cassette tape and information processing device
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-02-06
- Publication Date
- 2026-08-11
AI Technical Summary
[0071] According to the present invention, a cartridge that can be inserted into a first game console and a second game console can be provided.
Smart Images

Figure CN122555593A_ABST
Abstract
Description
Technical Field
[0001] The present invention relates to a cartridge and an information processing device capable of connecting the cartridge. Background Technology
[0002] As prior art, there exists an information processing device that can connect to cartridges used in existing models and cartridges used in successor models, and is provided with a notch for identifying which type of cartridge is connected (e.g., Patent Document 1).
[0003] Existing technical documents
[0004] Patent documents
[0005] Patent Document 1: Japanese Patent Application Publication No. 2002-24787 Summary of the Invention
[0006] The problem the invention aims to solve
[0007] However, there is room for improvement in order to identify the type of cartridge when inserting it and to make insertion and removal easier.
[0008] Therefore, the object of the present invention is to provide a cartridge and an information processing device that can identify the type of cartridge and make insertion and removal easy.
[0009] Solution for solving the problem
[0010] To solve the above problems, the present invention employs the following structure.
[0011] (First Structure)
[0012] The first structure of this embodiment is a cartridge capable of being inserted and removed along a first direction relative to a first slot of a first game console and a second slot of a second game console. The cartridge includes: a housing; and terminals capable of electrically connecting to a first game console-side terminal disposed in the first slot and a second game console-side terminal disposed in the second slot. The cartridge is inserted into the first and second slots in the first direction starting from one end of the cartridge. The housing has a first notch located at one end of the housing in a second direction perpendicular to the first direction, and extending in the first direction from the end of the housing in that one end toward the opposite side, i.e., another side. The first notch includes a first portion and a second portion, wherein the first portion is the portion starting from the outermost end of the housing in the second direction, the length of the first portion in the second direction being a first width, and the second portion is connected to the first portion in the first direction and extends to the end of the housing in the first direction, the second portion having a length in the second direction longer than the first width.
[0013] According to the above structure, a cartridge that can be inserted into a first game console and a second game console can be provided. A first notch extending from one end in the first direction to the other is provided at one end of the cartridge in a second direction. This first notch facilitates easy insertion of the cartridge into either the first or second slot. Furthermore, the second portion of the first notch is configured to be wider than the first portion. This ensures the strength of the housing, and when the cartridge is received in the slot, a space can be formed inside the slot at the second portion of the first notch, for example, a terminal for identifying the cartridge can be configured in this space.
[0014] (Second Structure)
[0015] Regarding the second structure, it is also possible that, in the first structure, the terminal protrudes from the housing, and the end of the terminal protruding from the housing on the other side in the first direction is located on the other side in the first direction, which is closer to the second portion of the first notch than the first notch.
[0016] According to the above structure, the length of the second part of the first notch in the first direction can be short, and the strength of the shell can be ensured while setting the first notch with a second width.
[0017] (Third Structure)
[0018] Regarding the third structure, it could also be that, in the first or second structure, the end of the first notch on the other side in the first direction is located closer to the other side in the first direction than the end of the terminal on the other side in the first direction.
[0019] According to the above structure, the first notch can be elongated in the first direction, so that the first notch functions as a guide when inserting the cartridge into the first slot or the second slot.
[0020] (Fourth Structure)
[0021] Regarding the fourth structure, it could also be that, in any of the first to third structures, the end of the first notch on one side in the first direction is located closer to the end of the terminal on one side in the first direction.
[0022] According to the above structure, the first notch can be elongated relative to one end of the terminal in the first direction, making it easy to insert the cartridge into the first or second slot. Furthermore, for example, when a terminal for identifying the cartridge is disposed deep within the first slot, the terminal can be accommodated in the space formed by the second portion of the first notch when the cartridge is inserted into the first slot.
[0023] (Fifth Structure)
[0024] Regarding the fifth structure, it is also possible that in any of the first to fourth structures, the housing further includes a second notch. This second notch is located at the end of the housing on the opposite side (i.e., the other side) in the second direction, extending from the end of the cartridge on one side in the first direction toward the other side of the cartridge in the first direction. Alternatively, the end of the second notch on the other side in the first direction may be positioned closer to the first side in the first direction than the end of the second portion of the first notch on the first side in the first direction.
[0025] According to the above structure, a second notch can be provided on the opposite side in the second direction.
[0026] (Sixth Structure)
[0027] Regarding the sixth structure, it could also be that in any of the first to fifth structures, the width of the first portion of the first notch in the second direction is constant. Alternatively, the second portion of the first notch could have a third portion and a fourth portion, wherein the width of the third portion in the second direction is constant, and the fourth portion is located on the other side in the first direction than the third portion, and the width of the fourth portion in the second direction narrows as it moves toward the first portion.
[0028] According to the above structure, since the width of the first part of the first notch is constant, it is easy to insert the cartridge into the first slot or the second slot. In addition, when the second part of the first notch is entirely composed of a fourth part, it is easy to tilt when inserting the cartridge into the slot, but by making the part near the side in the first direction a third part with a constant width, it is easy to insert the cartridge straight.
[0029] (Seventh Structure)
[0030] Regarding the seventh structure, it could also be that in any of the first to fifth structures, the width of the second part in the second direction narrows as it moves toward the first part in the first direction.
[0031] According to the above structure, for example, if the first part of the first notch has a constant first width and the second part has a constant second width, the junction of the first part and the second part becomes a right angle, and the shell may be easily damaged. However, according to the above structure, it is not easily damaged.
[0032] (Eighth Structure)
[0033] Regarding the eighth structure, it is also possible that in any of the first to seventh structures, the terminal includes a first terminal and a second terminal, wherein the first terminal is positioned at the end closest to the side of the housing in the second direction, and the second terminal is positioned next to the first terminal in the second direction. Alternatively, in the first direction, the end of the first terminal on the first side is located on the other side of the first direction than the end of the second terminal on the first side.
[0034] According to the above structure, by making the length of the first terminal, which is closest to the side in the second direction, shorter than the length of the second terminal, even when a first notch is provided, it is possible to prevent the first terminal from being impacted by the impact of the tape falling.
[0035] (Ninth Structure)
[0036] Regarding the ninth structure, it could also be that in any of the first to eighth structures, the length of the second portion of the first notch in the first direction is shorter than the length of the first portion of the first notch in the first direction.
[0037] According to the above structure, the first portion, which forms the first notch, is long and the second portion is short. Therefore, the first portion can be used as a guide to easily insert the cartridge into the first or second slot, and the strength of the housing can be ensured.
[0038] (Tenth Structure)
[0039] Regarding the tenth structure, it is also possible that in any of the first to ninth structures, the first notch has the following shape: it is recessed from the end of one side of the housing in the second direction to the other side of the housing in the second direction, and from the back or front of the housing to a third direction perpendicular to the first and second directions.
[0040] According to the above structure, a notch can be formed while ensuring the strength of the housing. Furthermore, for example, compared to a notch with an inverted C-shaped shape obtained only from side cutting, it facilitates the insertion of the cassette.
[0041] (Eleventh Structure)
[0042] Regarding the eleventh structure, it could also be that, in any of the first to tenth structures, the second portion of the first notch has a generally L-shaped shape when the cartridge is viewed from below.
[0043] Based on the above structure, it is possible to form a notch while ensuring the strength of the shell.
[0044] (Twelfth Structure)
[0045] Regarding the twelfth structure, it is also possible that in any of the first to eleventh structures, the second portion of the first notch is positioned to overlap with a predetermined terminal disposed within the first slot when the cartridge is received into the first slot.
[0046] According to the above structure, a specified terminal can be configured in the first slot, and even when a cartridge is housed in the first slot, contact with the specified terminal can be avoided by the second part of the first notch.
[0047] (Thirteenth Structure)
[0048] Regarding the thirteenth structure, it could also be that in the twelfth structure, the specified terminal is a terminal used to identify the type of cartridge.
[0049] According to the above structure, when the cartridge is received in the first slot, a specified terminal for identifying the type of cartridge can be received in the second part of the first notch.
[0050] (Structure Fourteen)
[0051] Regarding the fourteenth structure, it could also be any of the first to thirteenth structures, in which the first portion of the first notch has a generally L-shaped shape when the cartridge is viewed from below, and when the cartridge is inserted into the first slot and the second slot, the first portion of the first notch contacts the guide portion provided on the inner wall of the first slot and the second slot.
[0052] According to the above structure, the cartridge can be easily inserted into the first slot and the second slot.
[0053] (Structure 15)
[0054] The fifteenth structure is a subsequent generation of the information processing device of the second information processing device. The information processing device includes a first slot. The first slot is capable of accepting a second cartridge and a first cartridge, wherein the second cartridge has a housing that can be inserted into the second slot of the second information processing device along a first direction, and the first cartridge has a housing with a notch relative to the second cartridge that can be inserted into the second slot. The information processing device includes: a plurality of first terminals disposed within the first slot and electrically connected to a plurality of terminals of the first cartridge inserted into the first slot and a plurality of terminals of the second cartridge inserted into the first slot, the plurality of first terminals being arranged in a second direction perpendicular to the first direction; a switch disposed at a position corresponding to the notch in the housing of the first cartridge received within the first slot, the switch contacting a portion of the housing of the second cartridge when the second cartridge is received; and a circuit that determines the on or off state of the switch. The switch is disposed at one end in the second direction within the first slot and is configured to protrude from the end of that one end of the first slot toward the opposite side in the second direction, i.e., the other side.
[0055] Based on the above structure, an information processing device is provided that can insert a first cartridge and a second cartridge for a previous generation of second information processing device.
[0056] (Sixteenth Structure)
[0057] Regarding the sixteenth structure, it could also be that, in the fifteenth structure, the switch is not provided in the second slot of the second information processing device.
[0058] Based on the above structure, a switch can be installed in the information processing device of a subsequent generation of the second information processing device.
[0059] (Seventeenth Structure)
[0060] Regarding the seventeenth structure, it could also be the fifteenth or sixteenth structure, where the switch is a second terminal used to identify the type of cartridge connected to the first slot.
[0061] Based on the above structure, the type of cartridge connected can be identified by distinguishing the state of the switch.
[0062] (Eighteenth Structure)
[0063] Regarding the eighteenth structure, it is also possible that, in the seventeenth structure, the second terminal has: a first portion extending along the first direction; and a second portion connected to the end of the first portion on one side in the first direction, extending from the end of the first slot on one side in the second direction toward the other side of the first slot in the second direction at an obtuse angle relative to the first direction.
[0064] According to the above structure, the second terminal has a first portion extending along a first direction and a second portion extending from one end in the second direction toward the other side, and the first portion and the second portion have an obtuse angle, so that the cartridge can be easily inserted and removed.
[0065] (Structure 19)
[0066] Regarding the nineteenth structure, it is also possible that, in the eighteenth structure, the second terminal has a third portion that extends from the end of the second portion on one side in the first direction toward the side in both the first and second directions.
[0067] According to the above structure, the second terminal is shaped to bend to one side in the second direction midway, which allows for easy insertion and removal of the cartridge.
[0068] (Twentieth Structure)
[0069] The twentieth structure of this embodiment is a cartridge that can be inserted from one side in a first direction into a first slot of a first game console and a second slot of a second game console. The cartridge includes: a housing; and terminals exposed from the front of the housing, capable of electrical connection with a first game console-side terminal disposed in the first slot and a second game console-side terminal disposed in the second slot. The housing has a recessed portion located at one end of the housing in a second direction perpendicular to the first direction, recessed towards the rear and in the second direction. The portion of the recessed portion facing the side in the second direction is located on the opposite side of the side in the second direction, i.e., the other side, further away from the other side than the other side.
[0070] The effects of the invention
[0071] According to the present invention, a cartridge that can be inserted into a first game console and a second game console can be provided. Attached Figure Description
[0072] Figure 1 These are six-view diagrams showing the appearance of the cartridge 1 according to this embodiment.
[0073] Figure 2 This is the front view of cartridge 1, and it is a diagram showing an example of the dimensions of cartridge 1.
[0074] Figure 3 This is a bottom view of cassette 1, and it is a diagram showing an example of the dimensions of cassette 1.
[0075] Figure 4 This is a six-view diagram showing the appearance of the front side housing 2.
[0076] Figure 5 This is a six-view diagram showing the appearance of the rear side housing 3.
[0077] Figure 6 yes Figure 1 Sectional view along line AA in the diagram.
[0078] Figure 7 yes Figure 1 BB line section view.
[0079] Figure 8 This diagram illustrates the connection between cartridge 1 and a new or old game device.
[0080] Figure 9 This is a diagram illustrating an example of the structure of the new game device 50.
[0081] Figure 10 This is a diagram illustrating an example of the structure of the new cartridge 1.
[0082] Figure 11 This is a diagram showing an example of the structure of the control unit 12 of the new cartridge 1.
[0083] Figure 12 This diagram illustrates the operation of the new game device 50 and the new cartridge 1 when the new game device 50 is connected to the new cartridge 1.
[0084] Figure 13 This diagram illustrates the operation of the new cartridge 1 when the old game device 70 is connected to it.
[0085] Figure 14 This diagram illustrates the operation of the new game device 50 when the old cartridge 7 is connected to it.
[0086] Figure 15 This diagram illustrates an example of data stored on storage medium 11 of new cartridge 1 when the new cartridge 1 is configured as a shared cartridge.
[0087] Figure 16 This diagram illustrates another example of data stored on storage medium 11 of new cartridge 1 when the new cartridge 1 is configured as a shared cartridge.
[0088] Figure 17 This diagram illustrates an example of data stored in the storage medium 11 of the new cartridge 1 when the new cartridge 1 is configured as a dedicated cartridge.
[0089] Figure 18 This is an example of a game image when the new game device 50 is connected to a shared cartridge and the game program is running.
[0090] Figure 19 This is an example of a game image when an old game device 70 is connected to a shared cartridge and the game program is executed.
[0091] Figure 20 This is an example of an image displayed when the new cartridge 1 is connected to the old game device 70, where the new cartridge 1 is configured as a dedicated cartridge.
[0092] Figure 21 This diagram shows the details of terminals T1 to T16 located on the front of the new cartridge 1.
[0093] Figure 22 This is a diagram showing the functions of each terminal T of the new cartridge 1.
[0094] Figure 23 This is the main view of the old cartridge 7.
[0095] Figure 24 This is a diagram showing the functions of each terminal T of the old cartridge 7.
[0096] Figure 25 This is a diagram showing the shape of the cartridge insertion port of the first slot 51.
[0097] Figure 26 This is a magnified view of the cassette insert from an oblique angle.
[0098] Figure 27 This is a diagram showing the configuration of multiple terminals P disposed inside the first slot 51.
[0099] Figure 28 This is a diagram showing the functions of each terminal P located inside the first slot 51.
[0100] Figure 29 This diagram shows the initial contact between the grounding terminal T15 of the new cartridge 1 and the grounding terminal P15 of the first slot 51 when the new cartridge 1 is inserted into the first slot 51.
[0101] Figure 30 Is Figure 29 The diagram shows the power terminal of the new cartridge 1 making contact with the power terminal of the first slot 51.
[0102] Figure 31 Is Figure 30 The diagram shows the moment when the reset terminal T16 of the new cartridge 1 contacts the reset terminal P16 of the first slot 51.
[0103] Figure 32 Is Figure 31 The diagram shows the grounding terminal T1 of the new cartridge 1 coming into contact with the grounding terminal P0 of the first slot 51.
[0104] Figure 33 Is Figure 32 The diagram shows the contact between the clock terminal and the strobe terminal of the new cartridge 1.
[0105] Figure 34 Is Figure 33 The diagram shows the contact between the detection terminal T1 of the new cartridge 1 and the detection terminal P1 of the first slot 51.
[0106] Figure 35 This is a diagram showing the change of terminal P17 of the first slot 51 from the off state to the on state.
[0107] Figure 36 Is Figure 35 The diagram shows the contact between the detection terminal T1 of the old cartridge 7 and the detection terminal P1 of the first slot 51.
[0108] Figure 37 Is Figure 36 The image shows the old cartridge 7 being secured in the first slot 51.
[0109] Figure 38 This is a timing diagram of the new game device 50 and the new cartridge 1 when the new game device 50 is connected to the new cartridge 1.
[0110] Figure 39 This is a timing diagram of the old game device 70 and the new cartridge 1 when the old game device 70 is connected to the new cartridge 1.
[0111] Figure 40 This is a flowchart illustrating an example of the processing performed when a new cartridge 1 receives a reset signal from the game device.
[0112] Figure 41 This is a timing diagram of the new game device 50 and the old cartridge 7 when the new game device 50 is connected to the old cartridge 7.
[0113] Figure 42 This is a diagram showing the structure of the control unit 12 in the new cartridge 1 involved in the first modification example.
[0114] Figure 43 This is a diagram representing the new cartridge 1 involved in the second variation.
[0115] Figure 44 This is a diagram representing the new cartridge 1 involved in the third variation.
[0116] Figure 45 This is a diagram representing the new cartridge 1 involved in the fourth variation.
[0117] Figure 46 This is a diagram representing the new cartridge 1 involved in the fifth variation.
[0118] Figure 47 This is a diagram representing the new cartridge 1 involved in the sixth variation.
[0119] Figure 48 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the seventh variation being connected to the new cartridge 1.
[0120] Figure 49 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the seventh variation being connected to the old cartridge 7.
[0121] Figure 50 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the eighth variation being connected to the new cartridge 1.
[0122] Figure 51 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the eighth variation being connected to the old cartridge 7.
[0123] Figure 52The diagram represents other identification methods and is a diagram of the new game device 50 involved in the ninth variation being connected to the new cartridge 1.
[0124] Figure 53 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the ninth variation being connected to the old cartridge 7.
[0125] Figure 54 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the tenth variation being connected to the new cartridge 1.
[0126] Figure 55 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the tenth variation being connected to the old cartridge 7.
[0127] Figure 56 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the eleventh variation being connected to the new cartridge 1.
[0128] Figure 57 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the eleventh variation being connected to the old cartridge 7.
[0129] Figure 58 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the twelfth variation being connected to the new cartridge 1.
[0130] Figure 59 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the twelfth variation being connected to the old cartridge 7.
[0131] Figure 60 This is a variation of the new cartridge 1, and is a diagram showing an example of a cartridge equipped with a removable storage medium 11. Detailed Implementation
[0132] (Appearance of Cartridge 1)
[0133] The cartridge 1 of this embodiment will now be described with reference to the accompanying drawings. The cartridge 1 is inserted into a slot of the game device (described later) and connected to the game device. The cartridge 1 stores a game program capable of executing a specified game (e.g., any game such as a competitive game, role-playing game, shooting game, fighting game, rhythm game, etc.). The game device reads the game program stored in the cartridge 1 and executes it.
[0134] First, let’s describe the appearance of cartridge 1. Figure 1 These are six-view diagrams showing the appearance of the cartridge 1 according to this embodiment.
[0135] Figure 1 (a) is the front view of cartridge 1. Figure 1 (b) is the left side view of cassette tape 1. Figure 1 (c) is the right-side view of cartridge 1. Figure 1 (d) is a top view of cassette tape 1. Figure 1 (e) is a bottom view of cassette tape 1. Figure 1 (f) is the rear view of cartridge 1.
[0136] like Figure 1 As shown, the cartridge 1 is formed by a front-side housing 2 and a back-side housing 3. A substrate 40, incorporating multiple terminals T, is housed within the housing formed by the front-side housing 2 and the back-side housing 3. The front-side housing 2 and the back-side housing 3 are formed, for example, from synthetic resin and are joined together by welding. Furthermore, any raw material can be used as the front-side housing 2 and the back-side housing 3. Additionally, the front-side housing 2 and the back-side housing 3 can be fixed by any method, such as fitting using claws and holes, or threaded fastening. Furthermore, the housing of the cartridge 1 does not necessarily need to be composed of a front-side housing 2 and a back-side housing 3; for example, it can be composed of three or more housings. Additionally, the housing of the cartridge 1 can also be composed of a single housing in which the front-side housing 2 and the back-side housing 3 are substantially integrated.
[0137] Here, the direction in which the cartridge 1 is inserted is defined as the negative y-axis, the direction orthogonal to the y-axis and pointing to the right when viewing the front housing 2 from the front is defined as the positive x-axis, and the direction orthogonal to both the y-axis and x-axis and moving from the front housing 2 to the back housing 3 is defined as the positive z-axis. Furthermore, the x-axis direction is also referred to as the right direction, and the y-axis direction is also referred to as the up direction. Furthermore, the direction in which the surface where the terminal T is located is defined as frontal view. Additionally, hereafter, for example, regarding the "positive x-axis direction," the word "positive" is omitted, and it is referred to simply as "x-axis direction." The same applies to the y-axis and z-axis directions.
[0138] like Figure 1 As shown in (a), the front side housing 2 is provided with five openings 23 for exposing a plurality of terminals T disposed on the substrate 40. Specifically, the openings 23 are formed from the lower end of the cartridge 1 ( Figure 1 The lower end of (a), also known as the front end, extends in the y-axis direction.
[0139] A partition 24 is provided between each opening 23, and the partition 24 is a housing extending between each terminal. The partition 24 is part of the front side housing 2.
[0140] Additionally, at the right end (the end in the x-axis direction) of the front-side housing 2, right-side notches (21 and 22) are formed from the rightmost end of the housing towards the negative x-axis direction. The right-side notches have an upper portion 21 and a lower portion 22. Hereinafter, the upper portion 21 of the right-side notch will sometimes be referred to as "right-side notch 21," and the lower portion 22 of the right-side notch will sometimes be referred to as "right-side notch 22." The right-side notches 21 and 22 have a shape that is recessed from the right side of the cartridge 1 towards the negative x-axis direction and from the front side of the cartridge 1 towards the z-axis direction. Specifically, as... Figure 1 As shown in (d) and (e), the right-side notches 21 and 22 are the shapes resulting from the removal of the corner portion (x-axis direction and negative z-axis direction) of the front-side housing 2, giving it an approximate L-shape when viewed from below or above. The right-side notch 21 is formed from the upper end of the cartridge 1 (… Figure 1 (a) The notch extends in the negative y-axis direction near the upper end of the cartridge 1. Furthermore, the right-side notch 21 can be formed either from the upper end of the cartridge 1 or... Figure 1 As shown, it is formed from a position slightly below the top of the cartridge 1. The length of the right notch 21 in the y-axis direction is longer than the length of the right notch 22 in the y-axis direction. When the cartridge 1 is inserted into the slot of the new game device 50 or the old game device 70 (described later), the right notch 21 functions as a guide for sliding the cartridge. Furthermore, the right notches 21 and 22 may not be formed strictly parallel to the negative y-axis direction (the insertion direction into the slot). For example, they may be formed to extend in an inclined direction that includes the negative y-axis component (e.g., the negative y-axis and the z-axis direction, or the negative y-axis and the negative x-axis direction).
[0141] The right-side notch 22 is formed to extend from the lower end of the cartridge 1 and connect with the right-side notch 21. Alternatively, the right-side notch 22 may not be formed from the lower end of the cartridge 1, but rather from a position slightly above the lower end of the cartridge 1 (e.g., the lower end of the cartridge 1 is...). Figure 2 The first position (between P_Y1) is formed from the position.
[0142] Figure 2 This is the front view of cartridge 1, and it is a diagram showing an example of the dimensions of cartridge 1. Figure 3 This is a bottom view of cassette 1, and it is a diagram showing an example of the dimensions of cassette 1.
[0143] like Figure 2 As shown, the width (length in the x-axis direction) of cartridge 1 is X0, for example, set to approximately 20mm to 22mm. Additionally, the length (length in the y-axis direction) of cartridge 1 is Y0, for example, set to approximately 30mm to 32mm.
[0144] like Figure 2As shown, multiple terminals T are exposed from each of the five openings 23 provided on the front of the cartridge 1. The multiple terminals T include multiple short terminals disposed in the upper region, multiple short terminals disposed in the lower region, and multiple long terminals spanning both the upper and lower regions. The upper ends of the multiple short terminals and the long terminals disposed in the upper region are positioned identically in the Y-axis direction. However, the lower ends of the multiple short terminals and the long terminals disposed in the lower region are positioned differently in the Y-axis direction. Details regarding each terminal will be described later.
[0145] like Figure 2 As shown, the right-side notch 21 has a certain width X1 (length X1 in the x-axis direction). The width of the right-side notch 21 is the length X1 extending from the rightmost end of the housing along the negative x-axis. For example, the width X1 of the right-side notch 21 can also be 0.5mm to 1.0mm. Furthermore, the four corners of the cartridge 1 are formed in an R shape, and the width of the right-side notch 21 is not constant in the upper part, becoming narrower closer to the top.
[0146] Furthermore, the right-side notch 22 is also formed in an R shape from the bottom of the cartridge to the first position P_Y1 (length Y1 from the bottom) in the y-axis direction, and the width (length in the x-axis direction) of this portion of the right-side notch 22 becomes narrower closer to the bottom. Additionally, the width of the right-side notch 22 is a constant maximum width X2 from the first position P_Y1 to the second position P_Y2 (length Y2 from the bottom). The maximum width of the right-side notch 22 is from the rightmost end of the housing along the negative x-axis to the length X2. Furthermore, the right-side notch 22 tapers taperingly from the second position P_Y2 to the third position P_Y3 (length Y3 from the bottom), where the third position P_Y3 is the top of the right-side notch 22. The maximum width X2 of the right-side notch 22 is wider than the width X1 of the right-side notch 21. For example, the maximum width X2 of the right-side notch 22 can also be 1.5mm to 2.0mm. The length (Y3-Y2) of the conical portion in the Y-axis direction can be, for example, 0.8mm to 1mm. The left end of the right notch 22 extends linearly from the lower end of the right notch 22 to the second position P_Y2 in the Y-axis direction. The length from the lower end to the second position P_Y2 can be, for example, 3mm to 4mm. In addition, the left end of the right notch 22 is formed to have an angle θ relative to the Y-axis from the second position P_Y2 to the third position P_Y3 in the Y-axis direction. For example, θ can also be 135 degrees.
[0147] Thus, the right-side notch 22 has a portion that tapers in width (from the second position P_Y2 to the third position P_Y3) and a portion with a constant width (from the first position P_Y1 to the second position P_Y2). This allows for a wider right-side notch 22 while ensuring the strength of the cartridge 1's housing. Furthermore, by shortening the length of the wider right-side notch 22 in the y-axis direction, the strength of the housing is also ensured.
[0148] In addition, such as Figure 2 As shown, the upper end of each terminal T is positioned above the upper end of the right notch 22. This ensures the strength of the housing protecting each terminal T. Furthermore, the lower end of the right notch 22 is positioned below the lower end of each terminal T. Additionally, the upper end of the right notch 21 is positioned above the upper end of each terminal T. Furthermore, the lower end of the right notch 21 extends to the vicinity of the lower ends of the short and long terminals located in the lower region. Specifically, the right notch 21 extends to a position lower than the center of the short terminal located in the lower region along the y-axis. This allows the right notch 21 to function as a guide rail, enabling the cartridge 1 to be inserted straight into the slot of the game device. Therefore, positional deviation is less likely to occur during the connection between the cartridge terminals and the slot terminals. Furthermore, since the right notch 22 is provided at the lower end of the cartridge 1, it is easy to insert the cartridge 1 into the slot. Moreover, since the right notch 21 and right notch 22 are provided continuously, the cartridge 1 can be smoothly guided in the insertion direction.
[0149] In addition, such as Figure 3 As shown, the thickness Z0 (length in the z-axis direction) of the cartridge 1 can be approximately 2.5mm to 3.0mm. Furthermore, the depth Z1 (length in the z-axis direction) of the right-side notches 21 and 22 can be approximately 0.8mm to 1.0mm. The depth Z1 of the right-side notches 21 and 22 is less than half the thickness Z0 of the cartridge 1. Additionally, the depth Z1 of the right-side notches 21 and 22 is less than half the thickness Z2 of the front-side housing 2. Therefore, even with the right-side notches 21 and 22 provided, the strength of the housing can be sufficiently ensured.
[0150] In addition, such as Figure 2As shown, the width of the housing (referred to as housing 27 in the figure) between the rightmost terminal and the right notch 22 of the multiple terminals T of the cartridge 1 is wider than the width X4 of the housing (partition 24) between the multiple terminals. Specifically, the width X3 of the housing 27 corresponding to the portion of the right notch 22 from the lower end to the second position P_Y2 is wider than the width X4. In addition, the width of the housing 27 corresponding to the portion of the right notch 22 from the second position P_Y2 to the third position P_Y3 is wider than both width X3 and width X4. Therefore, when the right notch 22 is provided at the lower end of the front side housing 2 and at the end in the x-axis direction, by setting the width of the housing 27 corresponding to the right notch 22 to be greater than or equal to width X4, the strength of the housing can be ensured, for example, preventing the housing from breaking upon drop. For example, the width X3 can be approximately 0.9 mm and the width X4 can be approximately 0.85 mm. In addition, the width X3 and the width X4 can also be the same. Alternatively, the width X3 can be narrower than the width X4.
[0151] Furthermore, the lower end of the rightmost terminal (the terminal closest to the rightmost notch 22) among the multiple terminals T is positioned above the lower end of the adjacent terminal. Terminals near the notch are susceptible to impact when the cartridge falls, but by positioning the lower end of the terminal closest to the notch above the lower end of the adjacent terminal, the impact of the cartridge falling is less likely to be applied to the rightmost terminal.
[0152] like Figure 1 As shown, the cartridge 1 has left notches 25 and 26. Left notches 25 and 26 are formed at the left end (the end in the negative x-axis direction) and the negative z-axis direction of the front side housing 2. Left notch 25 is formed at a position closer to the left notch 26 in the y-axis direction. The lower end of left notch 25 is located above the upper end of right notch 22. Furthermore, left notch 26 is formed along the y-axis direction from the lower end of cartridge 1. The upper end of left notch 26 is located below the upper end of right notch 22. Left notches 25 and 26 are used to fix cartridge 1 in a predetermined position deep within the slot of the game device. Specifically, when cartridge 1 is inserted into the slot of the game device, a locking part 511 (see reference 511) is provided on the left side of the slot. Figure 27The cartridge 1 is fitted into the left notch 25. A member 510, linked to the locking part 511, is located deep within the slot. When the cartridge 1 is pushed further in, the left notch 26 acts on the member 510, causing both the member 510 and the locking part 511 to move in the deeper direction. The member 510 and the locking part 511 are forced in the y-axis direction by a force-applying member (not shown), and are locked when they reach a predetermined position in the deeper direction. Thus, the cartridge 1 is fixed at a predetermined position deep within the slot of the game device. When the cartridge 1 is pushed further in while fixed in the predetermined position, the locking of the member 510 and the locking part 511 is released, and the cartridge 1 is pushed out in the y-axis direction (extraction direction).
[0153] Next, the front side shell 2 and the rear side shell 3 will be described. Figure 4 This is a six-view diagram showing the appearance of the front side housing 2. Figure 4 (a) is the front view of the front side shell 2. Figure 4 (b) is a left-side view of the front side shell 2. Figure 4 (c) is the right-side view of the front side shell 2. Figure 4 (d) is a top view of the front side shell 2. Figure 4 (e) is a bottom view of the front side shell 2. Figure 4 (f) is the rear view of the front side housing 2. Figure 4 The xyz coordinate system in Figure 1 The xyz coordinate system is consistent.
[0154] Figure 5 This is a six-view diagram showing the appearance of the rear side housing 3. Figure 5 (a) is the front view of the rear side shell 3. Figure 5 The xyz coordinate system in Figure 1 The xyz coordinate system is consistent. Figure 5 (a) is a diagram showing the cassette tape 1 viewed from the back. Additionally, Figure 5 (b) is a left-side view of the rear side housing 3, showing the cartridge 1 as viewed from the right side. Additionally, Figure 5 (c) is a right-side view of the rear side housing 3. Figure 5 (d) is a top view of the rear side shell 3. Figure 5 (e) is a bottom view of the rear side housing 3. Figure 5 (f) is a rear view of the rear side housing 3.
[0155] in addition, Figure 6 yes Figure 1 Sectional view along line AA in the diagram. Figure 7 yes Figure 1 BB line section view.
[0156] The front side shell 2 and the back side shell 3 are formed, for example, using a mold. Figure 5 As shown, ribs 31 are provided on the back side of the rear housing 3, along the outer edge of the rear housing 3. Ribs 31 are welded portions. Figure 6 and Figure 7 As shown, a substrate 40 is housed between the back side housing 3 and the front side housing 2. The back side housing 3 and the front side housing 2 are combined in an overlapping manner, and the rib 31 of the back side housing 3 is fused to the front side housing 2.
[0157] Ribs 31 are provided on the four sides of the back side of the rear side housing 3, but not on the R-shaped portions at the four corners. Alternatively, ribs 31 may also be provided on the R-shaped portions at the four corners of the back side housing 3, where the front side housing 2 and the rear side housing 3 are also fused together.
[0158] like Figure 7 As shown, the center of rib 31 is set to approximately coincide with the end of the right notch 21 in the negative x-axis direction (the end of the central side of the cartridge 1). Furthermore, when viewed from a direction perpendicular to the xz plane, the center of rib 31 is located closer to the x-axis direction than the end of the right notch 22 in the negative x-axis direction. Additionally, the width (length in the x-axis direction) of rib 31 can be shorter than the width (length in the x-axis direction) of the right notch 22. For example, the width of rib 31 can be 0.5mm to 0.6mm.
[0159] When the front side shell 2 and the back side shell 3 are fused together by rib 31, the x-axis region of the weld includes the end of the right-side notch 21 in the negative x-axis direction. That is, when viewed from a direction perpendicular to the xy plane, at least a portion of the weld overlaps with at least a portion of the right-side notch 21. Thus, even though the front side shell 2 is provided with the right-side notch 21, the front side shell 2 and the back side shell 3 can be securely connected.
[0160] (Connection of cartridge 1 to the game device)
[0161] Next, the connection between cartridge 1 and the game device will be explained. Figure 8 This diagram illustrates the connection between cartridge 1 and a new or old game device.
[0162] like Figure 8As shown, cartridge 1 can be inserted into the first slot of the new game device 50 and electrically connected to the terminals provided in the first slot. The new game device 50 is a successor to the old game device 70 (a later generation model) and was released after the old game device 70. The new game device 50 is a game device with higher performance than the old game device 70. For example, the new game device 50 has a CPU with higher processing power than the old game device 70. For example, the new game device 50 has a GPU with higher image processing power than the old game device 70. For example, compared to the old game device 70, the new game device 50 can read or generate higher resolution images and display those images on a monitor. Cartridge 1 is detachably connected to the new game device 50. The new game device 50 reads the game program, image data, etc. stored in cartridge 1 to perform game processing.
[0163] The cartridge 1 can also be inserted into a second slot of the older game device 70 and electrically connected to terminals located in that second slot. The older game device 70 can, for example, read game programs stored in the cartridge 1 to perform game processing.
[0164] Additionally, a cartridge 7 manufactured for the old game device 70 can be inserted into the second slot of the old game device 70. The cartridge 7, like the cartridge 1, has a right-side notch 21, but not a right-side notch 22. The old game device 70 can read game programs from the cartridge 7 connected to the second slot to perform game processing.
[0165] Additionally, a game cartridge 7 can be inserted into the first slot of the new game device 50. The new game device 50 can read game programs from the cartridge 7 to execute game processing.
[0166] Furthermore, cartridge 1 with the right-side notch 22 is referred to as "new cartridge 1". Cartridge 7 without the right-side notch 22 is referred to as "old cartridge 7". Also, without specifically distinguishing between new cartridge 1 and old cartridge 7, it is referred to simply as "cartridge". Furthermore, without specifically distinguishing between new game device 50 and old game device 70, it is sometimes referred to as "game device", and without specifically distinguishing between the first slot and the second slot, it is sometimes referred to as "slot".
[0167] Thus, the new cartridge 1 can be connected to both the new game device 50 and the old game device 70. Both the new game device 50 and the old game device 70 can read data stored in the new cartridge 1 or write data to the new cartridge 1. Similarly, the old cartridge 7 can be connected to both the new game device 50 and the old game device 70. Both the new game device 50 and the old game device 70 can read data stored in the old cartridge 7 or write data to the old cartridge 7. The new game device 50 has an identification terminal for recognizing the new cartridge 1 and the old cartridge 7, while the old game device 70 does not have this identification terminal, as detailed later.
[0168] (The structure of the new gaming device and the new cartridge)
[0169] Next, the structure of the new game device 50 and the new cartridge 1 will be explained.
[0170] Figure 9 This is a diagram illustrating an example of the structure of the new game device 50. (As shown...) Figure 9 As shown, the new game device 50 has a first slot 51. The new cartridge 1 or the old cartridge 7 can be inserted and removed through the first slot 51. A connector with multiple terminals P (P0~P17) is provided inside the first slot 51. The multiple terminals P inside the first slot 51 are connected to the multiple terminals T provided in the new cartridge 1. Details regarding the multiple terminals P0~P17 on the new game device 50 side will be described later.
[0171] The new gaming device 50 includes a switching unit 52, a switching unit 53, and a conversion unit 54. Additionally, the new gaming device 50 includes a System-on-a-Chip (SoC) 55. The SoC 55 includes memory and one or more processors. For example, the SoC 55 includes one or more CPUs (Central Processing Units). For instance, the processing power of the CPU in the SoC 55 is higher than that of the CPU in the SoC 73 of the older gaming device 70 described later, and it can execute commands that the CPU in the SoC 73 cannot execute. The CPU in the SoC 55 executes applications such as game applications. Furthermore, the SoC 55 includes a GPU (Graphics Processing Unit) for image processing. The processing power of the GPU in the SoC 55 is higher than that of the GPU in the SoC 73 of the older gaming device 70. Moreover, in the new gaming device 50, the CPU and GPU can also be configured independently.
[0172] Switching unit 52 is electrically connected to multiple terminals P within the first slot 51. Switching unit 52 functions as a branch that directs signals from the multiple terminals P to either a first path or a bypass path. The bypass path branching off from switching unit 52 is connected to switching unit 53. Furthermore, the first path branching off from switching unit 52 is connected to conversion unit 54, which is further connected to switching unit 53 via a second path. The bypass path branching off from switching unit 52 and the second path connected to conversion unit 54 converge at switching unit 53. Switching unit 53 is connected to SoC 55. Switching units 52 and 53 switch the first path and the bypass path based on switching signals from SoC 55. Switching unit 52, switching unit 53, conversion unit 54, the bypass path, the first path, and the second path may also be constructed from one or more integrated circuits.
[0173] In the bypass path between switching unit 52 and switching unit 53, signals conforming to a first specification are transmitted and received. The first specification may be, for example, eMMC (embedded Multi Media Card). Furthermore, the first specification may be any other standard specification or a unique specification. Additionally, in the first path between switching unit 52 and conversion unit 54, signals conforming to a second specification are transmitted and received. The second specification may also be, for example, a unique specification. Furthermore, the second specification may be any other standard specification.
[0174] The performance differs between the first and second specifications. For example, the data transmission speed of the first specification can be faster than that of the second specification. Additionally, the power consumption of the first specification can be lower than that of the second specification.
[0175] Communication between switching unit 53 and conversion unit 54 is based on a first specification. Specifically, when data communication using the first path is performed, conversion unit 54 converts a signal conforming to the second specification from switching unit 52 into a signal conforming to the first specification before sending it to switching unit 53. Conversely, conversion unit 54 converts a signal conforming to the first specification from switching unit 53 into a signal conforming to the second specification before sending it to switching unit 52. Communication between SoC 55 and switching unit 53 is based on the first specification. Furthermore, conversion unit 54 performs encryption / decryption of communication between SoC 55 and the legacy cartridge 7. Specifically, conversion unit 54 receives data from SoC 55 via switching unit 53 and encrypts the data. The encrypted data is sent to the legacy cartridge 7 via switching unit 52. Additionally, conversion unit 54 receives data from the legacy cartridge 7 and decrypts it. The decrypted data is sent to SoC 55 via switching unit 53.
[0176] Figure 10 This is a diagram illustrating an example of the structure of the new cartridge 1. (See diagram for example.) Figure 10 As shown, the new cartridge 1 has multiple terminals T (T1~T16). When the new cartridge 1 is inserted into the first slot 51 of the new game device 50, the multiple terminals T are connected to the multiple terminals P provided in the first slot 51, as detailed later. Furthermore, when the new cartridge 1 is inserted into the second slot 71 of the old game device 70, the multiple terminals T are connected to the multiple terminals P provided in the second slot 71.
[0177] Furthermore, the new cartridge 1 includes a storage medium 11 and a control unit 12. The storage medium 11 has a first storage area and a second storage area. Data stored in the first storage area is encrypted in a first form, and data stored in the second storage area is encrypted in a second form, different from the first form. The new game device 50 can decrypt both the data encrypted in the first and second forms, and can read data stored in both the first and second storage areas. On the other hand, the old game device 70 can decrypt the data encrypted in the second form and can read data stored in the second storage area. The storage medium 11 stores applications (e.g., game programs), image data (e.g., texture data), etc. Additionally, the storage medium 11 stores metadata such as the game's title and ID. The data stored in the storage medium 11 will be described later.
[0178] Multiple terminals T are electrically connected to the control unit 12. Specifically, the multiple terminals T are connected to the control unit 12 via a single path (signal line; bus). Additionally, the control unit 12 is connected to the storage medium 11 via a single path (signal line; bus).
[0179] Furthermore, the control unit 12 and the storage medium 11 can also be connected via two paths. Specifically, the control unit 12 and the storage medium 11 can be connected via a first path for transmitting signals based on a first specification and a second path for transmitting signals based on a second specification. Additionally, the plurality of terminals T can also be connected to the control unit 12 via two paths. Specifically, the plurality of terminals T and the control unit 12 can also be connected via a third path for transmitting signals based on a first specification and a fourth path for transmitting signals based on a second specification.
[0180] The control unit 12 controls the communication between the new cartridge 1 and the game device, and performs processing corresponding to read and write commands from the game device. The control unit 12 has the function of switching between a first specification and a second specification. When the new cartridge 1 is connected to the new game device 50, the control unit 12 controls the signal to follow the first specification; when the new cartridge 1 is connected to the old game device 70, the control unit 12 controls the signal to follow the second specification. (Referring to the following...) Figure 11 Details of the control unit 12 will be explained.
[0181] Figure 11 This is a diagram illustrating an example of the structure of the control unit 12 of the new cartridge 1. (See diagram for example.) Figure 11 As shown, the control unit 12 includes a CPU 120, a first-specification circuit 121, a second-specification circuit 122, a storage medium control unit 123, and a memory 124. Furthermore, Figure 11 Each of the components 121 to 124 shown can be composed of a single chip or multiple chips. For example, it can also be configured as a SoC including a CPU 120, a first specification circuit 121, a second specification circuit 122, and a memory 124.
[0182] The CPU 120 controls the first specification circuit 121, the second specification circuit 122, and the storage medium control unit 123.
[0183] The memory 124 is a non-volatile memory, such as a read-only memory or a read-write memory. Conventional firmware and compatible firmware are stored in the memory 124. Alternatively, the memory 124 may not be provided, and the firmware can be stored on the storage medium 11 instead.
[0184] The firmware manages the storage area of storage medium 11 (read processing, write processing, maintenance processing, etc.), manages communication with the game device, and manages security-related aspects. The standard firmware is used to enable the new cartridge 1 to operate in standard mode. The compatible firmware is used to enable the new cartridge 1 to operate in compatible mode. In standard mode, communication based on a first specification occurs between the new cartridge 1 and the new game device 59. In compatible mode, communication based on a second specification occurs between the new cartridge 1 and the older game device 70.
[0185] Specifically, when the new cartridge 1 operates in normal mode, the CPU 120 instructs the first specification circuit 121 to process signals conforming to the first specification, and the first specification circuit 121 processes the signals conforming to the first specification. For example, when writing information to the storage medium 11, the first specification circuit 121 processes the signals conforming to the first specification received via terminal T and sends information corresponding to the processing result to the storage medium control unit 123. The CPU 120 issues a write instruction to the storage medium control unit 123, and the storage medium control unit 123 writes information to the storage medium 11 according to the instruction. Conversely, when reading information from the storage medium 11, the CPU 120 issues a read instruction to the storage medium control unit 123, and the storage medium control unit 123 reads information from the storage medium 11 according to the instruction. The read information is sent to the first specification circuit 121, and the first specification circuit 121 sends signals conforming to the first specification based on this information to terminal T.
[0186] Furthermore, when the new cartridge 1 operates in compatibility mode, the CPU 120 instructs the second specification circuit 122 to process signals conforming to the second specification, and the second specification circuit 122 processes the signals conforming to the second specification. When the new cartridge 1 communicates with the game device based on the second specification, the same process is followed.
[0187] like Figure 11 As shown, the first specification circuit 121 and the storage medium control unit 123 are connected via a common signal line (common bus), and the second specification circuit 122 and the storage medium control unit 123 are connected via the same common bus. Furthermore, in Figure 11 In the first specification circuit 121, the connection point of the same terminal T is connected through the second common signal line (second common bus), and the second specification circuit 122 is connected through the second common bus to the connection point of the same terminal T.
[0188] Therefore, when the new cartridge 1 communicates with the game device based on the first specification, the signal conforming to the first specification received at terminal T is input to the first specification circuit 121 via the second common bus, and the information corresponding to the processing result of the first specification circuit 121 is sent to the storage medium control unit 123 via the first common bus. This writes information to the storage medium 11. The process is reversed when reading information from the storage medium 11. On the other hand, when the new cartridge 1 communicates with the game device based on the second specification, the signal conforming to the second specification received at terminal T is input to the second specification circuit 122 via the second common bus, and the information corresponding to the processing result of the second specification circuit 121 is sent to the storage medium control unit 123 via the first common bus.
[0189] In other embodiments, the first specification circuit 121 may be connected to the storage medium control unit 123 via a first bus, and the second specification circuit 122 may be connected to the storage medium control unit 123 via a second bus. Alternatively, the first specification circuit 121 may be connected to the connection point of the same terminal T via a third bus, and the second specification circuit 122 may be connected to the connection point of the same terminal T via a fourth bus.
[0190] (Connecting the new cartridge 1 to the game device)
[0191] Next, the operation of the new cartridge 1 and the new game device 50 when the new cartridge 1 is connected to the new game device 50 will be explained. Figure 12 This diagram illustrates the operation of the new game device 50 and the new cartridge 1 when the new game device 50 is connected to the new cartridge 1.
[0192] like Figure 12 As shown, when the new cartridge 1 is connected to the first slot 51 of the new game device 50, the new game device 50 operates in normal mode. In normal mode, the bypass path is activated, thereby enabling communication between the new game device 50 and the new cartridge 1 via the bypass path based on the first specification.
[0193] Specifically, when the new cartridge 1 is connected to the first slot 51, the SoC 55 detects the connection of the new cartridge 1 based on the state of the terminals within the first slot 51. By default, the bypass path is enabled, and the switching units 52 and 53 switch from the bypass path to the first path based on a switching signal from the SoC 55. The SoC 55 does not send a switching signal to the switching units 52 and 53 when it detects the new cartridge 1. Alternatively, the SoC 55 may send a switching signal to the switching units 52 and 53 to switch to the bypass path when it detects the connection of the new cartridge 1. The switching units 52 and 53 may also switch to the bypass path based on this switching signal. Thus, communication between the new game device 50 and the new cartridge 1 is based on the first specification.
[0194] On the other hand, when the new cartridge 1 is connected to the first slot 51 of the new game device 50, the connection to the new game device 50 is detected based on the state of terminal T. Upon detecting the connection to the new game device 50, the control unit 12 causes the new cartridge 1 to operate in normal mode. Thus, communication between the new cartridge 1 and the new game device 50 is based on the first specification.
[0195] When the new game device 50 is connected to the new cartridge 1, the SoC 55 of the new game device 70 can read data stored in the first storage area of the storage medium 11, or write data to the first storage area. Additionally, the SoC 55 of the new game device 70 can also read data stored in the second storage area, or write data to the second storage area.
[0196] Next, the operation of the new cartridge 1 when it is connected to the old game device 70 will be explained. Figure 13 This diagram illustrates the operation of the new cartridge 1 when the old game device 70 is connected to it.
[0197] like Figure 13 As shown, the old game device 70 includes a second slot 71. The second slot 71 has the same shape and size as the first slot 51. A connector with multiple terminals P (P0~P16) is disposed inside the second slot 71. The multiple terminals P0~P16 disposed inside the second slot 71 have the same function as the multiple terminals P0~P16 disposed inside the first slot 51 of the new game device 50. Furthermore, the positions of the terminals P0~P16 in the second slot 71 within the second slot 71 are the same as the positions of the terminals P0~P16 in the first slot 51 within the first slot 51.
[0198] Additionally, the legacy gaming device 70 includes a converter 72 and an SoC 73. The SoC 73 includes a CPU and a GPU. The converter 72 is electrically connected to multiple terminals P of the second slot 71 via a first path. Communication between the converter 72 and the multiple terminals P is based on a second specification. Furthermore, the converter 72 is electrically connected to the SoC 73 via the second path. Communication between the converter 72 and the SoC 73 is based on the first specification. Specifically, the converter 72 converts signals conforming to the second specification from the multiple terminals P into signals conforming to the first specification before sending them to the SoC 73. Additionally, the converter 72 converts signals conforming to the first specification from the SoC 73 into signals conforming to the second specification before sending them to the multiple terminals P. Furthermore, the converter 72 performs encryption / decryption related processing in the same manner as the converter 54 described above. The legacy gaming device 70 does not have the bypass path present in the new gaming device 50. The converter 72, the first path, and the second path may also be composed of one or more integrated circuits.
[0199] When a new cartridge 1 is connected to the second slot 71, the SoC 73 detects the connected cartridge based on the state of the terminals within the second slot 71. The old game device 70 is configured such that an old cartridge 7 is inserted. The SoC 73 does not recognize whether the connected cartridge is the new cartridge 1 or the old cartridge 7; it only detects that a cartridge is connected.
[0200] On the other hand, when the new cartridge 1 is connected to the second slot 71 of the old game device 70, the connection to the old game device 70 is detected based on the state of terminal T. Upon detecting the connection to the old game device 70, the control unit 12 causes the new cartridge 1 to operate in compatibility mode. Thus, communication between the new cartridge 1 and the old game device 70 is based on the second specification.
[0201] When a new cartridge 1 is connected to an older gaming device 70, the SoC 73 of the older gaming device 70 can read data stored in the second storage area of the storage medium 11 or write data to the second storage area. However, the SoC 73 of the older gaming device 70 cannot read data stored in the first storage area or write data to the first storage area.
[0202] Next, the operation of the new game device 50 when the old cartridge 7 is connected will be explained. Figure 14 This diagram illustrates the operation of the new game device 50 when the old cartridge 7 is connected to it.
[0203] like Figure 14As shown, when the old cartridge 7 is connected to the first slot 51 of the new game device 50, the new game device 50 operates in compatibility mode. In compatibility mode, the first path is enabled (the bypass path is disabled), and communication between the new game device 50 and the old cartridge 7 is conducted via the first path based on the second specification.
[0204] Specifically, when the old cartridge 7 is connected to the first slot 51, the SoC 55 detects the connection of the old cartridge 7 based on the state of the terminals within the first slot 51. Upon detecting the connection of the old cartridge 7, the SoC 55 sends a switching signal to the switching units 52 and 53 to switch to the first path. The switching units 52 and 53 then switch to the first path based on this switching signal. Thus, communication between the new game device 50 and the old cartridge 7 is based on the second specification.
[0205] Furthermore, the old cartridge 7 is identified as being connected to either the new game device 50 or the old game device 70, but not to which game device it is connected to. The old cartridge 7, like the new cartridge 1, has multiple terminals T. Additionally, the old cartridge 7 includes a control unit 7a and a storage medium 7b. The control unit 7a does not have the function of switching between the first and second specifications as the control unit 12 does. When the old cartridge 7 is connected to either the new game device 50 or the old game device 70, the control unit 7a controls the signal to follow the second specification.
[0206] like Figures 9 to 14 As shown, both the SoC 55 of the new game device 50 and the SoC 73 of the old game device 70 process signals conforming to the first specification. The old cartridge 7 can only transmit and receive signals conforming to the second specification with the old game device 70; therefore, the old game device 70 includes a converter 72 for converting signals conforming to the second specification to signals conforming to the first specification between the SoC 73 of the old game device 70 and the old cartridge 7. On the other hand, the new cartridge 1 can transmit and receive signals conforming to the first specification with the new game device 50, so a converter for converting signals conforming to the first specification is not required on the new game device 50 side. However, in order for the old cartridge 7 to also be connected to the new game device 50, it is necessary to be able to transmit and receive signals conforming to the second specification from the slot of the new game device 50. Therefore, the new game device 50 includes a converter 54 for converting signals conforming to the second specification to signals conforming to the first specification, and switching units 52 and 53 for switching between a first path and a bypass path via the converter 54. Furthermore, the new cartridge 1 can also be connected to the old game device 70, thus enabling it to transmit and receive signals conforming to the second specification. When the new cartridge 1 is connected to the new game device 50, it transmits and receives signals conforming to the first specification; when it is connected to the old game device 70, it transmits and receives signals conforming to the second specification.
[0207] In addition, Figure 10 In this configuration, the control unit 12 of the new cartridge 1 and the storage medium 11 can also be connected using a storage medium interface specification (third specification). When reading data from the new cartridge 1 from the game device, the data from the storage medium 11 can be sent to the control unit 12 as a signal corresponding to the third specification, and the control unit 12 can convert this signal into a signal conforming to the first or second specification. Alternatively, a conversion unit can be provided separately from the control unit 12 between the control unit 12 and the storage medium 11, which converts between the third specification and the first or second specification. Similarly, in Figure 14 In this configuration, the control unit 7a of the old cartridge 7 and the storage medium 7b can also be connected using a third specification. When reading data from the old cartridge 7 from the game device, the data from the storage medium 7b can be sent to the control unit 7a as a signal corresponding to the third specification, and the control unit 7a can convert this signal into a signal conforming to the second specification.
[0208] Next, the data stored in the storage medium 11 of the new cartridge 1 will be described. Regarding the new cartridge 1 of this embodiment, there are cases where it is configured as a common cartridge and cases where it is configured as a dedicated cartridge.
[0209] Here, the shared cartridge and the dedicated cartridge are new cartridges 1 having the aforementioned appearance and internal structure, which operate in a mode corresponding to the connected game device, as described above. The shared cartridge is a cartridge that can be substantially used in both the new game device 50 and the old game device 70, including programs that perform substantially the same function when connected to the new game device 50 and the old game device 70. For example, the shared cartridge stores a game program that can execute a specified game whether connected to the new game device 50 or the old game device 70. On the other hand, the dedicated cartridge is a cartridge that can be used in the new game device 50 but is substantially unusable in the old game device 70, including programs that perform a specified function when connected to the new game device 50. When the dedicated cartridge is connected to the old game device 70, the old game device 70 does not perform the specified function. For example, the dedicated cartridge stores a game program that can execute a specified game only when connected to the new game device 50; when the dedicated cartridge is connected to the old game device 70, the old game device 70 cannot execute the specified game.
[0210] Figure 15This diagram illustrates an example of data stored in the storage medium 11 of the new cartridge 1 when the new cartridge 1 is configured as a shared cartridge. The storage medium 11 has a first storage area and a second storage area. Furthermore, the first and second storage areas can also be located in physically separate storage media. That is, the storage medium 11 can also be composed of a first storage medium having a first storage area and a second storage medium having a second storage area. Alternatively, the first and second storage areas can also be located in a single storage medium.
[0211] like Figure 15 As shown, a first application is stored in the first storage area. The first application may also contain commands that the SoC 55 of the new gaming device 50 can execute but the SoC 73 of the old gaming device 70 cannot. For example, as an example of the first application, a first game program is stored. Additionally, first image data and first metadata are stored in the first storage area. The first game program is, for example, a game program that enables the new gaming device 50 to perform game processing for a specified game (e.g., a competitive game, a role-playing game, a shooting game, a fighting game, etc.). The first image data is image data used in the specified game, such as texture data of characters, texture data representing the terrain of virtual space, etc. Furthermore, the first metadata is data representing information related to the specified game, such as data including the title of the specified game, an image showing the title, the game ID, the manufacturing date, the size of the storage area, etc.
[0212] Additionally, a second application is stored in the second storage area. This second application contains commands that the SoC 73 of the legacy gaming device 70 can execute. For example, a second game program is stored as an example of the second application. Furthermore, second image data and second metadata are stored in the second storage area. The second game program is a game program used to enable the legacy gaming device 70 to perform the game processing described above. The second image data is image data used in the specified game, such as texture data of a character, texture data representing the terrain of a virtual space, etc. Additionally, the second metadata is data representing information related to the second game program, such as data including the title of the specified game, an image showing the title, the game ID, the manufacturing date, the size of the storage area, etc.
[0213] For example, when a new cartridge 1 is connected to the new gaming device 50, the new gaming device 50 reads first metadata stored in the first storage area and displays information related to the first application. When the user instructs the execution of the first application, the new gaming device 50 reads the first application from the first storage area based on the first specifications and executes the read first application. Additionally, during the execution of the first application, the new gaming device 50 reads first image data from the first storage area based on the first specifications and displays an image corresponding to the read first image data.
[0214] On the other hand, when a new cartridge 1 is connected to the old game device 70, the old game device 70 reads the second metadata stored in the second storage area and displays information related to the second application. When the user instructs the execution of the second application, the old game device 70 reads the second application from the second storage area based on the second specifications and executes the read second application. Additionally, during the execution of the second application, the old game device 70 reads second image data from the second storage area based on the second specifications and displays an image corresponding to the read second image data.
[0215] The first application can also be a program that provides the same functionality as the second application. Furthermore, the first application may include all the functions and content that can be executed through the second application, and may also include other functions and content not present in the second application. For example, both the first and second applications could be game programs for competitive games, with the first application containing all processes that can be executed through the second application and processes that cannot be executed through the second application.
[0216] Alternatively, for example, the first application could be played by more people compared to the second application, or it could have a wider variety of items compared to the second application, or the player character could have a greater number and variety of items compared to the second application, or the player character could have a greater variety and number of characters compared to the second application.
[0217] Alternatively, the first image data may be the same as the second image data, but with a higher resolution. For example, the first image data may contain a texture image of a defined character with a first resolution, while the second image data may contain a texture image of a defined character with a second resolution lower than the first resolution. Furthermore, the first image data may contain image data that is completely different from the second image data.
[0218] Figure 16This diagram illustrates another example of data stored on storage medium 11 of new cartridge 1 when the new cartridge 1 is configured as a shared cartridge.
[0219] like Figure 16 As shown, the first storage area stores dedicated programs, dedicated image data, and dedicated metadata. Dedicated programs are programs that can be executed by the new game device 50 but cannot be executed by the old game device 70. Dedicated programs may, for example, be extension programs for executing extended scenes or functions within a specified game that can only be executed by the new game device 50. Additionally, dedicated image data is image data that can be displayed (processed) by the new game device 50 but cannot be displayed (processed) by the old game device 70. Furthermore, dedicated metadata is data that can be read by the new game device 50. Dedicated metadata may include, for example, metadata related to the dedicated programs (e.g., data representing the name, information, etc., of extended functions).
[0220] Additionally, the second storage area stores shared programs, shared image data, and shared metadata. The shared program is a program that can be executed by both the new game device 50 and the old game device 70. The shared program can also be a game program for playing a specific game. Furthermore, the shared image data is image data that can be displayed (processed) by both the new game device 50 and the old game device 70. The shared image data can also be image data with a lower resolution than the dedicated image data. Finally, the shared metadata is data that can be read by both the new game device 50 and the old game device 70. The shared metadata includes, for example, data representing the game's title and ID.
[0221] In storage Figure 16 When the new cartridge 1, containing the data shown, is connected to the new game device 50, the new game device 50 uses a shared program and shared image data to perform game processing related to the specified game. For example, during the execution of this game processing, if the game transitions to an extended scene that can be executed by the new game device 50, the new game device 50 performs game processing related to the extended scene based on a dedicated program and dedicated image data stored in the first storage area. On the other hand, when storing... Figure 16 When the new cartridge 1, containing the data shown, is connected to the old game device 70, the old game device 70 uses a shared program and shared image data to perform game processing related to the specified game. The old game device 70 cannot execute the dedicated program stored in the first storage area, therefore it is not transferred to the aforementioned extended scenario.
[0222] In this way, dedicated data for the new game device 50 is stored in the first storage area, and data shared by the new game device 50 and the old game device 70 is stored in the second storage area. The new game device 50 switches the data to be read according to the conditions, thereby reducing the capacity of the storage medium 11.
[0223] Figure 17 This diagram illustrates an example of data stored in the storage medium 11 of the new cartridge 1 when the new cartridge 1 is configured as a dedicated cartridge.
[0224] like Figure 17 As shown, the first storage area of storage medium 11 stores a first application, first image data, and first metadata. The first application is a game program used to perform game processing for a specified game. The first image data is image data used during the execution of game processing, and may be, for example, texture data of a character. The first metadata is data representing the title, etc., of the specified game. On the other hand, the second storage area stores a display program, second image data, and second metadata. The display program is a program different from the first application program, and is a program that does not execute the specified game. For example, the display program is a program used to enable the old game device 70 to display a game that cannot be executed on the old game device 70 (a game that can be executed by the new game device 50, as represented by the second metadata). The second image data is image data used when executing the display program. The second metadata is, for example, data representing the title, etc., of the specified game.
[0225] Next, we will explain the game images displayed when the new cartridge 1 is connected to the game device. Figure 18 This is an example of a game image when the new game device 50 is connected to a shared cartridge and the game program is running. Figure 19 This is an example of a game image when an old game device 70 is connected to a shared cartridge and the game program is executed.
[0226] Here, the new cartridge 1 is configured as follows: Figure 15 or Figure 16 The shared cartridge shown. This shared cartridge, for example, stores a game program for a specific competitive game. Figure 18 and Figure 19 As shown, when the new cartridge 1 is connected to the new game device 50, a prescribed competitive game is played on the new game device 50. Similarly, when the new cartridge 1 is connected to the old game device 70, the same prescribed competitive game is played on the old game device 70. Furthermore, when the new cartridge 1 is connected to the new game device 50, it is also possible to execute a competitive game on the new game device 50 that is not executed on the old game device 70.
[0227] Figure 20 This is an example of an image displayed when the new cartridge 1 is connected to the old game device 70, where the new cartridge 1 is configured as a dedicated cartridge.
[0228] Here, the first storage area of the new cartridge 1 stores a game program capable of executing a specified competitive game as the first application, and the second storage area stores a display program. When this new cartridge 1 is connected to the old game device 70, the old game device 70 executes the display program stored in the new cartridge 1. Figure 20 As shown, when the old game device 70 executes the display program, a display indicating that the specified game cannot be executed (warning display or error display) is shown on the old game device 70. This display may, for example, include the title of the specified game or images related to the specified game. On the other hand, when the new cartridge 1 is connected to the new game device 50, the new game device 50 executes the game program, for example, displaying... Figure 18 The game image shown.
[0229] In this way, the new cartridge 1 can be connected to both the new game device 50 and the old game device 70, and store programs corresponding to each game device. For example, when the new cartridge 1 is connected to the new game device 50, the new game device 50 can execute a first application; when the new cartridge 1 is connected to the old game device 70, the old game device 70 can execute a second application. Thus, while ensuring the compatibility of the new cartridge 1, it is possible to execute programs corresponding to each game device, and to execute programs according to the performance of each game device.
[0230] Furthermore, if the display program described above is stored in the new cartridge 1, the user can be notified that the game program cannot be executed on the old game device 70. For example, consider the case where an unexpected cartridge is inserted into the game device, and the game device's OS (operating system) displays a pre-defined warning. However, in such cases, it is sometimes difficult for the user to know whether the cause is a compatibility issue or a hardware or software malfunction. In this embodiment, the display program can be stored in the new cartridge 1, and the old game device 70 can execute the display program. Therefore, a display that is easy for the user to understand can be provided.
[0231] (Instructions for terminal T of the new cartridge 1)
[0232] Next, the terminals T of the new cartridge 1 will be explained. Figure 21 This diagram shows the details of terminals T1 to T16 located on the front of the new cartridge 1. Figure 22 This is a diagram showing the functions of each terminal T of the new cartridge 1.
[0233] The new cartridge 1 is inserted from its lower end into the insertion port of the first slot 51 of the new game device 50 or the second slot 71 of the old game device 70. Here, the insertion / removal direction of the new cartridge 1 is... Figure 21 The vertical direction (the positive and negative directions of the y-axis) is called the "first direction," and the direction perpendicular to the first direction (the vertical direction of the y-axis) is called the "first direction." Figure 21 The left and right directions (the positive and negative directions of the x-axis) are called the second direction.
[0234] like Figure 21 As shown, a terminal configuration area is provided on the surface of the substrate 40, and terminals T1 to T16 are configured in this terminal configuration area. The terminal configuration area is divided into an upper region and a lower region. Terminals T1, T4, T7, T10, T15, and T16 are long terminals extending in a first direction and spanning both the upper and lower regions of the terminal configuration area. Terminals T2, T5, T8, T11, and T13 are short terminals extending in the first direction and configured in the upper region of the terminal configuration area. Additionally, terminals T3, T6, T9, T12, and T14 are short terminals extending in the first direction and configured in the lower region of the terminal configuration area.
[0235] The long terminals T1, T4, T7, T10, T15, and T16, and the short terminals T2, T5, T8, T11, and T13 located in the upper region, are positioned identically along the y-axis at their upper ends. Similarly, the short terminals T2, T5, T8, T11, and T13 located in the upper region are positioned identically along the y-axis at their lower ends. The short terminals T3, T6, T9, T12, and T14 located in the lower region are also positioned identically along the y-axis at their upper ends. Furthermore, the short terminals T3, T6, T9, T12, and T14 located in the lower region are positioned identically along the y-axis at their lower ends. Additionally, terminals T2 and T3, T5 and T6, T8 and T9, T11 and T12, and T13 and T14 are positioned identically along the x-axis.
[0236] The lower ends of the long terminals T1, T4, T7, T10, T15, and T16 are positioned differently along the y-axis. Specifically, terminal T15 is the longest, and its lower end is closest to the lower end of the new cartridge 1. The lower ends of terminals T7 and T10 are positioned the same along the y-axis. The lower ends of terminals T7 and T10 are positioned higher than the lower end of terminal T15 and lower than the lower end of terminal T3. The lower end of terminal T16 is positioned the same along the y-axis as the lower end of terminal T3. The lower end of terminal T1 is positioned higher along the y-axis than the lower end of terminal T3, and is located at the very top.
[0237] The width (length in the x-axis direction) of each terminal T1 to T16 is the same. For example, the width of each terminal T1 to T16 can be approximately 1 mm. Furthermore, the lengths in the y-axis direction of the short terminals T2, T5, T8, T11, and T13 located in the upper region, and the short terminals T3, T6, T9, T12, and T14 located in the lower region are all the same, for example, approximately 4.5 mm. Additionally, the length in the y-axis direction of terminal T15 can be approximately 11.3 mm. Furthermore, the lengths in the y-axis direction of terminals T7 and T10 can be approximately 10.9 mm. Additionally, the length in the y-axis direction of terminal T1 can be, for example, approximately 10.1 mm.
[0238] Furthermore, the distance in the x-direction between multiple terminals exposed from the same opening 23 can, for example, be approximately 0.2 mm. Specifically, the distances between terminals T1 and T2, T4 and T5, T7 and T8, T10 and T11, T13 and T15, and T15 and T16 are all equal and can also be approximately 0.2 mm. Additionally, the distance in the x-direction between two terminals separated by the partition 24 can, for example, be approximately 1.0 mm. Specifically, the distances between terminals T2 and T4, T5 and T7, T8 and T10, T11 and T13, and T12 and T14 are all equal and can also be approximately 1.0 mm.
[0239] like Figure 22 As shown, terminal T1 is a grounding terminal. Terminal T1 is grounded by connecting to the grounding terminal P0 of the new game device 50 or the old game device 70. Additionally, terminal T1 also functions as a detection terminal for the new game device 50 or the old game device 70 to detect the new cartridge 1. Furthermore, in the following figures, the grounding terminal will be labeled "GND", and the detection terminal will be labeled "DET1". Terminal T1 functions as both a grounding terminal and a detection terminal whether the new cartridge 1 is operating in normal mode or in compatibility mode.
[0240] Additionally, terminal T2 is a gating terminal used to output a gating signal to the new game device 50 or the old game device 70. In later figures, terminal T2 is sometimes referred to as "DQS". Terminal T2 functions as a gating terminal whether the new cartridge 1 is operating in normal mode or compatibility mode. Furthermore, when the new cartridge 1 is inserted into the new game device 50 or the old game device 70, terminal T2 is used as a mode determination terminal to determine whether the new cartridge 1 is activated in normal mode or compatibility mode, as detailed later.
[0241] Terminal T3 is the clock terminal used to input the clock signal from the game device. In later diagrams, terminal T3 is sometimes referred to as "CLK". Terminal T3 functions as the clock terminal whether the new cartridge 1 is operating in normal mode or in compatible mode.
[0242] When the new cartridge 1 is connected to either the new game device 50 or the old game device 70, a clock signal from either the new game device 50 or the old game device 70 is input to terminal T3. Additionally, when the new cartridge 1 is connected to either the new game device 50 or the old game device 70, a strobe signal from the new cartridge 1 is output from terminal T2 to either the new game device 50 or the old game device 70.
[0243] The clock signal is used by the game device to send data to the new cartridge 1 via the data input / output terminals. The clock signal is a high-frequency signal that periodically changes between high and low voltage states. The state of the voltage at the data input / output terminals is determined based on the timing of this clock signal switching (in other words, the timing of the low-voltage to high-voltage switch), thus indicating what kind of data ("0" or "1") is flowing through the data input / output terminals. That is, clock terminal T3 is the terminal through which high-frequency signals flow; it is the terminal with a high frequency of voltage changes.
[0244] The strobe signal is the signal output from the new cartridge 1, and it is used when the game device reads data from the new cartridge 1 via the data input / output terminal. Similar to the clock terminal T3, the strobe terminal T2 is also a terminal through which high-frequency signals flow, and it is also a terminal with a high frequency of voltage changes.
[0245] When the new cartridge 1 operates in normal mode, terminal T4 functions as a terminal that receives commands from the new game device 50 and outputs a response to the new game device 50. Furthermore, in the figures, terminal T4, which receives commands from the new game device 50 and outputs a response to the new game device 50, is sometimes referred to as "CMD". Commands from the new game device 50 to the new cartridge 1 include commands for reading data, commands for writing data, and commands for querying the status of the new cartridge 1. The response from the new cartridge 1 to the new game device 50 is an answer to these commands. For example, when the new game device 50 wants to read data stored in the new cartridge 1, the new cartridge 1 receives a command to read data via terminal T4. When this command to read data is sent, terminal T4 changes between a high voltage state and a low voltage state, but its frequency is lower than that of the aforementioned clock terminals, etc. Additionally, after sending this command, when reading data using the data input / output terminals, terminal T4 remains in a low voltage or high voltage state, with the voltage remaining approximately constant. The same applies when the new game device 50 writes data to the new cartridge 1. That is, when reading data using the data input / output terminal after the new game device 50 sends a command for writing data to the new cartridge 1, the voltage of terminal T4 remains approximately constant.
[0246] Furthermore, when the new cartridge 1 operates in compatibility mode, terminal T4 functions as a terminal for inputting a chip enable signal from the old game device 70. The chip enable terminal T4 is used during data communication between the new cartridge 1 and the old game device 70 (e.g., reading or writing image data, program data, etc., and input / output of commands). For example, during periods when no data communication occurs between the new cartridge 1 and the old game device 70, the chip enable terminal T4 remains at a high voltage. On the other hand, during periods of data communication between the new cartridge 1 and the old game device 70, the chip enable terminal T4 remains at a low voltage.
[0247] In addition, such as Figure 22 As shown, terminals T5, T6, T8, T9, T11, T12, T13, and T14 are data input / output terminals used for inputting and outputting data between the new cartridge 1 and the game device. Sometimes, data input / output terminals T5, T6, T8, T9, T11, T12, T13, and T14 are labeled IO0, IO1, IO2, IO3, IO4, IO5, IO6, and IO7, respectively. When the new cartridge 1 operates in normal mode, terminals T5, T6, T8, T9, T11, T12, T13, and T14 function as data input / output terminals for transmitting and receiving signals conforming to a first specification. When the new cartridge 1 operates in compatible mode, terminals T5, T6, T8, T9, T11, T12, T13, and T14 function as data input / output terminals for transmitting and receiving signals conforming to a second specification.
[0248] Data communication via data input / output terminals occurs at relatively high speeds, and high-frequency signals flow through these terminals during data input / output. In other words, data input / output terminals can be considered terminals with high-frequency voltage changes.
[0249] Terminal T7 is a power supply terminal used to supply power to the control unit 12. Sometimes terminal T7 is referred to as "Vcc". When the new cartridge 1 is electrically connected to the new game device 50, a predetermined voltage is supplied from the new game device 50 to terminal T7, thereby enabling the control unit 12 of the new cartridge 1 to operate. Similarly, when the new cartridge 1 is electrically connected to the old game device 70, the same voltage is supplied from the old game device 70 to terminal T7, thereby enabling the control unit 12 of the new cartridge 1 to operate. The power supply voltage supplied to terminal T7 from either the new game device 50 or the old game device 70 is, for example, approximately 3.1V. The power supply voltage supplied to terminal T7 is approximately constant. That is, power terminal T7 is not a terminal for high-frequency signals like clock terminals, strobe terminals, or data input / output terminals; it is a terminal with a low frequency of voltage change.
[0250] Terminal T10 is a power supply terminal for data input / output. Sometimes, terminal T10 is referred to as "Vccio". When the new cartridge 1 is electrically connected to the new game device 50, the new game device 50 supplies a specified power supply voltage for data input / output to terminal T10. Similarly, when the new cartridge 1 is electrically connected to the old game device 70, the old game device 70 supplies the same power supply voltage for data input / output to terminal T10. Power is supplied to the data input / output terminal through this power supply, and data communication is performed between the new game device 50 or the old game device 70 and the new cartridge 1 via this data input / output terminal. The power supply voltage supplied from the new game device 50 or the old game device 70 to terminal T10 is, for example, approximately 1.8V. The power supply voltage supplied to terminal T10 is approximately constant. That is, power terminal T10 is not a terminal for high-frequency signals like clock terminals, strobe terminals, or data input / output terminals; it is a terminal with a low frequency of voltage change.
[0251] In addition, such as Figure 22 As shown, terminal T15 is a ground terminal. Sometimes terminal T15 is referred to as "GND". Terminal T15 is connected to the ground terminal of the new game device 50 or the old game device 70, thereby grounding the new cartridge 1. Terminal T15 is a ground terminal, therefore the voltage is approximately constant. That is, terminal T15 is not a terminal for high-frequency signals like clock terminals, strobe terminals, or data input / output terminals; it can be considered a terminal with a low frequency of voltage change.
[0252] Terminal T16 is a reset terminal used to input a reset release signal from the new game device 50 or the old game device 70. Terminal T16 is sometimes referred to as "RES". When a reset release signal is input to the new cartridge 1, the new cartridge 1 starts its firmware and begins operating in normal or compatible mode, and performs initialization. After the new cartridge 1 is electrically connected to the new game device 50 or the old game device 70, terminal T16 remains in a high voltage state (reset release state). Therefore, the reset terminal T16 is not a terminal for high-frequency signals like clock terminals, strobe terminals, or data input / output terminals; it can be considered a terminal with a low voltage change frequency.
[0253] In the new cartridge 1, among the multiple terminals exposed from the same opening 23, terminals with high voltage change frequency are arranged adjacent to terminals with low voltage change frequency. This suppresses the impact of noise on adjacent terminals. Furthermore, for example, terminals T12 and T14 are separated by partition 24 and are relatively isolated, so terminals T12 and T14 are less susceptible to noise interference from each other.
[0254] For example, when the new cartridge 1 is connected to the new game device 50, terminal T4 functions as a command input / response output terminal; when the new cartridge 1 is connected to the old game device 70, terminal T4 functions as a chip enable input terminal. Furthermore, terminal T4 is adjacent to data input / output terminals T5 and T6. Whether the new cartridge 1 is connected to the new game device 50 or the old game device 70, terminal T4 maintains a relatively constant voltage when data input / output is being performed using data input / output terminals T5 and T6. Additionally, when the new cartridge 1 is connected to the new game device 50, even when commands are being sent or received from terminal T4, the frequency of voltage fluctuations is relatively low. Therefore, data input / output terminals T5 and T6 are less susceptible to noise from the adjacent terminal T4. Furthermore, terminal T4 is positioned next to the strobe terminal T2 and the clock terminal T3. Whether the new cartridge 1 is connected to the new game device 50 or the old game device 70, the frequency of voltage changes at terminal T4 is low. Furthermore, the distance between terminal T4 and the gating terminal T2 and clock terminal T3 is relatively large. Therefore, gating terminal T2 and clock terminal T3 are less susceptible to noise from terminal T4.
[0255] Here, we will explain the old cartridge 7. Figure 23 This is the main view of the old cartridge 7. Figure 24 This is a diagram showing the functions of each terminal T of the old cartridge 7.
[0256] Except for the shape of the notch, the old cartridge 7 is roughly the same in shape and size as the new cartridge 1. Like the new cartridge 1, the old cartridge 7 is also inserted into the slot of the new game device 50 or the old game device 70 from its bottom end.
[0257] like Figure 23 As shown, the old cartridge 7 has a housing 60. A notch 61 extending along the insertion / removal direction (first direction) of the old cartridge 7 is provided at the right end of the housing 60. Similar to the notch 21 on the right side of the new cartridge 1, the notch 61 of the old cartridge 7 functions as a guide rail when inserting the old cartridge 7 into the slot of the new game device 50 or the old game device 70.
[0258] The old cartridge 7 does not have the same notch as the right-side notch 22 at the bottom right end of the new cartridge 1.
[0259] Additionally, notches 62 and 63 are provided at the left end of the housing 60. Notch 62 of the old cartridge 7 has the same shape as the left notch 25 of the new cartridge 1 and is located in the same position. Additionally, notch 63 of the old cartridge 7 has the same shape as the left notch 26 of the new cartridge 1 and is located in the same position.
[0260] A substrate is housed inside the housing 60. Terminals T1 to T16 are provided on the surface of the substrate.
[0261] Specifically, terminals T1 to T16 of the old cartridge 7 have the same shape and size as terminals T1 to T16 of the new cartridge 1. In addition, terminals T1 to T16 of the old cartridge 7 are positioned in the same locations as terminals T1 to T16 of the new cartridge 1.
[0262] like Figure 24 As shown, terminal T1 of the old cartridge 7 has the same function as terminal T1 of the new cartridge 1. Additionally, terminals T2 and T3 of the old cartridge 7 have the same function as terminals T2 and T3 of the new cartridge 1.
[0263] Furthermore, terminal T4 of the old cartridge 7 has the same function as terminal T4 of the new cartridge 1 when operating in compatibility mode. That is, terminal T4 of the old cartridge 7 is the chip enable terminal used to input the chip enable signal.
[0264] Additionally, terminals T5 and T6 of the old cartridge 7 are data input / output terminals for transmitting and receiving signals conforming to the second specification, and have the same function as terminals T5 and T6 when the new cartridge 1 is operating in compatibility mode. Similarly, terminals T8, T9, T11, T12, T13, and T14 of the old cartridge 7 are data input / output terminals for transmitting and receiving signals conforming to the second specification when the new cartridge 1 is operating in compatibility mode.
[0265] Furthermore, terminal T7 of the old cartridge 7 is a power terminal, having the same function as terminal T7 of the new cartridge 1, and is supplied with the same power voltage from the game device. Similarly, terminal T10 of the old cartridge 7 is a power terminal, having the same function as terminal T10 of the new cartridge 1, and is supplied with the same power voltage from the game device.
[0266] Additionally, terminal T15 of the old cartridge 7 is a grounding terminal, having the same function as terminal T15 of the new cartridge 1. Similarly, terminal T16 of the old cartridge 7 is a reset terminal, having the same function as terminal T16 of the new cartridge 1.
[0267] (Description of the first slot 51 of the new gaming device 50)
[0268] Next, the first slot 51 of the new gaming device 50 will be described. Figure 25 This is a diagram showing the cartridge insertion port of the first slot 51 viewed from the front. Figure 26 This is a magnified view of the cassette insert from an oblique angle. Figure 25 The paper's depth direction is the cassette's insertion direction (negative y-axis direction). Furthermore, in Figure 25 and Figure 26 The image shows only the shape of the cartridge insertion port of slot 51, omitting the terminals and other components inside the slot.
[0269] The cartridge insertion port of the first slot 51 has a shape approximately the same as the upper surface of the new cartridge 1, but is configured to be slightly larger than the new cartridge 1. For example... Figure 25 As shown, the cartridge insertion port of the first slot 51 is roughly rectangular. Figure 26 As shown, a wall portion 515 is provided on the inner wall of the first slot 51. The wall portion 515 is located at the right end (end in the x-axis direction) and the upper end (end in the y-axis direction) of the first slot 51, slightly towards the negative y-axis side. The wall portion 515 is an example of a guide portion for correctly inserting the cartridge into the first slot 51. Figure 26 As shown, the wall portion 515 is provided near the insertion port, but not in the direction of the depth of the first slot 51. Alternatively, the wall portion 515 may be formed to extend from the cartridge insertion port into the interior of the first slot 51 in the direction of cartridge insertion.
[0270] The wall portion 515 is formed from the x-axis end within the first slot 51 toward the negative x-axis direction and from the negative z-axis end within the first slot 51 toward the z-axis direction. The right notch 22 and the wall portion 515 function as guides for inserting the cartridge into the first slot 51 with the correct orientation. Additionally, during cartridge insertion, the right notch 21 contacts the wall portion 515. The right notch 21 functions as a guide rail for sliding the cartridge in the insertion direction. Alternatively, the right notch 22 may also function as a guide rail by contacting the wall portion 515 during insertion into the slot, or it may be configured not to contact the wall portion 515 during insertion (not functioning as a guide rail). The user inserts the new cartridge 1 into the cartridge insertion port with the wall portion 515 and the right notch 22 aligning within the first slot 51. By pushing the new cartridge 1 in, it can be inserted in the insertion direction. With the right-side notches 22 and 21 provided at one end of the new cartridge 1 and the wall portion 515 provided at the corresponding position in the first slot 51, the user can insert the new cartridge 1 into the cartridge insertion port in the correct orientation and can easily insert the new cartridge 1 into the depth of the first slot 51.
[0271] Figure 27 This is a diagram showing the configuration of multiple terminals P disposed inside the first slot 51. Figure 28 This diagram illustrates the functions of each terminal P located inside the first slot 51. Figure 27 The diagram shows the first slot 51 viewed from the front with the new cartridge 1 inserted into it. Figure 27 In the diagram, the new cartridge 1 is represented by a dashed line, and the components constituting the first slot 51 are represented by solid lines.
[0272] When the new cartridge 1 is inserted deep into the first slot 51, the new cartridge 1 is fixed in a predetermined position in the direction of the depth of the first slot 51 by a locking mechanism.
[0273] like Figure 27 As shown, multiple terminals P0 to P16 are provided inside the first slot 51. These terminals P are connected to electronic circuitry within the new game device 50. Terminals P0, P2, P4, P5, P7, P8, P10, P11, P13, P15, and P16 are arranged side-by-side in the horizontal direction (x-axis direction). Additionally, terminals P1, P3, P6, P9, P12, and P14 are also arranged side-by-side in the horizontal direction (x-axis direction). Terminals P1, P3, P6, P9, P12, and P14 are positioned deeper into the first slot 51 than terminals P0, P2, P4, P5, P7, P8, P10, P11, P13, P15, and P16.
[0274] With the new cartridge 1 fixed in the first slot 51, terminals P0 and P1 of the first slot 51 are electrically connected to terminal T1 of the new cartridge 1. Additionally, with the new cartridge 1 fixed in the first slot 51, terminals P2 to P16 of the first slot 51 are electrically connected to terminals T2 to T16 of the new cartridge 1, respectively.
[0275] like Figure 28 As shown, terminal P0 of the first slot 51 functions as a ground terminal and is connected to the ground of the electronic circuitry provided within the new game device 50. Additionally, terminal P1 of the first slot 51 functions as a detection terminal for detecting cartridges. Detection terminal P1 is connected to a designated terminal of the same or a different electronic circuitry provided within the new game device 50. Detection terminal P1 maintains a designated voltage when no cartridge is connected, and when a cartridge is connected, it is connected to terminal T1 of the cartridge and electrically connected to the ground terminal P0. When terminal P1 of the first slot 51 is connected to terminal T1 of either the new cartridge 1 or the old cartridge 7, the new game device 50 detects the connection of the new cartridge 1 or the old cartridge 7 by the detection terminal P1 becoming grounded.
[0276] In addition, terminals P2~P16 of the first slot 51 have the same... Figure 22 The terminals T2 to T16 of the new cartridge 1 shown have the same function. Specifically, terminal P2 functions as a gating terminal for inputting gating signals. Terminal P3 functions as a clock terminal for outputting clock signals. When the new game device 50 operates in normal mode, terminal P4 functions as a terminal for outputting commands to the new cartridge 1 and receiving responses from the new cartridge 1. Additionally, when the new game device 50 operates in compatibility mode, terminal P4 functions as a terminal for outputting chip enable signals. Furthermore, terminals P5, P6, P8, P9, and P11 to P14 function as data input / output terminals for transmitting and receiving signals conforming to a first specification when the new game device 50 operates in normal mode, and as data input / output terminals for transmitting and receiving signals conforming to a second specification when the new game device 50 operates in compatibility mode. Terminals P7 and P10 function as power terminals for supplying power to the cartridge. Additionally, terminal P15 functions as a ground terminal. Finally, terminal P16 functions as a reset terminal for outputting a reset release signal to the cartridge.
[0277] In addition, such as Figure 27 As shown, a terminal P17 is provided inside the first slot 51. Terminal P17 is an identification terminal used by the new game device 50 to identify whether a new cartridge 1 or an old cartridge 7 is connected.
[0278] Specifically, terminal P17 is disposed at one end (x-axis direction end) of the first slot 51 in the left-right direction. Terminal P17 has a portion P17a extending in the negative y-axis direction (the insertion direction of the cartridge) and a portion P17b protruding from the negative y-axis end of portion P17a in the negative y-axis direction and in the negative x-axis direction (towards the other end). Portions P17a and P17b have an obtuse angle α. In addition, terminal P17 has a portion P17c extending from the negative y-axis end of portion P17b in the negative y-axis direction and in the negative y-axis direction and in the x-axis direction (towards one end). Portions P17b and P17c have an obtuse angle. Furthermore, terminal 512 is disposed at a position facing portions P17b and P17c of terminal P17 in the x-axis direction.
[0279] Terminal P17 is positioned so as not to contact the housing of the new cartridge 1 housed in the first slot 51, but contacts a portion of the housing of the old cartridge 7 when the old cartridge 7 is housed. Furthermore, a portion of terminal P17, P17a, may also contact the housing of either the new cartridge 1 or the old cartridge 7. Here, "housed" in the slot means that the cartridge is inserted into the slot and secured in a designated position. When the cartridge is housed in the slot, a portion of the cartridge may or may not protrude from the slot. Specifically, when the new cartridge 1 is housed in the first slot 51, terminals P17 (specifically P17b and P17c) are housed in the space formed by the notch 22 on the right side of the new cartridge 1. During the insertion of the new cartridge 1 into the first slot 51, terminal P17 does not contact terminal 512.
[0280] Terminal P17 is a switch that changes between an on and off state. Terminal P17 is normally in an off state, not in contact with the opposing terminal 512. When terminal P17 comes into contact with the opposing terminal 512 due to elastic deformation, it changes to an on state. When the new cartridge 1 is secured in the first slot 51, terminal P17 remains in the off state. On the other hand, when the old cartridge 7 is secured in the first slot 51, terminal P17 is in the on state. The new game device 50 contains a circuit (not shown) for determining whether terminal P17 is on or off.
[0281] Although the illustration is omitted, the second slot 71 of the old game device 70 has the same shape and size as the first slot 51, and the shape of the cartridge insertion port is also the same. Furthermore, terminals P0 to P16 are provided inside the second slot 71, just like in the first slot 51. The positions of terminals P0 to P16 in the second slot 71 are the same as those in the first slot 51. On the other hand, the identification terminal P17 is not provided inside the second slot 71.
[0282] (Changes in the state of each terminal when inserting a new cartridge 1)
[0283] Next, the changes in the state of each terminal when inserting a new cartridge 1 into the first slot 51 will be explained.
[0284] Figures 29-34 This is a diagram illustrating which terminal T contacts which terminal P as the new cartridge 1 is inserted into the first slot 51.
[0285] like Figure 29 As shown, when the new cartridge 1 is inserted into the first slot 51, firstly, the ground terminal P15 of the first slot 51 contacts the ground terminal T15 of the new cartridge 1. When the new cartridge 1 is further pushed deeper into the first slot 51, next, the power terminal P7 of the first slot 51 contacts the power terminal T7 of the new cartridge 1. Figure 30 Additionally, the power terminal P10 of the first slot 51 is also in contact with the power terminal T10 of the new cartridge 1.
[0286] When the new cartridge 1 is pushed further into the first slot 51, the reset terminal P16 of the first slot 51 contacts the reset terminal T16 of the new cartridge 1. Figure 31 Additionally, terminal P2 contacts terminal T3, terminal P4 contacts terminal T4, terminal P5 contacts terminal T6, terminal P8 contacts terminal T9, terminal P11 contacts terminal T12, and terminal P13 contacts terminal T14. Figure 31 As the new cartridge 1 is pushed further in, the grounding terminal P0 then contacts the grounding terminal T1. Figure 32 ).
[0287] When the new cartridge 1 is pushed further in, terminals P2, P3, P5, P6, P8, P9, P11, P12, P13, and P14 respectively contact terminals T2, T3, T5, T6, T8, T9, T11, T12, T13, and T14. Figure 33 ).
[0288] As the new cartridge 1 is further pushed in, the detection terminal P1 of the first slot 51 finally contacts the detection terminal T1 of the new cartridge 1. The new game device 50 detects the connection of the new cartridge 1 based on the contact between the detection terminal P1 and the detection terminal T1.
[0289] As such, a terminal P17 is provided in the first slot 51, which is normally disconnected from the terminal 512. When a new cartridge 1 is inserted into the first slot 51, the terminal P17 does not contact the new cartridge 1, and therefore remains disconnected from the terminal 512.
[0290] (Changes in the state of each terminal when inserting the old cartridge 7)
[0291] Next, the changes in the state of each terminal when the old cartridge 7 is inserted into the first slot 51 will be explained.
[0292] Figure 35 This is a diagram showing the change of terminal P17 of the first slot 51 from the off state to the on state. Figure 36 Is Figure 35 The diagram shows the contact between the detection terminal T1 of the old cartridge 7 and the detection terminal P1 of the first slot 51. Figure 37 Is Figure 36 The image shows the old cartridge 7 being secured in the first slot 51.
[0293] The positions, sizes, and shapes of terminals T1~T16 on the old cartridge 7 are the same as those on the new cartridge 1. Therefore, when the old cartridge 7 is inserted into the first slot 51, all terminals P except the detection terminal P1 can also be used... Figures 29-33 The same order is used to contact each terminal T of the old cartridge 7.
[0294] like Figure 35 As shown, when the old cartridge 7 is inserted into the first slot 51, the housing of the old cartridge 7 contacts the terminal P17, causing the terminal P17 to elastically deform and connect with the terminal 512. Thus, the identification terminal P17 changes to an ON state. At this point, the detection terminal P1 is not in contact with the detection terminal T1.
[0295] When the old cartridge 7 is pushed in further, the detection terminal P1 contacts the detection terminal T1. Figure 36 The new game device 50 detects the connection of the old cartridge 7 by the contact between the detection terminal P1 and the detection terminal T1. Then, the old cartridge 7 is secured in the first slot 51. Figure 37 ).
[0296] For reference Figures 29-34 As explained, when the new cartridge 1 is inserted into the first slot 51, terminal P17 does not contact terminal 512, and detection terminal P1 contacts detection terminal T1. On the other hand, as referred to... Figures 35-37 As explained, when the old cartridge 7 is inserted into the first slot 51, terminal P17 contacts the housing of the old cartridge 7, thereby connecting terminal P17 to terminal 512, and the state of terminal P17 changes to the ON state. After the state of terminal P17 changes to the ON state, detection terminal P1 contacts detection terminal T1.
[0297] When detection terminal P1 and detection terminal T1 are in contact, the new game device 50 determines whether a new cartridge 1 or an old cartridge 7 has been connected based on the state of terminal P17 at that point in time. Specifically, when detection terminal P1 and detection terminal T1 are in contact, and terminal P17 is in an open state, the new game device 50 detects that a new cartridge 1 has been connected. On the other hand, when detection terminal P1 and detection terminal T1 are in contact, and terminal P17 is in an closed state, the new game device 50 detects that an old cartridge 7 has been connected.
[0298] The configuration is as follows: when an old cartridge 7 is inserted into a new game device 50, the identification terminal P17 contacts the housing of the old cartridge 7, thereby changing the identification terminal P17 to an on state. Then, the detection terminal T1 contacts the detection terminal P1. Alternatively, when a new cartridge 1 is inserted into the new game device 50, the identification terminal P17 remains in an off state, and the detection terminal T1 contacts the detection terminal P1. That is, the configuration is such that when the new game device 50 detects a cartridge, the identification terminal P17 is in either an on or off state. Assuming that the state of the identification terminal P17 changes after the new game device 50 detects a cartridge, the new game device 50 cannot identify which cartridge has been connected until the state of the identification terminal P17 is determined after detecting the cartridge connection. Furthermore, if cartridge identification is desired after a predetermined time has elapsed since cartridge detection, it is difficult to appropriately set the predetermined time because the insertion speed of the cartridge by the user is unknown. The new game device 50 can identify whether the detected cartridge is a new cartridge 1 or an old cartridge 7 when the cartridge is detected (when the detection terminal P1 contacts the detection terminal T1), and can perform processing corresponding to the type of cartridge identified.
[0299] Furthermore, regardless of whether the old cartridge 7 is inserted into the first slot 51 of the new game device 50 or the new cartridge 1 is inserted into the first slot 51 of the new game device 50, the grounding terminal T15 first contacts the grounding terminal P15 of the first slot 51. Therefore, the cartridge can be electrically stable, and the cartridge can be safely connected to the new game device 50.
[0300] Furthermore, grounding terminal T15 and grounding terminal P15 may not necessarily make contact first. For example, it could be configured such that after the state of identification terminal P17 is determined, grounding terminal T15 contacts grounding terminal P15, and then detection terminal T1 contacts detection terminal P1. Alternatively, it could be configured such that after the state of identification terminal P17 is determined, detection terminal T1 contacts detection terminal P1, and then grounding terminal T15 contacts grounding terminal P15.
[0301] Furthermore, the identification terminal P17 has a portion P17a extending in the negative y-axis direction, a portion P17b extending from the lower end of portion P17a in both the negative y-axis and negative x-axis directions, and a portion P17c extending from the lower end of portion P17b in both the negative y-axis and x-axis directions. Portions P17a and P17b form an obtuse angle, and portions P17b and P17c form an obtuse angle. Therefore, when inserting or removing the old cartridge 7 into the first slot 51 of the new game device 50, the front end of the identification terminal P17 (the front end of portion P17c) does not contact the housing of the old cartridge 7, making it less likely to scrape the housing. Thus, during insertion and removal, plastic deformation of the identification terminal P17 due to unintended deformation can be prevented.
[0302] Furthermore, the identification terminals P17 and 512 described above are merely examples, and the construction of the identification terminals used to identify the type of connected cartridge is not limited to the above construction.
[0303] (Processing sequence when a new game device is connected to a new cartridge)
[0304] Next, the processing in the new game device 50 and the new cartridge 1 when the new game device 50 is connected to the new cartridge 1 will be explained. Figure 38 This is an example of a timing diagram of the new game device 50 and the new cartridge 1 when the new game device 50 is connected to the new cartridge 1.
[0305] exist Figure 38 The diagram shows the voltage levels of each terminal P of the new game device 50 changing over time, and the processing within the new game device 50 and the new cartridge 1. (Example) Figure 38 As shown, when no cartridge is connected to the new game device 50, the voltage level of the detection terminal P1 (DET1) of the new game device 50 is maintained at "high" (labeled "H" in the figure). Additionally, when the identification terminal P17 is not in contact with terminal 512, the voltage level of the identification terminal P17 (DET2) is maintained at "high". When the detection terminal P1 of the new game device 50 is connected to the detection terminal T1 of the new cartridge 1, the voltage level of the detection terminal P1 changes from "high" to "low" (labeled "L" in the figure). The new game device 50 (SoC 55) detects this change in the voltage level of the detection terminal P1. The new game device 50 confirms the voltage level of the identification terminal P17 at this time and determines whether a new cartridge 1 or an old cartridge 7 has been connected. Figure 38 In the middle, the voltage level of the identification terminal P17 is "high", so the identification terminal P17 does not contact the terminal 512, and the new game device 50 determines that the connected cartridge is the new cartridge 1.
[0306] When the new gaming device 50 detects a connected cartridge, it performs a switching process. During this switching process, if the old cartridge 7 is connected to the new gaming device 50, a switching signal is sent from the SoC 55 to the switching units 52 and 53. Upon receiving this switching signal, the switching units 52 and 53 switch from the bypass path to the first path. Conversely, if a new cartridge 1 is detected, the new gaming device 50 does not send the aforementioned switching signal during the switching process and ends the switching process. Thus, when a new cartridge 1 is connected, the new gaming device 50 enters normal mode and communicates with the new cartridge 1 via the bypass path (based on the first specification). Alternatively, the first path may be active by default, and no path switching may occur when the old cartridge 7 is connected to the new gaming device 50; instead, the system may switch from the first path to the bypass path when the new gaming device 50 is connected to the new cartridge 1. Furthermore, a period of insensitivity to prevent jitter may be set after the new gaming device 50 detects a cartridge and before performing the switching process.
[0307] Next, the new game device 50 supplies power to the new cartridge 1. Specifically, the new game device 50 changes the voltage level of the power terminal P7 from "low" to "high". This supplies power to the control unit 12 of the new cartridge 1, and the new cartridge 1 begins to operate. Afterward, the new game device 50 changes the voltage level of the power terminal P10 from "low" to "high". Additionally, the new game device 50 changes the voltage level of terminal P4 (CMD) from "low" to "high". Furthermore, when the new cartridge 1 is connected, the new game device 50 maintains the voltage level of terminal P2 (DQS) at "low".
[0308] Next, the new game device 50 sends a reset signal to the new cartridge 1. Specifically, the new game device 50 changes the voltage level of the reset terminal P16 from "low" to "high".
[0309] On the other hand, after the new cartridge 1 is inserted into the first slot 51 of the new game device 50, it remains in a state awaiting reset until it receives a reset signal from the new game device 50. The CPU 120 of the new cartridge 1 receives the reset signal from the new game device 50 by detecting a change in the voltage level of terminal T16 from "low" to "high". Upon receiving the reset signal from the new game device 50, the new cartridge 1 checks the voltage level of terminal T2 (DQS). If the voltage level of terminal T2 is "low", it is determined that the new cartridge 1 has been connected to the new game device 50, and the new cartridge 1 is started in normal mode. Specifically, the CPU 120 of the new cartridge 1 starts the normal firmware. Then, the new cartridge 1 performs initialization to become usable in the new game device 50. The new game device 50 remains in standby mode until the initialization of the new cartridge 1 is complete. When the initialization of the new cartridge 1 is complete, the new cartridge 1 can communicate with the new game device 50. When the new cartridge 1 and the new game device 50 are operating in the normal mode, the data communication between the new cartridge 1 and the new game device 50 is based on the first specification.
[0310] (Processing sequence when an old game device is connected to a new cartridge)
[0311] Next, the processing in the old game device 70 and the new cartridge 1 when the old game device 70 is connected to the new cartridge 1 will be explained. Figure 39 This is an example of a timing diagram of the old game device 70 and the new cartridge 1 when the old game device 70 is connected to the new cartridge 1.
[0312] The identification terminal P17, which is present in the first slot 51 of the new game device 50, is not provided in the second slot 71 of the old game device 70. For example... Figure 39 As shown, after detecting that a cartridge has been connected and a predetermined time has elapsed, the old game device 70 changes the voltage level of the power terminal P7 from "low" to "high" at the same time as the new game device 50. Then, the old game device 70 changes the voltage level of the power terminal P10 from "low" to "high." Additionally, the old game device 70 changes the voltage level of terminal P2 (DQS) from "low" to "high." Furthermore, the old game device 70 changes the voltage level of terminal P4 (CEB) from "low" to "high." Next, the old game device 70 sends a reset release signal to the new cartridge 1 by changing the voltage level of the reset terminal P16 from "low" to "high." Furthermore, the old game device 70 performs the same process when an old cartridge 7 is connected.
[0313] Upon receiving a reset signal, the new cartridge 1 checks the voltage level of terminal T2 (DQS). If the voltage level of terminal T2 is "high," it determines that the new cartridge 1 is connected to the old game device 70 and starts the new cartridge 1 in compatibility mode. Specifically, the CPU 120 of the new cartridge 1 starts the compatibility firmware. Then, the new cartridge 1 initializes. The old game device 70 remains in standby mode until the initialization of the new cartridge 1 is complete. When the initialization of the new cartridge 1 is complete, the new cartridge 1 can communicate with the old game device 70. When the new cartridge 1 operates in compatibility mode, the data communication between the new cartridge 1 and the old game device 70 is based on the second specification.
[0314] Furthermore, the new cartridge 1 is not limited to the voltage level of terminal T2; other methods can also be used to determine whether it is connected to the new game device 50 or the old game device 70. For example, if the new game device 50 detects that the new cartridge 1 is connected, it can send a signal indicating that it is the new game device 50 via a terminal different from terminal T2. The new cartridge 1 can also determine that it is connected to the new game device 50 if it receives this signal, and start in normal mode; if it does not receive this signal, it can determine that it is connected to the old game device 70, and start in compatibility mode.
[0315] (Processing of new cartridges)
[0316] Figure 40 This is a flowchart illustrating an example of the processing performed when a new cartridge 1 receives a reset signal from the game device. Figure 40 The process shown is performed by executing a boot program pre-stored in the new cartridge 1 by the control unit 12 (e.g., CPU 120) of the new cartridge 1.
[0317] like Figure 40 As shown, upon receiving a reset signal, the CPU 120 of the new cartridge 1 determines whether the new cartridge 1 is connected to the old game device 70 (step S101). This determination concerns whether the new cartridge 1 should be started in normal mode or compatibility mode, and whether communication between the new cartridge 1 and the game device should be based on the first specification or the second specification. Specifically, the new cartridge 1 checks the voltage level of terminal T2; if the voltage level of terminal T2 is "high", it determines that it is connected to the old game device 70.
[0318] If the determination in step S101 is "No", that is, if the new cartridge 1 is connected to the new game device 50, the new cartridge 1 starts the regular firmware (step S102). After starting the regular firmware, the new cartridge 1 initializes (step S103). When initialization is complete, the new cartridge 1 operates in the regular mode (step S104). Thereafter, various hardware components of the new cartridge 1, including the first specification circuit 121 and the storage medium control unit 123, are controlled based on the regular firmware until power supply from the game device is stopped.
[0319] In normal mode, the new cartridge 1 and the new game device 50 communicate based on a first specification. For example, when the new game device 50 wants to read data from the new cartridge 1 (storage medium 11), the new game device 50 outputs a read command for reading data from terminal P4. The new cartridge 1 outputs a response corresponding to the command from terminal T4. Next, the new cartridge 1 reads the data corresponding to the read command from the storage medium 11 and outputs the read data from at least one of the multiple data input / output terminals T (T5, T6, T8, T9, T11, T12, T13, T14). Specifically, the CPU 120 of the new cartridge 1 sends an instruction to the storage medium control unit 123 to read data from the storage medium 11 according to the read command from the new game device 50. The storage medium control unit 123 reads data from the storage medium 11. In addition, the CPU 120 sends an instruction to the first specification circuit 121 to output the data read from the storage medium 11. Therefore, the first specification circuit 121 outputs a signal conforming to the first specification from at least one of the plurality of data input / output terminals T, corresponding to the data read from the storage medium 11. Thus, the new game device 50 reads the desired data from the new cartridge 1.
[0320] Furthermore, when the new game device 50 needs to write data to the new cartridge 1, the new game device 50 outputs a write command for writing data from terminal P4. The new cartridge 1 outputs a response corresponding to this command from terminal T4. Next, the new game device 50 outputs data corresponding to the write command from at least one of the plurality of data input / output terminals P (P5, P6, P8, P9, P11, P12, P13, P14). The CPU 120 of the new cartridge 1 sends an instruction for receiving data to the first specification circuit 121 according to the write command from the new game device 50. The first specification circuit 121 processes the signals conforming to the first specification received via at least one of the plurality of data input / output terminals T, and sends data corresponding to the processing result to the storage medium control unit 123. The CPU 120 sends an instruction to the storage medium control unit 123 for writing the data to the storage medium 11. In this way, data from the new game device 50 is written to the storage medium 11 of the new cartridge 1.
[0321] Additionally, the new game device 50 sometimes outputs a command from terminal P4 to obtain the status of the new cartridge 1. Upon receiving this command, the new cartridge 1 outputs a response from terminal T4 corresponding to its status.
[0322] Furthermore, the new cartridge 1 transitions to a power-saving state when it is not transmitting or receiving data with the new game device 50. Even in the power-saving state, the new cartridge 1 can still receive commands from the new game device 50 via terminal T4. When the new cartridge 1 is in the power-saving state and receives a command from the new game device 50 via terminal T4, the new cartridge 1 responds with a response corresponding to the command and returns to its normal state from the power-saving state.
[0323] On the other hand, if the determination in step S101 is "yes", the new cartridge 1 starts the compatible firmware (step S105). After starting the compatible firmware, the new cartridge 1 initializes (step S106). When initialization is complete, the new cartridge 1 operates in compatible mode (step S107). Thereafter, various hardware components of the new cartridge 1, including the second specification circuit 122 and the storage medium control unit 123, are controlled based on the compatible firmware until power supply to the game device is stopped.
[0324] In compatibility mode, the new cartridge 1 communicates with the older game device 70 based on a second specification. For example, when the older game device 70 wants to read data from the new cartridge 1 (storage medium 11), it sends a chip enable signal by changing the voltage level of terminal P4 from "high" to "low" to read data from the new cartridge 1. Then, the older game device 70 outputs a read command for reading data from at least one of the multiple data input / output terminals P. The new cartridge 1 recovers from a power-saving state to its normal state based on the input of the chip enable signal (based on the change in the voltage level of terminal T4). That is, based on the activated compatibility firmware, the new cartridge 1 recovers from a power-saving state to its normal state. Thus, the new cartridge 1 can receive commands from the older game device 70 via the data input / output terminal T. The new cartridge 1 receives a read command via at least one of a plurality of data input / output terminals T, reads data from the storage medium 11 according to the read command, and outputs the read data from at least one of the plurality of data input / output terminals T. Specifically, the CPU 120 of the new cartridge 1 sends an instruction to the storage medium control unit 123 to read data from the storage medium 11 according to the read command from the old game device 70. The storage medium control unit 123 reads data from the storage medium 11. In addition, the CPU 120 sends an instruction to the second specification circuit 122 to output the data read from the storage medium 11. As a result, the second specification circuit 122 outputs a signal corresponding to the data read from the storage medium 11 and conforming to the second specification from at least one of the plurality of data input / output terminals T. In this way, the old game device 70 reads the desired data from the new cartridge 1.
[0325] Writing data from the old game device 70 to the new cartridge 1 is prohibited. For example, even if the new cartridge 1 receives a write command from the old game device 70, it will not write to the storage medium 11, but instead sends a message to the old game device 70 prohibiting writing. This improves security. Alternatively, writing data from the old game device 70 to the new cartridge 1 can also be allowed. When writing data from the old game device 70 to the new cartridge 1 is allowed, the old game device 70 writes data as follows: First, the old game device 70 sends a chip enable signal by changing the voltage level of terminal P4 from "high" to "low". Then, the old game device 70 outputs a write command for writing data from at least one of the multiple data input / output terminals P. The new cartridge 1 receives the write command via at least one of the multiple data input / output terminals T and writes the data to the storage medium 11. Specifically, the CPU 120 of the new cartridge 1 sends an instruction to the second specification circuit 122 for receiving data based on a write command from the new game device 50. The second specification circuit 122 processes signals conforming to the second specification from at least one of the plurality of data input / output terminals T, and sends data corresponding to the processing result to the storage medium control unit 123. The CPU 120 sends an instruction to the storage medium control unit 123 for writing the data to the storage medium 11. In this way, data from the old game device 70 is written to the storage medium 11 of the new cartridge 1.
[0326] As described above, the new cartridge 1 has regular firmware for operating in normal mode and compatible firmware for operating in compatible mode. When the new cartridge 1 is connected to the new game device 50, the regular firmware is activated, and communication between the new cartridge 1 and the new game device 50 is based on a first specification. When the new cartridge 1 is connected to the old game device 70, the compatible firmware is activated, and communication between the new cartridge 1 and the old game device 70 is based on a second specification. By activating different firmware depending on whether the new cartridge 1 is connected to the new game device 50 or the old game device 70, communication can be performed according to the specification corresponding to the connected game device. Furthermore, since the regular firmware and compatible firmware are separate, for example, even if the firmware of one fails, it will not affect the firmware of the other. For example, even if the compatible firmware fails, the regular firmware can still operate normally, allowing the new cartridge 1 to be connected to the new game device 50 to execute the game program stored in the new cartridge 1.
[0327] (Processing sequence when a new game device is connected to an old cartridge)
[0328] Next, the processing in the new game device 50 and the old cartridge 7 when the new game device 50 is connected to the old cartridge 7 will be explained. Figure 41 This is an example of a timing diagram of the new game device 50 and the old cartridge 7 when the new game device 50 is connected to the old cartridge 7.
[0329] like Figure 41 As shown, when the new gaming device 50 detects that an old cartridge 7 has been connected, it performs a switching process. In this switching process, the SoC 55 sends a switching signal to switching units 52 and 53, which then switch from the bypass path to the first path. Thus, the new gaming device 50 operates in a compatibility mode, using the first path and communicating with the old cartridge 7 based on the second specification.
[0330] After switching processing, and Figure 38 Similarly, the new game device 50 supplies power, causing the voltage level of terminal P4 to change from "low" to "high". Additionally, when the old cartridge 7 is connected, the new game device 50 changes the voltage level of terminal P2 from "low" to "high". Then, the new game device 50 sends a reset release signal to the old cartridge 7. Furthermore, the timing of changing the voltage level of terminal P2 from "low" to "high" can be any time within the period from when the new game device 50 detects the connection of the old cartridge 7 to when it sends the reset release signal to the old cartridge 7.
[0331] When the old cartridge 7 receives a reset signal from the new game device 50, it starts its firmware and initializes. Once the old cartridge 7 has completed initialization, it can communicate with the new game device 50. This data communication between the old cartridge 7 and the new game device 50 is based on the second specification.
[0332] As described above, the new cartridge 1 in this embodiment can be connected to both the new game device 50 and the old game device 70. When the new cartridge 1 is connected to the new game device 50, the new cartridge 1 is booted in normal mode (booting normal firmware), and communication between the new cartridge 1 and the new game device 50 is based on the first specification. When the new cartridge 1 is connected to the old game device 70, the new cartridge 1 is booted in compatibility mode (booting compatibility firmware), and communication between the new cartridge 1 and the old game device 70 is based on the second specification.
[0333] Therefore, a compatible new cartridge 1 can be provided that can be used in both the new game device 50 and the old game device 70. When connected to the new game device 50, the new cartridge 1 can communicate with the new game device 50 based on a first specification, and when connected to the old game device 70, the new cartridge 1 can communicate with the old game device 70 based on a second specification, and can communicate according to the performance of each game device.
[0334] Furthermore, the new cartridge 1 can be configured as a shared cartridge. Specifically, in the first storage area of the storage medium 11, the data used by the new game device 50 includes the first application, first image data, and first metadata (see reference). Figure 15 Additionally, in the second storage area of storage medium 11, data for the older game device 70 is stored, including a second application, second image data, and second metadata. When the new cartridge 1 is connected to the new game device 50, the first application is read by the new game device 50. When the new cartridge 1 is connected to the older game device 70, the second application is read by the older game device 70. Thus, applications that utilize the performance of each game device can be executed.
[0335] In another embodiment, when the new cartridge 1 is configured as a shared cartridge, a dedicated program, dedicated image data, and dedicated metadata are stored in the first storage area, and a shared program, shared image data, and shared metadata are stored in the second storage area (see reference). Figure 16 When the new cartridge 1 is connected to the new game device 50, a common program is read, such as the game processing for a specific game. Similarly, when the new cartridge 1 is connected to the old game device 70, the common program is read, and the same game processing is performed. When the new cartridge 1 is connected to the new game device 50, if predetermined conditions are met (e.g., when switching to a specific scene), the new game device 50 reads a dedicated program from the new cartridge 1 and executes it. This allows for a reduction in the data storage capacity of the storage medium 11 of the new cartridge 1, and enables the execution of dedicated programs that maximize the performance of the new game device 50.
[0336] In another configuration, the new cartridge 1 is configured as a dedicated cartridge (see reference). Figure 17In this case, the first storage area of storage medium 11 stores data for the new game device 50, including a first application program, first image data, and first metadata. Additionally, the second storage area of storage medium 11 stores data for the old game device 70, including a display program, second image data, and second metadata. The first application program is a game program that enables the specified game to be played on the new game device 50. The display program is used to display a game that cannot be played on the old game device 70. Therefore, when the new cartridge 1 is connected to the new game device 50, the specified game can be played; when the new cartridge 1 is connected to the old game device 70, it can display a message indicating that a game cannot be played.
[0337] Furthermore, in the above-described embodiment, the new cartridge 1 has right-side notches 21 and 22 at one end in a second direction perpendicular to the insertion / removal direction of the game device's slot (i.e., the first direction). The old cartridge 7 has approximately the same shape and size as the new cartridge 1, but has a right-side notch 21 at one end in the second direction and lacks the right-side notch 22. Additionally, an identification terminal P17 is provided inside the first slot 51 of the new game device 50. When the new cartridge 1 is inserted, the identification terminal P17 is accommodated in the space formed by the right-side notch 22. When the new cartridge 1 is inserted into the first slot 51, the identification terminal P17 does not contact the terminal 512. When the old cartridge 7 is inserted into the first slot 51, a portion of the casing of the old cartridge 7 contacts the identification terminal P17, and the identification terminal P17 contacts the terminal 512. Thus, the new game device 50 can identify whether the new cartridge 1 or the old cartridge 7 is connected.
[0338] Furthermore, the right-side notch 22 is roughly L-shaped when viewed from below. Therefore, even with the right-side notch 22 present, the strength of the new cartridge 1's casing can be ensured, and the casing of the new cartridge 1 can be easily manufactured. For example, the right-side notch 22 is not a shape obtained by cutting off a corner of the casing. Compared to the case where the right-side notch 22 is formed in an inverted C-shape when viewed from below (compared to the case where the right-side notch 22 forms a concave shape from the center portion towards the negative x-axis direction on the right side of the casing, rather than from the end in the z-axis direction), the roughly L-shaped right-side notch 22 facilitates cartridge insertion. That is, the right-side notch 22, as... Figure 1 When the notch 22 is formed in a roughly L-shape with the front side open, as in (e), it is easy to fit the L-shaped portion into the wall 515 of the slot, making it easy to insert the cassette into the slot. In addition, when the notch 22 on the right side is formed in a roughly L-shape, it is easy to remove it from the mold during manufacturing.
[0339] Furthermore, the width x2 of the right notch 22 is configured to be wider than the width x1 of the right notch 21. Additionally, the right notch 21 is formed to extend near the lower end of the plurality of terminals T in the insertion direction (negative y-axis direction), and the right notch 22 is formed to extend from the lower end of the right notch 21 towards the insertion direction of the new cartridge 1. Therefore, the right notch 22 can be configured to ensure the strength of the housing compared to the case where the right notches 21 and 22 as a whole have a width x2, and is also suitable for the new game device 50 to identify the type of cartridge.
[0340] Furthermore, the identification terminal P17 is formed to protrude from the side of the first slot 51 in the left-right direction (x-axis direction) of the first slot 51, and the right-side notch 22 has a width to accommodate the identification terminal P17. This reduces the depth (length in the z-axis direction) of the right-side notch 22, ensuring the strength of the housing of the new cartridge 1. For example, if the identification terminal P17 is formed to extend from the front or back of the first slot 51 in the thickness direction (z-axis direction), the right-side notch 22 accommodating the identification terminal P17 requires a certain depth. In this case, the strength of the housing portion with the right-side notch 22 is reduced. However, in this embodiment, since the identification terminal P17 protrudes in the left-right direction of the new cartridge 1, the depth of the right-side notch 22 can be reduced, ensuring the strength of the housing.
[0341] Furthermore, the configuration is such that when an old cartridge 7 is inserted into the first slot 51, after the identification terminal P17 contacts the terminal 512, the detection terminal P1 on the game device side contacts the detection terminal T1 on the cartridge side. Therefore, after the new game device 50 detects the cartridge connection, processing corresponding to the type of cartridge being connected can be performed immediately, and data reading and other processing can be performed quickly after connection.
[0342] (Modified Example)
[0343] Furthermore, the structure and shape of the new cartridge 1 described above are not limited to the structure and shape described above, and can also be modified as follows.
[0344] For example, in the above embodiment, the new cartridge 1 has both conventional firmware and compatible firmware, but in other embodiments, such as Figure 42 As shown, the new cartridge 1 can also have a common firmware.
[0345] Figure 42This diagram illustrates the structure of the control unit 12 in the new cartridge 1 according to the first modification. Furthermore, common firmware can also be stored in the storage medium 11. In this modification, the common firmware is activated regardless of whether the cartridge 1 is connected to the new game device 50 or the old game device 70. When the cartridge 1 is connected to the new game device 50, signals conforming to the first specification are processed using the first specification circuit 121, and communication between the cartridge 1 and the new game device 50 is based on the first specification. When the cartridge 1 is connected to the old game device 70, signals conforming to the second specification are processed using the second specification circuit 122, and communication between the cartridge 1 and the old game device 70 is based on the second specification. Whether the first specification circuit 121 or the second specification circuit 122 is used to process signals conforming to the first specification can be determined when the new cartridge 1 is connected to the game device. For example, it is also possible to determine whether to use the first specification circuit 121 or the second specification circuit 122 based on the voltage value of terminal P2 when the new cartridge 1 is connected to the game device.
[0346] In addition, the shape of the casing of the new cartridge 1 is not limited to the shape described above. Figure 43 This is a diagram representing the new cartridge 1 involved in the second variation. Figure 44 This is a diagram representing the new cartridge 1 involved in the third variation. Figure 45 This is a diagram representing the new cartridge 1 involved in the fourth variation. Figure 46 This is a diagram representing the new cartridge 1 involved in the fifth variation. Figure 47 This is a diagram representing the new cartridge 1 involved in the sixth variation.
[0347] For example, in the above embodiment, the right notch 21, which functions as a guide rail for inserting a new cartridge 1 into the slot, is formed to extend to the upper end of the new cartridge 1, but as Figure 43 As shown, the right-side notch 21 can also be formed from the third position P_Y3 above the right-side notch 22 to the fourth position P_Y4 below the upper end of the new cartridge 1. Regarding the range from the fourth position P_Y4 to the upper end in the y-axis direction, and the range from the right end to the left in the x-axis direction up to a distance X1, both the front side housing 2 and the back side housing 3 can be completely removed without forming a housing. In other words, the guide rail does not necessarily need to be set from the upper end to the lower end in the y-axis direction; it can also be set from the fourth position P_Y4 below the upper end in the y-axis direction.
[0348] In addition, the notch 21 on the right side can function as a guide rail when inserting a new cartridge 1 into the slot of the new game device 50 or the old game device 70. Its shape and length are not limited to the shape and length shown in the figure, and can be any shape and length.
[0349] Furthermore, the shape of the notch 22 on the right is not limited to the shape described above. For example, as... Figure 44 As shown, the left end of the right notch 22 can also be formed as a straight line. That is, the right notch 22 can also have a constant width X2 from the first position P_Y1 to the third position P_Y3 in the y-axis direction, and be formed as an R shape from the first position P_Y1 to its lower end. Alternatively, the four corners of the new cartridge 1 can not be formed as R shapes, and the right notch 22 can have a constant width X2 from its upper end to its lower end.
[0350] In addition, such as Figure 45 As shown, the right-side notch 22 can also be shaped not as if a portion of the front-side shell 2 has been removed, but rather as if both the front-side shell 2 and the back-side shell 3 have been completely removed. That is, regarding the range in the y-axis direction lower than the third position P_Y3 (the lower end of the right-side notch 21), and the range in the x-axis direction from the right end to the left up to a distance X2, both the front-side shell 2 and the back-side shell 3 can be completely removed without forming a shell. Even if the right-side notch 22 is as follows... Figure 45 With that shape, when inserted into the slot of the new game device 50, terminal P17 does not contact the cartridge housing, and terminal P17 does not contact terminal 512.
[0351] In addition, such as Figure 46 As shown, the right notch 22 can also be formed to extend from the upper end to the lower end of the new cartridge 1. In this case, similar to the right notch 21, the right notch 22 also functions as a guide when inserting the new cartridge 1 into the slot of the new game device 50 or the old game device 70. Furthermore, the right notch 22 can also function as a guide rail by contacting the wall portion 515 provided in the slot when inserted into the slot of the new game device 50 or the old game device 70; alternatively, the right notch 22 can be formed so that it does not contact the wall portion 515 when inserted into the slot (not functioning as a guide rail). Additionally, the right notch 22 has a width x2, which is... Figure 27 Similarly, a space is formed for the terminal P17 to accommodate the new game device 50. Therefore, in Figure 46 When the new cartridge 1 of the shape shown is inserted into the first slot 51 of the new game device 50, the terminal P17 does not contact the terminal 512, and the new game device 50 detects the connection of the new cartridge 1.
[0352] In addition, such as Figure 47As shown, the right-side notch 22 may not have a portion with a constant width, and the right-side notch 22 may also be formed obliquely relative to the y-axis from its lower end to the third position P_Y3. That is, the right-side notch 22 may also be formed in a cone shape from the first position P_Y1 to the third position P_Y3, and in an R shape from the first position P_Y1 to its lower end.
[0353] Additionally, the shape of the casing for the new cartridge 1 could also be... Figures 43-47 The shapes shown can be obtained by arbitrarily combining them. For example, in... Figure 43 The right notch 21, which functions as a guide rail for inserting a new cartridge 1 into the slot, is positioned at a fourth position P_Y4, below the upper end of the new cartridge 1. The shape of the right notch 22 can also be as follows: Figure 44 The shape shown. Additionally, the right-side notch 22 can also be as shown... Figure 44 As shown, the left end is formed into a straight line, and as... Figure 45 It is formed as shown in the figure by completely removing the front side shell 2 and the back side shell 3.
[0354] Furthermore, in the above embodiment, the new game device 50 identifies whether the old cartridge 7 or the new cartridge 1 is connected by contacting the housing of the old cartridge 7 through a terminal P17 disposed inside the first slot 51. The method for identifying whether the old cartridge 7 or the new cartridge 1 is connected is not limited to this method and other methods may also be used. Referring below... Figures 48-59 Other identification methods for determining whether an old cartridge 7 or a new cartridge 1 has been connected are explained.
[0355] Figure 48 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the seventh variation being connected to the new cartridge 1. Figure 49 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the seventh variation being connected to the old cartridge 7.
[0356] like Figure 48As shown, in the new cartridge 1 according to the seventh modification, the long terminal T15 (ground terminal) arranged throughout the upper and lower regions of the terminal arrangement area is replaced by a short terminal T15' (ground terminal) arranged in the upper region. Furthermore, an identification terminal T18 is provided in the lower region below the short terminal T15'. The lower end of the identification terminal T18 is positioned below the lower end of the detection terminal T1. Additionally, inside the first slot 51 of the new game device 50 according to the seventh modification, an identification terminal P18 is provided at a position overlapping with the identification terminal T18. When the new cartridge 1 is connected to the first slot 51 of the new game device 50, the ground terminal P15 contacts the ground terminal T15', and the identification terminal T18 contacts the identification terminal P18. On the other hand, as... Figure 49 As shown, in the case where the new game device 50 according to the seventh modification is connected to the old cartridge 7, the ground terminal P15 contacts the ground terminal T15, and the identification terminal P18 contacts the ground terminal T15. The new game device 50 according to the seventh modification can identify whether the new cartridge 1 or the old cartridge 7 is connected based on the state of the identification terminal P18. Furthermore, it is also possible to configure the ground terminal P15 and the identification terminal P18 to be in opposite positions in the y-axis direction, and the ground terminal T15' and the identification terminal T18 to be in opposite positions in the y-axis direction. That is, it is also possible that the identification terminal P18 and the identification terminal T18 are disposed in the upper region, and the ground terminal P15 and the ground terminal T15' are disposed in the lower region.
[0357] Figure 50 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the eighth variation being connected to the new cartridge 1. Figure 51 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the eighth variation being connected to the old cartridge 7.
[0358] like Figure 50 As shown, in the new cartridge 1 according to the eighth modification, the long terminal T7 (power terminal) arranged throughout the upper and lower regions of the terminal arrangement area is replaced by a short terminal T7' (power terminal) arranged in the upper region. Furthermore, an identification terminal T18 is provided in the lower region below the short terminal T7'. The lower end of the identification terminal T18 is positioned below the lower end of the detection terminal T1. Additionally, inside the first slot 51 of the new game device 50 according to the eighth modification, an identification terminal P18 is provided at a position overlapping with the identification terminal T18. When the new cartridge 1 is connected to the first slot 51 of the new game device 50, the power terminal P7 contacts the power terminal T7', and the identification terminal P18 contacts the identification terminal T18. On the other hand, as... Figure 51As shown, in the case where the new game device 50 according to the eighth modification is connected to the old cartridge 7, the power terminal P7 contacts the power terminal T7, and the identification terminal P18 contacts the power terminal T7. The new game device 50 according to the eighth modification can identify whether the new cartridge 1 or the old cartridge 7 is connected based on the state of the identification terminal P18. Furthermore, it is also possible to configure the power terminal P7 and the identification terminal P18 to be in opposite positions in the y-axis direction, and the power terminal T7' and the identification terminal T18 to be in opposite positions in the y-axis direction. That is, it is also possible that the identification terminals P18 and T18 are located in the upper region, and the power terminals P7 and T7' are located in the lower region.
[0359] Furthermore, although the illustration is omitted, the power terminal T10 can also be replaced by a short terminal T10' instead of the power terminal T7. In this case, the identification terminal T18 is provided in the lower region below the short terminal T10'. When the new cartridge 1 is connected to the first slot 51 of the new game device 50, the power terminal P10 contacts the power terminal T10', and the identification terminal P18 contacts the identification terminal T18. On the other hand, when the old cartridge 7 is connected to the new game device 50, the power terminal P10 contacts the power terminal T10, and the identification terminal P18 contacts the power terminal T10. Furthermore, in this case, it can also be configured in the same way as described above: the power terminal P10 and the identification terminal P18 are in opposite positions in the y-axis direction, and the power terminal T10' and the identification terminal T18 are also in opposite positions in the y-axis direction.
[0360] Figure 52 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the ninth variation being connected to the new cartridge 1. Figure 53 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the ninth variation being connected to the old cartridge 7.
[0361] like Figure 52 As shown, in the new cartridge 1 according to the ninth modification, the long terminal T1 (grounding / detection terminal) arranged throughout the upper and lower regions is divided into a short terminal T1' arranged in the upper region and a short terminal T0 arranged in the lower region. Furthermore, terminal T1' is electrically connected to terminal T15. Short terminal T0 functions as a grounding terminal. The lower end of short terminal T0 is positioned in the y-axis direction at the same position as the lower end of terminal T15, or extends to a position lower than the lower end of terminal T15. The new game device 50 according to the ninth modification detects the connection of the new cartridge 1 by detecting a short circuit between terminal P0 and terminal P15. Figure 53As shown, when the old cartridge 7 is connected to the new game device 50, no short circuit is detected between terminals P0 and P15, so the new game device 50 detects that the old cartridge 7 has been connected.
[0362] Figure 54 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the tenth variation being connected to the new cartridge 1. Figure 55 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the tenth variation being connected to the old cartridge 7.
[0363] like Figure 54 As shown, in the new cartridge 1 according to the tenth modification, the long terminal T15 (ground terminal) arranged throughout the upper and lower regions of the terminal arrangement area is replaced by a short terminal T15' (ground terminal) arranged in the upper region. Furthermore, inside the first slot 51 of the new game device 50 according to the tenth modification, an identification terminal P18 is provided at a position overlapping the lower region below the short terminal T15'. When the new cartridge 1 is connected to the first slot 51 of the new game device 50, the ground terminal P15 contacts the ground terminal T15', but the identification terminal T18 does not contact the short terminal T15'. On the other hand, as... Figure 55 As shown, in the case where the new game device 50 according to the tenth modification is connected to the old cartridge 7, the ground terminal P15 contacts the ground terminal T15, and the identification terminal P18 contacts the ground terminal T15. The new game device 50 according to the tenth modification can identify whether the new cartridge 1 or the old cartridge 7 is connected based on the state of the identification terminal P18. Alternatively, the ground terminal P15 and the identification terminal P18 may be positioned opposite each other in the y-axis direction, with the ground terminal T15' located in the lower region. That is, the identification terminal P18 may be located in the upper region, and the ground terminal P15 and the ground terminal T15' may be located in the lower region.
[0364] Figure 56 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the eleventh variation being connected to the new cartridge 1. Figure 57 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the eleventh variation being connected to the old cartridge 7.
[0365] like Figure 56As shown, in the new cartridge 1 according to the eleventh modification, the long terminal T7 (power terminal) arranged throughout the upper and lower regions of the terminal arrangement area is replaced by a short terminal T7' (power terminal) arranged in the upper region. Furthermore, inside the first slot 51 of the new game device 50 according to the eleventh modification, an identification terminal P18 is provided at a position overlapping the lower region below the short terminal T7'. When the new cartridge 1 is connected to the first slot 51 of the new game device 50, the power terminal P7 contacts the power terminal T7', but the identification terminal T18 does not contact the short terminal T7'. On the other hand, as... Figure 57 As shown, when the new game device 50 according to the eleventh modification is connected to the old cartridge 7, the power terminal P7 contacts the power terminal T7, and the identification terminal P18 contacts the power terminal T7. The new game device 50 according to the eleventh modification can identify whether the new cartridge 1 or the old cartridge 7 is connected based on the state of the identification terminal P18. Alternatively, the power terminal P7 and the identification terminal P18 may be positioned opposite each other in the y-axis direction, with the power terminal T7' located in the lower region. That is, the identification terminal P18 may be located in the upper region, and the power terminals P7 and T7' may be located in the lower region.
[0366] Figure 58 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the twelfth variation being connected to the new cartridge 1. Figure 59 The diagram represents other identification methods and is a diagram of the new game device 50 involved in the twelfth variation being connected to the old cartridge 7.
[0367] like Figure 58 As shown, in the twelfth modification, the power terminal T10 can be replaced by a short terminal T10' instead of the power terminal T7. Inside the first slot 51, an identification terminal P18 is positioned overlapping the lower region below the short terminal T10'. When the new cartridge 1 is connected to the first slot 51 of the new game device 50, the power terminal P10 contacts the power terminal T10', but the identification terminal T18 does not contact the short terminal T10'. On the other hand, when the new game device 50 according to the twelfth modification is connected to the old cartridge 7, the power terminal P10 contacts the power terminal T10, and the identification terminal P18 contacts the power terminal T10. Furthermore, the positions of the power terminal P10 and the identification terminal P18 in the y-axis direction can be reversed. That is, the identification terminal P18 can be positioned in the upper region, and the power terminal P10 and the power terminal T10' can be positioned in the lower region.
[0368] Furthermore, in the above embodiment, the new cartridge 1 is assumed to be powered from the new game device 50 or the old game device 70. However, the new cartridge 1 may also have a built-in power supply or be powered from other devices. In this case, the new cartridge 1 may not have power terminals T7 and T10 for being powered from the new game device 50 or the old game device 70.
[0369] Furthermore, in the above embodiment, the new cartridge 1 has a right-side notch 22, and a switch (terminal P17) is provided in the first slot 51 of the new game device 50. When the old cartridge 7 is accommodated, the on or off state of the switch (terminal P17) is changed by contacting a part of the housing of the old cartridge 7. The switch (terminal P17) is configured such that its state does not change when the new cartridge 1 is accommodated. That is, the information processing device (new game device) according to the above embodiment has a first slot for inserting and removing the first cartridge and the second cartridge, wherein the second cartridge can be inserted and removed relative to the second slot of the second information processing device. Furthermore, the information processing device includes: a switch disposed within the first slot, wherein when the second cartridge is received in the first slot, the on / off state of the switch changes by contacting a portion of the housing of the second cartridge; and when the first cartridge is received, the state of the switch remains unchanged; a circuit for determining the on / off state of the switch; and a detection terminal disposed within the first slot for detecting whether the first cartridge or the second cartridge is connected. Moreover, the information processing device is configured such that when the second cartridge is inserted into the first slot, after the state of the switch changes, the detection terminal contacts the detection terminal of the second cartridge; and when the first cartridge is inserted into the first slot, the state of the switch remains unchanged, and the detection terminal contacts the detection terminal of the first cartridge.
[0370] In other embodiments of the information processing apparatus, the switch may also be configured to contact the housing of the new cartridge 1 but not the housing of the old cartridge 7. That is, the information processing apparatus in other embodiments includes: a first slot capable of inserting and removing the first cartridge and the second cartridge; a switch disposed within the first slot, wherein when the first cartridge is received in the first slot, the on / off state of the switch changes by contacting a portion of the housing of the first cartridge, and when the second cartridge is received, the state of the switch remains unchanged; a circuit for determining the on / off state of the switch; and a detection terminal disposed within the first slot for detecting the connection of the first cartridge or the second cartridge, wherein when the first cartridge is inserted into the first slot, after the state of the switch changes, the detection terminal contacts the detection terminal of the first cartridge; and when the second cartridge is inserted into the first slot, the state of the switch remains unchanged, and the detection terminal contacts the detection terminal of the second cartridge.
[0371] Furthermore, in the above embodiment, the storage medium 11 of the new cartridge 1 is fixed to the new cartridge 1. However, in other embodiments, the storage medium 11 of the new cartridge 1 may also be detachably connected to the new cartridge 1. For example, the storage medium 11 detachable from the new cartridge 1 may also be a storage medium based on a third specification different from the first and second specifications described above. For example, the storage medium 11 detachable from the new cartridge 1 may also be a storage medium conforming to the SD specification. Figure 60 This is a diagram illustrating a variation of the new cartridge 1, showing an example of a cartridge equipped with a removable storage medium 11. (See diagram below.) Figure 60As shown, the new cartridge 1 includes: multiple terminals connected to multiple terminals of a removable storage medium 11; and a conversion unit 13 that converts signals conforming to a third specification into signals conforming to a first specification or a second specification. The control unit 12 of the new cartridge 1 controls the conversion unit 13 according to the connected game device. Specifically, when the new cartridge 1 is connected to a new game device 50, communication between the new cartridge 1 and the new game device 50 is based on the first specification, and the conversion unit 13 converts signals conforming to the first specification into the third specification and communicates with the removable storage medium 11. Conversely, when the new cartridge 1 is connected to an older game device 70, communication between the new cartridge 1 and the older game device 70 is based on the second specification, and the conversion unit 13 converts signals conforming to the second specification into the third specification and communicates with the removable storage medium 11. Furthermore, the conversion unit may also be included in the control unit. That is, the integrated circuit constituting the control unit may also have a conversion function for converting between the first and second specifications. Additionally, the removable storage medium 11 can be either a storage medium conforming to the first specification or a storage medium conforming to the second specification. In this case, the new cartridge 1 may not have the aforementioned conversion unit 13, and the control unit 12 may process the signal according to the connected game device.
[0372] Alternatively, in other embodiments, the application (e.g., the game program) may only be read and executed by the new game device 50 when the new cartridge 1 is inserted into the new game device 50. When the new cartridge 1 is inserted into the old game device 70, not only will the application not be executed, but even the aforementioned warning or error display based on the program stored in the new cartridge 1 (e.g., the display program) will not be performed. Specifically, the control unit 12 of the new cartridge 1 may also be configured to include... Figure 11 The circuit shown is for the first specification, but the circuit 122 for the second specification is not provided. Alternatively, in this case, the storage medium 11 may be configured to store the program and data for the new game device 50, but not the program and data for the old game device. In this case, communication between the control unit 12 and the storage medium 11 can be based on the first specification, not the second specification. Alternatively, as another option, the control unit 12 of the new cartridge 1 may be configured to include... Figure 11 The first specification circuit 121 and the second specification circuit 122 shown, on the other hand, store the program and data for the new game device 50 in the storage medium 11, but do not store the program and data for the old game device 70.
[0373] Similarly, in Figure 60In the illustrated variation, the application (e.g., the game program) may only be read and executed by the new game device 50 when the new cartridge 1 is inserted into the new game device 50. When the new cartridge 1 is inserted into the old game device 70, not only is the application executed, but even the warning or error display based on the program stored in the new cartridge 1 (e.g., the display program) is not performed. Specifically, the control unit 12 may be configured to have a first-specification circuit 121 but not a second-specification circuit 122. Alternatively, the storage medium 11 may store the program and data for the new game device 50 but not the program and data for the old game device 70. In this case, communication between the control unit 12 and the conversion unit 13 is based on the first specification. Furthermore, the conversion unit 13 may be capable of bidirectional or unidirectional conversion between signals conforming to the first specification and signals conforming to the third specification, but it may also be unable to perform conversion between signals conforming to the second specification and signals conforming to the third specification. Alternatively, the control unit 12 may be configured such that a first-specification circuit 121 and a second-specification circuit 122 are provided, while the storage medium 11 stores programs and data for the new game device 50, but not programs and data for the old game device 70. Furthermore, the new cartridge in the modified example may be configured so that it can only be inserted into the new game device 50 and cannot be inserted into the old game device 70.
[0374] Alternatively, the new cartridge could connect to multiple storage media. It could also switch between any of these storage media, enabling data writing and reading from any of them.
[0375] Furthermore, the structures involved in the above embodiments and their variations can be arbitrarily combined as long as they do not contradict each other. Also, the above description is merely an example of the present invention, and various modifications and variations can be applied in addition to the above description.
[0376] Explanation of reference numerals in the attached figures
[0377] 1: New cartridge
[0378] 7: Old cassette tapes
[0379] 11: Storage medium
[0380] 12: Control Department
[0381] 120: CPU
[0382] 121: Circuit for First Specification
[0383] 122: Circuit for Second Specification
[0384] 123: Storage Media Control Unit
[0385] 50: New gaming device
[0386] 51: First Slot
[0387] 52, 53: Switching section
[0388] 54: Conversion Section
[0389] 55: SoC
[0390] 70: Old gaming device
[0391] 71: Second Slot
Claims
1. A cartridge capable of being inserted and removed along a first direction relative to a first slot of a first game console and a second slot of a second game console. The cartridge has: Casing; and The terminal is capable of being electrically connected to the first game console-side terminal disposed in the first slot and the second game console-side terminal disposed in the second slot. wherein The cartridge is inserted into the first slot and the second slot from one end of the cartridge in the first direction. The housing has a first notch located at one end of the housing in a second direction perpendicular to the first direction, and extending in the first direction from the end of the housing on one side toward the opposite side, i.e., the other side. The first gap includes a first part and a second part. The first portion is the portion starting from the outermost end of one side of the housing in the second direction, and the length of the first portion in the second direction is the first width. The second portion is connected to one side of the first portion in the first direction and extends to the end of the housing in the first direction, the second portion having a length in the second direction that is longer than the first width.
2. The cartridge according to claim 1, wherein, The terminal is exposed from the housing. The end of the terminal exposed from the housing on the other side in the first direction is located on the other side in the first direction, which is closer to the second portion of the first notch.
3. The cartridge according to claim 1 or 2, wherein, The end of the first notch on the other side in the first direction is located closer to the other side in the first direction than the end of the terminal on the other side in the first direction.
4. The cartridge according to any one of claims 1 to 3, wherein, The end of the first notch on one side in the first direction is located closer to the end of the terminal on one side in the first direction.
5. The cartridge according to any one of claims 1 to 4, wherein, The housing also includes a second notch, which is located at the end of the housing on the opposite side (i.e., the other side) in the second direction, and extends from the end of the cartridge on one side in the first direction toward the other side in the first direction. The end of the second notch on the other side in the first direction is located closer to the side in the first direction than the end of the second portion of the first notch on the side in the first direction.
6. The cartridge according to any one of claims 1 to 5, wherein, The width of the first portion of the first notch in the second direction is constant. The second portion of the first gap has a third portion and a fourth portion, wherein the width of the third portion in the second direction is constant, and the fourth portion is located on the other side in the first direction than the third portion, and the width of the fourth portion in the second direction narrows as it moves toward the first portion.
7. The cartridge according to any one of claims 1 to 5, wherein, The width of the second portion in the second direction narrows as it moves toward the first portion in the first direction.
8. The cartridge according to any one of claims 1 to 7, wherein, The terminal includes a first terminal and a second terminal, wherein the first terminal is positioned at the end closest to one side of the housing in the second direction, and the second terminal is positioned next to the first terminal in the second direction. In the first direction, the end of the first terminal on one side in the first direction is located on the other side in the first direction, which is closer to the end of the second terminal on one side in the first direction.
9. The cartridge according to any one of claims 1 to 8, wherein, The length of the second portion of the first gap in the first direction is shorter than the length of the first portion of the first gap in the first direction.
10. The cartridge according to any one of claims 1 to 9, wherein, The first notch has the following shape: it is recessed from one end of the housing in the second direction to the other side of the housing in the second direction, and from the back or front of the housing to a third direction perpendicular to the first direction and the second direction.
11. The cartridge according to any one of claims 1 to 10, wherein, The second portion of the first notch has a generally L-shaped shape when the cartridge is viewed from below.
12. The cartridge according to any one of claims 1 to 11, wherein, The second portion of the first notch is positioned to overlap with a designated terminal disposed within the first slot when the cartridge is received in the first slot.
13. The cartridge according to claim 12, wherein, The specified terminal is used to identify the type of cartridge.
14. The cartridge according to any one of claims 1 to 13, wherein, The first portion of the first notch has a generally L-shaped shape when the cartridge is viewed from below, and when the cartridge is inserted into the first slot and the second slot, the first portion of the first notch contacts the guide portion disposed on the inner wall of the first slot and the second slot.
15. An information processing apparatus comprising: a first slot into which the second card strip and the first card strip can be inserted, wherein The second cartridge has a housing that can be inserted into a second slot of the second information processing device along a first direction, and the first cartridge has a housing with a notch provided relative to the second cartridge that can be inserted into the second slot; A plurality of first terminals are disposed within the first slot and electrically connected to a plurality of terminals of a first cartridge inserted into the first slot and a plurality of terminals of a second cartridge inserted into the first slot. The plurality of first terminals are arranged in a second direction perpendicular to the first direction. A switch is provided at a position corresponding to the notch in the housing of the first cartridge received in the first slot, and when the second cartridge is received, the switch contacts a portion of the housing of the second cartridge; as well as The circuit determines whether the switch is on or off. The switch is located at one end of the first slot in the second direction, and is configured to protrude from the end of the first slot on one side toward the opposite side in the second direction, i.e., the other side. The information processing device is a subsequent generation of the second information processing device.
16. The information processing apparatus according to claim 15, wherein, The switch is not located in the second slot.
17. The information processing apparatus according to claim 15 or 16, wherein, The switch is a second terminal used to identify the type of cartridge connected to the first slot.
18. The information processing apparatus according to claim 17, wherein, The second terminal has: The first part extends along the first direction; as well as The second part is connected to the end of the first part on one side in the first direction and extends from the end of the first slot on one side in the second direction toward the other side of the first slot in the second direction at an obtuse angle relative to the first direction.
19. The information processing apparatus according to claim 18, wherein, The second terminal has a third portion that extends from an end of the second portion on one side in the first direction toward the same side in both the first and second directions.
Citation Information
Patent Citations
Cartridge used for information processing device
JP2002024787A