A gamepad
By employing a linear motion gear shifting structure and transmission components in the game controller, the problems of laborious gear shifting and poor feel in existing technologies have been solved, achieving more effortless gear shifting and a better feel.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- HUIYOU ENTERTAINMENT (BEIJING) TECHNOLOGY CO LTD
- Filing Date
- 2025-07-31
- Publication Date
- 2026-07-14
AI Technical Summary
The existing game controllers' gear shifting mechanism requires effort to move along an arc track and has a poor feel.
The gear shifting structure was modified to move linearly along the gear adjustment hole. Gear assemblies and limit assemblies were used to limit the range of motion. The linear motion was achieved by connecting the transmission component to the trigger key.
The user experiences a shorter travel distance when pushing the gear shift mechanism, requiring less force and resulting in a better feel.
Smart Images

Figure CN224484886U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of game controller technology, specifically to a game controller. Background Technology
[0002] A game controller is an input device for video game consoles. By manipulating its buttons and other components, users can control simulated characters on a computer. A game controller includes trigger buttons, a transmission mechanism, a curved track, and a lever. The lever slides along the curved track and, through the transmission mechanism, moves the trigger buttons to change positions. Changing positions requires the user to move the lever along the curved track, which is relatively strenuous and provides a less than ideal feel. Utility Model Content
[0003] The purpose of this invention is to address the shortcomings and deficiencies of the existing technology by providing a game controller in which the gear shifting structure moves linearly along the gear adjustment hole, resulting in a shorter stroke, less required force, less effort, and a better feel when the user pushes the gear shifting structure.
[0004] To achieve the above objectives, the technical solution adopted by this utility model is as follows: a game controller, including a housing, a trigger button, a gear switching structure, and a transmission component. The back of the housing has a gear adjustment hole communicating with its interior. The gear adjustment hole has two gears. The gear switching structure is movably connected to the gear adjustment hole and moves linearly along the gear adjustment hole. The trigger button is mounted on the housing. The transmission component is mounted inside the housing. The inner end of the gear switching structure is connected to the trigger button via the transmission component.
[0005] Preferably, the gear switching structure includes a lever and a connecting rod, the lever being movably connected to the gear adjustment hole, and the connecting rod being fixedly connected to the transmission component.
[0006] Preferably, the transmission component includes a gear assembly and a limiting assembly. The gear assembly is fixedly connected to the connecting rod and is also throttle-connected to the trigger key. One end of the limiting assembly is fixed to the gear assembly, and the other end is fixed to the inner wall of the housing. The limiting assembly is used to limit the range of motion of the gear assembly.
[0007] Preferably, the housing has a strip-shaped slide rail inside;
[0008] The gear assembly includes a rack, a sector gear, and a mounting base. The rack is slidably connected to a slide rail, the mounting base is fixed to a housing, the sector gear is rotatably connected to the mounting base and meshes with the rack, the sector gear is movably connected to a limiting component, and the sector gear is movably connected to a trigger key.
[0009] Preferably, the limiting component includes a mounting plate, a torsion spring, and a fixed shaft. The mounting plate is fixed to the sector gear, and there are two fixed shafts, one of which is fixed to the mounting plate and the other is fixed inside the housing. The torsion spring is installed between the two fixed shafts.
[0010] Preferably, the device further includes a mounting component, which includes a spring, a first mounting block, and a second mounting block. The second mounting block is movably connected to the housing, the trigger key is fixed to the second mounting block, the first mounting block is rotatably connected to the housing, the sector gear has a mounting groove, and the spring is fixed between the first mounting block and the mounting groove.
[0011] Preferably, the bottom of the first mounting block is provided with a protrusion.
[0012] Preferably, it also includes a linear feel component, a portion of which is mounted on the second mounting block and the other portion is mounted on the housing. When the gear shifting structure is switched to the second gear, the transmission component drives the second mounting block to move and trigger the linear feel component.
[0013] Preferably, the linear tactile component includes a mounting block, a magnet, and a Hall sensor. The mounting block is fixed to a second mounting block, the magnet is embedded in the mounting block, and the Hall sensor is installed inside the housing and located on one side of the magnet.
[0014] Preferably, there are two trigger keys, two gear switching structures, two transmission components, and two gear adjustment holes.
[0015] After adopting the above technical solution, the beneficial effects of this utility model are as follows:
[0016] When using this game controller, the user can push the gear switching mechanism to make linear movement within the gear adjustment hole. The gear switching mechanism can switch between two gears. The movement of the gear switching mechanism will drive the transmission component, which in turn drives the trigger button to move. This application changes the existing gear switching mechanism from moving in an arc along an arc track to moving linearly along the gear adjustment hole. The user's push of the gear switching mechanism has a shorter stroke, requires less pushing force, is more effortless, and has a better feel. Attached Figure Description
[0017] To more clearly illustrate the technical solutions in the embodiments of this utility model or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0018] Figure 1 This is a schematic diagram of the overall structure of this utility model;
[0019] Figure 2 This is a schematic diagram of the internal structure of the game controller of this utility model (which has a sector gear installed);
[0020] Figure 3 This is a schematic diagram of another internal structure (with two sector gears installed) of the game controller of this utility model;
[0021] Figure 4 This is a utility model Figure 3 A schematic diagram of the structure from another angle.
[0022] Explanation of reference numerals in the attached drawings: 1. Housing; 2. Gear adjustment hole; 3. Lever; 4. Mounting groove; 5. Slide rail; 6. Gear rack; 7. Connecting rod; 8. Sector gear; 9. Mounting plate; 10. Torsion spring; 11. Fixed shaft; 12. Trigger key; 13. Spring; 14. First mounting block; 15. Mounting base; 16. Mounting block; 17. Magnet; 18. Hall sensor; 19. Second mounting block. Detailed Implementation
[0023] The present invention will be further described in detail below with reference to the accompanying drawings.
[0024] This specific embodiment is merely an explanation of the present utility model and is not intended to limit the present utility model. After reading this specification, those skilled in the art can make modifications to this embodiment without contributing any inventive element, but as long as they are within the scope of the claims of the present utility model, they are protected by patent law.
[0025] This embodiment relates to a game controller, such as... Figure 1-4 As shown, the controller includes: a housing 1, a trigger button 12, a gear shifting structure, and a transmission component. The back of the housing 1 has a gear adjustment hole 2 communicating with its interior. The gear adjustment hole 2 has two gear positions. The gear shifting structure is movably connected to the gear adjustment hole 2 and moves linearly along the gear adjustment hole 2. The trigger button 12 is mounted on the housing 1, and the transmission component is installed inside the housing 1. The inner end of the gear shifting structure is connected to the trigger button 12 via the transmission component. When using the game controller, the user can push the gear shifting structure to move linearly within the gear adjustment hole 2. The gear shifting structure can switch between two gear positions. The movement of the gear shifting structure drives the transmission component, which in turn moves the trigger button 12. This application changes the existing gear shifting structure from moving along an arc-shaped track to moving linearly along the gear adjustment hole. This results in a shorter stroke, less required force, less effort, and a better feel when the user pushes the gear shifting structure.
[0026] Specifically, there are two trigger buttons 12, two gear shifting structures, two transmission components, and two gear adjustment holes 2.
[0027] Specifically, such as Figure 1-3As shown, the gear shifting structure includes a lever 3 and a connecting rod 7. The lever 3 is movably connected to the gear adjustment hole 2, and the connecting rod 7 is fixedly connected to the transmission component.
[0028] like Figure 2-3 As shown, the transmission component includes a gear assembly and a limiting assembly. The gear assembly is fixedly connected to the connecting rod 7 and is also connected to the trigger key 12. One end of the limiting assembly is fixed to the gear assembly, and the other end is fixed to the inner wall of the housing 1. The limiting assembly is used to limit the range of motion of the gear assembly.
[0029] Specifically, the housing 1 has a strip-shaped slide 5 inside; the gear assembly includes a rack 6, a sector gear 8, and a mounting base 15. The rack 6 is slidably connected within the slide 5, the mounting base 15 is fixed within the housing 1, the sector gear 8 is rotatably connected to the mounting base 15, and the sector gear 8 is meshed with the rack 6. The sector gear 8 is movably connected to a limiting component and to a trigger button 12. When the lever 3 moves within the gear adjustment hole 2, it drives the connecting rod 7 to move. The connecting rod 7 then drives the rack 6 to slide within the strip-shaped slide 5. The rack 6 drives the sector gear 8 to rotate on the mounting base 15. At the same time, the limiting component exerts a pulling force on the sector gear 8, which restricts the range of motion of the sector gear 8, ensuring that the sector gear 8 and the rack 6 are always meshed. The sector gear 8 can drive the trigger button 12 to move.
[0030] Specifically, the limiting assembly includes a mounting plate 9, a torsion spring 10, and a fixed shaft 11. The mounting plate 9 is fixed to the sector gear 8. There are two fixed shafts 11, one of which is fixed to the mounting plate 9 and the other is fixed inside the housing 1. The torsion spring 10 is installed between the two fixed shafts 11.
[0031] like Figure 2-3 As shown, the system also includes mounting components, including a spring 13, a first mounting block 14, and a second mounting block 19. The second mounting block 19 is movably connected to the housing 1, and the trigger button 12 is fixed to the second mounting block 19. The first mounting block 14 is rotatably connected inside the housing 1. The sector gear 8 has a mounting groove 4, and the spring 13 is fixed between the first mounting block 14 and the mounting groove 4. The bottom of the first mounting block 14 has a protrusion. A PCB (not shown) and a micro switch (not shown) mounted on the PCB are installed inside the housing 1. The protrusion at the bottom of the first mounting block 14 corresponds to the micro switch. When the sector gear 8 rotates, it compresses the spring 13, causing the first mounting block 14 to rotate inside the housing 1. The protrusion at the bottom of the first mounting block 14 triggers the micro switch, realizing the micro-motion function of the trigger button 12, i.e., the gear shifting structure switches to the first gear position.
[0032] like Figure 2-4As shown, in order to enable the trigger button 12 to have the function of a linear trigger, a linear tactile component is also included. Part of the linear tactile component is installed on the second mounting block 19, and the other part is installed on the housing 1. When the gear shifting structure is switched to the second gear, the transmission component drives the second mounting block 19 to move and trigger the linear tactile component.
[0033] Specifically, the linear tactile component includes a mounting block 16, a magnet 17, and a Hall sensor 18. The mounting block 16 is fixed to a second mounting block 19, the magnet 17 is embedded in the mounting block 16, and the Hall sensor 18 is mounted on the PCB and located to one side of the magnet 17. When the gear shifting structure is switched to the second gear, the protrusion at the bottom of the first mounting block 14 will avoid the microswitch, while the magnet 17 on the second mounting block 19 will approach the Hall sensor 18. After receiving the sensing information, the Hall sensor 18 will transmit it to the PCB to realize the function of the linear trigger.
[0034] The working principle of this utility model is roughly as follows: When using the game controller, the user can move the lever 3 upwards 1-2mm in the gear adjustment hole 2, that is, when adjusting to the first gear, moving the lever 3 will drive the connecting rod 7 to move, and the connecting rod 7 will drive the gear rack 6 to slide in the strip-shaped slide rail 5. The gear rack 6 will drive the sector gear 8 to rotate on the mounting base 15. At the same time, the mounting plate 9 and the fixed shaft 11 on the mounting plate 9 will rotate with the sector gear 8, so that the torsion spring 10 is gradually opened. The torsion spring 10 has a pulling force on the sector gear 8, which can limit the range of motion of the sector gear 8 and keep the sector gear 8 and the gear rack 6 in a meshed state at all times. When the sector gear 8 rotates, it will compress the spring 13 to drive the first mounting block 14 to rotate in the housing 1. The protrusion at the bottom of the first mounting block 14 will trigger the micro switch, realizing the micro-motion function of the trigger button 12.
[0035] Continuing to adjust to the second gear, the sector gear 8 will still drive the first mounting block 14, causing the protrusion at the bottom of the first mounting block 14 to avoid the micro switch. At the same time, the magnet 17 on the second mounting block 19 will approach the Hall sensor 18. After receiving the sensing information, the Hall sensor 18 will transmit it to the PCB to realize the function of the linear trigger.
[0036] This application changes the existing gear shifting structure from moving in an arc along an arc track to moving in a straight line along the gear adjustment hole. This results in a shorter stroke, less force required, less effort, and a better feel when the user pushes the gear shifting structure.
[0037] The above description is only used to illustrate the technical solution of this utility model and is not intended to limit it. Any other modifications or equivalent substitutions made by those skilled in the art to the technical solution of this utility model, as long as they do not depart from the spirit and scope of the technical solution of this utility model, should be covered within the scope of the claims of this utility model.
Claims
1. A game controller, characterized in that, include: The housing (1), trigger key (12), gear switching structure and transmission component are provided. The back of the housing (1) has a gear adjustment hole (2) that communicates with its interior. The gear adjustment hole (2) has two gears. The gear switching structure is movably connected to the gear adjustment hole (2) and moves linearly along the gear adjustment hole (2). The trigger key (12) is installed on the housing (1). The transmission component is installed inside the housing (1). The inner end of the gear switching structure is connected to the trigger key (12) through the transmission component.
2. A game controller according to claim 1, characterized in that: The gear shifting structure includes a lever (3) and a connecting rod (7). The lever (3) is movably connected to the gear adjustment hole (2), and the connecting rod (7) is fixedly connected to the transmission component.
3. A game controller according to claim 2, characterized in that: The transmission component includes a gear assembly and a limiting assembly. The gear assembly is fixedly connected to the connecting rod (7) and is also connected to the trigger key (12). One end of the limiting assembly is fixed to the gear assembly, and the other end is fixed to the inner wall of the housing (1). The limiting assembly is used to limit the range of motion of the gear assembly.
4. A game controller according to claim 3, characterized in that: The housing (1) has a strip-shaped slide (5) inside. The gear assembly includes a rack (6), a sector gear (8), and a mounting base (15). The rack (6) is slidably connected to the slide rail (5). The mounting base (15) is fixed inside the housing (1). The sector gear (8) is rotatably connected to the mounting base (15) and meshes with the rack (6). The sector gear (8) is movably connected to the limiting component and to the trigger key (12).
5. A game controller according to claim 4, characterized in that: The limiting assembly includes a mounting plate (9), a torsion spring (10), and a fixed shaft (11). The mounting plate (9) is fixed on the sector gear (8). There are two fixed shafts (11), one of which is fixed on the mounting plate (9) and the other is fixed inside the housing (1). The torsion spring (10) is installed between the two fixed shafts (11).
6. A game controller according to claim 4, characterized in that: It also includes mounting components, which include a spring (13), a first mounting block (14) and a second mounting block (19). The second mounting block (19) is movably connected to the housing (1). The trigger key (12) is fixed to the second mounting block (19). The first mounting block (14) is rotatably connected to the housing (1). The sector gear (8) has a mounting groove (4). The spring (13) is fixed between the first mounting block (14) and the mounting groove (4).
7. A game controller according to claim 6, characterized in that: The bottom of the first mounting block (14) is provided with a protrusion.
8. A game controller according to claim 6, characterized in that: It also includes a linear feel component, one part of which is mounted on the second mounting block (19) and the other part is mounted on the housing (1). When the gear switching structure is switched to the second gear, the transmission component drives the second mounting block (19) to move and trigger the linear feel component.
9. A game controller according to claim 8, characterized in that: The linear tactile component includes a mounting block (16), a magnet (17), and a Hall sensor (18). The mounting block (16) is fixed to a second mounting block (19), the magnet (17) is embedded in the mounting block (16), and the Hall sensor (18) is installed in the housing (1) and located on one side of the magnet (17).
10. A game controller according to claim 1, characterized in that: The trigger key (12), gear switching structure, transmission component and gear adjustment hole (2) are all provided in two.