Method and system for recording doorball game
Patent Information
- Application Number
- CN202510359777.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-03-25
- Publication Date
- 2026-10-23
AI Technical Summary
[0004]在门球运动中,复盘以及针对对手球队进行战术分析尤为重要,以往在做复盘和战术分析时,是通过观看相关比赛的视频录像来回顾和研究球队的战术和打法特点,然而视频顺序播放的特性注定了这种方式存在不能快速地得知每一步的具体情况、不便于跟踪观察某个球员的动作等问题,在研究时某些片段往往需要反复观看,较为不便,也不便印成纸质书籍,当作大型比赛的档案资料永久保存
本发明系统以时刻坐标的形式记录门球的轨迹,以文本的形式记录赛事信息和单场进程信息,二者搭配,能够快速定位查阅比赛的每一步骤,方便对比赛的复盘和战术分析;
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Figure CN122955170A_ABST
Abstract
Description
Technical Field
[0001] This invention belongs to the technical field of competition recording systems, specifically relating to a method and system for recording ball scores in gateball matches. Background Technology
[0002] Modern gateball is a great sport for everyone to enjoy, and its techniques, tactics, rules, venues, and equipment have all greatly improved and developed. This recording method (gateball notation) is a timely and appropriate development.
[0003] Because of the sheer number of variations in gateball, each ball has countless possible landing spots, unlike chess pieces which are limited to a finite number of landing points. Therefore, the way a player plays their next shot can vary depending on many factors, including the previous shot's landing spot, the player's skill level, their understanding of the game situation, their experience, their emotions, and the course of the match.
[0004] In gateball, reviewing matches and conducting tactical analysis against opposing teams is particularly important. In the past, when reviewing matches and conducting tactical analysis, the team's tactics and playing style were reviewed and studied by watching video recordings of relevant matches. However, the sequential playback of videos means that this method has problems such as not being able to quickly understand the specific situation of each step, not being convenient to track and observe the actions of a particular player, and some segments often need to be watched repeatedly during the study, which is inconvenient and not convenient to print them into paper books for permanent preservation as archival materials of major matches. Summary of the Invention
[0005] To overcome the aforementioned technical problems, this invention provides a method and system for recording goalball match scores. It records the goalball's trajectory and landing point in coordinate form, combined with the recording of each step of the action, facilitating match review and tactical analysis, and allowing for easy printing and preservation of paper materials. Computer application software based on this patented method can be easily entered into a database for analysis and research using artificial intelligence, and even used as a reference for on-field command.
[0006] The present invention adopts the following technical solution: The gateball match ball recording system includes a gateball trajectory recording module and a match recording module. The gateball trajectory recording module is responsible for recording the position of the ball throughout the match in the form of time + coordinates, while the match recording module is responsible for recording match information, single-match progress information and results in text form.
[0007] The gateball match ball record method, based on the aforementioned gateball match ball record system, uses a corner vertex of the gateball court as the origin of the coordinate system. The entire court corresponds to a plane rectangular coordinate system, with the positive x-axis along the left of the four lines and the positive y-axis along the front of the first line. The position of the ball in the match is recorded in the form of plane coordinates. The x-coordinate of the ball outside the first line is uniformly recorded as -0.1, the y-coordinate of the ball outside the second line is uniformly recorded as 15.1, the x-coordinate of the ball outside the third line is uniformly recorded as 20.1, and the y-coordinate of the ball outside the fourth line is uniformly recorded as -0.1. The maximum x-coordinate of the ball inside the boundary line is 20.037, the minimum x-coordinate is -0.037, the maximum y-coordinate is 15.037, and the minimum y-coordinate is -0.037.
[0008] Preferably, when the match recording module records the progress information of a single match, it uses numbers of different colors to represent the ball numbers of both sides and the players, uses ball record symbols to record and represent the hitting behavior and effect of each player during the match, and arranges each hitting behavior according to the order in which the players enter the game.
[0009] Preferably, the ball-hitting behavior includes: action behavior, scoring behavior, foul behavior, and referee behavior.
[0010] Preferably, ∧ represents a score in one gate, < represents a score in two gates, > represents a score in three gates, ⊥ represents a hit on a post, ≥ represents a pass / flash pass, ↑ represents a push / push, → represents a hit / hit, S represents double sticks, √ represents a pass / flash out of bounds, (+) represents a 10-second or other stop-pen foul, × represents a foul where the ball is taken out of bounds, C represents a repeated hit, F represents other fouls, and D represents time out.
[0011] Compared with the prior art, the beneficial effects of the present invention are: The system of this invention records the trajectory of the goal ball in the form of time coordinates and records the event information and single-game progress information in the form of text. The combination of the two can quickly locate and view every step of the game, which is convenient for reviewing the game and tactical analysis. Computer application software can be developed based on the method of this patent, which is convenient for data entry into the database for analysis and research using artificial intelligence, and can even serve as a reference for on-site command. Attached Figure Description
[0012] Figure 1 This is a schematic diagram of the display screen showing the content recorded by the gateball trajectory recording module of the present invention. Figure 1 ; Figure 2 This is a schematic diagram of the display screen showing the content recorded by the gateball trajectory recording module of the present invention. Figure 2 ; Figure 3This is a schematic diagram showing the content recorded by the competition recording module of the present invention on the display screen. Detailed Implementation
[0013] The embodiments of the present invention are described in detail below. Unless otherwise specified, the raw materials and equipment used can be purchased from the market or are commonly used in the art. The methods in the embodiments, unless otherwise specified, are conventional methods in the art. The following embodiments are exemplary and are only used to explain the present invention, and should not be construed as limiting the present invention.
[0014] Gateball Match Recording System The system includes a goalball trajectory recording module and a match recording module. The goalball trajectory recording module is responsible for recording the position of the ball throughout the match in the form of time + coordinates. The goal and the center post are both recorded with fixed coordinates. The match recording module is responsible for recording match information, single-match progress information and results in text form. The timelines of the goalball trajectory recording module and the match recording module correspond. The records of the match recording module are displayed on the screen. When a certain step is selected on the screen, the goalball trajectory recording module can output the goalball trajectory at the corresponding time through the screen.
[0015] The event information includes the organizer, the nature of the competition, the venue, the type of court, information about both teams, and the rules of the game. Information about each round includes the order of play, players, shot actions, the score at the end of each shot, and the total score for each team. Shot actions are further categorized as: actions performed, scoring actions, and fouls committed.
[0016] The above-mentioned system is used for recording the ball score in gateball matches. The gateball trajectory recording module uses the vertex of one corner of the gateball court (the four corners of the court are: the bottom right corner, the top right corner, the top left corner, and the bottom left corner) as the origin of the coordinate system. The entire court corresponds to a plane rectangular coordinate system, with the positive x-axis along the four lines to the left and the positive y-axis along the first line forward. The position of the ball during the game is recorded in the form of plane coordinates. Based on the overhead video recording, the information is entered into the system. When recording a ball that goes out of bounds, the x-coordinate of a ball outside the first line is uniformly recorded as -0.1, the y-coordinate of a ball outside the second line is uniformly recorded as 15.1, the x-coordinate of a ball outside the third line is uniformly recorded as 20.1, and the y-coordinate of a ball outside the fourth line is uniformly recorded as -0.1. The maximum x-coordinate of a ball inside the bounds that is touching the line is 20.037, the minimum x-coordinate is -0.037, the maximum y-coordinate is 15.037, and the minimum y-coordinate is -0.037.
[0017] When recording information about a single match, the match recording module uses different colored numbers to represent the ball numbers of both sides and the players. It uses ball record symbols to record and represent the hitting behavior and effect of each player during the match. Each hitting behavior is arranged in the order in which the players enter the game. Hitting behaviors include: action behavior, scoring behavior, foul behavior, and referee behavior.
[0018] Use ∧ to indicate a score in one gate, < to indicate a score in two gates, > to indicate a score in three gates, ⊥ to indicate a hit on a post, ≥ to indicate a pass or being passed, ↑ to indicate a push or being pushed out, → to indicate a hit or being hit, S to indicate double-pole play, √ to indicate a pass or being passed out of bounds, (+) to indicate a 10-second or other stop-penalty, × to indicate a foul where the ball is taken out of bounds, C to indicate a repeated hit, F to indicate other fouls, and D to indicate time is up.
[0019] When the goalball trajectory recording module is displayed on the screen, it is presented in the form of a coordinate grid, with the goal and center post fixed, and the coordinate points and coordinate information of the goalball displayed dynamically.
[0020] When the game record module is displayed on the screen, it is presented in a table with a basic header style of number-name-hitting action-call sign time-duration-end score-end team score.
[0021] Although embodiments of the present invention have been shown and described, those skilled in the art will understand that various changes, modifications, substitutions and variations can be made to the above embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the claims and their equivalents.
Claims
1. A gateball match ball recording system, characterized in that, It includes a goalball trajectory recording module and a match record module. The goalball trajectory recording module is responsible for recording the position of the ball throughout the match in the form of time + coordinates, while the match record module is responsible for recording match information, single match progress information and match results in text form.
2. The gateball match score recording system according to claim 1, characterized in that, The information for a single game includes the order of shots, players, shot actions, the score at the end of each shot, and the total score for each team.
3. A method for recording the score in a gateball match, characterized in that, Based on the gateball match ball recording system of claim 3, the gateball trajectory recording module takes one corner vertex of the gateball court as the origin of the coordinate system, and the entire court corresponds to a plane rectangular coordinate system. The positive x-axis is along the left of the four lines, and the positive y-axis is along the front of the first line. The position of the ball in the match is recorded in the form of plane coordinates. The x-coordinate of the ball outside the first line is uniformly recorded as -0.1, the y-coordinate of the ball outside the second line is uniformly recorded as 15.1, the x-coordinate of the ball outside the third line is uniformly recorded as 20.1, and the y-coordinate of the ball outside the fourth line is uniformly recorded as -0.
1. The maximum x-coordinate of the ball inside the boundary line is 20.037, the minimum x-coordinate is -0.037, the maximum y-coordinate is 15.037, and the minimum y-coordinate is -0.
037.
4. The method for recording the ball score in a gateball match according to claim 3, characterized in that, When recording information about a single match, the match recording module uses numbers of different colors to represent the ball numbers of both sides and the players. It uses ball score recording symbols to record and represent the hitting behavior and effect of each player during the match, and arranges each hitting behavior according to the order in which the players entered the game.
5. The method for recording the ball score in a gateball match according to claim 4, characterized in that, The act of striking the ball includes: action, scoring, foul, and refereeing.
6. The method for recording the ball score in a gateball match according to claim 5, characterized in that, Use ∧ to indicate a score in one gate, < to indicate a score in two gates, > to indicate a score in three gates, ⊥ to indicate a hit on a post, ≥ to indicate a pass or being passed, ↑ to indicate a push or being pushed out, → to indicate a hit or being hit, S to indicate double-pole play, √ to indicate a pass or being passed out of bounds, (+) to indicate a 10-second or other stop-penalty, × to indicate a foul where the ball is taken out of bounds, C to indicate a repeated hit, F to indicate other fouls, and D to indicate time is up.