A method for learning cultural knowledge through focused gaze interaction response

CN122816474APending Publication Date: 2026-09-25牛苜沣
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Patent Information

Application Number
CN202610601261.1
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Priority Date
2025-05-04
Filing Date
2026-05-02
Publication Date
2026-09-25

AI Technical Summary

Technical Problem

[0002]1. 当前,学习文化知识类软件,多采用传统的阅读、背诵模式,难以调动使用者的学习兴趣;当前,输入方式不适合快速输入的竞速场景中,因为其输入速度不够快,不适合用于竞速和健身场景

Benefits of technology

[0015]1. 依托输入环境(9000)内多个输入端(900)、方向位置标记(9)、正确答案视觉素材(520)的联动设计,使用户看到方向位置标记(9)的同时看到正确答案视觉素材(520),而无需移动目光实现专注凝视的浏览记忆效果;而方向位置标记(9)指示用户完成输入端(900)并作出反馈回应的设计是一种竞速输入娱乐;两者结合可产生以竞速输入娱乐的方式进行专注凝视的浏览记忆文化知识的新的有益效果。

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Abstract

The application aims to provide a focused gaze learning cultural knowledge interactive response method, solve the problems of insufficient concentration, disconnection between interaction and learning content in the existing learning interaction mode, and realize that the user obtains instant response after learning materials and triggering corresponding input, strengthens learning concentration, and improves learning interaction experience.
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Description

Technical Field

[0001] This invention relates to the field of interactive learning technology, specifically to a focused gaze learning method for interactive responses to cultural knowledge. It is applicable to scenarios that require combining input operations to achieve cultural knowledge learning, input method practice, and examination testing, and is particularly suitable for racing-type learning scenarios and nine-key input method learning scenarios. Background Technology

[0002] 1. Currently, most learning software for cultural knowledge adopts traditional reading and memorization methods, which are difficult to motivate users' learning interest; at present, the input methods are not suitable for speed-based competitive scenarios because their input speed is not fast enough and they are not suitable for racing and fitness scenarios.

[0003] 2. Existing nine-key input methods also include Chinese Pinyin nine-key input method, Jiufang input method, Japanese nine-key input method, Korean Tian Di Ren nine-key input method, Vietnamese National Language T9 key input method, Arabic nine-key, etc. Each language basically has its own nine-key input method. With the popularization of large-screen mobile phones and voice input, people born after 2000 rarely use nine-key input methods because they have never used mobile phones with physical buttons. Moreover, there are currently no practice methods for nine-key input methods. This input method has the advantages of blind typing and fast one-handed input, so it would be a pity if it disappeared.

[0004] 3. Currently, the input method cannot simultaneously meet the three necessary conditions required for inputting cultural knowledge according to the rhythm of music fitness: the input terminal can be found immediately (900), the music rhythm responds immediately, and the number of accidental touches is low. Therefore, it is not suitable for music fitness scenarios. Summary of the Invention

[0005] The purpose of this invention is to provide a focused gaze learning and interactive response method for cultural knowledge. Based on the linkage design of multiple input terminals (900), directional position markers (9), and correct answer visual materials (520) within the input environment (9000), it can adapt to fast input racing scenarios, learn cultural knowledge simultaneously in entertainment interactive operation, realize preview, review, and browsing functions while enhancing learning interest, and is applicable to all racing scenarios that require fast input, such as sports output scenarios like electronic punching targets and fast input scenarios with physical or virtual buttons.

[0006] Furthermore, it binds the nine-grid input method layout and character symbols (130), which not only enables the memorization, learning and special practice of the nine-grid input method, but also allows for quick blind input of cultural knowledge for exams, providing input support for previewing, testing and reviewing in an entertaining way.

[0007] This invention provides feedback response with each press of the input terminal, making it suitable for rhythmic output. Furthermore, its design, similar to a traditional nine-grid layout, facilitates rapid input and blind input, supporting the learning of cultural knowledge through physical interaction similar to "disco" or "musical fitness."

[0008] Technical solution:

[0009] A focused gaze learning cultural knowledge interactive response method is disclosed. This method can be used in an input environment (9000) including multiple input terminals (900). The surface or vicinity of the visual material (520) constituting the correct answer is provided with directional position markers (9) indicating the directional position of the triggered input terminal (900) within its input environment (9000). When a user sees the multiple directional position markers (9) on or near the surface of all the visual material (520) constituting the "correct answer" learning content, the user is guided according to the grouping of the multiple directional position markers (9). Each time an associated input terminal (900) is triggered in sequence, the software program (5) will make a response. [The term "response" as used in this specification includes all forms of response that can be perceived by the user, such as scores, sounds, visual responses, etc., including changes in visual materials and / or directional position markers (9) from present to absent, from present to something, and from absent to present; the visual materials (520) that constitute the correct answer as used in this specification include all visual materials (520) composed of one or more "language symbol classes and / or speech unit classes", of which language symbol classes also include words or sentences.]

[0010] As a further preferred embodiment, the layout of the input terminal (900) is equivalent to or similar to a specific layout of a certain existing nine-grid input method, and the surface of the input terminal (900) or its vicinity is provided with the corresponding character symbol area (13) and the corresponding character symbol (130) content of the existing nine-grid input method. Furthermore, once the user understands the content of the correct answer visual material (520), they only need to analyze each visual material (520) during the process of inputting the correct answer according to the existing nine-grid input method. The user can input or interact by finding the corresponding character symbol (130) in the character symbol area (13) and triggering the corresponding key. Furthermore, the directional position mark (9) of each visual material (520) can indicate the specific position of the associated "first character (90)" in its input environment (9000). This allows the user to input or interact according to the input process of the "first character (90)" of the existing nine-grid input method, thereby becoming familiar with the nine-grid input method.

[0011] As a further preferred embodiment, each or more visual materials (520) have a character symbol of the spelling process "first character (90)" on their own surface or nearby, so that the user can see and become familiar with the specific content of the "first character (90)" and its specific position in the input environment (9000) of the existing nine-grid input method, thereby achieving the purpose of becoming familiar with the nine-grid input method.

[0012] As a further preferred option, the correct answer visual material (520) is directly expressed in the form of the "first character (90)", so that the user can see and become familiar with the specific content of the "first character (90)" and its specific position in the input environment (9000) of the existing nine-grid input method, thereby achieving the purpose of becoming familiar with the nine-grid input method.

[0013] As a further preferred embodiment, the surface or vicinity of the input terminal (900) has a corresponding character symbol area (13), the character symbol area (13) is marked with one or more character symbols (130), the content of the character symbols (130) is associated with the content of the visual material (520) directly interacting with the user after triggering the input terminal (900) and inputting the command into the learning culture knowledge software program (5) through "pinyin hints and / or meaning hints and / or stroke hints", the learning content included in the learning culture knowledge software program (5) includes one or more "language symbol classes and / or phonetic unit classes" preset by the software (5) The software (5) is pre-programmed to ensure that when the user understands what the visual material (520) that makes up the "correct answer" is, the user only needs to find the "related character symbol (130)" in all character symbol areas (13) according to the logical rules of "pinyin hint and / or meaning hint and / or stroke hint" of each visual material (520) to determine the corresponding input terminal (900). At this time, the user only needs to trigger each associated input terminal (900) according to the composition order of the visual material (520) that makes up the "correct answer". At this time, the software (5) will make an interactive response. Furthermore, the directional position marker (9) can indicate the directional position of the "associated character symbol (130)" in its input environment (9000); The “phonetic hint” refers to the fact that the character symbol area (13) contains multiple phonetic character symbols (130), and the relationship between each phonetic character symbol (130) and its associated visual material (520) is that, in the preset of the software (5), the first character (90) of the visual material (520) during the spelling process is the same as or equivalent to the phonetic character symbol (130) associated with the visual material (520); The "meaning implication" refers to that all the character symbol (130) contents marked by all the character symbol areas (13) are "associated" with visual materials (520) related to their meanings, including various writing styles, various fonts, various annotations or various appearances; The "stroke implication" means that the content of the character symbol (130) marked by all the character symbol areas (13) includes stroke-type symbols, wherein each stroke symbol is associated with visual materials (520) of character symbols whose starting stroke is the same as or equivalent to that of the stroke symbol.

[0014] as shown in Figure 2 , as a further preferred solution, the plurality of input terminals (900) are nine input terminals (900); the arrangement of the nine input terminals (900) is an arrangement mode in which eight input terminals (900) are distributed around a central input terminal (950) located at the center point, presenting a centripetal trend. The nine input terminals (900) are composed of a top-left input terminal (910), a top input terminal (920), a top-right input terminal (930), a left input terminal (940), a central input terminal (950), a right input terminal (960), a bottom-left input terminal (970), a bottom input terminal (980) and a bottom-right input terminal (990) respectively. Specifically for the character symbols (130): the top-left input terminal (910) is marked with not only numbers 1 and 0, but also the Chinese character "符" (symbol) used to represent all punctuation marks and spaces; the top input terminal (920) is marked with three phonetic letters a, b, c and the number 2; the top-right input terminal (930) is marked with three phonetic letters d, e, f and the number 3; the left input terminal (940) is marked with three phonetic letters g, h, i and the number 4; the central input terminal (950) is marked with three phonetic letters j, k, l and the number 5; the right input terminal (960) is marked with three phonetic letters m, n, o and the number 6; the bottom-left input terminal (970) is marked with four phonetic letters p, q, r, s and the number 7; the bottom input terminal (980) is marked with three phonetic letters t, u, v and the number 8; the bottom-right input terminal (990) is marked with four phonetic letters w, x, y, z and the number 9; The “directional position mark (9)” is divided into nine types, namely: the upper left mark (91) for indicating the trigger upper left input terminal (910), the upper right mark (92) for indicating the trigger upper right input terminal (920), the upper right mark (93) for indicating the trigger upper right input terminal (930), the left left mark (94) for indicating the trigger left input terminal (940), the center mark (95) for indicating the trigger center input terminal (950) (this mark is represented by a circle), the right right mark (96) for indicating the trigger right input terminal (960), the lower left mark (97) for indicating the trigger lower left input terminal (970), the lower right mark (98) for indicating the trigger lower right input terminal (980), and the lower right mark (99) for indicating the trigger lower right input terminal (990). Beneficial effects

[0015] 1. By relying on the linkage design of multiple input terminals (900), directional position markers (9), and correct answer visual materials (520) within the input environment (9000), users can see the correct answer visual materials (520) at the same time as seeing the directional position markers (9), without having to move their eyes to achieve a focused gaze browsing and memory effect; while the design of the directional position markers (9) instructing users to complete the input terminal (900) and make a feedback response is a kind of racing input entertainment; the combination of the two can produce a new beneficial effect of browsing and memorizing cultural knowledge with focused gaze in the form of racing input entertainment.

[0016] 2. Based on the linkage design of multiple input terminals (900), directional position markers (9), and correct answer visual materials (520) within the input environment (9000), and binding the nine-grid input method layout with its character symbols (130), it not only realizes the memorization, learning and special practice of the nine-grid input method, but also enables the rapid blind input of the "first character (90)" through the nine-grid layout to answer cultural knowledge exams, providing input support for preview + exam + review.

[0017] 3. Based on the linkage design of multiple input terminals (900), directional position markers (9), existing nine-grid input method layout, the "first character (90)" of the nine-grid input method input process, the visual material (520) of the correct answer, or the "first character (90)" of the correct answer input process, users can see the "first character (90)" at the same time when they see the directional position markers (9). This not only helps them become familiar with the specific location of the input terminal (900) but also helps them better understand which character symbols (130) the input terminal (900) contains in the nine-grid input method.

[0018] 4. Based on the directional position marker (9), the input terminal (900) can be found immediately. The association of "pinyin hint and / or meaning hint and / or stroke hint" or "first character (90)" can be achieved to realize immediate response and meet the music rhythm requirements that need to be responded to immediately. The nine-grid layout reduces accidental touches and realizes blind input. The combination of the three is suitable for learning while exercising like "dance" or "gymnastics" through electronic punching bag keyboard. The three necessary conditions are: the input terminal (900) can be found immediately, the music rhythm can be responded to immediately, and the three necessary conditions of low accidental touches can be achieved. It can also realize fast blind input to answer cultural knowledge for exams, providing input support for preview + exam + review. Attached Figure Description

[0019] Figure 1 a is a schematic diagram of the visual material and directional position marker (9) in specific embodiment 1 of the present invention.

[0020] Figure 1 b is a schematic diagram of the visual material and directional position marker (9) in specific embodiment 2 of the present invention.

[0021] Figure 1 c is a schematic diagram of the visual material, the first character (90), and the directional position mark (9) in specific embodiment 3 of the present invention.

[0022] Figure 1 d is a schematic diagram of the first character (90) as visual material and directional position mark (9) in specific embodiment 4 of the present invention.

[0023] Figure 2 This is a preferred embodiment of the input terminal (900) of the present invention, which is only briefly described in the technical solution section, wherein the center mark (95) is represented by a circle. Specific Implementation Example 1

[0025] Reference Figure 1 a. This embodiment is used to embody claim 1. The input environment (9000) is a touch screen input environment, with four touch screen button input terminals (900) distributed according to the top, bottom, left, and right directions. The software (5) on the computer (4) displays all visual materials (520) of the learning content of "correct answer" composed of "He", "llo", "you", and "good". Among them, "He" is provided with a directional position mark (9) above it that can represent the right input terminal (900); "llo" is provided with a directional position mark (9) above it that can represent the right input terminal (900); "you" is provided with a directional position mark (9) above it that can represent the right input terminal (900); and "good" is provided with a directional position mark (9) above it that can represent the top input terminal (900).

[0026] According to the music rhythm of the four characters "He", "llo", "Ni" (you), "Hao" (good) played by the software (5), the user sees the four direction position markers (9) of right, right, right, up corresponding to these four characters, thereby triggering the four input terminals (900) of right, right, right, and upper in sequence. Each time an input terminal (900) is triggered, the user gets a score as a response from the software (5), and each time an input terminal (900) is triggered, its corresponding direction position marker (9) continuously blinks as a further response from the software (5). This allows the user to browse the cultural knowledge represented by the four characters "He", "llo", "Ni" (you), "Hao" (good) in a music entertainment manner, and achieve the memory effect of previewing or reviewing. Specific Embodiment 2

[0027] With reference to Figure 1 b, this embodiment is used to embody claim 1 and claim 2. The input environment (9000) is a touch screen input environment, the layout of the input terminals (900) is a specific similar layout to the existing nine-grid Pinyin input method, and the surface or vicinity of the input terminals (900) is provided with a corresponding character symbol area (13) and corresponding character symbols (130) of the existing nine-grid Pinyin input method. The software (5) on the computer (4) displays a visual material (520) of the "correct answer" learning content composed of the two characters "He" (peace) and "Ping" (peace). Wherein, above the character "He" is provided with a direction position marker (9) that can represent the left input terminal (900); above the character "Ping" is provided with a direction position marker (9) that can represent the lower left input terminal (900).

[0028] According to the music rhythm of the two characters "He" (peace) and "Ping" (peace) played by the software (5), the user sees the two direction position markers (9) of left and lower left corresponding to the two characters "He" (peace) and "Ping" (peace), thereby triggering the two input terminals (900) of left and lower left in sequence. Each time an input terminal (900) is triggered, the user gets a score as a response from the software (5), and each time an input terminal (900) is triggered, its corresponding direction position marker (9) continuously blinks as a response from the software (5). This allows the user to browse the cultural knowledge of the two characters "He" (peace) and "Ping" (peace) in a music entertainment manner, and achieve the memory effect of previewing or reviewing; meanwhile, because the layout of the input terminals (900) is the same as that of the nine-grid Pinyin input method, it can allow users to be familiar with the layout of the input method (900), and learn the input method while learning cultural knowledge and entertaining. Specific Embodiment 3

[0029] With reference to Figure 1c, this embodiment is used to embody claims 1, 2 and 3. Based on the specific embodiment 2, a "first character (90)" in the input process of inputting the two characters "he" (meaning harmony) and "ping" (meaning peace) by the nine-grid Pinyin input method is added beside the visual material (520) which is the "correct answer" learning content composed of the two characters "he" and "ping", that is, an "H" is provided beside the character "he", and a "P" is provided beside the character "ping". Therefore, a user can see the "first character (90)" and the direction position marker (9) at the same time, and then be familiar with the specific content of the "first character (90)" and the specific position thereof on the input environment (9000) of the existing nine-grid input method, which is more conducive to being familiar with the input method. Specific Embodiment 4

[0030] Reference Figure 1 d, this embodiment is used to embody claims 1, 2 and 4. Based on the specific embodiment 3, the two characters "he" and "ping" are replaced by their corresponding "first characters (90)", that is, "H" and "P", to serve as the visual material (520) of the "correct answer". A user can only see the "first character (90)" plus the direction position marker (9), so that the user can see and be familiar with the specific content of the "first character (90)" and the specific position thereof on the input environment (9000) of the existing nine-grid input method at the same time, which is more conducive to being familiar with the input method. Specific Embodiment 5

[0031] This embodiment does not require drawings, and is used to embody claim 1 and claim 5. The using process and produced beneficial effects of this embodiment are the same as those of the specific embodiment 2. The difference is that this embodiment is not limited to the layout of the input end (900) of the nine-grid input method. This design is mainly used to expand the protection scope of the present invention, so that any interactive learning method, which sequentially triggers the input end (900) according to the direction position marker (9) on the surface of the visual material (520) and obtains a response of software (5) such as scoring or flickering, falls into the protection scope of the present invention no matter how the input end (900) is laid out.

Claims

1. A method for interactive response to cultural knowledge learning through focused gaze, the method being usable in an input environment (9000) including multiple input terminals (900), characterized in that, Each or more visual materials (520) of the correct answer, which are composed of "language symbol class and / or phonetic unit class", have a directional position mark (9) on the surface or near the surface of the visual material (520) that can indicate the specific location of the input terminal (900) that needs to be triggered in its input environment (9000). When the user sees the directional position mark (9) on the surface or near the surface of all the visual materials (520) that make up the learning content of the correct answer, the software (5) will respond when an input terminal (900) associated with the current directional position mark (9) is triggered according to the composition order of all directional position marks (9), so that the user can see the visual material (520) of the correct answer at the same time as seeing the directional position mark (9). This allows the user to browse cultural knowledge while exercising reaction ability through the directional position mark (9) and achieve the learning and memory effect of focused gaze without moving their eyes.

2. The focused gaze learning interactive response method as described in claim 1, characterized in that, The layout of the input terminal (900) is similar to that of a certain existing nine-grid input method. The surface of the input terminal (900) or its vicinity is provided with the corresponding character symbol area (13) and the corresponding character symbol (130) of the existing nine-grid input method. After the user understands the content of the correct answer visual material (520), he only needs to analyze the spelling of the first character (90) of each visual material (520) in the process of inputting the correct answer according to the existing nine-grid input method, and then display the character symbol area. The domain (13) finds the character symbol (130) corresponding to the "first character (90)" and triggers the corresponding key to complete the input or interactive response; and the directional position mark (9) of each visual material (520) can indicate the location of the input terminal (900) to be triggered in the specific position of the "first character (90)" associated with it in its input environment (9000); so that the user can input or interact according to the "first character (90)" input process of the existing nine-grid input method, and achieve the purpose of becoming familiar with the nine-grid input method.

3. The method for interactive response to cultural knowledge through focused gaze learning as described in claim 2, characterized in that, Each or more visual materials (520) have a character symbol of their own spelling process "first character (90)" on their own surface or nearby, so that the user can see and become familiar with the specific content of the "first character (90)" and its specific position in the input environment (9000) of the existing nine-grid input method, thereby achieving the purpose of becoming familiar with the nine-grid input method.

4. The method for interactive response to cultural knowledge through focused gaze learning as described in claim 2, characterized in that, The correct answer visual material (520) is directly expressed in the manner of the "first character (90)", so that the user can see and become familiar with the specific content of the "first character (90)" and its specific position in the input environment (9000) of the existing nine-grid input method, thereby achieving the purpose of becoming familiar with the nine-grid input method.

5. The focused gaze learning interactive response method as described in claim 1, characterized in that, The input terminal (900) has a corresponding character symbol area (13) on its surface or nearby. The character symbol area (13) is marked with one or more character symbols (130). The content of the character symbols (130) is related to the content of the visual material (520) that the user inputs a command to the learning culture knowledge software (5) after triggering the input terminal (900) and the command directly interacts with, which has a "pinyin hint and / or meaning hint and / or stroke hint". The learning content included in the learning culture knowledge software (5) includes visual material preset by the software (5) consisting of one or more language symbol classes and / or phonetic unit classes. The software (5) is designed to provide the following: when the user understands what the visual material (520) that makes up the "correct answer" is, the user only needs to find the "character symbol (130) associated with it" in all character symbol areas (13) according to the logical rules of "pinyin hint and / or meaning hint and / or stroke hint" of each visual material (520), thereby determining the corresponding input terminal (900). At this time, the user only needs to follow the composition order of the visual material (520) that makes up the "correct answer". Each time an input terminal (900) associated with it is triggered, the software (5) will make an interactive response. Furthermore, the directional position marker (9) of each visual material (520) can indicate the location of the input terminal (900) that needs to be triggered in the specific position of the "character symbol (130) associated with it" in its input environment (9000); The "phonetic hint" refers to the fact that the character symbol area (13) contains multiple phonetic character symbols (130), and the relationship between each phonetic character symbol (130) and its associated visual material (520) is that, in the preset of the software (5), the first character of the visual material (520) in the spelling process is the same as or equivalent to the phonetic character symbol (130) associated with the visual material (520); The "meaning implied" means that the content of the character symbols (130) marked in all the character symbol areas (13) is associated with visual materials (520) related to their meaning, including various writing styles or fonts or with various annotations or appearances. The "stroke hint" refers to the fact that the character symbols (130) marked in all character symbol areas (13) include multiple stroke symbols, each of which is associated with visual material (520) whose opening stroke is the same as or equivalent to that stroke symbol.

6. The focused gaze learning interactive response method as described in claim 5, characterized in that... The multiple input terminals (900) consist of nine input terminals (900). The nine input terminals (900) are arranged in a centripetal pattern, with eight input terminals (900) surrounding a central input terminal (950) located at the center point. The nine input terminals (900) are: upper left input terminal (910), upper center input terminal (920), upper right input terminal (930), left center input terminal (940), center input terminal (950), right center input terminal (960), lower left input terminal (970), lower center input terminal (980), and lower right input terminal (990). The character symbol (130) is specifically the upper left input terminal (910), which not only marks the numbers 1 and 0 but also includes symbols representing all punctuation marks and spaces. The input terminal (920) at the top is marked with three phonetic letters a, b, c and the number 2; the input terminal at the top right (930) is marked with three phonetic letters d, e, f and the number 3; the input terminal at the top left (940) is marked with three phonetic letters g, h, i and the number 4; the input terminal at the top center (950) is marked with three phonetic letters j, k, l and the number 5; the input terminal at the top right (960) is marked with three phonetic letters m, n, o and the number 6; the input terminal at the bottom left (970) is marked with four phonetic letters p, q, r, s and the number 7; the input terminal at the bottom right (980) is marked with three phonetic letters t, u, v and the number 8; the input terminal at the bottom right (990) is marked with four phonetic letters w, x, y, z and the number 9; The "direction position mark (9)" is divided into nine types, namely: the upper left mark (91) for indicating the trigger upper left input terminal (910), the upper right mark (92) for indicating the trigger upper right input terminal (920), the upper right mark (93) for indicating the trigger upper right input terminal (930), the left left mark (94) for indicating the trigger left input terminal (940), the center mark (95) for indicating the trigger center input terminal (950), the right right mark (96) for indicating the trigger right input terminal (960), the lower left mark (97) for indicating the trigger lower left input terminal (970), the lower right mark (98) for indicating the trigger lower right input terminal (980), and the lower right mark (99) for indicating the trigger lower right input terminal (990). The phonetic letters in this scheme can match the spelling rules of multiple languages ​​through "phonetic hints and / or meaning hints", and are similar to the nine-square layout of the pinyin, which is the preferred solution of this invention.