A control method and device in a game, electronic equipment and storage medium
Patent Information
- Application Number
- CN202510571634.0
- Authority / Receiving Office
- CN · China
- Patent Type
- Applications(China)
- Current Assignee / Owner
- Filing Date
- 2025-04-30
- Publication Date
- 2026-10-30
AI Technical Summary
[0003]然而,尽管部分游戏整体框架和内容日益丰富,但仍存在基础指令为核心操作的玩法策略深度不足和多样性欠缺的问题
[0011]本申请实施例提供的一种游戏中的控制方法、装置、电子设备及存储介质,采用在针对虚拟城池的第一任务的选择操作之后,触发任一策略提案的添加操作,并在效果描述区域显示目标策略提案成功使用后生效的第一增益效果的描述信息,进而,响应于针对第一任务所下达的执行指令,在图形用户界面上显示执行第一任务过程中运用目标策略提案的目标游戏画面,与相关技术中的用户通常只能通过简单指令进行资源调配和决策,缺乏更深层次的策略选择,这在一定程度上限制了游戏的可玩性和吸引力,导致游戏资源未能得到充分利用相比,本申请实施例通过在基础任务中附加使用策略提案,借助更为复杂的指令实现资源调配和优化决策,从而提高策略选择深度,增强游戏的可玩性和吸引力,同时提升游戏资源的利用率。
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Figure CN122998725A_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of game technology, and more specifically, to a control method, device, electronic device, and storage medium for games. Background Technology
[0002] With the booming development of the video game industry, game genres are showing a trend of diversification. Strategy games, as a popular genre, have attracted a large number of users with their strategic elements and diverse gameplay. In these games, users can play the role of a ruler, using their wisdom in a realistic virtual world. Through resource allocation, city building, and troop training, they manage resources, formulate strategies, and develop their power in the virtual world. Ultimately, through reasonable decisions, they achieve game objectives and experience the deep strategic fun.
[0003] However, despite the increasing richness of the overall framework and content of some games, there is still a lack of depth and diversity in gameplay strategies centered around basic commands. Users can typically only allocate resources and make decisions through simple commands, lacking deeper strategic options. This limits the playability and appeal of the games to some extent, resulting in underutilization of game resources and hindering the optimization and improvement of the overall gaming experience.
[0004] It should be noted that the information disclosed in the background section above is only used to enhance the understanding of the background of this disclosure, and therefore may include information that does not constitute prior art known to those skilled in the art. Summary of the Invention
[0005] In view of this, the purpose of this application is to provide a control method, device, electronic device and storage medium for games, which can enhance the playability and attractiveness of games, while improving the utilization rate of game resources.
[0006] This application mainly includes the following aspects:
[0007] In a first aspect, embodiments of this application provide a control method for a game, which provides a graphical user interface (GUI) through a terminal device. The GUI displays a game scene including a virtual city screen. The method includes: in response to a selection operation for a first task of the virtual city, displaying a first operation interface associated with the first task, and displaying description information of the execution effect of the first task in an effect description area of the first operation interface; in response to triggering an addition operation for any strategy proposal, determining a target strategy proposal, and displaying description information of a first gain effect that takes effect after the target strategy proposal is successfully used in the effect description area; and in response to an execution command issued for the first task, displaying a target game screen on the GUI that uses the target strategy proposal during the execution of the first task.
[0008] Secondly, embodiments of this application also provide a control device for a game, which provides a graphical user interface through a terminal device. The graphical user interface displays a game scene including a virtual city screen. The device includes: a first display module, configured to display a first operation interface associated with the first task in response to a selection operation for a first task of the virtual city, and display description information of the execution effect of the first task in the effect description area of the first operation interface; a second display module, configured to determine a target strategy proposal in response to a triggering operation to add any strategy proposal, and display description information of a first gain effect that takes effect after the target strategy proposal is successfully used in the effect description area; and a third display module, configured to display a target game screen using the target strategy proposal during the execution of the first task on the graphical user interface in response to an execution command issued for the first task.
[0009] Thirdly, embodiments of this application also provide an electronic device, including: a processor, a memory, and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor communicates with the memory through the bus, and the machine-readable instructions are executed by the processor to perform the steps of the control method in the game described in the first aspect or any possible implementation of the first aspect.
[0010] Fourthly, embodiments of this application also provide a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the control method in the game described in the first aspect or any possible implementation of the first aspect.
[0011] This application provides a control method, device, electronic device, and storage medium for a game. After selecting a first task for a virtual city, it triggers the addition of any strategy proposal. The description of the first benefit effect after successful use of the target strategy proposal is displayed in the effect description area. Then, in response to the execution command issued for the first task, the target game screen using the target strategy proposal during the execution of the first task is displayed on the graphical user interface. Compared to related technologies where users typically only perform resource allocation and decision-making through simple commands, lacking deeper strategic choices, which limits the game's playability and appeal and leads to underutilization of game resources, this application adds strategy proposals to basic tasks, enabling resource allocation and optimization decisions through more complex commands. This increases the depth of strategic choices, enhances the game's playability and appeal, and improves the utilization rate of game resources.
[0012] To make the above-mentioned objectives, features and advantages of this application more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description
[0013] To more clearly illustrate the technical solutions of the embodiments of this application, the accompanying drawings used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of this application and should not be regarded as a limitation of the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort.
[0014] Figure 1 A flowchart of a game control method provided in an embodiment of this application is shown;
[0015] Figure 2 A schematic diagram of one of the first operation interfaces provided in an embodiment of this application is shown;
[0016] Figure 3 A second schematic diagram of the first operation interface provided in an embodiment of this application is shown;
[0017] Figure 4 This is a third schematic diagram of the first operation interface provided in an embodiment of this application;
[0018] Figure 5 One of the schematic diagrams of the graphical user interface provided in the embodiments of this application is shown;
[0019] Figure 6 A second schematic diagram of the graphical user interface provided in an embodiment of this application is shown;
[0020] Figure 7 This is a third schematic diagram of the graphical user interface provided in an embodiment of this application;
[0021] Figure 8 This is a fourth schematic diagram of the graphical user interface provided in an embodiment of this application;
[0022] Figure 9 This invention provides a schematic diagram of the structure of a game control device according to an embodiment of the present application.
[0023] Figure 10 A schematic diagram of the structure of an electronic device provided in an embodiment of this application is shown. Detailed Implementation
[0024] To make the objectives, technical solutions, and advantages of the embodiments of this application clearer, the technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. It should be understood that the drawings in this application are for illustrative and descriptive purposes only and are not intended to limit the scope of protection of this application. Furthermore, it should be understood that the schematic drawings are not drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of this application. It should be understood that the operations in the flowcharts may not be implemented in sequence, and steps without logical contextual relationships may be reversed or implemented simultaneously. In addition, those skilled in the art, guided by the content of this application, may add one or more other operations to the flowcharts, or remove one or more operations from the flowcharts.
[0025] Furthermore, the described embodiments are merely some, not all, of the embodiments of this application. The components of the embodiments of this application described and illustrated herein can typically be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely to illustrate selected embodiments of the application. All other embodiments obtained by those skilled in the art based on the embodiments of this application without inventive effort are within the scope of protection of this application.
[0026] In order to enable those skilled in the art to use the content of this application, and in combination with the specific application scenario of "game control", the following implementation methods are provided. For those skilled in the art, the general principles defined herein can be applied to other embodiments and application scenarios without departing from the spirit and scope of this application.
[0027] The methods, apparatus, electronic devices, or computer-readable storage media described in this application can be applied to any scenario requiring game control. This application does not limit specific application scenarios, and any scheme using the game control methods and apparatus provided in this application is within the protection scope of this application.
[0028] It is worth noting that prior to this application, although some games in related technical solutions had increasingly richer overall frameworks and content, they still suffered from insufficient depth and diversity in gameplay strategies centered around basic commands. Users typically could only allocate resources and make decisions through simple commands, lacking deeper strategic options. This, to some extent, limited the game's playability and appeal, resulting in underutilization of game resources and affecting the optimization and improvement of the overall game experience.
[0029] To address the aforementioned problems, this application provides a control method, device, electronic device, and storage medium for games. In response to a selection operation for a first task in a virtual city, it displays a description of the first task's execution effect in the effect description area of a first operation interface associated with the first task. In response to triggering an addition operation for any strategy proposal, it determines a target strategy proposal and displays a description of the first benefit effect that takes effect after the target strategy proposal is successfully used in the effect description area. In response to an execution command issued for the first task, it displays the target game screen on the graphical user interface, showing the application of the target strategy proposal during the execution of the first task. This application, by adding strategy proposals to basic tasks, utilizes more complex instructions to achieve resource allocation and optimization decisions, thereby increasing the depth of strategy selection, enhancing the game's playability and appeal, and improving the utilization rate of game resources.
[0030] In one optional implementation, the terminal device involved in this application mainly refers to a device used to provide a graphical user interface. The terminal device can be a local terminal device as mentioned below, or a client device in a cloud interaction system. This terminal device can include, but is not limited to, any of the following devices: laptops, smartphones, tablets, desktop computers, game consoles, MP4 players (Moving Picture Experts Group Audio Layer IV), personal digital assistants (PDAs), e-book readers, etc. This terminal device has a game-supporting application installed and running, such as an application supporting 3D or 2D games. In this application, where the application is described as a game application, optionally, the application can be a standalone application, such as a standalone 3D game program, or a network-connected application.
[0031] In one alternative implementation, a graphical user interface is a human-computer communication interface display format that allows users to manipulate icons, icons, or menu options on the screen using input devices such as a mouse or keyboard. It also allows users to manipulate icons or menu options on the screen by performing touch operations on the touch screen of a touch terminal to select commands, launch programs, or perform other tasks.
[0032] In one alternative implementation, a UI control refers to any visual control or element that can be seen on the user interface of an application, such as images, input boxes, text boxes, buttons, labels, etc. Some of these UI controls respond to user actions; UI controls are game controls.
[0033] In one optional implementation, a virtual game scene is a scene displayed (or provided) by an application while it is running on a terminal or server; that is, the scene used during normal gameplay. For strategy games, a virtual game scene is a virtual space constructed by the game for the user, encompassing different areas such as the main city, map, and battle scenes. The main city is used for management and construction, serving as the base for the user to develop their power; the map contains rich terrain and resource points, such as plains, rivers, and mountains, affecting marching speed and route planning; the battle scene is where the user executes tactics and engages in offensive and defensive combat. Strategic game scenes can be simulations of the real world, semi-simulated / semi-fictional, or purely fictional virtual environments. They can be two-dimensional, 2.5-dimensional, or three-dimensional virtual interactive scenes. Land includes environmental elements such as buildings and trees, and may also include game backgrounds, objects, props, and resources, providing a space for the protagonist and troops to operate and embodying various game behaviors and strategic gameplay.
[0034] In one optional implementation, in strategy games, the player character (ruler character) is a figure controlled or interacted with by the user, possessing specific attributes and abilities, used to implement strategies, and participating in tasks such as combat, resource collection, and construction. The user can develop this character. The user controls the player character through menus and commands on the game interface, managing macro-level affairs such as city construction, resource allocation, and diplomatic decisions. Hero characters are the heroes within the user's faction, serving as a crucial combat force on the battlefield, possessing unique attributes, skills, and troop adaptability. The user can select heroes from their recruited pool to form combat teams, adjusting positions, troop types, and tactical configurations before battle, and manually releasing some active tactics during combat to influence the outcome. The growth of these generals depends on the user's development. Simultaneously, hero characters are also responsible for executing daily operational commands, such as resource collection, building upgrades, and soldier training. The user simultaneously controls both types of characters, managing macro-level affairs and combat / daily operational tasks respectively.
[0035] In one optional implementation, this application provides a game control system, which may include at least one terminal device, at least one server, at least one database, and a network. The user's terminal device can connect to different game servers via the network. The terminal device is any device with computing hardware capable of supporting and executing software products corresponding to the game. Furthermore, when the system includes multiple terminal devices, multiple servers, and multiple networks, different terminal devices can connect to each other through different networks and servers. The network can be a wireless network or a wired network, such as a wireless local area network (WLAN), local area network (LAN), cellular network, 2G network, 3G network, 4G network, 5G network, etc. Additionally, different terminal devices can also connect to other terminal devices or to servers using their own Bluetooth networks or hotspot networks. For example, multiple users can connect online through different terminal devices via appropriate networks and synchronize with each other to support multi-user games. Furthermore, the system may include multiple databases coupled to different servers, and can continuously store game environment-related identifiers in the databases as different users play multi-user games online.
[0036] This application provides a control method, device, electronic device, and storage medium for a game. In one embodiment, the control method can run on a local terminal device or a server. When the control method runs on a server, it can be implemented and executed based on a cloud interaction system, which includes a server and client devices.
[0037] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of the game's control methods are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the identification processing is performed by the cloud gaming server in the cloud. When playing the game, the user operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.
[0038] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the user through a graphical user interface, that is, conventionally downloading, installing, and running the game program via an electronic device. The local terminal device can provide the graphical user interface to the user in various ways, such as rendering it on the terminal's display screen or providing it to the user through holographic projection. For example, the local terminal device can include a display screen for displaying the graphical user interface, which includes game screens, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
[0039] In one optional implementation, this application provides a control method, apparatus, electronic device, and storage medium for a game, providing a graphical user interface through a terminal device. The terminal device can be either the aforementioned local terminal device or a client device in the aforementioned cloud interaction system. The following description uses the example of the control method in the game running on a local terminal device (hereinafter referred to as the terminal device).
[0040] To facilitate understanding of this application, the technical solutions provided in this application will be described in detail below with reference to specific embodiments.
[0041] Figure 1 A flowchart illustrating a game control method provided in an embodiment of this application. Figure 1 As shown in the embodiment of this application, the game control method provides a graphical user interface through a terminal device. The graphical user interface displays a game scene including a virtual city screen. The method includes the following steps:
[0042] S101: In response to the selection operation of the first task for the virtual city, the first operation interface associated with the first task is displayed, and the description information of the execution effect of the first task is displayed in the effect description area of the first operation interface.
[0043] It's important to note that in strategy games, the virtual city screen is the core visual and operational area, providing users with an intuitive view of the game world. It typically displays the user's owned, hostile, or neutral cities and their surrounding environment in two-dimensional or three-dimensional form. The virtual city screen not only provides visual information about the city's current status, such as building levels, resource reserves, and defensive structures, but also showcases various dynamic elements that may influence strategic decisions, such as weather conditions, terrain features, and marching routes.
[0044] During gameplay, users can select any basic task for the virtual city, such as "Exploration Task," "Deliberation Task," "Governance Task," and "Expansion Task." Taking the first basic task as an example, when the first task is selected, the system immediately brings up the associated first operation interface, or operation panel. In this first operation interface, besides allowing users to configure specific settings related to the first task, there is also an effect description area. This area displays information about the task's execution effect, helping users understand the outcome and control the details of the basic task's implementation. For example, in the effect description area of the "Governance Task" interface, users can see the expected improvement in key indicators such as city order, commercial development, and public satisfaction.
[0045] The first task selection for the virtual city can be achieved by manipulating the city management controls displayed on the graphical user interface. These city management controls are interactive tools that allow users to manage and operate the virtual city in detail. The city management controls can appear as buttons, sliders, menus, etc., enabling users to execute a series of complex city development and defense strategies.
[0046] Here, this application embodiment does not limit the display method of the description information of the execution effect of the first task displayed in the effect description area. As long as the user can know the execution effect of the selected basic task after execution through the effect description area, such as the specific impact on elements such as city governance, resource allocation, and population size, the display method can be text description or animation presentation, or both can be used at the same time.
[0047] S102: In response to triggering the addition operation of any strategy proposal, determine the target strategy proposal, and display description information of the first gain effect that takes effect after the target strategy proposal is successfully used in the effect description area.
[0048] It should be noted that the "strategy proposal" provided in this embodiment is an important strategic resource that can be stored in the user resource library within the game. Each strategy proposal has a specific effect; upon successful use, it is consumed, and the effect takes effect, positively impacting the game's progress. These effects may include, but are not limited to, increasing resource production, enhancing military capabilities, improving diplomatic relations, boosting commercial development, and increasing agricultural growth. Users can obtain strategy proposals through various means, such as in the game's deliberation gameplay or through other in-game activities or rewards.
[0049] It is understood that in this embodiment, a strategy proposal is consumed once it is successfully used. However, users can obtain more strategy proposals by continuously participating in game activities, thereby enabling the stacking and reuse of resource cards.
[0050] In its implementation, this application provides an innovative solution that allows the use of different strategy proposals across various basic tasks. Furthermore, this solution supports the use of one or more different strategy proposals within the same basic task to achieve corresponding objectives. This design enables users to leverage combinations of basic tasks and strategy proposals to derive deeper, newer strategic approaches that can enhance the basic task or generate additional effects beyond the basic task's execution. For example, in an expansion task, the strategy proposal "expand scale" could provide benefits such as increasing the number of farmlands in the village, enlarging the village size, and increasing the number of residents, all in addition to the original expansion task's performance.
[0051] Here, taking the first basic task as an example, users can trigger the addition of one or more strategy proposals. This addition can be configured through the relevant controls added to the first operation interface, or through related controls located in other areas. Each time a strategy proposal is successfully added, the effect description area of the first operation interface will immediately display a description of the first beneficial effect that will take effect after successful use of the added strategy proposal. This allows users to clearly understand the additional effects brought by the added strategy proposal, further enriching the game strategy and experience.
[0052] A target strategy proposal consists of one or more strategy proposals added by the user. That is, a target strategy proposal can contain only one strategy proposal or multiple strategy proposals. The effect description area displays a description of the first gain effect of each added strategy proposal.
[0053] It should also be noted that in this embodiment, basic tasks can choose to use strategy proposals or not, and one or more strategy proposals can be added to a single basic task. When no strategy proposal is used in a basic task, the task only produces basic execution effects. For example, governance tasks can improve various development levels, conscription tasks can recruit civilians into soldiers, training tasks can improve the morale of generals, and expansion tasks can build a new small village. If strategy proposals are used in a basic task, their beneficial effects can enhance the execution effect of the task or provide additional benefits. It is worth noting that the beneficial effects of strategy proposals are diverse, usually related to the execution effect of the corresponding basic task, and some even have special effects. This design enriches the user experience in performing basic tasks, increases the depth of strategy selection, and adds diversity to gameplay. Users can flexibly choose whether to use strategy proposals to complete basic tasks based on different situations, thereby better coping with various game challenges.
[0054] In one example, Figure 2 This is a schematic diagram of one of the first operation interfaces provided in an embodiment of this application. Figure 2 The first operation interface 20 shown includes an object display area 21 and an effect description area 22. The effect description area 22 is used to display the description information corresponding to the execution effect of the first task (e.g., "continuously develop commerce in region A"), and the description information of the first benefit effect that takes effect after the target strategy proposal is successfully used (e.g., "build a logging camp and agriculture grows slightly").
[0055] S103: In response to the execution instruction issued for the first task, display the target game screen on the graphical user interface that uses the target strategy proposal during the execution of the first task.
[0056] In practice, when a user issues an instruction to execute the first task, a dynamic screen of the virtual city during the execution of the first task is displayed on the graphical user interface. This screen changes dynamically according to the nature and progress of the first task. For example, during a governance task, animations of building upgrades or resource increases are displayed; during a recruitment task, a scene of recruiting personnel outside the barracks is shown; during a training task, a scene of troops drilling is presented; and during an expansion task, the progress of new village construction is depicted. Simultaneously, the graphical user interface also displays the game screen corresponding to the execution status of the target strategy proposal during the execution of the first task. If the target strategy proposal is successfully used, a description of successful execution is displayed, along with a prompt indicating the corresponding first benefit effect; if it is not successfully used, a failure message is displayed.
[0057] In this embodiment, in response to a selection operation for a first task in a virtual city, a description of the execution effect of the first task is displayed in the effect description area of the first operation interface associated with the first task; in response to triggering an addition operation for any strategy proposal, a target strategy proposal is determined, and a description of the first benefit effect that takes effect after the target strategy proposal is successfully used is displayed in the effect description area; in response to an execution command issued for the first task, the target game screen using the target strategy proposal during the execution of the first task is displayed on the graphical user interface. This application, by adding strategy proposals to basic tasks, utilizes more complex instructions to achieve resource allocation and optimization decisions, thereby increasing the depth of strategy selection, enhancing the game's playability and appeal, and improving the utilization rate of game resources.
[0058] The content or format of the associated user interface will differ depending on the specific basic task and its execution effect. Furthermore, the implementation methods for adding strategy proposals also differ for different basic tasks; examples of each method are provided below.
[0059] Method 1: The addition of a strategy proposal is achieved through the strategy proposal library and strategy configuration area associated with the first task, which are also included in the first operation interface. That is, in S102, in response to triggering the addition of any strategy proposal, the target strategy proposal is determined by: in response to the selection operation of any strategy proposal from the strategy proposal library, displaying the selected strategy proposal in the strategy configuration area, and determining the target strategy proposal.
[0060] Here, the user resource library typically stores a large number of strategy proposals for player characters. When a strategy proposal is attached to the first task, the first operation interface also includes a strategy proposal library associated with the first task, displaying strategy proposals related to the first task. That is, the strategy proposals displayed in the strategy proposal library are a subset of those in the user resource library, facilitating user viewing and filtering. The strategy proposal library can be displayed synchronously with the first operation interface on the graphical user interface, or it can be triggered by relevant controls on the first operation interface; there are no specific limitations on this. Furthermore, the strategy proposals displayed in the strategy proposal library can be arranged according to specific rules, such as categorized by different functions, with strategy proposals of the same function displayed in a single column, further facilitating user filtering.
[0061] In practice, users can select one or more policy proposals from the policy proposal library. After selection, the selected policy proposal is displayed in the policy configuration area. The selection of any policy proposal can be done by dragging the policy proposal from the policy proposal library to the policy configuration area, or by double-clicking or single-clicking the policy proposal in the policy proposal library.
[0062] Furthermore, the policy configuration area has a policy addition control; prior to the selection operation for any policy proposal from the policy proposal library, the method further includes: displaying the policy proposal library in response to a triggering operation on the policy addition control in the policy configuration area.
[0063] In practice, the first operation interface includes a strategy configuration area, which displays a strategy addition control. Users can trigger the display of the strategy proposal library by activating this control. Specifically, after activating the strategy addition control, a strategy proposal library associated with the first task will pop up. Users can drag any strategy proposal from this library to the strategy configuration area, where the selected strategy proposal will be displayed. This completes the addition of the strategy proposal in the first task. Furthermore, when the added strategy proposal is displayed in the strategy configuration area, the effect description area will simultaneously display a description of the first benefit effect after successful application of the strategy proposal.
[0064] In one example, Figure 3 This is a second schematic diagram of the first operation interface provided in an embodiment of this application. Figure 4 This is a third schematic diagram of the first operation interface provided in an embodiment of this application. For example... Figure 3 , Figure 4 The first operation interface shown includes an object display area 21, an effect description area 22, and a strategy configuration area 23. The object display area 21 includes virtual objects 211. Figure 3 This is the first interface before adding strategy proposal 233. Figure 3 The middle strategy configuration area 23 displays a strategy addition control 231. When the user triggers the strategy addition control 231, the strategy proposal library 232 will be brought up. Figure 4 The first operation interface after adding strategy proposal 233 is that the user can drag and drop strategy proposal 233 from strategy proposal library 232 to strategy configuration area 23, and then display strategy proposal 233 on strategy configuration area 23.
[0065] Here, some basic tasks can be associated with animation preview areas. For example, for basic tasks where animation effectively demonstrates the execution effect, such as building upgrades or resource generation, the animation preview area can visually display the game screen before and after using a strategy proposal. Other basic tasks, such as data adjustments or attribute changes, can omit the animation preview area, as the execution effect of these tasks is better presented as numerical changes or status updates. This differentiated display design aims to better suit the characteristics of different basic tasks and enhance the user experience.
[0066] Method 2: The addition of strategy proposals is achieved through the animation preview area and the strategy proposal library associated with the first task, which is also included in the first operation interface. That is, in S101, in response to the selection operation of the first task for the virtual city, the first operation interface associated with the first task and the animation preview area are displayed, and the first game screen of the execution effect of the first task is displayed in the animation preview area; the first operation interface also includes the strategy proposal library associated with the first task; in S102, in response to triggering the addition operation of any strategy proposal, the determination of the target strategy proposal includes the following steps: in response to the selection operation of any strategy proposal from the strategy proposal library, the selected strategy proposal and the second game screen are displayed in the animation preview area, and the target strategy proposal is determined; the second game screen is a game screen with the first buff effect superimposed on the first game screen after the target strategy proposal is successfully used.
[0067] In implementation, the first task is associated with a first operation interface and an animation preview area. Before a strategy proposal is added, this animation preview area displays the first game animation showing the execution effect of the first task, allowing users to intuitively understand the results. When a user adds a strategy proposal from the strategy proposal library, the animation preview area overlays the first game animation showing the first benefit effect of the strategy proposal after its successful use onto the first game animation showing the execution effect of the first task. In other words, the animation preview area displays a second game animation. By comparing the game animations before and after adding the strategy proposal, users can clearly observe the changes, aiding their decision on whether to add the proposal. This design allows users to more intuitively understand the additional first benefit effect after adding the strategy proposal, leading to a more informed choice.
[0068] Furthermore, the animation preview area displays a strategy addition control; prior to the selection operation for any of the strategy proposals from the strategy proposal library, the method further includes: displaying the strategy proposal library in response to a triggering operation on the strategy addition control in the animation preview area.
[0069] In practice, the animation preview area displays a strategy addition control, which users can trigger to display the strategy proposal library. Specifically, after triggering the strategy addition control, a strategy proposal library associated with the first task will pop up. Users can drag any strategy proposal from this library to the animation preview area, where the selected strategy proposal will be displayed. This completes the addition of the strategy proposal in the first task. Furthermore, when the animation preview area displays the added strategy proposal, the effect description area will simultaneously display the description information of the first benefit effect after successful use of the strategy proposal.
[0070] In one example, Figure 5 One of the schematic diagrams of the graphical user interface provided in the embodiments of this application is shown; Figure 6 A second schematic diagram of the graphical user interface provided in an embodiment of this application is shown; Figure 7 This is a third schematic diagram of the graphical user interface provided in an embodiment of this application. For example... Figure 5-7 The graphical user interfaces shown all display a first operation interface 20 and an animation preview area 30. Among them, Figure 5 To add a graphical user interface prior to strategy proposal 233, Figure 5 The animation preview area 30 shows the strategy addition control 231. The content displayed in the animation preview area 30 is the first game screen of the execution effect of the first task. The first game screen shows the scale of the village and farmland as the first quantity scale. Figure 6 Add control 231 to the strategy in the user-triggered animation preview area 30 to display the corresponding graphical user interface of the strategy proposal library 232; Figure 7 To add a graphical user interface after strategy proposal 233, Figure 7 The content displayed in the animation preview area 30 is the second game screen. This second game screen is a game screen overlaid with the first game screen after the successful use of strategy proposal 233, showing the village and farmland scale as the second quantity scale. (Comparison) Figure 5 and Figure 7 The animation preview area 30 is displayed, and you can observe... Figure 7 Compared to the scale of village farmland in the middle Figure 5 The scale of farmland in the villages has expanded.
[0071] It is understood that each strategy proposal is consumed and removed from the strategy proposal library once it is added to a basic task and successfully used, indicating that the strategy proposal has been consumed. In one possible implementation, in response to a selection operation for any of the strategy proposals from the strategy proposal library, the strategy proposal is de-displayed in the strategy proposal library.
[0072] Understandably, after selecting a basic task for a virtual city, a user can also select at least one virtual object to execute that basic task. Furthermore, if a strategy proposal is added to that basic task, the at least one virtual object executing that basic task is also used to execute the added strategy proposal.
[0073] Virtual objects can be understood as hero characters. Virtual objects are heroes in the player's faction and can be responsible for handling daily basic tasks, such as resource gathering, building upgrades, and soldier training.
[0074] The following example illustrates the selection operation of at least one virtual object for performing the first task. Specifically, in one possible implementation, the first operation interface further includes an object display area displaying an object addition control. After displaying the first operation interface associated with the first task in S101, and before triggering the addition operation of any strategy proposal in S102, the method further includes: displaying a list of virtual objects in response to the triggering operation of the object addition control; controlling a jump back from the virtual object list to the first operation interface in response to a selection operation of at least one virtual object in the list, and displaying the selected at least one virtual object in the object display area; and displaying the success probability of the strategy proposal being used in the effect description area in response to triggering the addition operation of any strategy proposal. The success probability is determined based on the matching degree between the strategy proposal and the at least one virtual object.
[0075] In practice, when a user completes the selection of the first task for the virtual city, the first operation interface associated with the first task will be displayed. This first operation interface includes an object display area. The user can display a list of virtual objects by triggering the object addition control in the object display area. Then, the user selects at least one virtual object from the list of virtual objects, and the selected at least one virtual object is displayed in the object display area. In this way, the selection operation of the virtual object for executing the first task is completed.
[0076] Furthermore, in this embodiment, the key to whether a strategy proposal added to the basic task can be successfully used and take effect with its corresponding beneficial effect lies in whether the virtual object executing the basic task is compatible. During gameplay, after the user selects a virtual object and a strategy proposal, the effect description area will display the success probability of the strategy proposal being used, which can be presented as "higher" or "lower." Specifically, the higher the matching degree between the selected strategy proposal and at least one virtual object, the higher the success probability of the strategy proposal being executed. Users can use the success probability displayed in the effect description area to determine whether to replace the strategy proposal or change the virtual object executing the basic task. In this way, the strategic depth, playability, and attractiveness of the game can be further enhanced, thereby helping to improve the utilization rate of game resources.
[0077] In one possible implementation, the first operation interface further includes an object display area, which displays at least one virtual object performing the first task; the method further includes: in response to triggering an add operation of any of the strategy proposals, displaying execution difficulty evaluation information of the at least one virtual object for the strategy proposal in the object display area.
[0078] In practice, after a user selects at least one virtual object for the first task, the object display area shows that virtual object. Furthermore, after the user adds any strategy proposal, the object display area also displays the execution difficulty evaluation information for that virtual object in relation to the selected strategy proposal. Specifically, this difficulty evaluation information can be displayed near any virtual object. In this way, the user can understand the probability of the selected virtual object successfully executing the strategy proposal through the displayed execution difficulty evaluation information, thus helping to determine whether to adopt that strategy proposal in the first task.
[0079] For example, Figure 4 The first operation interface shown displays two selected virtual objects 211 in the object display area 21. When the user adds any strategy proposal 233, the execution difficulty evaluation information of the virtual object for the strategy proposal will be displayed near one of the virtual objects 211. The execution difficulty evaluation information is, for example, "This kind of proposal is easy to achieve".
[0080] Furthermore, in this embodiment, the strategy proposal usage mechanism has specific preset activation conditions. When a user attaches a strategy proposal to a basic task, the outcome of its use can be either success or failure. Therefore, the description information of the first benefit effect displayed in the effect description area only takes effect when the strategy proposal is successfully used. In other words, the benefit effect can only have a practical effect in the system when the strategy proposal is successfully used. This design mechanism ensures a reasonable balance between risk and benefit in the use of strategy proposals and provides users with a clear expectation management mechanism.
[0081] In one possible implementation, after triggering the addition operation of any policy proposal in S102 and before issuing the execution instruction for the first task in S103, the method further includes: determining whether the target policy proposal meets a preset effective condition; the preset effective condition is the condition under which the target policy proposal is successfully used.
[0082] The preset activation conditions include one of the following: the attribute value of the target object attribute of the target virtual object is greater than or equal to the difficulty value of the assessment attribute of the target strategy proposal; the target virtual object is any virtual object performing the first task; the target object attribute is the object attribute that matches the assessment attribute among multiple object attributes of the target virtual object; the target attribute value is greater than or equal to the difficulty value; the target attribute value is the sum of a random value and the attribute value of the target object attribute of the target virtual object, wherein the random value is determined according to preset throwing rules.
[0083] Here, whether a strategy proposal added to a basic task can successfully take effect depends on whether at least one virtual object executing the basic task matches the strategy proposal, i.e., whether the preset activation conditions are met. Each strategy proposal has its own assessment attribute and difficulty value. The higher the attribute value of the object corresponding to the virtual object executing the basic task, the higher the probability of successfully executing the strategy proposal. There are two ways to determine whether the preset activation conditions are met: One is to determine the target object attribute that matches the assessment attribute of the strategy proposal from among the multiple object attributes of any virtual object. If the target attribute value of the virtual object is greater than or equal to the difficulty value of the assessment attribute, the condition is met. The other is that the system first determines a random value according to the preset throwing rules, calculates the sum of the random value and the attribute value of the target object of the target virtual object, and if the sum is greater than or equal to the difficulty value, the condition is met.
[0084] Here, if there is more than one virtual object performing the basic task, it is sufficient as long as any one of the virtual objects meets the conditions; if there is more than one added strategy proposal, it is necessary to determine whether each strategy proposal can be successfully used and take effect separately. Each strategy proposal is independent of the others and does not affect the others.
[0085] It should be noted that in this embodiment, each strategy proposal has assessment attributes, such as "execution," "knowledge," "command," "martial arts," and "planning." These assessment attributes may be the same or different for different strategy proposals. Assessment attributes refer to the conditions or factors that need to be considered to complete a strategy proposal; different strategy proposals have different assessment attributes. For example, the assessment attributes for military action proposals might be the user's general level, troop type combination, and combat skills; the assessment attributes for domestic affairs construction proposals might be the city level, resource reserves, and building upgrade status; and the assessment attributes for diplomatic interaction proposals might be the user's alliance relationships, social activity, and negotiation skills. Furthermore, each assessment attribute corresponds to a specific difficulty value, which represents the ease or difficulty of completing the strategy proposal. Strategy proposals with higher difficulty values typically require the virtual object to possess greater strength, richer experience, and more ingenious strategies to complete. Games generally set difficulty values based on factors such as the complexity of the strategy proposal, the required time and resource investment, etc.
[0086] Furthermore, in this embodiment, each virtual object has multiple object attributes, such as "execution," "responding," and "planning." Typically, different virtual objects share the same object attributes, but the attribute values for the same attribute may differ across different virtual objects. These attribute values characterize the various abilities of the virtual object in the game, determining its performance in combat and city construction, thereby influencing the user's combat strategy and gaming experience.
[0087] For example, the "Execution" attribute in a game is mainly related to the efficiency and effectiveness of a virtual object in performing basic tasks or strategy proposals, primarily reflected in the success rate and speed of the virtual object in completing specific tasks. For instance, a high "Execution" attribute value for a virtual object may allow it to launch attacks or release skills faster in combat, or complete tasks more efficiently in city construction.
[0088] Furthermore, the process described in S103, which involves displaying a target game screen on the graphical user interface in response to an execution instruction issued for the first task, using the target strategy proposal during the execution of the first task, includes the following two scenarios:
[0089] Scenario 1: The target strategy proposal meets the preset activation conditions; in response to the activation event triggered by the target strategy proposal and the execution instruction, the target game screen showing the successful application of the target strategy proposal during the execution of the first task is displayed on the graphical user interface, along with a prompt message indicating the successful application of the target strategy proposal.
[0090] During gameplay, for successful use of strategy proposals, the activation steps differ depending on the strategy proposal during the execution of the basic task. Generally, most strategy proposals take effect instantly during the basic task execution, displaying a notification message indicating the successful application of the proposed strategy. A smaller number of strategy proposals require additional steps; in addition to displaying the notification message, they also show the corresponding game screen showing the execution process of the strategy proposal, thus better showcasing its benefits. Therefore, the game screen displayed on the graphical user interface when using a target strategy proposal during the execution of the basic task will differ.
[0091] Regarding the successful use of a strategy proposal, further examples are given for situations where additional operational steps occur during the execution of the basic task. Specifically, in addition to displaying prompts about the beneficial effects of the strategy proposal on the graphical user interface, the game screen corresponding to the execution process of the strategy proposal will also be displayed. That is, in one possible implementation, in response to the activation event triggered by the target strategy proposal and the execution command, the proposal execution area corresponding to the target strategy proposal is displayed on the graphical user interface; in response to a selection operation for a target location within the proposal execution area, the game screen of at least one virtual object moving to the target location during the execution of the first task, and the game screen of the at least one virtual object executing the proposal event corresponding to the target strategy proposal at the target location, are displayed on the graphical user interface; the at least one virtual object is an object pre-assigned to execute the first task.
[0092] In practice, if the target strategy proposal meets the preset activation conditions, when the user issues an execution command to the first task and triggers the activation event of the target strategy proposal, the system will first enter the execution phase of the strategy proposal. At this time, the graphical user interface will display a dedicated proposal execution area, where the user can select a target location. Subsequently, the system will automatically control at least one virtual object participating in the first task to move to the target location and play a dynamic game screen showing the at least one virtual object executing the target strategy proposal at the target location.
[0093] For example, Figure 8 The fourth schematic diagram shows a graphical user interface provided in an embodiment of this application, as shown below. Figure 8 The game screen shows the execution phase of the strategy proposal "Lumberyard Construction". Users can select a target location in the proposal execution area, and then the game screen will be displayed on the graphical user interface showing the virtual object automatically moving to the target location to build the lumberyard.
[0094] Scenario 2: The target strategy proposal does not meet the preset activation conditions; in response to the failure event triggered by the target strategy proposal and the execution instruction, the target game screen showing the failure of the target strategy proposal during the execution of the first task and the prompt message indicating the failure of the target strategy proposal are displayed on the graphical user interface.
[0095] During game operation, if a strategy proposal fails to be implemented, when the user issues an execution command for the first task, the game interface will simultaneously display two parts: one is the execution process screen of the first task, and the other is a prompt screen indicating that the strategy proposal failed. Typically, the failure prompt will not be displayed with complex animations, but rather with concise information, such as a dialog box next to the object management control (used to display the execution status of virtual object tasks) in the graphical user interface, displaying the message "Strategy proposal execution failed."
[0096] Here, the same strategy proposal can be added to different basic tasks, and the resulting gain effects after successful use can vary, allowing users to more flexibly combine basic tasks and strategy proposals to form better strategies. Specifically, in one possible implementation, in response to the selection of a second task for the virtual city, a second operation interface associated with the second task is displayed; in response to triggering the addition of the target strategy proposal, a description of the second gain effect that takes effect after successful use of the target strategy proposal is displayed in the effect description area; the second gain effect is different from the first gain effect.
[0097] It is understandable that adding strategy proposals to basic tasks can bring additional benefits, but it will increase resource consumption, such as increasing copper coin costs and extending village construction time. Therefore, users need to weigh the pros and cons and make a decision. In one possible implementation, in response to the selection operation of the first task for the virtual city, the effect description area also displays description information of the first amount of resources consumed in executing the first task; in response to triggering the addition operation of any strategy proposal, the effect description area displays description information of the second amount of resources consumed in successfully using the strategy proposal and executing the first task; wherein, the first amount of resources is less than the second amount of resources.
[0098] The following example illustrates the call-up operation of the first operation interface associated with the first task. Specifically, in one possible implementation, the graphical user interface displays city management controls. The process of displaying the first operation interface associated with the first task in response to a selection operation for the first task of the virtual city includes: displaying a city management transaction list in response to a trigger operation for the city management controls; displaying a basic task list associated with the target transaction in response to a selection operation for the target transaction in the city management transaction list; displaying the first operation interface associated with the first task in response to a selection operation for the first task in the basic task list; the first operation interface further includes a task direction selection area, which includes multiple task direction selection controls; updating the first operation interface in response to a selection operation for the target task direction selection controls in the first operation interface; and displaying the description information in the effect description area, which is the execution effect description information corresponding to the first task in the selected target task direction.
[0099] In practice, when a user triggers the city management control, a list of city management affairs is displayed on the graphical user interface. This list includes various affairs, such as "military affairs," "political affairs," and "transfers." When the user selects a target affair from this list, a list of associated basic tasks is displayed, including tasks like "visiting," "deliberation," "governance," and "expansion." Responding to the selection of the first task in the basic task list, the first operation interface associated with that task is displayed. After displaying the first operation interface, if the user does not select any task direction selection control, the currently selected candidate task direction selection control is used by default. The description information displayed in the effect description area is the execution effect description information corresponding to the first task of the selected candidate task direction. If the user selects a target task direction selection control, the first operation interface is updated. The description information displayed in the effect description area is the execution effect description information corresponding to the first task of the selected target task direction. Specifically, the update content of the first operation interface is that the candidate task direction selection control changes from selected to unselected, and the target task direction selection control changes from unselected to selected.
[0100] Task directions include, for example, "Industry," "Agriculture," "Commerce," and "Culture." For instance, if a user selects the "Commerce" task direction control, the description area will display the execution effect description for the first task within that "Commerce" task direction.
[0101] For example, Figure 3The first operation interface shown also includes a task direction selection area 24, which includes multiple task direction selection controls 241. Each task direction selection control 241 is equipped with a progress bar, which is used to represent the completion progress of the task direction, so that the user can understand the completion progress of each task direction corresponding to the first task.
[0102] Based on the same application concept, this application also provides a game control device corresponding to the game control method provided in the above embodiments. Since the principle of the device in this application is similar to the game control method in the above embodiments of this application, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.
[0103] Figure 9 This is a schematic diagram of the structure of a game control device 900 provided in an embodiment of this application. Figure 9 As shown, a game control device 900 provides a graphical user interface (GUI) via a terminal device. The GUI displays a game scene including a virtual city. The game control device 900 includes:
[0104] The first display module 910 is used to respond to the selection operation of the first task for the virtual city, display the first operation interface associated with the first task, and display the description information of the execution effect of the first task in the effect description area of the first operation interface.
[0105] The second display module 920 is used to determine the target strategy proposal in response to the addition operation of any strategy proposal, and to display the description information of the first gain effect that takes effect after the target strategy proposal is successfully used in the effect description area.
[0106] The third display module 930 is used to display, in response to the execution command issued for the first task, the target game screen using the target strategy proposal during the execution of the first task on the graphical user interface.
[0107] In this embodiment, in response to a selection operation for a first task in a virtual city, a description of the execution effect of the first task is displayed in the effect description area of the first operation interface associated with the first task; in response to triggering an addition operation for any strategy proposal, a target strategy proposal is determined, and a description of the first benefit effect that takes effect after the target strategy proposal is successfully used is displayed in the effect description area; in response to an execution command issued for the first task, the target game screen using the target strategy proposal during the execution of the first task is displayed on the graphical user interface. This application, by adding strategy proposals to basic tasks, utilizes more complex instructions to achieve resource allocation and optimization decisions, thereby increasing the depth of strategy selection, enhancing the game's playability and appeal, and improving the utilization rate of game resources.
[0108] In one possible implementation, the first user interface further includes a policy proposal library and a policy configuration area associated with the first task; such as Figure 9 As shown, the second display module 920 is specifically used to display the selected strategy proposal in the strategy configuration area in response to a selection operation for any of the strategy proposals from the strategy proposal library, thereby determining the target strategy proposal.
[0109] In one possible implementation, the policy configuration area has a policy adding control; such as Figure 9 As shown, the second display module 920 is further configured to display the strategy proposal library in response to a triggering operation that adds a control to the strategy in the strategy configuration area, prior to a selection operation for any of the strategy proposals from the strategy proposal library.
[0110] In one possible implementation, such as Figure 9 As shown, the first display module 910 is further configured to, in response to a selection operation for a first task of the virtual city, display a first operation interface and an animation preview area associated with the first task, and display a first game screen showing the execution effect of the first task in the animation preview area; the first operation interface also includes a strategy proposal library associated with the first task; the second display module 920 is further configured to, in response to a selection operation for any strategy proposal from the strategy proposal library, display the selected strategy proposal and a second game screen in the animation preview area, and determine the target strategy proposal; the second game screen is a game screen with a first buff effect superimposed on the first game screen after the target strategy proposal is successfully used.
[0111] In one possible implementation, the animation preview area displays a strategy-added control; such as... Figure 9As shown, the second display module 920 is further configured to display the strategy proposal library in response to a triggering operation that adds a control to the strategy in the animation preview area, prior to a selection operation for any of the strategy proposals from the strategy proposal library.
[0112] In one possible implementation, the first user interface further includes an object display area, which displays an object adding control; such as Figure 9 As shown, after displaying the first operation interface associated with the first task and before triggering the addition operation of any strategy proposal, the second display module 920 is further configured to, in response to the triggering operation of adding a control for the object, display a list of virtual objects; in response to the selection operation of at least one virtual object in the list of virtual objects, control the jump back from the list of virtual objects to the first operation interface and display the selected at least one virtual object in the object display area; in response to triggering the addition operation of any strategy proposal, also display the success probability of the strategy proposal being used in the effect description area; the success probability is determined based on the matching degree between the strategy proposal and the at least one virtual object.
[0113] In one possible implementation, the first user interface further includes an object display area, which displays at least one virtual object performing the first task; such as Figure 9 As shown, the second display module 920 is also configured to, in response to triggering the addition operation of any of the aforementioned strategy proposals, display in the object display area the execution difficulty evaluation information of the at least one virtual object for the strategy proposal.
[0114] In one possible implementation, such as Figure 9 As shown, after triggering the addition operation of any strategy proposal, and before issuing the execution instruction for the first task, the third display module 930 is further used to determine whether the target strategy proposal meets the preset activation conditions; the preset activation conditions are the conditions under which the target strategy proposal is successfully used; in response to the activation event triggered by the target strategy proposal and the execution instruction, the target game screen of the target strategy proposal being successfully used during the execution of the first task is displayed on the graphical user interface, along with a prompt message indicating that the target strategy proposal has been successfully used; or, in response to the failure event triggered by the target strategy proposal and the execution instruction, the target game screen of the target strategy proposal failing to be used during the execution of the first task is displayed on the graphical user interface, along with a prompt message indicating that the target strategy proposal has failed to be used.
[0115] In one possible implementation, such as Figure 9As shown, the third display module 930 is further configured to, in response to the activation event triggered by the target strategy proposal and the execution instruction, display the proposal execution area corresponding to the target strategy proposal on the graphical user interface; in response to a selection operation for a target position in the proposal execution area, display on the graphical user interface a game screen showing at least one virtual object moving to the target position during the execution of the first task, and a game screen showing the at least one virtual object executing the proposal event corresponding to the target strategy proposal at the target position; the at least one virtual object is an object pre-assigned to execute the first task.
[0116] In one possible implementation, such as Figure 9 As shown, the first display module 910 is further configured to display a second operation interface associated with the second task in response to the selection operation of the second task for the virtual city; the second display module 920 is further configured to display description information of the second gain effect that takes effect after the target strategy proposal is successfully used in the effect description area in response to the addition operation of the target strategy proposal; the second gain effect is different from the first gain effect.
[0117] In one possible implementation, such as Figure 9 As shown, the first display module 910 is further configured to, in response to a selection operation for a first task of the virtual city, display description information of the first amount of resources consumed in executing the first task in the effect description area; the second display module 920 is further configured to, in response to a triggering operation to add any strategy proposal, display description information of the second amount of resources consumed in successfully using the strategy proposal and executing the first task in the effect description area; wherein, the first amount of resources is less than the second amount of resources.
[0118] In one possible implementation, such as Figure 9 As shown, the second display module 920 is further configured to control the cancellation of the display of the strategy proposal in the strategy proposal library in response to a selection operation for any of the strategy proposals from the strategy proposal library.
[0119] In one possible implementation, the graphical user interface displays city management controls; such as... Figure 9As shown, the first display module 910 is specifically used to display a city management transaction list in response to a trigger operation on the city management control; to display a basic task list associated with the target transaction in response to a selection operation on the target transaction in the city management transaction list; to display a first operation interface associated with the first task in response to a selection operation on the first task in the basic task list; the first operation interface further includes a task direction selection area, which includes multiple task direction selection controls; and to update the first operation interface in response to a selection operation on the target task direction selection control in the first operation interface; the description information displayed in the effect description area is the execution effect description information corresponding to the first task in the selected target task direction.
[0120] Based on the same application concept, see [link / reference] Figure 10 The diagram shown is a structural schematic of an electronic device 1000 provided in an embodiment of this application. It includes a processor 1010, a memory 1020, and a bus 1030. The memory 1020 stores machine-readable instructions executable by the processor 1010. When the electronic device 1000 is running, the processor 1010 and the memory 1020 communicate through the bus 1030. The machine-readable instructions are executed by the processor 1010 to perform the steps of the control method in any of the above embodiments of the game.
[0121] Specifically, when the machine-readable instructions are executed by the processor 1010, they can perform the following processing:
[0122] In response to the selection operation of the first task for the virtual city, the first operation interface associated with the first task is displayed, and the description information of the execution effect of the first task is displayed in the effect description area of the first operation interface;
[0123] In response to triggering the addition of any strategy proposal, the target strategy proposal is determined, and the description information of the first gain effect that takes effect after the target strategy proposal is successfully used is displayed in the effect description area;
[0124] In response to the execution command issued for the first task, the target game screen using the target strategy proposal during the execution of the first task is displayed on the graphical user interface.
[0125] In this embodiment, in response to a selection operation for a first task in a virtual city, a description of the execution effect of the first task is displayed in the effect description area of the first operation interface associated with the first task; in response to triggering an addition operation for any strategy proposal, a target strategy proposal is determined, and a description of the first benefit effect that takes effect after the target strategy proposal is successfully used is displayed in the effect description area; in response to an execution command issued for the first task, the target game screen using the target strategy proposal during the execution of the first task is displayed on the graphical user interface. This application, by adding strategy proposals to basic tasks, utilizes more complex instructions to achieve resource allocation and optimization decisions, thereby increasing the depth of strategy selection, enhancing the game's playability and appeal, and improving the utilization rate of game resources.
[0126] Based on the same concept, embodiments of this application also provide a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the control method in the game provided in the above embodiments.
[0127] Specifically, the storage medium can be a general-purpose storage medium, such as a portable disk or hard disk. When the computer program on the storage medium is run, it can execute the control methods in the game. By adding strategy proposals to the basic tasks, it can achieve resource allocation and optimization decisions with the help of more complex instructions, thereby increasing the depth of strategy selection, enhancing the playability and attractiveness of the game, and improving the utilization rate of game resources.
[0128] In this embodiment, the computer program, when run by the processor, can also execute other machine-readable instructions to perform other methods as described in the embodiments. For details on the specific execution steps and principles, please refer to the description of the embodiments, which will not be repeated here.
[0129] The computer program product for controlling games provided in this application includes a computer-readable storage medium storing program code. The instructions included in the program code can be used to execute the methods described in the preceding method embodiments. For specific implementation details, please refer to the method embodiments, which will not be repeated here.
[0130] The game control device provided in this application embodiment can be specific hardware on the device or software or firmware installed on the device. The implementation principle and technical effects of the device provided in this application embodiment are the same as those in the foregoing method embodiments. For the sake of brevity, any parts not mentioned in the device embodiment can be referred to the corresponding content in the foregoing method embodiments. Those skilled in the art will clearly understand that, for the sake of convenience and brevity, the specific working processes of the systems, devices, and units described above can all be referred to the corresponding processes in the above method embodiments, and will not be repeated here.
[0131] In the embodiments provided in this application, it should be understood that the disclosed apparatus and methods can be implemented in other ways. The apparatus embodiments described above are merely illustrative. For example, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Additionally, the displayed or discussed mutual couplings, direct couplings, or communication connections may be through some communication interfaces; indirect couplings or communication connections between devices or units may be electrical, mechanical, or other forms.
[0132] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.
[0133] In addition, the functional units in the embodiments provided in this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.
[0134] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.
[0135] It should be noted that similar labels and letters in the following figures indicate similar items. Therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. In addition, the terms "first", "second", "third", etc. are used only to distinguish descriptions and should not be construed as indicating or implying relative importance.
[0136] Finally, it should be noted that the above-described embodiments are merely specific implementations of this application, used to illustrate the technical solutions of this application, and not to limit them. The protection scope of this application is not limited thereto. Although this application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this application; and these modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this application. All should be covered within the protection scope of this application. Therefore, the protection scope of this application should be determined by the protection scope of the claims.
Claims
1. A control method for a game, characterized in that, The method includes providing a graphical user interface (GUI) via a terminal device, wherein the GUI displays a game scene containing a virtual city image, and the method comprises: In response to the selection operation of the first task for the virtual city, the first operation interface associated with the first task is displayed, and the description information of the execution effect of the first task is displayed in the effect description area of the first operation interface; In response to triggering the addition of any strategy proposal, the target strategy proposal is determined, and the description information of the first gain effect that takes effect after the target strategy proposal is successfully used is displayed in the effect description area; In response to the execution command issued for the first task, the target game screen using the target strategy proposal during the execution of the first task is displayed on the graphical user interface.
2. The method according to claim 1, characterized in that, The first operation interface also includes a strategy proposal library and a strategy configuration area associated with the first task; the step of determining the target strategy proposal in response to triggering the addition operation of any strategy proposal includes: In response to a selection operation for any of the policy proposals from the policy proposal library, the selected policy proposal is displayed in the policy configuration area to determine the target policy proposal.
3. The method according to claim 2, characterized in that, The strategy configuration area has a strategy addition control; Prior to the selection operation for any of the policy proposals from the policy proposal library, the method further includes: In response to a triggered operation that adds a control to a policy in the policy configuration area, the policy proposal library is displayed.
4. The method according to claim 1, characterized in that, The method further includes: In response to the selection operation of the first task for the virtual city, a first operation interface and an animation preview area associated with the first task are displayed, and a first game screen showing the execution effect of the first task is displayed in the animation preview area; the first operation interface also includes a strategy proposal library associated with the first task; The step of determining the target policy proposal in response to an operation that triggers the addition of any policy proposal includes: In response to the selection operation for any of the strategy proposals from the strategy proposal library, the selected strategy proposal and a second game screen are displayed in the animation preview area to determine the target strategy proposal; the second game screen is a game screen with a first buff effect that takes effect after the target strategy proposal is successfully used superimposed on the first game screen.
5. The method according to claim 4, characterized in that, The animation preview area displays controls for adding strategies; Prior to the selection operation for any of the policy proposals from the policy proposal library, the method further includes: In response to a triggered operation that adds a control to the strategy in the animation preview area, the strategy proposal library is displayed.
6. The method according to claim 1, characterized in that, The first operation interface further includes an object display area, which displays an object addition control; after displaying the first operation interface associated with the first task, and before triggering the addition operation of any strategy proposal, the method further includes: in response to the triggering operation of the object addition control, displaying a list of virtual objects; in response to the selection operation of at least one virtual object in the list of virtual objects, controlling the jump back from the list of virtual objects to the first operation interface, and displaying the selected at least one virtual object in the object display area; In response to triggering the addition of any strategy proposal, the success probability of the strategy proposal being used is also displayed in the effect description area; the success probability is determined based on the matching degree between the strategy proposal and the at least one virtual object.
7. The method according to claim 1, characterized in that, The first operation interface further includes an object display area, which displays at least one virtual object performing the first task; the method further includes: In response to triggering the addition of any of the aforementioned strategy proposals, the execution difficulty evaluation information of the at least one virtual object for the strategy proposal is displayed in the object display area.
8. The method according to claim 1, characterized in that, After triggering the addition operation of any strategy proposal, and before issuing the execution instruction for the first task, the method further includes: Determine whether the target strategy proposal meets the preset activation conditions; the preset activation conditions are the conditions under which the target strategy proposal is successfully used. The step of displaying a target game screen on the graphical user interface, in response to an execution instruction issued for the first task, using the target strategy proposal during the execution of the first task, includes: In response to the activation event triggered by the target strategy proposal and the execution instruction, a target game screen showing the successful application of the target strategy proposal during the execution of the first task, along with a prompt message indicating successful application of the target strategy proposal, is displayed on the graphical user interface; or, In response to the failure event triggered by the target strategy proposal and the execution instruction, the target game screen showing the failure of the target strategy proposal during the execution of the first task, and the prompt message indicating the failure of the target strategy proposal are displayed on the graphical user interface.
9. The method according to claim 8, characterized in that, The method further includes: In response to the activation event triggered by the target policy proposal and the execution instruction, the proposal execution area corresponding to the target policy proposal is displayed on the graphical user interface; In response to a selection operation for a target location in the proposal execution area, a game screen is displayed on the graphical user interface showing at least one virtual object moving to the target location during the execution of the first task, and a game screen showing the at least one virtual object executing a proposal event corresponding to the target strategy proposal at the target location; the at least one virtual object is an object pre-assigned to execute the first task.
10. The method according to claim 8, characterized in that, The preset activation condition includes one of the following conditions: The target virtual object's target object attribute value is greater than or equal to the difficulty value of the assessment attribute of the target strategy proposal; the target virtual object is any virtual object performing the first task; the target object attribute is the object attribute among the multiple object attributes of the target virtual object that matches the assessment attribute; The target attribute value is greater than or equal to the difficulty value; the target attribute value is the sum of a random value and the attribute value of the target virtual object's target object attribute, and the random value is determined according to a preset throwing rule.
11. The method according to claim 1, characterized in that, The method further includes: In response to the selection of a second task for the virtual city, a second operation interface associated with the second task is displayed; In response to the addition operation of the target strategy proposal, the description information of the second gain effect that takes effect after the target strategy proposal is successfully used is displayed in the effect description area; the second gain effect is different from the first gain effect.
12. The method according to claim 1, characterized in that, The method further includes: In response to the selection operation of the first task for the virtual city, the effect description area also displays description information of the first amount of resources consumed in executing the first task; In response to triggering the addition of any strategy proposal, a description of the amount of second resources consumed in successfully using the strategy proposal and executing the first task is displayed in the effect description area; Wherein, the first resource quantity is less than the second resource quantity.
13. The method according to claim 2 or 4, characterized in that, The method further includes: In response to a selection operation for any of the policy proposals from the policy proposal library, control the removal of the policy proposal from the policy proposal library.
14. The method according to claim 1, characterized in that, The graphical user interface displays city management controls; in response to a selection operation for a first task of a virtual city, a first operation interface associated with the first task is displayed, including: In response to a triggered operation on the city management control, a list of city management transactions is displayed; In response to a selection operation on a target transaction in the city management transaction list, a list of basic tasks associated with the target transaction is displayed; In response to a selection operation of the first task in the basic task list, a first operation interface associated with the first task is displayed; the first operation interface further includes a task direction selection area, which includes multiple task direction selection controls. In response to a selection operation of the target task direction selection control in the first operation interface, the first operation interface is updated; the description information displayed in the effect description area is the execution effect description information corresponding to the first task in the selected target task direction.
15. A control device for a game, characterized in that, A graphical user interface is provided via a terminal device, the graphical user interface displaying a game scene including a virtual city image, the device comprising: The first display module is used to respond to the selection operation of the first task for the virtual city, display the first operation interface associated with the first task, and display the description information of the execution effect of the first task in the effect description area of the first operation interface. The second display module is used to respond to the addition operation of any strategy proposal, determine the target strategy proposal, and display the description information of the first gain effect that takes effect after the target strategy proposal is successfully used in the effect description area. The third display module is used to display the target game screen of the target strategy proposal applied during the execution of the first task on the graphical user interface in response to the execution command issued for the first task.
16. An electronic device, characterized in that, include: The device includes a processor, a memory, and a bus, wherein the memory stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor communicates with the memory via the bus, and the machine-readable instructions are executed by the processor to perform the steps of the control method in the game as described in any one of claims 1 to 14.
17. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed by a processor, performs the steps of the control method in the game as described in any one of claims 1 to 14.
