A trampoline with intelligent interactive gaming devices

CN122558031APending Publication Date: 2026-08-14ZHEJIANG TIANZHIXIN SPORTS EQUIP CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2026-05-25
Publication Date
2026-08-14

AI Technical Summary

Technical Problem

[0004]本发明的目的在于提供一种具有智能互动游戏装置的蹦床,以解决现有蹦床无法收集命中后的球体以及缺乏智能化双向交互游戏模式的技术问题

Benefits of technology

通过在蹦床单元的弹跳面上预先分隔出多个互不重叠的感应区,并在各感应区内设置感应单元,使得控制单元能够精准的检测到使用者当前在弹跳面上所踩踏的具体区域,并输出对应的区域信号,通过这种方式使游戏装置能够感知到使用者的实时站位,从而便于作出之后的响应动作,具体的,通过控制单元对区域信号的接收,进而同步控制旋转组件中的旋转驱动电机驱动旋转平台在水平面内转动,带动安装于其上方的发射单元随动偏转,使得发射管的发射口能够准确指向使用者当前所在的感应区。从而使发射管能够根据使用者所在的区域实时追随并锁定,提升了蹦床游戏装置的交互能力和智能化水平。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN122558031A_ABST
    Figure CN122558031A_ABST
Patent Text Reader

Abstract

This invention relates to a trampoline with an intelligent interactive gaming device, comprising: a trampoline unit, wherein the bouncing surface of the trampoline unit is divided into multiple sensing zones; sensing units, evenly distributed within each sensing zone, for detecting the sensing zone where the user is currently standing and outputting a corresponding area signal; a gaming device, comprising a basket unit and a launching unit, the launching unit being rotatably positioned below the basket unit via a rotating component; and a control unit, electrically connected to the sensing units, the rotating component, and the launching unit, the control unit for receiving area signals, determining the sensing zone where the user is currently located, and controlling the rotating component to drive the launching port of the launching unit to rotate to the corresponding sensing zone. The purpose of this invention is to provide a trampoline with an intelligent interactive gaming device to solve the technical problems of existing trampolines being unable to collect hit balls and lacking an intelligent two-way interactive gaming mode.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This invention belongs to the field of trampoline technology, and particularly relates to a trampoline with an intelligent interactive gaming device. Background Technology

[0002] Trampolines, as a popular recreational facility, effectively improve jumping ability and body coordination. To enhance the fun of trampolines, current technology often combines them with basketball games. For example, a basketball hoop is placed on one side of the trampoline, and users jump and shoot the ball into the hoop in mid-air.

[0003] However, in the aforementioned structure, regardless of whether the ball thrown by the user hits its target, it usually falls to various parts of the trampoline, requiring the user to stop bouncing and manually retrieve it. This process interrupts the continuity of movement and reduces the smoothness of the game. Furthermore, because the existing equipment cannot actively sense the user's specific position on the trampoline surface, it cannot respond accordingly to the user's real-time position, such as accurately returning the ball to the user. This limits the game interaction to a one-way throwing level, lacking intelligent two-way interaction, thus reducing the overall fun of the game. Summary of the Invention

[0004] The purpose of this invention is to provide a trampoline with an intelligent interactive game device to solve the technical problems of existing trampolines being unable to collect hit balls and lacking an intelligent two-way interactive game mode.

[0005] To achieve the above objectives, the technical solution adopted by the present invention is as follows: a trampoline with an intelligent interactive game device, characterized in that it includes: a trampoline unit, wherein multiple sensing areas are separated on the bouncing surface of the trampoline unit; The sensing units are evenly distributed in each of the sensing areas to detect the sensing area where the user is currently standing and output the corresponding area signal. A gaming device, comprising a basketball hoop unit and a launching unit, wherein the launching unit is rotatably disposed below the basketball hoop unit via a rotating assembly; The control unit is electrically connected to the sensing unit, the rotating assembly, and the transmitting unit respectively. The control unit is used to receive the area signal, determine the current sensing area of ​​the user, and control the rotating assembly to drive the transmitting port of the transmitting unit to rotate to the corresponding sensing area.

[0006] Preferably, the basket unit includes an outer column disposed on one side of the trampoline unit, an inner plate is installed on the top of the outer column facing the trampoline unit, and the basket body is fixed on the inner plate.

[0007] Preferably, a scoring display unit is installed on the inner plate, and a goal detection device is provided at the opening of the basket body. Both the scoring display unit and the goal detection device are electrically connected to the control unit. When the goal detection device senses that the ball has passed through the basket, the control unit scores according to the sensing signal and displays the score in real time through the scoring display unit.

[0008] Preferably, the launching unit includes a mounting plate connected to the rotating assembly, the mounting plate is provided with a launching tube, the launching tube has a launching port, and the end of the launching tube away from the launching port is provided with a power mechanism for launching a ball outward from the launching port. The upper end of the launching tube is provided with a collecting part, which is installed below the basket unit for receiving the ball thrown by the user and guiding the ball into the launching tube.

[0009] Preferably, the rotating assembly includes a connecting seat, on which a rotating platform is provided. The lower end of the rotating platform is provided with a rotary drive motor for driving its rotation. The mounting plate is fixedly installed on the upper surface of the rotating platform. The rotating platform is used to drive the launching tube to rotate in a horizontal plane to change the orientation of the launching port.

[0010] Preferably, the power mechanism includes a push rod assembly and a trigger unit. The front end of the telescopic shaft of the push rod assembly is provided with a ball-pushing head, which is coaxially arranged with the launch tube. When the push rod assembly extends, the ball is pushed out of the launch tube through the ball-pushing head. The trigger unit is used to control the push rod assembly to extend after detecting that the ball has entered the launch position in the launch tube, so as to launch the ball from the launch tube into the air for the user to catch and shoot.

[0011] Preferably, the power mechanism includes a jet nozzle disposed inside the launch tube and on the side away from the launch port, and an external air source device connected to the jet nozzle via an air pipe. The external air source device is an air pump. An air valve is connected to the air pipe. The mechanism also includes a trigger unit electrically connected to the air valve. When the sphere is in the launch position, the trigger unit controls the air valve to open.

[0012] Preferably, the collecting part includes a ball collecting net and a ball guiding slide. The opening of the ball collecting net faces downwards from the basket unit, and its bottom is connected to the entrance of the ball guiding slide. The end of the ball guiding slide away from the ball collecting net corresponds to the ball inlet of the launching tube. The ball rolls along the ball guiding slide into the launching tube to the launching position by gravity.

[0013] Preferably, an angle adjustment assembly is provided between the mounting plate and the transmitting tube. The angle adjustment assembly includes a rotating connection part and an adjusting connection part. The rotating connection part is integrally formed with the mounting plate. One end of the transmitting tube is hinged to the rotating connection part. The adjusting connection part includes a power seat fixed on the mounting plate and on the side away from the rotating connection part. An adjustable lifting rod is provided on the power seat. The end of the lifting rod is rotatably connected to the bottom of the transmitting tube.

[0014] Preferably, each of the sensing areas includes a step marking layer and a pressure sensing layer, and the sensing areas do not overlap. The step marking layer is made of a flexible luminescent material to form a directional mark pointing to the gaming device, and the luminescent color of each sensing area is different. The pressure sensing layer is located below the step marking layer and is used to detect the user's stepping action on the sensing area.

[0015] By using the above technical solution, the present invention has the following beneficial effects compared with the prior art: By pre-dividing the trampoline unit's bounce surface into multiple non-overlapping sensing zones and installing sensing units within each zone, the control unit can accurately detect the specific area the user is currently stepping on and output the corresponding zone signal. This allows the game device to sense the user's real-time position, facilitating subsequent responses. Specifically, by receiving the zone signal, the control unit synchronously controls the rotation drive motor in the rotating assembly to rotate the platform horizontally, causing the launching unit mounted above it to deflect accordingly. This ensures the launching nozzle accurately points to the user's current sensing zone. Consequently, the launching tube can track and lock onto the user's location in real time, enhancing the interactive capabilities and intelligence of the trampoline game device.

[0016] The intelligent two-way interactive game mode works as follows: A smart ball recovery and re-launch mechanism is installed directly below the basketball hoop unit, integrating collection, guidance, launch detection, and powered launch. Specifically, a ball-collecting net with a large opening is placed directly below the basketball hoop. After a successful shot, the falling ball is effectively collected by the net. Then, under gravity, the ball automatically rolls down through a guide rail connected to the bottom of the net to the launch tube's launch position. When the trigger unit at the launch position detects the ball's arrival, the control unit, according to a preset procedure, controls the push rod assembly or jet nozzle to launch the ball from the launch port back above the bounce surface for the user to catch. This design solves the technical problem of frequent interruptions in the game's flow due to ball retrieval, which reduces game smoothness. Meanwhile, the intelligent ball recovery and relaunch mechanism works in conjunction with the rotating component, allowing the direction of each ball return to dynamically adjust according to the user's real-time positional changes. This ensures that the user does not need to shift their attention to the ball's origin during the jump, nor leave the current sensing area, allowing them to easily catch the incoming ball and complete the next shot nearby, making the entire movement smoother. In summary, this solves the technical problems of existing trampolines being unable to collect hit balls and lacking an intelligent two-way interactive game mode. Attached Figure Description

[0017] To more clearly illustrate the technical solutions in the embodiments of the present invention or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of the present invention. For those skilled in the art, other drawings can be obtained based on the structures shown in these drawings without creative effort.

[0018] Figure 1 This is a schematic diagram of the structure of the present invention; Figure 2 This is a top view of the structure of the present invention; Figure 3 This is a cross-sectional view of the game device of the present invention; Figure 4 This is a schematic diagram of the power mechanism structure according to the first embodiment of the present invention; Figure 5 This is a schematic diagram of the side cross-sectional structure of the sensing area of ​​the present invention; Figure 6 This is a schematic diagram of the rotating component structure of the present invention; Figure 7 This is a schematic diagram of the power mechanism structure according to the second embodiment of the present invention; Figure 8 This is a schematic diagram of the stop structure of the present invention; The invention reference information is as follows: 1. Trampoline unit; 2. Basketball hoop unit; 3. Launching unit; 4. Rotating assembly; 5. Air nozzle; 6. Air pipe; 7. External air source device; 11. Electric cylinder; 12. Telescopic shaft; 13. Ball pusher; 14. Stop; 15. Stop block; 101. Bouncing surface; 102. Sensing area; 103. Step marking layer; 104. Pressure sensing layer; 201. Outer column; 202. Inner plate; 203. Basketball hoop body; 204. Display and scoring unit; 301. Mounting plate; 302. Launching tube; 303. Collection part; 304. Ball collection net; 305. Ball guide slide; 306. Rotating connection part; 307. Adjusting connection part; 401. Connecting seat; 402. Rotating platform; 403. Rotation drive motor; The realization of the objective, functional features and advantages of the present invention will be further explained in conjunction with the embodiments and with reference to the accompanying drawings. Detailed Implementation

[0019] The following will refer to the appendices in the embodiments of the present invention. Figure 1-8 The technical solutions in the embodiments of the present invention are clearly and completely described herein. Obviously, the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the scope of protection of the present invention.

[0020] It should be noted that all directional indications (such as up, down, left, right, front, back, etc.) in the embodiments of the present invention are only used to explain the relative positional relationship and movement of each component in a certain specific posture (as shown in the figure). If the specific posture changes, the directional indication will also change accordingly.

[0021] Furthermore, the use of terms such as "first" and "second" in this invention is for descriptive purposes only and should not be construed as indicating or implying their relative importance or implicitly specifying the number of technical features indicated. Therefore, a feature defined with "first" or "second" may explicitly or implicitly include at least one of that feature. Additionally, the technical solutions of the various embodiments can be combined with each other, but only on the basis of being achievable by those skilled in the art. When the combination of technical solutions is contradictory or impossible to implement, such a combination of technical solutions should be considered non-existent and not within the scope of protection claimed by this invention.

[0022] like Figure 1-6The first embodiment of the present invention is shown: a trampoline with an intelligent interactive game device, comprising: a trampoline unit 1, the trampoline unit 1 including a trampoline frame and a bouncing surface 101 tensioned in the trampoline frame by an elastic member, the trampoline frame is provided with support rods, and a protective net is provided between adjacent support rods. The bouncing surface 101 of the trampoline unit 1 is divided into multiple sensing areas 102, and the multiple sensing areas 102 are arranged in a fan-shaped array on the bouncing surface 101 and each sensing area 102 points to the game device; The sensing units are evenly distributed within each sensing area 102. In this embodiment, the sensing unit consists of a pressure sensing layer 104 and its signal acquisition circuit. The function of the sensing unit is to detect in real time which sensing area 102 the user is currently standing on or stepping on, and to send the area signal containing that area to the control unit via signal transmission. This setup converts the user's position information into a signal that the control unit can recognize in real time. Specifically, when the user stands on a certain sensing area 102, their weight presses against the pressure sensing layer 104 of the sensing unit, generating an electrical signal. This signal is then processed into an area signal corresponding to that area and sent to the control unit. The sensing areas 102 do not overlap to ensure that the area signal output by the sensing unit composed of the pressure sensing layer 104 is unique and will not cause misjudgment by the control unit.

[0023] The game device consists of a basket unit 2 located at the top and a launching unit 3 located at the bottom. The basket unit 2 is the user's shooting target, while the launching unit 3 is used to return the ball to the user. The launching unit 3 is rotated and positioned directly below the basket unit 2 via a rotating component 4, so that the launching unit 3 can rotate freely in a horizontal plane to change the orientation of its launching port. The control unit is electrically connected to the sensing unit, the rotating assembly 4, and the transmitting unit 3. It is configured to receive area signals from the sensing unit, determine the current sensing area 102 of the user through a preset program, and then generate control commands to drive the rotating assembly 4 to perform a rotation action, thereby causing the transmitting port of the transmitting unit 3 to rotate and lock onto the corresponding sensing area 102.

[0024] In addition, to enrich the game's fun and variety, this device also integrates a human-computer interaction module connected to the control unit. This module includes at least one touch-screen control panel mounted on the upright or trampoline frame. Users can easily switch game modes, such as single-player fast shooting mode or multiplayer shooting mode, by operating the control panel.

[0025] For example, when the single-player quick shooting mode is selected, the control process is as follows: First, the user steps on a specific sensing area 102, the sensing unit emits a signal, the control unit controls the rotating component 4 to align the launch port with that area, the user shoots (if the shot is successful, the ball is automatically collected and returned; if it misses, the game is considered a failure or no score is awarded), the trigger unit detects that the ball is in place, the control unit controls the launching unit 3 to shoot the ball towards the user's area, the user catches the ball and shoots again, and this cycle repeats. In this mode, the display and scoring unit 204 and the goal detection device work together to automatically count and announce the shooting score, providing immediate feedback.

[0026] When the multiplayer shooting mode is selected, the control flow changes to accommodate the game scenario with multiple players and disordered positioning. In this mode, the control unit ignores the area signal from the sensing unit or stops dynamically tracking based on that signal. Instead, the control unit controls the rotating assembly 4 to drive the launching unit 3 to reset and maintain it in a centered preset position. The launching port is fixed towards the center area of ​​the bounce surface, making the landing point of the returned ball relatively fixed and the range wide, allowing multiple players to compete simultaneously and increasing the game's competitiveness.

[0027] By dividing the bounce surface 101 into regional zones and linking it with a controllable rotating intelligent ball retrieval and relaunch mechanism, the shortcomings of traditional trampoline basketball games—requiring manual ball retrieval and lacking dynamic interaction—are addressed. Furthermore, this two-way interactive mode ensures that after the user jumps, the ball always automatically and accurately returns to its vicinity, guaranteeing the continuity and smoothness of the movement rhythm. In addition, the introduction of multiple switchable game modes through the human-computer interaction module allows a single hardware platform to adapt to various application scenarios, including precise single-player training and multiplayer entertainment competition.

[0028] like Figure 1 and Figure 3 As shown, the basketball hoop unit 2 is mounted on one side of the trampoline unit 1 via a support structure. Specifically, the basketball hoop unit 2 includes a vertically erected outer column 201, the bottom of which is securely connected to the ground or the support frame at the bottom of the trampoline via a flange or welding to ensure the stability of the overall structure. An inner plate 202 is fixedly installed on the side of the outer column 201 facing the interior of the trampoline unit 1 (i.e., the user's activity area). The basketball hoop body 203 is fixed to the inner plate 202, and the basketball hoop body 203 is composed of a standard-sized rim and net. The basketball hoop body 203 is suspended above the edge of the bounce surface 101, providing the user with a clear throwing target during the bounce, and leaving ample space below to facilitate the placement of a subsequent ball collection device.

[0029] like Figure 1As shown: A scoring display unit 204 is prominently installed on the inner panel 202. The scoring display unit 204 uses an LCD screen to display the current score or other game information in digital or graphical form. Correspondingly, a goal detection device is provided at the opening of the basket body 203. The goal detection device is a through-beam infrared photoelectric sensor, which can sense each movement of the ball as it passes through the basket plane from top to bottom. The signal lines of the scoring display unit 204 and the goal detection device are electrically connected to the control unit. Its working process is as follows: When the goal detection device senses that the ball has passed through effectively and outputs a sensing signal, the control unit receives the signal, performs an internal accumulation calculation according to the preset scoring rules, and immediately sends the updated score data to the scoring display unit 204 for real-time refresh display.

[0030] like Figure 3 As shown: The launching unit 3 includes a horizontally arranged mounting plate 301, which is fixedly connected to the rotating assembly 4 below it, thereby obtaining rotational capability. A launching tube 302 is fixedly mounted on the upper surface of the mounting plate 301. The front end of the launching tube 302 has a launching port facing the bouncing surface 101, and the rear end is used to connect to the power mechanism. The function of the launching tube 302 is to provide an acceleration and guidance channel for the ball. Simultaneously, to achieve the launch of the ball, a power mechanism is provided at the end of the launching tube 302 away from the launching port. The function of the power mechanism is to instantaneously apply kinetic energy to the ball, causing it to be launched from the launching port. Additionally, an inlet is provided on the upper wall of the launch tube 302, and a collection part 303 is provided at the corresponding position of the inlet. The collection part 303 is installed directly below the basket body 203 of the basket unit 2 and above the inlet. The top of the collection part 303 forms a funnel-shaped receiving area, which can collect the ball thrown by the user over a larger area. Even some balls that are not thrown can be collected. The ball is then automatically guided, arranged and transported to the launch position inside the launch tube 302 by gravity to prepare for the next launch.

[0031] The aforementioned structure ensures that after the ball is thrown from the user's hand, it falls after hitting or missing its target, is captured by the collection unit 303, and automatically returns to the launch tube 302, where it is finally launched back to the user's hand. The entire process requires no manual intervention from the user leaving the bouncing area, avoiding interruptions to movement caused by retrieving the ball and ensuring smooth gameplay.

[0032] like Figure 6As shown: The rotating assembly 4 includes a connecting seat 401, which is securely fastened to the ground base or the extension bracket of the outer column 201 by bolts or other means. A rotating platform 402 is rotatably connected to the upper part of the connecting seat 401 via bearings. This rotating platform 402 can rotate relative to the connecting seat 401 in a horizontal plane. Below the rotating platform 402, a rotary drive motor 403 is coaxially connected or connected via a transmission mechanism such as gears or belts. The rotary drive motor 403 is preferably a stepper motor, which is electrically connected to the control unit. The control unit controls the rotation angle of the rotating platform 402 by sending signals to the motor driver. The mounting plate 301 of the transmitting unit 3 is fixedly mounted on the upper surface of the rotating platform 402 by bolts or other fasteners, thereby achieving synchronous rotation of the two. When the control unit receives the position information of the target sensing area 102, it will calculate the orientation of the area relative to the central reference point through a preset program, and then drive the rotary drive motor 403 to drive the rotary platform 402 and the entire transmitting unit 3 to rotate, so that the emission port of the transmitting tube 302 is accurately pointed to the orientation.

[0033] like Figure 8 As shown: At the bottom of the launch tube 302, and behind the launch position (near the ball inlet), a stop 14 is provided, with the launch position located on the stop 14. The stop has an arc-shaped groove that matches the contour of the ball, and a baffle 15 is provided at the rear end of the arc-shaped groove. The baffle 15 prevents the ball from sliding backward, ensuring that the ball is locked in the preset launch position when the angle adjustment component adjusts the pitch angle of the launch tube. At the same time, there is a clearance between the baffle 15 and the pusher head 13 to prevent the pusher head 13 from contacting the baffle 15 when it is pushed out.

[0034] like Figure 4 As shown: In the first embodiment of the present invention, the power mechanism adopts an electric push rod structure, specifically an electric cylinder 11, the fixed end of which is installed on the mounting base at the rear end of the launching tube 302. The push rod assembly has a telescopic shaft 12 inside, and a ball-pushing head 13 is fixedly installed at the front end of the telescopic shaft 12. The outer diameter of the ball-pushing head 13 is slightly smaller than the inner diameter of the launching tube 302, and also includes a trigger unit that works in conjunction with the push rod assembly. The trigger unit is a sensor for sensing the ball, specifically a microswitch or thin-film sensor installed on the inner wall of the launching tube 302 at the launch position. When the collecting part 303 guides the ball to roll to the launch position, the ball will trigger the sensor. The trigger unit immediately sends a signal to the control unit. When the control unit determines that the timing is appropriate, it will output an extension command to the push rod assembly. The telescopic shaft 12 extends rapidly and instantly, pushing the ball out through the ball-pushing head 13, causing it to fly towards the user. After the push is completed, the telescopic shaft 12 automatically retracts, making room for the next ball to enter.

[0035] like Figure 3As shown: The collecting unit 303 consists of a ball-collecting net 304 and a ball-guiding slide 305. The ball-collecting net 304 is made of a flexible material, and its upper edge is supported by a metal or plastic frame and fixed directly below the basket body 203, forming a large funnel-shaped opening. As long as the ball's landing point is within the net's capture range, it can be intercepted and collected. The bottom of the ball-collecting net 304 tapers into an outlet, which seamlessly connects with the inlet of the ball-guiding slide 305. The ball-guiding slide 305 is fixed to an inclined mounting bracket, extending obliquely downward from the bottom of the net. Its end away from the ball-collecting net 304 is aligned with and connected to the ball inlet on the wall of the launching tube 302, allowing the ball to pass through the ball-collecting net 304 and the ball-guiding slide 305 under its own weight and accurately enter the launching tube 302.

[0036] Furthermore, the ball-collecting net 304 is fixedly suspended directly below the basket body 203 by a fixed bracket, remaining stationary during use. A fixed flexible ball-receiving tube is connected to the outlet end of the ball-guiding slide 305 at the bottom of the ball-collecting net 304. The lower end of the ball-guiding tube's outlet is located above the ball-inlet of the launching tube 302, with a clearance fit between them. A receiving hopper is also provided at the ball-inlet of the launching tube, and the bottom of the receiving tube has a discharge nozzle that always covers the receiving hopper. Thus, when the rotating component 4 drives the launching tube 302 to rotate, the ball, after falling from the fixed ball-collecting net 304 and ball-guiding slide 305, can fall through the stationary receiving tube into the launching tube 302, which has been rotated to any angle.

[0037] To adjust the trajectory of the ball launch according to the user's height, jump height, or different game requirements, this invention adds an angle adjustment component inside the launch unit 3, such as... Figure 3-4 As shown, the angle adjustment assembly is located between the mounting plate 301 and the launching tube 302, including a rotating connection part 306, which is a perforated lug extending integrally upward from the rear of the mounting plate 301. A matching hinge seat is provided at the bottom of the end of the launching tube 302 away from the launching port, and the two are hinged by a pin, forming a fixed fulcrum that allows the launching tube 302 to pitch and swing in the vertical plane. An adjustment connection part 307 is provided at the front end of the mounting plate 301 away from the rotating connection part 306. The adjustment connection part 307 includes a power seat fixed to the mounting plate 301, which integrates a manually or electrically adjustable lifting rod; in this embodiment, an electric cylinder is used. The top end of the lifting rod is rotatably connected to the bottom front end of the launching tube 302 via a universal joint. When the lifting rod extends, it lifts the front end of the launching tube 302, increasing its launching port elevation angle, thereby launching a ball with a high-arc trajectory; when the lifting rod retracts, the elevation angle of the launching tube 302 decreases, and the launching trajectory becomes straighter.

[0038] like Figure 5As shown: Each sensing area 102 employs an integrated, layered structure. The top layer of this structure is a step marking layer 103, made of flexible luminescent material embedded with LED light strips. Through circuit control, the step marking layer 103 of each sensing area 102 emits light of a specific color, and its luminous pattern is designed as a prominent marker pointing towards the gaming device, such as a luminous arrow. This allows the user to clearly identify their position and shooting direction by looking down at the color and markings when jumping. Directly below the step marking layer 103, a pressure sensing layer 104 is tightly fitted. The core of this layer is one or more thin-film pressure sensors. The sensors in the pressure sensing layer 104 cover the entire sensing area 102, effectively detecting the user's step regardless of their position within the area. Furthermore, the thin-film pressure sensors are integrally stitched to the bounce surface fabric and housed in a protective interlayer beneath the bounce surface. The sensing areas 102 are non-overlapping and clearly defined to ensure the uniqueness of the area signal output by the pressure sensing layer 104, preventing misjudgments by the control unit. When a user stands, their weight presses against the pressure sensing layer 104, generating an electrical signal. This signal is then processed into a signal corresponding to the area and sent to the control unit.

[0039] like Figure 7 The second embodiment of the present invention is shown. The difference between this embodiment and the first embodiment is that the power mechanism employs a non-contact gas injection method. Specifically, a jet nozzle 5 is coaxially fixedly installed at the rear end of the launch tube 302, on the side furthest from the launch port. The jet nozzle 5 is connected to an external gas source device 7 via an air pipe 6. The external gas source device 7 is an electric air pump, which provides a high-pressure gas storage tank to store launch energy. A gas valve composed of a solenoid valve is connected in series on the air pipe 6. The trigger unit in this embodiment has the same sensor function as in the first embodiment, used to sense when the sphere reaches the launch position. The difference is that the output end of the trigger unit is electrically connected to the gas valve. When the sphere is in the launch position and needs to be launched, the control unit connects the circuit of the solenoid valve, the air valve opens, and the high-pressure gas in the air tank is released instantly from the nozzle 5 through the air pipe 6, forming a jet of airflow that acts directly on the rear of the sphere and ejects it from the launch tube 302. By using gas jetting, there is no contact with the sphere during the jetting process and the damage to the sphere surface is minimal. This method is suitable for special spheres that are underinflated or have soft surfaces.

[0040] Furthermore, since high-pressure gas is used as the power source, a non-contact sensor can also be used as the triggering unit to avoid the impact of airflow on the contact sensor and false triggering. Preferably, it consists of a set of through-beam photoelectric sensors, with the transmitting and receiving ends symmetrically embedded on the wall of the transmitting tube 302, located in front of the nozzle 5 and corresponding to the position where the sphere is to be emitted. When the sphere blocks the through-beam light path, a ready signal is generated. At the same time, the airflow channel of the nozzle 5 is designed to be inclined from top to bottom or sideways to avoid the jet airflow directly impacting the optical components of the photoelectric sensor. This structure ensures the stability and service life of detection under high-pressure airflow environment.

[0041] The working principle and intelligent interaction process of this invention are as follows: When the user selects the single-person fast shooting mode through the control screen and steps onto the bouncing surface 101, the entire system is activated. First, the step marking layer 103 of the sensing area 102 where the user's feet are located lights up with a specific color light, while the pressure sensing layer 104 transmits the area signal containing the position code to the control unit in real time. Based on this, the control unit calculates the current position relative to the launching unit 3 and immediately drives the rotation drive motor 403 of the rotating component 4 to rotate by a corresponding angle, causing the launching port of the launching tube 302 to accurately point towards the user. This follow-up process is dynamic. If the user moves from one sensing area 102 to another during the bounce, the control unit will update the command in real time based on the new area signal, driving the rotating component 4 to re-address, ensuring that the launching port always faces the area where the user is currently located.

[0042] Meanwhile, during the exercise, if the ball thrown by the user hits the basket body 203, it automatically enters the ball recovery process. After passing through the net, the ball is stably captured by the large ball-collecting net 304 below and automatically rolls down along the ball guide slide 305 under the action of gravity, entering the waiting position in the launch tube 302. At this time, the trigger unit detects that the ball is ready, and the system enters the waiting state. When the control unit detects that the user has landed stably again, it considers the time to be right and immediately enters the precise return process. The control unit controls the power mechanism to launch the ball with appropriate force and angle. Since the launch direction is precisely aligned with the sensing area 102 where the user is located, the ball will be sent to the airspace above that area. The user can easily reach out and grab it from their current position, seamlessly connecting to the next shot. This forms a cyclical shooting process. Throughout the process, the score is sensed by the goal detection device and accumulated and displayed in real time by the display and scoring unit 204, providing the user with immediate encouragement and enriching the entertainment, interactivity, and intelligence of trampoline sports.

[0043] Furthermore, to ensure the accuracy and safety of the ball launch timing, the control unit's specific control process is as follows: First, it acquires a valid position. The control unit reads the pressure values ​​output by the pressure sensing layers 104 of each sensing area 102 in real time. When the pressure value of a certain sensing area 102 exceeds a preset pressure threshold and the duration exceeds a preset time, the control unit determines that the sensing area 102 is a target area that has been effectively stepped on and locks the position signal of that area. Then, it drives the launch port to orient itself. Based on the position signal of the target area, the control unit calculates the required rotation angle of the rotary drive motor 403 and drives the rotating component 4 to accurately point the launch port of the launch tube 302 towards the target area. Next, it determines the ready launch timing. When the trigger unit detects that a ball is located in the launch tube 302 and is ready to launch, it sends a ready signal to the control unit. The control unit will only issue a launch command to the power mechanism when the following three conditions are met simultaneously: 1. It still stably identifies a unique and valid target area and is not interfered with or conflicted by the signals of other sensing areas 102. 2. After being triggered previously, the pressure sensing layer 104 in the target area undergoes a complete cycle from compression to release, and detects a stable and continuous pressure signal again. This signal pattern can be interpreted as the user completing a jump and landing stably again. If the control unit detects that the pressure value in the sensing area, after returning to zero, is again greater than the pressure threshold and remains so for a certain period, then the signal is confirmed. 3. The triggering unit continuously outputs a ready signal, confirming that the sphere is always in the launch-ready position. Finally, once all three conditions are met simultaneously, the control unit immediately controls the power mechanism to launch the sphere into the air above the target area for the user to grab.

[0044] The above description is merely a preferred embodiment of the present invention and does not limit the patent scope of the present invention. Any equivalent structural transformations made using the contents of the present invention's specification and drawings under the inventive concept of the present invention, or direct / indirect applications in other related technical fields, are included within the patent protection scope of the present invention.

Claims

1. A trampoline with an intelligent interactive gaming device, characterized in that, include: The trampoline unit (1) has multiple sensing areas (102) separated on the jumping surface (101) of the trampoline unit (1). The sensing units are evenly distributed in each of the sensing areas (102) to detect the sensing area (102) where the user is currently standing and output the corresponding area signal; The game device includes a basket unit (2) and a launching unit (3), the launching unit (3) being rotatably disposed below the basket unit (2) via a rotating component (4); The control unit is electrically connected to the sensing unit, the rotating component (4) and the transmitting unit (3) respectively. The control unit is used to receive the area signal, determine the current sensing area (102) where the user is located, and control the rotating component (4) to drive the transmitting port of the transmitting unit (3) to rotate to the corresponding sensing area (102).

2. The trampoline with an intelligent interactive gaming device according to claim 1, characterized in that: The basket unit (2) includes an outer column (201) disposed on one side of the trampoline unit (1), an inner plate (202) is installed on the top of the outer column (201) facing the trampoline unit (1), and a basket body (203) is fixed on the inner plate (202).

3. A trampoline with an intelligent interactive gaming device according to claim 2, characterized in that: A scoring display unit (204) is installed on the inner plate (202). A goal detection device is provided at the opening of the basket body (203). The scoring display unit (204) and the goal detection device are electrically connected to the control unit. When the goal detection device senses that the ball passes through the basket, the control unit scores according to the sensing signal and displays the score in real time through the scoring display unit (204).

4. A trampoline with an intelligent interactive gaming device according to claim 1, characterized in that: The launching unit (3) includes a mounting plate (301) connected to the rotating assembly (4). The mounting plate (301) is provided with a launching tube (302). The launching tube (302) has a launching port, and a power mechanism for launching a ball outward from the launching port is provided at one end away from the launching port. The upper end of the launching tube (302) is provided with a collecting part (303). The collecting part (303) is installed below the basket unit (2) and is used to receive the ball thrown by the user and guide the ball into the launching tube (302).

5. A trampoline with an intelligent interactive gaming device according to claim 4, characterized in that: The rotating assembly (4) includes a connecting seat (401), on which a rotating platform (402) is provided. The lower end of the rotating platform (402) is provided with a rotating drive motor (403) for driving its rotation. The mounting plate (301) is fixedly installed on the upper surface of the rotating platform (402). The rotating platform (402) is used to drive the emission tube (302) to rotate in the horizontal plane to change the orientation of the emission port.

6. A trampoline with an intelligent interactive gaming device according to claim 4, characterized in that: The power mechanism includes a push rod assembly and a trigger unit. The front end of the telescopic shaft of the push rod assembly is provided with a ball-pushing head. The ball-pushing head is coaxially arranged with the launch tube (302). When the push rod assembly extends, the ball is pushed out of the launch tube (302) through the ball-pushing head. The trigger unit is used to control the push rod assembly to extend after detecting that the ball has entered the launch position in the launch tube (302) so as to launch the ball from the launch tube (302) into the air for the user to catch and shoot.

7. A trampoline with an intelligent interactive gaming device according to claim 4, characterized in that: The power mechanism includes a jet nozzle (5) disposed inside the launch tube (302) and on the side away from the launch port, and an external air source device (7) connected to the jet nozzle (5) via an air pipe (6). The external air source device (7) is an air pump. An air valve is connected to the air pipe (6). The mechanism also includes a trigger unit, which is electrically connected to the air valve. When the ball is in the launch position, the trigger unit controls the air valve to open.

8. A trampoline with an intelligent interactive gaming device according to claim 4, characterized in that: The collecting part (303) includes a ball collecting net (304) and a ball guiding slide (305). The opening of the ball collecting net (304) faces the bottom of the basket unit (2), and its bottom is connected to the entrance of the ball guiding slide (305). The end of the ball guiding slide (305) away from the ball collecting net (304) corresponds to the ball inlet of the launching tube (302). The ball rolls along the ball guiding slide (305) into the launching position in the launching tube (302) by gravity.

9. A trampoline with an intelligent interactive gaming device according to claim 5, characterized in that: An angle adjustment assembly is provided between the mounting plate (301) and the transmitting tube (302). The angle adjustment assembly includes a rotating connection part (306) and an adjusting connection part (307). The rotating connection part (306) is integrally formed with the mounting plate (301). One end of the transmitting tube (302) is hinged to the rotating connection part (306). The adjusting connection part (307) includes a power seat fixed on the mounting plate (301) and away from the rotating connection part (306). The power seat is provided with an adjustable lifting rod. The end of the lifting rod is rotatably connected to the bottom of the transmitting tube (302).

10. A trampoline with an intelligent interactive gaming device according to claim 1, characterized in that: Each of the sensing areas (102) includes a step marking layer (103) and a pressure sensing layer (104), and the sensing areas (102) do not overlap with each other. The step marking layer (103) is made of flexible luminescent material to form a directional mark pointing to the game device, and the luminescent color of each sensing area (102) is different from each other. The pressure sensing layer (104) is located below the step marking layer (103) and is used to detect the user's stepping action on the sensing area (102).