A multi-player game directing and automatic scoring physical game sand table
Patent Information
- Application Number
- CN202510364893.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-26
- Publication Date
- 2026-09-29
AI Technical Summary
[0003]线下老玩家教新玩家规则难:老玩家普及规则,一般需要配合几张照片,摆牌区(13张)规则关系,现场没有提示很难一次教会,因此老玩家带新玩家游戏体验欠佳,导致该玩法普及度受影响
[0015]通过设计以上技术手段,本发明可实现通过对于卡牌类游戏规则内置和辅助计算的技术方式,通过内置系统和匹配卡牌玩法规则的手段,实现减少新玩家参与卡牌游戏的入门难度,也大大减少了复杂玩法计分麻烦费时的现存问题,提高了卡牌类游戏的娱乐性。
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Figure CN122828347A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to a physical game sandbox with multiplayer game guidance and automatic scoring. Background Technology
[0002] OFC (OpenFace Chinese Poker) is a popular poker game in the United States, with an estimated 500,000 players in China. It has even been included in professional tournaments. This game offers significant advantages in terms of entertainment and social interaction compared to traditional poker games. However, it ultimately exists primarily online via an app, and its offline popularity has waned. The reason is:
[0003] It is difficult for experienced players to teach new players the rules offline: When experienced players explain the rules, they usually need to use several photos and arrange the rules of the card area (13 cards). Without on-site prompts, it is difficult to teach them in one go. Therefore, the game experience of experienced players leading new players is not good, which affects the popularity of this game.
[0004] This game mode is cumbersome and time-consuming due to the manual scoring system. Scores are manually tallied according to specific scoring rules. Offline games typically use chips, paper, and pens to record scores for each round. The scoring rules are relatively complex, and even experienced players still need 10 to 30 seconds to calculate and record each round. The scoring process at the end of each round makes the game experience less smooth. New players need to understand the game flow while also keeping track of scores, which adds to the inconvenience.
[0005] Playing online via an app, with its interactive screen guidance and automatic scoring, effectively avoids these problems. If a solution can be found to avoid these problems offline, the offline market for this type of gameplay is considerable, possessing strong viral potential and significant growth potential. Summary of the Invention
[0006] The present invention includes a physical game sandbox for multiplayer game guidance and automatic scoring. The sandbox includes a shell, on which are provided an identification area, indicator lights, touchable or clickable buttons, and a display screen. Inside the shell are built-in MCU, power supply, speaker, and communication module.
[0007] The present invention also includes a practical system based on a physical game sandbox and OFC gameplay. The system includes an input module, a recognition module, an algorithm module, a transmission module, an interaction module, and a power supply module. The interaction module includes a display module, a light interaction module, and a sound interaction module.
[0008] The present invention also includes a method for guiding and automatically scoring multiplayer games, the method comprising the following steps;
[0009] Step 1. Guide the card drawing process;
[0010] Step 2. Scoring steps;
[0011] Step 3. Compare the scores;
[0012] Step 4. Add the Fantasy rule (this rule will be applied after the players have finished their games, provided they do not overdraw).
[0013] Step 5. Repeat the Still Fantasy (Still Fantasy, Lianfan) rules (when the player meets the requirements of Trips Fantasy, AAFantasy, KKFantasy, or QQ Fantasy, collectively referred to as Fantasy);
[0014] Step 6. After a single round of the game ends, display and verify the scoring results, settle the chips, and continue to the next round of the game.
[0015] By designing the above technical means, this invention can reduce the difficulty for new players to get started with card games by embedding and assisting in calculations of card game rules, and by using a built-in system and matching card gameplay rules. It also greatly reduces the existing problems of complicated gameplay scoring being troublesome and time-consuming, and improves the entertainment value of card games. Attached Figure Description
[0016] The accompanying drawings, which form part of this application, are used to provide a further understanding of the invention. The illustrative embodiments of the invention and their descriptions are used to explain the invention and do not constitute an undue limitation of the invention. In the drawings:
[0017] Figure 1 This invention illustrates a structural schematic diagram of a physical game sandbox for multiplayer game guidance and automatic scoring according to the present invention; and
[0018] Figure 2 A schematic diagram of the system construction of a practical system based on a physical game sandbox and OFC gameplay according to the present invention is shown;
[0019] Figure 3 The diagram illustrates the system interaction of a practical system based on a physical game sandbox and OFC gameplay according to the present invention, where A1 represents: identifying and transmitting card information, calculating game scores according to game rules, and then sending them back to each device;
[0020] Figure 4 The diagram shows a system flowchart of a practical system based on a physical game sandbox and OFC gameplay according to the present invention, where A2 represents: feeding back the scoring results of the round to each player's game sandbox device to display the score data and the next game guidance information from their respective perspectives. Detailed Implementation
[0021] The technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. The following description of at least one exemplary embodiment is merely illustrative and is in no way intended to limit the present invention or its application or use. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of the present invention.
[0022] It should be noted that the terminology used herein is for the purpose of describing particular embodiments only and is not intended to limit the exemplary embodiments according to this application. As used herein, the singular form is intended to include the plural form as well, unless the context clearly indicates otherwise. Furthermore, it should be understood that when the terms "comprising" and / or "including" are used in this specification, they indicate the presence of features, steps, operations, devices, components, and / or combinations thereof.
[0023] Unless otherwise specifically stated, the relative arrangement, numerical expressions, and values of the components and steps set forth in these embodiments do not limit the scope of the invention. It should also be understood that, for ease of description, the dimensions of the various parts shown in the drawings are not drawn to actual scale. Techniques, methods, and devices known to those skilled in the art may not be discussed in detail, but where appropriate, such techniques, methods, and devices should be considered part of the specification. In all examples shown and discussed herein, any specific values should be interpreted as merely exemplary and not as limitations. Therefore, other examples of exemplary embodiments may have different values. It should be noted that similar reference numerals and letters in the following figures denote similar items; therefore, once an item is defined in one figure, it need not be further discussed in subsequent figures.
[0024] like Figure 1-4 As shown, the present invention provides a physical game sandbox for multiplayer game guidance and automatic scoring, including a board game sandbox device. The board game sandbox device includes a housing, on which are provided an identification area, indicator lights, touchable or pressable buttons, and a display screen. The housing contains a built-in MCU chip, a power supply, a speaker, and a communication module.
[0025] See Figure 3 The special card is equipped with a chip. When the button is clicked, the sandbox can read the chip data of multiple cards in batches. The interactive device can read the sandbox data and summarize and calculate the sandbox data. The interactive device can input, read, calculate and provide feedback (A1 represents: identify and transmit card information, calculate game score according to game rules and then send it back to each device).
[0026] The identification slot includes at least one card slot, and each identification slot position is provided with a magnetic engagement component.
[0027] Using the aforementioned technologies, players can trigger light (sound) effects / recognition actions when placing cards using magnetic force. Slots without cards will not perform these actions, resulting in strong interactivity and energy saving.
[0028] The speaker can provide voice broadcast functionality. The buttons include a power button, a device connection button, and an operation confirmation button.
[0029] The present invention also includes: a practical system based on a physical game sandbox and OFC gameplay, the system comprising an input module, a recognition module, an algorithm module, a transmission module, an interaction module, and a power supply module;
[0030] The interaction module includes a display module, a light interaction module, and a sound interaction module.
[0031] See Figure 4 With this setup, the effect is to provide on-screen text and graphic interaction for powering on, networking, and prompting players to pick up cards and place them in the recognition area; light interaction for placing and taking out cards in the recognition area (indicating whether the cards are placed in place and can be recognized normally); light and sound feedback for the process and completion of reading, calculating, and scoring actions (A2 represents: the scoring results of the game will be fed back to each player's game sandbox device to display the score data and the next game guidance information from their respective perspectives).
[0032] The input module includes a data receiving module and a manual input module.
[0033] This setup provides, but is not limited to, on-screen text and graphic interactions for powering on, networking, and prompting players to take cards and place them in the recognition area; light interactions for placing and taking cards in the recognition area (indicating whether the cards are placed correctly and can be recognized normally); and light and sound feedback during the reading, calculation, and scoring processes and their completion.
[0034] The interactive modules include a light interaction module, a character interaction module, and a sound interaction module.
[0035] This setup has the following technical effects:
[0036] Lighting: When a card is placed in the recognition area (the indicator light corresponding to the recognition area lights up, and there are different lighting effects for cards that can be recognized normally and those that cannot be recognized), when a card is removed from the recognition area (the indicator light corresponding to the recognition area turns off), and during the sand table reading and scoring process (the multiple indicator lights in the reading area and all the indicator lights in the whole have different lighting effects).
[0037] Character interaction (screen display):
[0038] The system includes power-on interaction, network matching status prompts, guidance on card retrieval, reading process, scoring process, and display of scoring results.
[0039] Voice interaction:
[0040] The system includes power-on interaction, network matching status prompts, guidance on card retrieval, reading process, scoring process, and display of scoring results.
[0041] The input module includes a data receiving module and a manual input module.
[0042] The interactive modules include a light interaction module, a character interaction module, and a sound interaction module.
[0043] The identification module includes multiple NFC identification modules.
[0044] This invention also includes: a multiplayer game guidance and automatic scoring method, characterized by comprising the following steps;
[0045] Step 1. Guide the card drawing process;
[0046] Step 1.1 First, guide each player to take 5 cards, and then guide the players to arrange the 5 cards in turn (once the arrangement is confirmed, it cannot be changed later).
[0047] Step 1.2 Guide each player to take 3 cards, and guide the player to choose 2 cards to place and discard 1 card;
[0048] Step 1.3 Guide each player to take 3 cards, and guide the player to choose 2 cards to place and discard 1 card;
[0049] Step 1.4 Guide each player to take 3 cards, and guide the player to choose 2 cards to place and discard 1 card;
[0050] Step 1.5 guides each player to take 3 cards, and guides the player to choose 2 cards to place and discard 1 card, at which point the cards are full.
[0051] Step 2. Scoring steps;
[0052] Step 2 also includes:
[0053] Step 2.1 First round: Calculate the corresponding score for each hand type (zero score for hands less than a pair of sixes);
[0054] In step 2.2, the scoring of the hand is the same as the hand strength in Texas Hold'em;
[0055] Step 2.3 The scoring of the final hand is the same as the hand strength in Texas Hold'em;
[0056] Step 2.4 Bust Detection: Calculate the base scores for Player 1, Player 2, and Player 3 (if any) based on the scores above. A basic rule applies: Last round > Middle round > First round. If this condition is not met, the player scores 0 points, a condition known as busting.
[0057] Step 3. Compare the scores;
[0058] Step 3.1 In addition to the base score, extra points are awarded for each pair of users who compete against each other, such as when Player 1 competes against Player 2.
[0059] Step 3.2 If Player 1's first path > Player 2's second path, then Player 1 gets +1 point (in case of a tie, both players get +0 points).
[0060] Step 3.3 If Player 1's middle path is greater than Player 2's middle path, then Player 1 gets +1 point;
[0061] Step 3.4 If Player 1's last move is greater than Player 2's last move, then Player 1 gets +1 point;
[0062] Step 3.4 If a player's three scores are all higher than their opponent's, an additional 3 points will be awarded, which is called "hitting the target".
[0063] Step 3.5 Player 1 vs. Player 2, Player 2 vs. Player 3, Player 3 vs. Player 1. The final score for each player in that round is the base score plus the score from each match.
[0064] Step 4. Add the Fantasy rule (this rule will be applied after the players have finished their games, provided they do not overdraw).
[0065] Step 4.1 If the first hand is greater than three of a kind, it is called Trips Fantasy, and the player is dealt 17 cards at once in the next round, instead of being dealt round by round; if the first hand is AA, it is called AAF Fantasy, and the player is dealt 16 cards at once in the next round.
[0066] Step 4.2 If the first round has KK, it is called KKFantasy, and in the next round, 15 cards are dealt to the player at once;
[0067] If step 4.3 satisfies the first QQ condition, it is called QQ Fantasy, and in the next round, players will be dealt 14 cards at once.
[0068] Step 5. Repeat the Still Fantasy (Still Fantasy, Lianfan) rules (when the player meets the requirements of Trips Fantasy, AAFantasy, KKFantasy, or QQ Fantasy, collectively referred to as Fantasy);
[0069] Step 6. After a single round of the game ends, the scoring results are displayed and verified. After the chips are settled, the next round of the game continues. After the first round ends, all cards are dealt to the players at once in the next round.
[0070] The algorithm module includes a data processing module, a communication protocol module, and a data broadcasting and comparison processing unit.
[0071] As can be seen from the above description, the above embodiments of the present invention achieve the following technical effects: The present invention can reduce the difficulty for new players to participate in card games by using the technical method of embedding and assisting in the calculation of card game rules, and by using the built-in system and matching card gameplay rules. It also greatly reduces the existing problems of complicated gameplay scoring being troublesome and time-consuming, and improves the entertainment value of card games.
[0072] In the description of this invention, it should be understood that the orientation or positional relationship indicated by directional terms such as "front, back, up, down, left, right", "horizontal, vertical, horizontal" and "top, bottom" is generally based on the orientation or positional relationship shown in the accompanying drawings, and is only for the convenience of describing this invention and simplifying the description. Unless otherwise stated, these directional terms do not indicate or imply that the device or element referred to must have a specific orientation or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation on the scope of protection of this invention; the directional terms "inner" and "outer" refer to the inner and outer contours relative to the outline of each component itself.
[0073] For ease of description, spatial relative terms such as "above," "on top of," "on the upper surface of," "above," etc., are used herein to describe the spatial positional relationship of a device or feature as shown in the figures to other devices or features. It should be understood that spatial relative terms are intended to encompass different orientations in use or operation beyond the orientation of the device as described in the figures. For example, if the device in the figures were inverted, a device described as "above" or "on top of" other devices or structures would subsequently be positioned as "below" or "under" other devices or structures. Thus, the exemplary term "above" can include both "above" and "below." The device may also be positioned in other different ways (rotated 90 degrees or in other orientations), and the spatial relative descriptions used herein will be interpreted accordingly.
[0074] Furthermore, it should be noted that the use of terms such as "first" and "second" to define components is merely for the purpose of distinguishing the corresponding components. Unless otherwise stated, the above terms have no special meaning and therefore should not be construed as limiting the scope of protection of this invention.
[0075] The above description is merely a preferred embodiment of the present invention and is not intended to limit the invention. Various modifications and variations can be made to the present invention by those skilled in the art. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of the present invention should be included within the scope of protection of the present invention.
Claims
1. A physical game sandbox with multiplayer game guidance and automatic scoring, characterized in that: The device includes a board game sandbox, which includes a housing. The housing has an identification area, indicator lights, touchable or pressable buttons, and a display screen. Inside the housing are a built-in MCU chip, a power supply, a speaker, and a communication module.
2. The physical game sandbox with multiplayer game guidance and automatic scoring as described in claim 1, characterized in that: The sand table also includes an interactive device. After the sand table is triggered by clicking a button, it can read the chip data of multiple cards in batches. The interactive device can read the sand table data, summarize and calculate the sand table data, and input, read, calculate and provide feedback. The identification area includes a plurality of identification slots, each identification slot including at least one card slot, and each identification slot is provided with a magnetic engagement component. The indicator light enables interactive functionality; the buttons include a power button, a device connection button, and an operation confirmation button. The display screen is used to display scores, game guidance prompts, etc. The speaker is used to announce scores, provide voice guidance before operation, or provide sound effects feedback on the game process after operation. The tabletop game sandbox device also includes game rules, scoring rules, and aesthetically pleasing patterns printed on the shell. The tabletop game sandbox device also includes a communication module, including a power supply module, which enables normal power supply and information transmission through a wired connection when the sandbox power supply is abnormal.
3. A practical method based on a physical game sandbox and OFC gameplay, characterized by: The system includes a practical operating system based on a physical game sandbox and OFC gameplay. The system includes an input module, a recognition module, an algorithm module, a transmission module, an interaction module, and a power supply module. The interaction module includes a display module, a light interaction module, and a sound interaction module.
4. The practical system based on a physical game sandbox and OFC gameplay as described in claim 3, characterized in that: The input module includes a data receiving module and a manual input module.
5. The practical system based on a physical game sandbox and OFC gameplay according to claim 3, characterized in that: The interactive modules include a light interaction module, a character interaction module, and a sound interaction module.
6. The practical system based on a physical game sandbox and OFC gameplay according to claim 3, characterized in that: The identification module includes multiple NFC identification modules.
7. The practical system based on a physical game sandbox and OFC gameplay according to claim 3, characterized in that: The algorithm module includes a data processing module, a communication protocol module, and a data broadcasting and comparison processing unit.
8. A method for guiding and automatically scoring multiplayer games, characterized in that: Multiplayer game guidance and automatic scoring method including the following steps: Step 1. Guided Card Drawing (The sandbox provides card drawing prompts to guide players in the card drawing process, including the order and number of cards to be drawn): Step 2. Scoring steps; Step 3. Compare the scores; Step 4. Add a Fantasy rule; Step 5. Repeat the Fantasy rule; Step 6. After a single round of the game ends, display and verify the scoring results, settle the chips, and continue to the next round of the game.
9. A multiplayer game guidance and automatic scoring method according to claim 8, characterized in that: Step 1 further includes: Step 1.1 First, guide each player to take 5 cards, and then have the players arrange the 5 cards in turn. Step 1.2 Guide each player to take 3 cards, and the player chooses 2 cards to place and discards 1 card; Step 1.3 guides each player to take 3 cards, and the player chooses 2 cards to place and discards 1 card; Step 1.4 guides each player to take 3 cards, and the player chooses 2 cards to place and discards 1 card; Step 1.5 guides each player to take 3 cards. Players choose 2 cards to place and discard 1 card, at which point the deck is full.
10. A multiplayer game guidance and automatic scoring method according to claim 8, characterized in that: Step 2 also includes: Step 2.1 First round: Calculate the corresponding score for each hand type; In step 2.2, the scoring of the hand is the same as the hand strength in Texas Hold'em; Step 2.3 The scoring of the final hand is the same as the hand strength in Texas Hold'em; Step 2.4 Bust detection: Calculate the base scores for Player 1, Player 2, and Player 3 based on the scores above; Step 3 also includes: Step 3.1 In addition to the base score, extra points are awarded for each user's two-on-two competition. Step 3.2 If Player 1's path is greater than Player 2's path, then Player 1 gets +1 point; Step 3.3 If Player 1's middle path is greater than Player 2's middle path, then Player 1 gets +1 point; Step 3.4 If Player 1's tail pass is greater than Player 2's tail pass, then Player 1 gets +1 point; Step 3.5 If a player's three scores are all higher than their opponent's, an additional 3 points will be awarded, which is called "hitting the target". Step 3.6 Player 1 vs. Player 2, Player 2 vs. Player 3, Player 3 vs. Player 1. The final score for each player in that round is the base score plus the score from each match. Step 4 also includes: Step 4.1 If the first card is greater than three, it is called Trips Fantasy, and the player is dealt 17 cards at once in the next round; If step 4.2 satisfies the first round AA, it is called AAFantasy, and in the next round, 16 cards are dealt to the player at once; If step 4.3 satisfies the condition of KK in the first round, it is called KKFantasy, and 15 cards are dealt to the player at once in the next round; If step 4.4 satisfies the first QQ condition, it is called QQ Fantasy, and in the next round, 14 cards are dealt to the player at once. Step 6 also includes: After the first round ends, all cards will be dealt to the player at once in the next round.