Retroreflective display element system and method
Patent Information
- Application Number
- CN202580021870.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Priority Date
- 2025-03-17
- Filing Date
- 2025-03-18
- Publication Date
- 2026-10-20
AI Technical Summary
[0007]在实施例中,一种用于娱乐场所的逆反射物体包括逆反射层,逆反射层构造成接收来自光源的光,并且将光朝向光源方向性地反射回去。逆反射物体还包括构造成至少部分地阻挡光传递到逆反射层、光从逆反射层传递或两者的纱幕层,以及构造成使得光能够朝向逆反射层传递的透明层。逆反射物体还包括半透明层,其叠置到纱幕层上,并且构造成向逆反射物体提供一个或多个光效果。
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Abstract
Description
[0001] Cross-reference to related applications This application claims priority and interest in U.S. Provisional Application Serial No. 63 / 566,775, filed March 18, 2024, entitled “Retro-Reflexive Show Elements Systems and Methods,” the entire contents of which are hereby incorporated by reference for all purposes. Background Technology
[0002] This paragraph is intended to introduce the reader to various aspects of the technical field that may relate to the aspects of the present technology described and / or claimed below. This discussion is believed to help provide the reader with background information to facilitate a better understanding of the various aspects of this disclosure. Therefore, it should be understood that these statements should be read in this light rather than as an admission of prior art.
[0003] Amusement parks and other entertainment venues typically offer a range of unique attractions. For example, an amusement park may include a variety of attractions such as rides and shows to entertain visitors. Summary of the Invention
[0004] The following outlines certain embodiments commensurate with the scope of the original claimed subject matter. These embodiments are not intended to limit the scope of the claimed subject matter, but are merely intended to provide a brief overview of the possible forms of this subject matter. In practice, this subject matter may encompass a variety of forms that may be similar to or different from the embodiments set forth below.
[0005] In one embodiment, an entertainment attraction for an entertainment venue includes: a retroreflective object comprising: a retroreflective layer configured to directionally reflect light; a transparent layer configured to allow light to be directed toward the retroreflective layer; and a translucent layer superimposed on the transparent layer and configured to provide one or more lighting effects to the retroreflective object. The entertainment attraction also includes a light source configured to direct light toward the retroreflective object.
[0006] In one embodiment, an entertainment attraction for an amusement park includes: a retroreflective object comprising: a retroreflective layer configured to directionally reflect light; a transparent layer configured to allow light to propagate toward the retroreflective layer; and a translucent layer superimposed on the transparent layer and configured to provide one or more lighting effects to the retroreflective object. The entertainment attraction also includes a sensor (e.g., a light source sensor) configured to detect light applied to the retroreflective object, and a controller communicatively coupled to the sensor. The controller is configured to recognize light applied to the retroreflective object and, based on the recognition of light applied to the retroreflective object, provide an indication associated with the retroreflective object via a display associated with visitors to the entertainment attraction.
[0007] In one embodiment, a retroreflective object for an entertainment venue includes a retroreflective layer configured to receive light from a light source and reflect the light directionally toward the light source. The retroreflective object also includes a gauze layer configured to at least partially block light from reaching, passing through, or both of the retroreflective layer, and a transparent layer configured to allow light to pass toward the retroreflective layer. The retroreflective object further includes a translucent layer overlaid on the gauze layer and configured to provide one or more lighting effects to the retroreflective object. Attached Figure Description
[0008] These and other features, aspects, and advantages of this disclosure will be better understood when the following detailed description is read with reference to the accompanying drawings, in which similar reference numerals denote similar parts, as shown in the drawings: Figure 1 This is a schematic diagram of an embodiment of a scenic spot with retroreflective features according to the present disclosure; Figure 2 This is a schematic diagram of an embodiment of a scenic spot with three-dimensional retroreflective features according to the present disclosure; Figure 3 This is a schematic diagram of an embodiment of a ride-on attraction with retroreflective features according to the present disclosure; and Figure 4 This is a side view of a retroreflective material with a gauze layer according to the present disclosure. Detailed Implementation
[0009] In describing the elements of various embodiments of this disclosure, the articles “a,” “an,” and “the” are intended to mean the presence of one or more elements. The terms “comprising,” “including,” “having,” and “based on” are intended to be inclusive and mean that additional elements may exist besides those listed. Furthermore, it should be understood that references to “an embodiment” or “an embodiment” in this disclosure are not intended to exclude the existence of other embodiments also incorporating the described features.
[0010] One or more specific embodiments of this disclosure will be described below. To provide a brief description of these embodiments, not all features of an actual implementation may be described in the specification. It should be recognized that, as in any engineering or design project, numerous implementation-specific decisions must be made to achieve the developer's specific goals, such as adhering to system-related and business-related constraints that may vary from one implementation to another. Furthermore, it should be recognized that such development work may be complex and time-consuming, but will remain a routine task of design, manufacture, and production for those skilled in the art who benefit from this disclosure.
[0011] It is now recognized that when engaging with attractions (e.g., riding rides, games, entertainment attractions), visitors may expect to discover (e.g., reveal) or search for certain hidden objects. It is also recognized that when a first visitor discovers a hidden object, a second visitor may not expect to inadvertently perceive the hidden object as a result of the first visitor's effort. Therefore, it is also recognized that it would be desirable to allow the first visitor to discover hidden objects without inadvertently revealing their location to the second visitor.
[0012] This disclosure pertains to retroreflective objects that can be used in attractions (e.g., rides, omnimover rides, roller coasters, games, haunted houses, escape rooms, performance stages, mazes, walkways or paths, scenes, shop displays, window displays, other performance areas, and / or any other type of attraction or entertainment venue) within entertainment venues (e.g., amusement parks, theaters, stadiums, hotels, restaurants, retail locations, and / or any other type of attraction or entertainment venue). The retroreflective object reflects light back to some (one or more) visitors, while appearing dark to other (one or more) visitors in similar locations.
[0013] For example, in one embodiment, a retroreflective object may include a retroreflective layer and a transparent layer overlaid on the retroreflective layer. The retroreflective object may also include a translucent layer (e.g., a semi-transparent layer), such as a translucent coating and / or a color-applying layer, which may define or otherwise create an image (e.g., an animated character, shape, text) on the transparent layer. When a light source (e.g., a flash, a laser) shines light onto the retroreflective object, the light enters the transparent layer and passes through the translucent layer, and is then reflected by the retroreflective layer, returning through the transparent and translucent layers and back towards the light source. In this way, from the perspective of the light source (e.g., the area immediately surrounding the light source), the image defined by the translucent layer on the transparent surface may appear to glow or otherwise illuminate. As will be appreciated, a retroreflective object may be configured to reflect light only back to the area immediately surrounding the light source, without reflecting it to other areas. Therefore, from an angle away from the light source, the image may not appear to glow or illuminate.
[0014] In this embodiment, the retroreflective object may be part of the attraction (e.g., a performance element, a ride element, a game element). For example, the retroreflective object may be hidden throughout the entertainment venue, and visitors are assigned the task of finding or searching for hidden objects. Visitors may each have access to a light source (e.g., a flashlight, lamp, headlamp, spotlight, electronic torch), and are then assigned the task of manipulating (e.g., adjusting, moving, aiming) the light source to find the hidden object (e.g., the hidden retroreflective object). For example, when a first visitor directs light from their light source toward the hidden object, the light may reflect back from the hidden object toward their light source, thus creating a perceived luminous effect from the hidden object when viewed by the first visitor. In this way, the first visitor can perceive that they have found the hidden object. Furthermore, other visitors participating in the attraction but not immediately adjacent to the first visitor may not perceive the luminous visual effect of the hidden object. Thus, other visitors can still enjoy themselves by trying to find and / or locate the hidden object using their own light sources.
[0015] In view of the above, Figure 1 This is a perspective view of an embodiment of a retroreflective object 10 (e.g., a performance element, attraction element, image, two-dimensional (2D) object, three-dimensional (3D) object) that can be used in an attraction. The retroreflective object 10 can be positioned in any suitable location within the attraction. For example, the retroreflective object 10 can be located on or inside a wall, ceiling, floor, animated robot figure, performance prop, fence, outdoors, indoors, and / or any other suitable location. In embodiments, multiple retroreflective objects 10 can be positioned throughout the attraction and / or throughout the premises including the attraction (e.g., in public areas, restaurants, and / or multiple attractions). In the illustrated example, for ease of discussion, visitors 12 may also be referred to herein as "first visitor 12A" and "second visitor 12B". As will be appreciated, when light 18 is applied from light source 20a (e.g., a first light source; a flash), the retroreflective object 10 can produce a luminous visual effect for the first visitor 12A even in areas already illuminated (e.g., during daylight).
[0016] The retroreflective object 10 may include various properties (e.g., materials) to provide a luminous visual effect to the first visitor 12A when light 18 is applied from the first light source 20a. As described herein, the retroreflective object 10 may include a transparent layer 24 configured to allow light 18 to pass through and reach the retroreflective layers 26, 30. Additionally, the transparent layer 24 may be configured to prevent particulate matter from entering the retroreflective layers 26, 30, protecting the retroreflective properties. The retroreflective layers 26, 30 are configured to reflect light 18 with minimal or no scattering and guide it back to the first light source 20a. In the illustrated embodiment, the retroreflective material 32 includes two configurations: a first configuration 25 having an angled retroreflective layer 26 and a second configuration 27 having a spherical (e.g., cat's-eye) retroreflective layer 30. As will be appreciated, the retroreflective material 32 may include the first configuration 25, the second configuration 37, or both. In any case, the retroreflective layers 26 and 30 can be configured to reflect light 18 back toward the first light source 20a with minimal or no light scattering. Figure 1 In this configuration, the transparent layer 24 and the retroreflective layers 26, 30 are planar layers and / or joined together (e.g., in contact with each other; one superimposed or formed on the other; without gaps or with relatively small gaps, such as less than 1, 2, or 3 cm). However, the transparent layer 24 and the retroreflective layers 26, 30 may be formed to have curvature and / or other geometries (e.g., 3D).
[0017] Furthermore, in embodiments, the retroreflective object 10 may further include a translucent layer 40 (such as a semi-transparent layer, a coloring layer), such as a translucent coating and / or a color-applying layer (such as a translucent sticker), the translucent layer 40 being configured to provide one or more effects to the retroreflective object 10 (such as light effects, visual effects), such as coloring effects (e.g., hues, pigments, colors other than white). The translucent layer 40 may include coloring pigments configured to alter the reflected light 38 emitted from the retroreflective object 10 (e.g., change color). In embodiments, the translucent layer 40 may define an image of the retroreflective object 10 (e.g., a colored image). In embodiments, the translucent layer 40 may not interfere with the retroreflective properties of the respective retroreflective layers 26, 30. For example, the translucent layer 40 may not significantly reduce, weaken, or otherwise suppress the intensity of the luminous visual effects perceived by visitors 12A, 12B when light 16, 18 is applied, respectively. In this way, when light 16, 18 is applied, visitors 12A, 12B can perceive the colored image defined by the translucent layer 40 as having a luminous visual effect without using electronic devices on the retroreflective object 10 to provide or create a luminous visual effect.
[0018] In embodiments, the retroreflective object 10 may further include a material that absorbs or otherwise does not reflect light (e.g., absorbs light, scatters light, and / or reflects light with very little scattering compared to the retroreflective material 32). For example, the opaque element 36 of the retroreflective object 10 may include an opaque, opaque, and / or non-reflective material that does not reflect light. In embodiments, the opaque element 36 may be disposed on and / or within (e.g., embedded in) the transparent layer 24 and configured to provide one or more non-reflective regions to the retroreflective object 10. In embodiments, the opaque element 36 may be combined with the translucent layer 40 to at least partially define an image. In the illustrated example, the opaque element 36 may be surrounded (e.g., encircled) by the retroreflective material 32, which may give the opaque element 36 an appearance of an encircling halo when light 16, 18 is reflected from it. It should be noted that the retroreflective object 10 may include any number of layers (e.g., 1, 2, 4, 5, 6 or more layers), which include any components (e.g., transparent, translucent, opaque, reflective, retroreflective, tinted) used to achieve the desired image and desired luminous visual effect.
[0019] In the illustrated example, tourist 12 (also referred to herein as "first tourist 12A" and "second tourist 12B" for ease of discussion) may be participating in a game or other attraction and may be assigned the task of finding or locating one or more hidden objects (e.g., retroreflective object 10). Tourist 12 may also operate light sources 20a and 20b (also referred to herein as "first light source 20a" and "second light source 20b" for ease of discussion). For example, first tourist 12A may operate first light source 20a, and second tourist 12B may operate second light source 20b. First light source 20a and second light source 20b may include any suitable portable light source (e.g., laser, lamp, headlamp, cell phone light, projector), which may be carried (e.g., held, worn) and / or manipulated by first tourist 12A and second tourist 12B respectively, to find (e.g., locate, illuminate, reveal) one or more hidden objects.
[0020] In other words, the first visitor 12A can align or otherwise manipulate the first light source 20a to direct the light 18 emitted by the first light source 20a to various locations within and / or around the attraction. When the first light source 20a is shone (e.g., aligned) onto a hidden object (e.g., retroreflective object 10), the first visitor 12A can perceive the luminous visual effect produced by the hidden object, thus indicating that the hidden object has been found. Furthermore, due to the minimal light scattering of the retroreflective object 10, the second visitor 12B and / or other visitors within the attraction may not perceive the luminous visual effect and therefore may not be able to detect the location of the hidden object.
[0021] For example, during a scenic spot where a visitor 12 is assigned the task of finding or searching for a hidden object (such as retroreflective object 10), a first visitor 12A may illuminate or otherwise direct light 18 from a first light source 20a in the direction of the retroreflective object 10. Thus, reflected light 38 can be directed back to the first visitor 12A, thereby creating a luminous visual effect for the first visitor 12A. As described herein, the minimal scattering of reflected light 38 after reflection from the retroreflective object 10 prevents (e.g., blocks) a second visitor 12B positioned far from the first visitor 12A from receiving the reflected light 38 or seeing the luminous visual effect caused by the reflected light 38. Therefore, the second visitor 12B can still derive the desired experience from finding or searching for the hidden object without inadvertently perceiving the location of the retroreflective object 10 attributable to the actions of the first visitor 12A.
[0022] Figure 2 An embodiment of a three-dimensional (3D) object 100 (e.g., a 3D retroreflective object) is illustrated. For example, the 3D object 100 may include a transparent layer 104 above a retroreflective object 102 (e.g., a retroreflective layer). In an embodiment, the transparent layer 104 is formed within a body (e.g., a hollow structure; a shell) that includes or houses (e.g., surrounds, covers) the retroreflective object 102 (e.g., the retroreflective object 102 is positioned within the transparent layer 104 formed in the body). In an embodiment, the three-dimensional (3D) object 100 includes a translucent layer 105 within and / or on the transparent layer 104. For example, the translucent layer 105 may include a translucent coating applied or coated onto the transparent layer 104 to provide a perceived color of reflected light to the visitor 12.
[0023] Retroreflective object 102 may include or may be the same as described above. Figure 1 The retroreflective layers 26 and 30 are similar to retroreflective layers. For example, retroreflective object 102 may include a retroreflective layer, wherein the retroreflective layer is modified (e.g., bent, shaped, cut) into a desired two-dimensional (2D) or 3D shape (e.g., Figure 2 (The key shape shown or any other suitable shape). In embodiments, the retroreflective object 102 may comprise a non-reflective object covered with a retroreflective layer. In any case, the retroreflective object 102 may be positioned behind the transparent layer 104 relative to the viewing angle of visitor 12 (e.g., first visitor 12A) and may be configured to reflect direct light with minimal scattering of reflected light.
[0024] exist Figure 2In this configuration, the transparent layer 104 and / or the retroreflective layer include at least one non-planar portion. Furthermore, the transparent layer 104 and the retroreflective layer are positioned to provide the visual effect of the retroreflective object 102 being positioned behind or separated from the transparent layer 104. For example, the retroreflective object 102 may be separated from the transparent layer 104 by a gap. Advantageously, and particularly when the transparent layer 104 is formed within the body, this arrangement can provide the visual effect of the retroreflective object 102 being within the body.
[0025] For example, in Figure 2 In this design, a transparent layer 104 is formed within the body of an animated character (e.g., a 3D object 100), and a retroreflective object 102 (e.g., a key) is positioned within the body to provide the visual effect of a luminous object within the body. The transparent layer 104 and the retroreflective object 102 together form part of the 3D object 100, which may be located within an attraction. As discussed herein, visitors 12A, 12B, 12C (collectively, visitor 12) may participate in games or other attractions and may be assigned the task of finding or searching for one or more hidden objects (e.g., the retroreflective object 102) within the attraction. As shown, visitors 12 may be located at various locations throughout the attraction (e.g., various locations along the track of a roller coaster or fully automated ride). In an embodiment, the transparent layer 104 may extend circumferentially around the retroreflective object 102 (e.g., the object is transparent on all or more sides), allowing visitors 12 at various locations around the 3D object 100 to find or discover the internal retroreflective object 102. For example, a first visitor 12A using a first light source 112 can guide light 114 through a transparent layer 104 formed in the body and to a retroreflective object 102, where light 116 is reflected back to the first visitor 12A, giving the effect that the retroreflective object 102 emits light inside the body.
[0026] Similarly, a third visitor 12C, positioned on the opposite side of the 3D object 100 relative to the first visitor 12A, can also use the second light source 120 to guide light 122 through the transparent layer 104 formed in the body and to the retroreflective object 102, where light 124 is reflected back to the third visitor 12C, giving the effect of the retroreflective object 102 emitting light within the body. As will be appreciated, when light (e.g., light 114, 122) is applied, the retroreflective object 102 can reflect light (e.g., light 116, 124) back towards the light source (e.g., the first light source 112 and the second light source 120) with minimal light scattering. Thus, the second visitor 12B (which may carry a third light source 118 that does not guide its light 126 to the retroreflective object 102) will not experience (e.g., perceive) the visual effect of the retroreflective object 102 emitting light due to the application of light 114, 122 originating from other locations (e.g., away from the second visitor 12B). In this way, a second tourist 12B, who is with the first tourist 12A and the third tourist 12C within the attraction, may not inadvertently perceive the luminous visual effect of the retroreflective object 102 due to the actions of the first tourist 12A and the third tourist 12C, and may be positioned at the third light source 118 (e.g., compared to...). Figure 2 When the second visitor 12B moves or repositions its light 126 to the retroreflective object 102 (e.g., simultaneously; in response to it), the second visitor 12B can perceive (e.g., only then perceive) the luminous visual effect of the retroreflective object 102.
[0027] In an embodiment, visitor 12 may use a mobile device with illumination capabilities as a light source 112, 118, 120. For example, the first visitor 12A may turn on or otherwise enable a mobile phone's flash application to direct light toward the retroreflective object 102. Furthermore, in an embodiment, the mobile device may be configured to take a photograph of the retroreflective object 102 while using illumination (e.g., a flash) from the mobile device. In this way, the retroreflective object 102 may appear to have a luminous visual effect in the photograph. In an embodiment, the first visitor 12A may use the photograph to indicate or provide verification that a hidden object (e.g., retroreflective object 102) has been found, and may receive achievements (e.g., points, prizes) associated with the retroreflective object 102. It should be noted that the use of a cellular device as a light source is not limited to the retroreflective object 102, and a cellular device with illumination capabilities can be used for any retroreflective application as discussed within this disclosure.
[0028] In an embodiment, tourist 12 can use an application on a mobile device to perform tasks associated with an attraction (e.g., a game, a ride). For example, the attraction may assign tourist 12 the task of finding a specific hidden object, which may include a retroreflective object 102. The hidden object is not limited to retroreflective object 102 and may additionally or alternatively include planar or flat retroreflective objects, similar to those described above. Figure 1 As discussed in [the document]. In any case, the application may be configured to access the camera and / or flash functions of the mobile device used by visitor 12. When directing the mobile device's flash to a hidden object, the application may be configured to receive data indicating the identification of the hidden object (e.g., from the camera). For example, the application may use data indicating the shape, color, size, location, retroreflective properties, or a combination thereof to identify the found hidden object. Upon receiving the identification information of the hidden object, the application may mark the hidden object as found by the mobile device. Furthermore, the application may award achievement rewards (e.g., points, prizes) for each hidden object found by visitor 12 using the application and the mobile device. The application may further output an indication that a hidden object has been found on the mobile device's display.
[0029] It should be understood that this disclosure covers all retroreflective objects 102 located within any suitable 3D object 100, and is not limited to the specific construction and design of the objects as discussed above. For example, the 3D object 100 and the retroreflective object 102 may include or have the appearance of at least a portion of an animated character, costume, stage prop, vehicle, building, animal, text, numbers and / or any other structure or object.
[0030] Figure 3 This demonstrates the use of retroreflective materials (such as those described above). Figure 1 and Figure 2 An embodiment of point 200 (the retroreflective material discussed in the text). That is to say, Figure 3An attraction 200 (e.g., a roller coaster, a fully-motion ride) is illustrated, configured to transport or otherwise move passengers 12A, 12B, 12C, 12D (collectively referred to as passengers 12) through the attraction environment. In the illustrated embodiment, each vehicle 216, 218 of the attraction 200 may be configured to move passenger groups 210, 212 (e.g., each passenger group 210, 212 includes one or more of passengers 12). Each vehicle 216, 218 may include or be coupled to one or more light sources 220, 222 (e.g., flashlights, headlamps), which are configured to be carried and / or manipulated (e.g., moved manually or automatically) based on the desired lighting direction of the passenger groups 210, 212. In embodiments, each vehicle 216, 218 may have multiple light sources, such as one or more light sources for each passenger 12 of the respective vehicle 216, 218. In any case, one or more light sources 220, 222 may be carried and / or manipulated to direct light to various objects and / or locations at various points of interest 200.
[0031] In an embodiment, attraction 200 may include one or more planar retroreflective objects and / or one or more 3D retroreflective objects configured to present a luminous visual effect when direct light is applied. In an embodiment, when riding in and / or participating in attraction 200, visitors 12 may be assigned the task of finding or discovering hidden retroreflective objects 224 in areas transported by vehicles 216, 218. For example, a first vehicle 216 transporting a first group of visitors 210, moving in direction 232, may align or manipulate a first light source 220 to direct light 226 to various locations within attraction 200 to discover or locate hidden retroreflective objects 224. When light 226 is directed to one of the retroreflective objects 224 using the first light source 220, reflected light 228 may be directed toward the first group of visitors 210, rather than being directed back toward the second group of visitors 212. In this way, the retroreflective object 224 may appear to have a luminous visual effect compared to other objects in the attraction environment. Therefore, the first group of tourists 210 may be prompted or otherwise aware of the hidden retroreflective object 224.
[0032] In fact, due to the directional characteristics of the hidden retroreflective object 224, when light 226 from the first light source 220 is applied, visitors 12C and 12D of the second visitor group 212 may not perceive the luminous visual effect produced by the retroreflective object 224. Therefore, without manipulating the second light source 222 to direct light 230 toward the retroreflective object 224, the second visitor group 212 may not inadvertently receive a cues about the location of the retroreflective object 224, thereby improving the visitor experience. For example, in embodiments where the attraction 200 includes multiple vehicles 216, 218 traveling in direction 232, the first vehicle 216 entering the area first may not cues the location of the retroreflective object 224 to visitors in the second visitor group 212 who enter the area later.
[0033] In an embodiment, each visitor 12 of attraction 200 may receive a wearable light source 205 configured to direct light toward a retroreflective object 224. For example, visitor 12 may wear a helmet, glasses, headband, and / or any other suitable object mounted on the head or body, including a light emitter. In this way, light emitted from a head- or body-mounted light source can be reflected back (e.g., reflected back from the retroreflective object 224) to the visitor 12's eyes. As will be appreciated, proximity of a head-mounted light source to the respective visitor 12's eyes can produce a brighter or more intense visual effect of light emission from the retroreflective object 224, as perceived by the respective visitor 12. It is noteworthy that the mounting location of the light source is not limited to the visitor 12's head, and any suitable location is covered within this disclosure. Furthermore, the use of the wearable light source 205 in attraction 200 allows visitor 12 to use their hands for other activities within attraction 200. For example, a visitor 12 using the wearable light source 205 may be able to use their hands to operate rides, manipulate features of the ride (e.g., transmitters), interact with a user interface, interact with another visitor 12, or a combination thereof.
[0034] In an embodiment, in response to direct light 226 being applied from a light source to retroreflective object 224, the attraction 200 may be configured to output an action. For example, in response to one of visitors 12A, 12B directing light 226 to retroreflective object 224, attraction 200 (e.g., controller 234) may signal to visitor 12A, 12B or otherwise indicate that retroreflective object 224 has been found. For example, attraction 200 may include controller 234 (e.g., control system) coupled to sensors 246a (e.g., light source sensor, position sensor) and / or sensors 246b (collectively referred to as sensors 246), which are configured to detect direct light being applied from light source 220 (and / or wearable light source 205) to retroreflective object 224. In an embodiment, controller 234 may be located outside attraction 200 and / or vehicles 216, 218, such as in a control room, and communicatively coupled (e.g., wired or wireless) to sensors 246.
[0035] Sensor 246 may send feedback (e.g., signals, data) to controller 234 via communication lines, such as cables or fiber optic cables. Controller 234 may include one or more processors 238 and memory devices 236. In embodiments, controller 234 may include additional components, such as receivers and transmitters for receiving or transmitting data (e.g., via radio frequency, optical frequency, other communication frequencies, or any combination thereof).
[0036] In an embodiment, in response to determining that direct light 226, 230 has been applied to retroreflective object 224, controller 234 may be configured to output an indication that retroreflective object 224 has been found by the corresponding tourist 12A, 12B or the corresponding tourist group 210, 212. The attraction may include one or more visual displays and / or user interfaces 240 configured to display information relating to retroreflective object 224. For example, each vehicle 216, 218 may include one or more visual displays and / or user interfaces 240 to present information to the corresponding tourist 12 within each vehicle 216, 218. For example, when direct light 226 is applied from a first light source 220 located on vehicle 216, controller 234 may determine (e.g., using feedback obtained from sensor 246) that tourist group 210 has found the hidden retroreflective object 224. Thus, controller 234 may generate and output information on one or more user interfaces 240 indicating that tourist group 210 has found the hidden retroreflective object 224. For example, controller 234 may generate and output visual information on one or more user interfaces 240 to congratulate visitor group 210 for finding hidden retroreflective object 224. In an embodiment, controller 234 may generate and output a visual representation of information related to retroreflective object 224, such as background story, score earned, prize, new task, or new clue. In an embodiment, controller 234 may perform calculations or provide a reward in response to the application of direct light 226 while keeping the retroreflective object 224 aligned for a period of time (e.g., 1 second, 2 seconds, 3 seconds, or other suitable time threshold) (e.g., only in this case). In this way, when simply scanning quickly or moving light sources 220, 222 from one location to another, visitor 12 may not receive an indication based on finding hidden retroreflective object 224.
[0037] Furthermore, when controller 234 determines that a specific visitor 12A, 12B, 12C, and / or 12D, or a specific visitor group 210 or 212, has found a hidden retroreflective object 224 (e.g., light 226, 230 has been directed to the hidden retroreflective object 224), the specific visitor 12A, 12B, 12C, and / or 12D, or the specific visitor group 210 or 212 (e.g., visitor 12 within specific groups 210, 212 and / or specific visitor groups 210, 212) can receive an achievement (e.g., points, prize) associated with the found retroreflective object 224. For example, when light 226 is applied to the retroreflective object 224, controller 234 can be configured to associate points (e.g., award points) and / or scores with a first visitor group 210. In an embodiment, attraction 200 may assign visitors 12 the task of obtaining the most points or the highest score at various locations within attraction 200 or a theme park (e.g., multiple attractions). Controller 234 may include or access identification data (e.g., in memory device 236) and one or more identification measures (e.g., facial recognition, voice recognition, unique visitor number, or other unique identifier). For example, when identifying visitors 12A, 12B, 12C, and / or 12D by comparing data from the identification measures with identification data stored in memory device 236, the controller may then associate the identified visitors 12A, 12B, 12C, and / or 12D with corresponding light sources (e.g., light sources 220, 222) and / or vehicles 216, 218. Controller 234 may then associate the identified visitor with the corresponding visitor 12A, 12B, 12C, and / or 12D based on the found retroreflective object 224.
[0038] In the illustrated example, a first vehicle 216 with a first group of tourists 210 may compete with a second vehicle 218 with a second group of tourists 212. In the embodiment, each tourist 12 may compete with each other using a separate light source for each tourist 12. For example, due to the behavior of tourists 12C, 12D (e.g., shining light 230) (e.g., without directing light to the retroreflective object 224), the minimal light scattering of the retroreflective object 224 may prevent tourists 12A, 12B from finding the retroreflective object 224.
[0039] In an embodiment, in response to determining that direct light 226, 230 is applied to retroreflective object 224, controller 234 may be configured to send instructions (e.g., control signals) to operate additional spot elements 244. For example, when direct light 226 is applied from first light source 220 to retroreflective object 224, controller 234 may determine (e.g., using data acquired from sensor 246) that retroreflective object 224 has been found, and in response to this determination, send instructions to actuator 242. Upon receiving instructions from controller 234, actuator 242 may manipulate or otherwise move spot element 244. In an embodiment, controller 234 may further send instructions to any number of additional spot elements (including speakers, distributors, lights, etc.).
[0040] In embodiments, light sources 220, 222 may operate in various ways depending on the desired or specified traits of the visitors 12 or visitor groups 210, 212. For example, each visitor 12 or visitor group 210, 212 may select or otherwise assign a specific trait (e.g., role trait, rank) associated with attraction 200. For example, a first visitor group 210 within the first vehicle 216 may be assigned a specific fantasy role (e.g., hero), while a second visitor group 212 within the second vehicle 218 may be assigned another fantasy role (e.g., villain). In embodiments, certain traits may be associated with the implementation of certain actions within attraction 200. For example, applying light 226 from the first light source 220 (with the associated hero trait) to retroreflective object 224 may cause controller 234 to produce trait-specific, visitor-specific, and / or vehicle-specific outputs (e.g., actuation of attraction element 244). On the other hand, in an embodiment, applying light 230 from a second light source 222 of a second vehicle 218 (with associated villainous traits) to the same retroreflective object 224 can cause the controller 234 to produce different trait-specific, visitor-specific, and / or vehicle-specific outputs (e.g., not actuating attraction element 244; actuating different attraction elements 244; providing different movements and / or dialogue by attraction element 244), or no output at all. Furthermore, the light sources 220, 222 can output light of different colors (e.g., blue and red), which may represent desired or specified traits.
[0041] In an embodiment, the light sources 220, 222 of attraction 200 may be selectively operated based on the perceived direction (e.g., position and / or orientation) of the light sources 220, 222 (based on feedback received from sensors 246a, 246b) and / or associated characteristics of one or more tourists, tourist groups 210, 212, and / or vehicles 216, 218 among the tourists 12. For example, a first tourist group 210 may be associated with a specific characteristic (e.g., role, rank) and may be assigned the task of finding a hidden retroreflective object 224 associated with that specific characteristic. Furthermore, the first light source 220 may be configured in a deactivated operating mode (e.g., no light) until it is determined that the first light source 220 is directed toward the hidden retroreflective object 224 associated with the specific characteristic. When it is determined that the first light source 220 is directed toward the retroreflective object 224 associated with the specific characteristic, the controller 234 may send an instruction (e.g., a control signal) to the first light source 220 to operate in an activated mode (e.g., turn on the light). In this way, the first light source 220 can illuminate (e.g., direct light) only the retroreflective object 224 associated with a specific characteristic, rather than, for example, retroreflective objects 224 not associated with a specific characteristic and / or associated with a different characteristic. For example, the second light source 222 can operate in a similar manner, but for a different specific characteristic.
[0042] although Figure 3 Examples of ride-on attractions are provided in the context of ride-on attractions, but it should be recognized that these technologies can be implemented in any suitable attraction or venue, such as a walk-through attraction where visitors 12 walk along a path, a conveyor-type attraction where visitors 12 are transported on a conveyor, a performance, etc.
[0043] Figure 4Embodiments of a retroreflective object 300 (e.g., material, layer, stage set) are illustrated. For example, the retroreflective object 300 may include a retroreflective layer 302 configured to reflect direct light 306 back to the first light source 312 with minimal or no scattering. As described herein, the retroreflective layer 302 may include angled retroreflective layers or spherical (e.g., cat's eye) retroreflective layers. The retroreflective object 300 may also include a gauze layer 304 (e.g., a semi-transparent curtain) configured to cover and / or obscure the retroreflective layer 302. For example, the gauze layer 304 may at least partially block light from being directed to and / or from the retroreflective layer 302. Thus, at certain viewing angles and / or light angles, the gauze layer 304 may block the line of sight to the retroreflective object 10 and the accompanying visual effects. In embodiments, the gauze layer 304 may include decorative elements, such as a semi-transparent layer defining an image. For example, the retroreflective layer 302 may be separated from the gauze layer 304 by a gap. Advantageously, this arrangement can provide the visual effect of the gauze layer 304 blending into the environment (e.g., the gauze layer 304 may be within a frame to appear as a painting hanging on a wall in the environment). In any case, if no light 306 is applied through the gauze layer 304, the gap will remain dark, and the retroreflective layer 302 will not reflect light toward visitor viewpoints 318, 320 (e.g., the viewpoints of visitors 12A, 12B, 12C, and / or 12D). Instead, from visitor viewpoints 318, 320, the gauze layer 304 can be considered part of the environment.
[0044] When direct light 306 from the first light source 312 is applied, the light 306 can pass through the gauze layer 304, cross the distance 316 between the gauze layer 304 and the retroreflective layer 302, and head towards the retroreflective layer 302. Upon reaching the retroreflective layer 302, the light 308 can be reflected back towards the first light source 312 with minimal light scattering. A first visitor viewpoint 318 approaching or near the first light source 312 can see the reflected light 308 through the gauze layer 304. In an embodiment, the retroreflective layer 302 may have a shape (e.g., a key) that can be revealed or seen at the first visitor viewpoint 318 via the light 308 reflected back towards the first light source 312. In this case, a visitor at the first visitor viewpoint 318 can observe the light 308 through the gauze layer 304 due to the directional reflection of the retroreflective layer 302, but a visitor from the second visitor viewpoint 320 may not see the light 308 reflected back towards the first light source 312 (or see the shape or other visual effects provided by the retroreflective layer 302).
[0045] As will be appreciated, from a viewpoint where no direct light 306 is applied in a transverse direction relative to the plane of the gauze layer 304, the gauze layer 304 at least partially obscures the retroreflective layer 302. For example, a second light source 314, which directs light 310 at an acute angle (e.g., greater than 0 degrees and less than 90 degrees) relative to the plane of the gauze layer 304, may not be able to penetrate or otherwise pass through the gauze layer 304. In this way, even if light 310 is directed toward the gauze layer 304, a visitor at the second visitor viewpoint 320 may not be able to see the retroreflective layer 302 and / or the retroreflective visual effect. In fact, based on the expected ability of visitors to view the visual effect of the retroreflective layer 302 from the first visitor viewpoint 318 and / or the second visitor viewpoint 320, the distance 316 between the gauze layer 304 and the retroreflective layer 302 can be adjusted (e.g., increased, decreased). For example, the distance 316 between the gauze layer 304 and the retroreflective layer 302 can be any distance suitable for at least partially obscuring the retroreflective layer 302 from the viewing viewpoint without direct light 306 being applied (e.g., between approximately 0.25 and 2 meters, between 0.5 and 1 meter, or other ranges). In embodiments, the retroreflective layer 302 can be three-dimensional (3D) and positioned behind the gauze layer 304 relative to the respective viewpoints 318, 320.
[0046] In addition, the gauze layer 304 may include gauze openings within the gauze layer itself, which allow light 308 and light 306 to pass through. The gauze openings may include any shape (e.g., circular, triangular, shark tooth-shaped, rectangular, hexagonal, mesh gauze-shaped) and / or size suitable for achieving the desired visual effect from the retroreflective layer 302.
[0047] While the illustrated embodiments show a retroreflective object 300 without a translucent layer (e.g., translucent layers 40, 105) or a transparent layer (such as transparent layers 24, 104), it will be appreciated that the retroreflective object 300 may include translucent and / or transparent layers in any suitable location, such as between the gauze layer 304 and the retroreflective layer 302. Alternatively or additionally, the retroreflective object 300 may include one or more opaque elements, as described similarly above.
[0048] Although only certain features of this disclosure have been shown and described herein, many modifications and alterations will occur to those skilled in the art. Therefore, it should be understood that the appended claims are intended to cover all such modifications and alterations that fall within the true spirit of this disclosure. It should be recognized that reference to the appendix... Figures 1 to 4 Any features shown and described may be combined in any suitable manner.
[0049] The technical references presented and claimed herein are applied to material objects and specific examples that can demonstrably improve the practical nature of the art, and therefore, these techniques are not abstract, intangible, or purely theoretical. Furthermore, if any claim appended to this specification contains one or more elements designated as “device for (performing)...(function)” or “step for (performing)...(function)”, such elements are intended to be interpreted in accordance with 35 USC 112(f). However, for any claim containing elements designated in any other manner, such elements are intended not to be interpreted in accordance with 35 USC 112(f).
Claims
1. An entertainment attraction for an entertainment venue, the entertainment attraction comprising: Retroreflective object, the retroreflective object comprising: An antireflective layer, which is configured to reflect light directionally; A transparent layer configured to allow light to travel toward the retroreflective layer; A translucent layer, stacked on the transparent layer, and configured to provide one or more light effects to the retroreflective object; and A light source configured to direct the light to the retroreflective object.
2. The entertainment attraction of claim 1, wherein the translucent layer is configured to provide a color effect to the retroreflective object as one or more light effects.
3. The entertainment attraction according to claim 2, wherein the translucent layer is a translucent coating or a translucent sticker, and wherein the translucent layer is configured to define an image.
4. The entertainment attraction of claim 3, comprising an opaque element configured to at least partially define the image.
5. The entertainment attraction of claim 1, wherein the light source is configured to be operated by visitors of the entertainment attraction.
6. The entertainment attraction according to claim 1, comprising: A sensor configured to detect light applied to the retroreflective object; as well as A controller, communicatively coupled to the sensor, wherein the controller is configured to: Identify the light applied to the retroreflective object, and based on the identification that the light is applied to the retroreflective object: Visitors to the entertainment attraction are instructed that the retroreflective object has been located.
7. The entertainment attraction according to claim 1, wherein the entertainment attraction is a ride-on attraction, and wherein the light source is connected to the vehicle of the ride-on attraction.
8. The entertainment attraction of claim 1, wherein the retroreflective object is a three-dimensional (3D) object, and wherein the transparent layer, the translucent layer, or both are configured to surround the retroreflective layer.
9. An entertainment attraction for an entertainment venue, said entertainment attraction comprising: Retroreflective object, the retroreflective object comprising: An antireflective layer, which is configured to reflect light directionally; A transparent layer configured to allow light to travel toward the retroreflective layer; and A translucent layer is stacked on the transparent layer and configured to provide one or more light effects to the retroreflective object; A sensor configured to detect light applied to the retroreflective object; and A controller, communicatively coupled to the sensor, wherein the controller is configured to: Identify the light applied to the retroreflective object, and based on the identification that the light is applied to the retroreflective object: Indications associated with the retroreflective object are provided via a display screen associated with visitors to the entertainment attraction.
10. The entertainment attraction according to claim 9, wherein the entertainment attraction is a walk-through attraction or a ride-through attraction.
11. The entertainment attraction of claim 9, wherein the light is provided by a light source configured to be held by the visitor.
12. The entertainment attraction of claim 11, wherein the light source includes a light source sensor communicatively coupled to the controller, wherein the controller is configured to selectively operate the light source based on feedback received from the light source sensor.
13. The entertainment attraction of claim 12, wherein the feedback indicates the position or orientation of the light source.
14. The entertainment attraction of claim 9, further comprising a light source configured to apply the light to the retroreflective object, wherein the controller is configured to selectively operate the light source based on associated characteristics of the visitor.
15. The entertainment attraction according to claim 9, wherein the retroreflective object is a three-dimensional (3D) object.
16. A retroreflective object for use in entertainment venues, the retroreflective object comprising: An antireflective layer is configured to receive light from a light source and reflect the light directionally back toward the light source. A gauze layer configured to at least partially block the transmission of light to the retroreflective layer, the transmission of light from the retroreflective layer, or both; A transparent layer configured to allow light to travel toward the retroreflective layer; as well as A translucent layer is stacked on the gauze layer and configured to provide one or more light effects to the retroreflective object.
17. The retroreflective object of claim 16, wherein the light source is configured to be carried, manipulated, or both by a visitor to the entertainment venue.
18. The retroreflective object of claim 16, comprising an opaque element configured to at least partially define an image of the retroreflective object.
19. The retroreflective object of claim 16, wherein the retroreflective layer is a three-dimensional (3D) object, and the transparent layer, the translucent layer, or both at least partially surround the retroreflective layer.
20. The retroreflective object of claim 19, wherein the gauze layer is separate from the retroreflective layer.