A virtual space interaction method and system based on a public transportation travel scenario
By using multi-source fusion positioning technology and virtual space interaction methods, the problems of insufficient positioning accuracy and inability to quantify user behavior within public transportation hubs have been solved, enabling precise commercial information delivery and data closure, thereby improving the operational efficiency of public transportation.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- 沈征宇
- Filing Date
- 2026-04-14
- Publication Date
- 2026-07-14
AI Technical Summary
Existing technologies suffer from insufficient positioning accuracy within public transportation hubs, inability to quantify user behavior, inefficient commercial information delivery, and data silos, making it impossible to achieve accurate location services and effective commercial information delivery.
A virtual interactive space is constructed by multi-source fusion positioning technology. Multi-source positioning beacons and user terminal sensors are used for fusion positioning, and Kalman filtering algorithm is combined to achieve accurate positioning, quantify user behavior and generate virtual assets, and realize cross-system data status synchronization.
It improved the positioning accuracy within public transportation hubs, quantified user behavior, enabled precise commercial information delivery, and created a data loop connecting the transportation ticketing system, the hub's commercial system, and user terminals, thus opening up new business models.
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Figure CN122390794A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the fields of public transportation information technology and Internet application technology, and in particular to a virtual space interaction method and system based on public transportation travel scenarios. Background Technology
[0002] With the continuous improvement of urban transportation networks, public transportation such as subways, buses, airports, and train stations have become important modes of daily travel for urban residents. Location-based services (LBS) and indoor positioning technologies are widely used; however, existing technologies generally suffer from the following shortcomings:
[0003] 1. Insufficient indoor positioning accuracy: In large enclosed spaces such as airport terminals, train station waiting halls, and subway stations, GPS signals are weak or completely lost, and traditional Wi-Fi / base station positioning has large errors (usually 5-10 meters), making it difficult to achieve accurate location services.
[0004] 2. User behavior cannot be quantified: Passengers' physical movement behavior during security checks, waiting, transfers, and entering and exiting stations is not effectively recorded and transformed into operable digital assets, and there is a lack of technical means to incentivize user interaction.
[0005] 3. Inefficient commercial information push: Existing advertising pushes are mostly based on a broad-based approach, which cannot accurately push surrounding commercial information based on passengers' real-time location and travel path, resulting in low conversion rates.
[0006] 4. Data silos: The data of the transportation ticketing system, the commercial system within the hub, and the passenger terminal are fragmented, making it impossible to form a closed loop and realize value-added services that integrate online and offline services. Summary of the Invention
[0007] Based on this, the embodiments of this application provide a virtual space interaction method and system based on public transportation travel scenarios. It utilizes multi-source fusion positioning technology to construct a virtual interactive space and quantify user behavior, thereby solving the technical problems of insufficient positioning accuracy, inability to quantify user behavior, inefficient commercial information push, and data silos in the existing technology.
[0008] Firstly, a virtual space interaction method based on public transportation travel scenarios is provided, the method comprising:
[0009] Public transportation scenarios are mapped as virtual spaces; among them, transportation routes are mapped as virtual energy belts, transportation hub stations are mapped as virtual outposts with unique identifiers and configured with virtual resource packs, passages and functional areas within the hubs are mapped as virtual exploration paths, and commercial facilities within the hubs are mapped as virtual supply points.
[0010] By fusing positioning with multi-source positioning beacons deployed within the hub and user terminal sensors, and connecting with the public transportation ticketing system, the system can obtain real-time location coordinates and user behavior data within the hub.
[0011] Based on the location coordinates, determine whether the user has entered the preset geofence area, and combine the user behavior data to generate corresponding virtual assets according to preset rules.
[0012] Based on the virtual asset data, a rights certificate identifier is generated. The rights certificate is sent to the merchant system through a standardized API interface, and the certificate verification status is received, thereby achieving cross-system data status synchronization.
[0013] Optionally, the public transportation scenario includes one or more of the following: rail transit stations, bus stations, airport terminals, and train station waiting halls;
[0014] The user behavior data includes one or more of the following: station / security check / boarding records, transfer / waiting routes, dwell time, and consumption records.
[0015] Optionally, the positioning fusion using multi-source positioning beacons deployed within the hub and user terminal sensors includes:
[0016] The multi-source positioning beacons include one or more of Bluetooth beacons, UWB locators, and Wi-Fi probes, and are deployed at entrances and exits, transfer passages, and around commercial facilities within the hub.
[0017] The user terminal sensors include accelerometers, gyroscopes, and magnetometers;
[0018] The Kalman filter algorithm is used to fuse the signal strength of multi-source positioning beacons and sensor data to achieve continuous and accurate positioning within the hub.
[0019] Optionally, generating the corresponding virtual assets according to preset rules includes:
[0020] Based on the user's entry / exit / security check / boarding records and the location's level weight, a corresponding number of travel points are generated;
[0021] Exploration energy is generated based on the distance the user moves and the time spent in the transfer passage or waiting area;
[0022] Generate a unique digital badge based on the trigger event of the user's first arrival at a specific hub station;
[0023] Based on the user's spending history at commercial facilities within the hub, a supply pack containing extra points or virtual items is generated.
[0024] Optionally, an equity certificate identifier is generated based on the virtual asset data, including:
[0025] Generate corresponding equity certificate identification codes based on virtual asset balance data;
[0026] Based on the user's real-time location coordinates, the matching merchant rights rules are filtered, and the rights certificate identification code is sent to the user's terminal through a secure channel;
[0027] Receive voucher verification requests from the merchant system, verify voucher validity, and update voucher status records.
[0028] Optionally, the method further includes a multi-user collaborative verification step:
[0029] Acquire real-time location coordinates and timestamp data of multiple users, and calculate the temporal-spatial overlap of users within a preset geofence area;
[0030] A coordination coefficient is generated based on the time-space overlap, and the number of virtual assets generated is adjusted based on the coordination coefficient.
[0031] It receives asset transfer requests sent by user terminals, verifies the account permissions of both parties, executes peer-to-peer transmission of virtual asset data, and updates the asset holding records in the distributed ledger.
[0032] Secondly, a virtual space interaction system based on public transportation travel scenarios is provided, the system comprising:
[0033] The positioning module, deployed within public transportation hubs, is used to obtain the user's real-time location.
[0034] The virtual space mapping module is used to map public transportation scenes into virtual spaces;
[0035] The user behavior collection module is used to collect users' entry / exit / security check / boarding records, travel routes, and dwell time data.
[0036] A gamified incentive engine is used to generate virtual assets based on user behavior and manage the user growth system;
[0037] The business linkage module is used to connect with the merchant system within the hub, enabling the exchange of virtual assets for real-world rights;
[0038] The display interaction module is used to present the virtual space interface to the user and receive user interaction commands.
[0039] Optionally, the positioning module includes one or more of Bluetooth beacons, UWB locators, and Wi-Fi probes deployed within the hub, as well as a user terminal sensor unit;
[0040] The gamification incentive engine includes:
[0041] The points calculation submodule is used to calculate the corresponding points based on the user's entry / exit / security check records;
[0042] The badge generation submodule is used to generate digital badges based on the user's first arrival at a specific hub;
[0043] The task management submodule is used to publish and track the completion status of user tasks.
[0044] Optionally, the positioning module includes multiple Bluetooth beacons deployed within the hub, and a sensor unit integrated into the user terminal, the sensor unit including an accelerometer, a gyroscope, and a magnetometer; the positioning module is used to fuse Bluetooth beacon signal strength and sensor data to output real-time user location information;
[0045] The user behavior collection module is connected to the subway gate system to obtain the user's entry and exit records; the virtual asset generation engine generates corresponding virtual points based on the entry and exit records.
[0046] Optionally, the business linkage module provides a standardized API interface to connect with the merchant system, which is used to receive merchant task data and generate rights certificate identifiers, manage the distribution status and verification of the rights certificates, and synchronize transaction flow data;
[0047] The virtual asset generation engine also includes a stronghold occupation submodule, which is used to mark a user as the occupant of a specific hub site and trigger the issuance of additional virtual assets when the frequency of a user's arrival at a specific hub site exceeds a preset threshold.
[0048] Thirdly, an electronic device is provided, including a memory and a processor, wherein the memory stores a computer program, and the processor executes the computer program to implement any of the methods described in the first aspect above.
[0049] Fourthly, a computer-readable storage medium is provided having a computer program stored thereon, which, when executed by a processor, implements any of the methods described in the first aspect above.
[0050] The beneficial effects of the technical solutions provided in this application include at least the following:
[0051] (1) Improve positioning accuracy: By integrating multiple positioning beacons and mobile phone sensor data, and using the Kalman filter algorithm, continuous positioning within 1-3 meters can be achieved in various public transportation hubs, laying a technical foundation for accurately triggering virtual events.
[0052] (2) Quantification of user behavior: The physical displacement of passengers in various public transportation scenarios (entering and exiting stations, transferring, waiting for trains, security checks) is automatically and in real time converted into calculable virtual assets, solving the technical problem of difficulty in motivating user behavior.
[0053] (3) Precise commercial push: Based on real-time location and user profile, LBS-level precise marketing is achieved to improve the conversion rate of commercial information.
[0054] (4) Data closed-loop linkage: Connect the transportation ticketing system, hub merchant system and user terminal to form a data closed loop of "behavior collection-virtual incentive-commercial conversion", opening up new business models for transportation operators. Attached Figure Description
[0055] To more clearly illustrate the embodiments of this application or the technical solutions in the prior art, the accompanying drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings in the following description are merely exemplary, and those skilled in the art can derive other embodiments based on the provided drawings without creative effort.
[0056] Figure 1 A flowchart illustrating the steps of a virtual space interaction method based on a public transportation travel scenario, as provided in this application embodiment;
[0057] Figure 2 The execution order and judgment branches of steps 1 to 5 provided in the embodiments of this application;
[0058] Figure 3 This is a schematic diagram of virtual space mapping provided in an embodiment of this application;
[0059] Figure 4 This application provides a flowchart of the method execution linkage in its embodiments.
[0060] Figure 5 A system block diagram of a virtual space interaction method based on a public transportation travel scenario provided in an embodiment of this application;
[0061] Figure 6 System architecture diagram provided for embodiments of this application;
[0062] Figure 7 This is a schematic diagram of an electronic device provided in an embodiment of this application. Detailed Implementation
[0063] To make the objectives, technical solutions, and advantages of this application clearer, the following detailed description is provided in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are merely illustrative and not intended to limit the scope of this application.
[0064] In the description of this application, the terms "comprising," "having," and any variations thereof are intended to cover non-exclusive inclusion, such as a process, method, system, product, or apparatus that includes a series of steps or units, not necessarily limited to those steps or units that are expressly listed, but may also include other steps or units that are not expressly listed but are inherent to these processes, methods, products, or apparatuses, or steps or units added based on further optimizations conceived in this application.
[0065] This application relates to the fields of public transportation information technology and Internet application technology, specifically to a method and system for constructing a virtual interactive space and realizing user behavior quantification and commercial transformation in public transportation hubs and mobile vehicle scenarios using multi-source fusion positioning technology.
[0066] Please refer to Figure 1 The document illustrates a flowchart of a virtual space interaction method based on a public transportation travel scenario provided in an embodiment of this application. The method may include the following steps:
[0067] S1 Virtual Space Construction: Mapping public transportation scenarios into virtual spaces.
[0068] The public transportation scenarios include one or more of the following: rail transit stations, bus stations, airport terminals, and train station waiting halls. Transportation routes are mapped as virtual energy zones, transportation hubs are mapped as uniquely identified virtual outposts configured with virtual resource packs, passageways and functional areas within the hubs are mapped as virtual exploration paths, and commercial facilities within the hubs are mapped as virtual supply points.
[0069] In this step, public transportation scene elements are mapped to virtual space elements:
[0070] Map public transportation routes as virtual "energy belts";
[0071] Map various sites / hubs as virtual "outposts" and assign a unique identifier and virtual resource package to each outpost;
[0072] The transfer passages, waiting areas, security checkpoints, and pedestrian corridors are mapped as virtual "exploration paths";
[0073] Shops and service facilities within the hub are mapped as virtual "supply points".
[0074] S2 User Behavior Trigger: By fusing positioning with multi-source positioning beacons deployed within the hub and user terminal sensors, and connecting with the public transportation ticketing system, the system can obtain the user's location coordinates and user behavior data within the hub in real time.
[0075] User behavior data includes one or more of the following: station / security check / boarding records, transfer / waiting routes, dwell time, and consumption records.
[0076] In this step, the location module obtains the user's location information in real time within the public transportation hub, and combines it with the entry / exit / security check / boarding records obtained by the user behavior collection module to determine whether the user has entered the preset geofence area;
[0077] When a user enters a predefined geofence area (such as station entrances / exits, transfer passages, shops, or waiting areas), the system triggers predefined events (such as points distribution, task activation, or information push notifications).
[0078] In this embodiment of the application, the multi-source positioning beacon includes one or more of Bluetooth beacons, UWB locators, and Wi-Fi probes, and is deployed at entrances and exits, transfer passages, and around commercial facilities within the hub;
[0079] User terminal sensors include accelerometers, gyroscopes, and magnetometers;
[0080] The Kalman filter algorithm is used to fuse the signal strength of multi-source positioning beacons and sensor data to achieve continuous and accurate positioning within the hub.
[0081] S3 Virtual Asset Generation: Based on location coordinates, determine whether the user has entered a preset geofence area, and combine user behavior data to generate corresponding virtual assets according to preset rules.
[0082] In this step, based on user location, behavioral data, and triggering events, the gamification incentive engine generates virtual assets according to preset rules:
[0083] Each time a user completes an entry / exit / security check / boarding process, the system generates a corresponding number of "travel points" based on the location's level.
[0084] As users move through transfer passages, waiting areas, and pedestrian corridors, "exploration energy" is generated based on the distance or time traveled.
[0085] When a user arrives at a hub station for the first time, the system generates a "digital badge" for that station.
[0086] When users make purchases at shops within the hub, the system generates a "supply pack" (containing extra points or special items) based on the amount spent.
[0087] In this embodiment of the application, a corresponding number of travel points are generated based on the user's entry / exit / security check / boarding records and the location level weight;
[0088] Exploration energy is generated based on the distance the user moves and the time spent in the transfer passage or waiting area;
[0089] Generate a unique digital badge based on the trigger event of the user's first arrival at a specific hub station;
[0090] Based on the user's spending history at commercial facilities within the hub, a supply pack containing extra points or virtual items is generated.
[0091] S4 Commercial Value Conversion: Linking and exchanging virtual assets with physical commercial rights within the hub to realize the conversion of commercial value.
[0092] In this step, the business linkage module pushes merchant tasks or coupons based on the user's virtual assets and real-time location:
[0093] Users can accept merchant tasks (such as "check in near a certain shop") in the game interface, and receive game rewards after completing the task. At the same time, the merchant will push real-world discounts.
[0094] Users can redeem electronic coupons from merchants along the route or within the hub with the accumulated points.
[0095] The system proactively pushes limited-time offers from nearby shops based on the user's real-time location;
[0096] When users redeem coupons at the store, the business linkage module records the redemption information and settles commissions with the merchant system.
[0097] The method also includes: S5 multi-user collaborative verification: supports users to form virtual teams, and when team members are within the geofence of the same hub location and the time windows overlap, the collaborative check-in mode is activated and virtual asset bonuses are obtained; supports users to send digital badges to each other through point-to-point communication and update the asset holding records of both parties.
[0098] In this step, the system supports multi-user collaborative authentication:
[0099] Acquire real-time location coordinates and timestamp data of multiple users, and calculate the temporal-spatial overlap of users within a preset geofence area;
[0100] A coordination coefficient is generated based on the time-space overlap, and the number of virtual assets generated is adjusted based on the coordination coefficient.
[0101] It receives asset transfer requests sent by user terminals, verifies the account permissions of both parties, executes peer-to-peer transmission of virtual asset data, and updates the asset holding records in the distributed ledger.
[0102] Specifically, Figure 2The execution order and judgment branches of steps 1 to 5 provided in the embodiments of this application are as follows: First, physical transportation elements are digitally reconstructed into virtual energy zones, bases, and exploration paths through virtual space mapping (step 1). Then, user entry, exit, transfer, and stay behaviors are detected in real time through multi-source positioning (step 2). When it is determined that the user has entered the preset geofence, the system generates virtual assets such as points, badges, or energy based on location and behavior data (step 3). It further determines whether a commercial task is triggered. If so, the system executes the rights certificate generation and redemption process to achieve commercial conversion (step 4). At the same time, it determines whether social interaction conditions (i.e., multi-user collaborative verification process) are triggered. Collaborative check-in or asset transfer is achieved by calculating the spatiotemporal overlap of multiple users (step 5). Each step forms a closed loop through condition judgment nodes, continuously tracking user behavior and triggering corresponding business events, realizing the complete data flow from physical travel to virtual incentives.
[0103] like Figure 3 A schematic diagram of virtual space mapping is provided, specifically showing the correspondence between physical subway lines and virtual space elements: physical stations such as "Xujing East", "Hongqiao Terminal 2", and "Songhong Road" are mapped as virtual hubs (represented by circular nodes), with the hub-level station "Hongqiao Terminal 2" highlighted with a larger circle to show its high-level attributes; the subway lines connecting the stations are abstracted as virtual "energy belts" (solid lines connecting), while physical transfer facilities such as "transfer passage connecting Line 10" and "transfer passage connecting Line 13" are mapped as virtual exploration paths (dashed lines connecting).
[0104] The following are two specific embodiments of the above method:
[0105] Example 1: Taking an urban subway hub as an example
[0106] When a user enters a subway station, the positioning module obtains their location via Bluetooth beacons within the station and their phone's sensors. The system automatically completes a "check-in" and generates points. As the user moves through transfer corridors, they collect virtual energy orbs along the way. Upon first arrival at a station, they receive a unique digital badge. The system detects that the user is geofenced near a bubble tea shop and sends a "check-in task." Upon completion of the task, the user receives double points and a coupon from the bubble tea shop. The user redeems the coupon at the shop, and the system records the transaction and distributes commission.
[0107] Example 2: Taking a large airport terminal as an example
[0108] Upon entering the airport terminal, the system automatically triggers the "Terminal Exploration" mission. While queuing in the security area, users can participate in an "Energy Collection" mini-game through a gamified interface to consume waiting time. Upon first arriving at a specific gate, users receive a unique badge for that gate. The system pushes duty-free shop discount information based on the user's location; users can redeem duty-free discount coupons using points and complete their purchases before departure.
[0109] Specifically, Figure 4 The method execution flowchart provided in this application embodiment shows that after a user browses and receives a task through a terminal application, the system generates a task voucher and updates the status to "received". Subsequently, based on LBS positioning, the system automatically detects or the user manually confirms the location to verify whether the user has entered the preset geofence around the store. After successful verification, a verification request is triggered by scanning the user's verification code or using a terminal check-in command. After the merchant's POS system confirms that the consumption conditions are met, the verification is completed. The system then issues virtual assets to the user and updates the task status to "completed". At the same time, it checks whether there are any associated subsequent tasks to determine whether to return to the task browsing interface or end the process. This achieves cross-system voucher status synchronization and asset issuance closed loop based on geolocation verification.
[0110] like Figure 5 This application also provides a virtual space interaction system based on public transportation travel scenarios, which may include:
[0111] The location module, deployed within public transportation hubs, is used to obtain the user's real-time location.
[0112] Specifically, the positioning module is deployed in multiple positioning beacons (including Bluetooth beacons, UWB locators, and Wi-Fi probes) in public transportation hubs (including but not limited to subway stations, bus stations, airport terminals, and train station waiting halls), as well as sensor units (including accelerometers, gyroscopes, and magnetometers) integrated into the user terminal; the positioning module is used to fuse the positioning beacon signal strength and sensor data to output the user's real-time location information.
[0113] The virtual space mapping module is used to map public transportation scenes into virtual spaces.
[0114] Specifically, the configuration maps public transportation physical space elements to virtual space elements, including:
[0115] Public transportation routes (subway lines, bus routes, flight routes, train routes) are mapped as virtual "energy belts";
[0116] Map various stations / hubs (subway stations, bus stations, airport terminals, train stations) as virtual "outposts";
[0117] The transfer passages, waiting areas, security checkpoints, and pedestrian corridors are mapped as virtual "exploration paths";
[0118] Shops and service facilities within the hub are mapped as virtual "supply points".
[0119] The user behavior collection module is used to collect users' entry / exit records, security check / boarding records, travel routes, and stay time data.
[0120] Specifically, the user behavior collection module communicates with public transportation ticketing systems (including subway turnstiles, bus card readers, airport security check systems, and train ticket turnstiles) to obtain users' entry / exit / security check / boarding records; it also receives behavioral data such as dwell time and travel path reported by user terminals.
[0121] A gamified incentive engine is used to generate virtual assets based on user behavior and manage the user growth system.
[0122] Specifically, the gamification incentive engine is connected to the positioning module, user behavior collection module, and virtual space mapping module. It is used to generate virtual assets (including points, digital badges, and energy values) according to preset rules based on user location and behavior, and to manage the user growth system.
[0123] The business linkage module is used to connect with the merchant system within the hub, enabling the exchange of virtual assets for real-world rights.
[0124] Specifically, the business linkage module provides an API interface to connect with the merchant system within the hub, which is used to receive tasks created by merchants (such as in-store check-in and consumption tasks) and push the tasks to the user terminal; it handles the generation, distribution and redemption of coupons, and records transaction information for commission settlement.
[0125] The display interaction module is used to present the virtual space interface to the user and receive user interaction commands.
[0126] Specifically, the display interaction module is an application or app installed on the user's terminal, used to present the virtual space interface, receive user interaction commands, and display virtual assets and business information.
[0127] The positioning module includes one or more of Bluetooth beacons, UWB locators, and Wi-Fi probes deployed within the hub, as well as a user terminal sensor unit.
[0128] Gamification incentive engines include:
[0129] The points calculation submodule is used to calculate the corresponding points based on the user's entry / exit / security check records;
[0130] The badge generation submodule is used to generate digital badges based on the user's first arrival at a specific hub;
[0131] The task management submodule is used to publish and track the completion status of user tasks.
[0132] In an optional embodiment of this application, the positioning module includes multiple Bluetooth beacons deployed within the hub, and a sensor unit integrated into the user terminal. The sensor unit includes an accelerometer, a gyroscope, and a magnetometer. The positioning module is used to fuse Bluetooth beacon signal strength and sensor data to output real-time user location information.
[0133] The user behavior collection module communicates with the subway gate system to obtain users' entry and exit records; the virtual asset generation engine generates corresponding virtual points based on the entry and exit records.
[0134] The business linkage module provides a standardized API interface for connecting with merchant systems. It is used to receive merchant task data and generate rights certificate identifiers, manage the distribution status and verification of rights certificates, and synchronize transaction flow data.
[0135] The virtual asset generation engine also includes a stronghold occupation submodule, which marks a user as the occupant of a specific hub site and triggers the distribution of additional virtual assets when the frequency of a user's arrival at a specific hub site exceeds a preset threshold.
[0136] Specifically, Figure 6 The system architecture diagram provided in this application embodiment shows that the external subway ticketing system provides entry / exit / security check records to the user behavior collection module through an interface. The positioning module collects location data in real time through Bluetooth beacons, UWB locators, and user terminal sensors deployed in the hub. Both are integrated into the user data platform to form user profiles and behavior trajectories. The virtual space mapping module maintains the virtual space state (energy zone / outpost / path) accordingly. The gamification incentive engine calculates and generates virtual assets such as points and badges based on geofence trigger conditions and behavior data, and manages task status. The business linkage module connects to external merchant systems and payment gateways through APIs, and is responsible for task release, verification confirmation, and rights redemption. The user terminal (APP / mini-program / AR interface) obtains virtual assets and location information through the user data platform to achieve interactive display. At the same time, the business linkage module completes offline consumption verification, forming a complete data closed loop from physical behavior collection, virtual asset generation to commercial rights redemption.
[0137] Specific limitations regarding the virtual space interaction system based on public transportation travel scenarios can be found in the limitations of the virtual space interaction method based on public transportation travel scenarios mentioned above, and will not be repeated here. Each module in the aforementioned virtual space interaction system based on public transportation travel scenarios can be implemented entirely or partially through software, hardware, or a combination thereof. These modules can be embedded in or independent of the processor in a computer device in hardware form, or stored in the memory of a computer device in software form, so that the processor can call and execute the operations corresponding to each module.
[0138] In one embodiment, an electronic device is provided, which may be a computer, and its internal structure diagram may be as follows: Figure 7 As shown, the electronic device includes a processor, memory, and a network interface connected via a system bus. The processor provides computing and control capabilities. The memory includes a non-volatile storage medium and internal memory. The non-volatile storage medium stores an operating system, computer programs, and a database. The internal memory provides an environment for the operation of the operating system and computer programs in the non-volatile storage medium. The database of the computer device is used for virtual space interaction data. The network interface of the computer device is used for communication with external terminals via a network connection. When the computer program is executed by the processor, it implements a virtual space interaction method.
[0139] Those skilled in the art will understand that, Figure 7 The structure shown is merely a block diagram of a portion of the structure related to the present application and does not constitute a limitation on the computer device to which the present application is applied. Specific computer devices may include more or fewer components than those shown in the figure, or combine certain components, or have different component arrangements.
[0140] In one embodiment of this application, a computer-readable storage medium is provided, on which a computer program is stored, which, when executed by a processor, implements the steps of the above-described virtual space interaction method based on a public transportation travel scenario.
[0141] In one embodiment of this application, a computer program product is provided, including a computer program / instructions, which, when executed by a processor, implements the steps of the above-described virtual space interaction method based on a public transportation travel scenario.
[0142] The computer-readable storage medium and computer program product provided in this embodiment are similar in implementation principle and technical effect to the above method embodiments, and will not be repeated here.
[0143] Those skilled in the art will understand that all or part of the processes in the above embodiments can be implemented by a computer program instructing related hardware. The computer program can be stored in a non-volatile computer-readable storage medium. When the computer program is executed, it can include the processes of the embodiments of the above methods.
[0144] The technical features of the above embodiments can be combined in any way. For the sake of brevity, not all possible combinations of the technical features in the above embodiments are described. However, as long as there is no contradiction in the combination of these technical features, they should be considered to be within the scope of this specification.
[0145] The embodiments described above are merely illustrative of several implementation methods of this application, and while the descriptions are relatively specific and detailed, they should not be construed as limiting the scope of the patent application. It should be noted that those skilled in the art can make various modifications and improvements without departing from the concept of this application, and these all fall within the protection scope of this application. Therefore, the protection scope of this patent application should be determined by the appended claims.
Claims
1. A virtual space interaction method based on public transportation travel scenarios, characterized in that, The method includes: Public transportation scenarios are mapped as virtual spaces; among them, transportation routes are mapped as virtual energy belts, transportation hub stations are mapped as virtual outposts with unique identifiers and configured with virtual resource packs, passages and functional areas within the hubs are mapped as virtual exploration paths, and commercial facilities within the hubs are mapped as virtual supply points. By fusing positioning with multi-source positioning beacons deployed within the hub and user terminal sensors, and connecting with the public transportation ticketing system, the system can obtain real-time location coordinates and user behavior data within the hub. Based on the location coordinates, determine whether the user has entered the preset geofence area, and combine the user behavior data to generate corresponding virtual assets according to preset rules. Based on the virtual asset data, a rights certificate identifier is generated. The rights certificate is sent to the merchant system through a standardized API interface, and the certificate verification status is received, thereby achieving cross-system data status synchronization.
2. The method according to claim 1, characterized in that, The public transportation scenarios include one or more of the following: rail transit stations, bus stations, airport terminals, and train station waiting halls; The user behavior data includes one or more of the following: station / security check / boarding records, transfer / waiting routes, dwell time, and consumption records.
3. The method according to claim 1, characterized in that, The positioning method, which integrates multi-source positioning beacons deployed within the hub with user terminal sensors, includes: The multi-source positioning beacons include one or more of Bluetooth beacons, UWB locators, and Wi-Fi probes, and are deployed at entrances and exits, transfer passages, and around commercial facilities within the hub. The user terminal sensors include accelerometers, gyroscopes, and magnetometers; The Kalman filter algorithm is used to fuse the signal strength of multi-source positioning beacons and sensor data to achieve continuous and accurate positioning within the hub.
4. The method according to claim 1, characterized in that, The generation of corresponding virtual assets according to preset rules includes: Based on the user's entry / exit / security check / boarding records and the location's level weight, a corresponding number of travel points are generated; Exploration energy is generated based on the distance the user moves and the time spent in the transfer passage or waiting area; Generate a unique digital badge based on the trigger event of the user's first arrival at a specific hub station; Based on the user's spending history at commercial facilities within the hub, a supply pack containing extra points or virtual items is generated.
5. The method according to claim 1, characterized in that, The process of generating a rights certificate identifier based on virtual asset data includes: Generate corresponding equity certificate identification codes based on virtual asset balance data; Based on the user's real-time location coordinates, the matching merchant rights rules are filtered, and the rights certificate identification code is sent to the user's terminal through a secure channel; Receive voucher verification requests from the merchant system, verify voucher validity, and update voucher status records.
6. The method according to claim 1, characterized in that, The method also includes a multi-user collaborative verification step: Acquire real-time location coordinates and timestamp data of multiple users, and calculate the temporal-spatial overlap of users within a preset geofence area; A coordination coefficient is generated based on the time-space overlap, and the number of virtual assets generated is adjusted based on the coordination coefficient. It receives asset transfer requests sent by user terminals, verifies the account permissions of both parties, executes peer-to-peer transmission of virtual asset data, and updates the asset holding records in the distributed ledger.
7. A virtual space interaction system based on public transportation travel scenarios, characterized in that, The system includes: The positioning module, deployed within public transportation hubs, is used to obtain the user's real-time location. The virtual space mapping module is used to map public transportation scenes into virtual spaces; The user behavior collection module is used to collect users' entry / exit / security check / boarding records, travel routes, and dwell time data. A gamified incentive engine is used to generate virtual assets based on user behavior and manage the user growth system; The business linkage module is used to connect with the merchant system within the hub, enabling the exchange of virtual assets for real-world rights; The display interaction module is used to present the virtual space interface to the user and receive user interaction commands.
8. The system according to claim 7, characterized in that, The positioning module includes one or more of Bluetooth beacons, UWB locators, and Wi-Fi probes deployed within the hub, as well as a user terminal sensor unit; The gamification incentive engine includes: The points calculation submodule is used to calculate the corresponding points based on the user's entry / exit / security check records; The badge generation submodule is used to generate digital badges based on the user's first arrival at a specific hub; The task management submodule is used to publish and track the completion status of user tasks.
9. The system according to claim 7, characterized in that, The positioning module includes multiple Bluetooth beacons deployed within the hub, and a sensor unit integrated into the user terminal. The sensor unit includes an accelerometer, a gyroscope, and a magnetometer. The positioning module is used to fuse Bluetooth beacon signal strength with sensor data to output real-time user location information. The user behavior collection module is connected to the subway gate system and is used to obtain the user's entry and exit records. The virtual asset generation engine generates corresponding virtual points based on the entry and exit records.
10. The system according to claim 7, characterized in that, The business linkage module provides a standardized API interface to connect with the merchant system, which is used to receive merchant task data and generate rights certificate identifiers, manage the distribution status and verification of the rights certificates, and synchronize transaction flow data. The virtual asset generation engine also includes a stronghold occupation submodule, which is used to mark a user as the occupant of a specific hub site and trigger the issuance of additional virtual assets when the frequency of a user's arrival at a specific hub site exceeds a preset threshold.