An information processing method and device in a game, electronic equipment and storage medium

CN122998727APending Publication Date: 2026-10-30GUANGZHOU BOGUAN TELECOMM TECH LTD
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Patent Information

Application Number
CN202510574858.7
Authority / Receiving Office
CN · China
Patent Type
Applications(China)
Current Assignee / Owner
Filing Date
2025-04-30
Publication Date
2026-10-30

AI Technical Summary

Technical Problem

[0003]然而,在上述方式中,玩家操作的关注度级别过细,随着游戏进程的不断推进,在后期用户拥有的建筑物数量增多,导致用户重复操作量剧增,降低了人机交互效率

Benefits of technology

[0010]本申请实施例提供的一种游戏中的信息处理方法、装置、电子设备及存储介质,通过操作页面向用户展示针对历史经营行为的反馈信息,使得反馈更为直观。此外,用户可以通过对操作页面中的目标反馈项执行指定交互行为,来生成指定经营策略,实现了与反馈内容之间的交互,降低了策略生成、操作控制的复杂度,提升了交互效率。

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Abstract

The application provides an information processing method and device in a game, electronic equipment and a storage medium. The method comprises: displaying an operation page of a specified interaction behavior, the operation page comprising a plurality of feedback items, the feedback items comprising feedback information representing historical management behaviors of a target force; and performing the specified interaction behavior on at least one target feedback item to generate a specified management strategy for the at least one target feedback item. In this way, the complexity of strategy generation and operation control is reduced, and the interaction efficiency is improved.
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Description

Technical Field

[0001] This application relates to the field of computer technology, and more specifically, to an information processing method, apparatus, electronic device, and storage medium for games. Background Technology

[0002] With the development of smart terminals, video games have become a daily form of entertainment and leisure for many users, and the types of games are becoming increasingly diverse. Among them, strategy (SLG) games are particularly popular due to their strong strategic elements and depth. Existing strategy games typically do not restrict micro-management, meaning that the user, as the ruler, can perform precise operations such as construction, demolition, and upgrades on every building in the city.

[0003] However, in the above method, the level of player attention is too granular. As the game progresses and the number of buildings owned by the user increases in the later stages, the amount of repetitive operations by the user increases dramatically, reducing the efficiency of human-computer interaction.

[0004] Furthermore, the feedback provided by related technologies for user operations is rather abstract. For example, after a user performs an operation on a building, the game interface only displays a numerical value to the user, making the feedback unintuitive and difficult to understand, and making it impossible to perform further interactions based on the feedback. Summary of the Invention

[0005] In view of this, the purpose of this application is to provide an information processing method, apparatus, electronic device and storage medium in games to overcome at least one of the above-mentioned defects.

[0006] In a first aspect, embodiments of this application provide an information processing method for a game, comprising: displaying an operation page for a specified interactive behavior, the operation page including multiple feedback items, the feedback items including feedback information for characterizing historical business behavior of a target force; and executing a specified interactive behavior for at least one target feedback item to generate a specified business strategy for at least one target feedback item.

[0007] Secondly, embodiments of this application also provide an information processing device for a game, the device comprising: a display module for displaying an operation page for a specified interactive behavior, the operation page including multiple feedback items, each feedback item including feedback information for characterizing historical business behavior of a target force; and an interaction module for executing a specified interactive behavior for at least one target feedback item to generate a specified business strategy for at least one target feedback item.

[0008] Thirdly, embodiments of this application also provide an electronic device, including: a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the electronic device is running, the processor communicates with the memory via the bus. When the machine-readable instructions are executed by the processor, the steps of the information processing method in the game described above are performed.

[0009] Fourthly, embodiments of this application also provide a computer-readable storage medium storing a computer program, which, when executed by a processor, performs the steps of the above-described information processing method in the game.

[0010] This application provides an information processing method, apparatus, electronic device, and storage medium for games. It displays feedback information on historical business operations to users through an operation page, making the feedback more intuitive. Furthermore, users can generate specific business strategies by performing designated interactive actions on target feedback items on the operation page, achieving interaction with the feedback content, reducing the complexity of strategy generation and operation control, and improving interaction efficiency.

[0011] To make the above-mentioned objectives, features and advantages of this application more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0012] To more clearly illustrate the technical solutions of the embodiments of this application, the accompanying drawings used in the embodiments will be briefly introduced below. It should be understood that the following drawings only show some embodiments of this application and should not be regarded as a limitation of the scope. For those skilled in the art, other related drawings can be obtained based on these drawings without creative effort.

[0013] Figure 1 A flowchart of the information processing method in a game provided in an embodiment of this application is shown;

[0014] Figure 2 A schematic diagram of the operation page provided in an embodiment of this application is shown;

[0015] Figure 3 A schematic diagram of the strategy quantity identifier provided in an embodiment of this application is shown;

[0016] Figure 4 A flowchart illustrating the steps for determining the first total quantity provided in an embodiment of this application is shown;

[0017] Figure 5 A flowchart illustrating the steps for determining the trigger region provided in an embodiment of this application is shown;

[0018] Figure 6 A schematic diagram of the structure of the information processing device in the game provided in the embodiment of this application is shown;

[0019] Figure 7 A schematic diagram of the structure of the electronic device provided in the embodiments of this application is shown. Detailed Implementation

[0020] To make the objectives, technical solutions, and advantages of the embodiments of this application clearer, the technical solutions of the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this application, and not all embodiments. The components of the embodiments of this application described and shown in the accompanying drawings can generally be arranged and designed in various different configurations. Therefore, the following detailed description of the embodiments of this application provided in the accompanying drawings is not intended to limit the scope of the claimed application, but merely represents selected embodiments of this application. Based on the embodiments of this application, every other embodiment obtained by those skilled in the art without inventive effort falls within the scope of protection of this application.

[0021] It is worth noting that prior to this application, with the development of smart terminals, video games have become a common form of entertainment and leisure for many users, and game types have become increasingly diverse. Among them, strategy (SLG) games are particularly popular due to their strong strategic depth. Existing strategy games typically fall into two categories: one is unrestricted micro-management, where the user, as the ruler, can perform precise operations such as construction, demolition, and upgrades for each building in the city; the other is restricted micro-management, where the user only needs to focus on the overall management strategy, with minimal attention paid to regional or even individual management elements.

[0022] However, regarding the first type of management behavior, on the one hand, the level of attention of player operations is too detailed, which does not conform to the level of attention of real monarchs in history. For example, an ancient monarch would not actively care about where a blacksmith shop is built or how well the blacksmith shop is doing. On the other hand, as the game progresses, the number of buildings owned by the user increases in the later stages of the game, and the amount of repetitive operations by the user will increase dramatically, reducing the efficiency of human-computer interaction.

[0023] While the second type of business behavior aligns more closely with the user's experience of acting as a monarch, the overall business experience is detached from the specific business entity. Users cannot effectively perceive the business situation and can only understand it abstractly through interfaces and numerical data. This results in feedback that is neither intuitive nor easily understood, and further interaction based on the feedback is impossible.

[0024] The following explains the terms used in the embodiments of this application.

[0025] Graphical User Interface:

[0026] It is a human-computer interface display format that allows users to manipulate icons, icons, or menu options on the screen using input devices such as a mouse or keyboard. It also allows users to manipulate icons or menu options on the screen by performing touch operations on the touch screen of a touch terminal in order to select commands, launch programs, or perform other tasks.

[0027] Game scene:

[0028] A game scene is a virtual environment displayed (or provided) by an application while it is running on a terminal device or server; that is, the scene used during normal gameplay. In other words, a game scene refers to the virtual game controls that carry virtual objects during gameplay. These virtual objects can perform actions such as movement and skill release in the virtual scene based on the user's (i.e., the player's) commands to the terminal device. Optionally, a game scene can be a simulation of the real world, a semi-simulated / semi-fictional virtual environment, or a purely fictional virtual environment. A game scene can be any of a two-dimensional, 2.5-dimensional, or three-dimensional virtual scene. The virtual environment can be sky, land, ocean, etc., where land includes environmental elements such as deserts and cities. The game scene is the scene where the user controls the complete game logic of the virtual objects. Optionally, a game scene can also be used for virtual environment battles between at least two virtual objects, and the game scene has virtual resources available for use by at least two virtual objects. For example, a game scene can include any one or more of the following elements: game background elements, game virtual character elements, game item elements, etc.

[0029] In an optional implementation, the information processing method in a game according to one embodiment of this disclosure can run on a local terminal device or a server. When the information processing method in a game runs on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system includes a server and a client device.

[0030] In an optional implementation, various cloud applications, such as cloud gaming, can run under the cloud interaction system. Taking cloud gaming as an example, cloud gaming refers to a gaming method based on cloud computing. In the cloud gaming operating mode, the game program and the game screen presentation are separated. The storage and execution of the game loading method are completed on the cloud gaming server. The client device is used for data reception, transmission, and game screen presentation. For example, the client device can be a display device with data transmission capabilities located close to the user, such as a mobile terminal, television, computer, or PDA; however, the information processing is performed by the cloud gaming server in the cloud. When playing the game, the player operates the client device to send operation commands to the cloud gaming server. The cloud gaming server runs the game according to the operation commands, encodes and compresses the game screen and other data, returns it to the client device via the network, and finally, the client device decodes and outputs the game screen.

[0031] In an optional implementation, taking a game as an example, the local terminal device stores the game program and is used to display the game screen. The local terminal device is used to interact with the player through a graphical user interface (GUI), i.e., conventionally by downloading, installing, and running the game program via an electronic device. The local terminal device can provide the GUI to the player in various ways, such as rendering it on the terminal's display screen or providing it to the player via holographic projection. For example, the local terminal device can include a display screen for displaying the GUI, which includes game screens, and a processor for running the game, generating the GUI, and controlling the display of the GUI on the display screen.

[0032] In one possible implementation, this invention provides an information processing method for games, which provides a graphical user interface through a terminal device. The terminal device can be either the aforementioned local terminal device or a client device in the aforementioned cloud interaction system.

[0033] To facilitate understanding of this embodiment, the following description uses the application of the information processing method in a game provided in this application to a terminal device as an example to illustrate the exemplary steps provided in this application. The terminal device provides a graphical user interface, which displays at least a portion of the game scene.

[0034] Please see Figure 1 , Figure 1 This is a flowchart illustrating an information processing method in a game, as provided in an embodiment of this application. Figure 1 As shown in the embodiments of this application, the information processing method in the game includes:

[0035] In step S101, the operation page specifying the interactive behavior is displayed.

[0036] In this step, the operation page refers to the game page corresponding to the specified interactive behavior. The operation page includes multiple feedback items, which include feedback information used to characterize the historical management behavior of the target force.

[0037] For example, feedback information may include text information, which can be text-based game resources generated based on the player's management performance. For instance, feedback information from a virtual character belonging to a target faction regarding historical management actions. As an alternative example, virtual characters may include civilians (or commoners) in the game, such as non-combatant civilian groups responsible for performing specific tasks, like resource gathering (iron smelting, logging, mining), whose efficiency is affected by policy levels, and whose resource output is closely related to their status.

[0038] In this context, feedback information can be used to represent the content of the people's petitions. For example, a petition can refer to a text-based game resource generated based on the player's management performance. In simpler terms, a petition is the words spoken by the people; it is a virtual response from the people to the player's management actions. For instance: "This year, in the Great Han Dynasty, the village's grain supply is running low. My family has fifteen sheep; I wish to offer five. Please, my lord, pray for rain!"

[0039] The system can automatically present the operational status of each building to the player through feedback information, eliminating the need for the player to manually check the operational status of each building and greatly reducing the amount of manual operation required during the operation process.

[0040] As an example, if the specified interactive behavior can be a deliberative behavior, then the operation page refers to the deliberation page. Deliberative behaviors are used to generate a specified business strategy based on the feedback information in the selected target feedback item. In other words, deliberation mainly refers to the process of combining multiple petitions into a single proposal, and this synthesis process can be displayed through the deliberation page in the game.

[0041] In a preferred embodiment of this application, players can control virtual characters in a game to capture a virtual target and form their own faction. For example, after the virtual target is captured, the area where the virtual target is located (e.g., the independent area of ​​the virtual object) can be assigned a corresponding color to the player to display the player's territory. Here, multiple players participating in this virtual game are each considered as one faction. In a human-computer game, players can be considered as one faction, and the machine as another. The aforementioned target faction can refer to the faction of the player corresponding to the game account logged into the terminal device.

[0042] As an alternative example, a system of states, counties, and districts can be used to divide the game scenario. The game includes multiple states, each with multiple counties, and each county governs multiple counties. When a player controls a virtual character to occupy a county (e.g., a virtual target), the occupied county belongs to the player's faction. Each county can have a main city (or main county). When the main city of a county is occupied by a player's virtual character, that county belongs to the player's faction. However, a county belonging to the player's faction can include counties belonging to the player's faction as well as counties belonging to other factions. Similarly, each state can also have a main county. The faction to which the state belongs is determined based on the ownership of the main county. Accordingly, a state belonging to the player's faction can include counties belonging to the player's faction as well as counties belonging to other factions.

[0043] In a preferred embodiment of this application, the game system can generate feedback information based on the player's historical business activities. This feedback information can be generated periodically and displayed as feedback items on the operation page. When a preset event is triggered, the operation page is displayed in the graphical user interface to execute a decision regarding the target feedback item on the operation page. For example, historical business activities can refer to all business activities performed (or issued) by the player in the game through their terminal device before entering the operation page.

[0044] In step S102, a specified interactive behavior is performed for at least one target feedback item to generate a specified business strategy for at least one target feedback item.

[0045] In this step, the designated business strategy can refer to the proposal implemented to address the issues raised in the target feedback items. By implementing the designated business strategy, the business issues raised in the target feedback items can be resolved or improved.

[0046] For example, management strategies can include proposals in a game. The monarch hears the people's voices and should address their problems in a certain way; these problems can be resolved by implementing the proposals. As a preferred example, proposals can enhance the corresponding management actions. For instance, one type of proposal can enhance the execution effect of one of the four management actions: governance, expansion, conscription, and training.

[0047] Optionally, the logic for generating the specified business strategy can be based on matching the target feedback items with a pre-defined mapping relationship, or it can be based on recommending the target feedback items with recommendation algorithms such as deep learning, or it can be based on reasoning from the target feedback items and artificial intelligence models.

[0048] For example, if the target feedback item involves the problem of excessive tax burden in business management, then the specified business strategy could be to reduce the tax rate of certain taxes.

[0049] In this embodiment of the application, players can select at least one feedback item as the target feedback item from multiple feedback items displayed on the operation page. After selecting the target feedback item, players can click the "Start Discussion" control on the operation page to generate a specified business strategy by executing the discussion behavior.

[0050] In one feasible embodiment, a preset event is used to trigger a specified interactive behavior on the user interface. The preset event includes at least one of the following:

[0051] In one scenario, a specific interactive action is performed on a virtual target within the game scene. This virtual target refers to a county or city within the player's territory.

[0052] For example, when a player selects a city in the game scene, that city becomes a virtual target. Several functional controls corresponding to that city will pop up in the graphical user interface for the player to choose from. When the player selects the "Discussion" control from among the pop-up controls, it's equivalent to executing the specified interactive action, and the operation page will then be displayed in the graphical user interface.

[0053] In another scenario, the designated management strategy includes strategies applicable to a related region. This related region includes at least one virtual target, and both the related region and the virtual target belong to the target faction. Here, the related region refers to a prefecture. When a player selects a city, the prefecture to which that city belongs becomes the related region. In this case, feedback information from all virtual characters in the counties and / or cities under the prefecture belonging to the player's faction within that city is displayed on the operation page. In this situation, the designated management strategy includes a management strategy specific to the prefecture to which that city belongs.

[0054] For example, if a player's sphere of influence includes Pingyang County and Hanoi County, and within Pingyang County, the player's sphere of influence includes Yang County, Yong'an County, and Beiqu County, then when the player selects Yong'an County, Pingyang County becomes the associated region. The feedback items displayed on the operation page come from the feedback information of various virtual characters in Yang County, Yong'an County, and Beiqu County under Pingyang County regarding historical management behavior. The specified management strategy is the management strategy applied to Pingyang County.

[0055] The following reference Figure 2 Let me introduce the display style of the operation page.

[0056] Figure 2 A schematic diagram of the operation page provided in an embodiment of this application is shown, such as... Figure 2 As shown, an operation page 200 is displayed in the graphical user interface 10. The operation page 200 includes a display area 210 and an operation area 220. Multiple feedback items 211 in the associated area are displayed in the display area 210, and preset controls 221 and at least one slot 222 are displayed in the operation area 220.

[0057] Among them, the preset control 221 can refer to the start discussion control. The preset control 221 is used to execute specified interactive behaviors to generate specified business strategies. The number of slots 222 is fixed. When the number of target feedback items equals the number of slots, the triggering condition of the preset control is determined to be met.

[0058] Feedback item 211 includes feedback information 212, category identifier 213, and time information 214.

[0059] Among them, category identifier 213 is used to indicate the role type of a virtual character in the game scene, and each feedback information is used to indicate the feedback information of a virtual character with a corresponding role type located in the associated area regarding historical business behavior.

[0060] Time information 214 is used to indicate the remaining duration of the feedback information. For example, if the time information is "3 weeks remaining", it means that the feedback information will remain for three weeks.

[0061] Virtual characters include non-player characters. For example, a virtual character can refer to a commoner. The types of virtual characters include, but are not limited to, scholars, farmers, artisans, and merchants. Scholars refer to the type of characters engaged in political and military management, such as civil officials and military generals. Farmers refer to the type of characters engaged in agricultural production, such as farmers engaged in the production of food and basic resources. Artisans refer to the type of characters engaged in industrial activities, such as workers engaged in the manufacture of machinery and buildings. Merchants refer to the type of characters engaged in commercial activities, such as merchants engaged in trade and currency exchange.

[0062] In one example, in order for the business strategy to be implemented efficiently, at least one target feedback item is a feedback item with the same category identifier, that is, at least one target feedback item is feedback information proposed by a virtual character of the same role type.

[0063] The designated business strategies include various types, including: scholars, farmers, artisans, and merchants. The type of designated business strategy corresponds to the category identifier of the target feedback item. If at least one target feedback item has the category identifier "scholar," then the designated business strategy is used to solve problems related to political and military management; if at least one target feedback item has the category identifier "merchant," then the designated business strategy is used to solve problems related to commercial activities.

[0064] For example, if all three target feedback items are categorized as "agriculture," it indicates that these target feedback items were proposed by farmers. Since the feedback information recorded in the feedback items is all about agricultural production activities, it is possible to formulate business strategies to solve problems in agricultural production activities more quickly.

[0065] In this embodiment of the application, the target feedback item can be quickly selected from multiple feedback items by performing the following process:

[0066] Whenever a selection operation is received for a target feedback item among multiple feedback items, an information identifier indicating the target feedback item is configured in a corresponding slot in at least one slot. After the corresponding information identifier is configured in each slot, in response to a trigger operation on a preset control, the specified interactive behavior is executed for at least one target feedback item.

[0067] For example, if a player selects a feedback item labeled "Agriculture" for the first time on the operation page, the information icon for the first feedback item will be displayed in the first slot of the operation area, and its presentation will be adjusted in the display area, for example, by highlighting it. If the player selects another feedback item labeled "Agriculture" a second time on the operation page, the information icon for the second feedback item will be displayed in the second slot of the operation area, and its presentation will be adjusted in the display area, for example, by highlighting it. This process continues until a number of target feedback items have been selected, matching the number of slots available. After the player clicks the "Start Discussion" control, the system will automatically generate the corresponding specified management strategy based on the target feedback items.

[0068] In one example, if the category labels of multiple target feedback items selected by the player are different, the player needs to be promptly reminded so that the player can change the currently selected feedback item in time.

[0069] For example, when a specified operation event is detected, a prompt is displayed on the operation page. The prompt may include displaying a prompt message on the operation page for the specified operation event, such as: "The categories of the multiple petitions you have selected are inconsistent and cannot be submitted", and / or, distinguishing the slots corresponding to the target feedback items with inconsistent category identifiers, such as adding a gray mask to the information identifier corresponding to the target feedback item with inconsistent category identifiers.

[0070] The specified operation event includes the inconsistency of the category identifier of the target feedback item corresponding to the information identifier configured in at least one slot, that is, the category identifier of the target feedback item corresponding to the information identifier in different slots is inconsistent.

[0071] In one feasible embodiment of this application, there may be more than one management strategy generated for the associated area. When there are multiple management strategies, in order to prompt players to deal with these management strategies in a timely manner, it is necessary to display the number of management strategies on the operation page.

[0072] The following reference Figure 3 This section introduces methods for providing hints about the number of business strategies.

[0073] Figure 3 A schematic diagram of the strategy quantity identifier provided in an embodiment of this application is shown, such as... Figure 3 As shown, the operation page 200 also includes a prompt control 230 for management strategies. The prompt control 230 displays a strategy quantity indicator, which indicates the total number of executable management strategies for the associated region. The strategy quantity indicator is displayed numerically. When a new specified management strategy is generated, the value of the strategy quantity indicator is updated in response to the generation of the specified management strategy, so as to promptly remind the player of the number of specified management strategies currently pending. In addition, the operation page 200 also includes region information 240, which is used to represent the name or identifier of the associated region. Since the player has currently selected a city under Pingyang County, the region information 240 displays Pingyang County.

[0074] In one example, players can click on a hint control to view the generated executable management strategies in order to decide which strategies to implement.

[0075] For example, in response to a trigger action on a prompt control, a list of executable business strategies will pop up in the graphical user interface, displaying at least one executable business strategy for the associated area. The trigger action includes, but is not limited to, a single click or a long press.

[0076] The list of executable management strategies describes the buildings that need to be managed, the specific operations to be performed, and the resources spent on performing the operations. For example: complete a specified task to obtain 2,000 gold coins, spend 1,000 gold coins to upgrade the blacksmith to level 3, consume 1 ton of food to increase the efficiency of wood collection by 10%, or recruit 100 archers.

[0077] When a player chooses to execute an executable business strategy, they will receive an effect bonus from the preset business behavior within the associated area corresponding to that executable business strategy. In other words, the specified business strategy is used to provide an effect bonus for the preset business behavior executed within the associated area.

[0078] The pre-defined business behavior is determined based on the category identifier corresponding to at least one target feedback item. The pre-defined business behavior includes, but is not limited to: governance, expansion, recruitment / training, and resources. The pre-defined business behavior "governance" corresponds to the designated business strategy for commercial activities, the pre-defined business behavior "expansion" corresponds to the designated business strategy for industrial activities, the pre-defined business behavior "recruitment / training" corresponds to the designated business strategy for political and military management, and the pre-defined business behavior "resources" corresponds to the designated business strategy for food and basic resource production.

[0079] Assuming that the category identifiers corresponding to the target feedback items are all "scholars", and the preset business behavior executed in the associated area is training, then the executable business strategy, once executed, can provide an effect gain for the training conducted in Pingyang County, such as shortening the training time by 15%.

[0080] In one feasible embodiment, the feedback information is obtained through at least one of the following methods:

[0081] In one scenario, virtual characters in the game scene may release information on their own under the influence of historical business activities, that is, by having a citizen release feedback information on their own.

[0082] Specifically, in response to the start of a battle round, the system calculates the first total number of feedback messages that each faction in the game can trigger within the battle round; determines the trigger area and trigger time for each feedback message; and as the battle round progresses, whenever a trigger time is reached, a virtual character within the trigger area corresponding to that trigger time releases the feedback message.

[0083] In this context, a battle round refers to a fixed duration interval. For example, a battle round could be one round per week, ending at the end of the week and starting a new round at the beginning of the new week.

[0084] Each faction corresponds to one player, and the first total number of players corresponding to each faction can be calculated in parallel. For example, after the start of a new week of battles, based on the current population size of each faction, the total number of feedback messages for that faction in the new week's battles is calculated, and this total number of feedback messages is called the first total number.

[0085] The following reference Figure 4 Let's go through the steps for determining the first total quantity in detail.

[0086] Figure 4 A flowchart illustrating the steps for determining the first total quantity provided in an embodiment of this application is shown, as follows: Figure 4 As shown, the steps for determining the first total quantity include:

[0087] Step S301: Determine the third total number of role units belonging to this faction.

[0088] Here, a role unit can refer to a citizen unit. A role unit includes multiple households, and each household includes at least one virtual role. That is, each citizen unit can be a data body that includes the number of households and the level.

[0089] Taking the current player as an example, the faction corresponding to the current player is called the target faction. Assuming that there are 3 counties under the target faction, and each county has 80 civilian units, then the total number of the third faction is 240.

[0090] Step S302, calculating an intermediate value based on the third total quantity.

[0091] First, a preset index is determined based on the third total quantity. Here, the preset index can be determined by the following formula:

[0092] K=clamp{B,0,100};

[0093] Where K denotes the preset index, B=floor(A / C1), A denotes the third total quantity of the character units belonging to the faction, C1 denotes a constant, floor() denotes rounding down, and clamp() denotes taking 0 when B≤0, taking B when 0<B<100, and taking 100 when B≥100.

[0094] When A is 240 and C1 is 10, B=24, so the preset index K=24.

[0095] After the preset index is determined, the intermediate value can be determined by at least one of the following methods:

[0096] One method is to pre-construct an index table, and then determine the table lookup value corresponding to the preset index as the intermediate value based on the pre-constructed index table.

[0097] The other method is to pre-establish a functional relational expression between the preset index and the intermediate value, substitute the preset index into the functional relational expression, and calculate the intermediate value corresponding to the preset index.

[0098] Step S303, determining a random number corresponding to a battle round.

[0099] Specifically, a random range interval is preset. Assuming the random range interval is [0.9,1.1], a value is randomly selected from the random range interval as the random number corresponding to the battle round. In addition, a random number corresponding to each battle round is generated randomly, and when the next battle round starts, a new random number will be regenerated randomly.

[0100] Step S304, determining the first total quantity of feedback information for the faction based on the intermediate value and the random number.

[0101] For example: the product of the intermediate value and the random number is determined as the first total quantity of feedback information for the faction. When the intermediate value is 300 and the random number is 1.05, the first total quantity is 315.

[0102] It can be seen that the first total quantity of feedback information corresponding to each faction is positively correlated with the total quantity of virtual characters belonging to that faction. The greater the total quantity of virtual characters in the faction, that is, the greater the third total quantity, the larger the first total quantity; the smaller the total quantity of virtual characters in the faction, that is, the smaller the third total quantity, the smaller the first total quantity.

[0103] After determining the initial total number, it is also necessary to determine the triggering area and triggering time for each feedback message, that is, in which county and at what time the feedback message is published.

[0104] The following reference Figure 5 This section introduces a method for determining the trigger area for each feedback message.

[0105] Figure 5 A flowchart illustrating the steps for determining the trigger region provided in an embodiment of this application is shown, as follows: Figure 5 As shown, the steps for determining the trigger area include:

[0106] Step S401: Determine the second total number of character units included in each virtual target belonging to a faction.

[0107] The total number of civilian units in each county or city under this power may be different. It is necessary to count the total number of civilian units in each county or city under this power, and the total number of civilian units in each county or city is called the second total number.

[0108] Step S402: For each virtual target, calculate the weight value of the virtual target based on the second total quantity corresponding to the virtual target.

[0109] The second total number of responses from each county or city is positively correlated with its weight; the higher the second total number, the greater the weight, and vice versa. This ensures that counties or cities with larger populations have a greater chance of disseminating feedback information.

[0110] Step S403: According to the weight value of each virtual target, the feedback information is assigned to each virtual target in a weighted random manner.

[0111] For example, if there are 3 cities, each with a weight of 20%, 30%, and 50%, then for each feedback message, one of the three cities is randomly selected according to its weight as the target city for publishing the feedback message. When the trigger time for the feedback message is reached, a virtual character is selected from the target city to publish the feedback message.

[0112] When determining the trigger time, the trigger time for each feedback message is determined by randomly selecting a point in time within the duration of a battle round. For example, the feedback message may be released at a randomly selected point in time within the new week's battle rounds.

[0113] In this way, as the new week's battle rounds progress, each time the predetermined trigger time is reached, the system can control a resident unit within the county corresponding to the trigger area to publish the feedback information.

[0114] Another scenario involves obtaining feedback on historical business practices based on search commands. In this case, players issue search commands to obtain feedback information.

[0115] Specifically, in response to a search command for a preset virtual target, the system determines multiple search roles and the search area corresponding to each search role; and in response to the search results of each search role in its corresponding search area, it obtains feedback information.

[0116] The search instructions include multiple search roles and the search area corresponding to each search role.

[0117] For example, a player selects multiple generals and issues a search command to each general for a target area within city A, thus controlling the multiple generals to search for city A. The multiple generals assigned by the player are the search characters, and the target area is the search area corresponding to that general.

[0118] After issuing a search order, the search time can be determined based on the size and distance of the search area corresponding to each general, so as to ensure that the general receives the search results at the end of the search time. The search results include feedback information on the area searched by the general.

[0119] When each general finishes their search, they will report the search results to the operation page so that players can view the feedback information in a timely manner.

[0120] Based on the same inventive concept, this application also provides an information processing device in the game corresponding to the information processing method in the game. Since the principle of the device in this application is similar to the information processing method in the game described above in this application, the implementation of the device can refer to the implementation of the method, and the repeated parts will not be described again.

[0121] Please see Figure 6 , Figure 6 This is a schematic diagram of the structure of an information processing device for a game provided in an embodiment of this application. Figure 6 As shown, the information processing device 500 in the game includes:

[0122] Display module 501 displays the operation page for the specified interactive behavior. The operation page includes multiple feedback items, which include feedback information that characterizes the historical business behavior of the target force.

[0123] Interaction module 502 performs specified interactive behaviors for at least one target feedback item to generate a specified business strategy for at least one target feedback item.

[0124] In one feasible embodiment of this application, the operation page is triggered and displayed based on a preset event for triggering a specified interactive behavior. The preset event includes performing a specified interactive behavior on a virtual target in the game scene, and / or, the specified business strategy includes a business strategy that acts on an associated area, and the associated area includes at least one virtual target.

[0125] In one feasible embodiment of this application, the feedback item further includes a category identifier, which is used to indicate the role type of a virtual character in the game scene. Each feedback information is used to indicate the feedback information of a virtual character located in the associated area with a corresponding role type regarding historical business behavior. At least one target feedback item is a feedback item with the same category identifier.

[0126] In one feasible embodiment of this application, the operation page includes a display area and an operation area. The display area displays multiple feedback items from the associated area, and the operation area displays preset controls and at least one slot. Specifically, the interaction module 502 is used to: whenever a selection operation for a target feedback item among the multiple feedback items is received, configure an information identifier for indicating the target feedback item in a corresponding slot of at least one slot. After configuring a corresponding information identifier in each slot, respond to a trigger operation for the preset control and perform a specified interactive behavior for at least one target feedback item.

[0127] In one feasible embodiment of this application, the information processing device 500 in the game further includes a prompting module, which is used to: when a specified operation event is detected, provide a prompt on the operation page, wherein the specified operation event includes a mismatch between the category identifier of the target feedback item corresponding to the information identifier configured in at least one slot, and the prompt includes displaying prompt information for the specified operation event on the operation page, and / or distinguishing the slots corresponding to the target feedback items with mismatched category identifiers.

[0128] In one feasible embodiment of this application, the operation page further includes a prompt control for the business strategy. The prompt control displays a strategy quantity identifier, which is used to indicate the total number of executable business strategies for the associated area. The information processing device 500 in the game further includes an update module, which is used to update the value of the strategy quantity identifier in response to the generation of a specified business strategy.

[0129] In one feasible embodiment of this application, the information processing device 500 in the game further includes a display module, which is used to: respond to a trigger operation on a prompt control and display at least one executable management strategy for the associated area.

[0130] In one feasible embodiment of this application, the virtual character includes a non-player character, and / or, the associated area and the virtual target both belong to the target faction, and / or, the operation page also includes area information for characterizing the associated area, and / or, each feedback item also includes time information for indicating the duration of the feedback information.

[0131] In one feasible embodiment of this application, a specified business strategy is used to provide an effect gain for a preset business behavior performed in an associated area, the preset business behavior being determined based on a category identifier corresponding to at least one target feedback item.

[0132] In one feasible embodiment of this application, the information processing device 500 in the game further includes a first information acquisition module and a second information acquisition module. The first information acquisition module is used to: allow virtual characters in the game scene to publish information on their own under the influence of historical business behavior; the second information acquisition module is used to: obtain feedback information on historical business behavior based on search instructions.

[0133] In one feasible embodiment of this application, the first information acquisition module includes a quantity calculation module, a trigger area and time determination module, and a publishing module. The quantity calculation module is used to: calculate the first total number of feedback messages that can be triggered by each faction in the game within the battle round in response to the start of the battle round; the trigger area and time determination module is used to: determine the trigger area and trigger time of each feedback message; the publishing module is used to: as the battle round progresses, whenever a trigger time is reached, control a virtual character in the trigger area corresponding to that trigger time to publish feedback information.

[0134] In one feasible embodiment of this application, the first total number of feedback messages corresponding to each faction is positively correlated with the total number of virtual characters belonging to that faction, and / or, the trigger time of each feedback message is determined by randomly selecting from the battle duration of the battle round.

[0135] In one feasible embodiment of this application, the triggering area and time determination module is specifically used to: determine the second total number of role units included in each virtual target belonging to the faction; for each virtual target, calculate the weight value of the virtual target based on the second total number corresponding to the virtual target; and allocate feedback information to each virtual target in a weighted random manner according to the weight value of each virtual target.

[0136] In one feasible embodiment of this application, the quantity calculation module is specifically used for: determining the third total number of role units belonging to the faction; calculating an intermediate value based on the third total number; determining a random number corresponding to the battle round; and determining the first total number of feedback information of the faction based on the intermediate value and the random number.

[0137] In one feasible embodiment of this application, the second information acquisition module is specifically used to: in response to a search instruction for a preset virtual target, determine multiple search roles and the search area corresponding to each search role; and in response to the search results of each search role in its corresponding search area, obtain feedback information.

[0138] The information processing device for games provided in this application displays feedback information on historical business activities to users through an operation page, making the feedback more intuitive. Furthermore, users can generate specific business strategies by performing designated interactive actions on target feedback items in the operation page, achieving interaction with the feedback content and improving interaction efficiency.

[0139] Please see Figure 7 , Figure 7 This is a schematic diagram of the structure of an electronic device provided in an embodiment of this application. Figure 7 As shown, the electronic device 600 includes a processor 610, a memory 620, and a bus 630.

[0140] The memory 620 stores machine-readable instructions executable by the processor 610. When the electronic device 600 is running, the processor 610 and the memory 620 communicate via the bus 630. When the machine-readable instructions are executed by the processor 610, they can perform the operations described above. Figure 1 The steps of the information processing method in the game shown in the embodiment are implemented as follows:

[0141] Display an operation page for specified interactive behavior. The operation page includes multiple feedback items, which include feedback information that characterizes historical business behavior against the target force. Execute the specified interactive behavior for at least one target feedback item to generate a specified business strategy for at least one target feedback item.

[0142] The electronic device provided in this application displays feedback information on historical business activities to the user through an operation page, making the feedback more intuitive. Furthermore, users can generate specific business strategies by performing designated interactive actions on target feedback items in the operation page, achieving interaction with the feedback content and improving interaction efficiency.

[0143] This application also provides a computer-readable storage medium storing a computer program, which, when executed by a processor, can perform the above-described actions. Figure 1 The steps of the information processing method in the game shown in the embodiment are implemented as follows:

[0144] Display an operation page for specified interactive behavior. The operation page includes multiple feedback items, which include feedback information that characterizes historical business behavior against the target force. Execute the specified interactive behavior for at least one target feedback item to generate a specified business strategy for at least one target feedback item.

[0145] The computer-readable storage medium provided in this application displays feedback information on historical business activities to users through an operation page, making the feedback more intuitive. Furthermore, users can generate specific business strategies by performing designated interactive actions on target feedback items in the operation page, achieving interaction with the feedback content and improving interaction efficiency.

[0146] Those skilled in the art will understand that, for the sake of convenience and brevity, the specific working processes of the systems, devices, and units described above can be referred to the corresponding processes in the foregoing method embodiments, and will not be repeated here.

[0147] In the several embodiments provided in this application, it should be understood that the disclosed systems, apparatuses, and methods can be implemented in other ways. The apparatus embodiments described above are merely illustrative. For example, the division of units is only a logical functional division, and in actual implementation, there may be other division methods. Furthermore, multiple units or components may be combined or integrated into another system, or some features may be ignored or not executed. Additionally, the shown or discussed mutual couplings, direct couplings, or communication connections may be through some communication interfaces; indirect couplings or communication connections between devices or units may be electrical, mechanical, or other forms.

[0148] The units described as separate components may or may not be physically separate. The components shown as units may or may not be physical units; that is, they may be located in one place or distributed across multiple network units. Some or all of the units can be selected to achieve the purpose of this embodiment according to actual needs.

[0149] In addition, the functional units in the various embodiments of this application can be integrated into one processing unit, or each unit can exist physically separately, or two or more units can be integrated into one unit.

[0150] If the aforementioned functions are implemented as software functional units and sold or used as independent products, they can be stored in a processor-executable, non-volatile, computer-readable storage medium. Based on this understanding, the technical solution of this application, in essence, or the part that contributes to the prior art, or a portion of the technical solution, can be embodied in the form of a software product. This computer software product is stored in a storage medium and includes several instructions to cause a computer device (which may be a personal computer, server, or network device, etc.) to execute all or part of the steps of the methods described in the various embodiments of this application. The aforementioned storage medium includes various media capable of storing program code, such as USB flash drives, portable hard drives, read-only memory (ROM), random access memory (RAM), magnetic disks, or optical disks.

[0151] Finally, it should be noted that the above-described embodiments are merely specific implementations of this application, used to illustrate the technical solutions of this application, and not to limit them. The scope of protection of this application is not limited thereto. Although this application has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that any person skilled in the art can still modify or easily conceive of changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features, within the scope of the technology disclosed in this application. Such modifications, changes, or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this application, and should all be covered within the scope of protection of this application. Therefore, the scope of protection of this application should be determined by the scope of the claims.

Claims

1. An information processing method in a game, characterized in that, include: The operation page displays the specified interactive behavior. The operation page includes multiple feedback items, which include feedback information that characterizes the historical business behavior of the target force. The specified interactive behavior is performed for at least one target feedback item to generate a specified business strategy for the at least one target feedback item.

2. The method according to claim 1, characterized in that, The operation page is displayed based on a preset event that triggers a specified interactive behavior. The preset event includes executing the specified interactive behavior on a virtual target in the game scene. And / or, the specified business strategy includes a business strategy applied to an associated region, the associated region including at least one virtual target.

3. The method according to claim 1, characterized in that, The feedback item also includes a category identifier, which indicates the character type of a virtual character in the game scene. Each feedback message indicates the feedback information of a virtual character located in the associated area with a corresponding character type regarding the historical business behavior. Wherein, the at least one target feedback item is a feedback item with the same category identifier.

4. The method according to claim 3, characterized in that, The operation page includes a display area and an operation area. The display area shows multiple feedback items related to the area, and the operation area shows preset controls and at least one slot. The step of performing the specified interactive behavior for at least one target feedback item includes: Whenever a selection operation for a target feedback item among the plurality of feedback items is received, an information identifier indicating the target feedback item is configured in the corresponding slot of the at least one slot. After each slot is configured with a corresponding information identifier, the specified interactive behavior is executed in response to the trigger operation of the preset control and the at least one target feedback item.

5. The method according to claim 4, characterized in that, Also includes: When a specified operation event is detected, a prompt will be displayed on the operation page. The specified operation event includes a mismatch between the category identifier of the target feedback item corresponding to the information identifier configured in the at least one slot, and the prompt includes displaying a prompt message for the specified operation event on the operation page, and / or distinguishing the slots corresponding to the target feedback items with mismatched category identifiers.

6. The method according to claim 1, characterized in that, The operation page also includes a prompt control for business strategies, which displays a strategy quantity indicator. The strategy quantity indicator is used to indicate the total number of executable business strategies for the associated region. This also includes: In response to the generation of the specified business strategy, the value of the strategy quantity identifier is updated.

7. The method according to claim 6, characterized in that, Also includes: In response to a trigger action on the prompt control, at least one executable business strategy for the associated area is displayed.

8. The method according to claim 3, characterized in that, The virtual characters include non-player characters. And / or, both the associated region and the virtual target belong to the target faction. And / or, the operation page also includes region information for characterizing the associated region. And / or, each feedback item also includes time information to indicate the remaining duration of the feedback information.

9. The method according to claim 3, characterized in that, The specified business strategy is used to provide effect gains for preset business behaviors performed in the associated area, and the preset business behaviors are determined based on the category identifier corresponding to the at least one target feedback item.

10. The method according to claim 1, characterized in that, The feedback information is obtained through at least one of the following methods: The virtual characters in the game scene are automatically generated under the influence of the aforementioned historical business activities; Based on the search instructions, feedback information regarding the historical business activities is obtained.

11. The method according to claim 1 or 10, characterized in that, Also includes: In response to the start of a battle round, calculate the first total number of feedback messages that each faction in the game can trigger within the battle round. Determine the trigger area and trigger time for each feedback message; As the battle rounds progress, whenever a trigger time is reached, a virtual character within the trigger area corresponding to that trigger time will release feedback information.

12. The method according to claim 11, characterized in that, The total number of feedback messages corresponding to each faction is positively correlated with the total number of virtual characters belonging to that faction. And / or, the trigger time for each feedback message is determined by randomly selecting from the battle duration of the said battle round.

13. The method according to claim 11, characterized in that, Determining the trigger area for each feedback message includes: Determine the second total number of role units included in each virtual objective belonging to a faction; For each virtual target, calculate the weight value of the virtual target based on the second total quantity corresponding to that virtual target; Feedback information is assigned to each virtual target in a random weighted manner according to the weight value of each virtual target.

14. The method according to claim 11, characterized in that, The calculation of the first total number of feedback messages that each faction in the game can trigger during the battle round includes: Determine the third total number of role units belonging to this faction; Based on the aforementioned third total quantity, calculate the intermediate value; Determine a random number corresponding to the battle round; Based on the intermediate value and the random number, a first total quantity of feedback information from this force is determined.

15. The method according to claim 10, characterized in that, The method of obtaining feedback information regarding the historical business activities based on the search instructions includes: In response to a search command for a preset virtual target, determine the multiple search roles for this search and the search area corresponding to each search role; The system receives feedback based on the search results of each search role in its respective search area.

16. An information processing device for games, characterized in that, include: The display module displays the operation page for the specified interactive behavior. The operation page includes multiple feedback items, which include feedback information that characterizes the historical business behavior of the target force. An interaction module executes the specified interaction behavior for at least one target feedback item to generate a specified business strategy for the at least one target feedback item.

17. An electronic device, characterized in that, include: The device includes a processor, a memory, and a bus. The memory stores machine-readable instructions executable by the processor. When the electronic device is running, the processor communicates with the memory via the bus, and the processor executes the machine-readable instructions to perform the steps of the information processing method in the game as claimed in any one of claims 1 to 15.

18. A computer-readable storage medium, characterized in that, The computer-readable storage medium stores a computer program that, when executed by a processor, performs the steps of the information processing method in the game as described in any one of claims 1 to 15.