A rendering method, device and equipment of a 3D Gaussian sputtering scene and a medium
By using adaptive octrees and proxy Gaussian techniques, the rendering problem caused by the large amount of data in 3D Gaussian sputtering scenes was solved, achieving efficient streaming distribution and stable rendering on mobile and lightweight devices.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- MALANSHAN AUDIO & VIDEO LABORATORY
- Filing Date
- 2026-05-08
- Publication Date
- 2026-07-14
AI Technical Summary
Existing 3D Gaussian sputtering scene models have large amounts of data, making it difficult to stream and load them in real time on mobile or lightweight devices, resulting in blank areas or abrupt changes in detail in the image.
The 3D Gaussian sputtering scene is hierarchically divided by an adaptive octree, a proxy Gaussian is generated, and the attribute residuals are calculated for quantization and entropy encoding. Combined with camera motion vectors, the predicted field of view is preloaded, and the rendering granularity is dynamically adjusted.
It significantly compresses the amount of model data, reduces the probability of blank spaces and abrupt changes in detail in the rendered image, and improves the efficiency and image quality of streaming distribution on mobile and lightweight devices.
Smart Images

Figure CN122391443A_ABST