions in tactical judgments. For example, it is impossible to dynamically determine radar detection range based on real electromagnetic field strength, to calculate the attenuation and obstruction of sensors and communications by complex weather conditions, and to accurately assess the impact of near-space on the maneuverability of hypersonic weapons, thus significantly reducing the reference value of the simulation results.

[0003] To overcome the limitations of static models, some systems have introduced the concepts of 3D visualization and dynamic environments. However, existing technologies still have the following problems: First, there is a serious disconnect between the environmental model and the core of the simulation. Most systems only achieve a three-dimensional "visual rendering" of the environment, and its dynamic, multi-layered physical data is not deeply involved in the core logical operations. Therefore, key tactical decisions still rely on simplified algorithms, failing to leverage the potential of high-fidelity environmental data.

[0004] Secondly, information display and understanding under extreme situations present challenges. High-density combat results in severe stacking of target icons in three-dimensional space, making it difficult for commanders to obtain a clear situational awareness. Simultaneously, how to intuitively demonstrate the impact of intangible environmental factors such as electromagnetic fields and probability clouds, while avoiding cognitive overload for users, is a major challenge currently faced.

[0005] Therefore, it is necessary to provide a new three-dimensional space aircraft air combat simulation wargaming situation display technology to solve the above-mentioned technical problems. Summary of the Invention

[0006] To address the aforementioned technical problems, this invention provides a three-dimensional space aircraft air combat simulation wargaming situation display technology.

[0007] The three-dimensional space aircraft air combat simulation wargaming situation display technology provided by this invention includes the following steps: Step 1: Construct a dynamic multi-layered three-dimensional environment model; the model operates independently of the combat entity and calculates at least one extreme environmental physical field in real time, including a strong electromagnetic interference environmental field or a complex atmospheric physical field; Step 2: Load the 3D wargaming entities; the entities include aircraft, sensors, weapons and ground units, and define their interaction rules in the dynamic multi-layer 3D environment model; Step 3: Perform a high-fidelity wargame simulation; calculate in real time the maneuverability, perception, communication, and combat results of the entities under the influence of the physical field of the extreme environment; Step 4: Generate and display the three-dimensional spatial situation; visualize the state information of the entity and the influence range of the physical field of the extreme environment in the three-dimensional virtual space.

[0008] Preferably, the strong electromagnetic interference environment field constructed in step one includes: Real-time computation of the propagation, superposition, attenuation, and terrain masking effects of multiple interference source signals in space; Dynamically generate signal strength raster data and interference-to-noise ratio raster data covering three-dimensional space; When the entity performs sensing and communication calculations in step three, it must query the grid data at its coordinates and dynamically calculate its detection range and communication success rate based on the radar equation or communication link budget formula.

[0009] Preferably, steps three and four further include handling information uncertainty: In the simulation step, based on the physical field of the extreme environment, the detection probability and position error of the sensor on the target are calculated; In the demonstration step, the detection probability and position error are visualized as uncertainties in three-dimensional space, and the visual properties of the uncertainties correspond to the numerical values ​​of the probability and error, replacing the precise symbols of traditional wargames.

[0010] Preferably, the wargaming is based on the uncertainty and includes: Commanders or artificial intelligence are permitted to issue operational orders to the aforementioned uncertainties; The simulation engine determines the damage outcome based on the intersection and probability distribution of the fire coverage area and the uncertainties.

[0011] Preferably, the entities loaded in step two include high-density cluster entities, and steps three and four further include adaptive detail level deduction and aggregation display: During the simulation process, the simulation model is dynamically switched based on the engagement distance or threat level between the cluster entities and the key targets. The model includes a high-fidelity individual-level model and a low-computational-consumption aggregate-level group model.

[0012] Preferably, the adaptive level of detail deduction and aggregation display in step four is specifically manifested as follows: When the cluster entity is in the aggregation-level model, it is displayed as a single aggregation icon with group attributes in the three-dimensional situation. When the cluster entity is switched to an individual-level model, or when the user issues an unfold command, it is displayed as multiple independent entity icons in the three-dimensional situation.

[0013] Preferably, the dynamic multi-layered three-dimensional environment model constructed in step one further includes a coupled physical model of near-space and upper atmosphere: The model simulates the continuous changes in atmospheric density, temperature, and pressure from sea level to near space. The model uniformly calculates the aerodynamics, aerothermal properties, engine performance, and orbital dynamics of an entity at different altitudes to support the simulation of hypersonic vehicles or transatmospheric platforms.

[0014] Preferably, the situation display in step four further includes a cognitive load intelligent management module: The module assesses the complexity and information density of the current battlefield situation in real time and determines the operator's cognitive load level. Based on the cognitive load level, the 3D situation display is automatically intelligently filtered, aggregated, or highlighted to reduce the information overload of the operator.

[0015] Preferably, the situation display in step four is a multi-window, multi-view coupled display interface, including: A three-dimensional global situation window is used for macro-level wargaming simulations and spatial awareness; At least one embedded first-person or sensor-view window whose displayed content is affected in real time by the dynamic multi-layer 3D environment model; The data and perspective between the windows are linked.

[0016] A three-dimensional space aircraft air combat simulation wargaming situation display system includes: The dynamic environment modeling unit is used to construct and run a dynamic multi-layer three-dimensional environment model independent of the combat entity, and to solve at least one extreme environment physical field in real time. The extreme environment physical field includes a strong electromagnetic interference environment field or a complex atmospheric physical field. The construction of the strong electromagnetic interference environment field includes: real-time calculation of the propagation, superposition, attenuation and terrain masking effects of multiple interference source signals in space, and dynamic generation of signal strength raster data and interference-to-noise ratio raster data covering three-dimensional space. The dynamic multi-layer three-dimensional environment model further includes a near-space and upper-space atmospheric coupled physical model, used to simulate the continuous changes in atmospheric density, temperature and pressure from sea level to near space, and to uniformly solve the aerodynamic, aerothermal, engine performance and orbital dynamic effects of the entity at different altitudes. An entity and rule loading unit for loading three-dimensional wargame entities, where the entities include aircraft, sensors, weapons, and ground units, and define their interaction rules in the dynamic multi-layer three-dimensional environment model; A deduction and simulation engine for performing wargame deductions and calculating in real time the maneuvering, perception, communication, and engagement results of the entities under the influence of the extreme environment physical field; the engine includes an uncertainty calculation module for calculating the detection probability and position error of the sensor for the target based on the extreme environment physical field; the engine also includes an adaptive level of detail calculation module for dynamically switching its simulation model according to the engagement distance or threat level between the cluster entity and the key target when the entity includes high-density cluster entities; A three-dimensional situation generation and display unit for generating and displaying a three-dimensional space situation, visualizing the state information of the entities, the influence range of the extreme environment physical field, and the detection probability and position error obtained by the uncertainty calculation module as an uncertainty volume in three-dimensional space and displaying it in the three-dimensional virtual space; the unit is also used to display the cluster entities at the aggregation level model as a single aggregation icon and the cluster entities switched to the individual level model as multiple independent entity icons according to the output of the adaptive level of detail calculation module.

[0017] Compared with related technologies, the three-dimensional space aircraft air combat simulation wargame situation display technology provided by the present invention has the following beneficial effects: The present invention provides a three-dimensional space aircraft air combat simulation wargame situation display technology. By constructing a dynamic multi-layer three-dimensional environment model and realizing its deep coupling with the deduction kernel, the extreme environments such as electromagnetic and atmosphere are promoted from static backgrounds to core dynamic variables affecting simulation adjudication, enabling the system to truly simulate complex electromagnetic countermeasures, severe meteorological effects, and near-space dynamics effects, greatly enhancing the actual combat credibility and tactical guidance value of the simulation results; innovatively introducing the quantitative calculation and three-dimensional visualization of information uncertainty, replacing traditional precise symbols with "uncertainty volumes" to intuitively present key information qualities such as detection probability and position error, effectively training the situation awareness and risk assessment capabilities of commanders under incomplete information conditions; for large-scale high-density entity deductions, adopting the adaptive level of detail technology to dynamically aggregate or expand cluster units according to threat and distance, while ensuring high-fidelity simulation of key engagements, significantly reducing the system calculation and operator cognitive load; finally, through the multi-window linkage display integrating the global three-dimensional situation and multi-perspective sensor images, providing commanders with an intuitive and three-dimensional space situation awareness, significantly enhancing their understanding and application capabilities of modern air combat elements such as three-dimensional space maneuvering and electromagnetic spectrum operations. Description of the Drawings

[0018] Figure 1 It is a flowchart of the method of the present invention; Figure 2 The system functional block diagram provided by the present invention. Detailed Implementation

[0019] The present invention will be further described below with reference to the accompanying drawings and embodiments.

[0020] Please refer to the following: Figure 1 and Figure 2 ,in Figure 1 This is a flowchart of the method of the present invention; Figure 2 The system functional block diagram provided by the present invention.

[0021] A three-dimensional space aircraft air combat simulation wargaming situation display technology includes the following steps: Step 1: Construct a dynamic multi-layered three-dimensional environment model; the model operates independently of the combat entity and calculates at least one extreme environmental physical field in real time, including a strong electromagnetic interference environmental field or a complex atmospheric physical field; Step 2: Load the 3D wargaming entities; the entities include aircraft, sensors, weapons and ground units, and define their interaction rules in the dynamic multi-layer 3D environment model; Step 3: Perform a high-fidelity wargame simulation; calculate in real time the maneuverability, perception, communication, and combat results of the entities under the influence of the physical field of the extreme environment; Step 4: Generate and display the three-dimensional spatial situation; visualize the state information of the entity and the influence range of the physical field of the extreme environment in the three-dimensional virtual space.

[0022] Steps three and four further include handling information uncertainty: In the simulation step, based on the physical field of the extreme environment, the detection probability and position error of the sensor on the target are calculated; In the demonstration step, the detection probability and position error are visualized as uncertainties in three-dimensional space, and the visual properties of the uncertainties correspond to the numerical values ​​of the probability and error, replacing the precise symbols of traditional wargames.

[0023] The wargaming simulation is based on the aforementioned uncertainty and includes: Commanders or artificial intelligence are permitted to issue operational orders to the aforementioned uncertainties; The simulation engine determines the damage outcome based on the intersection and probability distribution of the fire coverage area and the uncertainties.

[0024] The entities loaded in step two include high-density cluster entities, and steps three and four further include adaptive detail level deduction and aggregation display: During the simulation process, the simulation model is dynamically switched based on the engagement distance or threat level between the cluster entities and the key targets. The model includes a high-fidelity individual-level model and a low-computational-consumption aggregate-level group model.

[0025] The adaptive level-of-detail deduction and aggregation display in step four are specifically manifested as follows: When the cluster entity is in the aggregation-level model, it is displayed as a single aggregation icon with group attributes in the three-dimensional situation. When the cluster entity is switched to an individual-level model, or when the user issues an unfold command, it is displayed as multiple independent entity icons in the three-dimensional situation.

[0026] The dynamic multi-layered three-dimensional environment model constructed in step one further includes a coupled physical model of near-space and upper atmosphere: The model simulates the continuous changes in atmospheric density, temperature, and pressure from sea level to near space. The model uniformly calculates the aerodynamics, aerothermal properties, engine performance, and orbital dynamics of an entity at different altitudes to support the simulation of hypersonic vehicles or transatmospheric platforms.

[0027] The situational awareness demonstration in step four further includes a cognitive load intelligent management module: The module assesses the complexity and information density of the current battlefield situation in real time and determines the operator's cognitive load level. Based on the cognitive load level, the 3D situation display is automatically intelligently filtered, aggregated, or highlighted to reduce the information overload of the operator.

[0028] The situation display in step four is a multi-window, multi-view coupled display interface, including: A three-dimensional global situation window is used for macro-level wargaming simulations and spatial awareness; At least one embedded first-person or sensor-view window whose displayed content is affected in real time by the dynamic multi-layer 3D environment model; The data and perspective between the windows are linked.

[0029] A three-dimensional space aircraft air combat simulation wargaming situation display system includes: The dynamic environment modeling unit is used to construct and run a dynamic multi-layer three-dimensional environment model independent of the combat entity, and to solve at least one extreme environment physical field in real time. The extreme environment physical field includes a strong electromagnetic interference environment field or a complex atmospheric physical field. The construction of the strong electromagnetic interference environment field includes: real-time calculation of the propagation, superposition, attenuation and terrain masking effects of multiple interference source signals in space, and dynamic generation of signal strength raster data and interference-to-noise ratio raster data covering three-dimensional space. The dynamic multi-layer three-dimensional environment model further includes a near-space and upper-space atmospheric coupled physical model, used to simulate the continuous changes in atmospheric density, temperature and pressure from sea level to near space, and to uniformly solve the aerodynamic, aerothermal, engine performance and orbital dynamic effects of the entity at different altitudes. The entity and rule loading unit is used to load three-dimensional wargaming entities, including aircraft, sensors, weapons and ground units, and to define their interaction rules in the dynamic multi-layer three-dimensional environment model. The simulation engine is used to perform wargaming simulations and calculate in real time the maneuvering, perception, communication, and combat results of the entities under the influence of the physical field of the extreme environment. The engine includes an uncertainty calculation module, which is used to calculate the detection probability and position error of the sensors on the target based on the physical field of the extreme environment. The engine also includes an adaptive level of detail calculation module, which is used to dynamically switch the simulation model of the cluster entities according to the combat distance or threat level between the cluster entities and the key targets when the entities include high-density cluster entities. The three-dimensional situation generation and display unit is used to generate and display the three-dimensional spatial situation, and visualize the state information of the entity, the influence range of the physical field of the extreme environment, and the detection probability and position error obtained by the uncertainty calculation module as an uncertainty body in three-dimensional space, and display it in three-dimensional virtual space; the unit is also used to display a single aggregate icon for cluster entities in the aggregate level model and multiple independent entity icons for cluster entities switched to the individual level model, based on the output of the adaptive detail level calculation module.

[0030] The working principle provided by the present invention is as follows: First, the system divides the preset three-dimensional battlefield space into voxel grids through the dynamic environment modeling unit, and real-time calculates multi-physical field data, including calculating the interference noise ratio and signal intensity in each grid based on the electromagnetic wave propagation model to construct a dynamic electromagnetic environment map, and integrating global atmospheric data to simulate complex meteorological conditions to provide high-fidelity environmental support for the simulation; the entity and rule loading unit is responsible for loading various entity models and their dynamics and detection parameters from the basic library, and defining their interaction rules with the dynamic environment to ensure that the entities respond to environmental changes in real time during behaviors such as perception and communication; the deduction and simulation engine, as the core of the system, advances based on discrete time steps in a loop, driving each entity to make decisions and maneuvers according to the environmental information. At the same time, by integrating an uncertainty reasoning module, it calculates the detection probability and position error based on the target characteristics and environmental interference, and dynamically adjusts the entity simulation granularity according to the threat level and engagement situation to achieve the adaptive aggregation and disaggregation calculation of high-density cluster targets; the three-dimensional situation generation and display unit then converts the multi-dimensional data output by the engine into an intuitive three-dimensional view, renders the uncertainty information through a probability cloud body, maps the electromagnetic intensity and detection confidence with color and transparency, and supports the user to interactively expand the aggregation icon, intelligently filter low-threat targets and highlight key threats, so as to effectively support the commander's situation awareness and decision-making in a complex battlefield environment; In summary, the present invention has the following remarkable beneficial effects: By constructing a dynamic multi-layer three-dimensional environment model and achieving its deep coupling with the deduction kernel, the extreme environments such as electromagnetic and atmosphere are promoted from static backgrounds to core dynamic variables that affect the simulation verdict, enabling the system to truly simulate complex electromagnetic confrontation, adverse meteorological effects and near-space dynamic effects, greatly enhancing the actual combat credibility and tactical guidance value of the simulation results; Innovatively introducing the quantitative calculation and three-dimensional visualization of information uncertainty, replacing traditional precise symbols with "uncertainty bodies", intuitively presenting the quality of key information such as detection probability and position error, and effectively training the commander's situation awareness and risk assessment capabilities under incomplete information conditions; For large-scale high-density entity deduction, an adaptive level of detail technology is adopted, dynamically aggregating or expanding cluster units according to threats and distances, while ensuring high-fidelity simulation of key engagements, significantly reducing the system calculation and operator cognitive load; Finally, through the multi-window linkage display that integrates the global three-dimensional situation and multi-perspective sensor images, an intuitive and three-dimensional spatial situation awareness is provided for the commander, significantly enhancing his understanding and application capabilities of modern air combat elements such as three-dimensional space maneuvers and electromagnetic spectrum operations.

[0031] The above are only the embodiments of the present invention, and do not limit the patent scope of the present invention accordingly. Any equivalent structure or equivalent process transformation made by using the content of the specification and drawings of the present invention, or directly or indirectly applied in other related technical fields, shall be equally included in the patent protection scope of the present invention.

Claims

1. A three-dimensional space aircraft air combat simulation wargaming situation display technology, characterized in that, Includes the following steps: Step 1: Construct a dynamic multi-layered three-dimensional environment model; the model operates independently of the combat entity and calculates at least one extreme environmental physical field in real time, including a strong electromagnetic interference environmental field or a complex atmospheric physical field; Step 2: Load the 3D wargaming entities; the entities include aircraft, sensors, weapons and ground units, and define their interaction rules in the dynamic multi-layer 3D environment model; Step 3: Perform a high-fidelity wargame simulation; calculate in real time the maneuverability, perception, communication, and combat results of the entities under the influence of the physical field of the extreme environment; Step 4: Generate and display the three-dimensional spatial situation; visualize the state information of the entity and the influence range of the physical field of the extreme environment in the three-dimensional virtual space.

2. The three-dimensional space aircraft air combat simulation wargaming situation display technology according to claim 1, characterized in that, The strong electromagnetic interference environment field constructed in step one includes: Real-time computation of the propagation, superposition, attenuation, and terrain masking effects of multiple interference source signals in space; Dynamically generate signal strength raster data and interference-to-noise ratio raster data covering three-dimensional space; When the entity performs sensing and communication calculations in step three, it must query the grid data at its coordinates and dynamically calculate its detection range and communication success rate based on the radar equation or communication link budget formula.

3. The three-dimensional space aircraft air combat simulation wargaming situation display technology according to claim 1, characterized in that, Steps three and four further include handling information uncertainty: In the simulation step, based on the physical field of the extreme environment, the detection probability and position error of the sensor on the target are calculated; In the demonstration step, the detection probability and position error are visualized as uncertainties in three-dimensional space, and the visual properties of the uncertainties correspond to the numerical values ​​of the probability and error, replacing the precise symbols of traditional wargames.

4. The three-dimensional space aircraft air combat simulation wargaming situation display technology according to claim 1, characterized in that, The wargaming simulation is based on the aforementioned uncertainty and includes: Commanders or artificial intelligence are permitted to issue operational orders to the aforementioned uncertainties; The simulation engine determines the damage outcome based on the intersection and probability distribution of the fire coverage area and the uncertainties.

5. The three-dimensional space aircraft air combat simulation wargaming situation display technology according to claim 1, characterized in that, The entities loaded in step two include high-density cluster entities, and steps three and four further include adaptive detail level deduction and aggregation display: During the simulation process, the simulation model is dynamically switched based on the engagement distance or threat level between the cluster entities and the key targets. The model includes a high-fidelity individual-level model and a low-computational-consumption aggregate-level group model.

6. The three-dimensional space aircraft air combat simulation wargaming situation display technology according to claim 1, characterized in that, The adaptive level-of-detail deduction and aggregation display in step four are specifically manifested as follows: When the cluster entity is in the aggregation-level model, it is displayed as a single aggregation icon with group attributes in the three-dimensional situation. When the cluster entity is switched to an individual-level model, or when the user issues an unfold command, it is displayed as multiple independent entity icons in the three-dimensional situation.

7. The three-dimensional space aircraft air combat simulation wargaming situation display technology according to claim 1, characterized in that, The dynamic multi-layered three-dimensional environment model constructed in step one further includes a coupled physical model of near-space and upper atmosphere: The model simulates the continuous changes in atmospheric density, temperature, and pressure from sea level to near space. The model uniformly calculates the aerodynamics, aerothermal properties, engine performance, and orbital dynamics of an entity at different altitudes to support the simulation of hypersonic vehicles or transatmospheric platforms.

8. The three-dimensional space aircraft air combat simulation wargaming situation display technology according to claim 1, characterized in that, The situational awareness demonstration in step four further includes a cognitive load intelligent management module: The module assesses the complexity and information density of the current battlefield situation in real time and determines the operator's cognitive load level. Based on the cognitive load level, the 3D situation display is automatically intelligently filtered, aggregated, or highlighted to reduce the information overload of the operator.

9. The three-dimensional space aircraft air combat simulation wargaming situation display technology according to claim 1, characterized in that, The situation display in step four is a multi-window, multi-view coupled display interface, including: A three-dimensional global situation window is used for macro-level wargaming simulations and spatial awareness; At least one embedded first-person or sensor-view window whose displayed content is affected in real time by the dynamic multi-layer 3D environment model; The data and perspective between the windows are linked.

10. A three-dimensional space aircraft air combat simulation wargaming situation display system, characterized in that, include: The dynamic environment modeling unit is used to build and run a dynamic multi-layer 3D environment model independent of the combat entity, and to solve at least one extreme environment physics field in real time. The extreme environment physical field includes a strong electromagnetic interference environment field or a complex atmospheric physical field; wherein, constructing the strong electromagnetic interference environment field includes: real-time calculation of the propagation, superposition, attenuation and terrain masking effects of multiple interference source signals in space, and dynamically generating signal strength raster data and interference-to-noise ratio raster data covering three-dimensional space; the dynamic multi-layer three-dimensional environment model further includes a near-space and upper-space atmospheric coupled physical model, used to simulate the continuous changes in atmospheric density, temperature and pressure from sea level to near space, and uniformly solve the aerodynamic, aerothermal, engine performance and orbital dynamic effects of entities at different altitudes; The entity and rule loading unit is used to load three-dimensional wargaming entities, including aircraft, sensors, weapons and ground units, and to define their interaction rules in the dynamic multi-layer three-dimensional environment model. The simulation engine is used to perform wargaming simulations and calculate in real time the maneuvering, perception, communication, and combat results of the entities under the influence of the physical field of the extreme environment. The engine includes an uncertainty calculation module, which is used to calculate the detection probability and position error of the sensors on the target based on the physical field of the extreme environment. The engine also includes an adaptive level of detail calculation module, which is used to dynamically switch the simulation model of the cluster entities according to the combat distance or threat level between the cluster entities and the key targets when the entities include high-density cluster entities. The three-dimensional situation generation and display unit is used to generate and display the three-dimensional spatial situation, and visualize the state information of the entity, the influence range of the physical field of the extreme environment, and the detection probability and position error obtained by the uncertainty calculation module as an uncertainty body in three-dimensional space, and display it in three-dimensional virtual space; the unit is also used to display a single aggregate icon for cluster entities in the aggregate level model and multiple independent entity icons for cluster entities switched to the individual level model, based on the output of the adaptive detail level calculation module.