Fish game system

CN122537784APending Publication Date: 2026-08-11金永吉
View PDF 3 Cites 0 Cited by

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-14
Publication Date
2026-08-11

AI Technical Summary

Benefits of technology

[0030] Therefore, the fish game system of the present invention can score the unpredictable movements of fish by calculating a predetermined score on multiple target rods randomly set inside the tank of fish using their respective IDs and sensors, based on whether the fish approach or touch them, and displaying the score on a display screen in real time on a management server that receives the information. This allows for scoring of the unpredictable movements of the fish, thereby enhancing the game's fun.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN122537784A_ABST
    Figure CN122537784A_ABST
Patent Text Reader

Abstract

This invention provides a fish game system, more specifically, a fish game system that can score fish based on whether they are approached or touched, on multiple target sticks randomly set inside a tank with each ID and equipped with sensors. The score is calculated on a management server that receives the information and is displayed in real time on a screen, thereby scoring the unpredictable movement of the fish and thus increasing the interest in the game.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This invention relates to a fish game system, and more specifically, to a fish game system that, based on whether a fish approaches or is touched, calculates a predetermined score on multiple target sticks randomly set inside a tank with each ID and equipped with a sensor, and displays the score in real time on a display screen, based on the information received from the fish's approach and touch. This scoring system enhances the game's appeal by scoring the unpredictable movements of the fish. Background Technology

[0002] Generally, fish are kept alive in tanks in restaurants or seafood markets for consumption, or stored in aquariums for display to tourists.

[0003] Traditional tanks and aquariums like these raise and display aquatic creatures in an environment suitable for their ecological conditions, allowing many people to observe their ecology or habits. They are equipped with water circulation and oxygenation systems, serving the simple purpose of storing and preserving fish.

[0004] On the other hand, games (competitions) using animals such as horses or dogs involve moving along a prescribed path, scoring points in the fastest order, and rankings determined by the players' abilities. Recently, in order to increase the autonomy of games, there has been a demand for the development of random games that can randomly award points based on different user settings, regardless of the player's skill level, and without requiring a specified path.

[0005] Existing technical documents

[0006] Patent documents

[0007] (Patent Document 1) KR20-0241776 (Registration No.) 2001.07.27.

[0008] (Patent Document 2) KR10-1385661 (Registration No.) 2014.04.09.

[0009] (Patent Document 3) KR10-2017-002813 (Publication Number) 2017.03.02. Summary of the Invention

[0010] The problem that the invention aims to solve

[0011] To solve the aforementioned problems, the purpose of this invention is...

[0012] A fish game system is provided by randomly placing multiple target rods inside a tank where fish equipped with their own IDs and sensors are placed. Based on whether the fish approach and touch the rods, a predetermined score is calculated on a management server that receives this information and is displayed in real time on a screen. This system can score the unpredictable movements of the fish, thereby increasing the fun of the game.

[0013] Another object of the present invention is to provide a fish game system that can set multiple target rods, but the position of the target rods can be easily changed, their heights can be set differently, and the tilt of the target rods can be adjusted by telescopic cylinders, so that multiple environments can be set for each game.

[0014] Another objective of this invention is to set one or more target plates of different heights in the water tank, and to form a target hole in the center of the target plate, so that fish can pass through the target holes of the target plates of different heights, thereby providing a fish game system that allows tourists to monitor the fish acquisition process.

[0015] Another objective of this invention is to provide a fish game system in which, outside the tank, a display screen shows each fish's ID, real-time score, cumulative score, color or flashing light, ranking, and the start and end times of the game, allowing visitors to easily monitor the game's progress from outside the tank.

[0016] Another objective of this invention is to provide visitors with a fish game system that allows them to receive information about the approach or penetration of the target rod and target plate via wired or wireless connection cables in the tank, and to be equipped with a management server to calculate and send a predetermined score to a display or relay station, enabling visitors to collect, control, calculate and transmit the required information, thereby providing visitors with a fish game system that allows them to view game-related information.

[0017] Another objective of this invention is to provide a fish game system in which users can directly view the real-time and cumulative scores obtained as the fish moves through a display screen, and enjoy the game through visual and auditory means by watching the acquisition of scores and the broadcast of the fish's movements.

[0018] means for solving problems

[0019] To achieve the aforementioned objectives, the present invention includes a water tank 100 with a connecting cable 103 mounted on its lower part; a strap 110a attached to each live fish placed in the water tank 100; and one or more fish attachment devices 110 comprising a first proximity sensor 111 for measuring distance, a first fish ID 112, or a first group of people 113; multiple vibration sensors 121 for detecting fish touch, a second proximity sensor 122 for distance from the first proximity sensor 111, multiple second proximity sensors 123 installed inside the water tank 100; and a target rod 120 for moving power and signals via the connecting cable 103; a display screen 140 outside the water tank 100 for displaying the score of each fish ID in real time; and a management server 150 receiving proximity and fish touch information from the fish attachment devices 110 and target rod 120 from the water tank 100, calculating and sending the information to the display screen 140 according to a predetermined score.

[0020] The first illumination 113 of the present invention is illuminated in different colors depending on the fish attachment device 110 or the fish approaching or touching the target rod 120; the second illumination 123 is composed of multiple colors and will be illuminated in different colors if the fish attachment device 110 or the fish approaches or touches the target rod 120.

[0021] Most of the target rods 120 of the present invention have different heights; it also includes a telescopic cylinder 130, which can be connected to one side of the target rod 120 and the bottom of the water tank 100; the angle of the target rod 120 is changed according to the length of the telescopic cylinder 130, so that the target rod 120 is vertical or inclined to the bottom of the water tank 100.

[0022] The invention also includes a target plate 160, one or more of which are installed in the water tank 100 to form a target hole 161 that runs through the center, and a third proximity sensor 162 for detecting whether a fish passes through is installed on the surface; the target plate 160 is equipped with a third illumination 164 to indicate whether a fish is approaching or passing through.

[0023] The target plate 160 of the present invention is composed of multiple plates of different heights; when a fish passes through the target hole 161, it will be assigned a higher score than when the target rod 120 touches the ground.

[0024] The display 140 of the present invention has a fourth illumination 145, which can receive and display in real time whether a target bar 120 for a specific fish ID is accessed and touched from the management server 150; it includes a real-time score 143 synchronized with the fourth illumination 145 and a cumulative score 142 of the cumulative real-time score 143, and a ranking 144 based on the cumulative score 142; the fourth illumination 145 is lit synchronously with the second illumination 123.

[0025] The display 140 of the present invention has a fourth illumination 145, which can receive from the management server 150 and display in real time whether the target hole 161 of the fish ID specific target board 160 has passed; including a real-time score 143 represented by a number according to the score synchronously allocated according to the fourth illumination 145 and a cumulative score 142 of the cumulative real-time score 143, and a ranking 144 based on the cumulative score 142.

[0026] The water tank 100 of the present invention has a connector 103a connected to a connecting cable 103 on its lower inner side, and a target rod 120 is attached to the connector 103a.

[0027] The management server 150 of the present invention constructs a database according to fish ID, target rod 120, and target plate 160, and stores whether the fish is accessed, touched, or passed; it calculates and stores scores based on the type of fish, the size of the tank 100, the height, position, and spacing of the target rod 120 and target plate 160, and the extension degree of the telescopic cylinder 130.

[0028] It also includes one or more small-area display devices, microphones or speakers for displaying information received by the broadcaster from the management server 150, for broadcasting the progress of the game.

[0029] Invention Effects

[0030] Therefore, the fish game system of the present invention can score the unpredictable movements of fish by calculating a predetermined score on multiple target rods randomly set inside the tank of fish using their respective IDs and sensors, based on whether the fish approach or touch them, and displaying the score on a display screen in real time on a management server that receives the information. This allows for scoring of the unpredictable movements of the fish, thereby enhancing the game's fun.

[0031] In addition, the present invention also provides multiple target poles, but the position of the target poles can be easily changed to make them different heights, and the slope of the target poles can be adjusted by telescopic cylinders to set up multiple environments in each competition.

[0032] In addition, the present invention can also set one or more target plates of different heights in the water tank, and form a target hole in the center of the target plate, so that the fish can pass through the target holes of the target plates of different heights, making it convenient for tourists to monitor the fish scoring process.

[0033] In addition, the present invention also includes a display screen on the outside of the tank showing the IDs of each fish, the real-time scores, the cumulative scores, the colors or flashing lights, the ranking, the progress after the game starts, and the game end time, so that visitors can easily check the game progress.

[0034] In addition, the present invention is equipped with a management server that receives information about the approaching or penetrating target rods and target boards via wired or wireless connection cables in the water tank, calculates it with a predetermined score, and sends it to a display or broadcasting station, enabling visitors to collect, control, calculate, and transmit the required information, thereby providing visitors with confirmation of game information.

[0035] In addition, the present invention can also directly confirm the real-time score and cumulative score obtained as the fish moves through the display. By obtaining the score and broadcasting the movement of the fish, the visual and auditory enjoyment of the game can be achieved. Attached Figure Description

[0036] Figure 1 According to the first embodiment of the present invention, there are trillions of four views in the fish game system.

[0037] Figure 2 This is a cross-sectional view of the water tank in the fish game system according to the first embodiment of the present invention.

[0038] Figure 3 This is a cross-sectional view of a fish in a water tank in a fish game system according to a first embodiment of the present invention.

[0039] Figure 4 This is a partially enlarged view of the fish attachment device and the target rod in the fish game system according to the present invention.

[0040] Figure 5 This is a plan view of the connection state of the water tank and the target rod in the fish game system according to the first embodiment of the present invention.

[0041] Figure 6 According to a second embodiment of the present invention, in the fish game system, a plan view of a target rod and a target plate is incorporated into the connecting cable of the water tank.

[0042] Figure 7 This is a front view of the target board in the fish game system according to a second embodiment of the present invention.

[0043] Figure 8 This is a schematic diagram of the fish game system according to the present invention.

[0044] Explanation of reference numerals in the attached figures

[0045] 100: Water tank; 101: Fish feeding pipe; 102: Fish draining pipe;

[0046] 102a: First valve; 103: Connecting cable; 103a: Connector;

[0047] 104: First antenna; 105: Drain pipe; 105a: Second valve;

[0048] 106: Stent;

[0049] 110: Fish attachment device; 110a: Waveband; 111: First proximity sensor;

[0050] 112: First fish ID; 113: First lighting;

[0051] 120: Target rod; 120a: First target rod; 120b: Second target rod;

[0052] 121: Vibration sensor; 122: Second proximity sensor; 123: Second illumination;

[0053] 124: Shaft;

[0054] 130: Telescopic cylinder; 131: First rotating shaft; 132: Second rotating shaft;

[0055] 140: Display screen; 141: Second fish ID; 142: Cumulative score;

[0056] 143: Real-time score; 144: Rank; 145: Fourth illumination;

[0057] 146: Second antenna; 147: Support; 148: Wheel;

[0058] 150: Management Server;

[0059] 160: Target plate; 161: Target hole; 162: Third proximity sensor;

[0060] 163: The Third Fish ID; 164: The Third Lighting; 165: The Combined Chapter. Detailed Implementation

[0061] Hereinafter, with reference to the drawings which are accompanied by preferred embodiments of the present invention, it will be explained how this invention can be easily implemented by a person skilled in the art.

[0062] This invention is a fish game system that utilizes the unpredictable movement of fish thrown into a tank within a specified time to generate random scores, such as... Figures 1 to 8 As shown.

[0063] Equipped with a fish-feeding pipe 101 and a fish-draining pipe 102, and with a connecting cable 103 installed at the bottom, the transparent water tank 100 transmits power and signals via wired connection;

[0064] Each live fish placed in the water tank 100 is attached with a strap 110a and is equipped with a first proximity sensor 111 for measuring distance, a first fish ID 112, a fish attachment device 110 with a plurality of first group names 113, and;

[0065] Multiple vibration sensors 121 for detecting fish contact points, second proximity sensors 122 for measuring distance from the first proximity sensor 111, multiple second proximity sensors 123, and a target rod 120 for moving power and signals via the connecting cable 103 are installed in the water tank 100.

[0066] A display screen 140 outside the tank 100 displays the score of each fish ID in real time.

[0067] It includes a management server 150 that receives information about the proximity of the fish attachment device 110 and the target rod 120 and the touch of the fish from the tank 100, calculates it according to a predetermined score, and sends it to the display screen 140.

[0068] This invention uses live fish as the subject, which are almost impossible to train and whose movement direction and speed are difficult to predict. The aim is to increase interest by making the prediction difficult through games.

[0069] The fish attachment device 110 is equipped with multiple first groups of names 113, each composed of different colors. If a fish touches the target rod 120, the name lights up according to the proximity. Multiple second groups of names 123, each composed of different colors, are set on a target rod 120. If a fish touches the target rod 120, the name lights up according to the proximity to the fish. This allows us to determine how many rods 120 the first and second groups 113 and 123 can easily reach, as well as the target rods 120 that visitors can reach.

[0070] In the fish attachment device 110 attached to the fish, the first group of names 113 consists of various colors that illuminate based on the distance from and contact with the target bar 120. For example, if the target bar 120 is not approaching the fish, the first group of names 1-1, composed of green, illuminates. If the fish is within 50 cm of the target bar 120, the first group of names 1-2, composed of yellow, illuminates. If the distance to the target bar (120 cm) is red, then the target bar 120 is illuminated. If the target bar 120 is not illuminated, the light is on. In the graphic, the first group of names 113 forms 6 squares next to the first fish ID 112, but can be arranged into 4 squares, not distinguished by color, but indicated by flashing lights. If flashing lights are used, the duration of the flashing light can be used to distinguish between approach and contact. For example, if the distance between the fish and the target rod 120 is within 50cm, the timer will be on for 2 seconds; if it reaches 10cm, the timer will be on for 4 seconds; and if the fish touches the target rod 120, the timer will be on for 6 seconds.

[0071] The second illumination 123, like the first illumination 113, is illuminated in different colors depending on the distance from the fish and the touch. The color of the distance illumination is the same as that of the first illumination 113, so as to facilitate the confirmation of the distance between the fish and the target rod 120 and the touch.

[0072] In this invention, the fish placed in the tank 100, like the defense, has a narrow connection between the body and tail. Therefore, if the fish attachment device 110 formed by the strap 110a is attached between the body and tail, it can be selected as a fish structure that is not easy to fall off.

[0073] The cross-section of the target rod 120 can be a circle, an ellipse, or a polygon. Multiple rods are installed in the water tank 100. Vibration sensors 121 for detecting fish contact, second proximity sensors 122 for determining the distance to the fish, and multiple second lights 123 are installed. Electrical and signal transmission is achieved through a connecting cable 103 connected to the lower part.

[0074] The fish touch confirmation is considered to be the fish that touches the target peak 120 closest to the fish ID under the sensing of the vibration sensor 121.

[0075] like Figures 1 to 3 As shown, according to a first embodiment of the present invention, the plurality of target rods 120 installed on the water tank 100 may consist of a first target rod 120a with the same or different heights and a second target rod 120b with a longer length. In the figure, the low and high target rods 120 are installed in sequence, but their order can be arbitrarily changed.

[0076] Then, the target rod 120 is supported and installed from the lower surface of the water tank 100 by the telescopic cylinder 130. Depending on its length, the telescopic cylinder 130 supports the target rod 120 at different angles, either perpendicular to the lower surface of the water tank 100 or at an angle.

[0077] In order to allow live fish placed in the tank 100 to swim without a specified path, approach or touch the target peak 120 and randomly obtain scores, users can use the target peak 120 to set up various environments.

[0078] The target rod 120 is as follows Figure 4As shown, a second proximity sensor 122 is installed at the top to determine the distance to the fish. A vibration sensor 121 for detecting fish touch is installed below the second proximity sensor 122. The vibration sensor 121 is equipped with a distance indicator and a second illumination 123 that lights up based on the touch. Furthermore, the target rod 120 is supported and mounted from the bottom of the tank 100 by a telescopic cylinder 130. The length of the telescopic cylinder 130 can move left and right during extension and retraction. At this time, a pivot 124 is provided at the bottom of the target rod 120 to ensure smooth rotation. Moreover, the telescopic cylinder 130 is combined with a first pivot 131 on the lower surface of the tank 100, and also with the target rod 120 and a second pivot 132, facilitating rotation.

[0079] Like the first light 113, the second light 123, which illuminates based on the fish's proximity and whether it touches the target peak 120, uses multiple colors to create various effects. By illuminating the lights, viewers outside the tank can directly identify which fish has touched or approached the target peak. The closer the fish is to the target peak 120, the higher its score. For example, if the distance between the target peak 120 and the fish is within 50cm, 10 points are awarded; if the distance is within 10cm, 50 points are awarded; and if the fish touches the target peak 120, 100 points are awarded.

[0080] In addition, such as Figure 6 and Figure 7 As shown, according to a second embodiment of the present invention, the fish game system will install one or more in the water tank 100, with a target hole 161 of sufficient size to allow fish to pass through in the center, and the surface will also include a target plate 160 on which a third proximity sensor 162 for detecting whether a fish has passed through is installed. The target hole (ID) of the target plate 160 is displayed daily to indicate whether it is the same as the third group (ID) of the third group 161 through which a fish that has approached or approached the target plate 161 has passed.

[0081] According to a second embodiment of the present invention, the fish game system can set a target rod 120 on the water tank 100 and then set a target board 160 to monitor the audience as the fish swim between the target rods 120 and obtain scores through the target hole 161.

[0082] The target plate 160 consists of multiple plates with different heights, requiring a higher score to be awarded when a fish passes through the target hole 161 than when it touches the target rod 120. For example, if a fish touches the target rod 120, it is awarded 100 points, and if the fish passes through the target hole 161, it is awarded 150 points.

[0083] The target plate 160, viewed from a plan view, is perpendicular to the two target rods 120 attached to the telescopic cylinder 130, allowing the fish to pass through the target hole 161, thereby guiding the fish into the target hole 161 and facilitating scoring.

[0084] The target plate 160 has a majority of third group names 164 on one side that are the same as the first group name 113 of the fish attachment device 110 and the second group name 123 of the target rod 120. They are composed of different colors and are lit according to the proximity to the fish and whether the fish passes by. If no fish approaches, the third group name 164 to the green third group 3-1 are lit, and the distance to the fish is lit. If the distance to the fish is 3-2, the fish is lit. If the distance to the target plate (161cm) of the fish is 3-3, the fish is lit. If the fish passes by, the third and fourth groups composed of red will be lit.

[0085] The first group name 113 installed on the fish attachment device 110, the second group name 123 installed on the target rod 120, and the third group name 164 installed on the target plate 160 are composed of multiple colors such as green, yellow, orange, and red. Each color can be lit up to indicate the status or flashed to indicate the status.

[0086] The water tank 100 is completely transparent, and its structure ensures that the movement and colors of the fish inside are clearly visible to visitors without distortion. It has a fish-feeding pipe 101 at the top and a fish-discharging pipe 102 at the bottom, as well as a drain pipe 105. Only the fish-feeding and discharging pipes are allowed to discharge water. Furthermore, the fish-discharging pipe 102 and the drain pipe 105 are located on the lower side of the water tank 100, and to prevent discharge, a first valve 102a and a second valve 105a are respectively installed.

[0087] The fish feeding pipe 101 is inclined at the top of the water tank 100 to ensure that live fish are fed in smoothly, and the fish discharge pipe 102 is inclined at the bottom of the water tank 100 to ensure that fish that have been active for a period of time are discharged smoothly.

[0088] When releasing fish, the first valve 102a of the fish discharge pipe 102 and the second valve 105a of the drain pipe 105 are closed. Only the first valve 102a of the fish discharge pipe 102 is opened to release the fish. Moreover, in the water tank 100, in order to increase the contact between the fish and the target rod 120 or the target plate 160, the second valve 105a of the drain pipe 105 can be opened to discharge a certain amount of water to reach the required water level.

[0089] A connecting cable 103 is installed at the bottom of the water tank 100 to transmit power and signals via wired connection. A first antenna 104 is installed on one side to transmit signals to the management server 150 wirelessly. Speakers (not shown) are installed around the water tank 100 to receive broadcasts from the broadcasting station.

[0090] The connecting cable 103 is installed on the entire surface inside the water tank and can be connected to the target rod 120, the telescopic cylinder 130, and the target plate 160. It can be connected to one target rod 120, the telescopic cylinder 130, and the target plate 160 respectively, or to the entire target rod 120, the telescopic cylinder 130, and the target plate 160.

[0091] A connector 103a is provided on the lower inner side of the water tank 100, which is connected to the connecting cable 103. The target rod 120 or the target plate 160 is fixed on the connector 103a. The target plate 160 is also equipped with a lower protruding connecting piece 165, which is inserted into the connector 103a.

[0092] The first antenna 104 enables the signals of each target rod 120 and target plate 160 to be connected to the management server 150 via underwater.

[0093] In addition, vibration sensors are installed on the wall of the tank 100 so that fish can be scored not only on the target rod 120, but also when they touch the wall of the tank 100.

[0094] In this invention, the fish attachment device 110 is attached to the live fish placed in the water tank 100 using a strap 110a, and is equipped with a first proximity sensor 111 for measuring distance, a first fish ID 112 for distinguishing fish, and multiple first groups of people 113. It can swim in the water tank 100 and obtain scores using a target rod 120 and a target plate 160.

[0095] Then, the target rod 120 is equipped with a vibration sensor 121 for detecting fish contact points and a second proximity sensor 122 for determining the distance to the fish. The score can be obtained based on the distance and touch of each fish. The target plate 160 forms a target hole 161 that runs through the center. A third proximity sensor 162 is installed on the surface to detect whether a fish has passed through. The target hole 161 through which the fish has passed can be detected, and the score of the fish can be obtained based on the distance the fish has passed.

[0096] like Figure 8 As shown, the display screen 140 is located outside the tank 100. To ensure that visitors can see clearly, the display screen 140 will show the score and ranking in real time as each fish approaches and touches the target peak 120, and approaches and passes the target plate 160, as well as the progress time and end time of the game.

[0097] According to a first embodiment of the present invention, the display 140 is equipped with a fourth illumination 145 that receives and displays in real time whether the target bar 120 of each fish ID is approached and touched, and includes a real-time score 143 and a cumulative score 142 of the accumulated real-time score 143, which is digitally displayed according to the score synchronously allocated according to the fourth illumination 145, and a ranking 144 of the target bar of the fourth illumination 145 (the bar of the 120th and 2nd entries) according to the cumulative score 142.

[0098] According to a second embodiment of the present invention, the display 140 is equipped with a fourth illumination 145 that receives from the management server 150 and displays in real time whether the target hole 161 of each fish ID target board 160 has passed through, including a real-time score 143 and a cumulative score 142 that are synchronously allocated according to the fourth illumination 145, and a concurrent ranking (fourth illumination (14th) and third illumination (14th) based on the cumulative score 142144, etc.

[0099] Similarly, the display screen 140 consists of four corner plates, which respectively display the score obtained by each fish when it approaches and touches the target peak 120 or approaches the target plate 160 and passes through the target hole 161. Starting from the leftmost side, the display shows the second fish ID 141, cumulative score 142, real-time score 143, fourth illumination 145, ranking 144, or the order thereof may change.

[0100] A second antenna 146 is installed on one side of the display screen 140 for transmitting and receiving signals from the management server 150. The lower part can serve as a support for the bracket 147, and wheels 148 can be installed at the bottom of the bracket 147 for easy movement.

[0101] The display screen 140 arranges the fish IDs in rows according to the number of fish placed in the tank 100, and the scores of each fish are arranged in columns. For example, on the left side of the display screen 140, the numbers of fish 1, fish 2, and fish 3 are arranged in rows, and the cumulative score 142, real-time score 143, the fourth group name 145 (which is the same color as the second group name 123 of the target rod 120), and the ranking 144 of fish 1 are arranged in columns to the right of the second fish ID 141 of fish 1. If fish 1 touches the target rod 120, the first group name 113 of the fish attachment device 110 and the second group name 123 of the target rod 120 will light up red, and the fourth group name 145 on the display screen 140 will light up red in real time, the same red as the first group name 113. At this time, the fourth illumination 145 indicates that the fish can touch other target rods 120 or target plates 160, so the lights should be turned on and off at a predetermined time.

[0102] At this point, the first lighting 113, the second lighting 123, the third lighting 164, and the fourth lighting 145 can distinguish the number of lights of different colors that are lit. For example, if there is no score, one light will be lit; if the fish approaches within 50cm, two lights will be lit; if the fish approaches within 10cm, three lights will be lit; if the target rod 120 is touched, four lights will be lit; and if the fish passes through the target hole 161 of the target plate 160, five lights will be lit. Based on the fish's approach, touch, and passage, predetermined scores are assigned to them, allowing their scores to be displayed on a scoreboard. The total score is revealed during and at the end of the game, making each fish's score easily visible to the outside world. At the end, the ranking is displayed according to the fish's score.

[0103] The management server 150 receives information about the approach, touch, or penetration of the target rod 120 and target plate 160 via a wired connection cable 103 or a first antenna 104 in the water tank 100, and sends it to the display 140 or a repeater (not shown) after calculating a predetermined score.

[0104] The management server 150 constructs a database based on the fish ID, target rod 120, and target plate 160 through the fish attachment device 110. It calculates and stores scores based on the type of fish, the size of the tank 100, the height, position, and spacing of the target rod 120 and target plate 160, and the extension degree of the telescopic cylinder 130.

[0105] The management server 150 is responsible for collecting, controlling, calculating, and transmitting the information required by the audience on the display screen 140, and sending the same information to the display screen 140 at a remote location, so that the audience watching at the remote location can view information about the game, and sending game-related information to the broadcasting station to ensure the smooth broadcast.

[0106] After the game ends, the management server 150 calculates the score, compares it with the bidding information of the early bidders, and sends the corresponding ranking information or information about the game results.

[0107] The present invention adds an audience seating area and a broadcasting area outside the water tank 100. The broadcasting area is equipped with one or more small-area displays, microphones or speakers to display information received by the broadcaster from the management server 150, so as to broadcast the progress of the fish game to the audience in real time.

[0108] Therefore, the fish game system of the present invention can score the unpredictable movements of fish by judging whether the fish are close or touched, and by scoring the unpredictable movements of the fish on multiple target rods 120 randomly set in the water tank 100 where the fish are placed, each equipped with its own ID and sensor. The scoring is then calculated on a management server 150 that receives the information and displayed in real time on a display screen 140, thereby increasing the fun of the game.

[0109] In addition, the present invention also provides multiple target rods 120, but the position of the target rods 120 can be easily changed, and their height settings can be different. The tilt of the target rods 120 can be adjusted by telescopic cylinders 130, and multiple environments can be set for each competition.

[0110] In addition, the present invention provides one or more target plates 160 of different heights in the water tank 100, and forms a target hole 161 in the center of the target plate 160, so that the fish can pass through the target hole 161 of the target plate 160 of different heights, making it convenient for tourists to monitor the fish scoring process.

[0111] In addition, the present invention also includes a display screen 140 on the outside of the water tank 100, displaying the IDs of each fish, the real-time scores, the cumulative scores, the lights displayed by color or flashing, the ranking display, the progress after the game starts, and the game end time, so that visitors can easily check the game progress.

[0112] In addition, the present invention also has the capability to receive information about the approach or penetration of the target rod 120 and the target board 160 via a wired or wireless connection cable 103 in the water tank 100, and to calculate and transmit the information to the display 140 or the management server 150 of the relay station with a predetermined score. The visitor can collect, control, calculate and transmit the required information, thus having the advantage of confirming the game information to the visitor in real time.

[0113] In addition, the present invention can also directly confirm the real-time score and cumulative score obtained as the fish moves through the display 140. By obtaining the score and broadcasting the movement of the fish, the visual and auditory enjoyment of the game can be achieved.

Claims

1. A fish game system, wherein, The fish game system includes: A water tank (100) with a connecting cable (103) installed at the bottom is provided; The fish attaches a strap (110a) to each live fish placed in the tank (100) and includes one or more fish attachment devices (110) comprising a first proximity sensor (111) for measuring distance, a first fish ID (112) or a first group of people (113). Multiple vibration sensors (121) for detecting fish touch are installed in the water tank (100), a second proximity sensor (122) for the distance from the first proximity sensor (111), multiple second proximity sensors (123), and a target rod (120) for moving power and signals via the connecting cable (103); A display screen (140) outside the tank (100) shows the score obtained by each fish ID in real time; The management server (150) receives information about the proximity of the fish attachment device (110) and the target rod (120) and the touch of the fish from the tank (100), calculates it according to a predetermined score, and sends it to the display screen (140).

2. The fish game system according to claim 1, wherein, The first illumination (113) illuminates in different colors depending on the fish attachment device (110) or the fish approaching or touching the target rod (120); The second illumination (123) is lit in different colors depending on the fish attachment device (110) or the fish approaching or touching the target rod (120).

3. The fish game system according to claim 1, wherein, Multiple target peaks (120) have different heights. The fish game system also includes a telescopic cylinder (130) that can be connected to one side of the target rod (120) and the bottom of the tank (100); The angle of the target rod (120) is changed according to the length of the telescopic cylinder (130), so that the target rod (120) is supported vertically or inclined from the bottom of the water tank (100).

4. The fish game system according to claim 1, wherein, One or more target plates (160) are installed inside the water tank (100), forming a target hole (161) that runs through the center, and a third proximity sensor (162) for detecting whether a fish has passed through is installed on the surface. The target panel (160) has a third illumination (164) indicating whether it is approaching or passing.

5. The fish game system according to claim 4, wherein, The target plate (160) is composed of multiple plates of different heights. When the fish passes through the target hole (161), it is assigned a higher score than when the target rod (120) touches the ground.

6. The fish game system according to claim 2, wherein, The display screen (140) is equipped with a fourth illumination (145) and can receive and display in real time whether the target bar (120) for a specific fish ID has been accessed and touched, from the management server (150). This includes a real-time score (143) synchronized with the fourth lighting (145) and a cumulative score (142) of the cumulative real-time score (143), as well as a ranking (144) based on the cumulative score (142). The fourth illumination (145) is lit synchronously with the second illumination (123).

7. The fish game system according to claim 4, wherein, The display screen (140) includes a fourth illumination (145) that receives and displays in real time whether the target hole (161) of the fish ID-specific target board (160) is passed through. This includes a real-time score (143) synchronized with the fourth lighting (145) and a cumulative score (142) of the cumulative real-time score (143), as well as a ranking (144) based on the cumulative score (142).

8. The fish game system according to claim 2, wherein, The lower inner side of the water tank (100) is provided with a connector (103a) that is connected to the connecting cable (103), and the target rod (120) is connected to the connector (103a).

9. The fish game system according to claim 7, wherein, The management server (150) constructs a database based on fish ID, target stick (120), and target board (160), and stores information based on fish access, touch, or passage status. Scores are calculated and stored based on the type of fish, the size of the tank (100), the height, position, and spacing of the target rod (120) and the target plate (160), and the degree of extension of the telescopic cylinder (130).

10. The fish game system according to claim 1, wherein, The fish game system also includes a small-area display device, microphone or speaker for displaying information received by the broadcaster from the management server (150), and a broadcasting station for broadcasting the game progress.

Citation Information

Patent Citations

  • Aquarium System For Fish Show

    KR101385661B1

  • Manufacturing Appratus for Carbonated water

    KR1020170002813A

  • Digital fish-growing simulation kit with Fishpot

    KR200241776Y1