A game control assembly and game control device

By using interference-connected game control components, the problems of unstable game device connections and lack of flexibility are solved, achieving a stable and convenient game operation experience and diverse control methods.

CN224484884UActive Publication Date: 2026-07-14SHENZHEN ZHIHAIHE SCI & TECH CO LTD

Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
SHENZHEN ZHIHAIHE SCI & TECH CO LTD
Filing Date
2025-04-11
Publication Date
2026-07-14

AI Technical Summary

Technical Problem

Existing game control devices and electronic devices suffer from poor connection stability, lack of flexibility and scalability, and are unable to meet the diverse needs of players.

Method used

The game control components, including the electronic device bracket and game button controller, employ interference fit. The precise matching of the connectors and plugs ensures a robust connection, enhances stability, and supports wired communication connections and an optional game foot controller.

Benefits of technology

It improves the connection stability and flexibility of gaming devices, ensures the continuity of game operation, reduces the risk of device loosening and separation, and enhances the player's gaming experience and convenience.

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN224484884U_ABST
    Figure CN224484884U_ABST
Patent Text Reader

Abstract

The utility model discloses a game control assembly and game control equipment, game control assembly includes electronic device support and game key controller, and game key controller is equipped with the plug interface, and electronic device support includes the plug -in portion, and the plug -in portion is connected in the plug interface with the interference, to make electronic device support and game key controller combination in an organic whole. The utility model discloses through the interference connection can produce greater friction, compared with traditional magnetic or buckle connection mode, has greatly strengthened the connection stability between electronic device support and game key controller. Meanwhile, this interference connection mode does not need to help any additional tool or complicated installation step, and the user only needs to aim the plug -in portion at the plug interface and slightly exerts pressure, can easily complete the installation, and the operation is simple and convenient. In the carrying process, because the two are closely combined as a whole, reduce the risk of spare part scattering loss, and be convenient for the player to carry at any time and anywhere.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This utility model relates to the field of game equipment technology, and in particular to a game control component and game control device. Background Technology

[0002] With the rapid development of technology, the video game industry is booming, with various games emerging one after another, bringing players a rich and diverse entertainment experience. Among the many game types, whether it is action games, role-playing games, or competitive games, players need to use appropriate game control devices to interact with the game, thereby controlling the actions of game characters, the release of skills, and other operations.

[0003] Currently, there is a wide variety of game controllers on the market, some of which are specifically designed for certain types of electronic devices. However, existing game controllers often have many shortcomings.

[0004] On the one hand, many game control devices and electronic devices are combined using relatively loose connection structures. For example, some products use simple magnetic or snap-fit ​​connections, which are not very stable. During intense gameplay, the game control device and electronic device can easily become loose or even separate, affecting the normal gameplay and reducing the player's gaming experience. Furthermore, loose connections also make it easy for parts to fall off during transport, causing inconvenience to the player.

[0005] On the other hand, the existing combination of game controllers and electronic devices lacks flexibility and scalability. When players want to switch to different types of electronic devices for gaming, they often need to replace the entire game controller, which undoubtedly increases the cost of use. Furthermore, for players with specific needs, such as those who require the simultaneous use of foot controllers to increase the complexity of gameplay, existing game controllers struggle to meet their diverse requirements. Utility Model Content

[0006] The purpose of this invention is to overcome the shortcomings of the prior art and provide a game control component and a game control device.

[0007] To achieve the above objectives, the present invention adopts the following technical solution:

[0008] On one hand, this utility model provides a game control component, including an electronic device bracket and a game button controller. The game button controller is provided with a plug interface, and the electronic device bracket includes a plug-in part, which is interference-connected to the plug interface, so that the electronic device bracket and the game button controller are combined into one unit.

[0009] Furthermore, the connector is located on the front side of the game button controller.

[0010] Furthermore, the connector is provided with a first locking block, a second locking block and a third locking block. The first locking block and the second locking block are respectively located on the left and right sides of the connector, and the third locking block is located on the rear side of the connector.

[0011] Furthermore, the game button controller includes a base plate, and the first card block, the second card block, and the third card block are fixed to the upper surface of the base plate. The first card block has a first notch, and the first notch forms a first latch with the upper surface of the base plate. The second card block has a second notch, and the second notch forms a second latch with the upper surface of the base plate. The third card block has a third notch, and the third notch forms a third latch with the upper surface of the base plate.

[0012] Furthermore, the electronic device bracket includes a base, and a portion of the base constitutes the plug-in portion.

[0013] Furthermore, the base is a plate-shaped structure, and during installation, the base is horizontally inserted into the insertion interface.

[0014] Furthermore, the bottom of the base is provided with an anti-slip pad.

[0015] On the other hand, this utility model also provides a game control device, including the above-mentioned game control components and electronic devices, wherein the electronic devices are placed on the electronic device bracket and are communicatively connected to the game button controller.

[0016] Furthermore, the game button controller is provided with a first data interface, and the game button controller communicates with the electronic device via the first data interface in a wired manner.

[0017] Furthermore, it also includes a game foot controller, and the game button controller is also provided with a second data interface, through which the game button controller communicates with the game foot controller via a wired connection.

[0018] The advantages of this invention compared to existing technologies are as follows: A game control component includes an electronic device bracket and a game button controller. The game button controller has a connector, and the electronic device bracket includes a connector that is interference-fitted into the connector, thus integrating the electronic device bracket and the game button controller into one unit. This invention, through interference fitting, generates greater friction, significantly enhancing the connection stability between the electronic device bracket and the game button controller compared to traditional magnetic or snap-fit ​​connections. During gameplay, whether with intense button presses or rapid device movement and shaking, the two components remain tightly connected, preventing loosening or separation, ensuring smooth gameplay and significantly improving the player's gaming experience. Furthermore, this interference fitting method requires no additional tools or complex installation steps; users simply align the connector with the connector and apply slight pressure to easily complete the installation, making it simple and convenient. During transport, the tight integration reduces the risk of parts falling out or being lost, making it easy for players to carry anytime, anywhere.

[0019] The above description is only an overview of the technical solution of this utility model. In order to better understand the technical means of this utility model, it can be implemented according to the contents of the specification. In order to make the above and other objectives, features and advantages of this utility model more obvious and easy to understand, the following are preferred embodiments, which are described in detail below. Attached Figure Description

[0020] To more clearly illustrate the technical solutions of the embodiments of this utility model, the drawings used in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.

[0021] Figure 1 A schematic diagram of the structure of a game control component provided in a specific embodiment of this utility model;

[0022] Figure 2 An exploded view of a game control component provided for a specific embodiment of this utility model;

[0023] Figure 3 A partial structural schematic diagram of a game control component provided in a specific embodiment of this utility model;

[0024] Figure 4 This is a structural schematic diagram of a game control device provided for a specific embodiment of the present utility model.

[0025] Figure Labels

[0026] 1. Electronic device bracket; 11. Base; 12. Support column; 13. Frame; 2. Game button controller; 21. Base plate; 22. Plug interface; 23. First data interface; 24. Second data interface; 25. First locking block; 251. First notch; 26. Second locking block; 261. Second notch; 27. Third locking block; 271. Third notch; 3. Electronic device; 4. Game foot controller. Detailed Implementation

[0027] The technical solution of this utility model will be clearly and completely described below with reference to specific embodiments. Obviously, the described embodiments are only some, not all, of the embodiments of this utility model. Based on the embodiments of this utility model, all other embodiments obtained by those skilled in the art without creative effort are within the protection scope of this utility model.

[0028] In the description of this utility model, it should be understood that the terms "center", "longitudinal", "transverse", "length", "width", "thickness", "upper", "lower", "front", "rear", "left", "right", "vertical", "horizontal", "top", "bottom", "inner", "outer", "clockwise", "counterclockwise", "axial", "radial", "circumferential", etc., indicating the orientation or positional relationship are based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this utility model and simplifying the description, and are not intended to indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this utility model.

[0029] Furthermore, the terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of indicated technical features. Thus, a feature defined as "first" or "second" may explicitly or implicitly include at least one of that feature. In the description of this utility model, "a plurality of" means at least two, such as two, three, etc., unless otherwise explicitly specified.

[0030] In this utility model, unless otherwise explicitly specified and limited, the terms "installation," "connection," "joining," and "fixing," etc., should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral part; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; they can refer to the internal communication of two components or the interaction between two components, unless otherwise explicitly limited. Those skilled in the art can understand the specific meaning of the above terms in this utility model according to the specific circumstances.

[0031] In this utility model, unless otherwise explicitly specified and limited, "above" or "below" the second feature can mean that the first feature is in direct contact with the second feature, or that the first feature is in indirect contact with the second feature through an intermediate medium. Furthermore, "above," "on top of," and "over" the second feature can mean that the first feature is directly above or diagonally above the second feature, or simply that the first feature is at a higher horizontal level than the second feature. "Below," "below," and "under" the second feature can mean that the first feature is directly below or diagonally below the second feature, or simply that the first feature is at a lower horizontal level than the second feature.

[0032] It should be noted that when an element is referred to as being "fixed to" or "set on" another element, it can be directly on the other element or there may be an intervening element. When an element is considered to be "connected to" another element, it can be directly connected to the other element or there may be an intervening element. The terms "vertical," "horizontal," "upper," "lower," "left," "right," and similar expressions used herein are for illustrative purposes only and do not represent the only possible implementation.

[0033] like Figures 1 to 3 As shown, this utility model embodiment provides a game control component, including an electronic device bracket 1 and a game button controller 2. The game button controller 2 is provided with a plug interface 22. The electronic device bracket 1 includes a plug-in part, which is interference-connected to the plug interface 22, so that the electronic device bracket 1 and the game button controller 2 are combined into one unit.

[0034] The size and shape of the connector 22 need to be precisely designed to match the size and shape of the plug portion, thereby achieving an interference fit. Generally, the connector 22 is rectangular in shape.

[0035] The interference fit ensures a secure connection between the electronic device bracket 1 and the game button controller 2. Even during intense gameplay, such as frequent button pressing or rapid device shaking in action games, the connection remains strong and secure. This guarantees smooth gameplay, preventing interruptions due to connection issues and significantly enhancing the gaming experience. Furthermore, the interference fit requires no additional tools; players simply align the connector of the electronic device bracket 1 with the connector 22 of the game button controller 2 and apply slight pressure to complete the installation. Compared to traditional methods requiring screws or complex clips, this significantly reduces installation time and effort, improving user convenience.

[0036] In one embodiment, the connector 22 is located on the front side of the game button controller 2.

[0037] Specifically, the front side of the game button controller 2 is usually the area directly faced by the player when operating the buttons. The connector 22 can be designed near the bottom edge and centered, which ensures the stability of the overall structure after connecting to the electronic device bracket 1, without affecting the player's operation of the buttons.

[0038] Positioning the connector 22 near the bottom edge of the front side lowers and more evenly distributes the center of gravity of the connected electronic device holder 1. For example, when the electronic device 3 is placed on the electronic device holder 1 and connected to the game button controller 2, the lower position of the connector 22 creates a stable trapezoidal structure. Compared to positions where the connector 22 would be, this reduces the likelihood of the device wobbling or falling due to instability when the player holds and operates the game button controller 2, ensuring stability during gameplay.

[0039] Of course, in some embodiments, the interface 22 is located on the left or right side of the game button controller 2.

[0040] In one embodiment, the plug-in interface 22 is provided with a first locking block 25, a second locking block 26 and a third locking block 27. The first locking block 25 and the second locking block 26 are respectively located on the left and right sides of the plug-in interface 22, and the third locking block 27 is located on the rear side of the plug-in interface 22.

[0041] The first locking block 25 is installed on the left inner wall of the connector 22, and the second locking block 26 is symmetrically installed on the right inner wall of the connector 22. The third locking block 27 is installed at the center of the rear inner wall of the connector 22. This size and shape design ensures that the locking blocks have sufficient clamping force on the connector of the electronic device bracket 1 without taking up too much space in the connector 22 and affecting the insertion operation. The first locking block 25, the second locking block 26, and the third locking block 27 can all be fixed to the corresponding positions of the connector 22 with screws.

[0042] The connector of the electronic device bracket 1 is secured from three directions by the first locking block 25, the second locking block 26, and the third locking block 27, enhancing the stability of the connection. Even during intense gameplay, such as rapid shaking of the game control components, the connector will not easily detach from the connector 22. Furthermore, during the connection process, the player does not need to manually adjust the angle of the connector; simply aligning it roughly with the connector 22 will guide the connector to the correct position. This makes the assembly of the electronic device bracket 1 and the game button controller 2 more convenient and efficient, improving the user experience.

[0043] In one embodiment, the game button controller 2 includes a base plate 21, a first locking block 25, a second locking block 26 and a third locking block 27 fixed to the upper surface of the base plate 21. The first locking block 25 has a first notch 251, which forms a first latch with the upper surface of the base plate 21. The second locking block 26 has a second notch 261, which forms a second latch with the upper surface of the base plate 21. The third locking block 27 has a third notch 271, which forms a third latch with the upper surface of the base plate 21.

[0044] When the connector of the electronic device bracket 1 is inserted into the connector 22 of the game button controller 2, the left side of the connector aligns with the first latch. As the insertion proceeds, the left side of the connector slides into the first latch. Similarly, the right side of the connector slides into the second latch, and the rear side of the connector slides into the third latch.

[0045] It should be noted that, in terms of size design, the first latch is smaller than the corresponding part on the left side of the connector. When the connector is inserted, the corresponding part of the connector needs to be forced into the first latch. Due to the elasticity of the material (e.g., plastic), the first latch 25 and the base plate 21 will undergo slight elastic deformation when compressed, thus tightly holding the connector. Similar to the first latch, the second latch is smaller than the corresponding part on the right side of the connector. The third latch is also designed to be smaller than the corresponding part on the rear side of the connector.

[0046] In one embodiment, the electronic device bracket 1 includes a base 11, support columns 12, and a frame 13, with a portion of the base 11 forming a connector. The base 11 supports and stabilizes the entire bracket, providing a surface for placement and ensuring its balance. Two support columns 12 connect the base 11 to the upper structure, raising and supporting the upper components and determining the bracket's height. The frame 13, located at the top, is a square frame used to place or fix the electronic device 3 and is a crucial component supporting the electronic device 3.

[0047] The portion of the base 11 closest to the game button controller 2 constitutes the connector. Assuming the connector is defined as one-third of the length of the base 11 closest to one end, its shape must precisely match the connector interface 22 of the game button controller 2. If the connector interface 22 is rectangular, the connector should also be designed as rectangular.

[0048] In one embodiment, the base 11 is a plate-like structure. During installation, the base 11 is horizontally inserted into the insertion interface 22, and then the base 11 is pushed horizontally. Because the base 11 is a plate-like structure, its horizontal surface and regular shape make it easy to control the direction during insertion. When the base 11 is fully inserted, the first, second, and third latches form an interference fit with the insertion part of the base 11, thereby firmly fixing the base 11 in the insertion interface 22.

[0049] The plate-like structure of the base 11 and its horizontal plug-in design make the installation process very simple and intuitive. Ordinary users can quickly connect the electronic device bracket 1 to the game button controller 2 by simply pushing it horizontally without any tools.

[0050] In one embodiment, the bottom of the base 11 is provided with an anti-slip pad.

[0051] The material of the anti-slip mat needs to have good anti-slip performance and durability. Common materials include rubber, because its surface friction and elasticity can effectively increase the friction between the base 11 and the surface on which it is placed.

[0052] The anti-slip pad significantly increases the friction between the base 11 and the surface it rests on, preventing the game control components from sliding during use. Even when the player vigorously operates the game button controller 2, the components will remain in place despite strong shaking or pushing. For example, when playing racing games, where players frequently and rapidly press buttons to simulate acceleration and steering, the game control components with the anti-slip pad base 11 can be stably placed on the table without shifting due to vibrations, ensuring smooth gameplay.

[0053] like Figures 1 to 4 As shown, this utility model embodiment also provides a game control device, including the above-mentioned game control components and electronic device 3. The electronic device 3 is placed on the electronic device bracket 1 and is communicatively connected to the game button controller 2.

[0054] The first data interface 23 on the game button controller 2 can use a common Type-C interface, which has the advantages of fast transmission speed and support for reversible insertion. The first data interface 23 is located on the side of the controller, such as the front side, for easy connection of data cables.

[0055] Electronic device 3 can be a mobile phone, tablet computer, etc. When using it, players only need to correctly insert the data cable into the corresponding interface of the game button controller 2 and electronic device 3 to achieve wired communication connection.

[0056] The second data interface 24 can also use a Type-C interface, and should be distinguished from the first data interface 23 to avoid confusion. The second data interface 24 is located on the front side of the game button controller 2, and the connector 22 is located between the first data interface 23 and the second data interface 24.

[0057] The game foot controller 4 is shaped like a car accelerator pedal, making it convenient for players to operate with their feet. Its casing is made of sturdy plastic, and it houses control components such as pressure sensors. For connection, a data cable is used, with one end having a Type-C plug (matching the second data interface 24 of the game button controller 2) and the other end an adapter for the game foot controller 4's interface. When the player presses the game foot controller 4, the pressure sensor converts the pressure signal into an electrical signal, which is transmitted to the game button controller 2 via the data cable. The game button controller 2 then integrates the signals and transmits them to the electronic device 3.

[0058] The overall workflow is as follows: When the player presses the buttons on the game button controller 2, the electrical signals generated by the button presses are captured by the controller's internal circuitry. After processing, the signals are transmitted to the electronic device 3 via the first data interface 23 and a data cable. The electronic device 3 executes corresponding game operations based on the received signals, such as controlling the game character's movement or attacks. Simultaneously, when the player presses the game foot controller 4, the signal generated by the foot press is transmitted to the game button controller 2 via the second data interface 24. The game button controller 2 integrates this signal with the button signals and sends them together to the electronic device 3, enabling richer game operations. For example, in a racing game, buttons control direction, while the foot controller controls acceleration or braking.

[0059] The above description is merely a specific embodiment of this utility model, but the protection scope of this utility model is not limited thereto. Any person skilled in the art can easily conceive of various equivalent modifications or substitutions within the technical scope disclosed in this utility model, and these modifications or substitutions should all be covered within the protection scope of this utility model. Therefore, the protection scope of this utility model should be determined by the scope of the claims.

Claims

1. A game control component, characterized in that, The device includes an electronic device bracket and a game button controller. The game button controller has a connector, and the electronic device bracket includes a connector that is interference-fitted into the connector to integrate the electronic device bracket and the game button controller. The connector has a first locking block, a second locking block, and a third locking block. The first and second locking blocks are located on the left and right sides of the connector, respectively, and the third locking block is located on the rear side of the connector. The game button controller includes a base plate. The first, second, and third locking blocks are fixed to the upper surface of the base plate. The first locking block has a first notch that forms a first latch with the upper surface of the base plate. The second locking block has a second notch that forms a second latch with the upper surface of the base plate. The third locking block has a third notch that forms a third latch with the upper surface of the base plate.

2. The game control component according to claim 1, characterized in that, The connector is located on the front side of the game button controller.

3. A game control component according to claim 1, characterized in that, The electronic device bracket includes a base, and a portion of the base constitutes the plug-in portion.

4. A game control component according to claim 3, characterized in that, The base is a plate-shaped structure, and during installation, the base is horizontally inserted into the insertion interface.

5. A game control component according to claim 3, characterized in that, The base has an anti-slip pad on the bottom.

6. A game control device, characterized in that, The invention includes the game control component and electronic device as described in any one of claims 1-5, wherein the electronic device is placed on the electronic device bracket and is communicatively connected to the game button controller.

7. A game control device according to claim 6, characterized in that, The game button controller is provided with a first data interface, and the game button controller communicates with the electronic device via the first data interface in a wired manner.

8. A game control device according to claim 6, characterized in that, It also includes a game foot controller, and the game button controller is further provided with a second data interface. The game button controller communicates with the game foot controller via the second data interface in a wired manner.