A flip adjustment mechanism for a gamepad
By designing a flip adjustment mechanism in the game controller, the problem of the D-pad not being able to switch adjustments was solved, enabling flexible flipping of the D-pad module and improving the ease of use of the game controller.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- SHENZHEN JIERUIHONG ELECTRONICS CO LTD
- Filing Date
- 2025-04-29
- Publication Date
- 2026-07-21
AI Technical Summary
The existing game controllers' D-pad cannot be freely switched and adjusted on the same controller, which makes them inconvenient to use.
A flip adjustment mechanism was designed. By connecting the flip holder to the cross-shaped directional key module, the rotation adjustment of the cross-shaped directional key module can be achieved through the flip adjustment mechanism, which can easily meet the switching between two triggering methods.
The D-pad module can be flexibly flipped and adjusted to meet the switching needs of different triggering methods, thus improving the ease of use of the game controller.
Smart Images

Figure CN224523933U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of game controller technology, and in particular to a flip adjustment mechanism for a game controller. Background Technology
[0002] Game controllers are the core input devices in video games. Through the combination of physical buttons, joysticks, and directional pads, players can control virtual characters in the game. Most controllers have features such as vibration feedback and touchpads to enhance immersion.
[0003] Currently, the D-pad on most game controllers on the market uses a single conductive adhesive and has a fixed on / off operation. The D-pad can be triggered by either an on / off switch or conductive adhesive, and it cannot be freely switched or adjusted on the same game controller. Utility Model Content
[0004] This utility model provides a flip adjustment mechanism for a game controller, which can rotate and adjust the D-pad module under the support and adjustment of the flip adjustment mechanism and the flip holder, so as to facilitate the switching between two triggering methods of the D-pad.
[0005] This utility model provides a flip adjustment mechanism for a game controller, comprising:
[0006] The handle body includes a handle face shell, a handle bottom shell, a cross-shaped key module, and a flip tray. The cross-shaped key module is located in the middle of the flip tray and is connected to the handle face shell. The cross-shaped key module and the flip tray are connected through a flip adjustment mechanism. A support member and a mounting post are connected to the outside of the flip tray, and a rotation hole is opened in the middle of the support member.
[0007] The flipping adjustment mechanism includes latching keys on both sides of the flipping tray, and latching blocks and trigger blocks are integrally connected to the outer side of the latching keys. An iron shaft is provided in the middle of the latching key, and a spring is wrapped around the outer side of the iron shaft. A rotating component is provided at the bottom of the flipping tray, and a cam block is connected to the outer side of the rotating component.
[0008] The outer side of the cross-shaped key module is connected to a rotating shaft, and the rotating shaft has a compression cavity inside, with a positioning pin adapted to the inside of the compression cavity.
[0009] The upper end of the flip tray is provided with two sets of rotating grooves, and the inner side of one set of rotating grooves is provided with an auxiliary groove that is adapted to the positioning pin. The inside of the auxiliary groove is provided with a positioning groove.
[0010] In the flip adjustment mechanism of the game controller according to one embodiment of the present invention, the number of the latching button, the latching block and the triggering block are all two sets and are symmetrically distributed, and one side of the triggering block of one set is integrally connected with a protrusion.
[0011] In the flip adjustment mechanism of the game controller according to one embodiment of the present invention, the rotating component and the cam block are an integral structure, and there are two sets of cam blocks that are symmetrically distributed. The end of one set of cam blocks is provided with a groove that matches the protrusion.
[0012] In the flip adjustment mechanism of the game controller according to one embodiment of the present invention, the component provided in the middle of the flip tray can be replaced by a cross-shaped directional pad module, an ABXY function key module or other function key modules, and the flip adjustment component maintains the same adjustment and fixing functions for different function key modules.
[0013] In the flip adjustment mechanism of the game controller according to one embodiment of the present invention, the rotating part has an adapter hole in the middle that is adapted to the mounting post, and a screw is adapted to be connected inside the adapter hole.
[0014] In the flip adjustment mechanism of the game controller according to one embodiment of the present invention, the bottom of the rotating component is fixedly connected to an adjustment switch post, and the adjustment switch post is an arc-shaped column structure, and the edges of the adjustment switch post are all provided with rounded corners.
[0015] In the flip adjustment mechanism of the game controller according to one embodiment of the present invention, cross-shaped button one and cross-shaped button two are respectively installed at both ends of the cross-shaped directional button module. The cross-shaped directional button module and the rotating shaft are integrally formed. Positioning grooves are provided on both sides of the cross-shaped directional button module, and the positioning grooves are rectangular.
[0016] In the flip adjustment mechanism of the game controller according to one embodiment of the present invention, the two sets of rotating grooves opened on the top of the flip tray are adapted to the rotating shaft.
[0017] In the flip adjustment mechanism of the game controller according to one embodiment of the present invention, the support member and the flip tray are an integral structure, the rotating hole passes through the middle of the support member, and the rotating hole is adapted to be connected to the iron shaft.
[0018] In the flip adjustment mechanism of the game controller according to one embodiment of the present invention, the mounting post and the flip tray are an integral structure, and a reinforcing rib is installed at the connection between the outer side of the mounting post and the rotating groove, and the bottom of the reinforcing rib is a horizontal structure.
[0019] The technical solution provided in this application embodiment may include the following beneficial effects: This application designs a flip adjustment mechanism for a game controller, which can rotate and adjust the cross-shaped directional button module under the support and adjustment of the flip adjustment mechanism and the flip holder, so as to facilitate the switching between the two triggering methods of the cross-shaped button.
[0020] It should be understood that the above general description and the following detailed description are exemplary and explanatory only, and do not limit this application. Attached Figure Description
[0021] To more clearly illustrate the technical solutions of the embodiments of this utility model, the drawings used in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are some embodiments of this utility model. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort.
[0022] Figure 1 This is a schematic diagram of the structure of a flip adjustment mechanism for a game controller according to an embodiment of this application;
[0023] Figure 2 yes Figure 1 A partial disassembled structural diagram of a Chinese game controller;
[0024] Figure 3 yes Figure 1 A schematic diagram of the combined structure of the flip adjustment mechanism, flip tray, and D-pad module in a Chinese game controller;
[0025] Figure 4 yes Figure 1 A structural diagram of the flip tray and button module in a Chinese game controller;
[0026] Figure 5 yes Figure 4 Another perspective on the structure diagram;
[0027] Figure 6 yes Figure 4 A schematic diagram of the partially disassembled structure of the central tilting adjustment mechanism;
[0028] Figure 7 yes Figure 1 A partial disassembled structural diagram of a Chinese game controller. Detailed Implementation
[0029] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those skilled in the art without creative effort are within the protection scope of the present utility model.
[0030] In the description of this application, it should be understood that the terms "center," "longitudinal," "lateral," "length," "width," "thickness," "upper," "lower," "front," "rear," "left," "right," "vertical," "horizontal," "top," "bottom," "inner," "outer," "clockwise," and "counterclockwise," etc., indicating orientation or positional relationships based on the orientation or positional relationships shown in the accompanying drawings, are only for the convenience of describing this application and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this application. Furthermore, the terms "first" and "second" are used for descriptive purposes only and should not be construed as indicating or implying relative importance or implicitly specifying the number of indicated technical features. Thus, features defined with "first" and "second" may explicitly or implicitly include one or more of the stated features. In the description of this application, "a plurality of" means two or more, unless otherwise explicitly specified.
[0031] The following detailed description of some embodiments of this application is provided in conjunction with the accompanying drawings. Unless otherwise specified, the following embodiments and features can be combined with each other.
[0032] like Figures 1 to 7As shown, this application provides a flip adjustment mechanism for a game controller. The controller body 100 includes a controller face shell 10, a controller bottom shell 20, a cross-shaped directional pad module 30, a flip tray 40, and a flip adjustment mechanism 50. The cross-shaped directional pad module 30 is disposed in the middle of the flip tray 40, and the flip tray 40 is connected to the controller face shell 10. The cross-shaped directional pad module 30 and the flip tray 40 are connected through the flip adjustment mechanism 50. A support member 42 and a mounting post 44 are connected to the outer side of the flip tray 40, and a rotating hole 43 is provided in the middle of the support member 42. The flip adjustment mechanism 50 includes latching buttons 51 provided on both sides of the flip tray 40, and the latching... A latching block 52 and a trigger block 55 are integrally connected to the outer side of the key 51. An iron shaft 53 is provided in the middle of the latching key 51, and a spring 54 is wrapped around the outer side of the iron shaft 53. A rotating part 57 is provided at the bottom of the flip tray 40, and a cam block 59 is connected to the outer side of the rotating part 57. A rotating shaft 31 is connected to the outer side of the cross direction key module 30, and a compression cavity 33 is opened inside the rotating shaft 31. A positioning pin 34 is adapted to be connected inside the compression cavity 33. Two sets of rotating grooves 41 are opened at the upper end of the flip tray 40, and an auxiliary groove 45 adapted to the positioning pin 34 is opened on the inner side of one set of rotating grooves 41. A positioning groove 46 is opened inside the auxiliary groove 45.
[0033] After adopting the above technical solution, since the cross-shaped key module 30 is located inside the flip holder 40 and connected to the flip adjustment mechanism 50, when flipping the cross-shaped key module 30, the rotating part 57 can be rotated counterclockwise to drive the cam block 59 to squeeze and rotate along the inner side of the two sets of trigger blocks 55, so that the groove 510 disengages from the inside of the protrusion 56. Under the support of the iron shaft 53 and the spring 54, the two sets of latching keys 51 are rebounded, driving the two sets of latching blocks 52 to disengage from the two sets of positioning grooves 32 on both sides of the cross-shaped key module 30. At the same time, the iron shaft 53 rotates along the inside of the rotating hole 43, so that the cross-shaped key module... Release the clamping limit of 5 on 30, then the cross key module 30 can be rotated 90 degrees. Rotate along the inside of the rotating groove 41 via the rotating shaft 31, and at the same time drive the positioning pin 34 to rotate and squeeze along the inside of the positioning groove 46, so that it is separated from the inside of the positioning groove 46. Then, squeeze the positioning pin 34 along the inside of the compression chamber 33, and squeeze the end of the positioning pin 34 into the inside of the compression chamber 33. Then rotate along the auxiliary groove 45 until it rotates into the inside of another set of positioning grooves 46, and lock the positioning pin 34 into the inside, thereby positioning the cross key module 30, so as to facilitate the flipping and adjustment of the cross key module 30.
[0034] After the cross-shaped key module 30 is flipped and switched, the rotating part 57 is rotated clockwise, which drives the cam block 59 to press the trigger block 55, and the groove 510 on the outside of one set of cam blocks 59 is inserted into the inside of the protrusion 56. At this time, the latching key 51 drives the latching block 52 to be inserted into the inside of the positioning groove 32, and the spring 54 is compressed, so as to facilitate the flipping and adjustment operation of the cross-shaped key module 30.
[0035] It should be noted that the trigger block 55 is irregularly shaped and can be divided into two sections, one section close to the rotating part 57 and the other section away from the rotating part 57. The two sections are integrally formed. The edges of the trigger block 55 are rounded to facilitate the smooth operation of the cam block 59 after contact.
[0036] It should be noted that, according to the appendix Figure 7 As can be seen in the figure, E is the ABXY button module. During the operation of the game controller, the D-pad module 30 can be replaced with the ABXY button module for flip adjustment, which has high applicability. The component set in the middle of the flip tray 40 can be replaced with the D-pad module 30, the ABXY function button module (E) or other function button modules, and the flip adjustment component 50 maintains the same adjustment and fixing functions for different function button modules.
[0037] In an optional embodiment, the number of latching keys 51, latching blocks 52 and trigger blocks 55 are all in two sets and symmetrically distributed. One side of one set of trigger blocks 55 is integrally connected with a protrusion 56. The rotating part 57 and the cam block 59 are an integral structure, and the number of cam blocks 59 is in two sets and symmetrically distributed. The end of one set of cam blocks 59 is provided with a groove 510 that matches the protrusion 56, which facilitates the adjustment and rotation of the two sets of latching keys 51.
[0038] It should be noted that when the rotating part 57 drives the cam block 59 to rotate, it can squeeze the trigger block 55. When the trigger block 55 drives the latch key 51 and the latch block 52 to rotate to the end point, they can be positioned between the groove 510 and the protrusion 56 to avoid the elastic potential energy of the spring 54 from driving the trigger block 55 and the latch key 51 to reset. The latch block 52 can be firmly clamped on the outside of the positioning groove 32, which facilitates the subsequent operation of the cross direction key module 30.
[0039] In an optional embodiment, the rotating member 57 has an adapter hole 512 in the middle that is adapted to the mounting post 44. A screw 511 is adapted to the inside of the adapter hole 512, which facilitates the rotation of the rotating member 57 along the outside of the mounting post 44 through the adapter hole 512, thus ensuring the stability of the rotating member 57 during the rotation process.
[0040] In one optional embodiment, an adjustment switch post 58 is fixedly connected to the bottom of the rotating member 57. The adjustment switch post 58 is an arc-shaped column structure, and the edges of the adjustment switch post 58 are all rounded. It can apply force during the rotation of the rotating member 57, and can drive the rotating member 57 to rotate counterclockwise and clockwise.
[0041] It should be noted that, since the adjustment switch post 58 is an arc-shaped column structure with rounded corners at the edges, wear and tear on the fingers after prolonged adjustment can be avoided, and the force-bearing area can be increased.
[0042] In one optional embodiment, cross-shaped key module 30 is equipped with cross-shaped key one and cross-shaped key two at its two ends respectively. A rotating shaft 31 is connected to the outside of cross-shaped key module 30. Positioning grooves 32 are provided on both sides of cross-shaped key module 30, and the positioning grooves 32 are rectangular structures. The two sets of cross-shaped keys can be combined together through cross-shaped key one and cross-shaped key two on the outside of cross-shaped key module 30 for convenient switching use.
[0043] In an optional embodiment, the top of the flip tray 40 is provided with two sets of rotating grooves 41 that are adapted to the rotating shaft 31. These grooves can support the rotating shaft 31 to rotate during the flip switching of the cross-shaped key module 30. The support member 42 and the flip tray 40 are an integral structure, which facilitates the positioning of the latch key 51. The latch key 51 can be clamped in the middle of the two sets of support members 42 to ensure its stability during adjustment. The rotating hole 43 passes through the middle of the support member 42 and is adapted to the iron shaft 53, which facilitates the angle adjustment operation of the latch key 51.
[0044] In one optional embodiment, the mounting post 44 and the flip tray 40 are an integral structure, and a reinforcing rib is installed at the connection between the outer side of the mounting post 44 and the rotating groove 41, and the bottom of the reinforcing rib is a horizontal structure.
[0045] It should be noted that, since the mounting post 44 is an integral structure and is provided with reinforcing ribs, the rotating part 57 can be fixed to the bottom of the mounting post 44 by screws 511. The bottom of the reinforcing rib is a horizontal structure, which makes it easy for the rotating part 57 to rotate along the outside of the mounting post 44 without shaking.
[0046] In the description of this application, it should be noted that, unless otherwise expressly specified and limited, the terms "installation," "connection," and "joining" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection. They can refer to a mechanical connection or an electrical connection. They can refer to a direct connection or an indirect connection through an intermediate medium, and they can refer to the internal communication of two components or the interaction between two components. For those skilled in the art, the specific meaning of the above terms in this application can be understood according to the specific circumstances.
[0047] In this application, unless otherwise expressly specified and limited, "above" or "below" the second feature can include direct contact between the first and second features, or contact between the first and second features through another feature between them. Furthermore, "above," "over," and "on top" of the second feature includes the first feature being directly above or diagonally above the second feature, or simply indicates that the first feature is at a higher horizontal level than the second feature. "Below," "below," and "under" the second feature includes the first feature being directly below or diagonally below the second feature, or simply indicates that the first feature is at a lower horizontal level than the second feature.
[0048] The foregoing disclosure provides many different embodiments or examples for implementing different structures of this application. To simplify the disclosure, specific examples of components and arrangements are described above. Of course, these are merely examples and are not intended to limit the scope of this application. Furthermore, reference numerals and / or letters may be repeated in different examples; such repetition is for simplification and clarity and does not in itself indicate a relationship between the various embodiments and / or arrangements discussed. In addition, examples of various specific processes and materials are provided in this application, but those skilled in the art will recognize the application of other processes and / or the use of other materials.
[0049] In the description of this specification, the references to terms such as "one embodiment," "some embodiments," "illustrative embodiment," "example," "specific example," or "some examples," etc., indicate that a specific feature, structure, material, or characteristic described in connection with an embodiment or example is included in at least one embodiment or example of this application. In this specification, the illustrative expressions of the above terms do not necessarily refer to the same embodiment or example. Furthermore, the specific features, structures, materials, or characteristics described may be combined in any suitable manner in one or more embodiments or examples.
[0050] Although embodiments of this application have been shown and described, those skilled in the art will understand that various changes, modifications, substitutions and variations can be made to these embodiments without departing from the principles and spirit of this application, the scope of which is defined by the claims and their equivalents.
Claims
1. A flip adjustment mechanism for a game controller, characterized in that, include: The handle body includes a handle face shell, a handle bottom shell, a cross-shaped key module, and a flip tray. The cross-shaped key module is located in the middle of the flip tray and is connected to the handle face shell. The cross-shaped key module and the flip tray are connected through a flip adjustment mechanism. A support member and a mounting post are connected to the outside of the flip tray, and a rotation hole is opened in the middle of the support member. The flipping adjustment mechanism includes latching keys on both sides of the flipping tray, and latching blocks and trigger blocks are integrally connected to the outer side of the latching keys. An iron shaft is provided in the middle of the latching key, and a spring is wrapped around the outer side of the iron shaft. A rotating component is provided at the bottom of the flipping tray, and a cam block is connected to the outer side of the rotating component. The outer side of the cross-shaped key module is connected to a rotating shaft, and the rotating shaft has a compression cavity inside, with a positioning pin adapted to the inside of the compression cavity. The upper end of the flip tray is provided with two sets of rotating grooves, and the inner side of one set of rotating grooves is provided with an auxiliary groove that is adapted to the positioning pin. The inside of the auxiliary groove is provided with a positioning groove.
2. The flip adjustment mechanism of the game controller according to claim 1, characterized in that, The number of the latching key, latching block and triggering block are all in two sets and are symmetrically distributed. One side of the triggering block in one set is integrally connected with a protrusion.
3. The flip adjustment mechanism of the game controller according to claim 1, characterized in that, The component in the middle of the flip tray can be replaced with a cross-shaped directional key module, an ABXY function key module, or other function key modules, and the flip adjustment mechanism maintains the same adjustment and fixing functions for different function key modules.
4. The flip adjustment mechanism of the game controller according to claim 2, characterized in that, The rotating component and the cam block are an integral structure, and there are two sets of cam blocks that are symmetrically distributed. The end of one set of cam blocks is provided with a groove that matches the protrusion.
5. The flip adjustment mechanism of the game controller according to claim 4, characterized in that, The rotating component has an adapter hole in the middle that matches the mounting post, and a screw is fitted inside the adapter hole.
6. The flip adjustment mechanism of the game controller according to claim 5, characterized in that, The bottom of the rotating component is fixedly connected to an adjustment switch column, which is an arc-shaped column structure, and the edges of the adjustment switch column are all rounded.
7. The flip adjustment mechanism of the game controller according to claim 1, characterized in that, The cross-shaped directional key module has a cross-shaped button one and a cross-shaped button two installed at its two ends respectively. The cross-shaped directional key module and the rotating shaft are an integral structure. Positioning grooves are opened on both sides of the cross-shaped directional key module, and the positioning grooves are rectangular structures.
8. The flip adjustment mechanism of the game controller according to claim 1, characterized in that, The two sets of rotating grooves on the top of the flip tray are adapted to the rotating shaft.
9. The flip adjustment mechanism of the game controller according to claim 1, characterized in that, The support and the flip tray are an integral structure. The rotating hole passes through the middle of the support and is adapted to the iron shaft.
10. The flip adjustment mechanism of the game controller according to claim 7, characterized in that, The mounting column and the flipping tray are an integral structure, and a reinforcing rib is installed at the connection between the outer side of the mounting column and the rotating groove, and the bottom of the reinforcing rib is a horizontal structure.