Immersive exhibition platform for traditional chinese painting and calligraphy in vr environment
Patent Information
- Application Number
- CN202411811366.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2024-12-10
- Publication Date
- 2026-10-23
AI Technical Summary
然而,在现有的技术框架下,这些传统艺术品的展示和传播方式仍然面临着诸多挑战与不足
[0051](1)本发明利用虚拟现实技术将国画与书法进行数字化再现,不仅保存了传统艺术的精髓,还通过交互方式让用户更深入了解笔触、墨迹变化等艺术内涵;提供一种非接触的文化传承方式,降低实体作品受损风险,为后续国画和书法的教学、研究提供高质量数字素材,同时保证展品纹理清晰度,尤其在用户放大书法细节时,保持墨迹边缘锐利、纹理细腻。
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Figure CN122963326A_ABST
Abstract
Description
Technical Field
[0001] This invention belongs to the field of virtual and reality technology application technology, specifically involving an immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment. Background Technology
[0002] In the realm of traditional culture and art, traditional Chinese painting and calligraphy, as treasures of the Chinese nation, carry profound historical and cultural significance. However, within the existing technological framework, the display and dissemination of these traditional artworks still face many challenges and shortcomings.
[0003] Traditionally, the display of traditional Chinese paintings and calligraphy works has mainly relied on physical exhibitions and galleries. This method of display is not only limited by geography and time, but also poses a significant risk to cultural heritage as physical works are easily damaged during preservation, transportation, and display. Furthermore, the interactive methods of physical exhibitions are relatively limited, making it difficult to meet the needs of modern audiences for diverse and personalized viewing experiences.
[0004] With the development of digital technology, although there have been some attempts to digitize traditional Chinese paintings and calligraphy, these attempts often remain at the level of simple image scanning and copying, lacking a fine reproduction of the details and textures of the works. Furthermore, when these digital works are displayed, they often lack in-depth interaction with the audience, failing to allow viewers to deeply understand the artistic connotations such as brushstrokes and ink variations, thus affecting the audience's viewing experience and learning outcomes.
[0005] Therefore, existing technologies have significant shortcomings in the digital display and dissemination of traditional Chinese paintings and calligraphy, necessitating a more advanced and comprehensive technological solution. The introduction of virtual reality (VR) technology offers a new approach and method for addressing this issue. Through VR, not only can traditional Chinese paintings and calligraphy be digitally reproduced, preserving the essence of traditional art, but interactive methods also allow viewers to gain a deeper understanding of the artwork's meaning and details, thereby bridging the gap between traditional art and modern audiences and strengthening the emotional connection between users and artworks.
[0006] In response, the inventor proposed an immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment to solve the above problems. Summary of the Invention
[0007] The purpose of this invention is to provide an immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment, so as to solve the problems mentioned in the background art.
[0008] To achieve the above objectives, the present invention provides the following technical solution:
[0009] An immersive exhibition platform for traditional Chinese painting, calligraphy, and brushwork in a VR environment, including:
[0010] The virtual scene modeling module is used to create virtual exhibition spaces showcasing traditional Chinese paintings and calligraphy works; it uses 3D modeling technology to simulate and construct the exhibition hall environment; it generates virtual display models of traditional Chinese paintings and calligraphy works through high-precision scanning and modeling technology, and optimizes texture resolution and enhances details.
[0011] The interaction design module is used to provide multiple interaction methods to display exhibition content to users;
[0012] The content display module is used to comprehensively showcase the works and their related information;
[0013] The user identity management module is used to manage user information and provide personalized services;
[0014] The network communication module is used to enable remote access and multi-user interaction.
[0015] The data storage and analysis module is used to store and analyze user data to optimize exhibition content.
[0016] Preferably, the simulation construction includes exhibition hall layout, lighting layout, wall material, and space expansion;
[0017] The lighting layout is calculated from the light intensity, and its expression is:
[0018] Lo(p,wo)=Le(p,wo)+∫ Ω fr(p,wi,wo)Li(p,wi)(n,wi)dwi
[0019] Lo(p,ωo): The intensity of the light reflected from point p in the direction ωo;
[0020] Le(p,ωo): The intensity of the light emitted by point p in the direction ωo;
[0021] fr(p,ωi,ωo): The bidirectional reflection distribution function (BRDF) of point p;
[0022] Li(p,ωi): The intensity of the light ray incident from direction ωi to point p;
[0023] n: the normal vector of point p;
[0024] ωi: direction of incident light;
[0025] Ω: Hemispherical integral region.
[0026] Preferably, the interaction method includes providing gesture interaction, handle interaction and voice interaction functions to provide users with zooming, shrinking, rotating and moving of the work;
[0027] Navigate to the designated exhibition area by searching for artwork information;
[0028] Users can virtually tour and browse the artworks in detail using a handheld device.
[0029] Preferably, the comprehensive display of the work and its related information includes the display of the work, background introduction, and supplementary multimedia information;
[0030] The creation process, historical background, and artistic characteristics of traditional Chinese painting and calligraphy are showcased through dynamic labels, text descriptions, videos, audio, and animations.
[0031] Preferably, the user information includes user registration, login, and permission management;
[0032] The personalized service customizes personalized exhibition recommendations based on user identity and records user browsing behavior to optimize exhibition design and content delivery.
[0033] Preferably, the remote access is provided by the platform, allowing multiple users to interact and visit online simultaneously.
[0034] The multi-user interaction features include providing real-time voice communication and message board functionality to enhance the social interaction experience.
[0035] Preferably, the user data includes user visit records, number of times artworks are viewed, and interaction data; the optimized exhibition content utilizes data analysis technology to optimize the exhibition content and predict user interest trends; and an exhibition effectiveness evaluation report is provided.
[0036] Preferably, the calculation formula for texture resolution optimization and detail enhancement is as follows:
[0037]
[0038] Where Tr: texture resolution;
[0039] Ps: The number of screen pixels of the exhibit from the user's perspective;
[0040] Sr: The actual resolution of the exhibit;
[0041] R: System preset resolution adjustment factor.
[0042] Preferably, the user interest trend is predicted using a collaborative filtering recommendation algorithm. Based on the user's browsing history and interaction data, the algorithm predicts the calligraphy or traditional Chinese painting works that the user may be interested in. The expression for the collaborative filtering recommendation algorithm is as follows:
[0043]
[0044] Where Ru,i: user u's predicted rating for exhibit i;
[0045] μ: The average of all scores;
[0046] bu: User u's preference bias;
[0047] bi: Preference bias for exhibit i;
[0048] pu, qi: latent feature vectors of user u and exhibit i;
[0049] This is used to improve the personalized recommendation level of exhibition content and enhance the user's immersive experience.
[0050] Compared with the prior art, the beneficial effects of the present invention are:
[0051] (1) This invention uses virtual reality technology to digitally reproduce traditional Chinese painting and calligraphy, which not only preserves the essence of traditional art, but also allows users to gain a deeper understanding of the artistic connotations such as brushstrokes and ink marks through interactive methods; it provides a non-contact way of cultural inheritance, reduces the risk of damage to physical works, provides high-quality digital materials for subsequent teaching and research of traditional Chinese painting and calligraphy, and ensures the clarity of the texture of the exhibits, especially when users zoom in on the details of calligraphy, keeping the edges of the ink marks sharp and the texture delicate.
[0052] (2) This invention enhances user immersion and satisfaction through dynamic scene adjustment and personalized recommendations, brings traditional art closer to modern audiences, strengthens the emotional connection between users and artworks, attracts more young users to pay attention to traditional culture, and provides diverse ways of learning and appreciating, such as dynamic decomposition of works and intelligent explanation of cultural background. Attached Figure Description
[0053] Figure 1 This is a system block diagram of the immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment according to the present invention. Detailed Implementation
[0054] The technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of the present invention, and not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the scope of protection of the present invention.
[0055] Example 1:
[0056] Please see Figure 1 As shown, the immersive exhibition platform for traditional Chinese painting, calligraphy, and brushwork in a VR environment includes:
[0057] The virtual scene modeling module is used to create virtual exhibition spaces showcasing traditional Chinese paintings and calligraphy works; it uses 3D modeling technology to simulate and construct the exhibition environment; it generates virtual display models of traditional Chinese paintings and calligraphy works through high-precision scanning and modeling technology, and optimizes texture resolution and enhances details to preserve the texture and details of the works.
[0058] The interaction design module is used to provide multiple interaction methods to display exhibition content to users;
[0059] The content display module is used to comprehensively showcase works and related information, enhancing the user's viewing experience;
[0060] The user identity management module is used to manage user information and provide personalized services;
[0061] The network communication module is used to enable remote access and multi-user interaction.
[0062] The data storage and analysis module is used to store and analyze user data to optimize exhibition content.
[0063] As can be seen from the above, using virtual reality technology to digitally reproduce traditional Chinese painting and calligraphy not only preserves the essence of traditional art, but also allows users to gain a deeper understanding of the artistic connotations such as brushstrokes and ink variations through interactive methods; it provides a non-contact way of cultural inheritance, reduces the risk of damage to physical works, provides high-quality digital materials for subsequent teaching and research of traditional Chinese painting and calligraphy, and at the same time ensures the clarity of the exhibits' textures, especially when users zoom in on the details of calligraphy, keeping the edges of the ink marks sharp and the textures delicate.
[0064] By dynamically adjusting the scene and providing personalized recommendations, the system enhances user immersion and satisfaction, bridges the gap between traditional art and modern audiences, strengthens the emotional connection between users and artworks, attracts more young users to pay attention to traditional culture, and provides diverse ways to learn and appreciate art, such as dynamic decomposition of works and intelligent explanation of cultural background.
[0065] Example 2:
[0066] refer to Figure 1 As shown, the simulation construction includes exhibition hall layout, lighting layout, wall material, and space expansion;
[0067] The lighting layout is calculated from the light intensity, and its expression is:
[0068] Lo(p,wo)=Le(p,wo)+∫ Ω fr(p,wi,wo)Li(p,wi)(n,wi)dwi
[0069] Lo(p,ωo): The intensity of the light reflected from point p in the direction ωo;
[0070] Le(p,ωo): The intensity of the light emitted by point p in the direction ωo;
[0071] fr(p,ωi,ωo): The bidirectional reflection distribution function (BRDF) of point p;
[0072] Li(p,ωi): The intensity of the light ray incident from direction ωi to point p;
[0073] n: the normal vector of point p;
[0074] ωi: direction of incident light;
[0075] Ω: Hemispherical integral region;
[0076] The above formula is used to render the realism of lighting in virtual exhibition halls, especially the light and shadow changes of ink in calligraphy and the dynamic expression of ink gradation in traditional Chinese painting.
[0077] Specifically, the interaction methods include providing gesture interaction, handle interaction and voice interaction functions to provide users with zooming, shrinking, rotating and moving of the work;
[0078] Navigate to the designated exhibition area by searching for artwork information;
[0079] Users can virtually tour and browse the artworks in detail using a handheld device.
[0080] Specifically, the comprehensive display of the works and related information includes the display of the works, background introduction, and supplementary multimedia information;
[0081] The creation process, historical background, and artistic characteristics of traditional Chinese painting and calligraphy are showcased through dynamic labels, text descriptions, videos, audio, and animations.
[0082] Specifically, the user information includes user registration, login, and permission management;
[0083] The personalized service customizes personalized exhibition recommendations based on user identity and records user browsing behavior to optimize exhibition design and content delivery.
[0084] Specifically, the remote access is provided through the platform, allowing multiple users to interact and visit online simultaneously.
[0085] The multi-user interaction features include providing real-time voice communication and message board functionality to enhance the social interaction experience.
[0086] Specifically, the user data includes user visit records, number of times artworks are viewed, and interaction data; the optimized exhibition content utilizes data analysis technology to optimize the exhibition content and predict user interest trends; and an exhibition effectiveness evaluation report is provided.
[0087] Specifically, the calculation formulas for texture resolution optimization and detail enhancement are as follows:
[0088]
[0089] Where Tr: texture resolution;
[0090] Ps: The number of screen pixels of the exhibit from the user's perspective;
[0091] Sr: The actual resolution of the exhibit;
[0092] R: System preset resolution adjustment factor;
[0093] The above formula ensures that the ink details remain clearly visible when users zoom in and out of calligraphy works, thereby enhancing users' visual experience and understanding of the artistic details of traditional Chinese paintings and calligraphy works.
[0094] Specifically, the user interest trend is predicted using a collaborative filtering recommendation algorithm. Based on the user's browsing history and interaction data, the algorithm predicts the calligraphy or traditional Chinese painting works that the user may be interested in. The expression for the collaborative filtering recommendation algorithm is as follows:
[0095]
[0096] Where Ru,i: user u's predicted rating for exhibit i;
[0097] μ: The average of all scores;
[0098] bu: User u's preference bias;
[0099] bi: Preference bias for exhibit i;
[0100] pu, qi: latent feature vectors of user u and exhibit i;
[0101] The above formula is used to improve the personalized recommendation level of exhibition content and enhance the user's immersive experience.
[0102] As can be seen from the above, the precise application of the lighting calculation formula enhances the realism and immersion in the virtual scene, especially in the calligraphy ink marks and details of traditional Chinese painting, achieving high-fidelity dynamic light and shadow performance, improving the user's visual recognition, and making the details more natural. This enables real-time response between dynamic light and shadow and user interaction, reducing screen delay and abruptness of light and shadow.
[0103] Collaborative filtering algorithms, combined with user behavior analysis (browsing time, click preferences, etc.), enable personalized product recommendations, thereby improving the accuracy of the recommendation system. Combined with big data analysis, user preference modeling is further optimized, making recommendations more diversified and segmented.
[0104] Example 3:
[0105] This design is specifically applied to a virtual reality (VR) immersive exhibition platform for traditional Chinese painting and calligraphy. Users can visit the exhibition through VR devices, experiencing the delicate brushstrokes, dynamic ink color changes, and immersive scene arrangements of the paintings and calligraphy works. The platform integrates lighting calculation, user behavior analysis, recommendation algorithms, and real-time dynamic rendering technology to provide users with a high-quality visual experience and personalized recommendation services.
[0106] Furthermore, 1. System hardware and platform configuration
[0107] VR device: Octolux Quest 2
[0108] Host configuration:
[0109] CPU: Intel i7-14700K
[0110] GPU: NVIDIA IA RTX 4070
[0111] Memory: 32GB DDR4
[0112] Resolution supported: 4K@90fps
[0113] Network environment: 500Mbps fiber optic network
[0114] 2. Implementation Content and Parameter Description
[0115] 2.1 Virtual Scene Modeling and Lighting Effects
[0116] Scene content: A virtual classical Chinese academy, including elements such as exhibition halls, desks, screens, and inkwells.
[0117] Application of lighting formulas:
[0118] Parameter settings:
[0119] Le: The surface of the calligraphy work is set to 5% ambient light reflection intensity to simulate natural light diffusion.
[0120] fr: Using the Lambertian reflection model, the reflectivity is set to 0.7 (simulating ink paper material).
[0121] Li: The incident light simulates the warm yellow light of an ancient oil lamp, with a light source intensity of 300 lux.
[0122] Effect: Achieves light and shadow variations in calligraphic ink marks, enhancing the three-dimensionality and detail of the artwork.
[0123] 2.2 User Behavior Analysis and Personalized Recommendation
[0124] Collaborative filtering recommendation algorithm formula:
[0125]
[0126] parameter:
[0127] μ = 3.8: Average rating of all users (rating range: 1-5).
[0128] bu = 0.5: This user's preference for calligraphy works.
[0129] bi = 0.3: The popularity of a specific exhibit.
[0130] The dimension of the latent vector is set to k = 20.
[0131] User data sample:
[0132] User browsing time: 2-5 minutes per work;
[0133] Click behavior: Average click-through rate was 12%;
[0134] User history ratings: 90% of users prefer dynamic ink display.
[0135] Recommendation results: Users are more inclined to browse works mainly featuring cursive script and traditional Chinese landscape paintings, and related exhibits are recommended.
[0136] 2.3 Texture resolution optimization and detail enhancement
[0137] formula:
[0138]
[0139] parameter:
[0140] Ps = 1920×1080 (user's viewing angle resolution);
[0141] Sr = 2048×2048 (actual resolution of the exhibit);
[0142] R = 1.5 (resolution adjustment factor).
[0143] Result: The texture resolution was dynamically adjusted to Tr = 1.5 × 1920 × 1080.
[0144] Effect: When users zoom in on the calligraphy ink marks, the texture remains clear and unblurred, and details such as brushstrokes and ink color changes are clearly visible.
[0145] 3. Application Effects
[0146] Visual enhancements:
[0147] The dynamic changes in light and shadow and ink color are clearly displayed when users view calligraphy, creating a delicate texture just like real calligraphy paper and ink.
[0148] Personalized recommendation accuracy:
[0149] Based on user behavior data analysis, the click-through rate of recommended works increased by 25%, and the average user dwell time increased by 30%.
[0150] A smooth user experience:
[0151] In complex scenes and high-resolution display conditions, the frame rate is maintained at 90fps, significantly reducing dizziness.
[0152] Cultural dissemination effect:
[0153] Users have shown a significantly enhanced understanding of the details in calligraphy and traditional Chinese painting works, especially in terms of artistic features such as brushstrokes and ink gradations, which have elicited positive feedback.
[0154] As can be seen from the above, the implementation of this system can achieve the following:
[0155] Digital preservation of culture: providing high-fidelity, immersive means of displaying traditional Chinese paintings and calligraphy, offering modern tools for cultural heritage preservation.
[0156] Commercial value: Increase users' willingness to pay through precise recommendations and high-quality experiences, such as virtual exhibition tickets or digital copyright revenue from artworks.
[0157] Technology exploration and optimization: It provides a technical framework and optimization experience for the application of VR in the field of traditional culture, which can be extended to other art categories.
[0158] In the description of this specification, the references to terms such as "one embodiment," "some embodiments," "example," "specific example," or "some examples," etc., indicate that a specific feature, structure, material, or characteristic described in connection with that embodiment or example is included in at least one embodiment or example of the present invention. In this specification, the illustrative expressions of the above terms do not necessarily refer to the same embodiment or example. Moreover, the specific features, structures, materials, or characteristics described may be combined in any suitable manner in one or more embodiments or examples. Furthermore, without contradiction, those skilled in the art can combine and integrate the different embodiments or examples described in this specification, as well as the features of different embodiments or examples.
[0159] The accompanying drawings of the embodiments disclosed in this invention only involve structures relevant to the embodiments disclosed in this invention. Other structures can be referred to with common designs. Unless otherwise specified, the same embodiment and different embodiments of this invention can be combined with each other.
[0160] Although embodiments of the invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the invention, the scope of which is defined by the appended claims and their equivalents.
Claims
1. An immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment, characterized by: include: The virtual scene modeling module is used to create virtual exhibition spaces that showcase traditional Chinese paintings and calligraphy works. 3D modeling technology was used to simulate and construct the exhibition hall environment. Virtual display models of traditional Chinese paintings and calligraphy works are generated using high-precision scanning and modeling techniques, and texture resolution is optimized and details are enhanced. The interaction design module is used to provide multiple interaction methods to display exhibition content to users; The content display module is used to comprehensively showcase the works and their related information; The user identity management module is used to manage user information and provide personalized services; The network communication module is used to enable remote access and multi-user interaction. The data storage and analysis module is used to store and analyze user data to optimize exhibition content.
2. The immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment according to claim 1, characterized in that, The simulation construction includes exhibition hall layout, lighting layout, wall materials, and spatial expansion; The lighting layout is calculated from the light intensity, and its expression is: Lo(p,ωo): The intensity of the light reflected from point p in the direction ωo; Le(p,ωo): The intensity of the light emitted by point p in the direction ωo; fr(p,ωi,ωo): The bidirectional reflection distribution function (BRDF) of point p; Li(p,ωi): The intensity of the light ray incident from direction ωi to point p; n: the normal vector of point p; ωi: direction of incident light; Ω: Hemispherical integral region; The above formula is used to render the realism of lighting in virtual exhibition halls, especially the light and shadow changes of ink in calligraphy and the dynamic expression of ink gradation in traditional Chinese painting.
3. The immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment according to claim 1, characterized in that, The interaction methods include providing gesture interaction, handle interaction and voice interaction functions, which are used to provide users with zooming, shrinking, rotating and moving of the work; Navigate to the designated exhibition area by searching for artwork information; Users can virtually tour and browse the artworks in detail using a handheld device.
4. The immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment according to claim 1, characterized in that, The comprehensive display of the works and related information includes work display, background introduction, and multimedia information supplement; The creation process, historical background, and artistic characteristics of traditional Chinese painting and calligraphy are showcased through dynamic labels, text descriptions, videos, audio, and animations.
5. The immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment according to claim 1, characterized in that, The user information includes user registration, login, and access management. The personalized service customizes personalized exhibition recommendations based on user identity and records user browsing behavior to optimize exhibition design and content delivery.
6. The immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment according to claim 1, characterized in that, The remote access is provided by the platform, allowing multiple users to interact and visit online simultaneously. The multi-user interaction features include providing real-time voice communication and message board functionality to enhance the social interaction experience.
7. The immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment according to claim 1, characterized in that, The user data includes user visit records, number of times artworks are viewed, and interaction data; the optimized exhibition content utilizes data analysis technology to optimize the exhibition content and predict user interest trends; and an exhibition effectiveness evaluation report is provided.
8. The immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment according to claim 1, characterized in that, The calculation formulas for texture resolution optimization and detail enhancement are as follows: Where Tr: texture resolution; Ps: The number of screen pixels of the exhibit from the user's perspective; Sr: The actual resolution of the exhibit; R: System preset resolution adjustment factor.
9. The immersive exhibition platform for traditional Chinese painting and calligraphy in a VR environment according to claim 1, characterized in that, The user interest trend is predicted using a collaborative filtering recommendation algorithm. Based on the user's browsing history and interaction data, the algorithm predicts the calligraphy or traditional Chinese painting works that the user may be interested in. The expression for the collaborative filtering recommendation algorithm is as follows: Where Ru,i: user u's predicted rating for exhibit i; μ: The average of all scores; bu: User u's preference bias; bi: Preference bias for exhibit i; pu, qi: latent feature vectors of user u and exhibit i.