Interactive control methods, devices and electronic equipment

CN122558069APending Publication Date: 2026-08-14NETEASE (HANGZHOU) NETWORK CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2026-04-22
Publication Date
2026-08-14

AI Technical Summary

Technical Problem

[0002]在搜打撤游戏中,玩家在对局中需要完成资源搜索、战斗对抗、撤离等步骤;在战斗对抗阶段,玩家从对局中选择目标进入战斗,胜利方可以从失败方获取资源;相关技术中,玩家大多随机选择目标对象,战斗胜利后却发现从目标对象处可获得的资源很少,影响玩家的游戏体验和游戏参与度,不利于系统资源的充分利用

Benefits of technology

上述交互控制方法、装置和电子设备,响应于当前对局启动,控制参与队伍进入当前对局的对局场景;其中,当前对局至少包括:资源搜索阶段和战斗对抗阶段;参与队伍包括至少一个虚拟角色;在资源搜索阶段,根据参与队伍执行的资源搜索行为,向参与队伍提供资源搜索行为对应的虚拟资源;在战斗对抗阶段,控制显示参与队伍对应的资源标识;其中,资源标识用于表征参与队伍具有的虚拟资源的资源价值;响应于战斗触发指令,控制战斗触发指令对应的第一参与队伍和第二参与队伍进入战斗,若第一参与队伍获得战斗胜利,将第二参与队伍的至少部分虚拟资源转移至第一参与队伍。

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Abstract

This invention provides an interactive control method, device, and electronic device. The method includes: in response to the start of a current match, controlling participating teams to enter the match scene of the current match; during a resource search phase, providing virtual resources corresponding to the resource search actions performed by the participating teams; during a combat phase, controlling the display of resource identifiers corresponding to the participating teams; and in response to a combat trigger command, controlling the first and second participating teams corresponding to the combat trigger command to enter the battle, wherein if the first participating team wins the battle, at least a portion of the virtual resources of the second participating team is transferred to the first participating team. In this method, by displaying the resource identifiers of the participating teams, indicating the value of the team's resources, players can select targets to enter the battle based on the resource identifiers, increasing the player's freedom of choice, which is beneficial for improving the player's gaming experience and participation, and improving the utilization rate of system resources.
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Description

Technical Field

[0001] This invention relates to the field of game technology, and in particular to an interactive control method, device, and electronic device. Background Technology

[0002] In the game of Search, Attack, and Evacuate, players need to complete steps such as resource searching, combat, and evacuation during the game. During the combat phase, players select a target from the game to enter the battle, and the winning side can obtain resources from the losing side. In related technologies, players mostly randomly select targets, but after winning the battle, they find that the resources obtained from the target are very small, which affects the player's game experience and participation, and is not conducive to the full utilization of system resources. Summary of the Invention

[0003] In view of this, the purpose of the present invention is to provide an interactive control method, device and electronic device to increase the player's freedom of choice, improve the player's gaming experience and participation, and improve the utilization rate of system resources.

[0004] In a first aspect, embodiments of the present invention provide an interactive control method, the method comprising: in response to the start of a current game, controlling participating teams to enter the game scene of the current game; wherein the current game includes at least a resource search phase and a combat confrontation phase; participating teams include at least one virtual character; in the resource search phase, providing virtual resources corresponding to the resource search behavior performed by the participating teams; in the combat confrontation phase, controlling the display of resource identifiers corresponding to the participating teams; wherein the resource identifiers are used to characterize the resource value of the virtual resources possessed by the participating teams; in response to a combat trigger command, controlling a first participating team and a second participating team corresponding to the combat trigger command to enter the combat, and if the first participating team wins the combat, transferring at least a portion of the virtual resources of the second participating team to the first participating team.

[0005] Secondly, embodiments of the present invention provide an interactive control device, comprising: a game initiation module, configured to control participating teams to enter the game scene of the current game in response to the initiation of the current game; wherein the current game includes at least a resource search phase and a combat confrontation phase; the participating teams include at least one virtual character; a resource search module, configured to provide virtual resources corresponding to the resource search behavior performed by the participating teams during the resource search phase; an identifier display module, configured to control the display of resource identifiers corresponding to the participating teams during the combat confrontation phase; wherein the resource identifiers are used to characterize the resource value of the virtual resources possessed by the participating teams; and a combat control module, configured to control a first participating team and a second participating team corresponding to a combat trigger command to enter the battle in response to a combat trigger command, wherein if the first participating team wins the battle, at least a portion of the virtual resources of the second participating team are transferred to the first participating team.

[0006] Thirdly, embodiments of the present invention provide an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-described interactive control method.

[0007] Fourthly, embodiments of the present invention provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement the above-described interactive control method.

[0008] The embodiments of the present invention bring the following beneficial effects: The aforementioned interactive control method, device, and electronic device, in response to the start of the current game, control the participating teams to enter the game scene of the current game; wherein the current game includes at least a resource search phase and a combat confrontation phase; the participating teams include at least one virtual character; in the resource search phase, virtual resources corresponding to the resource search behavior performed by the participating teams are provided to the participating teams; in the combat confrontation phase, the resource identifier corresponding to the participating teams is displayed; wherein the resource identifier is used to represent the resource value of the virtual resources possessed by the participating teams; in response to a combat trigger command, the first and second participating teams corresponding to the combat trigger command are controlled to enter the battle, and if the first participating team wins the battle, at least a portion of the virtual resources of the second participating team are transferred to the first participating team.

[0009] In the above method, by displaying resource icons for participating teams and indicating the value of those resources, players can choose targets to enter battle based on these icons. This increases players' freedom of choice, which is beneficial for improving the player's gaming experience and participation, and also increases the utilization rate of system resources.

[0010] Other features and advantages of the invention will be set forth in the description which follows, and will be apparent in part from the description, or may be learned by practicing the invention. The objects and other advantages of the invention are realized and obtained in accordance with the structures particularly pointed out in the description, claims and drawings.

[0011] To make the above-mentioned objects, features and advantages of the present invention more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0012] To more clearly illustrate the specific embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of the present invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0013] Figure 1 A flowchart of an interactive control method provided in an embodiment of the present invention; Figure 2 A schematic diagram of a resource identifier provided in an embodiment of the present invention; Figure 3 This is a schematic diagram of the trigger detection area and orientation indicator provided in an embodiment of the present invention; Figure 4 A schematic diagram of an interactive control device provided in an embodiment of the present invention; Figure 5 This is a schematic diagram of an electronic device provided in an embodiment of the present invention. Detailed Implementation

[0014] To make the objectives, technical solutions, and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.

[0015] Considering that randomly selecting target objects affects the player's gaming experience and engagement, and is not conducive to the full utilization of system resources, this invention provides an interactive control method, device, and electronic device that can be applied to multiplayer competitive and resource-grabbing games, such as search, attack, and retreat games.

[0016] In one embodiment of this disclosure, the interactive control method can run on a local terminal device or a server. When the interactive control method runs on a server, the method can be implemented and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.

[0017] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of interactive control methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0018] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0019] In one possible implementation, this invention provides an interactive control method that provides a graphical user interface (GUI) through a terminal device. The terminal device can be either the aforementioned local terminal device or a client device within the aforementioned cloud interactive system. This GUI can display the scene of a game match.

[0020] like Figure 1 As shown, the interactive control method includes the following steps: Step S102: In response to the start of the current game, control the participating teams to enter the game scene of the current game; wherein, the current game includes at least: a resource search phase and a combat confrontation phase; the participating teams include at least one virtual character; The current match consists of at least one participating team, each team comprised of virtual characters controlled by multiple game accounts. These account-controlled virtual characters reside within the match's game scene. During the resource search phase, these characters can search for virtual resources within the scene and engage in combat with NPCs (Non-Player Characters) within the scene, receiving virtual resources as rewards upon victory. Participating teams can also act collectively, searching for virtual resources together. Team leaders can control these teams, enabling them to move and search as a whole.

[0021] During the combat phase, virtual characters can battle against other virtual characters, and participating teams can also battle against other participating teams. The winning side can obtain virtual resources from the losing side. After a virtual character obtains virtual resources, these resources are linked to and saved to the game account associated with that virtual character, becoming the account's personal resources. Specifically, personal resources can be stored in the virtual character's configured personal resource container, such as an inventory, bag, or safe. Virtual resources obtained through team actions are stored in the team resource container. Alternatively, virtual resources obtained by a virtual character and virtual resources obtained through team actions can be stored in the same resource container.

[0022] In actual implementation, after starting the current game, the game first enters the resource search phase. This resource search phase can be preset with a specified duration. When the duration is reached, the resource search phase ends and the game enters the combat phase. Alternatively, the resource search phase can be controlled to end after reaching a specified state, for example, when all resources in the game scene have been searched.

[0023] The combat phase can also be preset with a specified duration. When the duration is reached, the combat phase ends and the game enters the withdrawal phase or ends. Alternatively, the combat phase can be controlled to end after a specified state is reached, for example, when only one participating team is still alive in the game and all other participating teams are eliminated.

[0024] Step S104: During the resource search phase, virtual resources corresponding to the resource search actions performed by the participating teams are provided to the participating teams. The resource search behavior can be a team action or an action of any virtual character within the team. When the resource search behavior is a team action, it can be an action controlled by the team leader. Specifically, the resource search behavior can be an interaction with scene props in the game scenario. These scene props can be virtual resources themselves or props containing resources, such as gift boxes, treasure chests, or resource transport vehicles. In this case, the virtual resource corresponding to the resource search behavior is the same as the virtual resource corresponding to the scene prop. The resource search behavior can also be a combat action with NPC characters in the game scenario. If the combat is won, the participating team receives virtual resources as a reward. In this case, the virtual resource corresponding to the resource search behavior is the same as the rewarded virtual resource.

[0025] If the resource search is performed by a virtual character, the corresponding virtual resources can be provided to that virtual character and saved in their resource container. Alternatively, a portion of the virtual resources can be selected and saved to the virtual character's resource container. If the resource search is performed by a participating team, the corresponding virtual resources can be provided to that team and saved in their resource container. Alternatively, a portion of the virtual resources can be selected and saved to the team's resource container. Virtual resources can include game items, gold coins, medicines, equipment, skins, etc.

[0026] Step S106: During the combat phase, the control displays the resource identifiers corresponding to the participating teams; wherein, the resource identifiers are used to represent the resource value of the virtual resources possessed by the participating teams; Once the combat phase begins, all participating teams are located within the game scene. These teams must find and engage in battle against target teams to acquire more virtual resources. In this embodiment, resource icons corresponding to the participating teams are displayed. These icons can be displayed in a designated area of ​​the graphical user interface, or they can be controlled to be displayed in association with the participating teams within the game scene. As the participating teams move, the resource icons move accordingly.

[0027] Specifically, the resource identifier can be a data identifier representing the value of the virtual resources possessed by the participating team. This data identifier represents the total value of the virtual resources held by the participating team. For example, a resource value identifier of 5000 gold coins means that the virtual resources held by the participating team are worth 5000 gold coins. Alternatively, the resource identifier can also be a ranking identifier representing the value of the virtual resources held by the participating team. The system first ranks the virtual resources held by all participating teams in the current game based on their value. This ranking identifier represents the ranking of the participating team's value. For example, a resource value ranking identifier of 1st place means that the participating team's virtual resources are ranked first in value. Alternatively, the resource identifier can also be a segment identifier representing the ranking of the virtual resources held by the participating team. The system first ranks the virtual resources of all participating teams in the current game based on their resource value, and then divides the ranking into segments. For example, 1-5 belong to the first segment, 6-10 belong to the second segment, and 11-15 belong to the third segment. The segment identifier indicates which segment the virtual resources of the participating teams belong to. For example, the segment identifier is the first segment.

[0028] Step S108: In response to the battle trigger command, control the first participating team and the second participating team corresponding to the battle trigger command to enter the battle. If the first participating team wins the battle, at least a portion of the virtual resources of the second participating team will be transferred to the first participating team.

[0029] The resource identifiers corresponding to the participating teams can be visible relative to all participating teams in the game scene, or only relative to participating teams within a specified distance. Players can select battle targets based on the resource identifiers, for example, selecting the participating team whose virtual resource value is indicated by the resource identifier. Taking the first participating team as an example, if the resource identifier of the second participating team indicates that the virtual resource value of the second participating team is higher, then the aforementioned battle trigger command will be issued to the second participating team.

[0030] The battle trigger command can be issued by either the first participating team or the second participating team. These two teams can engage in battle either within the current match scene or within a sub-scene of the match scene. The battle mode for both teams can be turn-based, free-for-all, etc. Taking turn-based battle as an example, during the preparation phase of each round, each virtual character in both teams sets up their skills to be used. During the battle phase, these skills are released in a preset order. If a virtual character is hit by an opponent's attack, their corresponding attribute value decreases. The battle ends when the preset duration is reached, or when the attribute values ​​of all virtual characters in one participating team fall below a preset threshold (e.g., 0).

[0031] When the first participating team wins, it can 'plunder' virtual resources from the second participating team. Specifically, it can transfer some or all of the virtual resources from the second participating team to the first participating team. The second virtual team is configured with a team resource container and a personal resource container. The resource transfer amount can be preset, for example, 50%. 50% of the virtual resources in the team resource container and personal resource container of the second virtual team can be randomly selected and transferred to the first participating team. Alternatively, virtual resources can be transferred from the team resource container first, and when the resource transfer amount is not reached, some virtual resources can be transferred from the personal resource container.

[0032] The aforementioned interactive control method, in response to the start of the current game, controls the participating teams to enter the game scene of the current game; wherein the current game includes at least a resource search phase and a combat confrontation phase; the participating teams include at least one virtual character; in the resource search phase, virtual resources corresponding to the resource search behavior performed by the participating teams are provided to the participating teams; in the combat confrontation phase, the resource identifier corresponding to the participating teams is displayed; wherein the resource identifier is used to represent the resource value of the virtual resources possessed by the participating teams; in response to a combat trigger command, the first and second participating teams corresponding to the combat trigger command are controlled to enter the battle, and if the first participating team wins the battle, at least a portion of the virtual resources of the second participating team are transferred to the first participating team.

[0033] In the above method, by displaying resource icons for participating teams and indicating the value of those resources, players can choose targets to enter battle based on these icons. This increases players' freedom of choice, which is beneficial for improving the player's gaming experience and participation, and also increases the utilization rate of system resources.

[0034] In one implementation, the resource identifier includes: a ranking segment identifier for the value of the virtual resources possessed by the participating team; the value ranking is pre-divided into multiple ranking segments, and the identifier display format of the ranking segment identifier is determined based on the corresponding ranking segment.

[0035] Noun segmentation can be pre-defined. For example, 1-5 places belong to the first segment, 6-10 to the second segment, and 11-15 to the third segment. Alternatively, the top 25% belong to the first segment, 25%-50% to the second, 50%-75% to the third, and the remainder after 75% to the fourth. The specific display format of these identifiers can include identifier color, shape, content, and quantity; that is, different noun segments correspond to different identifier display formats.

[0036] like Figure 2In the example, the darker the color of the resource identifier, the higher the value ranking segment, and the value ranking segment of the second participating team is higher than that of the first participating team.

[0037] Furthermore, the virtual characters participating in the aforementioned teams include a team leader; in the game scene, the resource icon corresponding to the participating team is displayed in association with the team leader. This resource icon can be displayed at the top, left, or chest of the team leader, and it moves with the team leader icon. Figure 2 In the example, the resource identifier is displayed at the top of the captain's role.

[0038] In the above method, the resource identifier indicates the ranking of the team's resource value through the display format, provides value information to players when selecting battle targets, assists players in making game target decisions, increases the player's freedom of choice, is conducive to improving the player's game experience and game participation, and improves the utilization rate of system resources.

[0039] In practical implementation, during the combat phase, the virtual resources of participating teams are tallied at multiple preset time points, and resource identifiers are updated based on the latest resource statistics at each time point. During the combat phase, the virtual resources of participating teams may change; for example, they may acquire virtual resources from the game environment, or increase or decrease their virtual resources after participating in the battle. The aforementioned multiple time points can be preset or randomly determined. For example, during the combat phase, a time point can be set every 5 seconds, meaning that the virtual resources of each participating team are re-tagged every 5 seconds, and the resource identifiers are updated according to the last resource statistics result. This method allows resource identifiers to indicate the latest virtual resource value of participating teams in real time, improving the real-time performance of resource identifiers.

[0040] In another implementation, the distance between participating teams in the game is monitored; when the distance between the third and fourth participating teams is less than a preset distance threshold, the resource identifier corresponding to the fourth participating team is made visible relative to the third participating team.

[0041] In this method, opposing teams can only see each other's resource icons when they are relatively close. This preset distance threshold can be set in advance, for example, 2 meters. The third and fourth participating teams are any two teams in the game scenario. If the distance between the third and fourth participating teams exceeds this preset distance threshold, the resource icons of the third participating team are not visible to the fourth participating team, and vice versa. This method guides teams to continuously move and search for combat targets, increasing the strategic element in target selection.

[0042] Specifically, the distance between the team captains in a game is monitored, and this distance is defined as the distance between the participating teams. Since each team contains multiple virtual characters with different positions, the distance between the team captains is used to accurately monitor the distance between teams, thus improving the accuracy of distance monitoring.

[0043] Another approach involves responding to trigger commands for resource identifiers, controlling at least a portion of the virtual resources of the participating team corresponding to the triggered resource identifier, making them visible relative to the participating team that generated the trigger command. When a resource identifier is triggered, all virtual resources of the participating team, or a portion of the more valuable virtual resources, can be displayed, thereby providing players with further resource details and assisting them in finding more precise battle targets. This improves the player's gaming experience and engagement, and increases the utilization rate of system resources.

[0044] In one implementation, a trigger detection area for the participating teams is generated based on the position of the team leader in the game scene; in response to the first participating team's trigger detection area detecting the second participating team, and the first and / or second participating teams generating a battle trigger command, the first and second participating teams are controlled to enter the battle.

[0045] The trigger detection area is determined based on the position of the team leader in the participating teams. For example, the trigger detection area is a circular area with a radius of 5 meters centered on the team leader. If any virtual character in the second participating team enters the trigger detection area of ​​the first participating team, or if the team leader in the second participating team enters the trigger detection area of ​​the first participating team, then the trigger detection area of ​​the first participating team detects the second participating team. In this case, at least one of the first and second participating teams issues a battle trigger command, and the first and second participating teams engage in battle.

[0046] like Figure 3 In the example, the trigger detection area for the first participating team is a circular area centered on the team leader. The scene outside the circular area can be blurred or displayed in black, thereby narrowing the player's field of view. At the same time, in order to guide players to find the battle target, directional indicators can be displayed on the graphical user interface according to the location of other participating teams, so as to indicate the location of other participating teams, improve the efficiency of finding the battle target, and thus improve the efficiency of the game.

[0047] Furthermore, if the trigger detection area of ​​the first participating team is adjacent to or overlaps with the trigger detection area of ​​the second participating team, it is determined that the trigger detection area of ​​the first participating team has detected the second participating team. When the trigger detection areas of two participating teams are adjacent or overlap, the two participating teams have detected each other's teams, that is, the trigger detection area of ​​the first participating team has detected the second participating team, and at the same time, the trigger detection area of ​​the second participating team has detected the first participating team.

[0048] The above methods can guide teams to find combat targets by moving around, avoiding random battles that could lead to chaos and making battles more orderly and efficient.

[0049] In one implementation, if the first participating team triggers an escape command, the battle is stopped, and at least a portion of the virtual resources of the first participating team are transferred to the second participating team. This escape command can be issued by any virtual character in the first participating team, or by the team leader. For example, an escape control can be provided in the graphical user interface of the terminal device corresponding to the team leader, triggering the escape control to generate the aforementioned escape command.

[0050] During a battle, if a participating team's real-time performance is poor, or if the remaining time in the current match is short and they need to retreat, the aforementioned escape command can be triggered. The first participating team to trigger the escape command transfers at least some of its virtual resources to the second participating team. For example, 50% of the first participating team's virtual resources can be transferred to the second participating team, or 5 virtual resources can be randomly selected from the first participating team's virtual resources and transferred to the second participating team. This method, by setting a 'penalty' mechanism for escaping after a battle, provides players with the right to stop the battle while encouraging them to participate in the battle as fully as possible, thus improving the orderliness and efficiency of the battle.

[0051] In one implementation, the participating teams are configured with team resource containers, and the virtual characters are configured with personal resource containers. When the first participating team wins, a specified number of virtual resources are randomly obtained from the team resource containers of the second participating team and / or the personal resource containers of the virtual characters in the second participating team, and transferred to the first participating team.

[0052] The aforementioned team resource container stores virtual resources shared by all virtual characters in the participating team; when the participating teams act collectively, they jointly search for virtual resources in the game scene or engage in battles with other teams to obtain virtual resources; the virtual resources obtained by the first participating team through collective action are stored in the team resource container.

[0053] The aforementioned personal resource container stores the virtual resources acquired by the virtual character. After a virtual character acquires virtual resources, these resources are associated with and saved to the game account corresponding to that virtual character, thus becoming the personal resources of the aforementioned game account. Specifically, personal resources can be stored in the personal resource container configured for the virtual character, such as a backpack, inventory, or safe. Virtual resources can include game items, gold coins, medicines, equipment, skins, and other resources.

[0054] The specified quantity can be a fixed number, such as 3, or a fixed percentage of the total virtual resources in the second participating team, such as 30%. In actual implementation, virtual resources can be obtained only from the team resource container of the second participating team, or only from the personal resource container of the second participating team, or both. For example, the virtual resources in the team resource container and the personal resource container of the second participating team can be used as a resource set, and a specified number of virtual resources can be randomly obtained from this resource set.

[0055] In another approach, the participating teams are configured with team resource containers, and the virtual characters are configured with personal resource containers. If the second participating team's team resource container contains a specified number of virtual resources, the specified number of virtual resources are retrieved from the second participating team's team resource container and transferred to the first participating team. If the amount of virtual resources in the second participating team's team resource container is less than the specified number, all virtual resources are retrieved from the second participating team's team resource container, and a first number of virtual resources are retrieved from the personal resource container of the virtual character within the second participating team. The first number of virtual resources and the total amount of all virtual resources in the second participating team's team resource container are the specified number.

[0056] In the above method, virtual resources are first obtained from the team resource container. When the resources in the team resource container are insufficient, virtual resources are then obtained from the individual resource containers. The sum of the resources obtained from the team resource container and the resources obtained from the individual resource containers equals the aforementioned specified quantity. This specified quantity is the amount of resources provided by the second participating team to the first participating team.

[0057] See Figure 4 The diagram shows an interactive control device, which includes: The game initiation module 40 is used to respond to the initiation of the current game and control the participating teams to enter the game scene of the current game; wherein the current game includes at least: a resource search phase and a combat confrontation phase; the participating teams include at least one virtual character; Resource search module 42 is used to provide virtual resources corresponding to the resource search behavior performed by the participating teams during the resource search phase. The identification display module 44 is used to control and display the resource identifiers corresponding to the participating teams during the combat phase; wherein, the resource identifier is used to represent the resource value of the virtual resources possessed by the participating teams; The combat control module 46 is used to respond to the combat trigger command, control the first participating team and the second participating team corresponding to the combat trigger command to enter the battle, and if the first participating team wins the battle, transfer at least a portion of the virtual resources of the second participating team to the first participating team.

[0058] The aforementioned interactive control device, in response to the start of the current game, controls the participating teams to enter the game scene of the current game; wherein the current game includes at least: a resource search phase and a combat confrontation phase; the participating teams include at least one virtual character; in the resource search phase, virtual resources corresponding to the resource search behavior performed by the participating teams are provided to the participating teams; in the combat confrontation phase, the resource identifier corresponding to the participating teams is displayed; wherein the resource identifier is used to represent the resource value of the virtual resources possessed by the participating teams; in response to a combat trigger command, the device controls the first and second participating teams corresponding to the combat trigger command to enter the battle, and if the first participating team wins the battle, at least a portion of the virtual resources of the second participating team are transferred to the first participating team.

[0059] In the above method, by displaying resource icons for participating teams and indicating the value of those resources, players can choose targets to enter battle based on these icons. This increases players' freedom of choice, which is beneficial for improving the player's gaming experience and participation, and also increases the utilization rate of system resources.

[0060] The aforementioned resource identifiers include: resource value data identifiers of the virtual resources possessed by the participating teams; value ranking identifiers of the virtual resources possessed by the participating teams; or, rank segment identifiers of the value ranking of the virtual resources possessed by the participating teams.

[0061] The aforementioned resource identifiers include: the ranking segment identifiers of the value of the virtual resources possessed by the participating teams; the value ranking is pre-divided into multiple ranking segments, and the display format of the ranking segment identifiers is determined based on the corresponding ranking segment.

[0062] The virtual roles of the participating teams include the captain role; the above-mentioned identifier display module is used to control the display of resource identifiers corresponding to the participating teams and the captain role in the game scene.

[0063] The aforementioned identifier display module is used to: monitor the distance between participating teams in a game scenario; and when the distance between the third and fourth participating teams is less than a preset distance threshold, control the resource identifier corresponding to the fourth participating team to be visible relative to the third participating team.

[0064] The aforementioned identifier display module is used to: monitor the distance between the captains of participating teams in a game scenario, and determine the distance between the captains as the distance between participating teams.

[0065] The aforementioned device also includes an identification control module, configured to: respond to a trigger command for a resource identifier, control at least a portion of the virtual resources of the participating team corresponding to the triggered resource identifier, making them visible relative to the participating team that generated the trigger command.

[0066] The aforementioned combat control module is used to: generate a trigger detection area for participating teams based on the position of the team leader in the game scene; and, in response to the first participating team's trigger detection area detecting a second participating team, and the first and / or second participating teams generating a combat trigger command, control the first and second participating teams to enter combat.

[0067] The aforementioned device also includes a team detection module, used to: determine that the trigger detection area of ​​the first participating team has detected the second participating team if the trigger detection area of ​​the first participating team is adjacent to or overlaps with the trigger detection area of ​​the second participating team.

[0068] The aforementioned device also includes an escape control module, used to: if the first participating team triggers an escape command, control the cessation of combat and transfer at least a portion of the virtual resources of the first participating team to the second participating team.

[0069] The participating teams are equipped with team resource containers, and the virtual characters are equipped with personal resource containers. The combat control module is used to: randomly obtain a specified number of virtual resources from the team resource containers of the second participating team and / or the personal resource containers of the virtual characters in the second participating team, and transfer them to the first participating team.

[0070] The participating teams are equipped with team resource containers, and the virtual characters are equipped with personal resource containers. The combat control module is used to: if the second participating team's team resource container contains a specified number of virtual resources, obtain the specified number of virtual resources from the second participating team's team resource container and transfer them to the first participating team; if the amount of virtual resources in the second participating team's team resource container is less than a specified number, obtain all the virtual resources from the second participating team's team resource container and obtain a first number of virtual resources from the personal resource container of the virtual character in the second participating team; wherein the first number of virtual resources and the total amount of all the virtual resources in the second participating team's team resource container are the specified number.

[0071] The aforementioned device also includes an identifier update module, used to: during the combat phase, count the virtual resources possessed by participating teams at multiple preset time points, and update the resource identifiers based on the latest resource statistics results at the latest time point.

[0072] This embodiment also provides an electronic device, including a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the above-described interactive control method. This electronic device can be a server or a terminal device.

[0073] See Figure 5 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores computer-executable instructions that can be executed by the processor 100. The processor 100 executes the computer-executable instructions to implement the above-described interactive control method.

[0074] Furthermore, Figure 5 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.

[0075] The memory 101 may include high-speed random access memory (RAM) and may also include non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, metropolitan area network, etc. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 5 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.

[0076] Processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of processor 100 or by instructions in software form. Processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this invention. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this invention can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.

[0077] The processor in the aforementioned electronic device can execute computer-executable instructions to perform the following operations in the aforementioned interactive control method: An interactive control method includes: in response to the start of a current game, controlling participating teams to enter the game scene of the current game; wherein the current game includes at least a resource search phase and a combat phase; the participating teams include at least one virtual character; in the resource search phase, providing virtual resources corresponding to the resource search behavior performed by the participating teams; in the combat phase, controlling the display of resource identifiers corresponding to the participating teams; wherein the resource identifiers are used to characterize the resource value of the virtual resources possessed by the participating teams; in response to a combat trigger command, controlling a first participating team and a second participating team corresponding to the combat trigger command to enter the combat, and if the first participating team wins the combat, transferring at least a portion of the virtual resources of the second participating team to the first participating team.

[0078] The aforementioned resource identifiers include: resource value data identifiers of the virtual resources possessed by the participating teams; value ranking identifiers of the virtual resources possessed by the participating teams; or, rank segment identifiers of the value ranking of the virtual resources possessed by the participating teams.

[0079] The aforementioned resource identifiers include: the ranking segment identifiers of the value of the virtual resources possessed by the participating teams; the value ranking is pre-divided into multiple ranking segments, and the display format of the ranking segment identifiers is determined based on the corresponding ranking segment.

[0080] The virtual roles of the participating teams mentioned above include the captain role; controlling the display of resource identifiers corresponding to the participating teams includes: controlling the display of resource identifiers corresponding to the participating teams in the game scene in association with the captain role.

[0081] The aforementioned control displays the resource identifiers corresponding to the participating teams, including: monitoring the distance between participating teams in the game scenario; and responding when the distance between the third and fourth participating teams is less than a preset distance threshold, controlling the resource identifiers corresponding to the fourth participating team to be visible relative to the third participating team.

[0082] The aforementioned monitoring of the distance between participating teams in a game scenario includes: monitoring the distance between the team captains in the game scenario, and determining the distance between the team captains as the distance between participating teams.

[0083] In the combat phase described above, after controlling and displaying the resource identifiers corresponding to the participating teams, the method further includes: responding to a trigger command for the resource identifier and controlling at least a portion of the virtual resources of the participating team corresponding to the triggered resource identifier to be visible relative to the participating team that generated the trigger command.

[0084] The above-mentioned response to a battle trigger command, controlling the first and second participating teams corresponding to the battle trigger command to enter the battle, includes: generating a trigger detection area for the participating teams based on the position of the team leader in the game scene; and controlling the first and second participating teams to enter the battle in response to the detection area of ​​the first participating team detecting the second participating team and the first and / or second participating teams generating a battle trigger command.

[0085] After generating the trigger detection area of ​​the participating team based on the position of the team leader in the game scene, the method further includes: if the trigger detection area of ​​the first participating team is adjacent to or overlaps with the trigger detection area of ​​the second participating team, it is determined that the trigger detection area of ​​the first participating team has detected the second participating team.

[0086] In response to the aforementioned battle trigger command, after controlling the first and second participating teams corresponding to the battle trigger command to enter the battle, the method further includes: if the first participating team triggers an escape command, controlling the cessation of the battle, and transferring at least a portion of the virtual resources of the first participating team to the second participating team.

[0087] The participating teams are equipped with team resource containers, and the virtual characters are equipped with personal resource containers; transferring at least a portion of the virtual resources of the second participating team to the first participating team includes: randomly obtaining a specified number of virtual resources from the team resource container of the second participating team and / or the personal resource container of the virtual characters within the second participating team, and transferring them to the first participating team.

[0088] The participating teams are equipped with team resource containers, and the virtual characters are equipped with personal resource containers. Transferring at least a portion of the virtual resources from the second participating team to the first participating team includes: if the second participating team's team resource container contains a specified number of virtual resources, obtaining the specified number of virtual resources from the second participating team's team resource container and transferring them to the first participating team; if the amount of virtual resources in the second participating team's team resource container is less than the specified number, obtaining all the virtual resources from the second participating team's team resource container and obtaining a first number of virtual resources from the personal resource container of the virtual character within the second participating team; wherein the first number of virtual resources and the total amount of all virtual resources in the second participating team's team resource container are the specified number.

[0089] The above method also includes: during the combat phase, counting the virtual resources of participating teams at multiple preset time points, and updating the resource identifiers based on the latest resource statistics results at the latest time point.

[0090] In the above method, by displaying resource icons for participating teams and indicating the value of those resources, players can choose targets to enter battle based on these icons. This increases players' freedom of choice, which is beneficial for improving the player's gaming experience and participation, and also increases the utilization rate of system resources.

[0091] This embodiment also provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement the above-described interactive control method.

[0092] The computer-executable instructions stored in the aforementioned computer-readable storage medium can, by executing the aforementioned computer-executable instructions, perform the following operations in the aforementioned interactive control method: An interactive control method includes: in response to the start of a current game, controlling participating teams to enter the game scene of the current game; wherein the current game includes at least a resource search phase and a combat phase; the participating teams include at least one virtual character; in the resource search phase, providing virtual resources corresponding to the resource search behavior performed by the participating teams; in the combat phase, controlling the display of resource identifiers corresponding to the participating teams; wherein the resource identifiers are used to characterize the resource value of the virtual resources possessed by the participating teams; in response to a combat trigger command, controlling a first participating team and a second participating team corresponding to the combat trigger command to enter the combat, and if the first participating team wins the combat, transferring at least a portion of the virtual resources of the second participating team to the first participating team.

[0093] The aforementioned resource identifiers include: resource value data identifiers of the virtual resources possessed by the participating teams; value ranking identifiers of the virtual resources possessed by the participating teams; or, rank segment identifiers of the value ranking of the virtual resources possessed by the participating teams.

[0094] The aforementioned resource identifiers include: the ranking segment identifiers of the value of the virtual resources possessed by the participating teams; the value ranking is pre-divided into multiple ranking segments, and the display format of the ranking segment identifiers is determined based on the corresponding ranking segment.

[0095] The virtual roles of the participating teams mentioned above include the captain role; controlling the display of resource identifiers corresponding to the participating teams includes: controlling the display of resource identifiers corresponding to the participating teams in the game scene in association with the captain role.

[0096] The aforementioned control displays the resource identifiers corresponding to the participating teams, including: monitoring the distance between participating teams in the game scenario; and responding when the distance between the third and fourth participating teams is less than a preset distance threshold, controlling the resource identifiers corresponding to the fourth participating team to be visible relative to the third participating team.

[0097] The aforementioned monitoring of the distance between participating teams in a game scenario includes: monitoring the distance between the team captains in the game scenario, and determining the distance between the team captains as the distance between participating teams.

[0098] In the combat phase described above, after controlling and displaying the resource identifiers corresponding to the participating teams, the method further includes: responding to a trigger command for the resource identifier and controlling at least a portion of the virtual resources of the participating team corresponding to the triggered resource identifier to be visible relative to the participating team that generated the trigger command.

[0099] The above-mentioned response to a battle trigger command, controlling the first and second participating teams corresponding to the battle trigger command to enter the battle, includes: generating a trigger detection area for the participating teams based on the position of the team leader in the game scene; and controlling the first and second participating teams to enter the battle in response to the detection area of ​​the first participating team detecting the second participating team and the first and / or second participating teams generating a battle trigger command.

[0100] After generating the trigger detection area of ​​the participating team based on the position of the team leader in the game scene, the method further includes: if the trigger detection area of ​​the first participating team is adjacent to or overlaps with the trigger detection area of ​​the second participating team, it is determined that the trigger detection area of ​​the first participating team has detected the second participating team.

[0101] In response to the aforementioned battle trigger command, after controlling the first and second participating teams corresponding to the battle trigger command to enter the battle, the method further includes: if the first participating team triggers an escape command, controlling the cessation of the battle, and transferring at least a portion of the virtual resources of the first participating team to the second participating team.

[0102] The participating teams are equipped with team resource containers, and the virtual characters are equipped with personal resource containers; transferring at least a portion of the virtual resources of the second participating team to the first participating team includes: randomly obtaining a specified number of virtual resources from the team resource container of the second participating team and / or the personal resource container of the virtual characters within the second participating team, and transferring them to the first participating team.

[0103] The participating teams are equipped with team resource containers, and the virtual characters are equipped with personal resource containers. Transferring at least a portion of the virtual resources from the second participating team to the first participating team includes: if the second participating team's team resource container contains a specified number of virtual resources, obtaining the specified number of virtual resources from the second participating team's team resource container and transferring them to the first participating team; if the amount of virtual resources in the second participating team's team resource container is less than the specified number, obtaining all the virtual resources from the second participating team's team resource container and obtaining a first number of virtual resources from the personal resource container of the virtual character within the second participating team; wherein the first number of virtual resources and the total amount of all virtual resources in the second participating team's team resource container are the specified number.

[0104] The above method also includes: during the combat phase, counting the virtual resources of participating teams at multiple preset time points, and updating the resource identifiers based on the latest resource statistics results at the latest time point.

[0105] In the above method, by displaying resource icons for participating teams and indicating the value of those resources, players can choose targets to enter battle based on these icons. This increases players' freedom of choice, which is beneficial for improving the player's gaming experience and participation, and also increases the utilization rate of system resources.

[0106] The computer program products of the interactive control method, device, and electronic device provided in the embodiments of the present invention include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.

[0107] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.

[0108] Furthermore, in the description of the embodiments of the present invention, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in the present invention based on the specific circumstances.

[0109] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0110] In the description of this invention, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are used only for the convenience of describing the invention and for simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on the invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0111] Finally, it should be noted that the above embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention, and should all be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.

Claims

1. An interactive control method, characterized in that, The method includes: In response to the start of the current match, the participating teams are controlled to enter the match scene of the current match; wherein, the current match includes at least: a resource search phase and a combat confrontation phase; the participating teams include at least one virtual character; During the resource search phase, virtual resources corresponding to the resource search actions performed by the participating teams are provided to the participating teams. During the combat phase, the control displays the resource identifiers corresponding to the participating teams; wherein, the resource identifiers are used to represent the resource value of the virtual resources possessed by the participating teams; In response to a battle trigger command, the first and second participating teams corresponding to the battle trigger command are controlled to enter the battle. If the first participating team wins the battle, at least a portion of the virtual resources of the second participating team are transferred to the first participating team.

2. The method according to claim 1, characterized in that, The resource identifier includes: The resource value data identifier of the virtual resources possessed by the participating teams; The ranking identifier of the value of the virtual resources possessed by the participating teams; Alternatively, the ranking segment identifier of the value of the virtual resources possessed by the participating teams.

3. The method according to claim 1, characterized in that, The resource identifier includes: the ranking segment identifier of the value of the virtual resources possessed by the participating teams; The value ranking is pre-divided into multiple ranking segments, and the display format of the ranking segment identifier is determined based on the corresponding ranking segment.

4. The method according to claim 1, characterized in that, The virtual characters of the participating teams include a team leader; the control displays the resource identifiers corresponding to the participating teams, including: In the game scenario, the resource identifiers corresponding to the participating teams are associated with and displayed in relation to the team leader's role.

5. The method according to claim 1, characterized in that, The control displays the resource identifiers corresponding to the participating teams, including: Monitor the distance between the participating teams in the game scenario; If the distance between the third participating team and the fourth participating team is less than a preset distance threshold, the resource identifier corresponding to the fourth participating team is made visible relative to the third participating team.

6. The method according to claim 5, characterized in that, Monitoring the distance between the participating teams in the game scenario includes: Monitor the distance between the captains of the participating teams in the game scenario, and determine the distance between the captains as the distance between the participating teams.

7. The method according to claim 1, characterized in that, During the combat phase, after the control displays the resource identifiers corresponding to the participating teams, the method further includes: In response to a trigger command for the resource identifier, control at least a portion of the virtual resources of the participating team corresponding to the triggered resource identifier, making them visible relative to the participating team that generated the trigger command.

8. The method according to claim 1, characterized in that, In response to a battle trigger command, controlling the first and second participating teams corresponding to the battle trigger command to enter battle includes: Based on the position of the team leader in the game scene, a trigger detection area for the participating team is generated; In response to the detection of a second participating team in the trigger detection area of ​​the first participating team, and the first participating team and / or the second participating team generating a battle trigger command, the first participating team and the second participating team are controlled to enter the battle.

9. The method according to claim 8, characterized in that, After generating the trigger detection area for the participating team based on the position of the team leader in the game scene, the method further includes: If the trigger detection area of ​​the first participating team is adjacent to or overlaps with the trigger detection area of ​​the second participating team, it is determined that the trigger detection area of ​​the first participating team has detected the second participating team.

10. The method according to claim 1, characterized in that, In response to a battle trigger command, after controlling the first and second participating teams corresponding to the battle trigger command to enter battle, the method further includes: If the first participating team triggers an escape command, the battle is stopped, and at least a portion of the virtual resources of the first participating team are transferred to the second participating team.

11. The method according to claim 1, characterized in that, The participating teams are equipped with team resource containers, and the virtual characters are equipped with personal resource containers; The transfer of at least a portion of the virtual resources of the second participating team to the first participating team includes: A specified number of virtual resources are randomly obtained from the team resource container of the second participating team and / or the personal resource container of the virtual character within the second participating team, and transferred to the first participating team.

12. The method according to claim 1, characterized in that, The participating teams are equipped with team resource containers, and the virtual characters are equipped with personal resource containers; The transfer of at least a portion of the virtual resources of the second participating team to the first participating team includes: If the second participating team has a specified number of virtual resources in its team resource container, the specified number of virtual resources are obtained from the second participating team's team resource container and transferred to the first participating team. If the amount of virtual resources in the team resource container of the second participating team is less than a specified amount, all virtual resources are obtained from the team resource container of the second participating team, and a first amount of virtual resources are obtained from the personal resource container of the virtual character in the second participating team; wherein, the total amount of the first amount of virtual resources and all virtual resources in the team resource container of the second participating team is the specified amount.

13. The method according to claim 1, characterized in that, The method further includes: During the combat phase, the virtual resources of the participating teams are counted at multiple preset time points, and the resource identifiers are updated based on the latest resource statistics at the latest time point.

14. An interactive control device, characterized in that, The device includes: A match initiation module is used to respond to the initiation of a current match and control the participating teams to enter the match scene of the current match; wherein, the current match includes at least: a resource search phase and a combat confrontation phase; and the participating teams include at least one virtual character; A resource search module is used to provide virtual resources corresponding to the resource search behavior performed by the participating team during the resource search phase. The identifier display module is used to control the display of resource identifiers corresponding to the participating teams during the combat phase; wherein the resource identifier is used to represent the resource value of the virtual resources possessed by the participating teams; The combat control module is used to respond to a combat trigger command, control the first participating team and the second participating team corresponding to the combat trigger command to enter the battle, and if the first participating team wins the battle, transfer at least a portion of the virtual resources of the second participating team to the first participating team.

15. An electronic device, characterized in that, It includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the interactive control method according to any one of claims 1-13.

16. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the interactive control method according to any one of claims 1-13.