Multi-mode seminar process construction management method and system

By visually constructing seminar flowcharts and managing dynamic virtual spaces, the problems of single modes and rigid spaces in existing systems have been solved, realizing the automation and intelligence of multi-mode seminar processes and improving the efficiency and quality of complex decision-making.

CN122390656APending Publication Date: 2026-07-14CHINA ACADEMY OF SPACE TECHNOLOGY +1

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
CHINA ACADEMY OF SPACE TECHNOLOGY
Filing Date
2026-03-30
Publication Date
2026-07-14

Smart Images

  • Figure CN122390656A_ABST
    Figure CN122390656A_ABST
Patent Text Reader

Abstract

The application discloses a kind of multi-mode research process construction management method and system, and research flow chart including meeting node is generated by visual drag way;Meeting node is configured to include the research mode attribute of concentration, grouping or game;When executing flow chart, according to the research mode attribute of current node, corresponding virtual research space is dynamically created and interactive rule is configured;After executing research activity in space, collect achievement, and promote to next node;Realize the core mechanism of "process definition mode, engine scheduling space", so that process engine becomes intelligent scheduler, and automatically create corresponding research environment according to node mode.The present application can flexibly define, automatically trigger and efficiently execute a variety of different research modes in a coherent research process, and provides native support for structured game deduction, achieving full-process automation and intelligentization from process definition to space scheduling, and improving the depth and efficiency of research in complex decision-making scenarios.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This invention relates to the field of integrated seminar environment construction technology, and in particular to a multi-mode seminar process construction and management method and system. Background Technology

[0002] Replacing traditional meetings with digital, integrated, and standardized top-level problem-solving environments has become an indispensable part of modern enterprise and organizational activities. While current online meeting or collaboration systems support simple group discussions, their limited functionality makes them unsuitable for complex discussions of specific business issues. Specifically:

[0003] (1) Fixed mode: A meeting usually only adopts one form (such as a general meeting or group discussion), and it is impossible to dynamically switch different collaborative modes according to the needs of the agenda in a single meeting process.

[0004] (2) Lack of game theory discussion: For scenarios that require simulation of competition and negotiation, the existing system lacks an embedded, structured game theory mechanism. Participants usually can only engage in verbal debate, which is chaotic and difficult to record, and strategies and results are difficult to record and review in a structured manner.

[0005] (3) Disconnect between process and pattern: Functions such as group discussions are often isolated and disconnected from the overall process planning of the meeting. Task distribution before discussion and summary of results after discussion require manual operation, which is inefficient and lacks coherence.

[0006] (4) Rigid space management: The system cannot intelligently create, configure and destroy the corresponding virtual spaces (such as the main conference room, group rooms and public game board) according to the intention of the process nodes, which leads to complicated pre-meeting preparation and difficult scheduling during the meeting.

[0007] For example, Chinese Patent Publication No. CN102779204A discloses a multi-nation game strategic decision-making simulation system (HLA) for client-side services. This system uses experimental game theory to establish conceptual models of the parties involved in a strategic game, simulating the deduction process of complex strategic decision-making problems involving multiple stakeholders and various factors. The system includes a client, a scenario generation subsystem, a scheme editing subsystem, a system evolution subsystem, and a situation display subsystem. Through multiple rounds of game progression, each party formulates and submits decision schemes, and the simulation module calculates and updates the situation based on the decision schemes of each party according to preset rules.

[0008] The aforementioned prior art has the following disadvantages:

[0009] 1. Existing technologies largely rely on pre-set scenarios and turn-based decision loops, resulting in relatively fixed process structures and a lack of flexible definition capabilities for the discussion process itself. Users cannot dynamically construct complex discussion processes that include different phases (such as brainstorming, group discussions, and solution debates) through visualization based on actual needs.

[0010] 2. The existing system's spatial division (such as the client of the game players and the director) is static, mainly serving the "decision-deduction" cycle. The system cannot intelligently create, configure, and destroy corresponding virtual spaces (such as group discussion rooms and internal planning rooms of the game players) according to the intent of the process nodes, resulting in complex pre-meeting preparations and difficulties in scheduling during the meeting.

[0011] 3. Although existing technologies involve multi-party games, the game process is mainly reflected in turn-based decision submission and situation updates based on scoring criteria. The game process is a "black box" for users, lacking structured expression and visualization tools for the game strategy itself, and unable to record the complex strategy deduction process in a clear and traceable way.

[0012] Therefore, there is an urgent need for a technical solution that can deeply integrate multiple discussion modes into process management. Summary of the Invention

[0013] To address the problems existing in the prior art, the present invention aims to provide a multi-mode discussion process construction and management method and system, which can flexibly define, automatically trigger and efficiently execute multiple different discussion modes in a coherent discussion process. In particular, it provides native support for structured game theory, realizing full-process automation and intelligence from process definition to spatial scheduling, and improving the depth and efficiency of discussions in complex decision-making scenarios.

[0014] To achieve the above-mentioned objectives, this invention provides a method for constructing and managing a multi-mode seminar process, comprising the following steps:

[0015] Step S1: In response to the user's build operation, a discussion flowchart is generated on the visual interface by dragging and dropping. The discussion flowchart includes at least one meeting node and the transition relationship between nodes.

[0016] Step S2: Configure the discussion mode attribute for the meeting node. The discussion mode attribute includes at least one of the following: centralized mode, group mode, and game mode.

[0017] Step S3: In response to the start command of the seminar process, execute the seminar flowchart;

[0018] Step S4: When the current meeting node is reached, dynamically create a virtual discussion space corresponding to the discussion mode according to the discussion mode attribute configured for the current meeting node, and configure the interaction rules of the virtual discussion space.

[0019] Step S5: Conduct the seminar in the virtual seminar space, and after the seminar ends, collect the seminar results and proceed to the next meeting node in the seminar flowchart.

[0020] According to one technical solution of the present invention, in step S2, the discussion mode attribute further includes a unilateral mode;

[0021] Step S2 further includes: in response to the user's resource configuration operation, establishing a mapping relationship between the discussion resources and the meeting node; the discussion resources include at least one of participating users, data materials, and discussion tools.

[0022] According to one technical solution of the present invention, in step S4, when the discussion mode attribute of the current meeting node is group mode, the dynamically created virtual discussion space includes multiple parallel private discussion rooms.

[0023] The multi-mode seminar process construction and management method also includes: automatically assigning participating users to the multiple parallel private seminar rooms according to preset grouping rules; and automatically collecting the seminar results of each private seminar room after the seminar activity ends.

[0024] According to a technical solution of the present invention, in step S4, when the discussion mode attribute of the current meeting node is a game mode, the dynamically created virtual discussion space is a composite environment, which includes:

[0025] At least two private game spaces, each for internal strategy discussions among the players; and

[0026] A public game space is provided to offer a visual interactive interface based on game trees, allowing players to deduce strategies.

[0027] According to one technical solution of the present invention, the game tree-based visual interactive interface is used for:

[0028] Provide each player with a choice of strategy cards;

[0029] In response to any player's strategy move in the public game space, the game tree is updated to show the current game state and historical deduction path.

[0030] According to one technical solution of the present invention, in step S5, advancing to the next meeting node in the discussion flowchart includes: automatically advancing the discussion process based on preset time conditions, task completion status, or user manual intervention instructions.

[0031] According to one aspect of the present invention, a multi-modal workshop construction and management system is proposed, comprising:

[0032] The seminar planning and management module provides a visual interface that generates a seminar flowchart containing at least one meeting node in response to user drag-and-drop operations, and configures seminar mode attributes for the meeting nodes. The seminar mode attributes include at least one of centralized mode, group mode, and game mode.

[0033] The workshop implementation module, driven by the process engine, is used to respond to the workshop start command, execute the workshop flowchart, and when it reaches the current meeting node, send a space creation request to the workshop environment support module according to the workshop mode attribute configured for the current meeting node; and to collect workshop results after the workshop activity ends and advance to the next meeting node in the workshop flowchart.

[0034] The discussion environment support module is used to dynamically create a virtual discussion space corresponding to the discussion mode based on the space creation request, and configure the interaction rules of the virtual discussion space.

[0035] According to one technical solution of the present invention, the seminar planning and management module is further configured to: in response to the user's resource configuration operation, establish a mapping relationship between the seminar resources and the meeting node; the seminar resources include at least one of participating users, data materials, and seminar tools;

[0036] The discussion implementation module is further used to: when the discussion mode attribute of the current meeting node is group mode, automatically assign participating users to multiple parallel private discussion rooms dynamically created by the discussion environment support module according to preset grouping rules; and automatically collect the discussion results of each private discussion room after the discussion activity ends.

[0037] The discussion environment support module is further used to: when the discussion mode attribute of the current meeting node is game mode, dynamically create a composite environment as a virtual discussion space, the composite environment including at least two private game spaces and one public game space.

[0038] According to one technical solution of the present invention, it further includes a game tree discussion module;

[0039] The game tree discussion module is used to provide a visual interactive interface based on the game tree in the public game space, so that each player can perform strategy deduction.

[0040] The game tree-based visualization interface is used to provide each player with selectable strategy cards and to update the game tree in response to any player's strategy card played in the public game space, so as to display the current game state and historical deduction path.

[0041] The game tree discussion module is also used to support multiple users in collaboratively constructing game trees, as well as traversing and deducing game trees and analyzing and annotating key nodes.

[0042] According to one technical solution of the present invention, the seminar environment support module further includes at least one of the following sub-modules:

[0043] The online collaborative discussion and editing submodule provides real-time collaborative document editing functionality;

[0044] The automatic speech recognition and minutes summary submodule is used to convert the audio content during the discussion into text and generate meeting minutes;

[0045] The document distribution management submodule is used to create, edit, and distribute meeting-related documents and notifications;

[0046] The resource sharing submodule is used for centralized storage and management of meeting-related documents and materials.

[0047] Compared with existing technologies, the multi-mode seminar process construction and management method and system provided by this invention have the following significant technical effects:

[0048] 1) Great process expressiveness and flexibility: The workshop flowchart can be built by visual drag and drop, and the meeting nodes in the process can be given a configurable "workshop mode" attribute. This allows a process to integrate multiple modes such as brainstorming (centralized), solution deepening (group), solution debate (game theory), and final decision-making (centralized), accurately matching the solution path of complex problems.

[0049] (2) Native support for high-intensity game simulation: Through the built-in game tree mechanism, a composite environment including a private planning room and a public simulation sandbox is constructed, providing powerful tools for scenarios such as strategy simulation, business competition, and negotiation simulation. All parties conduct simulations by playing visualized "strategy cards," upgrading the simulation process from "free debate" to "structured game," greatly improving the quality and depth of decision-making. The entire game process is recorded by a complete game tree, becoming a valuable decision-making process asset for the organization, which can be used for review, teaching, and strategy optimization.

[0050] (3) Achieve automation and intelligence in the discussion process: As an intelligent "space scheduler" and "rule executor", the process engine automatically completes the creation of space, allocation of personnel and routing of data according to the configuration of process nodes, realizing the discussion experience of "what you think is what you get", reducing the manual intervention of pre-meeting preparation and in-meeting scheduling, and avoiding human error.

[0051] (4) Generate high-value decision-making process assets: The entire game process is recorded in a complete game tree, becoming an extremely valuable domain asset for the organization, which can be used for review, teaching and strategy optimization. Attached Figure Description

[0052] To more clearly illustrate the technical solutions in the embodiments of the present invention or the prior art, the drawings used in the embodiments will be briefly described below. Obviously, the drawings described below are merely some embodiments of the present invention, and those skilled in the art can obtain other drawings based on these drawings without creative effort.

[0053] Figure 1 This is a flowchart illustrating a multi-mode discussion process construction and management method according to the present invention.

[0054] Figure 2 This is a flowchart illustrating the process planning and processing in one embodiment of the present invention;

[0055] Figure 3 This is a flowchart illustrating the process-driven processing in one embodiment of the present invention;

[0056] Figure 4 This is a flowchart illustrating group file sharing processing in one embodiment of the present invention;

[0057] Figure 5 This is a flowchart of the game tree construction process in one embodiment of the present invention;

[0058] Figure 6 This is a flowchart of the game tree traversal and deduction process in one embodiment of the present invention;

[0059] Figure 7 This is a flowchart of a multi-mode discussion process management method in one embodiment of the present invention;

[0060] Figure 8 This is a schematic diagram of a multi-party game-theoretic discussion mode in one embodiment of the present invention;

[0061] Figure 9 This is an example of a discussion flowchart containing multi-mode nodes in one embodiment of the present invention;

[0062] Figure 10This is a schematic diagram of the system interface layout under the game discussion mode in one embodiment of the present invention;

[0063] Figure 11 This is a schematic diagram of the game tree interaction interface in a public game space according to one embodiment of the present invention. Detailed Implementation

[0064] The technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0065] It should be noted that, unless otherwise specified, the embodiments and features described in the embodiments of this application can be combined with each other. The following embodiments only illustrate several implementation methods of this application, and their descriptions are relatively specific and detailed, but they should not be construed as limiting the scope of the patent application. It should be pointed out that, for those skilled in the art, several modifications and improvements can be made without departing from the concept of this application, and these all fall within the protection scope of this application.

[0066] like Figure 1 As shown, the present invention provides a multi-mode seminar process construction and management method, which includes the following steps:

[0067] Step S1: In response to the user's build operation, a discussion flowchart is generated on the visual interface by dragging and dropping. The discussion flowchart includes at least one meeting node and the transition relationship between nodes.

[0068] Step S2: Configure the discussion mode attribute for the meeting node. The discussion mode attribute includes at least one of the following: centralized mode, group mode, and game mode.

[0069] Step S3: In response to the start command of the seminar process, execute the seminar flowchart;

[0070] Step S4: When the current meeting node is reached, dynamically create a virtual discussion space corresponding to the discussion mode according to the discussion mode attribute configured for the current meeting node, and configure the interaction rules of the virtual discussion space.

[0071] Step S5: Conduct the seminar in the virtual seminar space, and after the seminar ends, collect the seminar results and proceed to the next meeting node in the seminar flowchart.

[0072] This invention relates to the specific implementation process of a multi-mode seminar process construction and management method. Its core idea is "process defines the pattern, engine schedules the space," with the process engine becoming an intelligent "space scheduler" and "rule executor." By separating the construction and execution of the seminar process and embedding pattern information in the process nodes, intelligent scheduling and management of the seminar process are achieved.

[0073] Step S1 involves the visual construction of the workshop process. Users (usually meeting facilitators or organizers) construct the workshop process using a component-based drag-and-drop interface provided by the system. The system interface loads various process controls, such as start nodes, end nodes, task nodes, and conditional branch nodes. Users combine these controls to generate the workshop flowchart and plan the transition relationships between nodes, including AND branches, OR branches, and conditional branches. This visual construction method allows complex multi-stage workshop processes to be designed and presented intuitively, significantly reducing the threshold and complexity of process design. When planning the process, users load various process controls on the interface and combine them to generate the workshop flowchart through drag-and-drop editing. After planning each node of the process, users can bind relevant participating users, data, etc., to the corresponding process nodes by checking the boxes as prompted on the page.

[0074] Figure 2 The flowchart shows the process planning of the seminar, loading of process template data, response to user selection and drag-and-drop operations, refresh of process control connections, logical judgment of the seminar process, generation of the seminar process, display of saved results, and saving of the seminar process into the database.

[0075] Step S2 assigns a configurable "Discussion Mode" attribute to each meeting node in the process. Based on the visually constructed process, users can select the "Discussion Mode" attribute for each node. This attribute defines the collaborative approach to discussion when the process reaches that node. In this embodiment, the discussion modes include at least a centralized mode, a group mode, and a game mode. The centralized mode is used for expert-led group discussions on a specific topic, with all participants exchanging ideas in a shared space. The group mode refers to experts participating in the discussion grouping together on the same topic; different groups can discuss the same or different solutions. The game mode divides the participants into multiple camps, with each camp engaging in a game-like discussion to achieve its own goals. This design, using modes as node attributes, allows a process to connect multiple discussion stages of completely different natures, greatly enhancing the expressiveness of the process.

[0076] Step S3 marks the starting point of the process execution. Once all configurations are complete, the facilitator initiates the workshop. The system responds to the start command, loads the workshop process, initializes the process engine state, configures user permissions and resources, and begins to advance the workshop activities according to the workshop flowchart. The process engine becomes the brain of the entire workshop process, responsible for controlling the flow of the process.

[0077] Step S4 enables intelligent space scheduling for the workflow engine. When the workflow engine reaches a meeting node, it reads the "discussion mode" attribute configured for that node. Based on this attribute, the workflow engine, acting as an intelligent "space scheduler," sends instructions to the underlying discussion environment support module to dynamically allocate computing resources, create virtual discussion spaces corresponding to that mode, and configure the interaction rules for those spaces. For example, if the current node is in group mode, the system will instantly create multiple parallel private discussion rooms and automatically assign participants to each room according to preset rules (such as random, specified, or role-based). If the current node is in game mode, the system will create a composite environment containing private and public spaces and assign permissions to each party. This dynamic, on-demand space creation method completely changes the rigidity of traditional meeting systems, automating in-meeting scheduling.

[0078] Step S5 involves the execution of the discussion and the advancement of the process. In the dynamically created virtual discussion space, participants conduct discussions according to the interaction rules of this mode. For example, in a group discussion room, group members can use audio and video, and collaborative editing tools for internal discussions. In the public space of the game-theoretic mode, parties can conduct structured deductions. After the discussion activity ends, the system automatically collects the discussion results generated at that node (such as group discussion minutes, game deduction trees, voting results, etc.) and associates them with the process context. Subsequently, the process engine, based on preset time conditions, task completion status, or user manual intervention commands, automatically or manually advances to the next meeting node in the flowchart, starting a new cycle of "pattern recognition - space creation - discussion execution".

[0079] By combining visualized workflow construction with pattern-based dynamic space scheduling, intelligent switching and deep integration of multiple collaborative modes within a coherent seminar process are achieved. Users do not need to worry about the underlying space creation and resource configuration details; they only need to focus on workflow design and node mode selection, and the system can automatically complete all subsequent scheduling tasks. This greatly simplifies the organization of complex seminars, improves seminar efficiency, and provides strong technical support for handling complex problems requiring multi-stage, multi-mode collaboration.

[0080] In some embodiments of the present invention, the discussion mode attribute also includes a unilateral mode.

[0081] This embodiment further enriches the types of configurable discussion modes. The unilateral mode is primarily used for internal discussions within a single party during game theory discussions. Its process is similar to the centralized discussion mode, but participation is limited to members of that party. In multi-party game theory discussions, each party needs to conduct internal deliberation, strategy formulation, and consensus-building before the open game. The unilateral mode provides dedicated private spaces for this purpose, ensuring the privacy of internal discussions and making the game process more realistic and rigorous. By pre-configuring unilateral discussion spaces for each party at game nodes, the system can automatically create and isolate these internal planning rooms for each party when the process enters the game phase, thereby supporting a complete composite discussion process of "internal planning - open game".

[0082] In some embodiments of the present invention, step S2 further includes: in response to a user's resource configuration operation, establishing a mapping relationship between the discussion resources and the meeting node; the discussion resources include at least one of participating users, data materials, and discussion tools.

[0083] In this embodiment, seminar planning includes not only process and model planning but also precise resource allocation. In step S2, the system loads resources such as a list of seminar tools, topic information data, and a domain expert database. Users can establish mapping relationships between different seminar resources and corresponding seminar process nodes through checkbox operations. For example, for a certain "scheme game simulation" node, users can pre-specify the participants from two or more camps and associate the background information, data intelligence, and "strategy cards" available during the game that the node needs to use. This method of binding resources to nodes ensures that when the process reaches that node, all necessary participants, information, and tools are ready and can be automatically loaded into the created virtual space by the system. This achieves seamless transfer of seminar context, avoids tedious pre-meeting preparation and in-meeting data searching operations, and improves the coherence and efficiency of the seminar.

[0084] In some embodiments of the present invention, in step S4, when the discussion mode attribute of the current meeting node is group mode, the dynamically created virtual discussion space includes multiple parallel private discussion rooms.

[0085] The method further includes: automatically assigning participating users to the multiple parallel private seminar rooms according to preset grouping rules; and automatically collecting the seminar results of each private seminar room after the seminar activity ends.

[0086] Grouping mode is designed to support experts in conducting parallel discussions on the same or different topics. When the process engine executes a node configured in grouping mode, the system performs the following operations:

[0087] First, space creation. The seminar environment support module dynamically creates multiple isolated, parallel private seminar rooms instantly based on group configurations (such as the number of groups). Each seminar room is an independent virtual space with its own audio and video channels, data sharing area, and collaborative editing area, ensuring the privacy and independence of each group's discussions. Discussion content, data sharing, and data transmission within the group only circulate within this space.

[0088] Secondly, automatic grouping. The system automatically assigns participating expert users to various private discussion rooms based on the grouping rules pre-set by the moderator. Grouping rules can be random, assigned by a list specified by the moderator, or intelligently assigned based on user roles (such as by department or professional field). This process is fully automated, requiring no manual intervention, greatly improving grouping efficiency, especially when handling large-scale group discussions.

[0089] Finally, the results are aggregated. When a group discussion session ends (e.g., upon reaching a preset time or being manually ended by the facilitator), the system automatically collects all data generated during the discussion from each parallel private discussion room, including meeting minutes, participant feedback, collaboratively edited documents, voting results, etc. This structured and unstructured data is aggregated and used as the discussion outcome for that node. It is bound to the context of the entire discussion process and can be automatically carried over to the next stage of the process (such as a summary or game theory simulation), achieving automated inheritance of discussion results and process coherence.

[0090] This invention automates the entire process from "space creation - personnel allocation - discussion execution - results collection", significantly reducing manual intervention in pre-meeting preparation and in-meeting scheduling, avoiding human error, and enabling group discussions to be conducted efficiently, orderly and manageably.

[0091] In some embodiments of the present invention, in step S4, when the discussion mode attribute of the current meeting node is a game mode, the dynamically created virtual discussion space is a composite environment, which includes:

[0092] At least two private game spaces, each for internal strategy discussions among the players; and

[0093] A public game space is provided to offer a visual interactive interface based on game trees, allowing players to deduce strategies.

[0094] The game theory mode aims to support structured strategic games between multiple factions under rule constraints. When the process engine reaches the game theory mode node, the system creates a complex virtual environment that fundamentally supports the complete process of "internal planning - open game".

[0095] This complex environment consists of two parts:

[0096] (1) Private Game Space: A "planning room" created for each player, isolated from each other. For example, in a simulation of a red-blue confrontation, the system creates a "red planning room" and a "blue planning room." Experts from each camp conduct internal deliberations in their respective private spaces, analyzing the situation and discussing and formulating the next strategy. The private space ensures the privacy and security of the strategy development process and is a digital mapping of the real game scenario.

[0097] (2) Public Game Space: A "deduction sandbox" shared by all players. This provides a visual interactive interface based on the game tree, which concretizes the abstract game theory concept into an operable and traceable structured tool. After agreeing on strategies in the private space, the parties enter the public space and execute game actions in a visual way.

[0098] Figure 8 A schematic diagram of a multi-party game-theoretic discussion model is presented, clearly depicting the relationship between the private space and the public game space of each party. Figure 10 This is a schematic diagram of the system interface layout under the game discussion mode in this embodiment of the invention, which further illustrates how the private space and the public game space are presented on the user interface.

[0099] By constructing a composite game space of "private + public," the system not only simulates the final decision-making stage of the game but also supports the entire process of decision generation. The private space ensures the independence of strategy development, while the public space provides a fair, transparent, and structured game stage. The combination of the two makes the complex multi-party game discussion process standardized, rigorous, and efficient.

[0100] In some embodiments of the present invention, the game tree-based visual interactive interface is used for:

[0101] Provide each player with a choice of strategy cards;

[0102] In response to any player's strategy move in the public game space, the game tree is updated to show the current game state and historical deduction path.

[0103] Before the game begins, the moderator or system can predefine a pool of "strategy cards" based on the theme of the game. Each strategy card represents a specific action that one side can take, and may be associated with corresponding rules and payoffs. During the game, the parties discuss their strategies in their own private spaces before entering the public game space. In the current round, when it is a party's turn to act, that party's representative can choose one of their available strategy cards and "play" it in the public space.

[0104] This action immediately triggers the system's core feedback: the game tree update. Based on the strategy cards played, the system extends a new branch from the current node on the game tree visualization interface in the public space, clearly marking which side adopted which strategy under what state. For example, the red side decides to play the "price reduction" card in its private space. After the operation, a "price reduction" branch extends from the red side's node in the public game tree, updating the game state, visible to all participants. After observing the red side's actions, the blue side discusses in its private space and decides to counter with either the "online promotion" or "new product launch" card. The game tree continues to grow. Throughout the entire deduction process, each party takes turns playing cards, and each step is completely and structurally recorded on the game tree, forming a clear historical deduction path. Figure 11 This is a schematic diagram of the game tree interaction interface in the public game space in an embodiment of the present invention, which intuitively demonstrates this interaction effect.

[0105] This transforms the abstract process of game theory into something intuitive, transparent, and actionable. Participants are no longer engaged in aimless debates, but rather in structured strategic exchanges within a set framework of rules. The real-time visualization and updating of the game tree allow all participants to clearly grasp the overall state and historical context of the game, significantly improving the standardization of the deduction process and the quality of decision-making. The resulting complete game tree becomes an extremely valuable decision-making asset for the organization, which can be used for in-depth post-mortem analysis and strategy optimization.

[0106] In some embodiments of the present invention, step S5, advancing to the next meeting node in the discussion flowchart includes: automatically advancing the discussion process based on preset time conditions, task completion status, or user manual intervention instructions.

[0107] The process engine provides flexible node transfer strategies to adapt to the needs of different discussion scenarios.

[0108] The process is driven by preset time conditions, meaning the facilitator can set a duration for each node when planning the flow, such as "30 minutes for group discussion." When the time is up, the process engine automatically ends the discussion at the current node and moves on to the next node. This is suitable for agendas with strict time requirements.

[0109] Progressing based on task completion status means the system checks whether the core task of the current node has been completed. For example, in group mode, once all groups have submitted their discussion results, the system determines the task is complete and automatically advances the process. In game theory mode, the process automatically advances when the game tree progression reaches a preset number of rounds or a winning condition for one side. This mechanism ensures the integrity of the discussion.

[0110] User-defined manual intervention commands provide the moderator with maximum control. The moderator can manually advance the process at any time through the system interface, or dynamically change the direction of the process based on the actual situation, such as jumping to a specific branch node or returning to a previous stage for repeated discussion. This combination of "automatic and manual" approach ensures both the standardization of the process and retains the human flexibility to handle unexpected situations.

[0111] Figure 3 The process flow diagram driven by the seminar process is displayed, including loading seminar process files, condition judgment of process nodes, sequential process advancement, acquisition of user intervention operation requests, branch decision processing of seminar stages, and process-driven updates.

[0112] According to one aspect of the present invention, a multi-mode seminar process construction and management system is proposed for implementing the seminar process construction and management method described in any of the above embodiments, comprising:

[0113] The seminar planning and management module provides a visual interface that generates a seminar flowchart containing at least one meeting node in response to user drag-and-drop operations, and configures seminar mode attributes for the meeting nodes. The seminar mode attributes include at least one of centralized mode, group mode, and game mode.

[0114] The workshop implementation module, driven by the process engine, is used to respond to the workshop start command, execute the workshop flowchart, and when it reaches the current meeting node, send a space creation request to the workshop environment support module according to the workshop mode attribute configured for the current meeting node; and to collect workshop results after the workshop activity ends and advance to the next meeting node in the workshop flowchart.

[0115] The discussion environment support module is used to dynamically create a virtual discussion space corresponding to the discussion mode based on the space creation request, and configure the interaction rules of the virtual discussion space.

[0116] The system of this invention consists of three core modules that work together to realize the core idea of ​​"process definition pattern and engine scheduling space".

[0117] The seminar planning and management module is the system's design end. For specific seminar topics, it designs seminar modes, allocates seminar resources, and plans the entire seminar process. Users can manage and plan seminar tasks, meeting procedures, resources, and experts through a graphical drag-and-drop interface. Specifically, this module provides a graphical interface for selecting seminar modes, allowing users to choose their desired mode (centralized, group, unilateral, game-theoretic). Based on the selected mode, the module loads the corresponding design interface and a list of seminar experts, allowing users to add experts and assign them to different camps or groups. After completing the initial mode design, the module calls the seminar process planning function, providing a graphical workflow planning feature. Users can select existing seminar process templates and build seminar processes through a graphical interface and component-based drag-and-drop functionality. It supports binding seminar activity tasks in the flowchart to relevant participating users and planning the transition relationships such as branches, or branches, and conditional branches within the seminar process. By accessing the knowledge base service application, users select relevant data and attach the necessary data and information, along with generated data forms, to the seminar process. The system supports configuring the toolset and expert resources involved in each process node. After completing the resource configuration and process planning, a complete seminar process is saved.

[0118] The workshop implementation module, driven by a process engine, serves as the system's execution and control hub. It provides workshop organizers with access to virtual workshop rooms, simulates workshop meetings, and comprehensively controls and manages the meeting process, content, experts, resource allocation, and task flow. It also provides data services to participating experts as needed. When organizing a workshop implementation, the workshop process-driven function is activated, invoking the process engine to advance each node of the workshop activity according to the workflow. It supports linear progression of the management process, ensuring that workshop tasks are executed sequentially. Users can manually intervene in the process, advancing or changing its direction. It determines process branches based on specific conditions, advances the conditional branch workshop tasks, and completes iterative analysis and advancement within the workshop process according to user-defined iterative workflows, allowing for revisiting previous stages for repeated discussions. During the workshop implementation, all data generated is collected, including meeting minutes, participant feedback, and voting results. It supports the processing of structured data such as numbers, dates, and times, as well as unstructured data such as text, for statistical analysis. During the seminar, when users search for information, they can access the knowledge base service application, which supports retrieving professional information related to their needs from the knowledge base and sharing the selected information with other users who need it.

[0119] The seminar environment support module serves as the system's resource and interaction layer. It primarily handles real-time recording and organization of meetings, as well as document management and distribution, ensuring all participants can collaborate online, edit documents, automatically convert speech to text, and automatically generate meeting minutes. It also allows easy access to and management of meeting-related document resources. The system integrates online collaborative tools to create a real-time document editing interface and uses speech recognition technology to automatically convert speakers' remarks into text and insert them into relevant discussion topics. This not only improves recording speed but also reduces post-processing workload. It allows users to create, edit, and publish meeting notices, agendas, and other important documents. Through a simple interface, users can easily write and update various information and send it to designated channels, ensuring that every participant can access the information they need in a timely manner. Users participating in seminar tasks can upload meeting-related materials to a shared resource pool, centrally storing and categorizing all documents and materials accessible to all participants.

[0120] Through the clear division of labor and collaboration among the three modules, a complete seminar ecosystem has been built, encompassing design, execution, and resource support. The seminar planning and management module provides powerful design tools, the seminar implementation module ensures precise execution and flexible control of the process, and the seminar environment support module offers rich collaborative interaction capabilities. The organic combination of these three modules enables the system to support extremely complex multi-mode, multi-stage seminar tasks, elevating seminar process management to a new level of intelligence.

[0121] In some embodiments of the present invention, the seminar planning and management module is further configured to: in response to a user's resource configuration operation, establish a mapping relationship between seminar resources and the meeting node; the seminar resources include at least one of participating users, data materials, and seminar tools.

[0122] After users complete the configuration of process nodes and modes, this module also supports more granular resource binding. For example, when building the "Solution Game Simulation" node, users can not only select the "Game Mode," but also, under this node, select the specific expert lists for the "Red" and "Blue" sides participating in the game, associate the "Background Intelligence" folder to be studied, and select the "Strategy Card" template available for this game. These mapping relationships are saved as part of the process definition. When the process executes to this node, the discussion implementation module and the discussion environment support module will automatically read this information, invite the designated experts to the corresponding private or public spaces, preload the data into the file sharing area of ​​the space, and provide the corresponding strategy card tools to the user. This deep binding design ensures that each node of the process execution receives accurate and personalized resource support, further improving the automation and intelligence level of the discussion.

[0123] In some embodiments of the present invention, the discussion implementation module is further configured to: when the discussion mode attribute of the current meeting node is group mode, automatically assign participating users to multiple parallel private discussion rooms dynamically created by the discussion environment support module according to preset grouping rules; and automatically collect the discussion results of each private discussion room after the discussion activity ends.

[0124] In this embodiment, the present invention automates the grouping process at the system level. When the discussion implementation module parses the current node as "grouping mode," it first sends an instruction to the discussion environment support module to create N parallel private discussion rooms. Simultaneously, based on the grouping rules (such as random, role-based, or specified list) obtained from the discussion planning and management module, it calculates the group each user should belong to and sends an instruction to each user client to join the specified discussion room. During the group discussion, the discussion implementation module monitors the activity status of each room. When it determines that the node has ended (e.g., all groups have clicked "End Discussion"), it sends an instruction to the discussion environment support module, requesting the collection of all structured data (such as voting results) and unstructured data (such as discussion minutes and edited documents) generated during the discussion from each discussion room. After collection, these results are summarized and packaged as the output of this process node, which can be directly called by subsequent nodes (such as the "Centralized Summary" node).

[0125] In some embodiments of the present invention, the discussion environment support module is further configured to: dynamically create a composite environment as a virtual discussion space when the discussion mode attribute of the current meeting node is a game mode, the composite environment including at least two private game spaces and one public game space.

[0126] When the workshop implementation module receives a space creation request for the "Game Mode" node, the workshop environment support module no longer simply creates a general meeting room. Instead, it initiates a complex environment construction process. Based on the number of players defined in the node configuration (e.g., 2 or 3 players), it uses virtualization resources to create a secure, completely isolated private game space for each player. Simultaneously, it creates a public game space accessible to everyone. During creation, it pre-loads each private space with its own unique data and loads shared background information and an initial game tree model into the public space, according to the configuration. This precise space construction capability is the technological foundation for enabling complex game workshops.

[0127] In some embodiments of the present invention, the system further includes a game tree discussion module;

[0128] The game tree discussion module is used to provide a visual interactive interface based on the game tree in the public game space, so that each player can perform strategy deduction.

[0129] The visualization interface based on the game tree is used to provide each player with selectable strategy cards and to update the game tree in response to any player's strategy card played in the public game space, so as to display the current game state and historical deduction path.

[0130] The Game Tree Discussion Module is an independent logical unit responsible for executing game rules and presenting game states. Once the discussion environment support module creates the public game space, the Game Tree Discussion Module is activated and renders a visual interface of the game tree within that space. It reads a predefined library of "strategy cards" from the process node configuration and presents them to each player in an interactive format. When a user plays a "strategy card" in the public space, the module captures this event, dynamically updates the game tree's data model based on built-in game rules (e.g., determining the legality of the action and calculating its impact on the situation), and immediately refreshes the tree diagram on the interface. For example, it may grow new branches from the current node or annotate the changes in the situation brought about by the strategy on the node.

[0131] Figure 5 The flowchart of the game tree construction process is shown, which includes loading the game tree template and expert list, initializing the drawing tools and collaborative editing protocol, obtaining the selected expert list information, assigning tasks to selected seats, synchronizing expert operations, updating the game tree, verifying strategy nodes, and updating strategy levels and sections. Figure 6 The flowchart of the game tree traversal deduction process is shown, which includes loading expert scoring data, verifying the validity of the data, storing the scoring data, traversing the game tree, recording path and node information, extracting data content, saving and displaying the results, and saving the game tree traversal results.

[0132] The Game Tree Discussion module perfectly combines the game rules on the backend with the visual interaction on the frontend. It's not just a display tool, but also a rule execution engine, ensuring the rigor and consistency of the deduction process. Through this module, users can participate in complex game deductions in a highly intuitive and structured way, greatly lowering the application threshold of game theory and allowing non-professional users to easily master strategic combat.

[0133] In some embodiments of the present invention, the game tree discussion module is also used to support multiple users in collaboratively constructing a game tree, as well as to traverse and deduce the game tree and analyze and annotate key nodes.

[0134] The functionality of the game tree discussion module has been further expanded, making it a more powerful tool for strategy analysis and collaboration.

[0135] Collaborative Construction: The module supports multiple experts collaborating online to construct the game tree. During the preparation phase, all parties can collaboratively envision and add possible strategy options on a shared view, thereby constructing an initial, complete game tree framework. This demonstrates the application of collective intelligence in the strategy space exploration phase.

[0136] Traversal and Deduction: This module allows users to traverse and deduce the complete game tree they have constructed. Users can simulate different strategy paths, and the system can collect expert scores for each branch node in the game tree, calculate the total score for each path in the game tree, and help users assess the risk and alternative value of each branch.

[0137] Analysis and annotation: The module provides analysis and annotation tools, allowing users to highlight and add annotations to key elements in the game tree, such as the profit-maximizing branch, alternative solution branches, and key decision paths. This facilitates focusing on key nodes and conducting in-depth analysis of the reasons for success or failure during post-mortem analysis.

[0138] In some embodiments of the present invention, the seminar environment support module further includes at least one of the following sub-modules:

[0139] The online collaborative discussion and editing submodule provides real-time collaborative document editing functionality;

[0140] The automatic speech recognition and minutes summary submodule is used to convert the audio content during the discussion into text and generate meeting minutes;

[0141] The document distribution management submodule is used to create, edit, and distribute meeting-related documents and notifications;

[0142] The resource sharing submodule is used for centralized storage and management of meeting-related documents and materials.

[0143] The seminar environment support module can integrate the above-mentioned enhanced function sub-modules, which together constitute a fully functional digital seminar space.

[0144] The online collaborative discussion and editing submodule, combined with the hardware environment, collects video, audio, and text input from experts, supporting experts to speak in various ways. It utilizes WebRTC technology to implement video and audio communication functions. The collaborative document editing environment enables real-time synchronous document editing, supporting multiple expert users to collaboratively edit documents online in real time. It uses WebSocket technology to establish a real-time communication channel between the client and server.

[0145] The Automatic Speech Recognition and Minutes Summary submodule loads mature automatic speech recognition technology to convert speech content into text. It preprocesses the recognized text to improve the quality and accuracy of the transcription results. Utilizing machine learning and text mining techniques, it automatically classifies and clusters expert opinions, combining this with manual processing methods to extract the core content and conclusions of expert discussions, thus generating meeting minutes.

[0146] Figure 4 The flowchart illustrates the process of group file sharing. After initialization, a file sharing group is created, shared files are uploaded, files are viewed and downloaded, and other processes are performed. These other processes include sending instant messages, voice messages, and video messages within the file sharing group.

[0147] The document distribution management submodule is responsible for creating, editing, and publishing meeting-related notices, agendas, and other important documents. Users can quickly distribute these documents to designated communication channels using the one-click publishing function. The system also features access control, ensuring that only authorized users can create and modify specific document types.

[0148] Resource Sharing Submodule: The system centrally stores all meeting-related documents and materials, categorizes and manages them, and provides a unified file management system. It supports keyword search for quick location of required information. A detailed access control system ensures that only authorized users can access sensitive information. It also supports sharing documents and materials among members within specific groups.

[0149] These sub-modules make the seminar environment support module not only a spatial container, but also a powerful collaborative work platform, providing comprehensive technical support for high-quality and efficient seminar activities.

[0150] Combination Figures 9 to 11 The invention will be described in its entirety using a specific "strategy action plan deduction" process as an example.

[0151] Suppose a company needs to hold an annual strategic planning seminar, and the process is designed as follows:

[0152] 1. Process Construction: The facilitator uses the discussion planning and management module to construct the following process: "Initial Status Report (Centralized Mode)" → "A and B Parties' Plan Formulation (Group Mode)" → "Plan Game Theory (Game Theory Mode)" → "Deduction Review and Summary (Centralized Mode)". Figure 9 This demonstrates a workshop flowchart example that includes multi-modal nodes.

[0153] 2. Node configuration:

[0154] 2-1 Configure a centralized mode for the "Initial Status Notification" node, associate it with all company personnel, and upload the annual market analysis report.

[0155] 2-2. Configure a grouping mode for the "AB scheme formulation" node, set random grouping rules, divide the participants into two groups, A and B, and assign a private scheme editing room to each group.

[0156] 2-3. Select a "game mode" for the "Solution Game Simulation" node, configure two game players, A and B, and designate a main speaker from each group. Predefine a "market competition strategy card" library for this node, with each card, such as "price reduction," "increase R&D investment," and "expand new channels," having corresponding rules and impacts on revenue.

[0157] 3. Process Execution:

[0158] 3-1. After the process is started, the first step is to enter the "centralized mode" node, where everyone listens to the annual market situation report in the main conference room.

[0159] 3-2. After the briefing concludes, the workflow engine automatically advances to the "Group Mode" node. The system instantly creates two private discussion rooms, A and B, and randomly and equally assigns participants to both rooms. In their respective private spaces, groups A and B begin developing their respective action plans based on the briefing content. After the group discussions conclude, the system automatically collects the generated plan documents from both groups.

[0160] 3-3. Next, the process enters the core "Game Theory Mode" node. The system automatically creates two private game spaces (planning rooms) A and B, and one public game space (deduction sandbox). The core members of groups A and B are guided to their respective planning rooms. In the planning rooms, each group discusses the first strategy card to play in the game, based on the previously formulated plan. After reaching an agreement, representatives from both sides enter the public game space. Here, they see a game tree interface built based on a market competition model. Party A first plays the "price reduction" card, and the "price reduction" branch immediately extends from Party A's node in the public game tree, showing the initial impact of this move on market share. After observing Party A's action, Party B returns to its private planning room to discuss countermeasures, and then returns to the public space to play the "launch new product" card as a response. The game tree continues to grow, clearly recording every step of both sides' actions. Both sides take turns playing cards according to the game rules, and the entire process is recorded by the complete game tree.

[0161] 3-4. After the pre-set rounds of deduction conclude, the process enters the final "centralized mode" node. The system automatically presents the complete game tree generated in the previous stage as the core debriefing material on the large screen in the main conference room. The facilitator guides all participants (including those who did not directly participate in the game) to summarize and debrief based on this game tree, which contains all key decision paths, analyze the reasons for success and failure, and ultimately formulate the final annual strategic plan.

[0162] Therefore, this invention transforms the complex, multi-stage, multi-role, and highly strategic discussion process into a streamlined, standardized, and intelligent one. The facilitator only needs to perform simple drag-and-drop configurations before the meeting, and the system can automatically allocate all resources, guide the meeting efficiently along the designed path, and completely preserve all the intellectual insights (solutions, game theory trees) from the discussion process, making them valuable assets for the organization.

[0163] According to one aspect of the present invention, an electronic device is provided, comprising: one or more processors, one or more memories, and one or more computer programs; wherein the processor is connected to the memory, and the one or more computer programs are stored in the memory; when the electronic device is running, the processor executes the one or more computer programs stored in the memory to cause the electronic device to perform a multi-mode seminar process construction and management method as described in any of the above technical solutions.

[0164] The processor can be a Central Processing Unit (CPU), or other general-purpose processors, digital signal processors (DSPs), application-specific integrated circuits (ASICs), field-programmable gate arrays (FPGAs), or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components, etc. A general-purpose processor can be a microprocessor or any conventional processor.

[0165] The memory can be an internal storage unit of the terminal device, such as a hard drive or RAM. Alternatively, it can be an external storage device, such as a plug-in hard drive, Smart Media Card (SMC), Secure Digital (SD) card, or Flash Card. Furthermore, the memory can include both internal and external storage units. The memory is used to store the computer program and other programs and data required by the terminal device. It can also be used to temporarily store data that has been output or will be output.

[0166] According to one aspect of the present invention, a computer-readable storage medium is provided for storing computer instructions, which, when executed by a processor, implement a multi-mode discussion process construction and management method as described in any of the above technical solutions.

[0167] For example, computer-readable storage media can be read-only memory (ROM), random access memory (RAM), read-only optical disc (CD-ROM), magnetic tape, floppy disk, and optical data storage devices. They can be implemented using computer-executable program code, thus allowing them to be stored in a storage device for execution by a computing device, or they can be fabricated as separate integrated circuit modules, or multiple modules or steps can be fabricated as a single integrated circuit module. Therefore, this invention is not limited to any particular hardware and software combination.

[0168] The present invention provides a multi-mode seminar process construction and management method and system, which has the following beneficial effects:

[0169] (1) Great process expressiveness and flexibility: A process can integrate multiple modes such as brainstorming (centralized), solution deepening (grouping), solution debate (game) and final decision (centralized), accurately matching the solution path of complex problems.

[0170] (2) Native support for high-intensity game simulation: Through the built-in game tree mechanism, it provides powerful tools for scenarios such as strategy simulation, business competition, and negotiation simulation, upgrading the simulation process from "free debate" to "structured game", which greatly improves the quality and depth of decision-making.

[0171] (3) Achieve automation and intelligence in the discussion process: The creation of space, allocation of personnel and routing of data are all completed automatically by the system, realizing the discussion experience of "what you think is what you get", reducing management costs and avoiding human error.

[0172] (4) Generate high-value decision-making process assets: The entire game process is recorded in a complete game tree, becoming an extremely valuable domain asset for the organization, which can be used for review, teaching and strategy optimization.

[0173] The above description is merely one embodiment of this application and an explanation of the technical principles employed. Those skilled in the art should understand that the scope of the invention involved in this application is not limited to the technical solutions formed by specific combinations of the above-described technical features, but should also cover other technical solutions formed by arbitrary combinations of the above-described technical features or their equivalents without departing from the inventive concept. For example, technical solutions formed by substituting the above features with (but not limited to) technical features with similar functions disclosed in this application.

Claims

1. A method for constructing and managing a multi-mode seminar process, characterized in that, Includes the following steps: Step S1: In response to the user's build operation, a discussion flowchart is generated on the visual interface by dragging and dropping. The discussion flowchart includes at least one meeting node and the transition relationship between nodes. Step S2: Configure the discussion mode attribute for the meeting node. The discussion mode attribute includes at least one of the following: centralized mode, group mode, and game mode. Step S3: In response to the start command of the seminar process, execute the seminar flowchart; Step S4: When the current meeting node is reached, dynamically create a virtual discussion space corresponding to the discussion mode according to the discussion mode attribute configured for the current meeting node, and configure the interaction rules of the virtual discussion space. Step S5: Conduct the seminar in the virtual seminar space, and after the seminar ends, collect the seminar results and proceed to the next meeting node in the seminar flowchart.

2. The multi-mode seminar process construction and management method according to claim 1, characterized in that, In step S2, the discussion mode attribute also includes a unilateral mode; Step S2 further includes: in response to the user's resource configuration operation, establishing a mapping relationship between the discussion resources and the meeting node; the discussion resources include at least one of participating users, data materials, and discussion tools.

3. The multi-mode seminar process construction and management method according to claim 2, characterized in that, In step S4, when the discussion mode attribute of the current meeting node is group mode, the dynamically created virtual discussion space includes multiple parallel private discussion rooms. The multi-mode seminar process construction and management method also includes: automatically assigning participating users to the multiple parallel private seminar rooms according to preset grouping rules; And after the seminar, the seminar results from each private seminar room will be automatically collected.

4. The multi-mode seminar process construction and management method according to claim 1, characterized in that, In step S4, when the discussion mode attribute of the current meeting node is game mode, the dynamically created virtual discussion space is a composite environment, which includes: At least two private game spaces, each for internal strategy discussions among the players; and A public game space is provided to offer a visual interactive interface based on game trees, allowing players to deduce strategies.

5. The multi-mode seminar process construction and management method according to claim 4, characterized in that, The game tree-based visual interactive interface is used for: Provide each player with a choice of strategy cards; In response to any player's strategy move in the public game space, the game tree is updated to show the current game state and historical deduction path.

6. The multi-mode seminar process construction and management method according to claim 1, characterized in that, In step S5, advancing to the next meeting node in the discussion flowchart includes: automatically advancing the discussion process based on preset time conditions, task completion status, or user manual intervention instructions.

7. A multi-modal discussion process construction and management system, characterized in that, include: The seminar planning and management module provides a visual interface that generates a seminar flowchart containing at least one meeting node in response to user drag-and-drop operations, and configures seminar mode attributes for the meeting nodes. The seminar mode attributes include at least one of centralized mode, group mode, and game mode. The workshop implementation module, driven by the process engine, is used to respond to the workshop start command, execute the workshop flowchart, and when it reaches the current meeting node, send a space creation request to the workshop environment support module according to the workshop mode attribute configured for the current meeting node; and to collect workshop results after the workshop activity ends and advance to the next meeting node in the workshop flowchart. The discussion environment support module is used to dynamically create a virtual discussion space corresponding to the discussion mode based on the space creation request, and configure the interaction rules of the virtual discussion space.

8. The multi-mode seminar process construction and management system according to claim 7, characterized in that, The seminar planning and management module is further used to: in response to the user's resource configuration operation, establish a mapping relationship between the seminar resources and the meeting node; the seminar resources include at least one of participating users, data materials, and seminar tools; The discussion implementation module is further used to: when the discussion mode attribute of the current meeting node is group mode, automatically assign participating users to multiple parallel private discussion rooms dynamically created by the discussion environment support module according to preset grouping rules; and automatically collect the discussion results of each private discussion room after the discussion activity ends. The discussion environment support module is further used to: when the discussion mode attribute of the current meeting node is game mode, dynamically create a composite environment as a virtual discussion space, the composite environment including at least two private game spaces and one public game space.

9. The multi-mode seminar process construction and management system according to claim 8, characterized in that, It also includes a game tree discussion module; The game tree discussion module is used to provide a visual interactive interface based on the game tree in the public game space, so that each player can perform strategy deduction. The game tree-based visualization interface is used to provide each player with selectable strategy cards and to update the game tree in response to any player's strategy card played in the public game space, so as to display the current game state and historical deduction path. The game tree discussion module is also used to support multiple users in collaboratively constructing game trees, as well as traversing and deducing game trees and analyzing and annotating key nodes.

10. The multi-mode seminar process construction and management system according to claim 7, characterized in that, The seminar environment support module also includes at least one of the following sub-modules: The online collaborative discussion and editing submodule provides real-time collaborative document editing functionality; The automatic speech recognition and minutes summary submodule is used to convert the audio content during the discussion into text and generate meeting minutes; The document distribution management submodule is used to create, edit, and distribute meeting-related documents and notifications; The resource sharing submodule is used for centralized storage and management of meeting-related documents and materials.