effective journey management theory

CN122965794APending Publication Date: 2026-10-23王乐
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Patent Information

Application Number
CN202510458741.2
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-14
Publication Date
2026-10-23

AI Technical Summary

Technical Problem

[0002]在高度信息化、竞争激烈的现代社会中,现代人普遍存在动力源不足(缺乏内在驱动力)和成长路径模糊(无效经历堆积)的困境,个体、企业组织等面临快节奏生存压力、资源分配不均和价值选择迷茫等问题

Benefits of technology

理论融合了进化论(生存适应性)、认知科学(意识与认知系统升级)、心理学(显意识与潜意识的互动)及社会学(文化属性形成)的核心观点,提出“有效经历-谋生行为&意识体系-有效经历”的动态循环模型,弥补了传统理论中“行为”与“意识”割裂的缺陷,通过有效经历这个理论做桥梁把知和行完美的连接起来;

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Abstract

The present application belongs to the field of social science technology, and discloses an effective experience management theory: effective experience refers to all survival behaviors and consciousness systems meeting the survival and development of people or things, which maintain the existence of people or things, and help people or things to continuously survive, improve and evolve; the formation of effective experience is influenced by gene heredity and growth environment; the core purpose of effective experience is to realize the upgrading of cognitive system and interpretation system and to better interact with the world and environment successfully. The theory is a survival tool for coping with the VUCA (volatile, uncertain, complex and ambiguous) era, and is also a meta-framework for realizing the coordinated evolution of individual-organization-civilization. The core value lies in: compressing or reducing invalid life dissipation by using system thinking, and reconstructing the possibility boundary of people, enterprises and organizations by experience density and experience quality.
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Description

Technical Field

[0001] This invention belongs to the field of social science and technology, specifically relating to the theory of effective experience management. Background Technology

[0002] In today's highly information-driven and competitive society, modern people generally face the dilemma of insufficient motivation (lack of intrinsic drive) and unclear growth path (accumulation of ineffective experiences). Individuals, enterprises, and organizations face problems such as the pressure of fast-paced survival, uneven distribution of resources, and confusion about value choices.

[0003] Traditional experience-based management models (such as relying solely on knowledge accumulation or skills training) are insufficient to cope with complex challenges. There is an urgent need for a systematic, framework-based, and guiding theoretical system to help individuals, enterprises, and organizations efficiently integrate resources, break through growth bottlenecks, and achieve more efficient survival, as well as better improvement and evolution within a limited time. Summary of the Invention

[0004] To overcome the above-mentioned technical problems, this invention provides an effective experience management theory.

[0005] Effective Experience Management Theory: Effective experience refers to all the livelihood behaviors and consciousness systems that satisfy the survival and development of people or things. These livelihood behaviors and consciousness systems maintain the existence of people or things and help them to survive, improve and evolve continuously. The formation of effective experiences is influenced by both genetic inheritance and growth environment; The core purpose of effective experience is to upgrade cognitive and interpretive systems and to better interact with the world and environment.

[0006] Experiences and memory copies present livelihood behaviors, conscious and subconscious constitute a consciousness system, livelihood behaviors and consciousness system evolve into effective experiences, effective experiences are sublimated to form cultural attributes, and the effective experiences formed by livelihood behaviors and consciousness system also feed back to and influence experience and memory copies, conscious and subconscious.

[0007] Effective experiences include both positive and negative value experiences. Positive and negative values ​​can be transformed into each other and influence and interact with one another. The rules for using effective experiences are: first, to amplify the positive value experiences; second, to transform the negative value experiences into positive value experiences; and third, to transform ineffective experiences into effective experiences.

[0008] The opposite of effective experience is ineffective experience. Ineffective experience includes both effective experiences that produce neither positive nor negative value. It emphasizes that there are no shortcuts to the development of people or things; avoiding detours is the shortcut. Transforming ineffective effective experiences into effective ones is the shortcut. Ineffective experiences do not mean useless; they simply haven't been transformed yet.

[0009] Effective experiences involve leveraging all available experiences, resources, strengths, and energy to integrate into the goals of personal, corporate, and organizational improvement and evolution.

[0010] Effective experiences pursue high efficiency, high performance, high quality, high level, and high standards; they make the most of limited time in life and expand the depth and breadth of one's life.

[0011] Effective experiences can generate effective value and effectiveness at any time and with any people and things, and follow the principle that the earlier the experience, the more foundational, decisive, and stable it is.

[0012] Effective experiences, like a continuous stream of water, provide a constant "nourishing package." As these "nourishing packages" continue, a person's progress and evolution continue. When effective experiences are interrupted, a person's progress and evolution stop or slow down, and the possibility of making up for it decreases over time, while the cost of making up for it and the accompanying costs increase. If one can receive high-quality guidance at different times, it is possible to regain the state and energy of the continuous flow of water, and take off again with the help of such effective experiences.

[0013] Effective experiences allow individuals, businesses, and organizations to find the key to change and growth, addressing issues of awareness and motivation.

[0014] The quantitative change of effective experiences leads to the qualitative change of effective experiences, and the qualitative change of effective experiences promotes: the improvement of the cognitive system, the improvement of the explanatory system, the connection of each node network, and continuous breakthroughs in life peaks.

[0015] Compared with the prior art, the beneficial effects of the present invention are: The theory integrates the core viewpoints of evolutionary theory (survival adaptation), cognitive science (upgrading of consciousness and cognitive system), psychology (interaction between conscious and subconscious mind) and sociology (formation of cultural attributes), and proposes a dynamic cycle model of "effective experience - livelihood behavior & consciousness system - effective experience", which makes up for the defect of the separation of "behavior" and "consciousness" in traditional theories. It uses the theory of effective experience as a bridge to perfectly connect knowledge and action. Based on the brevity of human life and the scarcity of resources, the theory proposes the underlying logic of "seizing time and expanding dimensions," elevating time management to experience quality management. It advocates maximizing life density and quality by compressing or reducing ineffective consumption through high-efficiency experiences. The theory provides individuals with an actionable growth path through the "positive and negative value transformation law" and the "node network connection" mechanism, emphasizing that "taking fewer detours is the shortcut" and directly addressing the core pain point of "excessive trial and error costs". This theory serves both as a survival tool for navigating the VUCA (Volatility, Uncertainty, Complexity, Ambiguity) era and as a meta-framework for achieving the co-evolution of "individual-organization-civilization". Its core value lies in: using systems thinking to compress or reduce ineffective life dissipation, and using experience density and experience quality to reconstruct the potential boundaries of individuals, enterprises, and organizations. Attached Figure Description

[0016] Figure 1 This is a schematic diagram of the core theory of this invention. Detailed Implementation

[0017] The embodiments of the present invention are described in detail below. Examples of the embodiments are shown in the accompanying drawings. Unless otherwise specified, the methods in the embodiments are conventional methods in the art. The embodiments described below with reference to the accompanying drawings are exemplary and are only used to explain the present invention, and should not be construed as limiting the present invention.

[0018] Effective Experience Management Theory: Effective experience refers to all the livelihood behaviors and consciousness systems that satisfy the survival and development of people or things. These livelihood behaviors and consciousness systems maintain the existence of people or things and help them to survive, improve and evolve continuously. The formation of effective experiences is influenced by both genetic inheritance and growth environment; The core purpose of effective experience is to upgrade cognitive and interpretive systems and to better interact with the world and environment.

[0019] Experiences and memory copies present livelihood behaviors, conscious and subconscious constitute a consciousness system, livelihood behaviors and consciousness system evolve into effective experiences, effective experiences are sublimated to form cultural attributes, and the effective experiences formed by livelihood behaviors and consciousness system also feed back to and influence experience and memory copies, conscious and subconscious.

[0020] Effective experiences include both positive and negative value experiences. Positive and negative values ​​can be transformed into each other and influence and interact with one another. The rules for using effective experiences are: first, to amplify the positive value experiences; second, to transform the negative value experiences into positive value experiences; and third, to transform ineffective experiences into effective experiences.

[0021] The opposite of effective experience is ineffective experience. Ineffective experience includes both effective experiences that produce neither positive nor negative value. It emphasizes that there are no shortcuts to the development of people or things; avoiding detours is the shortcut. Transforming ineffective effective experiences into effective ones is the shortcut. Ineffective experiences do not mean useless; they simply haven't been transformed yet.

[0022] Effective experiences involve leveraging all available experiences, resources, strengths, and energy to integrate into the goals of personal, corporate, and organizational improvement and evolution.

[0023] Effective experiences pursue high efficiency, high performance, high quality, high level, and high standards; they make the most of limited time in life and expand the depth and breadth of one's life.

[0024] Effective experiences can generate effective value and effectiveness at any time and with any people and things, and follow the principle that the earlier the experience, the more foundational, decisive, and stable it is.

[0025] Effective experiences, like a continuous stream of water, provide a constant "nourishing package." As these "nourishing packages" continue, a person's progress and evolution continue. When effective experiences are interrupted, a person's progress and evolution stop or slow down, and the possibility of making up for it decreases over time, while the cost of making up for it and the accompanying costs increase. If one can receive high-quality guidance at different times, it is possible to regain the state and energy of the continuous flow of water, and take off again with the help of such effective experiences.

[0026] Effective experiences allow individuals, businesses, and organizations to find the key to change and growth, addressing issues of awareness and motivation.

[0027] The quantitative change of effective experiences leads to the qualitative change of effective experiences, and the qualitative change of effective experiences promotes: the improvement of the cognitive system, the improvement of the explanatory system, the connection of each node network, and continuous breakthroughs in life peaks.

[0028] Although embodiments of the present invention have been shown and described, those skilled in the art will understand that various changes, modifications, substitutions and variations can be made to the above embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the claims and their equivalents.

Claims

1. The effective experience management theory is characterized by, Effective experience refers to all the livelihood behaviors and consciousness systems that satisfy the survival and development of people or things. These livelihood behaviors and consciousness systems maintain the existence of people or things and help them to survive, improve and evolve continuously. The formation of effective experiences is influenced by both genetic inheritance and growth environment; The core purpose of effective experience is to upgrade cognitive and interpretive systems and to better interact with the world and environment.

2. The effective experience management theory according to claim 1, characterized in that, Experiences and memory copies present livelihood behaviors, conscious and subconscious constitute a consciousness system, livelihood behaviors and consciousness system evolve into effective experiences, effective experiences are sublimated to form cultural attributes, and the effective experiences formed by livelihood behaviors and consciousness system also feed back to and influence experience and memory copies, conscious and subconscious.

3. The effective experience management theory according to claim 1, characterized in that, Effective experiences include both positive and negative value experiences. Positive and negative values ​​can be transformed into each other and influence and interact with one another. The rules for using effective experiences are: first, to amplify the positive value experiences; second, to transform the negative value experiences into positive value experiences; and third, to transform ineffective experiences into effective experiences.

4. The effective experience management theory according to claim 1, characterized in that, The opposite of effective experience is ineffective experience. Ineffective experience includes both effective experiences that produce neither positive nor negative value. It emphasizes that there are no shortcuts to the development of people or things; avoiding detours is the shortcut. Transforming ineffective effective experiences into effective ones is the shortcut. Ineffective experiences do not mean useless; they simply haven't been transformed yet.

5. The effective experience management theory according to claim 1, characterized in that, Effective experiences involve leveraging all available experiences, resources, strengths, and energy to integrate into the goals of personal, corporate, and organizational improvement and evolution.

6. The effective experience management theory according to claim 1, characterized in that, Effective experiences pursue high efficiency, high performance, high quality, high level, and high standards; they make the most of limited time in life and expand the depth and breadth of one's life.

7. The effective experience management theory according to claim 1, characterized in that, Effective experiences can generate effective value and effectiveness at any time and with any people and things, and follow the principle that the earlier the experience, the more foundational, decisive, and stable it is.

8. The effective experience management theory according to claim 1, characterized in that, Effective experiences, like a continuous stream of water, provide a constant "nourishing package." As these "nourishing packages" continue, a person's progress and evolution continue. When effective experiences are interrupted, a person's progress and evolution stop or slow down, and the possibility of making up for it decreases over time, while the cost of making up for it and the accompanying costs increase. If one can receive high-quality guidance at different times, it is possible to regain the state and energy of the continuous flow of water, and take off again with the help of such effective experiences.

9. The effective experience management theory according to claim 1, characterized in that, Effective experiences allow individuals, businesses, and organizations to find the key to change and growth, addressing issues of awareness and motivation.

10. The effective experience management theory according to claim 1, characterized in that, The quantitative change of effective experiences leads to the qualitative change of effective experiences, and the qualitative change of effective experiences promotes: the improvement of the cognitive system, the improvement of the explanatory system, the connection of each node network, and continuous breakthroughs in life peaks.