Hamburger fast food set interactive toy

By designing an interactive toy based on a hamburger fast food set, combined with an intelligent ordering system and a detachable and reconfigurable structure, the problem of insufficient educational function in existing toys is solved. This allows children to learn about price concepts and transaction processes while playing, thereby improving their overall quality.

CN224523956UActive Publication Date: 2026-07-21ZHEJIANG KEMIQI HANDICRAFT CO LTD
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
ZHEJIANG KEMIQI HANDICRAFT CO LTD
Filing Date
2025-06-18
Publication Date
2026-07-21

AI Technical Summary

Technical Problem

Existing children's toys have limited functions in educating and stimulating children's cognition, and cannot effectively help children learn about the price of items and the concept of purchasing in combination, lacking systematic teaching guidance.

Method used

An interactive toy for a hamburger fast food set has been designed, which includes hamburger meal components, condiment bottles, menu signs, fast food containers, and interactive teaching components. Through components such as an intelligent ordering system, a detachable and reconfigurable structure, and environmentally friendly packaging paper, it combines entertainment and education to teach price concepts and transaction processes.

Benefits of technology

By simulating the ordering, preparation, and packaging process in a real fast-food restaurant, children's financial awareness and mathematical application skills are enhanced, their hands-on abilities and creative thinking are developed, and their overall quality is improved.

✦ Generated by Eureka AI based on patent content.

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Abstract

The application discloses a hamburger fast food set interactive toy, which belongs to the field of children's intelligence toys. The hamburger fast food set interactive toy comprises a hamburger set component, a seasoning bottle, a menu signboard, a fast food container and an interactive teaching component. The hamburger set component comprises detachable and recombined French fries, cola and hamburgers. The seasoning bottle is made of elastic silica gel material, and a balloon is used to simulate seasoning ejection when the seasoning bottle is squeezed. The menu signboard is integrated with an intelligent ordering system, and has touch, voice and light feedback functions. The fast food container is used for packaging, and the packaging paper can be scribbled. The interactive teaching component comprises a teaching board, an ordering card and a payment card, and can be used for learning prices, operation and the like. The hamburger fast food set interactive toy has the following innovative points: cultivating multi-dimensional ability, intelligent interaction upgrading and safety and environmental protection. The hamburger fast food set interactive toy can be used for children's role playing, so that the children can learn knowledge and exercise ability in the process of entertainment.
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Description

Technical Field

[0001] This utility model relates to the field of toy technology, and in particular to a toy with interactive teaching function, specifically an interactive toy of a hamburger fast food set. Background Technology

[0002] Currently, the market offers a wide variety of children's toys, but most have limited functions, primarily focusing on entertainment and offering limited educational value in stimulating children's cognitive development. For young children, learning basic life skills and mathematical concepts through play is a highly effective educational approach. However, existing toys rarely integrate simulated life scenarios with interactive teaching, failing to meet children's needs for learning object recognition, price concepts, and simple transaction processes while playing. For example, some traditional role-playing toys merely imitate everyday objects, lacking systematic teaching guidance, making it difficult for children to truly learn through play and hindering the development of their comprehensive abilities. Utility Model Content

[0003] This invention aims to address the problems existing in the prior art by providing an interactive toy set of hamburgers, which solves the problem of insufficient educational function in current children's toys and the inability to effectively help children learn about item prices and the concept of combined purchases, thus meeting children's needs for knowledge acquisition and cognitive enhancement through fun play.

[0004] The technical solution adopted by this utility model to solve its technical problem is as follows: This interactive toy of a hamburger fast food set includes hamburger meal components, condiment bottles, menu signs, fast food containers, and interactive teaching components. The hamburger meal components include at least simulated fries, fried chicken, cola, and a hamburger. The menu signs are menu structures that indicate the food components and the prices of the combined meals. The interactive teaching components include a teaching board, order cards, and payment cards. The teaching board has markings indicating how to use the order cards and payment cards, as well as the purchase process. The order cards and payment cards have pictures of the meal items and the amount on their surfaces. The teaching board is a carrier structure that supports the above components. As a component of the interactive teaching components, the teaching board clearly marks the order cards and payment cards, indicating how to use them and the purchase process. This serves both as a teaching prompt and as a carrier for ordering, providing children with clear guidance. The order cards and payment cards are used to teach the concepts of item prices and combined purchases. Through repeated play, children gradually become familiar with the transaction process of ordering and paying, and gain a deeper understanding of price concepts and combined purchases. For example, when children only have a 10-yuan payment card, they will think about how to choose food that satisfies their preferences without exceeding their budget, which helps cultivate their financial awareness and mathematical application skills.

[0005] As a further improvement of this invention, the hamburger features a detachable and reconfigurable structure. It consists of a bun sandwiching topping pieces, each topping including at least vegetable and meat pieces simulating vegetables and meat. The bun and topping pieces are detachably connected. As a core component of a meal, the detachable and reconfigurable structure of the hamburger provides children with a wealth of fun. Children can act like real chefs, first picking up a bun, then choosing their favorite vegetable and meat pieces as toppings, and neatly sandwiching them between the buns. In this process, children not only learn about different types of ingredients and the basic structure of a hamburger, but also unleash their creativity to create unique "personalized hamburgers." For example, some children might put in all the vegetable pieces to create a "super vegetable hamburger," which fully develops their imagination and hands-on skills.

[0006] As a further improvement to this invention, the menu signboard features an intelligent ordering system. This system includes ordering buttons, LED lights, and a sound feedback module. The ordering buttons and LED lights correspond to different menu items, and are connected via a control module. The intelligent ordering system on the menu signboard is a major highlight of the toy. For example, when selecting fries, a child finds and presses the corresponding ordering button, the LED light next to the button illuminates, and the sound feedback module provides an audio prompt about the price. This feature not only makes the ordering process more fun but also helps children learn simple addition and understand the relationship between price and product while playing.

[0007] As a further improvement of this utility model, the fast food container includes a French fry box and wrapping paper. The wrapping paper is made of environmentally friendly paper material and has a pre-drawn logo area on its surface for the fast food restaurant. The fast food container simulates the packaging process of a real fast food restaurant. In the simulated packaging stage, children gently place the prepared "burger" into the French fry box and then carefully wrap it with the environmentally friendly paper wrapping paper. The pre-drawn logo area on the wrapping paper provides children with space to unleash their creativity; they can use colored pens to draw their own fast food restaurant logo or draw their favorite patterns. After completing the packaging, children can also simulate picking up their food at a fast food restaurant, holding the "packaged" fast food, experiencing the complete consumption process, and enhancing their practical understanding of life.

[0008] As a further improvement to this invention, the condiment bottle is a hollow bottle-shaped structure made of elastic material. A balloon is sealed inside the bottle. When the bottle is squeezed, the internal air pressure pushes the balloon out, causing it to expand and form a dynamic simulation of adding condiments. The elastic material and the balloon's expansion when squeezed make the game more vivid and fun. When children want to add condiments to their "food," they squeeze the bottle, and the balloon expands outside, just like real condiments being squeezed out. For example, when simulating adding ketchup to fries, this dynamic simulation makes children feel as if they are in a real fast-food restaurant, enriching the game's details and increasing its fun.

[0009] The beneficial effects of this utility model are as follows: The structure of this utility model is reasonable and compact. By setting up a variety of components, entertainment and education are organically combined. While playing, children can learn about the price of items, the concept of combined purchase, and simple mathematical operations by operating interactive teaching components. They can also develop their hands-on skills and life skills by simulating making hamburgers and packaging fast food. The addition of an intelligent ordering system increases the technological feel and fun of the toy, enhances children's interactive experience, stimulates children's desire to explore and their interest in learning, and is more conducive to the cultivation of children's comprehensive qualities. Attached Figure Description

[0010] Figure 1 This is a three-dimensional structural diagram of the present invention;

[0011] Figure 2 This is a schematic diagram of the structure of this utility model;

[0012] Figure 3 This is a schematic diagram of the structure of this utility model;

[0013] Figure 4 This is a schematic diagram of the structure of the condiment bottle in this utility model.

[0014] Attached image labels: 1. Condiment bottle; 2. Menu sign; 3. French fries; 4. Cola; 5. Teaching board; 6. Order card; 7. Payment card; 8. Bread cube; 9. Side dish cube; 10. Order button; 11. LED light; 12. French fry box; 13. Balloon; 14. Fried chicken. Detailed Implementation

[0015] The present invention will be further described below with reference to the accompanying drawings:

[0016] Referring to the attached drawings: This interactive toy of a hamburger fast food set includes hamburger meal components, a condiment bottle 1, a menu sign 2, a fast food container, and interactive teaching components. The hamburger meal components include at least simulated fries 3, fried chicken 14, cola 4, and a hamburger. The menu sign 2 is a menu structure that identifies the food components and the price of the combo meal. The interactive teaching components include a teaching board 5, an order card 6, and a payment card 7. The teaching board 5 has instructions on how to use the order card 6 and payment card 7 and the purchase process. The order card 6 and payment card 7 are respectively decorated with pictures of the combo food and the amount. The teaching board 5 is a carrier structure that supports the above components. When children simulate ordering, they see the instructions on how to use the order card and payment card and the purchase process on the teaching board, and learn how to buy and sell. Children pick up the order card, select the desired food, such as the order card with a hamburger picture, and then hand the order card to the cashier and wait for the food to be served. Alternatively, they can directly use the payment card to purchase the desired food. Then, children can choose the corresponding amount of payment card based on the total price of the selected food and hand it to the cashier, simulating the payment process.

[0017] The hamburger has a detachable and reconfigurable structure. The hamburger consists of a bun 8 sandwiching a side dish 9 on top and bottom. The side dish 9 includes at least vegetable and meat pieces that simulate vegetables and meat. The bun 8 and the side dish 9 are connected in a detachable manner.

[0018] The menu sign 2 features an intelligent ordering system that enables ordering. This system includes an order button 10, LED lights 11, and a sound feedback module. The order button 10 and LED lights 11 correspond to different menu items, and are connected via a control module. The order button 10, LED lights 11, and sound feedback module are connected using an Arduino control module, which employs either a buzzer or a speaker. The intelligent ordering system is centered around the Arduino control module, which has pre-programmed specific code. When a child presses the order button, it generates an electrical signal that is transmitted to the Arduino control module. Upon receiving the signal, the module, according to the programmed logic, sends a command to the corresponding LED light, causing it to illuminate and visually inform the child of the selected dish. Simultaneously, the module also sends a command to the sound feedback module. If the sound feedback module uses a buzzer, it emits a sound with a specific frequency and rhythm to indicate a successful order; if it uses a voice chip or a speaker, it plays preset voice messages, such as the dish name and price. In terms of calculating the total price, the system sets a value representing the price of each dish for each order button. When multiple order buttons are pressed, the Arduino control module will accumulate these corresponding price values ​​and transmit the result to the sound feedback module for broadcast, thus realizing the function of automatically calculating the total price and providing prompts.

[0019] The fast food container includes a French fry box 12 and wrapping paper, which is used to simulate the packaging process of a real fast food restaurant. The wrapping paper is made of environmentally friendly paper material and has a logo area with a hand-drawn fast food restaurant logo reserved on the surface.

[0020] The condiment bottle 1 is a hollow bottle-shaped structure made of elastic material. The condiment bottle 1 is sealed with a balloon 13 built into the bottle. When the condiment bottle 1 is squeezed, the air pressure inside the condiment bottle 1 pushes out the balloon 13 and expands to the outside to form a dynamic simulation structure that simulates the addition of condiments to the condiment bottle 1.

[0021] The toys based on this technical solution can be used in the following scenarios:

[0022] (a) Family-based parent-child interaction scenarios

[0023] In a home setting, parents can use this interactive toy with their children. Parents can play the role of a fast-food restaurant server, while children play the role of a customer. Through simulated ordering, making hamburgers, and packaging fast food, parents and children can enhance communication and emotional exchange. During this process, parents can also guide their children to recognize different ingredients and learn price calculations, helping them better understand the knowledge gained from the game, while also creating a joyful atmosphere for the family.

[0024] Kindergarten teaching support scenarios

[0025] Kindergarten teachers can use this product as a teaching aid. In the classroom, teachers can organize children into groups for role-playing games in a fast-food restaurant, and use interactive teaching components to conduct math teaching activities, such as recognizing numbers and simple addition and subtraction. At the same time, by having children make hamburgers and package fast food, their hands-on skills and teamwork abilities can be developed. Furthermore, teachers can guide children to draw on the packaging paper, cultivating their creativity and aesthetic appreciation.

[0026] (III) Children's playground scene

[0027] Placing this interactive hamburger fast food set toy in children's playgrounds, such as indoor playgrounds and children's themed restaurants, can provide children with a fun and interactive play area. Children can experience the fun of a simulated fast food restaurant, make new friends, and learn together while playing. This not only enriches the entertainment options in playgrounds but also allows children to gain knowledge and improve their skills through play.

[0028] Although the present invention has been illustrated and described with reference to preferred embodiments, those skilled in the art should understand that various changes in form and detail are possible within the scope of the claims.

Claims

1. An interactive toy for a hamburger fast food set, comprising hamburger meal components, a condiment bottle (1), a menu label (2), a fast food container, and interactive teaching components, characterized in that: The hamburger meal components include at least simulated real food fries (3), fried chicken (14), cola (4), and hamburger; the menu sign (2) is a menu structure that identifies the food components and the price of the combo meal; the interactive teaching components include a teaching board (5), an order card (6), and a payment card (7). The teaching board (5) is provided with instructions on how to use the order card (6) and the payment card (7) and the purchase process. The order card (6) and the payment card (7) are respectively provided with pictures of the combo food and the amount. The teaching board (5) is a carrier structure that carries the above components.

2. The interactive toy of the hamburger fast food set according to claim 1, characterized in that: The hamburger is a detachable and reconfigurable structure. The hamburger consists of a bread block (8) sandwiching a side dish block (9) on the top and bottom. The side dish block (9) includes at least vegetable blocks and meat blocks that simulate vegetables and meat. The bread block (8) and the side dish block (9) are connected in a detachable manner.

3. The interactive toy of the hamburger fast food set according to claim 1, characterized in that: The menu sign (2) is equipped with an intelligent ordering system that enables ordering. The intelligent ordering system includes an ordering button (10), an LED light (11), and a sound feedback module. The ordering button (10) and the LED light (11) are set according to each menu dish. The ordering button (10), the LED light (11), and the sound feedback module are connected through a control module.

4. The interactive toy of the hamburger fast food set according to claim 1, characterized in that: The fast food container includes a French fry box (12) and wrapping paper. The wrapping paper is made of environmentally friendly paper material and has a logo area with a hand-drawn fast food restaurant logo reserved on its surface.

5. The interactive toy of the hamburger fast food set according to claim 1, characterized in that: The condiment bottle (1) is a hollow bottle-shaped structure made of elastic material. The condiment bottle (1) is sealed with a balloon (13) built into the bottle. When the condiment bottle (1) is squeezed, the air pressure inside the condiment bottle (1) pushes out the balloon (13) and expands to the outside to form a dynamic simulation structure that simulates the addition of condiments to the condiment bottle (1).