A regular octahedron checker
Patent Information
- Application Number
- CN202510420396.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-04
- Publication Date
- 2026-10-16
AI Technical Summary
棋盘结构限制:传统跳棋棋盘为平面结构,棋子移动方向和范围相对有限,多为直线或斜线移动,缺乏三维空间的灵活性和多样性,难以满足玩家对于更复杂、更立体游戏体验的需求
Smart Images

Figure CN122912449A_ABST
Abstract
Description
Technical Field
[0001] This invention belongs to the field of chess equipment, specifically relating to a checkers system based on a regular octahedral structure, including the manufacture of a physical chessboard and implementation using electronic devices such as mobile phones and computers. Background Technology
[0002] Traditional checkers has the following problems: Limitations of the board structure: The traditional checkers board is a two-dimensional structure, which limits the direction and range of movement of the pieces. They can only move in straight lines or diagonally, lacking the flexibility and diversity of three-dimensional space, and making it difficult to meet players' needs for a more complex and three-dimensional game experience.
[0003] Limitations of the rules: Traditional checkers rules are relatively simple, and the jumping methods and conditions of the pieces are relatively fixed. For example, they can only jump on the same straight line and need to use the opponent's pieces as stepping stones. This limits the diversity of game strategies and can easily make players feel that the gameplay is monotonous.
[0004] Insufficient interactivity: The traditional checkers board layout is fixed, and the interaction and competition between players mainly focus on the movement and blocking of pieces. It lacks richer interactive elements and is difficult to attract players who seek more diverse interactions.
[0005] Lack of human-machine collaboration: In terms of digitalization, traditional checkers has not fully integrated modern digital technologies, such as augmented reality (AR), and cannot provide players with a more intelligent, convenient and immersive chess-playing experience, making it difficult to adapt to the needs of the digital age.
[0006] Technological breakthrough directions: Geometric optimization: A highly symmetric polyhedral structure is adopted to equalize the connection relationships between adjacent faces, reduce the complexity of the rules, and provide more flexible space for the movement of pieces.
[0007] Rule innovation: The jumping rules have been redefined, allowing pieces to jump in more diverse ways in three-dimensional space, increasing tactical depth and fun.
[0008] Human-computer collaboration: Combining digital technologies, such as augmented reality (AR), enhances the usability and interactivity of physical and virtual chessboards, providing players with a more intelligent chess-playing experience.
[0009] The disruptive innovation of this invention is that by utilizing the 8 equally adjacent faces of a regular octahedron (each face connects to 3 adjacent faces) and a standardized grid coordinate system, a balance is achieved between the rule consistency, tactical scalability, and user experience of 3D checkers. Summary of the Invention
[0010] 1. Chessboard structure The octahedral frame consists of eight equilateral triangular faces, each divided into an M*M*M triangular grid (M=3-15). A standard chessboard uses a 6*6*6 grid. Pieces can be placed on the intersections of the triangular grid lines. These triangular grid lines and intersections are equidistant from each other on the chessboard. The intersections are the placement points, represented as hollow circles in the diagram.
[0011] Valid landing points on one side: 10 (excluding edge overlap points).
[0012] Total number of landing points: 8 faces × 10 landing points + 12 edges × 5 landing points + 6 vertices = 146 landing points.
[0013] 2. Piece System: Multi-colored magnetic pieces (2-6 player system), with magnetic plates embedded at the bottom, 13 pieces per side.
[0014] 3. Core Rule Innovation: Cross-Face Jump Rule: Allows continuous jumps between adjacent faces via edge passages. Energy Accumulation Mechanism: Continuous cross-face jumps can trigger "spatial warp" (crossing non-adjacent faces). Attached Figure Description
[0015] • Appendix Figure 1 Schematic diagram of a regular octahedral checkers board. Detailed Implementation
[0016] Chessboard creation: The chessboard can be made of iron to ensure its absorbency and durability.
[0017] Chess piece creation: The chess pieces can be made of magnets or other materials that can attract the chessboard surface so that they can be placed stably on the chessboard. The pieces on the edges should be concave magnetic pieces with two faces having an included angle of 109°, and the pieces at the vertices should be concave magnetic pieces with four faces having an included angle of 109°.
[0018] Digital implementation:
[0019] Develop a 3D path prediction algorithm to visualize the optimal jumping route. The AR interface displays a real-time heat map of the control area. Supports holographic chess games in VR mode Game Rules: Basic rule compatibility: It follows the traditional checkers rules, but redefines the "board boundary" - all edges are considered as channels between faces, and there is no traditional concept of edges and corners.
[0020] 3D Extended Rule Base: Before the battle begins, the six pieces are initially placed in three layers of placement points centered on the six vertices, for a total of 13 placement points (1+4+8).
[0021] Cross-face jump: Allows pieces to form a three-dimensional jump path by continuously placing pieces across faces. A piece can jump from the intersection of one face to the corresponding intersection of an adjacent face, and then continue jumping, thus achieving flexible movement in three-dimensional space.
[0022] 3D Obstacles: Obstacles can occur not only on the same side, but also on adjacent sides, increasing the game's strategy and fun.
Claims
1. A checkerboard for a regular octahedron checkers game is a regular octahedron structure. Its characteristic is that... Each face can have M*M * A triangular grid of size M (M=3-15). The standard chessboard uses a 6x6x6 grid.
2. The regular octahedral checkers game according to claim 1, characterized in that: Each face of a standard chessboard has a 6x6x6 grid, with 10 intersections on each face. These intersections are the points where pieces can be placed, and are represented by hollow circles in the diagram. 8 faces × 10 points + 12 edges × 5 points + 6 vertices = 146 points, for a total of 146 points on the entire chessboard. Checkers pieces can be placed on the designated spots, and these triangular grid lines are distributed equidistantly from the spots on the board.