Esports chair embedded follow-up atmosphere lamp
By incorporating light grooves and elastic follower components along the edges of the armrests and backrest of the gaming chair, combined with reflectors and pressure sensors, real-time linkage between the gaming chair's lighting and user behavior is achieved. This solves the problem of monotonous lighting design in gaming chairs and enhances the user experience and lighting effects.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- DONGGUAN YONGHUI TECH CO LTD
- Filing Date
- 2025-08-09
- Publication Date
- 2026-06-19
AI Technical Summary
Existing gaming chair lighting designs lack interactivity with users, resulting in monotonous lighting effects that fail to provide corresponding atmospheric feedback based on user behavior or emotional changes, thus limiting the immersive experience.
Light grooves are set along the edges of the armrests and backrest of the gaming chair, and a running light strip is embedded in them. Flexible follow-up components and reflective components are configured to generate dynamic light effects in conjunction with user movements. The chair is intelligently turned on and off via a pressure sensor.
It enhances the interactivity and fun of ambient lighting, improves the immersive and technological feel of e-sports scenes, increases ease of use, and extends the lifespan of the light strip.
Smart Images

Figure CN224381335U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of ambient lighting technology for gaming chairs, specifically to embedded adaptive ambient lighting for gaming chairs. Background Technology
[0002] With the rapid development of the esports industry, gaming chairs, as essential equipment for gamers, have seen improvements in comfort and functionality. However, existing gaming chairs still have significant shortcomings in terms of visual experience and ambiance.
[0003] Traditional gaming chair lighting designs often employ fixed or simple dynamic light strips, lacking interactivity with the user. This results in monotonous lighting effects and an inability to generate corresponding atmospheric feedback based on the user's behavior or emotional changes during gameplay. For example, in intense esports games, users often celebrate their achievements with excited gestures, causing the gaming chair to shake to some extent. However, existing lighting systems cannot utilize this dynamic characteristic to create synchronized lighting effects, limiting the user's immersive experience. Utility Model Content
[0004] This utility model addresses the technical problems existing in the prior art by providing an embedded dynamic ambient light for gaming chairs. It solves the problem that traditional gaming chair lighting designs often use fixed or simple dynamic light strips, which lack interactivity with the user and result in monotonous lighting effects.
[0005] The technical solution of this utility model to solve the above-mentioned technical problems is as follows: An embedded adaptive ambient light for gaming chairs, comprising:
[0006] The gaming chair body includes a seat, a backrest, and armrests. The armrests are located on both sides of the seat, and the backrest is located on one side of the seat.
[0007] Light troughs, all of which are formed along the edges of the armrests and backrests;
[0008] A running light strip, wherein the running light strip is embedded in a light groove;
[0009] Multiple elastic follower members are arranged along the path of the lamp groove and on the two side walls of the lamp groove, wherein each follower member is a strip-shaped column.
[0010] Multiple reflectors, wherein each of the reflectors is disposed at one end of each follower.
[0011] The beneficial effects of this utility model are:
[0012] 1) By setting light grooves and embedding running light strips along the edges of the armrests and backrests of the gaming chair, and configuring elastic strip-shaped follower components and reflectors at the ends on the side walls of the light grooves, dynamic lighting effects that are linked to the user's movements are achieved. When the gaming chair shakes due to excitement or celebration during a gaming game, the elastic follower components swing accordingly, causing the reflectors to dynamically reflect the light from the running light strips, producing a swaying light and shadow effect. This enhances the interactivity and fun of the ambient lighting, making full use of the user's natural movements during the game, and enabling the lighting effect to be linked with the user's behavior in real time, effectively improving the immersion and technological feel of the gaming scene.
[0013] Based on the above technical solution, the present invention can be further improved as follows.
[0014] Furthermore, the reflective element is made of laser glitter.
[0015] The beneficial effect of adopting the above-mentioned further solution is that by utilizing the high reflectivity and colorful refractive properties of laser sequins, the dazzling effect of light and shadow is enhanced, further improving the atmosphere and visual appeal of the gaming chair.
[0016] Furthermore, each of the aforementioned follower components is made of rubber.
[0017] The beneficial effect of adopting the above-mentioned further solution is that when the gaming chair shakes due to the user's movements, the rubber follower can sensitively follow the shaking and swing, thereby effectively driving the laser glitter at the end to swing synchronously, producing a dynamic light and shadow reflection effect.
[0018] Furthermore, a cushion is provided on the top of the seat.
[0019] Furthermore, a pressure sensor is provided between the seat and the cushion, and the pressure sensor is electrically connected to the LED strip.
[0020] The beneficial effect of adopting the above-mentioned further solution is that the user's sitting status is detected by the pressure sensor, and the user is fed back in real time. When the pressure sensor detects the user's weight, it sends an electrical signal to the switch of the LED strip, realizing intelligent operation. When the user sits down, the LED strip automatically turns on; when the user gets up, the LED strip automatically turns off. This not only improves the convenience and technological feel of the product, but also effectively saves energy and extends the life of the LED strip.
[0021] Furthermore, the side of the seat cushion facing the seat is made of a hard material, including but not limited to hard plastic.
[0022] The beneficial effect of adopting the above-mentioned further solution is that it can ensure that the pressure sensor can more sensitively capture the user's weight, the rigid material can effectively transmit the pressure when the user sits, and the soft material can avoid the dispersion or absorption of pressure, thereby improving the detection accuracy and response speed of the pressure sensor. Attached Figure Description
[0023] Figure 1 This is a schematic diagram of the overall structure of this utility model;
[0024] Figure 2 for Figure 1 Enlarged structural diagram of section A in the middle;
[0025] Figure 3 This is a side sectional view of the present invention.
[0026] The attached diagram lists the components represented by each number as follows:
[0027] 10. Gaming chair body; 101. Seat; 102. Backrest; 103. Armrest; 20. Light trough; 30. Running light strip; 40. Follower component; 50. Reflector component; 60. Pressure sensor; 70. Seat cushion. Detailed Implementation
[0028] The principles and features of this utility model are described below with reference to the accompanying drawings. The examples given are only for explaining this utility model and are not intended to limit the scope of this utility model.
[0029] With the rapid development of the esports industry, gaming chairs, as essential equipment for gamers, have seen improvements in comfort and functionality. However, existing gaming chairs still have significant shortcomings in terms of visual experience and ambiance.
[0030] Traditional gaming chair lighting designs often employ fixed or simple dynamic light strips, lacking interactivity with the user. This results in monotonous lighting effects and an inability to generate corresponding atmospheric feedback based on the user's behavior or emotional changes during gameplay. For example, in intense esports games, users often celebrate their achievements with excited gestures, causing the gaming chair to shake to some extent. However, existing lighting systems cannot utilize this dynamic characteristic to create synchronized lighting effects, limiting the user's immersive experience. To address this issue, the inventor proposes an embedded, adaptive ambient light for gaming chairs.
[0031] The present invention provides the following preferred embodiments.
[0032] like Figure 1 , Figure 2 and Figure 3 As shown, the gaming chair's embedded adaptive ambient lighting includes:
[0033] The gaming chair body 10 includes a seat 101, a backrest 102, and armrests 103. The armrests 103 are located on both sides of the seat 101, and the backrest 102 is located on one side of the seat 101.
[0034] Light troughs 20 are provided along the edges of armrests 103 and backrests 102 and are provided on armrests 103 and backrests 102.
[0035] The running light strip 30 is embedded in the light groove 20;
[0036] Multiple elastic follower members 40 are arranged along the path of the lamp groove 20 and on the two side walls of the lamp groove 20. Each follower member 40 is a strip-shaped column.
[0037] Multiple reflectors 50, wherein each reflector 50 is disposed at one end of each follower 40;
[0038] By setting light grooves 20 and embedding marquee light strips 30 on the edges of the armrests 103 and backrests 102 of the gaming chair, and configuring elastic strip-shaped column follower members 40 and reflectors 50 at the ends on the side walls of the light grooves 20, dynamic lighting effects that are linked with the user's movements are achieved. When the gaming chair shakes due to excitement or celebration during a gaming game, the elastic follower members 40 swing accordingly, causing the reflectors 50 to dynamically reflect the light from the marquee light strips 30, producing a swaying light and shadow effect. This enhances the interactivity and fun of the ambient lighting, makes full use of the user's natural movements in the game, and makes the lighting effects linked with the user's behavior in real time, effectively improving the immersion and technological feel of the gaming scene.
[0039] In this embodiment, as Figure 1 , Figure 2 and Figure 3 As shown, the reflective element 50 uses laser sequins, which include, but are not limited to, silver, gold, colored, and seven-color laser sequins. The high reflectivity and multi-color refraction properties of the laser sequins enhance the dazzling effect of light and shadow, further improving the atmosphere and visual appeal of the gaming chair.
[0040] In this embodiment, as Figure 1 , Figure 2 and Figure 3 As shown, each follower 40 is made of rubber. When the gaming chair shakes due to the user's movements, the rubber follower 40 can sensitively follow the shaking and swing, thereby effectively driving the laser sequins at the end to swing synchronously, producing a dynamic light and shadow reflection effect.
[0041] In this embodiment, as Figure 1 , Figure 2 and Figure 3As shown, a seat cushion 70 is provided on the top of the seat 101. A pressure sensor 60 is provided between the seat 101 and the seat cushion 70, and the pressure sensor 60 is electrically connected to the running light strip 30. The pressure sensor 60 can be a GALOCE brand, model GML669. The pressure sensor 60 detects the user's sitting status and provides real-time feedback on whether the user is seated. When the pressure sensor 60 detects the user's weight, it transmits an electrical signal to the switch of the running light strip 30 to realize intelligent opening operation. When the user sits down, the light strip automatically turns on; when the user gets off, the light strip automatically turns off. This not only improves the convenience and technological feel of use, but also effectively saves energy and extends the life of the light strip.
[0042] In this embodiment, as Figure 1 , Figure 2 and Figure 3 As shown, the side of the seat cushion 70 facing the seat 101 is made of a hard material, which ensures that the pressure sensor 60 can more sensitively capture the user's weight. The hard material effectively transmits the pressure when the user sits down, avoiding the dispersion or absorption of pressure by soft materials, thereby improving the detection accuracy and response speed of the pressure sensor 60.
[0043] The specific working process of this utility model is as follows:
[0044] (1) Turn on the marquee light strip 30
[0045] First, the pressure sensor 60 detects the user's seating status and provides real-time feedback on whether the user is seated. Once the pressure sensor 60 detects the user's weight, it transmits an electrical signal to the switch of the running light strip 30, enabling the running light strip 30 to be turned on intelligently.
[0046] (2) Dynamic reflection of light
[0047] When a user's gaming chair shakes due to excitement or celebration during an e-sports game, the elastic follower 40 swings accordingly, causing the laser glitter to dynamically reflect the light from the marquee 30, creating a swaying light and shadow effect, thereby enhancing the interactivity and fun of the ambient lighting.
[0048] The above are merely preferred embodiments of the present utility model and are not intended to limit the present utility model. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of the present utility model should be included within the protection scope of the present utility model.
Claims
1. An embedded ambient light for a gaming chair, characterized in that: include: The gaming chair body includes a seat, a backrest, and armrests. The armrests are located on both sides of the seat, and the backrest is located on one side of the seat. Light troughs, all of which are formed along the edges of the armrests and backrests; A running light strip, wherein the running light strip is embedded in a light groove; Multiple elastic follower members are arranged along the path of the lamp groove and on the two side walls of the lamp groove, wherein each follower member is a strip-shaped column. Multiple reflectors, wherein each of the reflectors is disposed at one end of each follower.
2. The embedded adaptive ambient light for gaming chairs according to claim 1, characterized in that, The reflective element is made of laser-etched sequins.
3. The embedded adaptive ambient light for gaming chairs according to claim 1, characterized in that, Each of the aforementioned follower components is made of rubber.
4. The embedded adaptive ambient light for gaming chairs according to claim 1, characterized in that, The seat has a cushion on top.
5. The embedded adaptive ambient light for gaming chairs according to claim 4, characterized in that, A pressure sensor is provided between the seat and the cushion, and the pressure sensor is electrically connected to the LED strip.
6. The embedded ambient light for gaming chairs according to claim 5, characterized in that, The side of the seat cushion facing the seat is made of a hard material.