Maritime law enforcement wargame method and device based on dynamic intertidal zone mechanism
Patent Information
- Application Number
- CN202611212653.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2026-08-11
- Publication Date
- 2026-10-09
AI Technical Summary
[0005]本发明提供一种基于动态潮间带机制的海上维权执法兵棋推演方法及装置,用以解决现有技术中兵棋推演无法模拟潮间带动态环境,导致训练效果不佳的缺陷
1、提高了推演的真实性:通过引入基于当前回合数和周期性参数的动态环境参数(如潮位),本发明能够模拟潮间带等区域随时间变化的环境特性,克服了现有兵棋推演使用静态地图导致与实战脱节的缺陷,显著增强了推演环境的保真度。
Smart Images

Figure CN122885092A_ABST
Abstract
Description
Technical Field
[0001] This invention relates to the field of wargaming technology, and in particular to a method and apparatus for wargaming of maritime rights protection and law enforcement based on a dynamic intertidal mechanism. Background Technology
[0002] Maritime rights protection and law enforcement operations, especially in complex waters such as disputed islands and reefs and the intertidal zone, face severe challenges due to the time sensitivity of the environment. The intertidal zone, as an active area of land-sea interaction, experiences periodic and dramatic fluctuations in water levels due to tides, resulting in significant uncertainty regarding navigable channels and time windows. The route planning, maneuverability, and effectiveness of law enforcement vessels are all closely related to tidal changes.
[0003] Traditional wargaming exercises typically use static maps or nautical charts that do not change over time. These static maps cannot reflect the dynamic characteristics of the intertidal zone, meaning they cannot simulate the changes in water depth caused by tidal fluctuations and the resulting alterations in channel navigability. For example, a sandbar exposed at low tide may be completely submerged at high tide, allowing ships to pass. Existing wargaming systems neglect this crucial dynamic environmental factor, causing the simulation process to become disconnected from real maritime law enforcement environments.
[0004] Therefore, most existing wargaming systems are based on static maps and cannot realistically simulate the dynamic changes in navigability of the intertidal zone caused by tidal changes. This results in a disconnect between the simulation results and actual combat, making it difficult to effectively train commanders' decision-making abilities in time-sensitive environments and failing to meet the tactical training needs for accurately calculating the "enforcement window" and handling contingencies. Summary of the Invention
[0005] This invention provides a method and apparatus for wargaming simulation of maritime rights protection and law enforcement based on a dynamic intertidal mechanism, which solves the defect in existing wargaming simulations that cannot simulate the dynamic intertidal environment, resulting in poor training effects.
[0006] In a first aspect, the present invention provides a wargaming method for maritime rights protection and law enforcement based on a dynamic intertidal mechanism, applied to a map containing multiple geographic information units and at least one simulation unit, each of the geographic information units having static attribute values, the method comprising: Based on the current round number in the simulation and the preset periodic parameters, determine the values of the dynamic environment parameters; For any one of the plurality of geographic information units, the dynamic state of the geographic information unit in the current round is determined based on the dynamic environmental parameter value and the static attribute value of the geographic information unit. Based on the dynamic state of the geographic information unit, adjust the action efficiency of the inference units within the geographic information unit.
[0007] According to the present invention, a war game simulation method for maritime rights protection and law enforcement based on a dynamic intertidal mechanism is provided, wherein the dynamic environmental parameter value is the tide level, the static attribute value is the elevation, and the dynamic state is the navigation state.
[0008] According to the present invention, a wargaming method for maritime rights protection and law enforcement based on a dynamic intertidal mechanism is provided to determine the dynamic state of the geographic information unit in the current round, including: Based on the tide level and the elevation value of the geographic information unit, and in accordance with the preset decision rules, the navigation status is determined to be one of navigable, restricted, or prohibited.
[0009] According to the maritime rights protection and law enforcement war game simulation method based on dynamic intertidal mechanism provided by the present invention, the step of determining the tide level includes: Use tide clocks to determine the calculation time; Use a lunar phase card to determine the tide level correction factor; Based on the determined projection time and tide correction coefficient, the tide value is obtained by querying the tide lookup matrix table.
[0010] According to the present invention, a wargaming method for maritime rights protection and law enforcement based on a dynamic intertidal mechanism is provided, which adjusts the action effectiveness of the simulation units within the geographic information unit, including at least one of the following: Adjust the maneuver point consumption or accessibility of the simulation unit according to the aforementioned air traffic status; Adjust the weapon accuracy or range of the simulation unit according to the aforementioned air traffic status.
[0011] Secondly, the present invention also provides a maritime rights protection and law enforcement war game simulation device based on a dynamic intertidal mechanism, applied to a map containing multiple geographic information units and at least one simulation unit, each of the geographic information units having static attribute values, characterized in that the device comprises: The calculation module is used to determine the dynamic environment parameter values based on the current round number in the simulation and the preset periodic parameters; The processing module is used to determine the dynamic state of any geographic information unit in the current round based on the dynamic environmental parameter value and the static attribute value of the geographic information unit. The simulation module is used to adjust the action efficiency of the simulation units within the geographic information unit based on the dynamic state of the geographic information unit.
[0012] According to the present invention, a wargaming device for maritime rights protection and law enforcement based on a dynamic intertidal mechanism is provided. The device further includes physical simulation tools, including a tide clock and a lunar phase card, which are used to provide input for determining the dynamic environmental parameter values.
[0013] According to the present invention, a maritime rights protection and law enforcement war game simulation device based on a dynamic intertidal mechanism is provided, wherein the tidal clock has a scale for indicating simulation rounds; The lunar phase card defines a periodic function to characterize the tidal cycle.
[0014] According to the present invention, a war game simulation device for maritime rights protection and law enforcement based on a dynamic intertidal mechanism is provided. The physical simulation tool further includes a tide level query matrix table, which records preset tide level values under different simulation rounds and periodic parameters, so as to query the tide level value of the current round according to the simulation round indicated by the tide clock and the periodic parameters defined by the lunar phase card.
[0015] Thirdly, the present invention also provides an electronic device, including a memory, a processor, and a computer program stored in the memory and executable on the processor, wherein the processor executes the program to implement the maritime rights protection and law enforcement war game simulation method based on the dynamic intertidal mechanism described in the first aspect above.
[0016] Fourthly, the present invention also provides a non-transitory computer-readable storage medium having a computer program stored thereon, which, when executed by a processor, implements the maritime rights protection and law enforcement war game simulation method based on the dynamic intertidal mechanism described in the first aspect above.
[0017] Fifthly, the present invention also provides a computer program product, including a computer program that, when executed by a processor, implements the maritime rights protection and law enforcement war game simulation method based on the dynamic intertidal mechanism described in the first aspect above.
[0018] Compared with the prior art, the present invention has the following beneficial effects: 1. Improved simulation realism: By introducing dynamic environmental parameters (such as tide level) based on the current round number and periodic parameters, this invention can simulate the environmental characteristics of areas such as the intertidal zone that change over time, overcoming the shortcomings of existing wargaming simulations that use static maps and are disconnected from actual combat, and significantly enhancing the fidelity of the simulation environment.
[0019] 2. Improved training effectiveness: This invention directly links the dynamic environmental state with the operational effectiveness (such as maneuver and firepower) of the simulated units, forcing commanders to accurately calculate and utilize the "enforcement window" determined by factors such as tides, thereby effectively training their tactical decision-making and on-the-spot handling capabilities under time-sensitive and strong environmental constraints, and quantitatively improving the training effect.
[0020] 3. Standardization and efficiency of the simulation were achieved: Through tools such as tide clocks, lunar phase cards and tide level query matrix tables, or through fixed algorithm programs, the complex environmental dynamic adjudication process was transformed into standardized and repeatable operation steps, avoiding inconsistencies caused by subjective judgment and ensuring the fairness and efficiency of the simulation. Attached Figure Description
[0021] To more clearly illustrate the technical solutions in this invention or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this invention. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0022] Figure 1 This is a flowchart of the maritime rights protection and law enforcement war game simulation method based on the dynamic intertidal mechanism provided by the present invention; Figure 2 This is a structural block diagram of the maritime rights protection and law enforcement war game simulation device based on the dynamic intertidal zone mechanism provided by the present invention; Figure 3 This is a schematic diagram of the structure of the electronic device provided by the present invention. Detailed Implementation
[0023] To make the objectives, technical solutions, and advantages of this invention clearer, the technical solutions of this invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some, not all, of the embodiments of this invention. All other embodiments obtained by those skilled in the art based on the embodiments of this invention without creative effort are within the scope of protection of this invention.
[0024] Please see Figure 1 This application provides a method and apparatus for maritime rights protection and law enforcement wargaming based on a dynamic intertidal mechanism. It aims to address the technical problem that existing wargaming systems, which use static maps, cannot simulate the time-sensitive changes in the intertidal zone and other regional environments, resulting in insufficient realism and training effectiveness. This solution introduces dynamically changing environmental parameters that change over time and combines them with the static attributes of geographical units to update the map status in real time, thereby influencing the operational effectiveness of the wargaming units and constructing a more realistic dynamic wargaming environment.
[0025] The method provided in this application is applied to a map containing multiple geographic information units (GIS) and at least one inference unit, such as a hexagonal grid. Each GIS has static attribute values, such as elevation data recorded on the GIS layer. The hexagonal grid coding system uses a layered information architecture to achieve multi-dimensional data carrying, with the bottom layer being a 2mm thick high-density fiberboard substrate. On top of the substrate, a GIS layer is printed using offset printing, including permanent elements such as island and reef outlines, territorial sea baselines, and no-fishing zone boundaries. A tidal reference layer is overlaid on the GIS layer using screen printing, with transparency controlled at 70%. While maintaining the readability of the bottom GIS layer, it prints intertidal zone range markers, elevation values, and shoreline type textures. Shoreline types are distinguished by three textures: 30° diagonal lines, 45° intersecting lines, and 90° grid lines, differentiating between sandy, silty, and bedrock landforms. Topographic data index bars are set at the edge of the grid. Each hexagonal grid corresponds to a unique 6-digit code: the first two digits are the geographic region code, the third digit is the shoreline type code, and the last three digits are the elevation value multiplied by 10, as shown below: .
[0026] It also features a 5×5mm QR code dual-mode label with error correction level M and a storage capacity of 32 bytes, supporting fast reading by scanning devices or manual interpretation, achieving compatibility between digital storage of map files and manual analysis. This method specifically includes the following steps: Step S101: Determine the dynamic environment parameter values based on the current round number and the preset periodic parameters. Step S102: For any geographic information unit among multiple geographic information units, determine the dynamic state of the geographic information unit in the current round based on the dynamic environmental parameter values and the static attribute values of the geographic information unit. Step S103: Adjust the action efficiency of the inference units within the geographic information unit according to the dynamic status of the geographic information unit.
[0027] This method first determines a global dynamic environmental parameter value based on the current round number of the simulation and a preset periodicity parameter. This step aims to transform the passage of time into a quantifiable driving force for environmental change. For example, the current round number of the simulation can represent the time elapsed since the start of the simulation, while the preset periodicity parameter can represent the regularity of cyclical phenomena in nature, such as tides and day / night cycles.
[0028] Next, for each geographic information unit (GIS) on the map, the system determines its dynamic state in the current round based on the global dynamic environmental parameter values determined in the previous step, combined with the GIS's own static attribute values. The core of this step is to apply macroscopic environmental changes to microscopic map units, reflecting the interaction between the environment and terrain. For example, the interaction between the global water level (dynamic environmental parameter value) and the fixed elevation (static attribute value) at a specific location in a particular sea area determines whether that location is currently underwater or above water (dynamic state).
[0029] Finally, this method adjusts the operational effectiveness of simulated units located within a geographic information unit (GIS) based on its updated dynamic state. This is a crucial step in transmitting environmental changes to the tactical level. The mobility and combat effectiveness of simulated units can be enhanced or diminished by changes in the environmental conditions of their area. In this way, the problem of static simulated environments in background technologies, which fail to reflect the profound impact of environmental factors on combat operations in real battlefields, is solved, achieving the technical effect of internalizing environmental elements as a core mechanism of simulation.
[0030] Furthermore, in a preferred embodiment, to apply the above abstract method to specific maritime rights protection and law enforcement scenarios, dynamic environmental parameter values are specifically defined as tide levels, static attribute values are specifically defined as elevations, and dynamic states are specifically defined as navigation states. Tide levels are typical marine environmental parameters that change periodically over time, elevations are inherent static attributes of sea topography, and navigation states are the key states that directly affect ship operations due to the interaction of these two. Through such concretization, this method can accurately simulate the core characteristics of drastic changes in the navigable water range and depth in the intertidal zone caused by tidal fluctuations, providing a high-fidelity environmental basis for maritime law enforcement operation simulations.
[0031] In another preferred embodiment, the step of determining the dynamic state of a geographic information unit (GIS) in the current round specifically includes: based on the tide level and the elevation value of the GIS, and according to preset adjudication rules, determining the navigation status as navigable, restricted, or prohibited. This discretized state division is key to the practicality of wargames, transforming continuously changing natural phenomena into clear and adjudicable rules. For example, it can be set that when the tide level is significantly higher than the elevation, it is "navigable"; when the tide level is slightly higher than the elevation, it is "restricted"; and when the tide level is lower than the elevation, it is "prohibited". This design avoids complex continuous function calculations, allowing the wargame process to be conducted quickly and clearly, greatly improving operational efficiency and the fairness of the rules. In this way, complex physical processes are simplified into easily executable wargame mechanisms, resolving the contradiction between simulation accuracy and wargame efficiency.
[0032] For example, firstly, the irreducibility of environmental factors is analyzed. The essential characteristics of the intertidal law enforcement environment can be decoupled into two irreducible physical factors: topographic elevation and astronomical time. Topographic elevation represents the inherent vertical properties of disputed islands, reefs, and underwater shoals. This property remains stable over the operational timescale and serves as a static benchmark for determining whether law enforcement vessels can pass safely. Astronomical time, through the coupling effect of lunar and solar tidal forces, drives the sea level to produce a semi-diurnal periodic displacement with an average period of 12 hours and 24 minutes. This is a dynamic variable that triggers changes in the accessibility of the law enforcement area.
[0033] These two factors constitute the fundamental criterion for determining the feasibility of law enforcement: at any given time t If the real-time tide level is high Greater than a certain hexagonal grid elevation constant If the elevation is above a certain level, navigation is permitted; otherwise, law enforcement intervention is not possible. This rule reveals the fundamental difference between coast guard law enforcement and land-based law enforcement—the physical accessibility of jurisdictional waters is strictly time-dependent. For example, a sandbar in the Spratly Islands with an elevation of +1.2 meters is completely submerged at high tide (+2.5 meters), allowing coast guard vessels to cover and patrol. However, at low tide (+0.3 meters), the sandbar is exposed, allowing illegal fishing boats to beach themselves and hold their ground, but large coast guard patrol vessels cannot approach due to draft limitations, creating a paradox of "complete legal jurisdiction but limited physical enforcement power."
[0034] The above scenarios will have a triple cascading impact on tactical command. First, there's the time sensitivity of the enforcement window. The typical width of the golden interception window is 1.5-2.5 hours (3-5 simulation rounds). Missing this window will allow violators to escape to other countries' jurisdictional waters using tidal differences. Second, there's the irreversibility of evidence preservation. A boarding inspection evidence chain established during low tide has complete legal validity, while boarding via small boats during high tide faces jurisdictional disputes and the risk of evidence loss. Third, there's the need for flexible force deployment. It's essential to pre-position enforcement vessel echelons with different drafts, forming a tiered configuration of "large ships for long-range blockade during high tide, medium-sized ships for channel control during mid-tide, and small boats for close-range verification during low tide."
[0035] Specifically, the decision rule can be represented by a terrain state function, as shown in the following formula:
[0036] in, Represents the terrain state function. t Represents a time variable. This represents the lunar phase correction factor. This represents the inherent elevation value of the hexagonal grid. This represents the tide level. The algorithm avoids continuous differentiation operations and achieves fast decision-making through a pre-defined lookup matrix, with a computational complexity strictly O(n log n). O(1). For those containing N A hexagonal grid chessboard in the intertidal zone, the total computational cost for terrain updates per turn is... N × C , C For constant fundamental operands. Experiments show that when N When there are fewer than 200 squares, the total time for manual table lookup and marking is ≤45 seconds, which meets the requirements of the military training wargaming system for turn rhythm.
[0037] like Figure 1 The process shown involves inputting the current round after the simulation begins. t and moon phases Look up the table to get the current tide level Then iterate through all the intertidal hexagonal grids. i For each cell, perform the following judgment: if... If so, the state is set to navigable; otherwise, determine... If yes, the status is set to restricted navigation; if no, the status is set to prohibited navigation. After setting the status, update the hexagonal grid. i The system marks the grid and logs the data. It then checks if all grids have been traversed. If not, it continues traversing; if so, it ends the current round's terrain update. This function clearly categorizes navigation status into three types using a preset threshold (e.g., a safe water depth margin of 0.5 meters), providing a clear basis for subsequent adjustments to operational effectiveness.
[0038] In one optional implementation, the step of determining the tide level includes using a tide clock to determine the simulation time, using a lunar phase card to determine the tide level correction coefficient, and querying a tide level lookup matrix table to obtain the tide level value based on the determined simulation time and tide level correction coefficient. This mechanism provides a complete and convenient tide level calculation toolchain for physical wargaming. Simulators do not need to perform complex mathematical calculations; they only need to synchronize the simulation rounds by moving the tide clock pointer, select the lunar phase card representing the current astronomical cycle, and then quickly and accurately obtain the tide level for the current round through a simple table lookup operation. This solves the problem of how to efficiently simulate complex environmental parameters without relying on computers, making the method of this invention applicable to both computer-aided simulations and traditional desktop wargaming, possessing universality and practicality.
[0039] For example, the steps to construct a tide level function are as follows: Tide Level Function As time t and lunar phase parameters The mathematical model of the function can be expressed as:
[0040] in, =1.5 meters (based on the average tidal range of the East China Sea), then among whicht ∈[0,12] represents the number of simulation rounds, with each round corresponding to 1 hour in reality. Lunar phase correction coefficient. Three levels are set based on the synodic month cycle: spring tide =1.5 (around the first and fifteenth of the lunar month), normal tide =1.0 (from the 7th to the 9th of the lunar month), neap tide =0.6 (first quarter and last quarter moon). The function achieves the baseline amplitude through semi-diurnal tidal cycle compression mapping. This simplified model discards higher-order terms such as tidal constituents and shallow sea effects, and the error is controlled within ±0.2 meters, meeting the accuracy requirements of tactical-level simulations. The preset tide level lookup matrix is a 12 (time) × 3 (lunar phase) structure. The cell values are generated offline using the average high tide interval calculation method of military nautical charts. During simulations, only table lookup and comparison operations are performed.
[0041] Furthermore, adjustments to operational effectiveness can include at least one of the following: adjusting the maneuver point consumption or accessibility of simulated units based on navigation conditions; or adjusting the weapon accuracy or range of simulated units based on navigation conditions. This embodies the implementation of environmental impacts into specific tactical actions. For example, in a geographic information unit with "restricted access," the movement of simulated units may require consuming more maneuver points to simulate increased resistance and reduced speed in shallow waters; or some units with deeper drafts may be unable to enter at all, resulting in zero accessibility. Similarly, in turbulent shallow waters, the stability of weapon platforms decreases, potentially leading to reduced firing accuracy or shortened effective range. Through such quantified rules, environmental factors are no longer merely background descriptions but become key variables directly influencing tactical decisions and the outcome of the simulation, enhancing the tactical depth and training effectiveness of the simulation.
[0042] This method has a wide range of applications, primarily targeting tactical training and mission planning for maritime law enforcement and combat units such as the Coast Guard and Navy. In anti-smuggling and anti-smuggling operations, this method can be used to simulate strategies for combating illegal vessels that exploit tidal patterns to hide in shoals and harbors. During rights protection patrols on disputed islands and reefs, it can simulate the optimal approach distance and patrol routes for ships under different tidal conditions, assessing the risks and benefits of different action plans. In military simulations of amphibious landing operations or island defense, this method can accurately simulate the impact of tides on troop transfers, beach assaults, and the survivability of defensive fortifications, providing support for operational planning. Furthermore, this method can also serve as a decision-making tool. Before actual operations, inputting tidal and topographical data of the target sea area allows for pre-simulation of the upcoming mission, thereby identifying potential risks, optimizing action plans, and improving mission success rates and the safety of personnel and equipment.
[0043] For example, in a simulated boarding and inspection mission, the participants needed to verify a vessel engaged in illegal activities on the mudflats. Through this system's simulation, the commander could clearly see that during high tide, while large patrol vessels could approach the mudflats more closely, boarding by small boats was risky, and the evidentiary value would decrease according to the evidence decay function. During low tide, although large vessels could not approach, law enforcement personnel could board on foot, resulting in the highest chain of evidence. The simulation results might indicate that the optimal strategy was to deploy shallow-draft Type 218 law enforcement boats to a predetermined location during the mid-tide and low-tide phases, and to act immediately once the tide level dropped to a point allowing for foot boarding, thus achieving a balance between risk, efficiency, and evidentiary value. This simulation method allows for the acquisition of analytical results regarding the impact of tidal windows on tactical operations, which are difficult to obtain in traditional static map simulations.
[0044] In this embodiment, a maritime law enforcement window model is defined to accurately capture the multiple constraints of environment, tactics, and procedural rules in military operations. Effective interception window. W It is time t A set of elements must simultaneously satisfy three basic conditions, as defined below:
[0045] in, W Indicates a valid intercepted window. For the target distance, To effectively control the radius, This represents the number of rounds of legal warning procedures that have been completed. The formula clearly indicates that an effective enforcement window exists only when the tide is at a suitable level, the target is within range, and the legal procedures are complete.
[0046] Further define the window width Δ W It can be represented as a phase-dependent property. Piecewise functions:
[0047] This is because during spring tides, the large tidal range and prolonged high tide allow ships to safely approach shallower waters for an extended period, significantly extending the window of opportunity for action. Conversely, during neap tides, the small tidal range and short high tide duration severely compress the window of opportunity. This model brings significant tactical depth to wargames. Commanders must use tidal forecasts as the core basis for action planning, rather than as a post-hoc reference. Specifically, the attacking party (enforcement) needs to accurately calculate the tides and choose to launch operations within the high tide window to ensure ship maneuverability; the defending party can predict the opponent's action time based on the tidal cycle and adjust its deployment accordingly.
[0048] During low tide, law enforcement officers can conduct on-foot investigations, ensuring a 100% complete chain of evidence, but the target may be prepared to resist. During high tide, boarding requires a small boat transfer, and the evidence is protected by the "urgency" principle of Article 23 of the Coast Guard Law, but the risk factor increases by 300%. In one simulation, the Blue Team commander deployed divers underwater one round in advance during spring tide to conduct a three-dimensional "underwater-to-surface" boarding operation during high tide, effectively improving the success rate of law enforcement and verifying the tactical value of timing.
[0049] A large amount of maritime rights protection and law enforcement evidence collection occurs within the intertidal zone, and the legal validity of this evidence is questionable. It is not constant, but rather decays over time, and the rate of decay is significantly affected by tidal cycles, especially time itself. Therefore, the need for timeliness and tactical precision in maritime rights protection wargames is even more urgent. The basic formula defining the exponential decay of the legal effect of evidence over time is:
[0050] in, Indicates in t The legal value of evidence at any given time Indicates the initial validity of evidence (in) t (0 o'clock) t 0 represents the moment when the illegal act ended, serving as the starting point for time calculation. t Indicates the current time (in total). The attenuation coefficient determines the rate at which effectiveness diminishes. The most tactically valuable part of the model is the attenuation coefficient. It is not fixed, but rather dynamically changes according to the tidal window that occurs during evidence preservation operations. This simulates the difficulty of preserving and obtaining evidence (such as tire tracks on mudflats, underwater obstacles, etc.) under different tidal conditions. The specific rule can be defined as a piecewise function:
[0051] This model, through quantitative methods, profoundly influences commanders' decision-making in the following two aspects: First, there's the priority given to the driving window period. Because evidence is secured within two rounds (the low point) after the illegal activity ceases, the attenuation factor is lower. It can be reduced to a lower value of 0.1, which means that the evidentiary value is... In subsequent simulations, this level can be maintained at a high level. This strongly motivates commanders to prioritize utilizing low-level windows to collect critical evidence.
[0052] Second, penalties are imposed for delayed action. If action is delayed until the peak period, the attenuation factor is reduced. The value will increase to 0.5, at which point the evidentiary value will rapidly decline. This quantifies the tactical disadvantage caused by missing the optimal time to collect evidence, and may even lead to the risk of legal defeat due to insufficient evidentiary value.
[0053] In wargaming simulations, one can... The value is linked to assessment indicators such as "legal advantage" or "litigation success rate," prompting simulation commanders to plan the pace of action as carefully as in a real battlefield, ensuring that key actions are synchronized with favorable tidal windows.
[0054] In this method, the dynamic intertidal environment will have a multi-dimensional and interconnected impact on wargaming simulations of maritime rights protection and law enforcement operations, encompassing core operational elements such as force maneuver, fire support, law enforcement evidence collection, and island and reef garrisoning. The intertidal zone rules are designed based on objective data coupling equipment performance and the environment, transforming operational boundaries into quantifiable decision-making pressures. The fundamental purpose is to internalize lessons learned into commanders' instincts through wargaming mechanisms. The specific intertidal zone rules are as follows: 1. Tidal Decrease Rules for Troop Mobility Effectiveness The core design of this mechanism lies in transforming the coupling relationship between the ship's physical performance and the intertidal environment into quantifiable tactical pressure, thereby forcing commanders to develop an instinctive ability to accurately calculate safety margins. Small law enforcement vessels are granted full-tide access, but a 1.5 times maneuver consumption coefficient is set in restricted navigation areas. This design principle stems from the hydrodynamic law of increased resistance in shallow waters—when the water depth is less than twice the draft, the surge in current velocity beneath the hull leads to a sharp increase in engine load. The rule simulates the risk of engine overload by increasing maneuver costs. The deep-water line constraint rule for medium-sized patrol vessels embodies the engineering abstraction of the ship's maneuverability limits. For the Type 718 ship, the turning diameter increases to seven times its length in restricted waters, and rudder efficiency decreases by 40%. The rule stipulates that a deviation of one notch from the deep-water line results in grounding, essentially transforming hydrodynamic simulation data into a rigid decision. The setting of a five-round towing time is primarily used to train commanders' ability to anticipate chain reactions of resource occupation, preventing the collapse of the entire formation due to a single ship being trapped. The permanent ban on large coast guard vessels reflects the operational mindset of "presence equals deterrence." Restricting 12,000-ton ships to deep waters does not weaken combat power, but rather mandates the construction of a three-tiered enforcement system encompassing ships, aircraft, and vessels, fostering distributed maritime command capabilities. While air-cushioned enforcement boats are exempt from all-terrain restrictions, their stability assessment mechanism is based on data from the Type 726 boat's 18% skirt damage test at 1.5-meter waves. This ensures that while enjoying maneuverability advantages, operators must simultaneously plan alternative routes to prevent single-point failures from causing mission failure. The overall rule system is based on objective data, using mandatory rulings to force commanders to repeatedly experience extreme equipment scenarios during simulations, ultimately developing an instinctive avoidance response to tidal windows in actual combat. The correction parameters for the enforcement monitoring effectiveness across all tide levels are shown in Table 1.
[0055] Table 1. Correction Parameters for the Maneuverability of Law Enforcement Vessels at All Tides
[0056] 2. Tide level modulation rules for fire support effects The core design of this mechanism lies in precisely balancing the trade-off between firepower effectiveness and platform survivability risk, thereby training commanders to develop a risk-quantifying mindset when using support firepower in shallow, critical areas. While the accuracy of naval gun fire increases with decreasing distance from the shore—a basic ballistic principle—approaching within 3 nautical miles during high tide brings a 15% accuracy gain, the rules simultaneously apply a defensive dice-2 correction. This is based on the principle that increased acoustic reflection in shallow water leads to a surge in the probability of being locked onto by enemy shore-based fire or concealed targets, essentially transforming the classic contradiction between "close-range advantage" and "exposure cost" into a quantifiable value. Water cannon range is compressed to 2 tiles in restricted areas, reflecting the energy dissipation effect of turbulent water flow on the jet. Each shot consumes command points, simulating the cognitive load of the operator needing to continuously correct the firing direction. The design principle of the helicopter hovering control dice-2 correction originates from the mirror-reflecting turbulence formed by the rotor downwash on the water surface. The rules, through probabilistic adjudication, force commanders to avoid using helicopters in low tide areas to prevent crash risks. The overall rules system does not weaken the role of the fire support platform, but rather cultivates the commander's tactical literacy to accurately calculate the "risk-reward ratio" through quantitative modulation effect, enabling them to instinctively choose the optimal position and firing time during live-fire enforcement. The performance degradation of the fire support system across all tides is shown in the table below.
[0057] Table 2. Performance Attenuation Matrix of Fire Support System at All Tide Levels
[0058] 3. Time Limits Rules for Law Enforcement Evidence Collection This mechanism deeply couples the rigidity of legal procedures with time sensitivity, aiming to address the fundamental pain point of post-event questioning of the legality of law enforcement actions in actual combat. The rules set an evidence validity coefficient of 1.0 for hiking during low tide, decreasing to 0.85 for connecting hikes during mid-tide, and further decreasing to 0.6 during high tide, essentially discretizing the differences in the integrity of the evidence chain at different tide levels. The evidence loss function λ = 0.3 / round, referencing the ratio of the drift speed of physical evidence in the current (0.5 m / s) to the evidence collection response time, compels commanders to prioritize low tide windows for collecting key evidence. The rule design does not create obstacles for law enforcement actions, but rather quantifies the legality risk, allowing commanders to repeatedly experience the consequences of "procedural flaws leading to defeat" in wargame simulations, ultimately fostering a strong awareness of "legality first, effectiveness second" in actual decision-making. The legal validity and risks of hiking for evidence collection are shown in the table below.
[0059] Table 3. Legal Effects and Risks of Climbing and Evidence Collection Actions
[0060] 4. Flexible configuration rules for island and reef garrison systems The core design of this mechanism lies in replicating the flexible principle of island and reef defense that "changes with the tides," avoiding the static thinking pitfall of "fixed fortifications with constant defense values" in traditional wargames. The concrete observation bunker maintains standard firepower during low tide, -40% during mid-tide, and transforms into an underwater observation station providing a +30% artillery correction during high tide. This effectiveness decay model is derived from real-world defense exercise data—water ingress into firing ports during mid-tide leads to a decrease in firing rate, but the seawater buffer enhances the fortification's resistance to damage. The setting of a two-round turnaround for fast boat rendezvous, with an additional turn for tide differences >0.5m, is not an arbitrary increase in complexity, but rather a simulation of the stabilization time required for small boat rendezvous when wave heights exceed 0.3 meters. The quantification of -20% durability loss and -25% camouflage effectiveness for garrison fortifications corresponds to the measured values of seawater corrosion rate and optical exposure probability, respectively. The rule design, by endowing the garrison system with dynamic attributes, trains commanders to understand that "flexible defense is not about abandoning positions, but about changing the function of positions according to the environment." Through repeated practice in simulations of the alternating strategy of "low tide firepower output and high tide concealed observation," the optimal spatiotemporal allocation of island and reef defense resources is ultimately achieved in actual combat. The effectiveness decay of island and reef garrison fortifications across all tide levels is shown in the table below.
[0061] Table 4. Model of the Attenuation of the Effectiveness of Island and Reef Garrison Fortifications at All Tides
[0062] The aforementioned four-fold impact mechanism is synchronized through instantaneous state transition rules. All terrain and effectiveness changes are completed instantaneously at the start of the round, without consuming additional rounds, ensuring strict synchronization between the law enforcement environment and the astronomical clock. During debriefing, players can clearly identify that most law enforcement errors stem not from incorrect decision-making, but from calculation errors regarding the tactical window driven by the intertidal zone. This cognitive shift is precisely the core training value pursued by this system: shifting commanders' decision-making thinking from a static law enforcement mode to a dynamic, time-sensitive mode, achieving a leapfrog upgrade in the concept of rights protection law enforcement.
[0063] The reliability verification of this method employs a triple-composite methodology to ensure that the assessment conclusions possess military statistical significance and practical reference value. The case scenario uses real data from the 2025 Tiexian Reef rights protection operation. This operation covered 180 hexagonal grids, with 35% of the intertidal zone, and the lunar date and tide gauge curves for that day were complete. The operation timeline was input into the system for simulation. The average deviation in ship arrival time was 1.2 rounds (36 minutes), mainly due to unmodeled interference from level 5 gusts. The success and failure points of boarding and evidence collection were completely consistent with the actual situation, verifying the effectiveness of the legal rules. Expert review employed the Delphi method with three rounds of questioning. Ten commanders from the Shanghai Police Detachment with over five years of service scored 0.91 for "environmental authenticity," 0.84 for "rule rationality," and 0.76 for "operational convenience." A Cronbach's α coefficient of 0.87 indicates a high level of internal consensus among the experts. The control experiment organized 20 wargame simulations. The test group used the system for 40 hours of training, while the control group used traditional wargames for the same amount of time. The results showed that the test group had a win rate of 75% (15 / 20), significantly higher than the control group's 45% (9 / 20). The chi-square test (χ²=4.02, p<0.05) confirmed that the difference was statistically significant. The average window utilization rate of the test group was 2.8 rounds / window, which was about 100% higher than the control group's 1.4 rounds / window, indicating that the system can effectively enhance time-sensitive decision-making capabilities.
[0064] The training effectiveness quantification indicators were validated for significant improvement using a paired-samples t-test. The accuracy rate of the enforcement window calculation was 58% (±12%) before training, which improved to 89% (±6%) after training, an increase of 53.4%, with a t-statistic of t=8.73 (df=19, p<0.001). Regarding legal procedure compliance, the warning procedure omission rate decreased from 35% to 8%, the jurisdiction misjudgment rate decreased from 42% to 14%, and the evidence chain integrity rate increased from 67% to 96%, with all results showing p<0.01 (χ² test). In terms of equipment cost-effectiveness indicators, ship siltation losses decreased by 73%, fuel consumption was reduced by 41% (based on simulation), and the overall cost-effectiveness improvement index reached 2.15. In the complex scenario test, three ships coordinated to intercept seven targets for 24 rounds, with a 100% accuracy rate in hexagonal grid status updates and zero rule ambiguity disputes, confirming the system's scalability and resilience to complexity. The training effectiveness evaluation results are shown in the table below.
[0065] Table 5. Statistical Table of Method Training Effectiveness Evaluation
[0066] In summary, this method successfully constructs a fusion framework for the dynamic intertidal mechanism in a maritime rights protection and law enforcement wargaming system, achieving three core breakthroughs. At the theoretical level, it couples astronomical tidal dynamics to the law enforcement adjudication model, proposing an O(1) complexity discrete difference algorithm to solve the problem of real-time simulation in dynamic environments. At the engineering level, it completes the military-grade standardized design of the toolchain, forming a mass-producible and deployable standard equipment technology package. At the application level, the training validity was verified by 20 sets of controlled experiments, showing a 53.4% improvement in window calculation accuracy, a 53.2% improvement in legal procedure compliance, a 73% reduction in equipment losses, and a Cronbach's α of 0.87 for credibility according to expert evaluation.
[0067] The core innovation of this method lies in constructing a three-tiered causal chain: "astronomical clocks drive terrain evolution, terrain evolution constrains troop maneuver, and the maneuver window determines the success or failure of law enforcement." For the first time in a maritime rights protection and law enforcement wargaming system, it achieves rigid coupling adjudication between time and space elements, transforming the traditional static terrain assumption of wargaming into a dynamic, time-sensitive terrain mechanism. Based on dynamic intertidal terrain, it also proposes its correlation with core operational elements such as troop maneuver, fire support, law enforcement evidence collection, and island and reef garrisoning, internalizing historical lessons into commanders' decision-making instincts through wargaming training. The binding mechanism between the timeliness of legal procedures and tidal windows is another distinctive innovation, transforming the "enforcement opportunity" previously dependent on the commander's subjective judgment into an "effective window" that the game designers must precisely calculate. Pilot data shows that this mechanism reduced the trainees' misjudgment rate of legal procedures from 42% to 14%, proving that the rule design effectively bridges the gap between tactical operations and legal warfare.
[0068] This invention also proposes a maritime rights protection and law enforcement wargame simulation device based on a dynamic intertidal mechanism. The following describes this device, which can be referenced in conjunction with the method described above. This device is applied to a map containing multiple geographic information units and at least one simulation unit, each geographic information unit having static attribute values. Figure 2 This is a structural block diagram of the maritime rights protection and law enforcement war game simulation device based on the dynamic intertidal mechanism provided by the present invention, as shown in the figure. Figure 2 As shown, the device includes: The calculation module 201 is used to determine the dynamic environment parameter values based on the current round number of the simulation and the preset periodic parameters; The processing module 202 is used to determine the dynamic state of any geographic information unit in the current round based on the dynamic environmental parameter values and the static attribute values of the geographic information unit. The simulation module 203 is used to adjust the action efficiency of the simulation units within the geographic information unit based on the dynamic status of the geographic information unit.
[0069] Furthermore, the device also includes physical simulation tools, including a tide clock and a lunar phase card, for providing input to determine dynamic environmental parameter values.
[0070] The tide clock features graduations to indicate the rounds of calculation. Specifically, the main body of the tide clock uses a 150mm diameter circular PVC base plate, 3mm thick, with a matte finish and a gloss level below 10GU to prevent glare and exposure. The base plate is divided into 12 main graduations corresponding to 12 hours of actual time. Each main graduation is further subdivided into two sub-gradients representing 30-minute rounds of calculation. The pointer is made of 0.5mm thick LY12 aluminum alloy, with the tip coated with fluorescent zinc sulfide orange paint, providing an afterglow time of at least 30 minutes to meet the requirements for nighttime calculations. The drive mechanism is available in both manual and electronically assisted configurations. In manual mode, a one-way ratchet mechanism is installed in the center, with a torque setting of 0.3 N·m and a turning angle of 30°. It emits a 55 dB click feedback when the ratchet is in place and features anti-reverse locking. In electronic mode, a built-in 32.768 kHz quartz crystal oscillator is used, with an accuracy of ±15 seconds / month. It is equipped with a 2 kHz buzzer with a volume of 70 dB, and has a battery life of 200 hours using a CR2032 battery. It meets the IP54 dustproof and waterproof standard and has passed the GJB 150.8A-2009 salt spray test.
[0071] The lunar phase card defines a periodic function to characterize the tidal cycle. Specifically, the lunar phase card uses a standard 88×62mm card format, coated with 350g art paper, with rounded corners (R3mm) and a static friction coefficient ≥0.4 to prevent slippage during operation. The front of the card features a realistic lunar phase photograph, with three background colors—deep red, light blue, and medium gray—corresponding to spring tides, neap tides, and normal tides. Braille dots are embossed along the edges for tactile identification. The bottom 15mm parameter area indicates the lunar date range, correction coefficients, and a summary of tactical impacts. The lower left corner of the back of the card displays a JSON-formatted QR code containing a complete lunar phase data package and a checksum, supporting a hybrid simulation mode. The checksum XX is generated using a modulo-9 algorithm. To prevent human input errors.
[0072] Furthermore, the physical projection tool also includes a tide level lookup matrix. This matrix records preset tide levels under different projection rounds and periodic parameters, allowing users to retrieve the current tide level based on the projection round indicated by the tide clock and the periodic parameters defined by the lunar phase card. Specifically, the tide level lookup matrix is made of waterproof PP synthetic paper, 0.12mm thick, with a surface resistant to over 100 ink strokes and erasures. The 12 columns and 3 rows of cell values are calculated offline according to the method specified in GJB 761A-2018, and the edges are reinforced with metal strips to prevent tearing from frequent page turning. The standard procedure for looking up the table is as follows: 1. Positioning: Use a nylon finger (3mm in diameter) to slide vertically along the time column; 2. Lock: Align the tip of the joystick with the current round number mark; 3. Interpretation: Move horizontally to the lunar phase line and read the data. The value is announced as "Current tide level + 1.5 meters"; 4. Verification: The other party pushes the actor to repeat the operation using a spare finger rod. A deviation of ≤0.1 meters is considered acceptable.
[0073] During the simulation, the intertidal zone setting season is added to each round. The standard operating procedure is as follows: At the start of the season, the timekeeper holds a dual-color synchronization token. After issuing the "Ready to update" command, both actors simultaneously touch the tide clock to confirm the pointer position, and the token flips over to start a 45-second countdown.
[0074] Based on the tide clock markings and moon phase card status, the terrain administrator uses a nylon pointer to vertically slide the time column in the tide level lookup matrix, horizontally locks the moon phase row, and cross-references the readings. He then loudly proclaimed his confirmation.
[0075] Both sides push their players to simultaneously perform three steps: removing the old marker, comparing the elevation, and placing the new marker. Use plastic tweezers or wear finger cots to lift the marker vertically to prevent dragging adjacent pieces. After the new marker accurately covers the center of the hexagonal grid, press the center with the pad of your index finger for 1 second to ensure the position is stable.
[0076] After completing the intertidal zone setup, during this round of simulation, the overlay of chessboard information layers follows a priority principle from static to dynamic and from basic to enhanced. The interpretation order proceeds from top to bottom, from dynamic to static. The simulator first observes the top-level troop deployment, then checks the middle-level status marker colors to determine accessibility, then reads the bottom-level elevation values to predict future tidal evolution, and finally assesses concealment conditions by referring to the base geographic information.
[0077] Figure 3 An example is a schematic diagram of the physical structure of an electronic device, such as... Figure 3As shown, the electronic device may include: a processor 301, a communication interface 302, a memory 303, and a communication bus 304. The processor 301, communication interface 302, and memory 303 communicate with each other via the communication bus 304. The processor 301 can call logical instructions from the memory 303 to execute a wargaming simulation method for maritime rights protection and law enforcement based on a dynamic intertidal mechanism. This method includes: Based on the current round number in the simulation and the preset periodic parameters, determine the values of the dynamic environment parameters; For any geographic information unit among multiple geographic information units, determine the dynamic state of the geographic information unit in the current round based on the dynamic environmental parameter values and the static attribute values of the geographic information unit. Adjust the action effectiveness of the inference units within the geographic information unit based on the dynamic status of the geographic information unit.
[0078] Furthermore, the logical instructions in the aforementioned memory 303 can be implemented as software functional units and, when sold or used as independent products, can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention, or the part that contributes to the prior art, or a part of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods of the various embodiments of the present invention. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0079] On the other hand, the present invention also provides a computer program product, which includes a computer program that can be stored on a non-transitory computer-readable storage medium. When the computer program is executed by a processor, the computer is able to execute the maritime rights protection and law enforcement war game simulation method based on the dynamic intertidal mechanism provided by the above methods. The method includes: Based on the current round number in the simulation and the preset periodic parameters, determine the values of the dynamic environment parameters; For any geographic information unit among multiple geographic information units, determine the dynamic state of the geographic information unit in the current round based on the dynamic environmental parameter values and the static attribute values of the geographic information unit. Adjust the action effectiveness of the inference units within the geographic information unit based on the dynamic status of the geographic information unit.
[0080] In another aspect, the present invention also provides a non-transitory computer-readable storage medium having a computer program stored thereon, which, when executed by a processor, implements the maritime rights protection and law enforcement war game simulation method based on the dynamic intertidal mechanism provided by the above methods, the method comprising: Based on the current round number in the simulation and the preset periodic parameters, determine the values of the dynamic environment parameters; For any geographic information unit among multiple geographic information units, determine the dynamic state of the geographic information unit in the current round based on the dynamic environmental parameter values and the static attribute values of the geographic information unit. Adjust the action effectiveness of the inference units within the geographic information unit based on the dynamic status of the geographic information unit.
[0081] The device embodiments described above are merely illustrative. The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the modules can be selected to achieve the purpose of this embodiment according to actual needs. Those skilled in the art can understand and implement this without any creative effort.
[0082] Through the above description of the embodiments, those skilled in the art can clearly understand that each embodiment can be implemented by means of software plus necessary general-purpose hardware platforms, and of course, it can also be implemented by hardware. Based on this understanding, the above technical solutions, in essence or the part that contributes to the prior art, can be embodied in the form of a software product. This computer software product can be stored in a computer-readable storage medium, such as ROM / RAM, magnetic disk, optical disk, etc., and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute the methods described in the various embodiments or some parts of the embodiments.
[0083] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, and not to limit them; although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some of the technical features; and these modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention.
Claims
1. A wargaming method for maritime rights protection and law enforcement based on a dynamic intertidal mechanism, applied to a map containing multiple geographic information units and at least one simulation unit, wherein each geographic information unit has static attribute values, characterized in that... The method includes: Based on the current round number in the simulation and the preset periodic parameters, determine the values of the dynamic environment parameters; For any one of the plurality of geographic information units, the dynamic state of the geographic information unit in the current round is determined based on the dynamic environmental parameter value and the static attribute value of the geographic information unit. Based on the dynamic state of the geographic information unit, adjust the action efficiency of the inference units within the geographic information unit.
2. The maritime rights protection and law enforcement war game simulation method based on dynamic intertidal mechanism according to claim 1, characterized in that, The dynamic environmental parameter value is the tide level, the static attribute value is the elevation, and the dynamic state is the navigation state.
3. The maritime rights protection and law enforcement war game simulation method based on the dynamic intertidal mechanism according to claim 2, characterized in that, Determining the dynamic state of the geographic information unit in the current round includes: Based on the tide level and the elevation value of the geographic information unit, and in accordance with the preset decision rules, the navigation status is determined to be one of navigable, restricted, or prohibited.
4. The maritime rights protection and law enforcement war game simulation method based on the dynamic intertidal mechanism according to claim 2, characterized in that, The steps for determining the tide level include: Use tide clocks to determine the calculation time; Use a lunar phase card to determine the tide level correction factor; Based on the determined projection time and tide level correction coefficient, the tide level value is obtained by querying the tide level query matrix table.
5. The maritime rights protection and law enforcement war game simulation method based on the dynamic intertidal mechanism according to claim 2, characterized in that, Adjusting the operational effectiveness of the inference units within the geographic information unit includes at least one of the following: Adjust the maneuver point consumption or accessibility of the simulation unit according to the aforementioned air traffic status; Adjust the weapon accuracy or range of the simulation unit according to the aforementioned air traffic status.
6. A maritime rights protection and law enforcement war game simulation device based on a dynamic intertidal mechanism, applied to a map containing multiple geographic information units and at least one simulation unit, each of the geographic information units having static attribute values, characterized in that... The device includes: The calculation module is used to determine the dynamic environment parameter values based on the current round number in the simulation and the preset periodic parameters; The processing module is used to determine the dynamic state of any geographic information unit in the current round based on the dynamic environmental parameter value and the static attribute value of the geographic information unit. The simulation module is used to adjust the action efficiency of the simulation units within the geographic information unit based on the dynamic state of the geographic information unit.
7. The maritime rights protection and law enforcement war game simulation device based on the dynamic intertidal mechanism according to claim 6, characterized in that, The device also includes physical deduction tools, including a tide clock and a lunar phase card, for providing input for determining the dynamic environmental parameter values.
8. The maritime rights protection and law enforcement war game simulation device based on the dynamic intertidal mechanism according to claim 6, characterized in that, The tide clock has markings for indicating the rounds of the calculation; The lunar phase card defines a periodic function to characterize the tidal cycle.
9. The maritime rights protection and law enforcement war game simulation device based on the dynamic intertidal mechanism according to claim 8, characterized in that, The physical projection tool also includes a tide level query matrix table, which records preset tide level values under different projection rounds and periodic parameters, so as to query the tide level value of the current round according to the projection round indicated by the tide clock and the periodic parameters defined by the lunar phase card.
10. An electronic device comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that, When the processor executes the program, it implements the maritime rights protection and law enforcement war game simulation method based on the dynamic intertidal mechanism as described in any one of claims 1 to 5.