An emotion hysteresis feedback emoticon display method and system based on an instant messaging interface, and a storage medium
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- 周波
- Filing Date
- 2026-05-13
- Publication Date
- 2026-08-07
AI Technical Summary
[0010]由此可见,现有技术缺乏一种能够利用系统可控延迟和特定显示位置,帮助用户以观察者视角感知并调节自身情绪的表情包交互方法
[0033]与现有技术相比,本发明具有以下突出的实质性特点和显著的进步:
Abstract
Description
Technical Field
[0001] This invention relates to the field of instant messaging interactive interfaces and emotion perception feedback technology, specifically to a method, system, and storage medium for displaying emotion lag feedback emoticons by actively introducing a controllable system delay combined with corner area display. Background Technology
[0002] Instant messaging tools have become a primary means of modern interpersonal communication. In instant messaging interfaces, emoticons are widely used to express user emotions. However, existing instant messaging systems have long suffered from the following three unrecognized technological biases and inertias regarding emotional feedback and emoticon interaction: (i) Technical bias of viewing latency as a negative performance indicator and pursuing real-time response. Those skilled in the art generally strive for millisecond-level real-time response from user input to system feedback, and any delay actively introduced by the system is considered a performance or product defect. To demonstrate the objective existence of this technical bias, this invention cites the following verifiable published documents and product facts: Regarding product factual evidence, WeChat's "Client Performance Testing Standard" explicitly lists "message sending delay" and "emoji loading delay" as key performance indicators (KPIs), pursuing millisecond-level response; Tencent QQ's "Performance Optimization White Paper" takes "reducing interaction latency" as a core optimization goal; Apple's "Human Interface Guidelines" emphasizes that "instant feedback is the foundation of a high-quality experience"; Google's Material Design guidelines take "response latency exceeding 100ms must provide progress indicators" as a design principle, and by default, latency exceeding 100ms is considered "perceptible latency".
[0003] Regarding academic literature evidence, Miller (1968) proposed in "Response time in man-computer communication transactions" that "response time exceeding 2 seconds will reduce user satisfaction," and subsequent studies have continuously reduced the acceptable latency threshold to 500ms, 200ms, and 100ms; Nah (2004)'s empirical study in "A study on tolerable waiting time" showed that users' tolerance for system latency has been continuously decreasing; Tolia (2006)'s "Experience with a distributed file system" and many other papers have taken minimizing latency as a technical goal.
[0004] Regarding patent literature evidence, Beijing Partner Technology CN119741407A (published in 2025) explicitly pursues "16ms ultra-low latency"; Yijing Intelligent (published in 2024) claims "anxiety detection latency ≤83ms" as a technical advantage; Northwest University CN107729320B pursues "reducing algorithm latency to improve recommendation real-time performance" in its implementation.
[0005] The above evidence demonstrates that the notion that "delay is a negative indicator" is a common technical bias in this field.
[0006] (ii) The technological inertia of displaying emoticons near the input box or in the main visual area to facilitate sending. Without exception, existing instant messaging systems place the emoticon selection panel near the input box, displaying the selected emoticon in the main visual area of the chat (i.e., the message bubble area). The core purpose of this design is to facilitate users to quickly select and send emoticons, thus positioning it as a "tool for external expression."
[0007] (iii) Follow the logical paradigm that users first perceive emotions and then actively choose to express them with facial expressions. The default logic for emotion expression in existing technologies is that users first perceive their own emotions, then actively select the corresponding emoji and send it to the other party. This paradigm sets the user as the "emotion expresser," while the system merely acts as a passive expression tool.
[0008] Distinguishing features of prior art CN107729320B (Northwest University) Chinese patent application CN107729320B (Northwest University) discloses an emoji recommendation method based on time-series analysis of sentiment trends. The core technical path of this method is: analyzing historical chat logs → predicting future sentiment trends using ARMA / ARIMA time series models → recommending emojis. The technical essence of this solution is prediction, and its application scenario is to help users actively send emojis to match expected sentiment trends. The delay involved in this patent is a passive delay caused by the computational overhead of the algorithm, which those skilled in the art strive to minimize.
[0009] The difference between this application and Northwest University's CN107729320B lies not only in their technical features, but also in the fundamental difference in the technical problems they address. Northwest University's patent addresses how to predict future emotional trends based on a user's historical chat history, recommending emoticons when needed to help the user express their expected emotions more accurately; its technical chain is history → prediction → future. In contrast, this invention addresses how to provide a non-intrusive self-observation window for the user after they experience immediate emotions, but before those emotions solidify, helping them alleviate emotions from an observer's perspective; its technical chain is real-time → delayed → present. Because the two applications address different technical problems and have opposite technical chain directions, they constitute a fundamental difference.
[0010] It is evident that existing technologies lack a method for interacting with emoticons that can utilize system-controlled latency and specific display positions to help users perceive and regulate their own emotions from an observer's perspective. Summary of the Invention
[0011] Purpose of the invention The present invention aims to overcome the above-mentioned technical biases and technical inertia, and to provide a method, system and storage medium for displaying emoticons with delayed emotional feedback based on an instant messaging interface. Technical solution
[0012] A method for displaying emoticons with delayed emotional feedback based on an instant messaging interface includes the following steps: Step S1 (System Identifies Emotions): Real-time, instantaneous, multi-dimensional emotion-related data generated by users during instant messaging interactions are collected in real time. The data does not include historical chat records. The collected real-time multi-dimensional emotion-related data is fused and analyzed to identify the user's current instantaneous emotion type and corresponding emotion intensity.
[0013] The "at least two different dimensions of emotion-related data" described in this invention include, but are not limited to, the following combinations: Dimension 1 (text semantics): emotional keywords in user-input messages (e.g., "I'm so angry," "I'm so happy"), punctuation usage patterns (e.g., consecutive exclamation marks), and interjections (e.g., "sigh," "haha"); Dimension 2 (input behavior): changes in user typing speed, frequency of delete key usage, message sending delay, and input pause patterns; Dimension 3 (emoji usage): types and frequency of emojis actively sent by the user; Dimension 4 (device sensors): touchscreen pressure sensitivity, typing force, etc., with user authorization. In a preferred embodiment of this invention, a combination of Dimension 1 and Dimension 2 is used, eliminating the need for a camera or microphone and avoiding privacy risks.
[0014] Step S2 (Matching Compensatory Emoticons): Based on the identified emotion type and intensity, match the corresponding compensatory emoticon from the preset emotion-emoticon mapping library. The compensatory emoticon refers to an emoticon that is actively identified and presented by the system, requires no manual selection or triggering by the user, and is not automatically sent to the chat window by default.
[0015] The core function of the compensatory emoji is to present, based on the user's real-time emotion type and intensity identified in step S1, a non-user-initiated emoji content that has empathy, soothing, and guiding functions, prior to the user's complete subjective cognition of the emotion; the emoji does not simply reflect or mirror the user's current emotion, but presents a visual symbol of emotional soothing that aims to delay, alleviate, or resolve the user's original emotion after perceiving the emoji.
[0016] Step S3 (Explicit Delay Introduction to Counteract Technological Bias): An explicit and unconditional system-controllable delay is introduced through the hysteresis feedback control module. This delay duration is independent of network transmission latency, independent of device rendering latency, and unaffected by network status fluctuations. The duration of the delay is set between 80 milliseconds and 250 milliseconds.
[0017] Detailed justification for the 80-250ms range: The rationale for choosing the lower limit of 80ms: Physiological research on human emotions shows that the peak of emotion occurs within 0-50ms after stimulation, during which time the user has not yet formed a clear emotional cognition ("cognitive blind spot"). 50-80ms is the window period for the user to transition from physiological arousal to emotional cognition. If the delay is less than 80ms, the emoji will be displayed within the user's cognitive blind spot, and the user will not be able to associate the emoji with their own emotion, resulting in confusion; if the delay is between 50-80ms, the emoji appears precisely at the moment when the user has just formed emotional cognition, at which point the user's emotion is at its peak, easily leading to a sense of offense ("Why does the system say I'm angry?").
[0018] The 250ms upper limit was chosen because the physiological decay cycle of emotions enters a stable decay period between 150-350ms, at which point users have the cognitive ability to observe and regulate their emotions. If the delay exceeds 250ms, users may have already completed their emotional deterioration before the emoji is displayed, rendering the system feedback technically meaningless. At the same time, an excessively long delay makes it difficult for users to establish a causal relationship between the emoji and their current emotions, weakening the technical effect of "self-observation."
[0019] User test verification data: The inventors conducted user tests (N=50) to verify the special characteristics of the 80-250ms interval: Delay duration and user feedback on the effect of emotional relief (rating score from 1 to 10) 0ms (real-time) "Feeling monitored" "Uncomfortable" 2.1 40ms "The system is spying on my emotions" 1.8 60ms Confused, I don't know why it's showing an emoji 2.5. 80ms "A bit unexpected, but acceptable" 5.2 120ms "Just after I became aware of my emotions" 7.8 200ms "Naturally, I saw my own emotions." 8.5 250ms "Slightly slow but acceptable" 7.2 300ms "Displayed only after the emotion has subsided" 4.1 500ms "Unexplained, too slow to respond" 2.3 Test results confirm that the 80-250ms interval is the only interval that can achieve a positive emotional mitigation effect, with 120-200ms being the optimal sub-interval. Intervals shorter than 80ms produce a negative experience, while intervals longer than 250ms significantly reduce the effect. User testing verified that when the delay is less than 80 milliseconds, users experience confusion or offense; when the delay is greater than 250 milliseconds, the emotional mitigation effect significantly decreases. The 80-250ms interval is the only interval that can achieve a positive emotional mitigation effect.
[0020] The essential difference in the purpose of delay technology: The technical purpose of the delay described in this invention is fundamentally different from the delay in existing time-series prediction models based on historical data: the delay in existing technologies is a passive delay caused by algorithmic computation overhead, and its technical purpose is to wait for the prediction results to recommend emojis; the delay in this invention is a constructive delay actively introduced by the system, and its technical purpose is to display the emojis within a time window after the user has fully perceived their original emotional peak, but before the user can actively control their emotions, thereby achieving "delayed feedback" rather than "advanced prediction".
[0021] Step S4 (Emoji displayed in corner or bottom area): After the system-controlled delay, the compensatory emoji is locally rendered and displayed only in the corner or bottom area of the information bar of the instant messaging interface, and the display size is less than 50% of the size of the emoji in the main visual area.
[0022] The corner areas of the information bar include the upper left, upper right, lower left, and lower right corners of the chat information display area. The bottom includes the lower edge of the chat information display area or below the input area.
[0023] The display methods for emoticons in the corner or bottom area of the information bar include at least one of the following: displaying them as static emoticons in the corners of the information bar, dynamically displaying them as badges at the edge of the information bar, or dynamically extending them at the bottom of the chat area. The technical purpose of this display position is to provide emotional cues rather than emotional interference, transforming the emoticon function from a tool for external expression into a mirror for users to observe their own emotions. Through comparative experiments, the inventors found that if the size of the compensatory emoticon is greater than 50% of the size of the emoticon in the main visual area, the user will have the urge to "send" it, interfering with the formation of the observer's perspective; if the size is too small (e.g., less than 20%), it is difficult to attract attention. 30% to 50% is the optimal range.
[0024] Step S5 (Temporally Exclusive Feedback): During the controllable delay operation described in Step S3, the system does not respond to any user interaction (including but not limited to input, click, scrolling, and closing operations), ensuring that the timing of emoticon display strictly aligns with the physiological decay cycle of the user's emotions rather than with the user's operational rhythm. This temporally exclusive feature distinguishes it from the interaction mode in existing technologies where users can interrupt or skip system feedback at any time.
[0025] In existing technologies (including but not limited to WeChat emoji pop-ups, system notification pop-ups, etc.), users can close or skip system feedback at any time through clicks, swipes, etc. This "user-interruptible" design has a flaw in emotional feedback scenarios: users often instinctively close or ignore feedback when emotionally agitated, causing the feedback mechanism to fail. The time-exclusive feature of this invention has the following technical effects: ensuring that users fully experience the 80-250ms observation window, avoiding skipping due to instinctive rejection; the mandatory observation window is synchronized with the physiological decay cycle of emotions, maximizing the emotional mitigation effect; and it differs from the traditional "push-can be closed" interaction mode, constituting a new technical paradigm.
[0026] Step S6 (User-Perceived Emotion and Emotional Mitigation): The user perceives their own emotions from an observer's perspective by observing the compensatory emoticons in the corners or bottom of the information bar. During the user's emotional perception, the original physiological emotions naturally diminish, and this mitigation process constitutes a technical step independent of the emotion recognition and emotion expression steps.
[0027] When users see the empathic and comforting emoji, the original negative emotions that should have continued or intensified are delayed and interrupted by the emoji. That is, the user's emotional reaction sequence changes from "stimulus → peak of negative emotion → continuous negative emotion" to "stimulus → initial appearance of negative emotion → system recognition and display of empathic emoji → user perceives empathy and delays emotion → emotion is relieved or resolved".
[0028] Step S7 (Emoji Disappears): In response to user operation or the end of display duration, the compensatory emoji is hidden and the listening state is reset.
[0029] Steps S1 to S7 are executed in strict order.
[0030] Explanation of the effects of collaborative technology: The core features of this invention (active delay, empathic and comforting compensatory emojis, corner display, and temporal exclusivity) are not simply a combination, but rather work together to produce the following synergistic effects: The proactive delay ensures that the emoji is displayed after the user's emotional peak but before their full perception, providing a precise time window for the intervention of empathetic and comforting emojis. Empathetic and comforting emojis differ from simple emotional mirroring (such as anger corresponding to an angry emoji); instead, they present visual symbols with empathetic, comforting, and guiding functions, causing a delayed emotional interruption after the user sees them. Corner display prevents the emoji from interfering with the main visual focus, allowing the user to perceive empathetic emojis from the perspective of an "observer" rather than an "experiencer." Temporal exclusivity ensures that users cannot instinctively skip or close the feedback. These four factors together achieve a fundamental shift in the timing of the user's emotional response.
[0031] A system for displaying emojis with delayed emotional feedback based on an instant messaging interface, comprising: The system includes the following modules: an emotion data acquisition module for collecting at least two different dimensions of emotion-related data from users' instant messaging interactions; an emotion recognition module for fusing and analyzing the collected data to output emotion type and intensity; a hysteresis feedback control module for explicitly and unconditionally introducing a system-controllable delay after emotion recognition, with a delay duration of 80 to 250 milliseconds, independent of network transmission latency and device rendering latency, and not responding to any user interaction during the delay; an emoticon matching and rendering module for rendering compensatory emoticons only in the corner or bottom of the information bar of the instant messaging interface after the delay ends, with the display size being less than 50% of the size of the emoticon in the main visual area; an interaction management module for controlling emoticon display, user interaction response, and emoticon disappearance; and a privacy permission module for managing user authorization and local data processing.
[0032] A computer-readable storage medium storing a computer program that, when executed by a processor, implements the steps of the above-described method. Beneficial effects
[0033] Compared with the prior art, the present invention has the following outstanding substantive features and significant progress: First, it overcomes the technical bias that "delay is a negative indicator." This invention, by actively introducing a controllable system delay of 80 to 250 milliseconds, achieves for the first time a reverse timing relationship where "emojis are displayed before the user's complete emotional perception." This delay range has been verified by user testing; deviations from this range significantly reduce the technical effectiveness, and it can be conventionally selected by those not skilled in the art.
[0034] Second, the core function of compensatory emojis is innovative. The compensatory emojis in this invention do not simply reflect or mirror the user's current emotions, but rather present emotionally comforting visual symbols with empathy, soothing, and guiding functions, causing the user's emotions to be interrupted after seeing them, thus fundamentally changing the timing of emotional responses.
[0035] Third, it is fundamentally different from existing predictive solutions (such as the Northwestern University patent). This invention adopts a technical approach of "real-time instantaneous data + constructed delay + empathic soothing emojis + delayed feedback," which is fundamentally different from the Northwestern University patent's "historical data + computational delay + emotional mirroring emojis + predictive recommendation."
[0036] Fourth, the time-series exclusive feedback mechanism. This invention does not respond to any user interaction during the delay period, ensuring that the user fully experiences the observation window. This differs from the existing technology's interaction mode, which allows users to interrupt the interaction at any time, thus constituting a new technological paradigm.
[0037] Fifth, it overcomes the technological inertia of "emojis being closer to the input box for easier sending". By moving emojis from the input area to the corner or bottom of the information bar and limiting their display size to less than 50% of the main visual area, a new mapping relationship between UI position and software function is achieved.
[0038] Sixth, it enables a shift in role from "emotion expresser" to "emotion observer." By observing externalized, empathetic, and comforting compensatory emojis, users approach their own emotions from an observer's perspective, thus delaying or interrupting the original negative emotions that would otherwise persist or intensify.
[0039] Seventh, a complete seven-stage delayed feedback logic. It achieves a seven-stage closed loop of "system identification of emotion → matching of empathic and comforting compensatory emoticons → explicit delay → corner display → time-sequential exclusive feedback → user observation and emotion mitigation (emotional delay interruption) → emoticon disappearance", with each stage cooperating with each other.
[0040] Eighth, privacy-friendly design. Emotion-related data is processed locally on the device, without being uploaded to the cloud or persistently stored, and does not require a camera to collect facial information, effectively protecting user privacy and security. Detailed Implementation
[0041] Example 1: Mobile Instant Messaging Application This embodiment uses an instant messaging application on a smartphone as an example.
[0042] First, data collection and emotion recognition. When users type text in the chat interface, the system collects data in real time from two dimensions: the text semantic dimension detects keywords such as "annoying," "furious," and "speechless," and detects consecutive exclamation marks "!!!"; the input behavior dimension measures the frequency of the user's click on the delete key. If the delete key is clicked more than 4 times within 3 seconds, it is judged as a high probability of negative emotion.
[0043] Secondly, a compensatory emoji is matched. Based on the identified "anger (intensity 4)," a compensatory emoji with empathic and soothing functions is matched from the mapping library, such as an animal emoji taking a deep breath or a gentle emoji that says "It's okay." This emoji does not simply reflect the user's anger (such as a smoking or angry emoji), but rather presents a visual symbol with a soothing and guiding nature, aiming to allow the user to perceive empathy rather than being mirrored.
[0044] Secondly, an explicit delay is introduced to counteract technological bias. The hysteresis feedback control module starts a 200-millisecond timer. During this period, any input, click, or scrolling operation on the system will not cancel the timer, demonstrating the timing exclusivity feature.
[0045] Then, the emoticon is displayed in the corner or bottom area. After 200 milliseconds, a compensatory emoticon appears as a static emoticon in the lower right corner of the chat message bar, with a size of 40% of the main visual emoticon area. This position does not obscure the content the user is typing or the sent message bubble.
[0046] Next, the user perceives and experiences emotional relief. Seeing the empathetic and reassuring emoji in the lower right corner, the user's anger, which should have continued or intensified, is delayed and interrupted. The user's emotional response sequence changes from "stimulus → peak anger → sustained anger" to "stimulus → initial anger → system displays empathetic emoji → user perceives empathy delaying anger → emotional relief."
[0047] Finally, the emoji disappears. It disappears automatically after 1500 milliseconds. If the user actively clicks on the emoji, it can be sent to the conversation (by this time, the user's emotions have clearly calmed down).
[0048] Comparative verification: Comparison A: Delay 40ms. User testing showed that when users saw the emoji immediately after experiencing a peak in anger, they felt "the system offended me," resulting in an emotional mitigation score of 1.8.
[0049] Comparative Example B: Using emotion-mirroring emojis (such as smoking and angry emojis). User testing showed that when users saw emojis that matched their own emotions, their anger was actually amplified, as if "fuel was being added to the fire." The emotion mitigation effect score was 2.5, significantly lower than the 8.5 score of empathic and soothing emojis.
[0050] Comparison C: Delay 300ms. User testing showed that users had largely calmed down by the time they saw the emoji, considering it "redundant" and "slow to react." The emotional calming effect was about 40% less than with a 200ms delay, and the rating was 4.1.
[0051] The above comparative examples verify the technical necessity of the 80-250ms range and the empathic and comforting compensatory emoji packs of the present invention.
[0052] Example 2: Desktop Customer Service System This embodiment uses a computer-based customer service workbench as an example. When dealing with angry customers, customer service personnel may experience negative emotions. The system collects the text content entered by the customer service representative (e.g., "The customer is being unreasonable") and their typing speed (e.g., a sudden drop in words per minute from 60 to 20), identifying "suppression (intensity 3)". The system matches a compensatory emoticon with empathetic and soothing functions (e.g., a little person patting someone on the shoulder). The system introduces a 150-millisecond delay, during which it does not respond to any actions from the customer service representative. After 150 milliseconds, the emoticon is dynamically displayed as a badge in the lower left corner of the chat window, with a size of 35% of the main visual area. Upon seeing the emoticon in the lower left corner, the customer service representative's suppressed emotions, which would otherwise have continued or intensified, are delayed and interrupted. Realizing their own emotional state, they proactively take a deep breath to adjust their emotions before replying to the customer, avoiding escalation of the complaint due to an emotional response.
[0053] This invention is not limited to the above embodiments. Any modifications, equivalent substitutions, and improvements within the spirit and principles of this invention should be included within the scope of protection of this invention.
[0054] This invention can be widely applied in various instant messaging software, social applications, customer service systems, and online education platforms, and is particularly suitable for scenarios that require assistance with user emotion management or prevention of emotional conflicts. The system's controllable latency and corner display only require partial modifications to the existing instant messaging interface, offering good compatibility and low implementation costs.
Claims
1. A method for displaying emoticons with delayed emotional feedback based on an instant messaging interface, characterized in that, Includes the following steps: Step S1 (System Identifies Emotions): Real-time, instantaneous, multi-dimensional emotion-related data generated by users during instant messaging interactions are collected. The data does not include historical chat records. The collected real-time multi-dimensional emotion-related data is fused and analyzed to identify the user's current instantaneous emotion type and corresponding emotion intensity. Step S2 (Matching Compensatory Emoticons): Based on the identified emotion type and intensity, match the corresponding compensatory emoticon from the preset emotion-emoticon mapping library; the compensatory emoticon refers to the emoticon that is actively identified and presented by the system, does not require manual selection or triggering by the user, and is not automatically sent to the chat window by default; The core function of the compensatory emoji pack is to present, based on the user's real-time emotion type and intensity identified in step S1, a non-user-initiated emoji content that has empathy, comforting, and guiding functions, prior to the user's complete subjective cognition of the emotion. This emoji does not simply reflect or mirror the user's current emotions, but rather presents a visual symbol designed to soothe, alleviate, or resolve the user's original emotions after they are perceived. Step S3 (Explicit Delay Introduction to Counteract Technological Bias): An explicit and unconditional system-controllable delay is introduced through a hysteresis feedback control module. This delay duration is independent of network transmission latency, device rendering latency, and is unaffected by network status fluctuations. The delay duration is set between 80 milliseconds and 250 milliseconds. User testing has verified that when the delay duration is less than 80 milliseconds, users experience confusion or offense; when the delay duration is greater than 250 milliseconds, the emotional mitigation effect significantly decreases. The 80-250 millisecond range is the only range capable of achieving a positive emotional mitigation effect. The technical purpose of this delay is fundamentally different from the delay in existing time-series prediction models based on historical data: existing delays are passive delays caused by algorithmic computational overhead, and their technical purpose is to wait for prediction results to recommend emojis; the delay of this invention is a constructive delay actively introduced by the system, and its technical purpose is to display the emojis within a time window after the user has fully perceived their original emotional peak but before the user can actively regulate their emotions. Step S4 (Emoji Displayed in Corner or Bottom Area): After a system-controlled delay, the compensatory emoji is locally rendered and displayed only in the corner or bottom area of the information bar in the instant messaging interface, and the display size is less than 50% of the emoji size in the main visual area; the corner area of the information bar includes the upper left, upper right, lower left, and lower right corners of the chat information display area, and the bottom includes the lower edge of the chat information display area or below the input area; the emoji display method in the corner or bottom area of the information bar includes at least one of the following: displayed as a static emoji in the corner of the information bar, dynamically displayed as a badge at the edge of the information bar, or displayed as an extended dynamic form at the bottom of the chat area; Step S5 (Timing Exclusivity Feedback): During the controllable delay operation of the system described in step S3, the system does not respond to any user interaction behavior, ensuring that the timing of the emoticon display is strictly aligned with the physiological decay cycle of the user's emotions. Step S6 (User-perceived Emotions and Emotional Relief): Users perceive their own emotions from an observer's perspective by observing the compensatory emoticons in the corners or bottom of the information bar. During the process of user-perceived emotions, the physiological original emotions naturally diminish. This relief process constitutes a technical link independent of the emotion recognition step and the emotion expression step. Specifically, after seeing the empathic comforting emoticon, the original negative emotions that should have continued or intensified are delayed and interrupted by the emoticon. That is, the user's emotional reaction sequence changes from "stimulus → peak of negative emotions → continuous negative emotions" to "stimulus → initial appearance of negative emotions → system recognition and display of empathic emoticons → user-perceived empathy causing emotion to be delayed → emotion relief or resolution". Step S7 (Emoji Disappears): In response to user operation or the end of display time, the compensatory emoji is hidden and the listening state is reset; wherein, steps S1 to S7 are executed strictly in sequence.
2. The method according to claim 1, characterized in that, The at least two different dimensions of emotion-related data are selected from the following combinations: text semantic dimension, input behavior dimension, emoji usage dimension, and device sensor dimension; wherein the text semantic dimension includes emotion keywords, punctuation usage patterns, and interjections, and the input behavior dimension includes typing speed changes, delete key usage frequency, message sending delay, and input pause patterns.
3. The method according to claim 1, characterized in that, The emotion-related data is processed locally on the terminal only and is not uploaded to the cloud, persistently stored, or continuously collected in the background. The display duration of the emoticon is positively correlated with the emotion intensity; the higher the emotion intensity, the longer the display duration, but the maximum duration shall not exceed 3000 milliseconds.
4. The method according to claim 1, characterized in that, The display position of the corner area or bottom of the information bar can be customized by the user, including one or more of the following: corner position selection, bottom position adjustment, display size adjustment, and transparency adjustment; The minimum display size adjustment shall not be less than 20% of the size of the emoji in the main visual area, and the maximum shall not exceed 50% of the size of the emoji in the main visual area.
5. The method according to claim 1, characterized in that, Users can actively send the compensatory emoticons to the chat by clicking on the corner or bottom of the information bar. The emoticons will disappear immediately after being sent.
6. The method according to claim 1, characterized in that, The disappearance of the emoticon can be achieved in at least one of the following ways: the user actively closes it, it disappears automatically when the display time ends, it disappears after the user sends the emoticon, it disappears after the user continues to type, or it disappears after the user scrolls through the chat information bar.
7. A system for displaying emojis with delayed emotional feedback based on an instant messaging interface, characterized in that, include: The emotion data collection module is used to collect at least two different dimensions of emotion-related data from users' instant messaging interactions. The emotion recognition module is used to fuse and analyze the collected data and output the emotion type and intensity. The hysteresis feedback control module is used to explicitly and unconditionally introduce a system-controllable delay after emotion recognition is completed. The delay duration is 80 milliseconds to 250 milliseconds, independent of network transmission delay and device rendering delay, and does not respond to any user interaction behavior during the delay. The emoticon matching and rendering module is used to render and display compensatory emoticons only in the corner area or bottom of the information bar of the instant messaging interface after the delay ends, and the display size is less than 50% of the size of the emoticon in the main visual area. The core function of the compensatory emoji pack is to present, based on the identified real-time emotion type and intensity of the user, a non-user-initiated emoji content that has the functions of empathy, comfort, and guidance, which precedes the user's complete subjective cognition of the emotion. This emoji does not simply reflect or mirror the user's current emotions, but rather presents a visual symbol designed to soothe, alleviate, or resolve the user's original emotions after they are perceived. The interaction management module controls the display of emoticons, user interaction responses, and the disappearance of emoticons; the privacy permission module manages user authorization and local data processing.
8. The system according to claim 7, characterized in that, The rendering of the corner area or bottom of the information bar adopts an independent layer method, which does not interfere with the rendering and interaction of the main chat interface; it also includes a display position configuration module, which supports users to customize the corner position, display size, transparency and display duration, wherein the adjustable range of the display size is 20% to 50% of the size of the emoticon in the main visual area.
9. The system according to claim 7, characterized in that, The display method of emoticons in the corner area or bottom of the information bar includes at least one of the following: displaying them as static emoticons in the corner of the information bar, dynamically displaying them as badges on the edge of the information bar, or displaying them as extended dynamic icons at the bottom of the chat area.
10. A computer-readable storage medium storing a computer program, characterized in that, When the computer program is executed by a processor, it implements the steps of the method as described in any one of claims 1 to 6.
Citation Information
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