A VR two-player combat device
By adjusting the height and movement of the wires using a lifting device and a rotating mechanism, the problem of wire tangling in VR two-player battle devices was solved, thus improving the gaming experience.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- GUANGZHOU HUASHANG CULTURE MEDIA CO LTD
- Filing Date
- 2025-06-25
- Publication Date
- 2026-07-14
AI Technical Summary
In existing VR two-player battle devices, the different heights of the players cause the wires to get tangled, and the changes in the players' body posture during the game can also cause the wires to get tangled even when they are fixed, which affects the gaming experience.
The system employs a lifting device and a slewing mechanism. The lifting device raises and lowers the support arm and wire frame, while the slewing mechanism moves the handle wire harness to prevent the wire harness from getting tangled.
It allows for adjusting the height of the wires based on the player's height, ensuring players have ample room to move around, preventing wire tangling, and improving the gaming experience.
Smart Images

Figure CN224484892U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of VR equipment technology, specifically a VR two-player battle device. Background Technology
[0002] VR technology uses computers to simulate a three-dimensional virtual world, providing users with simulations of their senses such as sight, hearing, and touch, allowing them to feel as if they are actually there. They can observe things in three-dimensional space in a timely and unrestricted manner. When the user moves, the computer can immediately perform complex calculations and transmit accurate 3D world images back to create a sense of presence.
[0003] There are many types of VR virtual reality devices on the market. Among them, two-player battle VR virtual reality devices require two players to stand at designated positions at opposite ends of the device, wear VR glasses, and hold remote controllers to operate the game.
[0004] First, due to varying player heights, raising the controller during gameplay can easily cause it to touch the cable fixing structure at the top of the device, resulting in cable tangling. Second, because players constantly change body postures and facing different directions during gameplay, the stationary cables at the top are also prone to tangling, thus affecting the player's gaming experience. Therefore, we propose a VR two-player battle device. Summary of the Invention
[0005] To address the shortcomings of existing technologies, this invention provides a VR two-player battle device that solves the problems mentioned in the background section.
[0006] To achieve the above objectives, this utility model provides the following technical solution: A VR two-player battle device, comprising: a device body; a lifting device is provided on the back of the device body, a guide module is installed on the upper back of the device body, a support arm located on the upper front side of the device body is slidably inserted into the guide module, the bottom end of the support arm is connected to the lifting device, a wire frame is provided below the top of the support arm, a rotating mechanism is connected to the inner side of the wire frame, a helmet wiring harness is provided below the top of the wire frame, and handle wiring harnesses are provided on both sides of the bottom of the rotating mechanism, the handle wiring harnesses moving synchronously with the player's body through the rotating mechanism.
[0007] Furthermore, the main body of the device has a two-position structure, and an active platform is provided on the front side of the main body of the device.
[0008] Furthermore, the lifting device includes a hinge seat fixed to the back of the equipment body, and an electric telescopic rod is installed on the hinge seat. The bottom end of the support arm is provided with a connector that connects to the top end of the electric telescopic rod.
[0009] Furthermore, the guide module includes a fixing plate fixed to the back of the device body, and a retaining sleeve is fixedly provided in the middle of the fixing plate, and the support arm is slidably inserted into the inside of the retaining sleeve.
[0010] Furthermore, the conductor frame includes a fixed plate fixed below the top of the support arm. Several support rods are fixedly installed on the lower outer wall of the fixed plate, and a fixing ring is installed at the bottom of the support rod. A sealing plate is bolted to the bottom of the fixing ring. A sliding groove is formed between the fixing ring and the sealing plate. An eyebrow plate is provided on the upper inner side of the fixing ring.
[0011] Furthermore, the rotary mechanism includes a core plate that is slidably inserted into the groove, and the core plate has an arc-shaped structure. A connecting plate is installed on the inner side wall of the core plate. A motor frame is provided below the end of the connecting plate, and a servo motor is installed on the motor frame. A drive gear is connected to the output shaft of the servo motor. A wire harness seat is provided at both ends of the core plate, and the handle wire harness is connected to the wire harness seat.
[0012] This utility model provides a VR two-player battle device, which has the following beneficial effects:
[0013] The lifting device used can drive the support arm to rise and fall on the guide module, thereby adjusting the height of the wire frame to meet the needs of players of different heights when using the battle equipment.
[0014] The rotating mechanism can organize the controller cable, preventing tangling when the player moves their body and giving them more room to move, thus avoiding any restriction caused by the cable. Attached Figure Description
[0015] Figure 1 The present invention relates to a three-dimensional structure of a VR two-player battle device. Figure 1 ;
[0016] Figure 2 The present invention relates to a three-dimensional structure of a VR two-player battle device. Figure 2 ;
[0017] Figure 3 This is a schematic diagram of the lifting device structure of a VR two-player battle device according to the present invention;
[0018] Figure 4 This is a schematic diagram of the rotary mechanism structure of a VR two-player battle device according to this utility model;
[0019] Figure 5 This is a partial view of the rotating mechanism structure of a VR two-player battle device according to this utility model.
[0020] 1. Main body of the equipment; 2. Moving platform; 3. Lifting device; 31. Hinge seat; 32. Electric telescopic rod; 33. Connector; 4. Guide module; 41. Fixing plate; 42. Bundle sleeve; 5. Support arm; 6. Wire frame; 61. Fixing plate; 62. Support rod; 63. Fixing ring; 64. Sealing plate; 65. Slide groove; 66. Eyebrow plate; 7. Rotation mechanism; 71. Core plate; 72. Connecting plate; 73. Motor frame; 74. Servo motor; 75. Drive gear; 76. Wiring harness holder; 8. Helmet wiring harness; 9. Handle wiring harness. Detailed Implementation
[0021] The embodiments of this utility model will be described in further detail below with reference to the accompanying drawings and examples. The following examples are for illustrative purposes only and should not be construed as limiting the scope of this utility model.
[0022] like Figures 1-5 As shown, this utility model provides a technical solution: a VR two-player battle device, including: a device body 1; a lifting device 3 is provided on the back of the device body 1, a guide module 4 is installed on the upper back of the device body 1, a support arm 5 located on the upper front side of the device body 1 is slidably inserted into the guide module 4, the bottom end of the support arm 5 is connected to the lifting device 3, a wire frame 6 is provided below the top of the support arm 5, a rotating mechanism 7 is connected to the inner side of the wire frame 6, a helmet wiring harness 8 is provided below the top of the wire frame 6, and handle wiring harnesses 9 are provided on both sides of the bottom of the rotating mechanism 7, and the handle wiring harnesses 9 move synchronously with the player's body through the rotating mechanism 7.
[0023] In this embodiment, the device includes: a main body 1; the main body 1 has a dual structure, and an active platform 2 is provided on the front side of the main body 1. The player stands on the active platform 2, holds a controller, and wears a helmet, thereby realizing the VR battle experience in the game.
[0024] In this embodiment, a lifting device 3 is provided on the back of the main body 1. The lifting device 3 includes a hinge seat 31 fixed on the back of the main body 1, and an electric telescopic rod 32 is installed on the hinge seat 31. The bottom end of the support arm 5 is provided with a connecting body 33 connected to the top end of the electric telescopic rod 32. When players of different heights use the device, they can activate the electric telescopic rod 32 to extend or shorten it, thereby driving the support arm 5 to move up and down inside the guide module 4.
[0025] In this embodiment, a guide module 4 is installed on the upper back of the main body 1. The guide module 4 includes a fixing plate 41 fixed to the back of the main body 1, and a retaining sleeve 42 is fixedly provided in the middle of the fixing plate 41. The support arm 5 is slidably inserted into the inside of the retaining sleeve 42. After the lifting device 3 is started, the support arm 5 slides inside the retaining sleeve 42 to adjust the height of the support arm 5.
[0026] In this embodiment, a support arm 5 located on the upper front side of the main body 1 is slidably inserted into the guide module 4. The bottom end of the support arm 5 is connected to the lifting device 3. The lifting device 3 can drive the support arm 5 to rise and fall, thereby adjusting the height to meet the needs of players of different heights. It can also retract the helmet harness 8 and the handle harness 9.
[0027] In this embodiment, a wire guide frame 6 is provided below the top of the support arm 5. The wire guide frame 6 rises and falls synchronously with the support arm 5. The wire guide frame 6 includes a fixed plate 61 fixed below the top of the support arm 5. Several support rods 62 are fixedly provided on the lower outer wall of the fixed plate 61, and a fixing ring 63 is installed at the bottom of the support rod 62. The inner side wall of the fixing ring 63 has a toothed structure. A sealing plate 64 is bolted to the bottom of the fixing ring 63. A sliding groove 65 is formed between the fixing ring 63 and the sealing plate 64. An eyebrow plate 66 is provided on the upper inner side of the fixing ring 63. The eyebrow plate 66 can limit the core plate 71 inside the sliding groove 65. The core plate 71 is located inside the sliding groove 65 and can slide inside the sliding groove 65.
[0028] In this embodiment, a rotary mechanism 7 is connected to the inner side of the wire frame 6. The rotary mechanism 7 includes a core plate 71 that is slidably inserted into the slide groove 65. The core plate 71 has an arc-shaped structure. A connecting plate 72 is installed on the inner side wall of the core plate 71. A motor frame 73 is provided below the end of the connecting plate 72. A servo motor 74 is installed on the motor frame 73. A drive gear 75 is connected to the output shaft of the servo motor 74. A wire harness seat 76 is provided at both ends of the core plate 71. The handle wire harness 9 is connected to the wire harness seat 76 and is positioned on the player's back waist. A synchronization sensor is installed. As the player's body moves and changes direction, the synchronization sensor will move. At this time, the synchronization sensor will transmit the movement information to the servo motor 74, which will start the servo motor 74 and drive the drive gear 75 to rotate. The drive gear 75 will move on the tooth structure on the inner side wall of the fixed ring 63, and the servo motor 74 will drive the core plate 71 to slide inside the fixed ring 63. This ensures that the cable harness 76 and the handle cable harness 9 are always behind the player, preventing the cable harness from getting tangled when the player moves their arms.
[0029] In this embodiment, a helmet cable harness 8 is provided below the top of the cable tray 6, and handle cable harnesses 9 are provided on both sides of the bottom of the rotating mechanism 7. The handle cable harnesses 9 move synchronously with the player's body through the rotating mechanism 7 to avoid the cable harnesses from getting tangled.
Claims
1. A VR two-player battle device, comprising: The main body of the device (1) is characterized in that: a lifting device (3) is provided on the back of the main body of the device (1), a guide module (4) is installed on the upper back of the main body of the device (1), a support arm (5) located on the upper front side of the main body of the device (1) is slidably inserted inside the guide module (4), the bottom end of the support arm (5) is connected to the lifting device (3) in a transmission, a wire frame (6) is provided below the top of the support arm (5), a rotating mechanism (7) is connected to the inner side of the wire frame (6), a helmet wire harness (8) is provided below the top of the wire frame (6), and a handle wire harness (9) is provided on both sides of the bottom of the rotating mechanism (7), and the handle wire harness (9) moves synchronously with the player's body through the rotating mechanism (7).
2. The VR two-player battle device according to claim 1, characterized in that: The main body of the equipment (1) has a two-position structure, and an active platform (2) is provided on the front side of the main body of the equipment (1).
3. The VR two-player battle device according to claim 1, characterized in that: The lifting device (3) includes a hinge seat (31) fixed on the back of the main body (1) of the equipment, and an electric telescopic rod (32) is installed on the hinge seat (31). The bottom end of the support arm (5) is provided with a connecting body (33) connected to the top end of the electric telescopic rod (32).
4. The VR two-player battle device according to claim 1, characterized in that: The guide module (4) includes a fixing plate (41) fixed on the back of the main body (1), and a sleeve (42) is fixedly provided in the middle of the fixing plate (41), and the support arm (5) is slidably inserted into the inside of the sleeve (42).
5. A VR two-player battle device according to claim 1, characterized in that: The conductor frame (6) includes a fixed plate (61) fixed below the top of the support arm (5). Several support rods (62) are fixedly installed on the lower outer wall of the fixed plate (61), and a fixing ring (63) is installed at the bottom of the support rod (62). A sealing plate (64) is bolted to the lower part of the fixing ring (63). A groove (65) is formed between the fixing ring (63) and the sealing plate (64). An eyebrow plate (66) is provided on the upper inner side of the fixing ring (63).
6. A VR two-player battle device according to claim 5, characterized in that: The rotary mechanism (7) includes a core plate (71) that is slidably inserted into the slide groove (65), and the core plate (71) has an arc-shaped structure. A connecting plate (72) is installed on the inner side wall of the core plate (71). A motor frame (73) is provided below the end of the connecting plate (72), and a servo motor (74) is installed on the motor frame (73). A drive gear (75) is connected to the output shaft of the servo motor (74). A wire harness seat (76) is provided at both ends of the core plate (71), and the handle wire harness (9) is connected to the wire harness seat (76).