A method for controlling a sea bottom card playing, a card shuffler, an electronic device and a storage medium
Patent Information
- Application Number
- CN202610498986.2
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2025-02-15
- Filing Date
- 2026-04-15
- Publication Date
- 2026-08-18
AI Technical Summary
[0005]现有户外麻将机不需要确定抓牌位置,直接从第一张或第一墩开始抓起,这种方式限制了麻将的抓牌规则,玩家游戏的体验感差
[0037]本发明的有益效果如下:本发明基于起手牌点数和海底牌数量控制海底牌出牌,解决现有技术中存在的抓牌位置固定,无法随机确定抓牌位置的技术问题,本发明可以实现使抓牌位置随机,不改变传统麻将规则,提高玩家游戏的体验感。
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Figure CN122582574A_ABST
Abstract
Description
Technical Field
[0001] This application relates to a method for controlling the playing of cards, a card sorting machine, an electronic device, and a storage medium, belonging to the technical field of card sorting machines. Background Technology
[0002] When friends gather or travel, playing mahjong is a popular entertainment option. Increasingly, people are using tile organizers to automatically arrange and distribute the tiles instead of manually arranging them, saving time, enhancing the entertainment value, extending play time, and improving the user experience. The tile organizer distributes a certain number of mahjong tiles to the user for them to take.
[0003] Outdoor mahjong machines are small and portable, making them popular among outdoor enthusiasts. To adapt to outdoor environments, the size and structure of the machines have been adjusted, making them significantly different from traditional indoor mahjong machines. One of the biggest changes is the way tiles are played. To maximize table space utilization, outdoor mahjong machines play only one tile or one stack at a time, unlike traditional machines where all the tiles are placed on the table at once. During the game, players start by drawing the first tile or the first stack.
[0004] Determining the dealer and the position for drawing tiles are common rules in Mahjong. The position for drawing tiles is usually determined by rolling dice to generate a random number. The dice used in this method must be at least one and have a value of at least 1. When the value is 1, the player starts drawing tiles from the second stack or the fourth tile.
[0005] Existing outdoor mahjong machines do not require determining the position of the tiles to be drawn; they start drawing tiles directly from the first tile or the first stack. This method restricts the rules for drawing tiles in mahjong, resulting in a poor gaming experience for players. Summary of the Invention
[0006] A brief overview of the invention is given below to provide a basic understanding of certain aspects of it. It should be understood that this overview is not an exhaustive summary of the invention. It is not intended to identify key or essential parts of the invention, nor is it intended to limit the scope of the invention. Its purpose is merely to present certain concepts in a simplified form as a prelude to the more detailed description that follows.
[0007] In view of this, in order to solve the technical problem that the card drawing position is fixed in the existing technology and cannot be randomly determined, the present invention provides a method for controlling the playing of the bottom cards, a card sorting machine, an electronic device and a storage medium. The present invention can make the card drawing position random by controlling the number of bottom cards played in combination with the starting hand points, without changing the traditional mahjong rules, and improving the player's gaming experience.
[0008] Firstly, a method for controlling the playing of the last card is provided, including: obtaining the starting hand card points, sending the cards in the card sorting machine to the table, the cards sent to the table being the last card; obtaining the number of last cards, and ending the playing of the last card when the number of last cards equals the starting hand card points.
[0009] The starting hand value refers to the random number that determines the position where the dealer draws the first card.
[0010] The starting hand refers to the first hand the dealer receives, usually two tricks, but in some regions, three tricks may be drawn.
[0011] In conjunction with the first aspect, in some implementations of the first aspect, the card sorting machine desktop center has a card return port for returning cards.
[0012] The switch for the card return port is controlled by a control module.
[0013] In conjunction with the first aspect, some implementations of the first aspect also include: recycling the underwater cards into the card sorting machine.
[0014] In conjunction with the first aspect, in some implementations of the first aspect, the method for recycling the underwater cards into the card sorting machine is to control the opening of the card return port, and the cards are returned to the card sorting machine through the card return port.
[0015] In conjunction with the first aspect, in some implementations of the first aspect, methods for obtaining the starting hand points include: generating random numbers with electronic dice or having the player manually shake dice to generate random numbers.
[0016] Electronic dice are systems that simulate the results of traditional dice rolls. They use a random number generator to produce unpredictable random number sequences, which are then converted into dice rolls for display.
[0017] Electronic dice include hardware electronic dice and software electronic dice.
[0018] In some implementations, the random numbers generated by the electronic dice are displayed on a screen on the card sorting machine for players to view.
[0019] The starting hand must be at least 1 point.
[0020] The "sea card" refers to the cards that do not need to be drawn by players. As the game progresses, players will draw and discard cards from the sea card until a player wins or the game ends in a draw. In this invention, the sea card refers to the cards between the first card or the first stack and the cards drawn by the dealer. For example, if the starting hand is 6, and the dealer starts drawing cards from the 6th stack, then the cards in the 1st, 2nd, 3rd, 4th, and 5th stacks are the sea cards.
[0021] In some implementations, the underwater cards are left on the card sorting machine's table.
[0022] In some implementations, the cards are sent to the card sorting machine's card sorting compartment.
[0023] In conjunction with the first aspect, in some implementations of the first aspect, the method for sending the cards from the card sorting machine to the table is as follows: the control module starts the card conveying mechanism, and the card conveying mechanism conveys the cards to the table of the card sorting machine.
[0024] The control device is a PLC, microprocessor, processor, single-chip microcomputer, industrial computer, or distributed control module. In conjunction with the first aspect, in some implementations of the first aspect, the card conveying mechanism includes a single-layer conveying mechanism and a stacked card conveying mechanism.
[0025] It should be understood that the card conveying mechanism described in this invention is merely an illustrative example. Any mechanism that can convey cards from inside the card sorting machine to the tabletop is acceptable, and this invention does not impose any limitations.
[0026] In conjunction with the first aspect, in some implementations of the first aspect, the single-layer conveying mechanism includes a conveyor belt, a card-absorbing wheel that absorbs cards from the shuffling tray, a conveying wheel, and a conveying drive component. The two ends of the conveyor belt are respectively fitted onto two conveying wheels. The distance between the card-absorbing wheel and the shuffling tray is greater than the thickness of the cards. The card-absorbing wheel is located near the starting end of the conveyor belt, and the cards absorbed by the card-absorbing wheel can be placed on the conveyor belt.
[0027] In conjunction with the first aspect, in some implementations of the first aspect, the card stacking conveying mechanism includes at least one pair of card feeding mechanisms, with a card-bearing component for carrying the card body provided between the card feeding ends of the same pair of card feeding mechanisms, and the height difference between the card feeding ends of the same pair of card feeding mechanisms being greater than or equal to the thickness of a card body.
[0028] In conjunction with the first aspect, in some implementations of the first aspect, the method for obtaining the number of cards at the bottom of the deck is to use a counting device to obtain the number of cards on the table of the card sorting machine.
[0029] The counting device is a counting sensor or a pressure sensor; In conjunction with the first aspect, in some implementations of the first aspect, the method to end the playing of the starting hand when the number of cards on the table equals the points of the starting hand is: the control module stops the card conveying mechanism from conveying cards or starts playing cards.
[0030] When playing cards, the card-playing control enters the card-playing phase. After determining the dealer and the starting position for drawing cards, the dealer draws cards first, and the remaining players draw cards in a counter-clockwise direction. Each player draws two stacks of cards each time until all players have drawn 12 cards. Then, the card-skipping phase begins, the dealer skips a card, and the remaining players each draw one card. At this point, the card-playing phase is complete.
[0031] In conjunction with the first aspect, in some implementations of the first aspect, the number of cards played during the play phase is at least 4 cards or 2 tricks.
[0032] The number of cards played during the turn is set to 4. Each player draws 4 cards at a time until all players have drawn 12 cards. Then, the dealer skips a card, and the remaining players each draw one card.
[0033] Secondly, an electronic device is proposed, comprising a processor, a communication interface, a memory, and a communication bus, wherein the processor, the communication interface, and the memory communicate with each other through the communication bus; the memory is used to store computer programs; and the processor, when executing the program stored in the memory, implements a card-playing control method for playing cards as described in any of the possible implementations of the first aspect.
[0034] Thirdly, a computer-readable storage medium storing a computer program that, when executed by a processor, implements the steps of a sea-card playing control method according to any of the possible implementations of the first aspect.
[0035] Fourthly, a card sorting machine, the card sorting machine including a computer-readable storage medium as described in the third aspect, the computer-readable storage medium storing a computer program, the computer program being executed by a processor to implement the steps of the underwater card playing control method as described in the first aspect.
[0036] In conjunction with the fourth aspect, in some implementations of the fourth aspect, the card sorting machine is a mahjong machine, a domino machine, or a tile-pulling machine.
[0037] The beneficial effects of this invention are as follows: This invention controls the playing of the last card based on the starting hand points and the number of last cards, solving the technical problem in the prior art where the card drawing position is fixed and cannot be randomly determined. This invention can make the card drawing position random without changing the traditional mahjong rules, thus improving the player's gaming experience. Attached Figure Description
[0038] The accompanying drawings, which are included to provide a further understanding of this application and form part of this application, illustrate exemplary embodiments and are used to explain this application, but do not constitute an undue limitation of this application. In the drawings: Figure 1 A flowchart of a method for controlling the playing of cards in the underwater game; Figure 2 This is a schematic diagram of the stacking card conveying device; Figure 3 This is a flowchart of the card-playing control method described in Example 2; Figure 4This is a schematic diagram of the card slot structure described in Example 2; Figure 5 This is a structural diagram of an electronic device.
[0039] Reference numerals in the attached drawings: 1. Card holder; 2. Card feeding mechanism; 21. Conveyor belt; 22. Card suction wheel; 23. Conveyor wheel; 24. Conveyor drive component; 3. Card storage slot; 31. Card outlet; 4. Card transfer mechanism; 5. Card shuffling mechanism; 6. Card sorting machine tabletop; 7. Card storage slot bottom; 8. Card return port. Detailed Implementation
[0040] The technical solutions in the embodiments of this application will now be described with reference to the accompanying drawings.
[0041] The embodiments of this application are hereby disclosed in detail with appropriate reference to the accompanying drawings. However, unnecessary detailed descriptions may be omitted. For example, detailed descriptions of well-known matters and repetitive descriptions of actually identical structures may be omitted. This is to avoid making the following description unnecessarily lengthy and to facilitate understanding by those skilled in the art. Furthermore, the accompanying drawings and the following description are provided to enable those skilled in the art to fully understand this application and are not intended to limit the subject matter of the claims. Example
[0042] Reference Figure 1 This describes the implementation method. Figure 1 A schematic flowchart of a method for controlling the playing of a "sea card" according to an embodiment of the present invention is shown. The method specifically includes the following steps: S1. Obtain the starting hand points; Specifically, the method for obtaining the starting hand points is to use an electronic die to generate random numbers.
[0043] In some embodiments, the player manually rolls the dice to generate a random number.
[0044] S2. Send the cards from the card sorting machine to the table. The cards sent to the table are the bottom cards. Specifically, the method for delivering the cards from the card sorting machine to the desktop is as follows: the control module starts the card delivery mechanism, which then delivers the cards to the desktop of the card sorting machine.
[0045] The card sorting machine has a fixed, recessed card storage slot at the center of its tabletop, into which cards are sent from the machine.
[0046] When a card is sent to the card slot, the player needs to manually remove the card from the card slot.
[0047] In some embodiments, the card sorting machine has a card holder at the center of its desktop.
[0048] When the cards are delivered to the receiving plate, the player needs to manually remove the cards from the receiving plate.
[0049] The card conveying mechanism includes a single-layer conveying mechanism and a stacked card conveying mechanism.
[0050] The single-layer conveying mechanism includes a conveyor belt, a card-absorbing wheel that picks up cards from the shuffling tray, a conveying wheel, and a conveying drive component. The two ends of the conveyor belt are respectively fitted onto two conveying wheels. The distance between the card-absorbing wheel and the shuffling tray is greater than the thickness of the cards. The card-absorbing wheel is located near the starting end of the conveyor belt, and the cards picked up by the card-absorbing wheel can be placed on the conveyor belt.
[0051] The card stacking and conveying mechanism includes at least one pair of card feeding mechanisms 2. A card-bearing component 1 for supporting the cards is provided between the feeding ends of the card feeding mechanisms 2 in the same pair. The height difference between the feeding ends of the card feeding mechanisms 2 in the same pair is greater than or equal to the thickness of a card. Both card feeding mechanisms 2 in the same pair can convey cards towards the card-bearing component 1. Because of the height difference between the feeding ends of the card feeding mechanisms 2 in the same pair, the cards conveyed by the higher card feeding mechanism 2 will be delivered onto the cards conveyed by the lower card feeding mechanism 2 to form a stack of cards, thus achieving card stacking on the card-bearing component 1.
[0052] To make this embodiment clearer, the structure of the cards being sent from inside the card sorting machine to the card sorting machine table will now be further described in conjunction with the shuffling mechanism 5 and the card feeding mechanism 2. The shuffling mechanism 5 and the card feeding mechanism 2 can be any form. This embodiment is only given as an example and does not limit the specific structure of the shuffling mechanism and the card feeding mechanism 2.
[0053] Typically, see Figure 2 The edge of the shuffling plate is provided with a card feeding mechanism 2. The card feeding mechanism 2 includes a conveyor belt 21, a card suction wheel 22 that picks up the cards in the shuffling plate, a conveying wheel 23, and a conveying drive component 24. The two ends of the conveyor belt 21 are respectively fitted on the two conveying wheels 23. The distance between the card suction wheel 22 and the shuffling plate is greater than the thickness of the card. The card suction wheel 22 is located near the starting end of the conveyor belt 21. The cards picked up by the card suction wheel 22 can be placed on the conveyor belt 21.
[0054] The shuffling mechanism 5 includes a shuffling plate and a card-pushing bar. The shuffling plate is rotatable, rotating clockwise or counterclockwise around a vertical axis. During the rotation of the shuffling plate, external forces, such as the card-pushing bar or other components, shuffle the cards and drive them to the periphery of the shuffling plate. The shuffling plate is equipped with magnets to change the orientation of cards that are face up to face down on the shuffling plate.
[0055] Understandably, the card sorting machine operates as follows: When playing cards, the suction wheel 22 picks up the cards with the back facing up in the shuffling tray. As the suction wheel 22 rotates, it places the cards onto the conveyor belt 21, which then transports the cards to the card holder 1. After a game is finished, the card return port on the table of the card sorting machine is opened, and all the cards are pushed into the shuffling tray.
[0056] The card holder 1 is at least partially exposed on the table of the card sorting machine so that the player can take the cards. In the first embodiment, the table of the card sorting machine has a card storage slot 3, and the card holder 1 is located in the card storage slot 3. The side wall of the card storage slot 3 has a card outlet 31 that communicates with the card delivery end of the card delivery mechanism 2. The card delivery mechanism 2 directly delivers a stack of cards to the card holder 1 in the card storage slot 3, and the player takes the cards from the card storage slot 3.
[0057] S3. Obtain the number of underwater cards; Specifically, the method for obtaining the number of cards at the bottom of the sea is as follows: a counting device is used to obtain the number of cards on the table of the card sorting machine.
[0058] The counting device is a counting sensor or a pressure sensor; When the counting device is a counting sensor: the counting sensor is set at a position relative to the card body, specifically at the card dispensing end of the card body conveying mechanism. Each time a card body is dispensed from the dispensing port, the counting sensor transmits a counting signal to the control module.
[0059] When the counting device is a pressure sensor: the pressure sensor is set at the bottom of the card holder or the bottom of the card storage slot; The card holder or card storage slot is provided with card storage positions. The card storage positions are the positions for receiving card bodies. One card storage position corresponds to one card body, and each card body has one card storage position.
[0060] A pressure sensor is placed at the middle of each card storage position. When the card is sent out from the card delivery end of the card conveying mechanism, it passes through the first card storage position, the second card storage position, the third card storage position, and the Nth card storage position in sequence, reaching the card storage position farthest from the delivery end (N+1). That is, the pressure signal period of one pressure sensor is 1, 2, 3, N, N+1; where N is greater than or equal to 4 or greater than or equal to 2.
[0061] The value of N is determined based on whether the card conveying mechanism conveys cards in a single layer or a stack.
[0062] S4. The game ends when the number of bottom cards equals the points of the starting hand.
[0063] Specifically, the method to end the play of the bottom cards when the number of bottom cards equals the points of the starting hand is as follows: the control module stops the card conveying mechanism from conveying cards or starts playing cards.
[0064] Hand cards refer to the cards placed in front of the player.
[0065] After the dealer and the starting position for drawing cards are determined, the dealer draws cards first, and the other players draw cards in a counter-clockwise direction. Each player draws two stacks of cards each time, until all players have drawn 12 cards. Then the dealer skips a card, and the remaining players each draw one card. At this point, the hand phase is complete.
[0066] The method to end the play of the last card when the number of cards in the bottom pile equals the starting hand's points is as follows: When the control module stops the card conveying mechanism from conveying cards, the control module controls the card conveying mechanism to stop moving. At this time, the control module ends the delivery of the last cards, and the play phase of the last card is over. However, the game is not over yet, and cards still need to be delivered to the player. Therefore, the action of the control module stopping the movement of the card conveying mechanism is the signal to end the play phase of the last card. The control module then controls the card conveying mechanism to deliver the cards needed by the player in the next phase.
[0067] Taking a starting hand of 6 as an example, the control module receives the starting hand value of 6 and controls the card conveying mechanism to move. The card conveying mechanism transports the cards to the card storage slot. The player takes the cards from the card storage slot. A counting sensor installed in the card storage slot collects the number of cards passing through in real time and transmits it to the control module. When the control module receives a count of 6 cards (the player has taken 6 cards), it stops the card conveying mechanism. At this point, the last card play ends. The control module controls the card conveying mechanism to move, transporting the cards to the card storage slot. The dealer takes the cards from the card storage slot; these cards are the dealer's starting hand.
[0068] The difference between the control module stopping the card conveying mechanism from conveying cards or starting the next stage of card conveying lies in whether the control module controls the card conveying mechanism to continue moving. Example
[0069] Reference Figure 2 This describes the implementation method. Figure 2 A schematic flowchart of a method for controlling the playing of cards in the underwater game is shown. This method differs from Embodiment 1 in that it includes the following steps: S5. Recycle the sea-end cards into the card sorting machine.
[0070] Specifically, the method to recycle the cards into the card sorting machine is to control the opening of the card return port, and the cards return to the card sorting machine through the return port.
[0071] This embodiment is illustrated by taking a card sorting machine with a fixed card storage slot recessed in the center of the card sorting machine table as an example. The card sorting machine has a fixed card storage slot recessed in the center of the card sorting machine table. The cards inside the card sorting machine are sent into the card storage slot. The bottom of the card storage slot is connected to the card return port. The bottom of the card storage slot has a switch function (the card outlet is the card return port).
[0072] The switch at the bottom of the access card slot is controlled by the control module.
[0073] It should be understood that controlling the switch at the bottom of the access card slot using a control module is a conventional technique, which can be implemented by those skilled in the art based on existing technology. This embodiment does not impose structural limitations. Specifically, it can be implemented using a relay. One end of the relay coil is connected to the output port of the control module, and the other end is connected to the power supply. One end of the normally open contact of the relay is connected to the power input terminal of the access card slot bottom, and the other end is connected to the power output. When the control module outputs a high level, the relay coil is energized, the normally open contact closes, and the power supply to the access card slot bottom is turned on, thus opening the slot. When the control module outputs a low level, the relay coil is de-energized, the normally open contact opens, and the power supply to the access card slot bottom is turned off, thus closing the slot.
[0074] Reference Figure 4 The working principle of this embodiment is as follows: The control module obtains the starting hand card points as N, and controls the card conveying mechanism to move. The card conveying mechanism conveys the cards to the card storage slot on the table 6 of the card sorting machine. At the same time, the control module controls the bottom of the card storage slot to open, and the bottom of the card storage slot serves as the card return port 8. The cards are returned to the inside of the card sorting machine through the card return port 8. The number of cards stored in the card storage slot is collected in real time by the counting sensor set in the card storage slot and transmitted to the control module. When the number of cards received by the control module is N-1, the bottom 7 of the card storage slot is closed. At this time, the last card is played.
[0075] The card slot bottom requires a certain time interval from the start of closing to complete closing. Therefore, in practical applications, the closing time of the card slot bottom should be reduced according to its length.
[0076] Taking a card sorting machine with a card receiving component and a card return port at the center of the table as an example, this embodiment is illustrated. The card receiving component has a lifting function, and the cards inside the card sorting machine are sent to the card receiving component.
[0077] Specifically, the switch for the card return port is controlled by the control module.
[0078] In some implementations, the card return port is controlled by a button on the control panel. When the player presses the card return port switch button on the control panel, the card return port opens; when the button is pressed again, the card return port closes.
[0079] The working principle of this embodiment is as follows: The control module obtains the starting hand card points as N, and controls the card conveying mechanism to move. The card conveying mechanism conveys the cards to the card receiving component. At the same time, the control module controls the card return port to open. The player puts the cards from the card receiving component into the card return port, and the cards are recycled into the card sorting machine. The counting sensor set on the card receiving component collects the number of cards on the card receiving component in real time and transmits it to the control module. When the control module receives the number of cards as N, it controls the card return port to close. At this time, the last card is played.
[0080] In some embodiments, the underwater cards can be left on the table of the card sorting machine. When left on the table, the player needs to manually remove the cards from the card storage slot or the card holder. Example
[0081] A card sorting machine, the card sorting machine including the underwater card playing control method described in Embodiment 1 or Embodiment 2.
[0082] Specifically, the card sorting machine is a mahjong machine, a domino machine, or a tile sorting machine. Example
[0083] An electronic device includes a processor, a communication interface, a memory, and a communication bus, wherein the processor, the communication interface, and the memory communicate with each other through the communication bus; the memory is used to store computer programs; and the processor, when executing the program stored in the memory, implements the steps of the method described in Embodiment 1 or Embodiment 2. Example
[0084] A computer-readable storage medium storing a computer program, which, when executed by a processor, implements the steps of the method described in Embodiment 1 or Embodiment 2.
[0085] Based on the same technical concept, embodiments of the present invention also provide an electronic device, such as... Figure 5 As shown, it includes a processor 401, a communication interface 402, a memory 403, and a communication bus 404, wherein the processor 401, the communication interface 402, and the memory 403 communicate with each other through the communication bus 404.
[0086] Memory 403 is used to store computer programs; The processor 401 is used to implement the steps of the card-pushing method when executing the program stored in the memory 403.
[0087] The communication bus mentioned in the above electronic devices can be a Peripheral Component Interconnect (PCI) bus, or an Extended Industry Standard Architecture (EISA) bus, etc. This communication bus can be divided into address bus, data bus, control bus, etc. For ease of illustration, only one thick line is used to represent it in the diagram, but this does not mean that there is only one bus or one type of bus.
[0088] The communication interface is used for communication between the aforementioned electronic devices and other devices.
[0089] The memory may include random access memory (RAM) or non-volatile memory (NVM), such as at least one disk storage device. Optionally, the memory may also be at least one storage device located remotely from the aforementioned processor.
[0090] The processors mentioned above can be general-purpose processors, including central processing units (CPUs), network processors (NPs), etc.; they can also be digital signal processors (DSPs), application-specific integrated circuits (ASICs), field-programmable gate arrays (FPGAs), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components.
[0091] The computer program product for the card-pushing method provided in this embodiment of the invention includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation details, please refer to the method embodiments, which will not be repeated here.
[0092] The card-pushing device provided in this embodiment of the invention can be specific hardware on a device or software or firmware installed on the device. The implementation principle and technical effects of the device provided in this embodiment of the invention are the same as those in the foregoing method embodiments. For the sake of brevity, any parts not mentioned in the device embodiments can be referred to the corresponding content in the foregoing method embodiments. Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working processes of the systems, devices, and units described above can all be referred to the corresponding processes in the above method embodiments, and will not be repeated here.
[0093] In the embodiments provided by this invention, it should be understood that the disclosed apparatus and method can be implemented in other ways. The apparatus embodiments described above are merely illustrative. For example, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Additionally, the displayed or discussed mutual couplings, direct couplings, or communication connections may be through some communication interfaces; indirect couplings or communication connections between devices or units may be electrical, mechanical, or other forms.
[0094] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.
[0095] In addition, the functional units in the embodiments provided by the present invention can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.
[0096] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this invention, essentially, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device, such as a personal computer, server, or network device, to execute all or part of the steps of the methods described in the various embodiments of this invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0097] It should be noted that similar labels and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures.
[0098] Unless otherwise specified, all steps in this application may be performed sequentially or randomly, preferably sequentially. For example, the method includes steps (a) and (b), indicating that the method may include steps (a) and (b) performed sequentially, or it may include steps (b) and (a) performed sequentially. For example, the mention that the method may also include step (c) indicates that step (c) may be added to the method in any order. For example, the method may include steps (a), (b), and (c), or it may include steps (a), (c), and (b), or it may include steps (c), (a), and (b), etc.
[0099] In the description of this application, it should be noted that, unless otherwise stated, "a plurality of" means two or more; the terms "upper," "lower," "left," "right," "inner," "outer," etc., indicating orientation or positional relationships are only for the convenience of describing this application and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation on this application. Furthermore, the terms "first," "second," "third," etc., are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0100] The "range" disclosed in this application is defined by a lower limit and an upper limit. A given range is defined by selecting a lower limit and an upper limit, which define the boundaries of a particular range. Ranges defined in this way can include or exclude endpoints and can be arbitrarily combined; that is, any lower limit can be combined with any upper limit to form a range. For example, if ranges of 60-120 and 80-110 are listed for a specific parameter, it is expected that ranges of 60-110 and 80-120 are also included. Furthermore, if minimum range values of 1 and 2 are listed, and if maximum range values of 3, 4, and 5 are listed, then the following ranges are all expected: 1-3, 1-4, 1-5, 2-3, 2-4, and 2-5. In this application, unless otherwise stated, the numerical range "ab" represents a shortened representation of any combination of real numbers between a and b, where a and b are real numbers. For example, the numerical range "0-5" indicates that all real numbers between "0-5" have been listed in this article; "0-5" is simply a shortened representation of these numerical combinations. Furthermore, when a parameter is stated as an integer ≥2, it is equivalent to disclosing that the parameter is, for example, an integer such as 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, etc.
[0101] Unless otherwise specified, the terms "comprising" and "including" as used in this application are open-ended. For example, "comprising" and "including" may mean including or containing other components not listed.
[0102] Unless otherwise specified, all embodiments and optional embodiments of this application can be combined to form new technical solutions.
[0103] Unless otherwise specified, all technical features and optional technical features of this application may be combined to form new technical solutions.
[0104] Finally, it should be noted that the above-described embodiments are merely specific implementations of the present invention, used to illustrate the technical solutions of the present invention, and not to limit it. The scope of protection of the present invention is not limited thereto. Although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments within the technical scope disclosed in the present invention, or make equivalent substitutions for some of the technical features; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention. All should be covered within the scope of protection of the present invention. Therefore, the scope of protection of the present invention should be determined by the scope of the claims.
Claims
1. A method for controlling the playing of cards in the underwater game, characterized in that, include: Get the starting hand points, send the cards from the card sorting machine to the table. The cards sent to the table are the bottom cards. Get the number of bottom cards. When the number of bottom cards equals the starting hand points, the bottom card game ends.
2. The method for controlling the playing of cards in the underwater game according to claim 1, characterized in that, The card sorting machine has a card return port at the center of its desktop.
3. The method for controlling the playing of cards in the underwater game according to claim 1, characterized in that, Also includes: The underwater cards are recycled into the card sorting machine.
4. The method for controlling the playing of cards in the underwater game according to claim 3, characterized in that, The method for returning the underwater cards to the card sorting machine is as follows: control the opening of the card return port, and the cards will return to the card sorting machine through the card return port.
5. The method for controlling the playing of cards in the underwater game according to claim 1, characterized in that, Methods for obtaining the starting hand points include: generating random numbers with electronic dice or having the player manually roll the dice to generate random numbers.
6. The method for controlling the playing of cards in the underwater game according to claim 1, characterized in that, The method for sending the cards from the card sorting machine to the table is as follows: the control module starts the card conveying mechanism, which then conveys the cards to the table of the card sorting machine.
7. The method for controlling the playing of cards in the underwater game according to claim 1, characterized in that, The method to obtain the number of cards at the bottom of the deck is to use a counting device to obtain the number of cards on the table of the card sorting machine.
8. The method for controlling the playing of cards in the underwater game according to claim 1, characterized in that, The method to end the playing of the starting hand when the number of cards on the table equals the points of the starting hand is: the control module stops the card conveying mechanism from conveying cards or starts playing cards.
9. The method for controlling the playing of cards in the underwater game according to claim 6, characterized in that, The card conveying mechanism includes a single-layer conveying mechanism and a stacked card conveying mechanism.
10. The method for controlling the playing of cards in the underwater game according to claim 9, characterized in that, The single-layer conveying mechanism includes a conveyor belt, a card-absorbing wheel that picks up cards from the shuffling tray, a conveying wheel, and a conveying drive component. The two ends of the conveyor belt are respectively fitted onto two conveying wheels. The distance between the card-absorbing wheel and the shuffling tray is greater than the thickness of the cards. The card-absorbing wheel is located near the starting end of the conveyor belt, and the cards picked up by the card-absorbing wheel can be placed on the conveyor belt.
11. The method for controlling the playing of cards in the underwater game according to claim 9, characterized in that, The card stacking and conveying mechanism includes at least one pair of card feeding mechanisms. A card-bearing component for carrying the card body is provided between the card feeding ends of the same pair of card feeding mechanisms. The height difference between the card feeding ends of the same pair of card feeding mechanisms is greater than or equal to the thickness of a card body.
12. An electronic device, characterized in that, It includes a processor, a communication interface, a memory, and a communication bus, wherein the processor, the communication interface, and the memory communicate with each other through the communication bus; the memory is used to store computer programs; and the processor, when executing the program stored in the memory, implements the card-playing control method of any one of claims 1-11.
13. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program, which, when executed by a processor, implements the steps of the underwater card playing control method according to any one of claims 1-11.
14. A card sorting machine, characterized in that, The card sorting machine includes a computer-readable storage medium as described in claim 13, wherein the computer-readable storage medium stores a computer program, and when the computer program is executed by a processor, it implements the steps of the underwater card playing control method as described in any one of claims 1-12.
15. A card sorting machine according to claim 14, characterized in that, The card sorting machine is a mahjong machine, a domino machine, or a tile sorting machine.