A scenario-interactive hexahedral toy
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2026-06-24
- Publication Date
- 2026-08-14
AI Technical Summary
[0005]本发明旨在提供一种情景联动式六面体玩具,以解决现有六面体玩具功能模块之间缺乏逻辑关联、无法形成系统性生活认知训练的技术问题
1、首创情景联动教育模式:首次将序列化生活事件处理逻辑引入六面体玩具。儿童必须按照特定的时间顺序依次操作各功能模块,才能完成完整的游戏叙事。这种设计强制性地引导儿童建立逻辑思维和时间观念,实现了“玩中学”的深层教育目标,有效克服了现有六面体玩具功能零散堆砌、缺乏逻辑关联的技术缺陷。
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Figure CN122558091A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of toy technology, and more specifically to an interactive hexahedron toy that simulates a complete chain of life scenarios through sequential operation. Background Technology
[0002] Developing children's hygiene habits and self-care abilities is a core component of early childhood education. Currently available children's toys are mostly designed for a single function, such as standalone tooth-brushing simulation toys, dress-up toys, or lock-picking toys. These can only train children in one specific skill and cannot form a systematic understanding of life.
[0003] Existing hexahedral toys generally suffer from a problem of fragmented and disjointed functions. The functional modules on each side lack logical connections, failing to guide children in developing concepts of temporal sequence and causal relationships. Children can only randomly manipulate the modules during play, making it difficult to effectively link the toy's actions with real-life scenarios, thus significantly diminishing the educational impact. Although some toys have attempted to integrate multiple functions, these are mostly mechanical additions, lacking inherent narrative logic and cognitive guidance.
[0004] Therefore, developing a children's toy that can simulate a complete life process, with each module having an inherent logical connection, strong interactivity, and a reliable structure is of great practical significance. Summary of the Invention
[0005] The present invention aims to provide a scenario-linked hexahedral toy to solve the technical problem that existing hexahedral toys lack logical connections between their functional modules and cannot form a systematic life cognition training.
[0006] To achieve the above objectives, the present invention adopts the following technical solution: A scenario-interactive hexahedral toy includes: a main body, a base, and multiple functional modules, wherein the bottom of the main body is rotatably connected to the base.
[0007] The main body has multiple working surfaces distributed circumferentially; multiple functional modules are respectively set on different working surfaces of the main body, the multiple functional modules are used to simulate multiple life scenarios that occur sequentially according to a preset time sequence; and a top module is set on the top of the main body, used to simulate subsequent scenarios after the completion of the multiple life scenarios; wherein, the multiple functional modules and the top module together constitute a complete scenario chain, the scenario chain is used to guide the user to operate the multiple functional modules in the preset time sequence before operating the top module.
[0008] Furthermore, the main body is in the shape of a regular hexagonal frustum, having six adjacent sides, and the plurality of functional modules include six functional modules that are arranged one-to-one on the six sides.
[0009] The six functional modules are configured to simulate the following scenarios in chronological order: getting up and washing, choosing breakfast, changing clothes, organizing items, locking the door, and driving a vehicle; the top module is configured to simulate the destination activity scenario following the driving scenario.
[0010] The functional module for simulating the morning routine includes a first housing, a toothbrush interaction module, and a face-washing interaction module. The toothbrush interaction module and the face-washing interaction module are both fixedly mounted on the first housing. The toothbrush interaction module includes a toothbrush component, a flexible connector, and a sound effect triggering unit. The flexible connector connects the first housing of the morning routine module to the toothbrush component at both ends. The sound effect triggering unit includes a magnetic switch mounted on the first housing and a voice output circuit electrically connected to the magnetic switch. The toothbrush component has a magnetic component; when the magnetic component approaches the magnetic switch, a sound effect triggering unit is activated. The sound effect triggering unit is triggered and outputs a preset sound effect through the voice output circuit; the face washing interaction module includes a tissue compartment, a simulated tissue piece, a sliding clamping assembly, and an elastic reset mechanism; the sliding clamping assembly is reciprocally slidably assembled inside the tissue compartment; one end of the simulated tissue piece is clamped and fixed on the sliding clamping assembly, and the other end extends outward from the pull-out opening of the tissue compartment; the elastic reset mechanism is connected to the sliding clamping assembly and the tissue compartment respectively, and is used to apply a retraction force to the pulled-out simulated tissue piece; wherein, the sliding clamping assembly or the tissue compartment is provided with a limiting structure to prevent the simulated tissue piece from being completely pulled out.
[0011] The functional module for simulating the breakfast selection scenario includes: a second housing, a display module, and an operation module, wherein the display module and the operation module are fixedly mounted on the second housing; The display module includes a display roller, a push button for driving the display roller to rotate stepwise, and a display window. The display roller has multiple sets of pattern units along its outer periphery, each set of pattern units including at least two side-by-side food images. The operation module includes several independent operation components, the number of which matches the number of food patterns in each group of pattern units; Specifically, by operating each of the independent operating components, the food pattern indicated by each independent operating component can correspond one-to-one with each food pattern in a set of food patterns displayed in the display window.
[0012] The functional module used to simulate the clothing changing scenario includes: a third housing, a changing plate, a first gear base, a second gear component, and an operating button; the changing plate is fixedly mounted on the third housing and has a display window for a head pattern and clothing style pattern. The first gear base is rotatably mounted, and multiple sets of clothing design patterns that match the head pattern are provided along its circumferential direction. The second gear component meshes with the first gear base; The operating knob is linked to the second gear component; Rotating the operating knob drives the second gear component and the first gear base to rotate, so that different clothing design patterns are displayed sequentially in the clothing design pattern display window.
[0013] The functional module used to simulate the door locking scenario includes: a fifth housing, a door panel, a key unlocking component, a door opening transmission component, and a prompt switching component; the fifth housing has a door opening, and the door panel is closable and positioned in front of the door opening; the key unlocking component is used to lock or release the door panel; the door opening transmission component is linked with the door panel; the prompt switching component has at least two display surfaces that display different prompt content; wherein, when the door panel performs a closing action, the door panel drives the door opening transmission component, and the door opening transmission component drives the prompt switching component to switch its display surface.
[0014] The top module includes: a base, a drive assembly, a first rotating ring, a second rotating ring, at least one amusement vehicle assembly, and at least one rocking horse shaped component; the first rotating ring is rotatably mounted on the base; the second rotating ring is coaxial with the first rotating ring and rotates in the opposite direction; the drive assembly drives the first rotating ring and the second rotating ring to rotate in opposite directions; the amusement vehicle assembly is supported on the first rotating ring; the rocking horse shaped component is supported on the second rotating ring. The base is provided with a swing-driven annular cam and a lifting-driven annular cam; the swing-driven annular cam abuts against the bottom of the amusement vehicle assembly and drives the amusement vehicle assembly to swing when the first rotating ring rotates; the lifting-driven annular cam abuts against the bottom of the rocking horse shaped component and drives the rocking horse shaped component to rise and fall when the second rotating ring rotates.
[0015] Compared with the prior art, the beneficial effects of the present invention are as follows: 1. Pioneering Contextualized Educational Model: This design introduces a sequential, life-event processing logic into a hexahedron toy for the first time. Children must operate the various functional modules in a specific chronological order to complete the game narrative. This design compulsively guides children to develop logical thinking and a sense of time, achieving the deeper educational goal of "learning through play" and effectively overcoming the technical shortcomings of existing hexahedron toys, which feature scattered functions and lack logical connections.
[0016] 2. Comprehensive coverage of all scenarios and all-round ability development: It covers multiple aspects of life such as personal hygiene, food knowledge, clothing matching, item organization, home safety, traffic rules and play experience, and comprehensively develops children's hands-on ability, cognitive ability, hand-eye coordination ability and social adaptability.
[0017] 3. Excellent structural design, safe, reliable and durable: Each module adopts a mature and reliable mechanical or electromechanical structure. For example, the flexible connector design of the toothbrush module eliminates the risk of small parts being easily lost; the automatic retraction and anti-detachment structure of the face washing module prevents the tissue box from being completely pulled out.
[0018] 4. Rich interactive formats and high level of fun: It integrates various interactive formats such as sound and light feedback, precision mechanical transmission, pure mechanical logic linkage and multi-dimensional dynamic display, which can continuously attract children's attention and effectively extend playtime.
[0019] 5. Modular design with strong scalability: The core of this invention lies in the concept of a "scenario chain," rather than being limited to six specific scenarios. Those skilled in the art, after understanding the concept of this invention, can add, reduce, or replace functional modules as needed, while still falling within the protection scope of this invention. Attached Figure Description
[0020] Figure 1 This is a schematic diagram of the overall structure of an embodiment of the present invention; Figure 2 This is a schematic diagram of the overall structure from another perspective of an embodiment of the present invention; Figure 3 This is a schematic diagram of the overall structure of the wake-up and washing-up scene module in an embodiment of the present invention. Figure 1 ; Figure 4 This is a schematic diagram of the overall structure of the wake-up and washing-up scene module in an embodiment of the present invention. Figure 2 ; Figure 5 This is a schematic diagram of the overall structure of the wake-up and washing-up scene module in an embodiment of the present invention. Figure 3 ; Figure 6 This is a schematic diagram of the toothbrush component structure of the wake-up and washing scene module in an embodiment of the present invention; Figure 7 This is a schematic diagram of the elastic buckle structure of the wake-up and washing-up scene module in an embodiment of the present invention; Figure 8 This is a schematic diagram of the toothpaste squeezing interaction module in the wake-up and washing scene module of this invention. Figure 1 ; Figure 9 This is a schematic diagram of the toothpaste squeezing interaction module in the wake-up and washing scene module of this invention. Figure 2 ; Figure 10 This is a schematic diagram showing the structural separation of the toothpaste squeezing interaction module in the wake-up and washing scene module of this invention. Figure 11 This is a schematic diagram of the breakfast selection scenario module in an embodiment of the present invention; Figure 12 This is a schematic diagram of the breakfast selection scene module from another angle in an embodiment of the present invention; Figure 13 This is a schematic diagram of the display module structure of the breakfast scene selection module in an embodiment of the present invention; Figure 14 This is an exploded view of the display module of the breakfast selection scene module in an embodiment of the present invention; Figure 15 This is a schematic diagram of the operation module structure of the breakfast selection scenario module in an embodiment of the present invention; Figure 16 This is a schematic diagram of the exploded structure of the breakfast selection scenario module in an embodiment of the present invention; Figure 17 This is a schematic diagram of the clothing changing scene module in an embodiment of the present invention; Figure 18 This is a structural schematic diagram of the clothing changing scene module from another perspective in an embodiment of the present invention; Figure 19 This is an exploded view of the structure of the clothing changing scene module in this invention; Figure 20 This is an exploded view of the clothing changing scene module in this invention from another perspective; Figure 21 This is a structural schematic diagram of the item storage scenario module according to an embodiment of the present invention; Figure 22 This is a structural diagram of the flip-top in the open state of the item storage scenario module according to an embodiment of the present invention; Figure 23 This is a schematic diagram of the door panel closed state structure of the door lock scene module in an embodiment of the present invention. Figure 1 ; Figure 24 This is a schematic diagram of the door panel closed state structure of the door lock scene module in an embodiment of the present invention. Figure 2 ; Figure 25 This is a schematic diagram of the door panel open state structure of the door locking scene module in an embodiment of the present invention. Figure 1 ; Figure 26 This is a schematic diagram of the door panel open state structure of the door locking scene module in an embodiment of the present invention. Figure 2 ; Figure 27 This is a schematic diagram of the door panel open state structure of the door locking scene module in an embodiment of the present invention. Figure 3 ; Figure 28 This is a schematic diagram of the vehicle driving scenario module in an embodiment of the present invention; Figure 29 This is a structural schematic diagram of the vehicle driving scenario module from another perspective in an embodiment of the present invention; Figure 30 This is a schematic diagram of the overall structure of the top module in an embodiment of the present invention; Figure 31 This is a schematic diagram of the overall structure of the top module from another perspective in an embodiment of the present invention; Figure 32 This is a schematic diagram showing the overall structural separation of the top module in an embodiment of the present invention; Figure 33 This is a schematic diagram of the overall structural separation of the top module from another perspective in an embodiment of the present invention; Figure 34 This is a schematic diagram of the first rotating ring structure of the top module in an embodiment of the present invention; Figure 35 This is a schematic diagram of the amusement vehicle component structure of the top module in an embodiment of the present invention; Figure 36 This is a schematic diagram showing the separation of the amusement vehicle component structure of the top module in an embodiment of the present invention.
[0021] Explanation of reference numerals in the attached drawings: 1. Main body; 2. Top module; 21. Base; 211. Swinging drive annular cam; 212. Lifting drive annular cam; 22. Fixed support ring; 221. Annular clearance groove; 23. Drive assembly; 231. Drive motor; 232. Worm gear; 233. Transmission gear set; 234. First output gear; 235. Second output gear; 24. First rotating ring; 241. Internal gear ring; 242. Amusement vehicle assembly; 2421. Vehicle shell; 2422. Cartoon doll part; 2423. Swing pin; 2424. Return spring; 2425. Abutment post; 243. Support wheel; 244. Vertical through hole; 25. Second rotating ring; 251. External gear ring; 252. Vertical support post; 253. Wooden horse shaped component; 254. Vertical mounting hole; 3. Wake-up and washing scene module; 31. First shell; 32. Tooth brushing interaction module; 321. Toothbrush component; 322. Flexible connector; 323. Magnetic component; 324. Sound effect trigger unit; 325. Toothbrush holder; 3251. Elastic buckle structure; 33. Face washing interaction module; 331. Tissue compartment; 332. Simulated tissue component; 333. Sliding clamping component; 3331. Slider; 3332. Pressure plate; 334. Elastic reset mechanism; 335. Sliding guide post; 34. Toothpaste squeezing interaction module; 341. Toothpaste shaped shell; 342. Press transmission component; 3421. Press button; 3422. Push rod; 3423. Toothpaste simulated extension part; 343. Elastic reset component; 344. Guide base; 3441. Guide groove; 4. Breakfast selection scene module; 41. First housing; 42. Display module; 421. Press button; 4211. Inclined push drive unit; 422. Stepper transmission mechanism; 4221. Rotation linkage swing arm; 4222. Pawl lever; 4223. First reset elastic component; 4224. Second reset elastic component; 423. Display roller; 4231. Ratchet; 4232. Positioning cam block; 424. Circumferential workstation positioning structure; 4241. Elastic positioning component; 42411. Positioning slider; 42412. Compression spring; 425. Display window; 43. Operation module; 431. Food turntable; 4311. Turntable body; 4312. Anti- 4313, Sliding end cap; 43131, Spring; 43132, Positioning body; 432, Fixed positioning component; 4321, Positioning recess; 5, Clothing changing scene module; 51, Third housing; 511, First central shaft; 512, Second central shaft; 52, Changing plate; 521, Central column; 522, Head pattern; 523, Peripheral lower edge; 524, Clothing design pattern display window; 53, First gear base; 531, Assembly shaft hole; 532, Clothing design pattern; 533, First external meshing tooth; 534, Annular fitting groove; 54, Second gear component; 541, Second external meshing tooth; 55, Operating convex button; 551, Insertion post; 56, Elastic gear positioning component; 561, Positioning ratchet;5611. Positioning groove; 562. Elastic arm positioning component; 5621. Elastic protrusion; 6. Item storage scene module; 61. Fourth shell; 62. Flip-top structure; 63. Storage cavity; 64. Buckle device; 641. Male buckle; 642. Female buckle; 7. Door lock scene module; 71. Fifth shell; 711. Door opening; 72. Door panel; 721. Locking position; 73. Key unlocking component; 731. Knob body; 732. Lock tongue component; 733. Locking spring; 74. Door opening transmission component; 741. Trigger Components; 7411, Protrusion; 742, Transmission Link; 743, Sliding Transmission Component; 744, Actuating Component; 7441, Torsion Spring; 745, Main Tension Spring; 75, Prompt Switching Component; 751, Prompt Carrier; 7511, Driven Part; 752, Frame-type Swing Guide; 7521, Mounting Shaft; 753, Tension Spring; 8, Base; 9, Vehicle Driving Scene Module; 91, Sixth Housing; 92, Simulated Steering Wheel; 93, Simulated Gear Shift Lever; 94, Simulated Control Button; 95, Sound and Light Generator. Detailed Implementation
[0022] The technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings of the embodiments of the present invention. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments.
[0023] It should be noted that, in the description of this invention, unless otherwise stated, "a plurality of" means two or more; the terms "upper," "lower," "left," "right," "inner," "outer," "front end," "rear end," "head," "tail," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this invention and simplifying the description, and are not intended to indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this invention.
[0024] Furthermore, in the description of this invention, unless otherwise explicitly specified and limited, the terms "connected" and "linked" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium. Those skilled in the art can understand the specific meaning of the above terms in this invention based on the specific circumstances.
[0025] like Figures 1 to 36 This invention provides a scenario-interactive hexahedral toy.
[0026] I. Overall Structure like Figure 1 , Figure 2As shown, the toy includes: a main body 1, multiple functional modules, a top module 2, and a base 8.
[0027] The main body 1 is in the shape of a regular hexagonal frustum, with six adjacent rectangular sides. Its bottom is rotatably connected to the base 8, allowing children to easily rotate it to switch working surfaces. Six functional modules are respectively and correspondingly arranged on the six sides. The top module 2 is fixedly mounted on the top surface of the main body 1.
[0028] The six functional modules are configured to simulate six consecutive life scenarios that occur sequentially in chronological order: waking up and washing up, choosing breakfast, changing clothes, organizing belongings, locking the door before leaving home, and driving. The top module 2 is configured to simulate the destination activity scenario (e.g., an amusement park) following the driving scenario. Thus, the six functional modules and the top module 2 together form a complete scenario chain from waking up in the morning to going out for a day of fun. Children need to operate each module in the above logical order to complete the entire game narrative.
[0029] II. Specific Structure of Each Functional Module (I) Module 3: Waking up and washing up like Figures 3 to 10 As shown, the functional module for simulating the morning washing and grooming scene is integrated on the first side of the main body 1, and is used to simulate the washing and grooming process after waking up in the morning. The morning washing and grooming scene module 3 includes a first shell 31, a toothbrushing interaction module 32, a face washing interaction module 33, and a toothpaste squeezing interaction module 34.
[0030] The toothbrush interaction module 32 includes a toothbrush component 321, a flexible connector 322, a magnetic component 323, and a sound effect triggering unit 324. The flexible connector 322 is preferably a flexible rope, with its two ends connected to the first housing 31 and the tail of the toothbrush component 321, respectively. The magnetic component 323 is preferably a permanent magnet, embedded within the brush head of the toothbrush component 321. The sound effect triggering unit 324 is located within the simulated oral cavity area on the first housing 31, and includes a magnetic switch (such as a reed switch) and a voice output circuit board electrically connected to the magnetic switch. When a child brings the brush head close to a preset trigger position in the simulated oral cavity, the magnetic field of the magnetic component 323 triggers the magnetic switch to conduct, and the voice output circuit board drives the speaker to output a preset sound effect (such as a brushing sound or encouraging words). The side of the first housing 31 has a toothbrush holder 325, which contains an elastic snap-fit structure 3251 for storing the toothbrush component 321.
[0031] The face-washing interactive module 33 includes a tissue compartment 331, a simulated tissue component 332, a sliding clamping assembly 333, and an elastic reset mechanism 334. The simulated tissue component 332 is preferably a non-woven fabric strip. The sliding clamping assembly 333 includes a slider 3331 and a pressure plate 3332. One end of the simulated tissue component 332 is clamped and fixed to the slider 3331, and the other end extends outward from the pull-out opening of the tissue compartment 331. The slider 3331 is slidably mounted on a sliding guide post 335 inside the tissue compartment 331. The elastic reset mechanism 334 is preferably a tension spring, with its two ends connected to the slider 3331 and the inner wall of the tissue compartment 331, respectively. When the simulated tissue component 332 is pulled outward, the slider 3331 slides outward and stretches the tension spring; after release, the return force of the tension spring causes the simulated tissue component 332 to automatically retract. Limiting structures are provided at both ends of the sliding guide post 335 or on the inner wall of the tissue compartment 331 to prevent the simulated tissue component 332 from being completely pulled out.
[0032] The toothpaste-squeezing interactive module 34 includes a toothpaste-shaped housing 341, a pressing transmission assembly 342, and an elastic reset component 343. The pressing transmission assembly 342 includes a pressing button 3421, a push rod 3422, and a simulated toothpaste extension 3423. A guide base 344 is fixed to the toothpaste-shaped housing 341 and has a guide groove 3441 into which the push rod 3422 slides. The elastic reset component 343 is preferably a compression spring. When the pressing button 3421 is pressed, the push rod 3422 pushes the simulated toothpaste extension 3423 out of the toothpaste outlet; after release, the compression spring pushes the pressing button 3421 back to its original position, and the simulated toothpaste extension 3423 automatically retracts.
[0033] (II) Breakfast Selection Module 4 like Figures 11 to 16 As shown, the functional module for simulating breakfast selection scenarios is integrated on the second side of the main body 1. The breakfast selection scenario module 4 includes a second housing 41, a display module 42, and an operation module 43, with the display module 42 and the operation module 43 mounted on the second housing 41.
[0034] Display module 42 includes a press button 421, a stepper drive mechanism 422, a display roller 423, and a display window 425. The press button 421 is vertically slidably mounted on the top of the first housing 41, and its bottom is provided with a slanted push drive part 4211. The stepper drive mechanism 422 includes a rotation linkage lever 4221 and a pawl lever 4222. The outer periphery of the display roller 423 is provided with multiple sets of pattern units, each set containing at least two side-by-side food patterns. Pressing the press button 421 once drives the rotation linkage lever 4221 through the slanted push drive part 4211, which in turn drives the pawl lever 4222 to move the one-way ratchet 4231 at the end of the display roller 423, causing the display roller 423 to rotate step by a preset angle, thereby displaying a set of pattern units completely within the display window 425.
[0035] Operation module 43 includes several independent operating components, the number of which matches the number of food patterns in each group of pattern units. In this embodiment, the independent operating components are three manually adjustable food turntables 431. Each food turntable 431 has multiple candidate food patterns arranged around its outer periphery and an elastic position positioning component 4313 inside to generate a damping feel during rotation. By rotating each food turntable 431, children can match the selected candidate pattern on each turntable with each food pattern in the group of food patterns displayed in the display window 425, thus completing the breakfast "ordering" matching operation.
[0036] (III) Clothing Change Scene Module 5 like Figures 17 to 20 As shown, the functional module for simulating clothing changing scenarios is integrated on the third side of the main body 1. The clothing changing scenario module 5 includes a third housing 51, a changing plate 52, a first gear base 53, a second gear component 54, and an operation knob 55.
[0037] A changing disc 52 is fixedly mounted on a third housing 51. Its upper surface has a head pattern 522 and a clothing design pattern display window 524. A first gear base 53 is rotatably mounted on the central post 521 of the changing disc 52. Its upper surface has multiple clothing design patterns 532 arranged circumferentially. A second gear 54 meshes with the external meshing teeth of the first gear base 53. An operating knob 55 is linked to the second gear 54. Rotating the operating knob 55 sequentially rotates the second gear 54 and the first gear base 53, thus displaying different clothing design patterns 532 in the clothing design pattern display window 524. Furthermore, a flexible gear positioning component 56 is provided, which includes a positioning ratchet 561 and a flexible arm positioning component 562, to provide clear gear feedback during changing.
[0038] (iv) Item storage scenario module 6 like Figures 21 to 22 As shown, the functional module for simulating an item storage scenario is integrated on the fourth side of the main body 1. This item storage scenario module 6 includes a fourth shell 61, a flip-top structure 62, a storage cavity 63, and a latching device 64. The flip-top structure 62 is hinged to the fourth shell 61, and the storage cavity 63 is located inside the flip-top structure 62 for placing small toy accessories. The latching device 64 includes a male latch 641 and a female latch 642 that cooperate to close and fix the flip-top structure 62, thereby simulating the action of organizing a schoolbag or storing items.
[0039] (V) Door Locking Scene Module 7 like Figures 23 to 27As shown, the functional module for simulating a door locking / unlocking scenario is integrated on the fifth side of the main body 1. This door locking / unlocking scenario module 7 includes a fifth housing 71, a door panel 72, a key unlocking component 73, a door opening transmission component 74, and a prompt switching component 75. The key unlocking component 73 includes a knob body 731, a latch component 732, and a locking spring 733, used to lock or release the door panel 72. A door opening 711 is provided on the fifth housing 71. When the door panel 72 performs a closing action, the edge of the door panel 72 presses against the protrusion 7411 of the trigger component 741, driving the trigger component 741 to move. The trigger component 741 further drives the transmission link 742 linked to it. The transmission link 742 pushes the sliding transmission component 743 to slide. The toggle component 744 on the sliding transmission component 743 then toggles the prompt switching component 75, thereby driving the prompt switching component 75 to switch its display surface. The prompt switching component 75 includes a triangular prism-shaped prompt carrier 751 and a frame-shaped swing guide component 752. Each time the door panel 72 closes, the prompt carrier 751 is driven to rotate 120°, thereby switching to display a different prompt surface, such as various reminder texts or patterns for daily habits. When the door panel 72 is open, the display surface of the prompt carrier 751 remains unchanged.
[0040] (vi) Vehicle Driving Scenarios Module 9 like Figures 28 to 29 As shown, the functional module for simulating vehicle driving scenarios is integrated on the sixth side of the main body 1. This vehicle driving scenario module 9 includes a sixth housing 91, and a simulated steering wheel 92, a simulated gear shift lever 93, simulated control buttons 94, and a sound and light generating device 95 disposed thereon. The sound and light generating device 95 is electrically connected to the simulated steering wheel 92, the simulated gear shift lever 93, and the simulated control buttons 94, and is configured to selectively emit various pre-stored car driving sound effects and drive LED lights to illuminate according to the different operating states of the aforementioned components.
[0041] (vii) Top Module 2 - Destination Activity Scenarios like Figures 30 to 36 As shown, the top module 2 is fixed to the top surface of the main body 1. The top module 2 includes a base 21, a drive assembly 23, a first rotating ring 24, and a second rotating ring 25.
[0042] A swing-drive annular cam 211 and a lifting-drive annular cam 212 are fixedly mounted on the upper part of the base 21. The first rotating ring 24 and the second rotating ring 25 are coaxially arranged and rotate in opposite directions under the drive of the drive assembly 23. The drive assembly 23 includes a drive motor 231, a worm gear 232, and a transmission gear set 233. The transmission gear set 233 meshes with the internal gear ring 241 of the first rotating ring 24 and the external gear ring 251 of the second rotating ring 25 to achieve the opposite rotation drive of the two.
[0043] At least one amusement vehicle assembly 242 is supported on the first rotating ring 24. The bottom of the amusement vehicle assembly 242 is slidably abutted against the working surface of the swing drive annular cam 211, so that the amusement vehicle assembly 242 swings left and right around its swing pin 2423 due to the change in the contour of the annular cam 211 while revolving with the first rotating ring 24.
[0044] At least one rocking horse shaped component 253 is supported on the second rotating ring 25. The vertical support column 252 at the bottom of the rocking horse shaped component 253 is slidably abutted against the working surface of the lifting drive annular cam 212, so that the rocking horse shaped component 253 moves up and down relative to the vertical mounting hole 254 as it revolves with the second rotating ring 25 due to the change in the contour of the annular cam 212.
[0045] The top module 2 simulates the dynamic operation of a carousel and rides in an amusement park, serving as the end point of the entire scenario chain and providing children with rich sensory feedback and a sense of accomplishment in the game.
[0046] The above are merely preferred embodiments of the present invention and do not limit the patent scope of the present invention. Any equivalent structural or procedural transformations made based on the content of the present invention specification and drawings, or direct or indirect applications to other related technical fields, are included within the protection scope of the present invention.
Claims
1. A scenario-interactive hexahedral toy, characterized in that, include: The main body (1) has multiple working surfaces distributed along the circumference; Multiple functional modules are respectively set on different working surfaces of the main body, and the multiple functional modules are used to simulate multiple life scenarios that occur sequentially in a preset time order; as well as A top module (2) is set on the top of the main body (1) to simulate the subsequent scene after the completion of the multiple life scenes; The multiple functional modules and the top module (2) together form a complete scenario chain. The scenario chain is used to guide the user to operate the multiple functional modules in sequence according to the preset time order, and then operate the top module (2).
2. The scenario-interactive hexahedral toy according to claim 1, characterized in that, The main body (1) is a regular hexagonal frustum with six adjacent sides. The plurality of functional modules include six functional modules that are arranged one-to-one on the six sides.
3. The scenario-interactive hexahedral toy according to claim 2, characterized in that, The six functional modules are respectively configured to simulate the following scenarios in chronological order: getting up and washing, breakfast selection, changing clothes, organizing items, locking the door, and driving a vehicle; the top module (2) is configured to simulate the destination activity scenario after the driving scenario.
4. The scenario-interactive hexahedral toy according to claim 3, characterized in that, The functional module used to simulate the morning washing scene includes a first housing (31), a tooth brushing interaction module (32), and a face washing interaction module (33). The tooth brushing interaction module (32) and the face washing interaction module (33) are both fixedly mounted on the first housing (31). The tooth brushing interaction module (32) includes: Toothbrush component (321); A flexible connector (322) is connected at both ends to the first housing (31) of the wake-up and wash-up scene module and the toothbrush component (321), respectively. The sound effect triggering unit (324) includes a magnetic switch disposed on the first housing and a voice output circuit electrically connected to the magnetic switch; The toothbrush component (321) is provided with a magnetic component (323). When the magnetic component (323) approaches the magnetic switch, the sound effect triggering unit (324) is triggered and outputs a preset sound effect through the voice output circuit. The face washing interaction module (33) includes a tissue compartment (331), a simulated tissue component (332), a sliding clamping assembly (333), and an elastic reset mechanism (334). The sliding clamping assembly (333) is reciprocally slidably mounted on the tissue compartment (331). Inside; one end of the simulated tissue (332) is clamped and fixed on the sliding clamping assembly (333), and the other end extends outward from the pull-out port of the tissue compartment (331); the elastic reset mechanism (334) is connected to the sliding clamping assembly (333) and the tissue compartment (331) respectively, and is used to apply a retraction force to the simulated tissue (332) that has been pulled out; wherein, the sliding clamping assembly (333) or the tissue compartment (331) is provided with a limiting structure to prevent the simulated tissue (332) from being completely pulled out.
5. The scenario-interactive hexahedral toy according to claim 3, characterized in that, The functional module used to simulate the breakfast selection scenario includes: a second housing (41), a display module (42), and an operation module (43), wherein the display module (42) and the operation module (43) are fixedly mounted on the second housing (41); The display module (42) includes a display roller (423), a push button (421) for driving the display roller to rotate in steps, and a display window (425). The display roller (423) has multiple sets of pattern units along its outer periphery, each set including at least two parallel food patterns. The operation module (43) includes several independent operation components, the number of which matches the number of food patterns in each group of pattern units; By operating each of the independent operating components, the food pattern indicated by each independent operating component can correspond one-to-one with each food pattern in a set of food patterns displayed in the display window (425).
6. The scenario-interactive hexahedral toy according to claim 3, characterized in that, The functional module used to simulate the clothing changing scenario includes: a third housing (51), a changing plate (52), a first gear base (53), a second gear component (54), and an operation button (55); the changing plate (52) is fixedly installed on the third housing (51), and has a head pattern (522) and a clothing style pattern display window (524) on it. The first gear base (53) is rotatably provided, and multiple sets of clothing design patterns (532) that are adapted to the head pattern (522) are provided on its circumferential side. The second gear component (54) meshes with the first gear base (53); The operating knob (55) is linked with the second gear component (54); Rotating the operation knob (55) drives the second gear component (54) and the first gear base (53) to rotate, so that different clothing design patterns (532) are displayed in sequence at the clothing design pattern display window (524).
7. The scenario-interactive hexahedral toy according to claim 3, characterized in that, The functional module used to simulate the door locking scenario includes: a fifth housing (71), a door panel (72), a key unlocking component (73), a door opening transmission component (74), and a prompt switching component (75); the fifth housing (71) has a door opening (711), and the door panel (72) is closable in front of the door opening (711); the key unlocking component (73) is used to lock or release the door panel (72); the door opening transmission component (74) is linked with the door panel (72); the prompt switching component (75) has at least two display surfaces that display different prompt content; wherein, when the door panel (72) performs a closing action, the door panel (72) drives the door opening transmission component (74), and the door opening transmission component (74) drives the prompt switching component (75) to switch its display surface.
8. The scenario-interactive hexahedral toy according to claim 3, characterized in that, The top module (2) includes: a base (21), a drive assembly (23), a first rotating ring (24), a second rotating ring (25), at least one amusement car assembly (242), and at least one rocking horse shaped piece (253); the first rotating ring (24) is rotatably mounted on the base (21); the second rotating ring (25) is coaxial with the first rotating ring (24) and rotates in the opposite direction; the drive assembly (23) is used to drive the first rotating ring (24) and the second rotating ring (25) to rotate in opposite directions; the amusement car assembly (242) is supported on the first rotating ring (24); the rocking horse shaped piece (253) is supported on the second rotating ring (25).
9. The scenario-interactive hexahedral toy according to claim 8, characterized in that, The base (21) is provided with a swing-driven annular cam (211) and a lifting-driven annular cam (212). The swing-driven annular cam (211) abuts against the bottom of the amusement vehicle assembly (242) to drive the amusement vehicle assembly (242) to swing when the first rotating ring (24) rotates; The lifting drive ring cam (212) abuts against the bottom of the rocking horse shaped part (253) to drive the rocking horse shaped part (253) to lift and lower when the second rotating ring (25) rotates.
10. The scenario-interactive hexahedral toy according to claim 1, characterized in that, It also includes a base (8), the bottom of the main body (1) being rotatably connected to the base (8).