A question and answer interactive toy

CN122828394APending Publication Date: 2026-09-29ZHONGSHAN TONGRENJIE TOYS CO LTD
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Patent Information

Application Number
CN202611090050.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2026-07-22
Publication Date
2026-09-29

AI Technical Summary

Technical Problem

[0003]现有技术中的问答玩具,大多仅具备语音与灯光反馈形式,作答结果的反馈表现单一,难以给儿童留下直观深刻的互动印象

Benefits of technology

[0011]本发明的有益效果:多感应区域对应多个答题选项,通过配件触发的方式实现婴幼儿作答输入,作答正确时通过鼻子伸缩的直观造型变化呈现具备惊喜感的正向激励,贴合人形玩具的造型特征,能够强化儿童作答的成就感与互动记忆点;作答错误时通过语音提示进行引导纠正,兼顾趣味性与早教引导功能,符合低龄儿童的认知习惯。

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Abstract

The application discloses a question and answer interactive toy, which comprises a humanoid toy and accessories. The humanoid toy comprises a head and a body. The head is provided with a nose. A plurality of sensing areas are arranged on the body. Each sensing area is provided with a sensing piece for detecting the accessories. A mainboard, a voice output module and a driving mechanism are arranged in the humanoid toy. The mainboard is electrically connected with the sensing pieces, the voice output module and the driving mechanism. The driving mechanism is connected with the nose and is used for driving the nose to stretch and retract. The mainboard is configured to control the voice output module to send an interactive voice signal, control all the sensing pieces to enter a working mode and receive a detection signal of the sensing pieces. When a signal that any sensing piece detects the accessories is received, it is judged whether the sensing piece is consistent with a preset sensing piece. If yes, the driving mechanism is controlled to drive the nose to stretch and retract. The intuitive shape change of the nose stretching and retracting presents positive motivation with surprise, which can strengthen the sense of achievement and interactive memory points of children.
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Description

Technical Field

[0001] This application relates to the field of toy technology, specifically to a question-and-answer interactive toy. Background Technology

[0002] Interactive question-and-answer toys are widely used in early childhood education toys. They are usually in the form of human figures, with built-in voice systems and trigger structures. They achieve interaction by asking questions through voice and triggering them through child operation, helping children improve their cognitive abilities through play.

[0003] Most existing question-and-answer toys only offer voice and light feedback, and the feedback on the answers is simplistic, making it difficult to leave children with a direct and lasting interactive impression. Summary of the Invention

[0004] The present invention aims to at least solve one of the technical problems existing in the prior art. To this end, the present invention proposes: An interactive question-and-answer toy includes a humanoid toy and accessories. The humanoid toy includes a head and a body, and the head has a nose. The body is provided with multiple sensing areas, and each sensing area is provided with a sensor for detecting the accessories. The humanoid toy has a motherboard, a voice output module and a drive mechanism inside. The motherboard is electrically connected to the sensor, the voice output module and the drive mechanism. The drive mechanism is connected to the nose and is used to drive the nose to extend and retract. The motherboard has a pre-set question-and-answer mode. In this mode, the motherboard is configured to: control the voice output module to emit interactive voice signals, control all sensors to enter working mode and receive detection signals from the sensors, and when any sensor detects a signal from an accessory, determine whether the sensor is consistent with a preset sensor; if consistent, control the drive mechanism to drive the nose to extend or retract; if inconsistent, control the voice output module to emit a second voice signal.

[0005] One embodiment of the present invention employs a technical solution to solve its technical problem as follows: In the question-and-answer mode, the motherboard is further configured to: after the nose extends and retracts and maintains for a preset duration, control the drive mechanism to retract the nose.

[0006] The technical solution adopted by one embodiment of the present invention to solve its technical problem is as follows: In the question-and-answer mode, the motherboard is further configured to: when the motherboard determines that the sensor is inconsistent with the preset sensor, play the second voice signal and then control the voice output module to be a long rod-shaped component, the sensor is a magnetic induction sensor set on the humanoid toy, and the accessory is equipped with a magnetic component.

[0007] One embodiment of the present invention adopts a technical solution to solve its technical problem as follows: the body is provided with a hand, the hand is provided with a through hole, and the accessory can be stored in the through hole.

[0008] One embodiment of the present invention adopts a technical solution to solve its technical problem as follows: each of the sensing areas is provided with a corresponding display area, and the display area is provided with a visual identifier.

[0009] One embodiment of the present invention adopts the following technical solution to solve its technical problem: each of the sensing areas is a light-transmitting part, and a light module is provided in the human-shaped toy corresponding to each light-transmitting part. The main board can control the lighting or extinguishing of each light module corresponding to the display area.

[0010] One embodiment of the present invention employs a technical solution to solve its technical problem as follows: a trigger button is embedded on the surface of the head of the humanoid toy, and the trigger button is electrically connected to the main board via a flexible wire.

[0011] The beneficial effects of this invention are as follows: multiple sensing areas correspond to multiple answer options, and infants and toddlers can input answers by triggering them through accessories. When the answer is correct, the intuitive shape change of the nose extending and retracting presents a positive incentive with a sense of surprise, which fits the shape characteristics of a human-shaped toy and can enhance children's sense of accomplishment and interactive memory points. When the answer is incorrect, voice prompts guide and correct the answer, taking into account both fun and early education guidance functions, which is in line with the cognitive habits of young children. Attached Figure Description

[0012] The above and / or additional aspects and advantages of the present invention will become apparent and readily understood from the description of the embodiments taken in conjunction with the following drawings, in which: Figure 1 This is a schematic diagram of the nose in its retracted state as described in this embodiment. Figure 1 ; Figure 2 This is a schematic diagram of the nose in its retracted state as described in this embodiment. Figure 2 ; Figure 3 This is a cross-sectional view of the nose in its retracted state as described in this embodiment; Figure 4 This is a schematic diagram of the nose in its elongated state as described in this embodiment. Detailed Implementation

[0013] This section will describe in detail specific embodiments of the present invention. Preferred embodiments of the present invention are shown in the accompanying drawings. The purpose of the drawings is to supplement the textual description with graphics, so that people can intuitively and vividly understand each technical feature and overall technical solution of the present invention, but they should not be construed as limiting the scope of protection of the present invention.

[0014] In the description of this invention, "multiple" means two or more; "greater than," "less than," and "exceeding" are understood to exclude the stated number; "above," "below," and "within" are understood to include the stated number. The use of "first" and "second" in the description is merely for distinguishing technical features and should not be construed as indicating or implying relative importance, or implicitly indicating the number of indicated technical features, or implicitly indicating the order of the indicated technical features.

[0015] In the description of this invention, it should be understood that the orientation descriptions, such as up, down, front, back, left, right, etc., are based on the orientation or positional relationship shown in the accompanying drawings. They are only for the convenience of describing this invention and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limiting this invention.

[0016] In this invention, unless otherwise explicitly defined, the terms "setting," "installing," and "connecting" should be interpreted broadly. For example, they can refer to a direct connection or an indirect connection through an intermediate medium; they can refer to a fixed connection, a detachable connection, or an integrally formed connection; they can refer to a mechanical connection; they can refer to the internal connection of two components or the interaction between two components. Those skilled in the art can reasonably determine the specific meaning of the above terms in this invention in conjunction with the specific content of the technical solution.

[0017] Reference Figures 1 to 4 This application proposes an embodiment of the question-and-answer interactive toy, which includes a humanoid toy 10 and an accessory 20. The humanoid toy 10 includes a head 11 and a body 12. The front end of the head 11 is provided with a movable nose 111. The outer surface of the body 12 is distributed with a plurality of sensing areas 121. Each sensing area 121 is provided with a corresponding sensor 30. The sensor 30 is used to detect whether the accessory 20 enters the detection range of the corresponding sensing area 121.

[0018] The humanoid toy 10 has a main board 40, a voice output module 50 and a drive mechanism fixedly installed in its internal cavity. The main board 40 is electrically connected to the sensor 30, the voice output module 50 and the drive mechanism respectively. The output end of the drive mechanism is connected to the nose 111 for driving the nose 111 to extend and retract along the axial direction.

[0019] The motherboard 40 has a pre-stored question-and-answer interactive program and a question-and-answer mode. In the question-and-answer mode, the motherboard 40 is configured to: control the voice output module 50 to emit interactive voice signals, i.e., voice prompts for question-and-answer questions, and simultaneously control all sensors 30 to enter working mode, receiving detection signals from each sensor 30 in real time; when any sensor 30 detects a trigger signal from accessory 20, the motherboard 40 determines whether the currently triggered sensor 30 is consistent with a preset sensor 30; if the determination result is consistent, the drive mechanism is activated, driving the nose 111 to switch between retracted and extended states to achieve telescoping, using dynamic shape changes as positive feedback for correct answers; if the determination result is inconsistent, the voice output module 50 is controlled to emit a second voice signal to provide incorrect answer prompts and guidance in voice form.

[0020] The multi-sensor area 121 corresponds to multiple answer options. The answer input is triggered by accessory 20. When the answer is correct, the nose 111 extends and retracts, presenting a surprising and positive incentive. This is consistent with the shape of the human-shaped toy 10 and can enhance children's sense of accomplishment and interactive memory. When the answer is wrong, voice prompts are used to guide and correct the answer. This combines fun with early education guidance and is in line with the cognitive habits of young children.

[0021] In this embodiment, the nose 111 includes several rigid rings arranged in order of increasing diameter, and every two rigid rings are connected by a flexible component. The rigid ring with the largest diameter is connected to the head 11, and the driving mechanism passes through multiple rigid rings and then connects to the rigid ring with the smallest diameter.

[0022] Preferably, in the question-and-answer mode, the motherboard 40 is further configured to: after the nose 111 extends and retracts and maintains its position for a preset duration, control the drive mechanism to drive the nose 111 back to its initial position. In this embodiment, the preset duration can be set to 2s~5s. This duration ensures that children can clearly observe the positive feedback effect of the nose 111 extending and retracting, fully perceive the fun reward of answering correctly, and avoids interrupting the overall interactive rhythm due to excessive pauses.

[0023] The drive mechanism can be a miniature linear actuator motor or a miniature DC motor combined with a gear and rack transmission pair. The root of the nose 111 is fixedly connected to the rack component. The main board 40 precisely controls the extension stroke, holding time and reset action of the nose 111 by controlling the forward and reverse rotation and power-on duration of the motor. The overall structure is simple and reliable and is suitable for the internal installation space of small toys.

[0024] Furthermore, in the question-and-answer mode, the motherboard 40 is also configured to: when the motherboard 40 determines that the sensor 30 is inconsistent with the preset sensor 30, play the second voice signal and then control the voice output module 50 to re-send the interactive voice signal, automatically entering the next round of question-and-answer process.

[0025] In the case of an incorrect answer, the toy can automatically continue playing questions after the voice prompt has finished playing, without the need for manual reset, ensuring the continuity and smoothness of the question-and-answer interaction; the second voice signal is a prompt for an incorrect answer, guidance for the correct answer, or encouraging voice content, which corrects the answer while avoiding discouraging the child's enthusiasm for participation, and achieves a combination of fun interaction and early education guidance.

[0026] In a preferred embodiment, the accessory 20 is a long rod-shaped operating component, and the sensing element 30 is a magnetic induction sensor disposed on the humanoid toy 10. A magnetic element 21 is mounted on the accessory 20. When the accessory 20 approaches the sensing area 121, it triggers the magnetic induction sensor corresponding to that area. Using the accessory 20 approaching the sensing area 121 to trigger the sensing element 30 provides an intuitive and easy-to-understand operation method, conforming to the operating habits of young children. The number of sensing areas 121 can be set to 3-6 according to interactive needs, each corresponding to different answer options, satisfying the interactive needs of multiple question types and multiple options.

[0027] Preferably, the magnetic induction sensor can be a magnetoresistive sensor or a Hall sensor. When the accessory 20 approaches the sensing area 121, the sensing element 30 detects the signal and outputs a detection signal to the main board 40. There is no mechanical contact wear, the service life is longer, and it is suitable for high-frequency use scenarios.

[0028] Furthermore, the body 12 has humanoid hands 122 on both sides, with through holes on the hands 122. When not in use, the accessory 20 can be inserted and stored in the through holes. This structure provides a dedicated storage location for the accessory 20, effectively preventing loss due to careless placement. Furthermore, when stored, the accessory 20 mimics the shape of a person holding a prop, enhancing the overall aesthetics and appearance of the humanoid toy 10. The diameter of the through hole and the diameter of the accessory 20 are in a transitional fit, allowing for temporary fixation of the accessory 20 through slight friction, making it very convenient to use and store.

[0029] In another preferred embodiment, each of the sensing areas 121 is provided with a corresponding display area on its side, the display area being used to display visual identifiers associated with the interactive voice signals. In this embodiment, the corresponding display areas overlap with the sensing areas 121.

[0030] The visual identifiers can be in the form of patterns, numbers, words, or symbols, corresponding one-to-one with the options in the voice prompts. For example, when the voice prompt asks "Which of the following animals is a mammal?", different display areas are printed with images of tigers, goldfish, and eagles, respectively. Children can identify the corresponding options through the visual identifiers and then insert accessory 20 into the corresponding sensing area 121 to complete the answer, realizing an interactive mode that combines sight and sound, effectively exercising children's cognitive matching ability. The display areas can be implemented by printing, pasting, or embedding replaceable stickers or cards, making it easy to change interactive content with different themes and expanding the toy's usage scenarios and life cycle.

[0031] Furthermore, each of the sensing areas 121 is configured as a light-transmitting part, and a light module is provided in the humanoid toy 10 corresponding to each light-transmitting part. The main board 40 can independently control the lighting or extinguishing of the light module corresponding to each display area. In this embodiment, the light module uses surface-mount LED beads, and the light-transmitting part uses a semi-transparent frosted plastic material, so that the light shines through evenly and softly, avoiding the glare caused by the direct exposure of the LED beads. During the interaction, the main board 40 can simultaneously light up the light modules corresponding to all options when a question is posed, indicating the location of the currently operable sensing area 121 for the child. When the answer is correct, the light module corresponding to the correct option lights up simultaneously, which, together with the extension and retraction of the nose 111, strengthens the positive feedback effect in multiple dimensions. When the answer is incorrect, the light module corresponding to the incorrect option can flash to prompt, which, together with the second voice signal, enriches the expression of incorrect answer feedback and further enhances the fun and visual appeal of the interaction.

[0032] The complete workflow of this interactive Q&A toy is as follows: After the toy is powered on, the interactive question-and-answer toy enters question-and-answer mode. The mainboard 40 controls the voice output module 50 to play interactive voice signals, and simultaneously controls the light modules corresponding to each sensing area 121 to light up, indicating the child's answer area. After listening to the question, the child holds the long rod-shaped accessory 20 and inserts it into the corresponding option's socket according to their own judgment. The sensor 30 in the socket detects the insertion of the accessory 20 and sends a trigger signal to the mainboard 40. After receiving the signal, the mainboard 40 compares the currently triggered sensor 30 with the preset correct sensor 30 for the current question. If the comparison matches, the answer is determined to be correct. The motherboard 40 controls the drive mechanism to start, driving the nose 111 to perform a retracting action. After the nose 111 maintains the retracting action for a preset time, the drive mechanism runs in reverse, driving the nose 111 to retract to the initial position, completing the action feedback of a correct answer, and then proceeding to the next question and answer process. If the comparison is inconsistent, the answer is determined to be incorrect. The motherboard 40 controls the voice output module 50 to play the second voice signal indicating the incorrect answer. After the second voice signal is played, the motherboard 40 controls the voice output module 50 to re-send the interactive voice signal and automatically enter the question-and-answer loop for the next question.

[0033] In this application, a trigger button 70 is embedded on the surface of the head 11 of the humanoid toy 10. The trigger button 70 is electrically connected to the main board 40 via a flexible wire. The main board 40 is configured to: wake up the system and start entering the question-and-answer mode after receiving a single trigger signal from the trigger button 70; and exit the question-and-answer mode and enter standby mode after receiving a long-press trigger signal. Placing the trigger button 70 in the head 11 area conforms to the interactive habits of children operating the humanoid toy 10. Children can quickly start interactive games by simply pressing the button without having to flip the toy to operate the bottom switch, greatly improving ease of operation. At the same time, separating the mode activation function from the power switch function prevents young children from accidentally turning off the toy and ensures the continuity of the interactive process.

[0034] Of course, the present invention is not limited to the above-described embodiments. Those skilled in the art can make equivalent modifications or substitutions without departing from the spirit of the present invention. All such equivalent modifications and substitutions are included within the scope defined by the claims of this application.

Claims

1. A question-and-answer interactive toy, characterized in that, The device includes a humanoid toy (10) and an accessory (20). The humanoid toy (10) includes a head (11) and a body (12). The head (11) has a nose (111). The body (12) is provided with a plurality of sensing areas (121). The humanoid toy (10) is provided with a sensor (30) in each sensing area (121). The sensor (30) is used to detect the accessory (20). The humanoid toy (10) is equipped with a main board (40), a voice output module (50) and a drive mechanism. The main board (40) is electrically connected to the sensor (30), the voice output module (50) and the drive mechanism. The drive mechanism is connected to the nose (111) and is used to drive the nose (111) to extend and retract. The motherboard (40) has a pre-set question-and-answer mode. In the question-and-answer mode, the motherboard (40) is configured to: control the voice output module (50) to emit interactive voice signals, control all sensors (30) to enter the working mode and receive the detection signals of the sensors (30), and when any sensor (30) detects the accessory (20), determine whether the sensor (30) is consistent with the preset sensor (30); if consistent, control the drive mechanism to drive the nose (111) to extend and retract; if inconsistent, control the voice output module (50) to emit a second voice signal.

2. The question-and-answer interactive toy according to claim 1, characterized in that, In the question-and-answer mode, the motherboard (40) is also configured to: when the nose (111) extends and retracts and maintains for a preset duration, control the drive mechanism to retract the nose (111).

3. The question-and-answer interactive toy according to claim 2, characterized in that, In the question-and-answer mode, the motherboard (40) is also configured such that when the motherboard (40) determines that the sensor (30) is inconsistent with the preset sensor (30), it plays the second voice signal and then controls the voice output module (50) to re-send the interactive voice signal.

4. The question-and-answer interactive toy according to any one of claims 1-3, characterized in that, The accessory (20) is a long rod-shaped component, the sensing component (30) is a magnetic induction sensor installed on the humanoid toy (10), and a magnetic component (21) is installed on the accessory (20).

5. The question-and-answer interactive toy according to claim 4, characterized in that, The body (12) is provided with a hand (122), the hand (122) is provided with a through hole, and the accessory (20) can be stored in the through hole.

6. The question-and-answer interactive toy according to claim 1, characterized in that, Each of the sensing areas (121) is provided with a corresponding display area, and the display area is provided with a visual identifier.

7. The question-and-answer interactive toy according to claim 1, characterized in that, Each of the sensing areas (121) is a light-transmitting part, and the humanoid toy (10) is provided with a light module corresponding to each light-transmitting part. The main board (40) can control the lighting or extinguishing of each light module corresponding to the display area.

8. The question-and-answer interactive toy according to claim 1, characterized in that, The head (11) surface of the humanoid toy (10) is fitted with a trigger button (70), which is electrically connected to the main board (40) via a flexible wire.