Interactive control method, device and electronic equipment for a game
Patent Information
- Application Number
- CN202610749823.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2026-05-28
- Publication Date
- 2026-09-01
AI Technical Summary
[0002]在一些游戏中,对游戏装备进行效果更新时,需要消耗游戏资源
上述游戏的交互控制方法、装置和电子设备,响应针对目标装备的触发指令,显示目标装备的效果更新页面;其中,效果更新页面包括:目标装备的当前装备效果和资源选择控件;响应针对资源选择控件的资源选择指令,展示至少一虚拟资源;其中,虚拟资源用于在消耗时对当前装备效果进行效果更新;虚拟资源预设有资源属性;响应于目标资源被选中,展示基于目标资源的资源属性确定的备选装备效果集合;响应于效果更新指令,从备选装备效果集合中确定目标装备效果,基于目标装备效果为目标装备进行效果更新。
Smart Images

Figure CN122665337A_ABST
Abstract
Description
Technical Field
[0001] This disclosure relates to the field of computer technology, and in particular to an interactive control method, apparatus, and electronic device for a game. Background Technology
[0002] In some games, updating the effects of game equipment requires consuming game resources. In related technologies, after a player submits the game resources to be consumed, the system randomly determines the updated effect of the game equipment from a preset effect pool. This results in a limited strategic space for updating equipment effects, making it difficult to meet players' needs for updating game equipment effects. Summary of the Invention
[0003] In view of this, the purpose of this disclosure is to provide a game interaction control method, device and electronic device, so that players have greater strategic space when updating equipment effects, and the equipment update results better meet the needs of players.
[0004] In a first aspect, embodiments of this disclosure provide an interactive control method for a game, the method comprising: responding to a trigger command for a target equipment and displaying an effect update page for the target equipment; wherein the effect update page includes: the current equipment effect of the target equipment and a resource selection control; responding to a resource selection command for the resource selection control and displaying at least one virtual resource; wherein the virtual resource is used to update the effect of the current equipment when consumed; the virtual resource has preset resource attributes; responding to the selection of the target resource and displaying a set of alternative equipment effects determined based on the resource attributes of the target resource; responding to an effect update command and determining the target equipment effect from the set of alternative equipment effects, and updating the effect of the target equipment based on the target equipment effect.
[0005] Secondly, embodiments of this disclosure provide an interactive control device for a game, comprising: a page display module, configured to display an effect update page for the target equipment in response to a trigger command for the target equipment; wherein the effect update page includes: the current equipment effect of the target equipment and a resource selection control; a resource display module, configured to display at least one virtual resource in response to a resource selection command for the resource selection control; wherein the virtual resource is used to update the effect of the current equipment when consumed; the virtual resource has preset resource attributes; a collection display module, configured to display a set of alternative equipment effects determined based on the resource attributes of the target resource in response to the selection of the target resource; and an effect update module, configured to determine the target equipment effect from the set of alternative equipment effects in response to an effect update command, and update the effect of the target equipment based on the target equipment effect.
[0006] Thirdly, embodiments of this disclosure provide an electronic device, including a processor and a memory, wherein the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the interactive control method of the game described above.
[0007] Fourthly, embodiments of this disclosure provide a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are invoked and executed by a processor, the computer-executable instructions cause the processor to implement the interactive control method of the aforementioned game.
[0008] The embodiments disclosed herein bring the following beneficial effects: The aforementioned game's interactive control method, device, and electronic device, in response to a trigger command for a target equipment, displays an effect update page for the target equipment; wherein, the effect update page includes: the target equipment's current equipment effect and a resource selection control; in response to a resource selection command for the resource selection control, displays at least one virtual resource; wherein, the virtual resource is used to update the current equipment effect upon consumption; the virtual resource has preset resource attributes; in response to the target resource being selected, displays a set of alternative equipment effects determined based on the target resource's resource attributes; in response to an effect update command, determines the target equipment effect from the set of alternative equipment effects, and updates the target equipment's effect based on the target equipment effect.
[0009] In the above method, the set of equipment effects is affected by the resource attributes of game resources. Players can change the set of equipment effects by selecting target resources, thereby affecting the final effect update result. Through the above method, players have a greater strategic space when updating equipment effects, and the equipment update result better meets the needs of players.
[0010] Other features and advantages of this disclosure will be set forth in the following description and will be apparent in part from the description or may be learned by practicing the disclosure. The objects and other advantages of this disclosure are realized and obtained through the structures particularly pointed out in the description, claims and drawings.
[0011] To make the above-mentioned objects, features and advantages of this disclosure more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0012] To more clearly illustrate the technical solutions in the specific embodiments of this disclosure or the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0013] Figure 1 A flowchart illustrating a game interaction control method provided in this embodiment of the disclosure; Figure 2 A schematic diagram illustrating the effect update page provided in the embodiments of this disclosure; Figure 3 A schematic diagram illustrating virtual resources and a first matching identifier provided in an embodiment of this disclosure; Figure 4 A schematic diagram illustrating the added effects provided in the embodiments of this disclosure; Figure 5 A schematic diagram showing the current equipment effect and the target equipment effect provided in the embodiments of this disclosure; Figure 6 A schematic diagram of an interactive control device for a game provided in an embodiment of this disclosure; Figure 7 This is a schematic diagram of an electronic device provided in an embodiment of the present disclosure. Detailed Implementation
[0014] To make the objectives, technical solutions, and advantages of the embodiments of this disclosure clearer, the technical solutions of this disclosure will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments. Based on the embodiments of this disclosure, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this disclosure.
[0015] During equipment effect updates, after consuming specific types of game resources, such as ores and virtual currency, the game system randomly selects equipment effects from a fixed set for the update. This method lacks strategic flexibility for players regarding equipment effect updates, making it difficult to meet their needs for updating game equipment effects.
[0016] Based on this, the interactive control method, device and electronic device for games provided in this disclosure can be applied to games that update various equipment such as firearms and weapons.
[0017] In one embodiment of this disclosure, the game interaction control method can run on a local terminal device or a server. When the game interaction control method runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and client devices.
[0018] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of the game's interactive control methods are completed on the cloud gaming server. The client device is used for receiving and sending data and presenting the game screen. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0019] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.
[0020] In one possible implementation, this disclosure provides an interactive control method for a game, which provides a graphical user interface (GUI) through a terminal device. The terminal device can be either a local terminal device as mentioned above, or a client device in the aforementioned cloud interactive system. This GUI is used to display game pages, such as the main game page, scene pages, and equipment effect update pages.
[0021] like Figure 1 As shown, the interactive control method of this game includes the following steps: Step S102: In response to the trigger command for the target equipment, display the effect update page of the target equipment; wherein, the effect update page includes: the current equipment effect of the target equipment and resource selection controls; The target equipment can be attack equipment, defense equipment, healing equipment, etc.; the above trigger command can be generated by triggering the effect update control of the target equipment; the effect update page of the target equipment is used to update the effect of the target equipment; the current equipment effect is the effect that the target equipment has configured, and the current equipment effect can be one or more; if the target equipment has no configured effect, the current equipment effect is empty; equipment effects include attack effects, healing effects, damage effects, defense effects, etc.; the above resource selection control is used to trigger the display of virtual resources.
[0022] Step S104: In response to a resource selection instruction for the resource selection control, display at least one virtual resource; wherein, the virtual resource is used to update the effect of the current equipment when consumed; the virtual resource has preset resource attributes; The resource selection instructions mentioned above can be generated by clicking, long-pressing, double-clicking, or triggering the shortcut keys corresponding to the resource selection control. Virtual resources can include mineral resources, rune resources, chemical raw material resources, etc. When displaying virtual resources, information such as the image and name of the virtual resource can be displayed. The preset resource attributes of the virtual resource can be displayed simultaneously with the image, name, and other information of the virtual resource, or the resource attributes can be displayed when the virtual resource is triggered. For example, the resource attributes can be displayed when the mouse hovers over the image of the virtual resource.
[0023] Resource attributes can include attack attributes, healing attributes, damage attributes, defense attributes, etc. Resource attributes can also be set with attribute values to indicate the strength of the resource attribute. In this embodiment, the resource attributes of the selected virtual resource affect the final update effect of the target equipment.
[0024] Step S106: In response to the selection of the target resource, display a set of alternative equipment effects determined based on the resource attributes of the target resource; The selected target resource can include one or more, and the resource attributes of the target resource affect the set of candidate equipment effects. Specifically, candidate equipment effects can be generated based on the resource attributes of the target resource, and the generated candidate equipment effects are related to the resource attributes of the target resource. Alternatively, the effect values and the probability of effect selection can be updated for candidate equipment effects in the preset effect set based on the resource attributes of the target resource.
[0025] Step S108: In response to the effect update command, determine the target equipment effect from the set of candidate equipment effects, and update the effect of the target equipment based on the target equipment effect.
[0026] The above effect update command is generated by triggering the effect update control or related shortcut keys; the set of candidate equipment effects includes at least one equipped effect, and each candidate equipment effect is set with parameters such as effect type, effect value or effect value range, and the probability of the effect being selected; the target equipment effect can be determined from the set of candidate equipment effects according to preset rules, such as randomly selecting the target equipment effect, or selecting the target equipment effect according to the probability corresponding to each candidate equipment effect.
[0027] Once the effect of the target equipment is determined, the current effect of the target equipment can be replaced with the effect of the target equipment; alternatively, a replace control and an abandon control can be provided. If the replace control is triggered, the current effect of the target equipment will be replaced with the effect of the target equipment. If the abandon control is triggered, the target equipment will retain its current effect.
[0028] The interactive control method of the aforementioned game responds to a trigger command for a target piece of equipment and displays an effect update page for that equipment. This effect update page includes: the current equipment effect of the target equipment and a resource selection control. Responding to a resource selection command for the resource selection control, at least one virtual resource is displayed. This virtual resource is used to update the current equipment effect upon consumption. The virtual resource has preset resource attributes. In response to the selection of a target resource, a set of alternative equipment effects determined based on the target resource's resource attributes is displayed. In response to an effect update command, the target equipment effect is determined from the set of alternative equipment effects, and the effect of the target equipment is updated based on this effect.
[0029] In the above method, the set of equipment effects is affected by the resource attributes of game resources. Players can change the set of equipment effects by selecting target resources, thereby affecting the final effect update result. Through the above method, players have a greater strategic space when updating equipment effects, and the equipment update result better meets the needs of players.
[0030] In one implementation, the aforementioned effect update page further includes: at least one effect configuration slot for the target equipment; wherein, the at least one effect configuration slot is used to: provide the current equipment effect. The number of effect configuration slots can be preset; for example, it can be set that the higher the equipment level of the target equipment, the more effect configuration slots there are. Each effect configuration slot can be configured with one equipment effect, and the equipment effect configured on the effect configuration slot is the current equipment effect. When there are multiple effect configuration slots, each effect configuration slot can be configured with its corresponding current equipment effect independently.
[0031] Figure 2This is an example of an effect update page; the left side of the page displays an image of the target equipment, and the middle area of the page displays three effect configuration slots for the target equipment. Among them, only effect configuration slot 2 is configured with the current equipment effect, which increases the attack effect by 10%-20%, while effect configuration slots 1 and 3 are empty.
[0032] Furthermore, in response to the attribute viewing command for virtual resources, the resource attributes of the virtual resources are displayed; if there is a first attribute that matches the baseline effect corresponding to the effect configuration bit of the target equipment, the first attribute is controlled to be associated with and displayed as a first matching identifier.
[0033] like Figure 2 The update page also provides resource placement slots. By triggering these slots, you can control the display of alternative virtual resources, such as... Figure 3 The aforementioned attribute viewing commands can be triggered by hovering the mouse over the virtual resource, clicking, or using relevant keyboard shortcuts. The first matching identifier is used to indicate resource attributes that exist in the baseline effect matching among the resource attributes of the virtual resource. This first matching identifier can be a symbol, text, or a bold or highlighted display of resource attributes.
[0034] like Figure 3 In the example, hovering the mouse over a virtual resource displays its name and multiple attributes in a small window. These attributes include an attack attribute. If the baseline effect for the effect configuration bit 2 is the attack effect, then the attack attribute matches the baseline effect, and the first matching identifier is displayed for that attack attribute.
[0035] In the above method, when viewing the resource attributes of virtual resources, the first matching identifier indicates the attribute that matches the effect configuration bit, assisting players in selecting resources according to their own update needs, guiding players to make decisions, and improving update efficiency.
[0036] In another approach, target resources matching the baseline effect of the target equipment's effect configuration are filtered from virtual resources, and the selected target resource is controlled. Specifically, a smart resource acquisition control can be provided on the effect update page. When this control is triggered, the system automatically filters target resources matching the baseline effect from virtual resources and automatically selects the target resource, thereby improving resource filtering efficiency and effect update efficiency.
[0037] Furthermore, the aforementioned effect configuration slot has preset effect parameters, which are used to: indicate the baseline effect of the effect configuration slot; the baseline effect may include attack effect, healing effect, damage effect, defense effect, etc.; it should be noted that the effect configuration slot can be configured with the same current equipment effect as the baseline effect, or it can be configured with a different current equipment effect from the baseline effect; when the current equipment effect is the same as the baseline effect of the effect configuration slot, the baseline effect has an amplifying effect on the current equipment effect, such as increasing the effect value, increasing the effect duration, etc.
[0038] In response to the selection of a target resource, a set of alternative equipment effects is determined and displayed based on the matching degree between the target resource's resource attributes and the baseline effect, as well as the preset set of effects.
[0039] The target resource can have one or more resource attributes. If at least some of the resource attributes match the baseline effect, then the target resource's resource attributes match the baseline effect. For example, if the target resource's resource attributes include attack and defense attributes, and the baseline effect is an attack effect, then the target resource's resource attributes match the baseline effect. The preset effect set can be a set of effects pre-set by the game system. This set includes multiple default alternative effects, each of which can be configured with an effect type and a range of effect values, such as increasing attack effects by 10%-20% or defense effects by 5%-10%.
[0040] In the above method, the degree of matching between the resource attributes of the target resource and the baseline effect can update the preset effect set, thereby obtaining the alternative equipment effect set. Specifically, effects can be added on the basis of the preset effect set, or the effect value range of the alternative effects in the preset effect set can be changed.
[0041] Specifically, if the resource attributes of the target resource match the baseline effect, a new effect is generated based on the resource attributes of the target resource; the new effect and the equipment effects in the preset effect set are determined as the candidate equipment effect set.
[0042] When the target resource has multiple resource attributes, new effects can be generated for each resource attribute, or new effects can be generated for resource attributes that match the baseline effect. For example, if the target resource has attack, defense, and damage attributes, the generated new effects would include an attack effect of 10%-20%, a defense effect of 10%-20%, and a damage effect of 10%-20%.
[0043] The union of the newly added effect and the preset effect set is the aforementioned alternative equipment effect. It should be noted that there may be alternative effects with the same effect type as the newly added effect in the preset effect set, and the effect value range may be the same or different. By adding this new effect, the probability of this effect type being selected can be increased.
[0044] Furthermore, determine the first effect configuration bit that matches the newly added effect, and associate the identifier of the first effect configuration bit with the newly added effect. The identifier of the first effect configuration bit is used to indicate the first effect configuration bit, and can specifically be the name, order, icon, etc. of the first effect configuration bit; in Figure 4 In the example, when a virtual resource is selected, it is placed in a resource placement slot; at the same time, the newly generated effects through the virtual resource are displayed. The virtual resource has three resource attributes, each of which corresponds to a new effect: attack effect, defense effect, and damage effect.
[0045] In this case, the base effects for effect configuration slots 1 and 2 are both attack effects; therefore, the attack effects in the newly added effects are associated with the names of effect configuration slots 1 and 2. Additionally, the defense and damage effects in the newly added effects do not match the base effects of any effect configuration slot; therefore, they are not associated with the identifiers of the effect configuration slots.
[0046] If the resource attributes of the target resource do not match the baseline effect, the equipment effects in the preset effect set will be used as the alternative equipment effect set. That is, if the resource attributes of the selected target resource do not match the baseline effect of any effect configuration bit, the target equipment effect will be determined from the preset effect set, meaning that the virtual resource will not affect the final equipment effect update.
[0047] In the above method, after selecting a virtual resource, the newly added effect and associated effect configuration slots are displayed. During the process of selecting resources, the player is given real-time feedback on the impact of the currently selected resource on the effect set, which assists the player in making subsequent resource decisions and provides the player with a greater strategic space for updating equipment effects. The equipment update results better meet the player's needs.
[0048] In one implementation, the target resource is pre-defined with quality levels. These quality levels can be pre-selected and categorized, for example, in descending order of quality: gold, silver, and bronze; or in descending order of quality: gold, purple, and blue. The quality level indicates the magnitude of the virtual resource's effect. Understandably, the higher the quality level, the higher the attribute value of the virtual resource's resource attributes, and the greater the virtual resource's influence on the set of alternative effects.
[0049] Specifically, based on the quality level, the effect type corresponding to the newly generated effect is determined as the first probability parameter of the target equipment effect; the higher the quality level, the larger the first probability parameter. Both the newly generated effect and the candidate effects in the preset effect set have preset probability parameters; when randomly determining the target equipment effect from the candidate equipment effect set, the effect with the larger probability parameter has a greater probability of being selected as the target equipment effect.
[0050] Alternatively, each effect in the set of candidate equipment effects has the same probability. The more effects of the same type there are, the greater the probability that the effect type will be selected as the target equipment effect. In this case, the higher the quality level of the virtual resource, the more new effects will be generated, thereby increasing the first probability parameter that the effect type corresponding to the new effect will be determined as the target equipment effect.
[0051] In another approach, the range of new effect values is determined based on the attribute values of the target resource's resource attributes. The larger the attribute value, the larger the maximum value of the effect range. This range is used to determine the effect values of candidate equipment effects. It can be understood that the higher the quality level of the target resource, the larger the attribute value of its resource attributes. For example, a gold-level target resource with an attack attribute value of 500 has a new effect value range of 10%-20%, while a purple-level target resource with an attack attribute value of 1400 has a new effect value range of 10%-40%.
[0052] Once the effect of the target equipment is determined, the effect value of the target equipment effect is randomly determined from the range of the effect value of the target equipment effect. It can be understood that the higher the resource level of the target resource, the greater the effect value of the target equipment effect.
[0053] In the above method, the quality level of virtual resources affects the selection probability and effect value of equipment effects. By selecting the quality level of resources, players can further influence the final equipment effects, providing players with a greater strategic space for updating equipment effects.
[0054] In another approach, the target resource is pre-defined with a quality level; if the resource attribute of the target resource matches the baseline effect, a first effect matching the resource attribute of the target resource is determined from the pre-defined effect set; based on the quality level, the second probability parameter of the first effect being determined as the target equipment effect is updated; wherein, the higher the quality level, the larger the second probability parameter; the updated effect set is determined as the alternative equipment effect set.
[0055] In this method, no new effects are generated; instead, existing effects in the preset effect set are updated. The first effect mentioned above can be the same as the base effect for any effect configuration slot. When randomly determining the target equipment effect from the effect set, the effect with the larger the probability parameter has a higher probability of being selected as the target equipment effect. For example, if the original parameter probability of the first effect is 5%, and the target resource has a higher quality level, such as gold level, then the updated second probability parameter of the first effect will be 10%. The above set of candidate equipment effects is the same as the effects in the preset effect set, but the probability parameters corresponding to some effects are different.
[0056] Another approach is to determine the first effect that matches the target resource's resource attributes from a preset set of effects if the target resource's resource attributes match the baseline effect. Based on the attribute values of the target resource's resource attributes, the effect value range of the first effect is updated. The larger the attribute value, the larger the maximum value of the effect value range. The effect value range is used to: determine the effect values of alternative equipment effects; and determine the updated set of effects as the set of alternative equipment effects.
[0057] The higher the quality level of the target resource, the greater the attribute value of its resource attribute. For example, a gold-level target resource has a defense attribute value of 200, and the effect value range of its first effect is 10%-20%. A purple-level target resource has a defense attribute value of 800, and the effect value range of its first effect is 10%-40%. After determining the effect of the target equipment, the effect value of that equipment is randomly determined from its range. It can be understood that the higher the resource level of the target resource, the greater the effect value of the equipment. The above set of alternative equipment effects has the same effects as the preset set, but some effects have different ranges of effect values.
[0058] In the above method, the quality level of virtual resources updates the effects in the original effect set, affecting the selection probability and effect value of equipment effects in the set. By choosing the quality level of resources, players can further influence the final equipment effect, providing players with a greater strategic space for updating equipment effects.
[0059] In one implementation, the current equipment effect and the target equipment effect of the target equipment are displayed; if the current equipment effect matches the effect configuration bit of the target equipment, the current equipment effect is controlled to be associated with and displayed as a second matching identifier; if the target equipment effect matches the effect configuration bit of the target equipment, the target equipment effect is controlled to be associated with and displayed as a third matching identifier; in response to a determination command for the target equipment effect, the target equipment effect is updated to the equipment effect of the target equipment.
[0060] The second matching identifier can be in the form of text, symbols, etc., and is used to indicate whether the current equipment effect matches the effect configuration slot it is in; the third matching identifier can also be in the form of text, symbols, etc., and is used to indicate whether the target equipment effect matches the effect configuration slot it is in. The second and third matching identifiers can be the same or different.
[0061] exist Figure 5 In the example, the left side of each effect configuration slot shows the current equipment effect; if there is no current equipment effect, it displays 'No Effect'. The right side shows the target equipment effect. If the current equipment effect of effect configuration slot 2 matches effect configuration slot 2, a second match indicator is displayed. If the target equipment effects of effect configuration slots 1 and 2 match their respective effect configuration slots, a third match indicator is displayed.
[0062] The aforementioned command to determine the effect on the target equipment can be generated by triggering relevant controls or hotkeys, such as... Figure 5 Clicking the 'Save' control generates a confirmation command, which updates the equipment effect in each effect configuration slot to the corresponding target equipment effect. Clicking the 'Discard' control retains the current equipment effect in the effect configuration slot and does not update it. This method compares the current effect with the newly generated effect after it's generated, displaying a matching indicator, allowing players to decide whether to update the effect and providing them with greater strategic flexibility in updating equipment effects.
[0063] In another approach, there are multiple effect configuration bits; for each effect configuration bit, the current equipment effect and the target equipment effect of the effect configuration bit are associated and displayed; in response to the effect update command for the first configuration bit in the effect configuration bits, the current equipment effect corresponding to the first configuration bit is replaced with the target equipment effect.
[0064] An update control can be set for each effect configuration slot, allowing the system to determine whether to update the effect for each slot. If the update control is triggered, the current equipment effect in the corresponding effect configuration slot is updated to the target equipment effect. This method improves the flexibility of effect updates by allowing decisions on whether to update the effect for each configuration slot individually.
[0065] In addition, when multiple effect configuration slots are set, multiple equipment effects of the target equipment can be updated simultaneously, improving the efficiency of effect updates.
[0066] See Figure 6 The illustrated game interactive control device includes: The page display module 60 is used to respond to the trigger command for the target equipment and display the effect update page of the target equipment; wherein, the effect update page includes: the current equipment effect of the target equipment and resource selection controls; The resource display module 62 is used to respond to resource selection instructions for the resource selection control and display at least one virtual resource; wherein, the virtual resource is used to update the effect of the current equipment when consumed; the virtual resource has preset resource attributes; The collection display module 64 is used to display a set of alternative equipment effects determined based on the resource attributes of the target resource in response to the selection of the target resource; Effect update module 66 is used to respond to effect update command, determine target equipment effect from the set of candidate equipment effects, and update the effect of target equipment based on target equipment effect.
[0067] The interactive control device of the aforementioned game, in response to a trigger command for a target equipment, displays an effect update page for the target equipment; wherein, the effect update page includes: the current equipment effect of the target equipment and a resource selection control; in response to a resource selection command for the resource selection control, displays at least one virtual resource; wherein, the virtual resource is used to update the effect of the current equipment when consumed; the virtual resource has preset resource attributes; in response to the target resource being selected, displays a set of alternative equipment effects determined based on the resource attributes of the target resource; in response to an effect update command, determines the target equipment effect from the set of alternative equipment effects, and updates the effect of the target equipment based on the target equipment effect.
[0068] In the above method, the set of equipment effects is affected by the resource attributes of game resources. Players can change the set of equipment effects by selecting target resources, thereby affecting the final effect update result. Through the above method, players have a greater strategic space when updating equipment effects, and the equipment update result better meets the needs of players.
[0069] The aforementioned effect update page also includes: at least one effect configuration bit for the target equipment; wherein, at least one effect configuration bit is used to: provide the current equipment effect.
[0070] The aforementioned effect configuration position has preset effect parameters, which are used to: indicate the baseline effect of the effect configuration position; the aforementioned set display module is used to: in response to the selection of a target resource, determine the set of alternative equipment effects based on the matching degree between the target resource's resource attributes and the baseline effect, as well as the preset effect set, and display the set of alternative equipment effects.
[0071] The above-mentioned set display module is used to: generate new effects based on the resource attributes of the target resource if the resource attributes of the target resource match the baseline effect; and determine the new effects and the equipment effects in the preset effect set as the candidate equipment effect set.
[0072] The aforementioned device also includes an identifier display module, used to: determine a first effect configuration bit that matches the newly added effect, and associate and display the identifier of the first effect configuration bit with the newly added effect.
[0073] The aforementioned target resources have a preset quality level; the aforementioned device also includes a probability determination module, used to: generate a first probability parameter based on the quality level, which determines the effect type corresponding to the new effect as the effect of the target equipment; wherein, the higher the quality level, the larger the first probability parameter.
[0074] The aforementioned device also includes a range determination module, used to: determine the range of effect values for the new effect based on the attribute values of the resource attributes of the target resource; wherein, the larger the attribute value, the larger the maximum value of the effect range; the effect range is used to: determine the effect values of the alternative equipment effects.
[0075] The aforementioned target resources have preset quality levels; the aforementioned set display module is used to: if the resource attributes of the target resource match the baseline effect, determine the first effect that matches the resource attributes of the target resource from the preset effect set; based on the quality level, update the second probability parameter that the first effect is determined as the target equipment effect; wherein, the higher the quality level, the larger the second probability parameter; and determine the updated effect set as the candidate equipment effect set.
[0076] The aforementioned set display module is used for: if the resource attributes of the target resource match the baseline effect, determining the first effect that matches the resource attributes of the target resource from the preset effect set; updating the effect value range of the first effect based on the attribute value of the resource attributes of the target resource; wherein, the larger the attribute value, the larger the maximum value of the effect value range; the effect value range is used for: determining the effect value of the alternative equipment effect; and determining the updated effect set as the alternative equipment effect set.
[0077] The above-mentioned set display module is used to: if the resource attributes of the target resource do not match the baseline effect, determine the equipment effects in the preset effect set as the alternative equipment effect set.
[0078] The aforementioned device further includes a first display module, configured to: respond to an attribute viewing command for a virtual resource and display the resource attributes of the virtual resource; if the resource attribute has a first attribute that matches the baseline effect corresponding to the effect configuration bit of the target equipment, control the first attribute to be associated with and display a first matching identifier.
[0079] The aforementioned device also includes a resource selection module, used to: filter target resources from virtual resources that match the baseline effect of the target equipment's effect configuration bit, and control the selection of target resources.
[0080] The aforementioned effect update module is used to: display the current equipment effect of the target equipment and the effect of the target equipment; if the current equipment effect matches the effect configuration bit of the target equipment, control the current equipment effect to display a second matching identifier; if the target equipment effect matches the effect configuration bit of the target equipment, control the target equipment effect to display a third matching identifier; and respond to a determination command for the target equipment effect to update the target equipment effect to the equipment effect of the target equipment.
[0081] The above-mentioned effect configuration slots include multiple slots; for each effect configuration slot, the current equipment effect and the target equipment effect of the effect configuration slot are associated and displayed; the above also includes: an effect replacement module, which is used to respond to the effect update command for the first configuration slot in the effect configuration slots and replace the current equipment effect corresponding to the first configuration slot with the target equipment effect.
[0082] This embodiment also provides an electronic device, including a processor and a memory. The memory stores computer-executable instructions that can be executed by the processor. The processor executes the computer-executable instructions to implement the interactive control method of the game described above. This electronic device can be a server or a terminal device.
[0083] See Figure 7 As shown, the electronic device includes a processor 100 and a memory 101. The memory 101 stores computer-executable instructions that can be executed by the processor 100. The processor 100 executes the computer-executable instructions to implement the interactive control method of the game described above.
[0084] Furthermore, Figure 7 The electronic device shown also includes a bus 102 and a communication interface 103, with the processor 100, the communication interface 103 and the memory 101 connected via the bus 102.
[0085] The memory 101 may include high-speed random access memory (RAM) and may also include non-volatile memory, such as at least one disk storage device. Communication between this system network element and at least one other network element is achieved through at least one communication interface 103 (which can be wired or wireless), such as the Internet, wide area network, local area network, metropolitan area network, etc. The bus 102 may be an ISA bus, PCI bus, or EISA bus, etc. The bus can be divided into address bus, data bus, control bus, etc. For ease of representation, Figure 7 The symbol is represented by a single double-headed arrow, but this does not mean that there is only one bus or one type of bus.
[0086] The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, each step of the above method can be completed by the integrated logic circuitry in the hardware of the processor 100 or by instructions in software form. The processor 100 may be a general-purpose processor, including a Central Processing Unit (CPU), a Network Processor (NP), etc.; it may also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field-Programmable Gate Array (FPGA), or other programmable logic devices, discrete gate or transistor logic devices, or discrete hardware components. It can implement or execute the methods, steps, and logic block diagrams disclosed in the embodiments of this disclosure. The general-purpose processor may be a microprocessor or any conventional processor. The steps of the methods disclosed in the embodiments of this disclosure can be directly manifested as execution by a hardware decoding processor, or execution by a combination of hardware and software modules in the decoding processor. The software module can reside in a readily available storage medium in the art, such as random access memory, flash memory, read-only memory, programmable read-only memory, electrically erasable programmable memory, or registers. This storage medium is located in memory 101, and the processor 100 reads the information from memory 101 and, in conjunction with its hardware, completes the steps of the method described in the foregoing embodiments.
[0087] The processor in the aforementioned electronic device, by executing computer-executable instructions, can perform the following operations in the interactive control method of the aforementioned game: An interactive control method for a game includes: responding to a trigger command for a target piece of equipment and displaying an effect update page for the target piece of equipment; wherein the effect update page includes: the current equipment effect of the target piece of equipment and a resource selection control; responding to a resource selection command for the resource selection control and displaying at least one virtual resource; wherein the virtual resource is used to update the effect of the current equipment when consumed; the virtual resource has preset resource attributes; responding to the selection of the target resource and displaying a set of alternative equipment effects determined based on the resource attributes of the target resource; responding to an effect update command and determining the target equipment effect from the set of alternative equipment effects, and updating the effect of the target equipment based on the target equipment effect.
[0088] The aforementioned effect update page also includes: at least one effect configuration bit for the target equipment; wherein, at least one effect configuration bit is used to: provide the current equipment effect.
[0089] The aforementioned effect configuration position has preset effect parameters, which are used to: indicate the baseline effect of the effect configuration position; and in response to the selection of a target resource, display a set of alternative equipment effects determined based on the resource attributes of the target resource, including: in response to the selection of a target resource, determining a set of alternative equipment effects based on the degree of matching between the resource attributes of the target resource and the baseline effect, as well as the preset effect set, and displaying the set of alternative equipment effects.
[0090] The above-mentioned determination of the set of candidate equipment effects based on the degree of matching between the resource attributes of the target resource and the benchmark effect, and the preset set of effects, includes: if the resource attributes of the target resource match the benchmark effect, generating new effects based on the resource attributes of the target resource; and determining the new effects and the equipment effects in the preset set of effects as the set of candidate equipment effects.
[0091] If the resource attributes of the target resource match the baseline effect, after generating the new effect based on the resource attributes of the target resource, the method further includes: determining the first effect configuration bit that matches the new effect, and associating the identifier of the first effect configuration bit with the new effect.
[0092] The aforementioned target resources have a preset quality level; after generating new effects based on the resource attributes of the target resources, the method further includes: based on the quality level, the effect type corresponding to the generated new effect is determined as the first probability parameter of the target equipment effect; wherein, the higher the quality level, the larger the first probability parameter.
[0093] After generating new effects based on the resource attributes of the target resource, the method further includes: determining the range of effect values for the new effects based on the attribute values of the resource attributes of the target resource; wherein, the larger the attribute value, the larger the maximum value of the effect value range; the effect value range is used to determine the effect values of the alternative equipment effects.
[0094] The aforementioned target resources have preset quality levels. Based on the degree of matching between the resource attributes of the target resources and the benchmark effect, and the preset effect set, a set of candidate equipment effects is determined, including: if the resource attributes of the target resources match the benchmark effect, determining a first effect that matches the resource attributes of the target resources from the preset effect set; updating a second probability parameter for the first effect to be determined as a target equipment effect based on the quality level; wherein, the higher the quality level, the larger the second probability parameter; and determining the updated effect set as the set of candidate equipment effects.
[0095] The above-mentioned determination of the set of candidate equipment effects based on the matching degree between the resource attributes of the target resource and the benchmark effect, and the preset effect set, includes: if the resource attributes of the target resource match the benchmark effect, determining the first effect that matches the resource attributes of the target resource from the preset effect set; updating the effect value range of the first effect based on the attribute value of the resource attributes of the target resource; wherein, the larger the attribute value, the larger the maximum value of the effect value range; the effect value range is used to: determine the effect value of the candidate equipment effect; and determine the updated effect set as the set of candidate equipment effects.
[0096] The above-mentioned determination of the set of alternative equipment effects based on the matching degree between the resource attributes of the target resource and the benchmark effect, and the preset set of effects, includes: if the resource attributes of the target resource do not match the benchmark effect, the equipment effects in the preset set of effects are determined as the set of alternative equipment effects.
[0097] Before displaying the set of alternative equipment effects determined based on the resource attributes of the target resource in response to the selection of the target resource, the method further includes: responding to an attribute viewing command for the virtual resource and displaying the resource attributes of the virtual resource; if there is a first attribute in the resource attributes that matches the baseline effect corresponding to the effect configuration bit of the target equipment, controlling the first attribute to be associated with and displaying a first matching identifier.
[0098] The above response to the resource selection instruction of the resource selection control, after displaying at least one virtual resource, the method further includes: filtering target resources from the virtual resources that match the baseline effect corresponding to the effect configuration bit of the target equipment, and controlling the selection of the target resource.
[0099] The above-mentioned update of the target equipment effect based on the target equipment effect includes: displaying the current equipment effect of the target equipment and the target equipment effect; if the current equipment effect matches the effect configuration bit of the target equipment, controlling the current equipment effect to display a second matching identifier; if the target equipment effect matches the effect configuration bit of the target equipment, controlling the target equipment effect to display a third matching identifier; and responding to the determination command for the target equipment effect, updating the target equipment effect to the target equipment effect.
[0100] The above-mentioned effect configuration bits include multiple ones; for each effect configuration bit, the current equipment effect and the target equipment effect of the effect configuration bit are associated and displayed; the method also includes: responding to the effect update instruction for the first configuration bit in the effect configuration bits, and replacing the current equipment effect corresponding to the first configuration bit with the target equipment effect.
[0101] In the above method, the set of equipment effects is affected by the resource attributes of game resources. Players can change the set of equipment effects by selecting target resources, thereby affecting the final effect update result. Through the above method, players have a greater strategic space when updating equipment effects, and the equipment update result better meets the needs of players.
[0102] This embodiment also provides a computer-readable storage medium storing computer-executable instructions. When the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the interactive control method of the above-mentioned game.
[0103] The computer-executable instructions stored in the aforementioned computer-readable storage medium can, by executing the aforementioned computer-executable instructions, perform the following operations in the interactive control method of the game: An interactive control method for a game includes: responding to a trigger command for a target piece of equipment and displaying an effect update page for the target piece of equipment; wherein the effect update page includes: the current equipment effect of the target piece of equipment and a resource selection control; responding to a resource selection command for the resource selection control and displaying at least one virtual resource; wherein the virtual resource is used to update the effect of the current equipment when consumed; the virtual resource has preset resource attributes; responding to the selection of the target resource and displaying a set of alternative equipment effects determined based on the resource attributes of the target resource; responding to an effect update command and determining the target equipment effect from the set of alternative equipment effects, and updating the effect of the target equipment based on the target equipment effect.
[0104] The aforementioned effect update page also includes: at least one effect configuration bit for the target equipment; wherein, at least one effect configuration bit is used to: provide the current equipment effect.
[0105] The aforementioned effect configuration position has preset effect parameters, which are used to: indicate the baseline effect of the effect configuration position; and in response to the selection of a target resource, display a set of alternative equipment effects determined based on the resource attributes of the target resource, including: in response to the selection of a target resource, determining a set of alternative equipment effects based on the degree of matching between the resource attributes of the target resource and the baseline effect, as well as the preset effect set, and displaying the set of alternative equipment effects.
[0106] The above-mentioned determination of the set of candidate equipment effects based on the degree of matching between the resource attributes of the target resource and the benchmark effect, and the preset set of effects, includes: if the resource attributes of the target resource match the benchmark effect, generating new effects based on the resource attributes of the target resource; and determining the new effects and the equipment effects in the preset set of effects as the set of candidate equipment effects.
[0107] If the resource attributes of the target resource match the baseline effect, after generating the new effect based on the resource attributes of the target resource, the method further includes: determining the first effect configuration bit that matches the new effect, and associating the identifier of the first effect configuration bit with the new effect.
[0108] The aforementioned target resources have a preset quality level; after generating new effects based on the resource attributes of the target resources, the method further includes: based on the quality level, the effect type corresponding to the generated new effect is determined as the first probability parameter of the target equipment effect; wherein, the higher the quality level, the larger the first probability parameter.
[0109] After generating new effects based on the resource attributes of the target resource, the method further includes: determining the range of effect values for the new effects based on the attribute values of the resource attributes of the target resource; wherein, the larger the attribute value, the larger the maximum value of the effect value range; the effect value range is used to determine the effect values of the alternative equipment effects.
[0110] The aforementioned target resources have preset quality levels. Based on the degree of matching between the resource attributes of the target resources and the benchmark effect, and the preset effect set, a set of candidate equipment effects is determined, including: if the resource attributes of the target resources match the benchmark effect, determining a first effect that matches the resource attributes of the target resources from the preset effect set; updating a second probability parameter for the first effect to be determined as a target equipment effect based on the quality level; wherein, the higher the quality level, the larger the second probability parameter; and determining the updated effect set as the set of candidate equipment effects.
[0111] The above-mentioned determination of the set of candidate equipment effects based on the matching degree between the resource attributes of the target resource and the benchmark effect, and the preset effect set, includes: if the resource attributes of the target resource match the benchmark effect, determining the first effect that matches the resource attributes of the target resource from the preset effect set; updating the effect value range of the first effect based on the attribute value of the resource attributes of the target resource; wherein, the larger the attribute value, the larger the maximum value of the effect value range; the effect value range is used to: determine the effect value of the candidate equipment effect; and determine the updated effect set as the set of candidate equipment effects.
[0112] The above-mentioned determination of the set of alternative equipment effects based on the matching degree between the resource attributes of the target resource and the benchmark effect, and the preset set of effects, includes: if the resource attributes of the target resource do not match the benchmark effect, the equipment effects in the preset set of effects are determined as the set of alternative equipment effects.
[0113] Before displaying the set of alternative equipment effects determined based on the resource attributes of the target resource in response to the selection of the target resource, the method further includes: responding to an attribute viewing command for the virtual resource and displaying the resource attributes of the virtual resource; if there is a first attribute in the resource attributes that matches the baseline effect corresponding to the effect configuration bit of the target equipment, controlling the first attribute to be associated with and displaying a first matching identifier.
[0114] The above response to the resource selection instruction of the resource selection control, after displaying at least one virtual resource, the method further includes: filtering target resources from the virtual resources that match the baseline effect corresponding to the effect configuration bit of the target equipment, and controlling the selection of the target resource.
[0115] The above-mentioned update of the target equipment effect based on the target equipment effect includes: displaying the current equipment effect of the target equipment and the target equipment effect; if the current equipment effect matches the effect configuration bit of the target equipment, controlling the current equipment effect to display a second matching identifier; if the target equipment effect matches the effect configuration bit of the target equipment, controlling the target equipment effect to display a third matching identifier; and responding to the determination command for the target equipment effect, updating the target equipment effect to the target equipment effect.
[0116] The above-mentioned effect configuration bits include multiple ones; for each effect configuration bit, the current equipment effect and the target equipment effect of the effect configuration bit are associated and displayed; the method also includes: responding to the effect update instruction for the first configuration bit in the effect configuration bits, and replacing the current equipment effect corresponding to the first configuration bit with the target equipment effect.
[0117] In the above method, the set of equipment effects is affected by the resource attributes of game resources. Players can change the set of equipment effects by selecting target resources, thereby affecting the final effect update result. Through the above method, players have a greater strategic space when updating equipment effects, and the equipment update result better meets the needs of players.
[0118] The computer program products of the game interaction control method, device and electronic device provided in this disclosure include a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation, please refer to the method embodiments, which will not be repeated here.
[0119] Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working process of the system and apparatus described above can be referred to the corresponding process in the foregoing method embodiments, and will not be repeated here.
[0120] Furthermore, in the description of the embodiments of this disclosure, unless otherwise expressly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in this disclosure based on the specific circumstances.
[0121] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this disclosure, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this disclosure. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0122] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.
[0123] Finally, it should be noted that the above embodiments are merely specific implementations of this disclosure, used to illustrate the technical solutions of this disclosure, and not to limit it. The protection scope of this disclosure is not limited thereto. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this disclosure. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this disclosure, and should all be covered within the protection scope of this disclosure. Therefore, the protection scope of this disclosure should be determined by the protection scope of the claims.
Claims
1. A method for interactive control of a game, characterized in that, The method includes: In response to a trigger command for the target equipment, the effect update page of the target equipment is displayed; wherein, the effect update page includes: the current equipment effect of the target equipment and resource selection controls; In response to a resource selection command for the resource selection control, at least one virtual resource is displayed; wherein, the virtual resource is used to update the effect of the current equipment when consumed; the virtual resource has preset resource attributes; In response to the selection of a target resource, a set of alternative equipment effects is displayed based on the resource attributes of the target resource; In response to an effect update command, a target equipment effect is determined from the set of candidate equipment effects, and the effect of the target equipment is updated based on the target equipment effect.
2. The method according to claim 1, characterized in that, The effect update page also includes: at least one effect configuration bit for the target equipment; wherein, the at least one effect configuration bit is used to: provide the current equipment effect.
3. The method according to claim 2, characterized in that, The effect configuration position is preset with effect parameters, which are used to indicate the baseline effect of the effect configuration position. In response to the selection of a target resource, a set of alternative equipment effects determined based on the resource attributes of the target resource is displayed, including: In response to the selection of a target resource, a set of alternative equipment effects is determined based on the degree of matching between the resource attributes of the target resource and the baseline effect, as well as a preset set of effects, and the set of alternative equipment effects is displayed.
4. The method according to claim 3, characterized in that, Based on the degree of matching between the resource attributes of the target resource and the baseline effect, and a preset set of effects, a set of alternative equipment effects is determined, including: If the resource attributes of the target resource match the baseline effect, a new effect is generated based on the resource attributes of the target resource; The equipment effects in the newly added effects and the preset effects sets are determined as the alternative equipment effect set.
5. The method according to claim 4, characterized in that, If the resource attributes of the target resource match the baseline effect, after generating the new effect based on the resource attributes of the target resource, the method further includes: Determine a first effect configuration bit that matches the newly added effect, and associate the identifier of the first effect configuration bit with the newly added effect.
6. The method according to claim 4, characterized in that, The target resource has a preset quality level; after generating the new effect based on the resource attributes of the target resource, the method further includes: Based on the quality level, the effect type corresponding to the newly added effect is determined as the first probability parameter of the target equipment effect; wherein, the higher the quality level, the larger the first probability parameter.
7. The method according to claim 4, characterized in that, After generating the new effect based on the resource attributes of the target resource, the method further includes: Based on the attribute values of the target resource's resource attributes, the range of effect values for the newly added effect is determined; wherein, the larger the attribute value, the larger the maximum value of the effect value range; the effect value range is used to determine the effect value of the alternative equipment effect.
8. The method according to claim 3, characterized in that, The target resource has a preset quality level; the determination of the set of alternative equipment effects based on the matching degree between the resource attributes of the target resource and the benchmark effect, and the preset effect set, includes: If the resource attributes of the target resource match the benchmark effect, a first effect that matches the resource attributes of the target resource is determined from a preset set of effects; Based on the quality level, the second probability parameter for determining the first effect as the effect of the target equipment is updated; wherein, the higher the quality level, the larger the second probability parameter; The updated set of effects is determined as the set of alternative equipment effects.
9. The method according to claim 3, characterized in that, Based on the degree of matching between the resource attributes of the target resource and the baseline effect, and a preset set of effects, a set of alternative equipment effects is determined, including: If the resource attributes of the target resource match the benchmark effect, a first effect that matches the resource attributes of the target resource is determined from a preset set of effects; Based on the attribute values of the resource attributes of the target resource, the effect value range of the first effect is updated; wherein, the larger the attribute value, the larger the maximum value of the effect value range; the effect value range is used to: determine the effect value of the alternative equipment effect; The updated set of effects is determined as the set of alternative equipment effects.
10. The method according to claim 3, characterized in that, Based on the degree of matching between the resource attributes of the target resource and the baseline effect, and a preset set of effects, a set of alternative equipment effects is determined, including: If the resource attributes of the target resource do not match the baseline effect, the equipment effects in the preset effect set will be determined as the alternative equipment effect set.
11. The method according to claim 1, characterized in that, In response to the selection of a target resource, before displaying a set of alternative equipment effects determined based on the resource attributes of the target resource, the method further includes: In response to an attribute viewing command for the virtual resource, the resource attributes of the virtual resource are displayed; If the resource attribute has a first attribute that matches the baseline effect corresponding to the effect configuration bit of the target equipment, control the first attribute to display the first matching identifier.
12. The method according to claim 1, characterized in that, After displaying at least one virtual resource in response to a resource selection instruction for the resource selection control, the method further includes: The target resources that match the baseline effect of the target equipment's effect configuration bit are selected from the virtual resources, and the target resources are controlled to be selected.
13. The method according to claim 1, characterized in that, Based on the target equipment effect, update the effect of the target equipment, including: Displays the current equipment effect and the target equipment effect of the target equipment; If the effect of the current equipment matches the effect configuration of the target equipment, control the current equipment effect to display a second matching identifier; If the effect of the target equipment matches the effect configuration bit of the target equipment, control the target equipment effect to display a third matching identifier; In response to the determination command for the effect of the target equipment, the effect of the target equipment is updated to the equipment effect of the target equipment.
14. The method according to claim 13, characterized in that, The effect configuration slots include multiple slots; for each effect configuration slot, the current equipment effect and the target equipment effect of the effect configuration slot are displayed together; the method further includes: In response to the effect update instruction for the first configuration bit in the effect configuration bits, the current equipment effect corresponding to the first configuration bit is replaced with the target equipment effect.
15. An interactive control device for a game, characterized in that, The device includes: The page display module is used to respond to a trigger command for the target equipment and display the effect update page of the target equipment; wherein, the effect update page includes: the current equipment effect of the target equipment and resource selection controls; The resource display module is used to respond to resource selection instructions for the resource selection control and display at least one virtual resource; wherein, the virtual resource is used to update the effect of the current equipment when consumed; the virtual resource has preset resource attributes; The collection display module is used to display a set of alternative equipment effects determined based on the resource attributes of the target resource in response to the selection of the target resource; The effect update module is used to respond to the effect update command, determine the target equipment effect from the set of candidate equipment effects, and update the effect of the target equipment based on the target equipment effect.
16. An electronic device, characterized in that, It includes a processor and a memory, the memory storing computer-executable instructions that can be executed by the processor, the processor executing the computer-executable instructions to implement the interactive control method of the game according to any one of claims 1-14.
17. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores computer-executable instructions, which, when invoked and executed by a processor, cause the processor to implement the interactive control method of the game as described in any one of claims 1-14.