A rotating structure device for interactive ball game based on joystick rotation

By using a joystick rotation device to drive the ball-pulling block and the ball-pulling stick to rotate within a rotating and fixed blister pack, the problem of the traditional button operation method being boring is solved, achieving higher interactivity and stability, and improving the gaming experience and device reliability.

CN224484876UActive Publication Date: 2026-07-14GUANGZHOU CHUANGYUE CULTURE TECHNOLOGY CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
GUANGZHOU CHUANGYUE CULTURE TECHNOLOGY CO LTD
Filing Date
2025-05-09
Publication Date
2026-07-14

AI Technical Summary

Technical Problem

Traditional ball-spinning game machines have simple but unintuitive button controls, which leads to a boring player experience, fails to meet the needs for interactivity and a sense of control, and affects players' continued attention and frequency of use.

Method used

The device employs a rocker-rotor mechanism, where the rocker handle drives the ball-pulling block and the ball-pulling rod to rotate within a rotating and fixed vacuum-formed container. By combining mechanical transmission with electronic functions, it enables the rotation and detection of the interactive ball, enhancing ease of operation and interactivity.

Benefits of technology

It improved the game's interactivity and user experience, reduced the failure rate, simplified the installation process, and enhanced player satisfaction and device stability.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN224484876U_ABST
    Figure CN224484876U_ABST
Patent Text Reader

Abstract

The utility model provides a kind of interactive ball game rotating structure equipment based on rocker rotation belongs to interactive game machine technical field.The interactive ball game rotating structure equipment based on rocker rotation, including rotating device, rocker device and interactive ball, rotating device is set to inside game machine main body, the inside rotating device is provided with several groups of interactive ball, the rocker device is set to the front of game machine main body.The utility model has, by rotating rocker handle drive ball block and ball pole are rotated in rotating fixed blister inside, drive and drive interactive ball into inside goal frame, fusion mechanical transmission and electronic function, realize efficient operation, the process of rotating rocker increases interaction and experience when consumer uses, compared with traditional mechanism, it is more convenient to operate, improve experience and interactivity, while greatly reduce quality failure rate, installation process is also more simple, all-around optimization consumer's use feeling.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This utility model relates to the field of interactive game machine technology, and in particular to an interactive ball game rotating structure device based on joystick rotation. Background Technology

[0002] There is a unique way to play in video games where you use a joystick to make a ball spin inside a barrel, and eventually you are randomly selected from one of the balls. This game mechanism combines physical operation with randomness, bringing players a tense and exciting experience.

[0003] In traditional ball-spinning interactive games, buttons are typically used to send signals to the motor, thus making the ball rotate. However, button operation is simple and lacks intuitiveness. Players can only control the ball's rotation by pressing buttons, which cannot provide an immersive experience. This single operation method not only lacks fun and immersion but also fails to meet players' higher demands for interactivity and control, making it difficult to attract players' continued attention. Some players gradually lose interest due to a lack of novelty and satisfaction, thus reducing the frequency of product use or even abandoning further participation.

[0004] Therefore, this utility model proposes an interactive ball game rotating structure device based on joystick rotation. Utility Model Content

[0005] The purpose of this invention is to provide an interactive ball game rotating structure device based on joystick rotation to solve the above-mentioned problems.

[0006] To achieve the above objectives, this utility model provides the following technical solution:

[0007] An interactive ball game rotating structure device based on joystick rotation includes a rotating device, a joystick device, and interactive balls. The rotating device is disposed inside the main body of the game machine, and several sets of interactive balls are disposed inside the rotating device. The joystick device is disposed on the front of the main body of the game machine, and the rotating device is disposed on the back of the joystick device.

[0008] Furthermore, the rotating device includes a ball-pulling backplate, a rotating fixed blister pack, a ball-pulling block, a ball-pulling rod, a ball-pulling shaft, a connecting limit block, a ball-filling frame, a small rotating wheel, a ball-locking cylinder, a motor, a large rotating wheel, and a transmission belt. The outer wall of the ball-pulling backplate is fixedly connected to the main body of the game machine. The ball-pulling shaft is movably sleeved inside the ball-pulling backplate. Three sets of ball-pulling rods are fixedly connected to the top of the outer wall of the ball-pulling shaft. The three sets of ball-pulling rods are arranged in a circular array with the ball-pulling shaft as the center. The extended ends of the three sets of ball-pulling rods are all fixedly connected to ball-pulling blocks. The outer wall of the ball-pulling block is movably sleeved with a rotating fixed blister pack. The back of the rotating fixed blister pack is fixedly connected to the ball-pulling backplate.

[0009] Furthermore, a large rotating wheel is fixedly connected to the outer wall of the ball-pulling shaft, one end of a transmission belt is connected to the inside of the large rotating wheel, and a small rotating wheel is connected to the other end of the transmission belt. The output end of a motor is fixedly sleeved on the inner wall of the small rotating wheel, and the outer wall of the motor is fixedly connected to the back of the ball-pulling back plate.

[0010] Furthermore, the back of the ball-pulling backplate is fixedly connected to the outer wall of the ball-locking cylinder, and the outer wall of the ball-locking cylinder is provided with a ball-scoring frame, the back of which is fixedly connected to the front of the ball-pulling backplate.

[0011] Furthermore, a connecting limiting block is fixedly connected to the back of the ball-dispensing back plate, and a ball-dispensing shaft is movably sleeved inside the connecting limiting block.

[0012] Furthermore, the joystick device includes a joystick back plate, a joystick handle, a joystick shaft, a protective shell, a fixed back plate, a fixed frame, a limiting paddle, a photoelectric sensor stand, a joystick photoelectric sensor, a photoelectric sensor plate, and a limiting gear. The joystick back plate is fixedly connected to the front of the game console body. The joystick shaft is movably sleeved inside the joystick back plate. The joystick handle is movably sleeved on the outer wall of the front of the joystick shaft. The limiting gear is fixedly connected to the outer wall of the back of the joystick shaft. The photoelectric sensor plate is fixedly connected to the back of the limiting gear. The joystick photoelectric sensor is provided on the side of the photoelectric sensor plate. The outer wall of the joystick photoelectric sensor is fixedly connected to the photoelectric sensor stand. The front of the photoelectric sensor stand is fixedly connected to the fixed back plate. The fixed back plate is fixedly connected to the game console body.

[0013] Furthermore, a fixing frame is fixedly connected to the back of the fixing back plate, and one end of a limiting paddle is hinged to the outer wall of the fixing frame, while the other end of the limiting paddle is in contact with the outer wall of the limiting gear.

[0014] The technical effects and advantages of this utility model are as follows:

[0015] 1. By rotating the joystick handle, the ball-pulling block and lever rotate inside the rotating and fixed vacuum-formed box, which in turn moves the interactive ball into the ball-in-the-box. This system integrates mechanical transmission and electronic functions to achieve efficient operation. The process of rotating the joystick increases the interactivity and experience for consumers. Compared with traditional mechanisms, it is more convenient to operate, enhances the user experience and interactivity, and significantly reduces the failure rate. The installation process is also simpler, comprehensively optimizing the user experience. Attached Figure Description

[0016] Figure 1 This is an appearance drawing of an interactive ball game rotating structure device based on joystick rotation according to this utility model;

[0017] Figure 2This is a front view of the rotating device of an interactive ball game rotating structure device based on joystick rotation according to this utility model;

[0018] Figure 3 This is a rear structural view of the rotating device of an interactive ball game rotating structure device based on joystick rotation according to this utility model;

[0019] Figure 4 This is a front view of the joystick device of an interactive ball game rotating structure device based on joystick rotation, according to this utility model.

[0020] Figure 5 This is a rear structural view of the joystick device of an interactive ball game rotating structure device based on joystick rotation according to this utility model;

[0021] Figure 6 This is a diagram of the internal structure of the joystick device on the back of an interactive ball game rotating structure device based on joystick rotation, according to this utility model.

[0022] Explanation of reference numerals in the attached figures:

[0023] 1. Rotating device; 101. Ball-pulling backplate; 102. Rotating fixed vacuum forming; 103. Ball-pulling block; 104. Ball-pulling stick; 105. Ball-pulling axis; 106. Connecting limit block; 107. Ball-scoring frame; 108. Small rotating wheel; 109. Ball-clamping cylinder; 110. Motor; 111. Large rotating wheel; 112. Transmission belt; 2. Rocker device; 201. Rocker backplate; 202. Rocker handle; 203. Rocker axis; 204. Protective shell; 205. Fixed backplate; 206. Fixed frame; 207. Limiting paddle; 208. Photoelectric sensor stand; 209. Rocker photoelectric sensor; 210. Photoelectric sensor sheet; 211. Limiting gear; 3. Interactive ball. Detailed Implementation

[0024] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.

[0025] Example 1

[0026] Please see Figures 1 to 6As shown, the interactive ball game rotating structure device based on joystick rotation provided by this utility model includes a rotating device 1, a joystick device 2, and interactive balls 3. The rotating device 1 is disposed inside the main body of the game machine, and several sets of interactive balls 3 are disposed inside the rotating device 1. The joystick device 2 is disposed on the front of the main body of the game machine, and the rotating device 1 is disposed on the back of the joystick device 2.

[0027] The rotating device 1 includes a ball-pulling back plate 101, a rotating fixed vacuum 102, a ball-pulling block 103, a ball-pulling rod 104, a ball-pulling shaft 105, a connecting limit block 106, a ball-filling frame 107, a small rotating wheel 108, a ball-locking cylinder 109, a motor 110, a large rotating wheel 111, and a transmission belt 112. The outer wall of the ball-pulling back plate 101 is fixedly connected to the main body of the game machine. The ball-pulling shaft 105 is movably sleeved inside the ball-pulling back plate 101. Three sets of ball-pulling rods 104 are fixedly connected to the top of the outer wall of the ball-pulling shaft 105. The three sets of ball-pulling rods 104 are arranged in a circular array with the ball-pulling shaft 105 as the center. The extended ends of the three sets of ball-pulling rods 104 are all fixedly connected to the ball-pulling block 103. The outer wall of the ball-pulling block 103 is movably sleeved with the rotating fixed vacuum 102. The back of the rotating fixed vacuum 102 is fixedly connected to the ball-pulling back plate 101.

[0028] A large rotating wheel 111 is fixedly connected to the outer wall of the ball-pulling shaft 105. One end of a transmission belt 112 is connected to the inside of the large rotating wheel 111. The other end of the transmission belt 112 is connected to a small rotating wheel 108. The output end of a motor 110 is fixedly sleeved on the inner wall of the small rotating wheel 108. The outer wall of the motor 110 is fixedly connected to the back of the ball-pulling back plate 101.

[0029] The back of the ball-pulling backplate 101 is fixedly connected to the outer wall of the ball-locking cylinder 109. The outer wall of the ball-locking cylinder 109 is provided with a ball-scoring frame 107. The back of the ball-scoring frame 107 is fixedly connected to the front of the ball-pulling backplate 101.

[0030] When the motor 110 receives the signal transmitted by the joystick photoelectric sensor 209, the small rotating wheel 108 inside the rotating fixed vacuum 102 starts to rotate. Through the linkage of the transmission belt 112, the small rotating wheel 108 transmits kinetic energy to the large rotating wheel 111, causing the large rotating wheel 111 to rotate synchronously around the ball-pulling axis 105. This further drives the three sets of ball-pulling levers 104 and ball-pulling blocks 103 at the front end to rotate synchronously, applying a pulling force to the interactive ball 3, causing it to roll inside the rotating fixed vacuum 102. As the interactive ball 3 rolls, eventually one set of interactive balls 3 enters the interior of the ball-scoring frame 107. At this time, the detection device identifies the information of the interactive ball 3 and obtains the result information of this game. After the detection is completed, the ball-locking cylinder 109 removes the limit on the interactive ball 3, allowing the interactive ball 3 to fall back into the interior of the rotating fixed vacuum 102 for subsequent games.

[0031] A connecting limit block 106 is fixedly connected to the back of the ball-pulling backplate 101, and a ball-pulling shaft 105 is movably sleeved inside the connecting limit block 106.

[0032] By setting the connecting limit block 106, the rotation of the ball-handling axis 105 is limited, ensuring that it remains stable during rotation and effectively avoiding the impact on the smoothness and accuracy of the game due to excessive rotation or shaking.

[0033] Example 2

[0034] Based on Example 1, please refer to Figures 1 to 6 As shown, the joystick device 2 includes a joystick back plate 201, a joystick handle 202, a joystick shaft 203, a protective shell 204, a fixed back plate 205, a fixed bracket 206, a limiting paddle 207, a photoelectric sensor bracket 208, a joystick photoelectric sensor 209, a photoelectric sensor sheet 210, and a limiting gear 211. The joystick back plate 201 is fixedly connected to the front of the game console body. The joystick shaft 203 is movably sleeved inside the joystick back plate 201. A joystick handle 202 is movably sleeved on the outer wall of the joystick. A limiting gear 211 is fixedly connected to the back outer wall of the joystick shaft 203. A photosensitive sensor 210 is fixedly connected to the back of the limiting gear 211. A joystick photosensitive sensor 209 is provided on the side of the photosensitive sensor 210. The outer wall of the joystick photosensitive sensor 209 is fixedly connected to the photosensitive sensor stand 208. The front of the photosensitive sensor stand 208 is fixedly connected to the fixed back plate 205. The fixed back plate 205 is fixedly connected to the main body of the game machine.

[0035] First, the player operates the joystick handle 202 on the outside of the game console, rotating it around the joystick axis 203. This causes the joystick axis 203 to rotate smoothly within the internal space of the joystick back plate 201 and the fixed back plate 205, thereby driving the connected limiting gear 211 to rotate synchronously. At the same time, the photosensitive plate 210 fixed on the limiting gear 211 also rotates. The photosensitive plate 210 adopts a toothed structure design and is installed on the inside of the joystick photosensitive plate 209.

[0036] When the toothed structure of the photosensitive plate 210 passes the joystick photosensitive plate 209 during rotation, the joystick photosensitive plate 209 will keenly sense the movement of the toothed structure and efficiently transmit this sensing signal to the motor 110. After receiving the signal, the motor 110 will start the rotating device 1, thereby driving the entire game device to start running and advancing the subsequent game steps.

[0037] A fixing frame 206 is fixedly connected to the back of the fixing back plate 205. One end of a limiting piece 207 is hinged to the outer wall of the fixing frame 206, and the other end of the limiting piece 207 is in contact with the outer wall of the limiting gear 211.

[0038] The fixing bracket 206 limits the position and height of the limiting paddle 207. When the limiting gear 211 rotates in the forward direction, the outer end of the limiting paddle 207 slides smoothly on the surface of the limiting gear 211 without obstructing its rotation. When the limiting gear 211 attempts to reverse, the protruding end of the limiting paddle 207 will lock against the surface of the limiting gear 211, thereby preventing it from rotating in the opposite direction. This effectively limits the direction of the limiting gear 211, preventing it from reversing. This reduces erroneous commands caused by hand tremors or accidental touches during intense operation, improves the accuracy and stability of operation, and allows players to control game actions more precisely during the game, enhancing the gaming experience. At the same time, excessive rotation may cause unnecessary wear on the mechanical parts of the controller. Limiting the direction of rotation can effectively reduce the excessive use of these parts, reduce the risk of failure, extend the service life of the controller, and ensure the long-term stable operation of the device.

[0039] Working principle: During gameplay, the player first operates the joystick handle 202 on the outside of the game console, rotating it around the joystick axis 203. This drives the joystick axis 203 to rotate smoothly within the internal space of the joystick back plate 201 and the fixed back plate 205, simultaneously rotating the limiting gear 211. At the same time, the photosensitive sensor 210, connected to the limiting gear 211, has a toothed structure and also rotates. The photosensitive sensor 210 is installed inside the joystick photosensitive sensor 209. When its toothed structure rotates, the joystick photosensitive sensor 209 senses the movement and transmits the signal to the motor 110. Upon receiving the signal, the motor 110 drives the small rotating wheel 108 to rotate. The small rotating wheel 108 transmits kinetic energy through the transmission belt 112. The large rotating wheel 111 drives the ball-pulling axis 105 to rotate inside the ball-pulling back plate 101. Three sets of ball-pulling sticks 104 are fixedly connected to the front of the ball-pulling axis 105, which drives the ball-pulling block 103 to rotate synchronously inside the rotating fixed vacuum 102 with the ball-pulling axis 105 as the center. This causes several sets of interactive balls 3 inside the rotating fixed vacuum 102 to be paddled and start rolling. When one set of interactive balls 3 finally enters the ball-in-the-box 107, the detection device immediately detects the interactive ball 3 and identifies its information. After the detection is completed, the output end of the ball-locking cylinder 109 retracts inward, releasing the interactive ball 3 so that it passes through the ball-in-the-box 107 and falls into the rotating fixed vacuum 102 to be mixed again for subsequent reuse.

[0040] Finally, it should be noted that the above description is only a preferred embodiment of the present utility model and is not intended to limit the present utility model. Although the present utility model has been described in detail with reference to the foregoing embodiments, those skilled in the art can still modify the technical solutions described in the foregoing embodiments or make equivalent substitutions for some of the technical features. Any modifications, equivalent substitutions, improvements, etc., made within the spirit and principles of the present utility model should be included within the protection scope of the present utility model.

Claims

1. An interactive ball game rotating structure device based on joystick rotation, characterized in that, It includes a rotating device (1), a joystick device (2) and interactive balls (3). The rotating device (1) is located inside the main body of the game machine. Several sets of interactive balls (3) are arranged inside the rotating device (1). The joystick device (2) is located on the front of the main body of the game machine. The rotating device (1) is located on the back of the joystick device (2). The rotating device (1) includes a ball-pulling backplate (101), a rotating fixed vacuum forming device (102), a ball-pulling block (103), a ball-pulling rod (104), a ball-pulling axis (105), a connecting limit block (106), a ball-scoring frame (107), a small rotating wheel (108), a ball-locking cylinder (109), a motor (110), a large rotating wheel (111), and a transmission belt (112). The outer wall of the ball-pulling backplate (101) is fixedly connected to the main body of the game machine, and the internal structure of the ball-pulling backplate (101) is movable. A ball-pulling shaft (105) is movably sleeved, and three sets of ball-pulling sticks (104) are fixedly connected to the top of the outer wall of the ball-pulling shaft (105). The three sets of ball-pulling sticks (104) are arranged in a circular array with the ball-pulling shaft (105) as the center. A ball-pulling block (103) is fixedly connected to the extended end of each of the three sets of ball-pulling sticks (104). A rotating fixed vacuum tube (102) is movably sleeved on the outer wall of the ball-pulling block (103). The back of the rotating fixed vacuum tube (102) is fixedly connected to the ball-pulling back plate (101).

2. The interactive ball game rotating structure device based on joystick rotation according to claim 1, characterized in that, A large rotating wheel (111) is fixedly connected to the outer wall of the ball-pulling shaft (105). One end of a transmission belt (112) is connected to the inside of the large rotating wheel (111). The other end of the transmission belt (112) is connected to a small rotating wheel (108). The output end of a motor (110) is fixedly sleeved on the inner wall of the small rotating wheel (108). The outer wall of the motor (110) is fixedly connected to the back of the ball-pulling back plate (101).

3. The interactive ball game rotating structure device based on joystick rotation according to claim 1, characterized in that, The back of the ball-pulling backplate (101) is fixedly connected to the outer wall of the ball-locking cylinder (109), and the outer wall of the ball-locking cylinder (109) is provided with a ball-scoring frame (107). The back of the ball-scoring frame (107) is fixedly connected to the front of the ball-pulling backplate (101).

4. The interactive ball game rotating structure device based on joystick rotation according to claim 1, characterized in that, The back of the ball-pulling backplate (101) is fixedly connected to a connecting limiting block (106), and the ball-pulling shaft (105) is movably sleeved inside the connecting limiting block (106).

5. The interactive ball game rotating structure device based on joystick rotation according to claim 1, characterized in that, The joystick device (2) includes a joystick back plate (201), a joystick handle (202), a joystick shaft (203), a protective shell (204), a fixed back plate (205), a fixed bracket (206), a limiting paddle (207), a photoelectric sensor bracket (208), a joystick photoelectric sensor (209), a photoelectric sensor plate (210), and a limiting gear (211). The joystick back plate (201) is fixedly connected to the front of the game console body. The joystick shaft (203) is movably sleeved inside the joystick back plate (201). A joystick handle (202) is movably sleeved on the outer wall of the joystick shaft (203). A limiting gear (211) is fixedly connected to the outer wall of the back of the joystick shaft (203). A photosensitive sensor (210) is fixedly connected to the back of the limiting gear (211). A joystick photosensitive sensor (209) is provided on the side of the photosensitive sensor (210). The outer wall of the joystick photosensitive sensor (209) is fixedly connected to the photosensitive sensor stand (208). The front of the photosensitive sensor stand (208) is fixedly connected to the fixed back plate (205). The fixed back plate (205) is fixedly connected to the main body of the game machine.

6. The interactive ball game rotating structure device based on joystick rotation according to claim 5, characterized in that, A fixing frame (206) is fixedly connected to the back of the fixing back plate (205). One end of a limiting paddle (207) is hinged to the outer wall of the fixing frame (206), and the other end of the limiting paddle (207) is in contact with the outer wall of the limiting gear (211).