Method for creating game opening immersion and terminal

CN122912462APending Publication Date: 2026-10-16FUJIAN TQ DIGITAL
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202510402831.X
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-01
Publication Date
2026-10-16

AI Technical Summary

Technical Problem

[0003]然而,由于游戏开场的表现形式有限且吸引力不高,长时间的游玩容易导致玩家在游戏开场时,很难快速融入游戏世界,沉浸感较差

Benefits of technology

[0007] The beneficial effects of this invention are as follows: It provides a method and terminal for creating an immersive gaming experience at the beginning of a game. The method involves pre-setting at least two types of music data categorized by emotion and corresponding pre-made animations within the target game. When the opening animation is provided to the target player, the method analyzes the player's real-time physiological data to determine their current mood. Then, it combines this with the real-time weather conditions at the player's location to select music that matches the emotion category. The selected music and pre-made animation are used as the opening animation, allowing the emotional type displayed in the opening animation to resonate with the player's mood and the weather, thereby enhancing the immersive experience at the start of the game, helping players quickly integrate into the game world, and optimizing the player's gaming experience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN122912462A_ABST
    Figure CN122912462A_ABST
Patent Text Reader

Abstract

The application discloses a game opening immersion creation method and a terminal, presetting at least two kinds of mood classification music data and prefabricated animation corresponding to the music data in a target game; after receiving a game opening generation request of a target player, obtaining real-time physiological data of the target player and real-time weather conditions of a place where the target player is located, obtaining a real-time mood type of the target player according to the real-time physiological data; selecting music data with mood classification adapting to the real-time weather conditions and / or the real-time mood type from all the music data; associating the selected music data and the corresponding prefabricated animation to obtain a game opening and feed back to the target player. The application improves the immersion of the game opening to the player, helps the player to quickly integrate into the game world, and optimizes the game experience of the player.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This invention relates to the field of games, and in particular to a method and terminal for creating an immersive experience at the beginning of a game. Background Technology

[0002] Some opening animations and music in existing games use pre-set fixed combinations, or they are linked to specific content of the game, such as character introductions or chapter introductions.

[0003] However, due to the limited and unengaging nature of game openings, prolonged gameplay can make it difficult for players to quickly immerse themselves in the game world, resulting in a poor sense of immersion. This is especially true for puzzle games, where effectively utilizing the opening to help players better engage with the game is crucial. Summary of the Invention

[0004] The technical problem to be solved by the present invention is to provide a method and terminal for creating an immersive feeling at the beginning of a game, thereby improving the immersive feeling brought to players at the beginning of the game, helping players to quickly integrate into the game world, and optimizing the player's gaming experience.

[0005] To solve the above-mentioned technical problems, the technical solution adopted by the present invention is as follows: A method for creating an immersive experience at the beginning of a game includes the following steps: S1. Pre-set at least two types of emotional music data and pre-made animations corresponding to the music data in the target game; S2. After receiving the game start generation request from the target player, obtain the target player's real-time physiological data and the real-time weather conditions of the target player's location, and obtain the target player's real-time mood type based on the real-time physiological data; S3. Select music data from all the music data that are emotionally categorized and adapted to the real-time weather conditions and / or the real-time mood types; S4. Associate the selected music data with the corresponding pre-made animation to obtain the game opening and provide feedback to the target player.

[0006] To solve the above-mentioned technical problems, another technical solution adopted by the present invention is as follows: A terminal for creating an immersive game opening includes a memory, a processor, and a computer program stored in the memory and executable on the processor. When the processor runs the computer program, it performs the following steps: S1. Pre-set at least two types of emotional music data and pre-made animations corresponding to the music data in the target game; S2. After receiving the game start generation request from the target player, obtain the target player's real-time physiological data and the real-time weather conditions of the target player's location, and obtain the target player's real-time mood type based on the real-time physiological data; S3. Select music data from all the music data that are emotionally categorized and adapted to the real-time weather conditions and / or the real-time mood types; S4. Associate the selected music data with the corresponding pre-made animation to obtain the game opening and provide feedback to the target player.

[0007] The beneficial effects of this invention are as follows: It provides a method and terminal for creating an immersive gaming experience at the beginning of a game. The method involves pre-setting at least two types of music data categorized by emotion and corresponding pre-made animations within the target game. When the opening animation is provided to the target player, the method analyzes the player's real-time physiological data to determine their current mood. Then, it combines this with the real-time weather conditions at the player's location to select music that matches the emotion category. The selected music and pre-made animation are used as the opening animation, allowing the emotional type displayed in the opening animation to resonate with the player's mood and the weather, thereby enhancing the immersive experience at the start of the game, helping players quickly integrate into the game world, and optimizing the player's gaming experience. Attached Figure Description

[0008] Figure 1 This is a schematic diagram illustrating the steps of a method for creating an immersive gaming experience at the beginning of a game, according to the present invention. Figure 2 This is a system block diagram of a terminal for creating an immersive gaming experience at the start of a game, according to the present invention.

[0009] Label Explanation: 1. A terminal for creating an immersive gaming experience at the start; 2. Memory; 3. Processor. Detailed Implementation

[0010] To explain in detail the technical content, objectives, and effects of the present invention, the following description is provided in conjunction with the embodiments and accompanying drawings.

[0011] Please refer to Figure 1 A method for creating an immersive experience at the start of a game includes the following steps: S1. Pre-set at least two types of emotional music data and pre-made animations corresponding to the music data in the target game; S2. After receiving the game start generation request from the target player, obtain the target player's real-time physiological data and the real-time weather conditions of the target player's location, and obtain the target player's real-time mood type based on the real-time physiological data; S3. Select music data from all the music data that are emotionally categorized and adapted to the real-time weather conditions and / or the real-time mood types; S4. Associate the selected music data with the corresponding pre-made animation to obtain the game opening and provide feedback to the target player.

[0012] As can be seen from the above description, the beneficial effects of the present invention are as follows: At least two types of emotional music data and corresponding pre-made animations are preset within the target game. When an opening animation is provided to the target player, the target player's mood is analyzed based on their real-time physiological data. Then, combined with the real-time weather conditions at the target player's location, music matching the emotional category is selected. The selected music and pre-made animation are used as the opening animation, allowing the emotional type displayed in the opening animation to resonate with the player's mood and the weather, enhancing the immersive experience at the start of the game, helping players quickly integrate into the game world, and optimizing the player's gaming experience.

[0013] Further, step S2 includes: The target player's real-time heart rate and real-time skin conductance signals are captured by sensors. The real-time heart rate signal and the real-time skin conductance signal are analyzed by calling an artificial intelligence emotion analysis engine to obtain the real-time mood type.

[0014] As can be seen from the above description, physiological indicators such as heart rate and skin conductance are closely related to emotions. The artificial intelligence emotion analysis engine analyzes these physiological signals to obtain a relatively reliable real-time mood type judgment, which provides a reliable reference for subsequent music selection.

[0015] Furthermore, the procedure before step S4 includes: In the pre-made animation corresponding to the selected music data, game weather effects corresponding to the real-time weather conditions are added.

[0016] As described above, the weather effects in the opening animation correspond to real-time weather, quickly bridging the gap between players and the game world. For example, if it's raining in real life, the game's opening animation will also present a misty rain scene, making players feel as if they are in a realistic game environment, enhancing the game's immersion and sense of presence, and making it easier for players to engage with the game's plot and atmosphere.

[0017] Furthermore, after step S4, the method further includes: Determine whether the target player has an online player playing the target game. If so, send the game start message to the online player.

[0018] As can be seen from the above description, in some online game scenarios, the game starts with the online players, allowing them to experience the same emotional atmosphere together, increasing interaction and communication between players, enhancing the game's fun and social aspects, and allowing players to feel more enjoyment and a sense of belonging in the game.

[0019] Furthermore, step S2 also includes: Obtain the IP address of the device on which the target player is running the target game, and obtain the real-time weather conditions of the target player's location based on the device IP address.

[0020] As described above, by using the IP address of the device running the target game, the player's location can be accurately determined, and the local weather conditions can be obtained.

[0021] Please refer to Figure 2 A terminal 1 for creating an immersive game opening includes a memory 2, a processor 3, and a computer program stored on the memory 2 and executable on the processor 3. When the processor 3 runs the computer program, it performs the following steps: S1. Pre-set at least two types of emotional music data and pre-made animations corresponding to the music data in the target game; S2. After receiving the game start generation request from the target player, obtain the target player's real-time physiological data and the real-time weather conditions of the target player's location, and obtain the target player's real-time mood type based on the real-time physiological data; S3. Select music data from all the music data that are emotionally categorized and adapted to the real-time weather conditions and / or the real-time mood types; S4. Associate the selected music data with the corresponding pre-made animation to obtain the game opening and provide feedback to the target player.

[0022] As can be seen from the above description, the beneficial effects of the present invention are as follows: At least two types of emotional music data and corresponding pre-made animations are preset within the target game. When an opening animation is provided to the target player, the target player's mood is analyzed based on their real-time physiological data. Then, combined with the real-time weather conditions at the target player's location, music matching the emotional category is selected. The selected music and pre-made animation are used as the opening animation, allowing the emotional type displayed in the opening animation to resonate with the player's mood and the weather, enhancing the immersive experience at the start of the game, helping players quickly integrate into the game world, and optimizing the player's gaming experience.

[0023] Further, step S2 includes: The target player's real-time heart rate and real-time skin conductance signals are captured by sensors. The real-time heart rate signal and the real-time skin conductance signal are analyzed by calling an artificial intelligence emotion analysis engine to obtain the real-time mood type.

[0024] As can be seen from the above description, physiological indicators such as heart rate and skin conductance are closely related to emotions. The artificial intelligence emotion analysis engine analyzes these physiological signals to obtain a relatively reliable real-time mood type judgment, which provides a reliable reference for subsequent music selection.

[0025] Furthermore, the procedure before step S4 includes: In the pre-made animation corresponding to the selected music data, game weather effects corresponding to the real-time weather conditions are added.

[0026] As described above, the weather effects in the opening animation correspond to real-time weather, quickly bridging the gap between players and the game world. For example, if it's raining in real life, the game's opening animation will also present a misty rain scene, making players feel as if they are in a realistic game environment, enhancing the game's immersion and sense of presence, and making it easier for players to engage with the game's plot and atmosphere.

[0027] Furthermore, after step S4, the method further includes: Determine whether the target player has an online player playing the target game. If so, send the game start message to the online player.

[0028] As can be seen from the above description, in some online game scenarios, the game starts with the online players, allowing them to experience the same emotional atmosphere together, increasing interaction and communication between players, enhancing the game's fun and social aspects, and allowing players to feel more enjoyment and a sense of belonging in the game.

[0029] Furthermore, step S2 also includes: Obtain the IP address of the device on which the target player is running the target game, and obtain the real-time weather conditions of the target player's location based on the device IP address.

[0030] As described above, by using the IP address of the device running the target game, the player's location can be accurately determined, and the local weather conditions can be obtained.

[0031] Please refer to the figure; Embodiment 1 of the present invention is as follows: A method for creating an immersive experience at the beginning of a game includes the following steps: S1. Pre-set at least two types of emotional music data and corresponding pre-made animations within the target game; In this embodiment, the emotional classification of musical data includes, but is not limited to: Happiness and Excitement: This type of music typically has a brisk rhythm, high pitch, and uplifting melody, making people feel joyful, energetic, and excited. For example, Beethoven's "Ode to Joy." Sadness and Melancholy: Generally, the rhythm is slower, the melody is often descending, and the harmony may be somewhat somber. Tranquility and Relaxation: It has a steady rhythm, soft timbre, and smooth melody, helping people relax, reduce stress, and enter a calm state. Like Bandari's "Annie's Wonderland." Tension and Excitement: Often has a tight rhythm, large melody fluctuations, and strong dynamics, frequently used to create a tense atmosphere or express excited emotions.

[0032] For pre-made animations, the selected visual assets are transmitted to a graphics rendering engine, such as the built-in rendering engine of the Unity engine. During rendering, the rendering engine's API functions are used to control the visual effects according to pre-defined precise rules. Taking shaders written in Unity's ShaderLab language as an example, they can dynamically adjust the color and lighting effects of the visuals based on the music rhythm and game scene type. The graphics rendering pipeline is a complex and orderly processing procedure, sequentially performing vertex processing, geometry processing, rasterization, and other steps. Vertex processing is mainly responsible for transforming the position, color, and other information of the model's vertices; geometry processing assembles the vertex data to form geometric shapes; rasterization converts the geometric shapes into pixels on the screen. In subsequent calls, the rendered visuals are finally output to the game's display interface.

[0033] S2. After receiving the target player's game start generation request, obtain the target player's real-time physiological data and the real-time weather conditions of the target player's location, and obtain the target player's real-time mood type based on the real-time physiological data; In this embodiment, sensors capture the target player's real-time heart rate and skin conductance response (SCRR) signals. An AI-powered emotion analysis engine is then used to analyze these signals to determine the player's real-time mood type. Using Python as an example, if a third-party heart rate sensor device needs to be connected, the pyusb library is a good choice, as it can communicate with the device via a USB interface to read heart rate sensor data. For SCRR sensors that support Bluetooth communication, the bluepy library can establish a communication link to complete data acquisition. When it's necessary to obtain the player's online friend list data, if the game is developed based on a social platform, the platform's API can be called, such as the WeChat Open Platform's friend list retrieval interface. Relevant data can be easily obtained through HTTP requests.

[0034] The design of an AI-powered sentiment analysis engine, using a Support Vector Machine (SVM) model as an example, requires the initial collection of a large amount of heart rate and skin conductance response data under different emotional states. This data acts as the "raw materials" for building the model; the richer the data, the higher the model's accuracy. After data collection, preprocessing is necessary, including normalization to ensure data with different features have the same scale, and feature selection to filter out the most valuable features for emotion assessment. The preprocessed data is then used to train the SVM model. In practical applications, the collected real-time data is input into the trained model, and the model's prediction function determines the player's current emotion category.

[0035] In this embodiment, the device IP of the target player running the target game is obtained, and the real-time weather conditions of the target player's location are obtained based on the device IP.

[0036] S3. Select music data from all music data that are emotionally categorized and adapted to real-time weather conditions and / or real-time mood types; In this embodiment, the opening animation corresponding to the selected music data is enhanced with game weather effects that correspond to real-time weather conditions. A time and weather simulation system is introduced to dynamically generate corresponding opening visuals and sound effects based on the player's local real-time time and weather conditions. If it is raining locally, the game opening will feature a dark rainy scene accompanied by rain sounds, cleverly creating a wonderful connection between reality and virtuality, making it easier for players to immerse themselves in the atmosphere created by the game's opening.

[0037] S4. Associate the selected music data with the corresponding pre-made animation to obtain the game opening and provide feedback to the target player.

[0038] In this embodiment, the game's software incorporates an audio processing module and a dynamic effects control module. The audio processing module utilizes audio playback libraries, such as the pyaudio library in Python, or the audio playback interface built into the game development engine, such as the AudioSource component in Unity. Based on changes in screen color and the game scene, and following matching rules, the corresponding music data is played by calling functions of the playback interface, such as the AudioSource.PlayOneShot method. During playback, audio processing functions can be used to adjust the music rhythm and volume in real time, ensuring perfect integration of music with the visuals and game scene. For example, in tense and exciting game scenes, the music rhythm can be sped up and the volume increased to enhance the player's sense of suspense; in tranquil scenes, the music rhythm can be slowed down and the volume lowered to create a relaxed atmosphere.

[0039] In the dynamic effects control module, corresponding dynamic effect resources are retrieved from the resource library. Using animation controllers, such as the Animator component in Unity, animation control scripts are written to achieve fine-grained control over dynamic effects. For example, in adventure scenes, scripts control the playback speed and amplitude of natural environmental dynamic effects, such as the swaying of leaves and the flow of water; in competitive scenes, the timing and intensity of shooting effects are controlled. The rendered visuals, playing music, and displayed dynamic effects are integrated within the game engine. The main game loop continuously updates the visuals, ensuring coordination between all elements and presenting players with a complete and immersive game opening experience.

[0040] Furthermore, the system determines if the target player is already playing the game online; if so, it sends the game's opening sequence to them. The game utilizes the TCP / IP protocol as the core network communication protocol, providing reliable data transmission. We can use Socket programming to implement communication based on the TCP / IP protocol. Taking Java as an example, the Socket and ServerSocket classes can be used to easily create client-server communication. When a player invites a friend, the system sends the invitation information to the invited friend via Socket. Once the friend accepts the invitation, they can experience the same game opening sequence together.

[0041] Please refer to Figure 2 Embodiment two of the present invention is as follows: A terminal 1 for creating an immersive game opening includes a memory 2, a processor 3, and a computer program stored on the memory 2 and executable on the processor 3. When the processor 3 runs the computer program, it implements a method for creating an immersive game opening as described in Embodiment 1.

[0042] In summary, the present invention provides a method and terminal for creating an immersive game opening. It pre-sets at least two types of emotional music data and corresponding pre-made animations within the target game. When the opening animation is provided to the target player, the system analyzes the player's real-time physiological data to determine their mood. Then, it combines this with the real-time weather conditions at the player's location to select music that matches the emotional category. The selected music and pre-made animation are used as the opening animation, ensuring that the emotional type displayed in the opening animation resonates with the player's mood and the weather, enhancing the immersive experience at the start of the game, helping players quickly integrate into the game world, and optimizing the player's gaming experience. Furthermore, the weather effects in the opening animation correspond to the real-time weather, quickly bridging the gap between the player and the game world. For example, if it is raining in reality, the game's opening animation will also present a misty rain scene, making the player feel as if they are in a realistic game environment, enhancing the immersion and engagement, and making it easier for players to become involved in the game's plot and atmosphere. In addition, in some online game scenarios, the game starts with the online players, allowing them to experience the same emotional atmosphere together, increasing interaction and communication between players, enhancing the game's fun and social aspects, and making players feel more enjoyable and a sense of belonging in the game.

[0043] The above description is merely an embodiment of the present invention and does not limit the patent scope of the present invention. Any equivalent modifications made based on the content of the present invention specification and drawings, or direct or indirect applications in related technical fields, are similarly included within the patent protection scope of the present invention.

Claims

1. A method for creating an immersive experience at the beginning of a game, characterized in that, Includes the following steps: S1. Pre-set at least two types of emotional music data and pre-made animations corresponding to the music data in the target game; S2. After receiving the game start generation request from the target player, obtain the target player's real-time physiological data and the real-time weather conditions of the target player's location, and obtain the target player's real-time mood type based on the real-time physiological data; S3. Select music data from all the music data that are emotionally categorized and adapted to the real-time weather conditions and / or the real-time mood types; S4. Associate the selected music data with the corresponding pre-made animation to obtain the game opening and provide feedback to the target player.

2. The method for creating an immersive gaming opening experience according to claim 1, characterized in that, Step S2 includes: The target player's real-time heart rate and real-time skin conductance signals are captured by sensors. The real-time heart rate signal and the real-time skin conductance signal are analyzed by calling an artificial intelligence emotion analysis engine to obtain the real-time mood type.

3. The method for creating an immersive gaming opening experience according to claim 1, characterized in that, The procedure preceding step S4 also includes: In the pre-made animation corresponding to the selected music data, game weather effects corresponding to the real-time weather conditions are added.

4. The method for creating an immersive gaming opening experience according to claim 1, characterized in that, The process following step S4 also includes: Determine whether the target player has an online player playing the target game. If so, send the game start message to the online player.

5. The method for creating an immersive gaming opening as described in claim 1, characterized in that, Step S2 further includes: Obtain the IP address of the device on which the target player is running the target game, and obtain the real-time weather conditions of the target player's location based on the device IP address.

6. A terminal for creating an immersive game opening, comprising a memory, a processor, and a computer program stored in the memory and executable on the processor, characterized in that, When the processor runs the computer program, it performs the following steps: S1. Pre-set at least two types of emotional music data and pre-made animations corresponding to the music data in the target game; S2. After receiving the game start generation request from the target player, obtain the target player's real-time physiological data and the real-time weather conditions of the target player's location, and obtain the target player's real-time mood type based on the real-time physiological data; S3. Select music data from all the music data that are emotionally categorized and adapted to the real-time weather conditions and / or the real-time mood types; S4. Associate the selected music data with the corresponding pre-made animation to obtain the game opening and provide feedback to the target player.

7. The terminal for creating an immersive game opening experience according to claim 6, characterized in that, Step S2 includes: The target player's real-time heart rate and real-time skin conductance signals are captured by sensors. The real-time heart rate signal and the real-time skin conductance signal are analyzed by calling an artificial intelligence emotion analysis engine to obtain the real-time mood type.

8. A terminal for creating an immersive game opening experience according to claim 6, characterized in that, The procedure preceding step S4 also includes: In the pre-made animation corresponding to the selected music data, game weather effects corresponding to the real-time weather conditions are added.

9. A terminal for creating an immersive game opening experience according to claim 6, characterized in that, The process following step S4 also includes: Determine whether the target player has an online player playing the target game. If so, send the game start message to the online player.

10. A terminal for creating an immersive game opening experience according to claim 6, characterized in that, Step S2 further includes: Obtain the IP address of the device on which the target player is running the target game, and obtain the real-time weather conditions of the target player's location based on the device IP address.