Game tool for promoting cognitive and constructive abilities in children
By designing multi-module game tools, the problem of low compatibility of existing children's game tools has been solved, enabling convenient operation and management, and improving children's cognitive and construction abilities.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- JINGSHI LEYU (BEIJING) CULTURE TECHNOLOGY CO LTD
- Filing Date
- 2025-06-30
- Publication Date
- 2026-07-21
AI Technical Summary
Existing children's game tools have poor compatibility, are inconvenient to manage, and take up space and resources.
Design a game tool that includes multiple unit modules. Each unit module contains an operation board, task cards, and building material kits. Through detachable connection and integrated storage structure, it enables convenient operation and organization during the game process.
It achieves versatility and ease of use for game tools, suitable for home and group environments, enhances children's cognitive and construction abilities, and is easy to manage and store.
Smart Images

Figure CN224536606U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to a teaching tool, and more specifically to a children's game tool that combines education and entertainment. Background Technology
[0002] During the developmental stage of children aged 2-6, it is necessary to cultivate a variety of abilities, such as cognition of numbers, quantities, colors, shapes, and spaces; the ability to construct shapes and spaces; hand-eye coordination; the ability to summarize and deduce from things; and the ability to quickly grasp the use of symbols. On the one hand, the cultivation of these abilities cannot be simply carried out through books; it needs to be combined with the psychological and intellectual characteristics of children in this age group and guided through a variety of play activities in an engaging and entertaining way. On the other hand, the diversity of games also poses a challenge to the diversity of play equipment. For both parents and educational institutions (usually kindergartens or daycare centers), the variety of play equipment is often costly and space-consuming, and its diverse forms and cluttered nature make it difficult to manage. Therefore, the market lacks a versatile children's play equipment that can meet various play needs, is space-saving, and is easy to operate and manage. Utility Model Content
[0003] The purpose of this invention is to provide a children's game tool to solve the problems of low compatibility and inconvenience in management of existing children's toys and teaching aids.
[0004] The game tool for enhancing children's cognitive and construction abilities according to this utility model includes multiple two-unit modules. Each unit module includes: an operation board with a first area and a second area, wherein the first area is used to detachably hold the following task cards, and the second area has a first guide map for completing the game; one or more task cards, each task card having a second guide map for completing the game on its first side and optionally providing a reference pattern for the game result on its second side; and a construction material kit, each construction material kit including a set of construction components, which are used by the player to construct the result pattern in the second area according to the combination of the first guide map and the second guide map, the result pattern being the same as or corresponding to the reference pattern.
[0005] In a preferred embodiment, each unit module further includes a reward card and a sorting card, wherein the reward card integrates multiple reward icons; the sorting card displays patterns of all the components of the unit module, for players to sort all the components of the module after playing the game.
[0006] In a preferred embodiment, the building material kit further includes an integrated plate having storage holes corresponding to the number of building components. The shape of the storage holes corresponds to the building components and is used to store them.
[0007] In specific implementations, the building components carry one or more of the following information: numbers, shapes, patterns, and colors. They can be one or more forms such as building blocks, three-dimensional cartoon pieces, object splicing elements, geometric shapes, chess pieces, and paper buttons.
[0008] In some embodiments, the building material kit also includes connectors for connecting building components into the resulting pattern.
[0009] In some embodiments, the first area is defined by a shallow groove or perforation whose shape matches the task card to accommodate the task card, and the two can also be detachably connected by Velcro, magnets or snap-fit structures.
[0010] Furthermore, the second area can also be detachably connected to the building components via Velcro, magnets, or snap-fit structures.
[0011] Furthermore, the operation panel and task card also include an identification area for identifying the group number and topic name of the unit module.
[0012] This invention's device can integrate multiple game unit modules, such as 8-30 unit modules. Each unit module targets a single task objective, and within each unit, multiple task cards can be used to perform game operations along various paths. Game tasks within a unit module can be completed through the coordination of an operation panel, task cards, and component material kits. The device features a unified format, diverse content, and broad coverage, making it very convenient to operate and organize after use.
[0013] Multiple levels can be set according to children's age or ability level, such as levels 1 to 6, with multiple unit modules for each level. The game tools with multiple levels can be a whole product, or a single level can be a separate product.
[0014] This utility model of a game tool can meet the needs of one-on-one childcare at home, and is also suitable for one-to-many game guidance in a group environment. For example, if a teacher is caring for 20 children of the same level, 20 unit modules of the same level can be distributed to the children as a product, allowing them to play games simultaneously, demonstrate to each other, and receive feedback from the teacher. Children can organize and put away the game materials themselves based on the patterns or labels in the units, which can cultivate cognitive and thinking abilities, as well as improve their life and hands-on skills.
[0015] This utility model's game tool combines entertainment and educational functions, allowing for diverse and systematic game content, and is very easy to operate and organize after use. Attached Figure Description
[0016] To more clearly illustrate the technical solutions in the specific implementation methods or related technologies of this application, the accompanying drawings used in the description of the specific implementation methods or related technologies will be briefly introduced below. Obviously, the accompanying drawings described below are only some implementation methods of this application. For those skilled in the art, other drawings can be obtained based on these drawings without creative effort, wherein:
[0017] Figure 1 This is a schematic diagram of the operation panel in a unit module of an embodiment of the present invention;
[0018] Figure 2 yes Figure 1 A front view of a task card in the embodiment;
[0019] Figure 3 yes Figure 1 A rear view of a task card in the embodiment;
[0020] Figure 4 Figure 1 View of the building material kit in the embodiment;
[0021] Figure 5 yes Figure 1 Views of the back of multiple task cards in the embodiment;
[0022] Figure 6 yes Figure 1 A view of the exemplary pattern on the back of the control panel in the embodiment;
[0023] Figure 7 This is a view of the recording area located on the back of the control panel;
[0024] Figure 8 This is a schematic diagram of the operation panel 1 in a unit module of another embodiment of the present invention;
[0025] Figure 9 yes Figure 8 A front view of a task card in the embodiment;
[0026] Figure 10 yes Figure 9 Rear view of the task card;
[0027] Figure 11 This is a schematic diagram of the operation panel in a unit module of another embodiment of this utility model;
[0028] Figure 12 yes Figure 11 A front view of a task card in the embodiment;
[0029] Figure 13 yes Figure 12 Rear view of the task card;
[0030] Figure 14 yes Figure 11 A view of the building material kit in the embodiment. Detailed Implementation
[0031] The technical concept of this utility model is described in detail below with reference to specific embodiments. It is readily understood that the embodiments described in this disclosure are merely illustrative and not represent all possible implementations of the present utility model concept. Those skilled in the art, upon obtaining the description of the basic concept of this utility model in this disclosure and in conjunction with the given embodiments, can obtain other ways of implementing this utility model without creative effort, and can also make creative improvements based on the basic concept of this utility model. All such variations or improvements fall within the scope defined by the claims of this application.
[0032] In the embodiments of this application, the terms "upper," "lower," "left," "right," "front," "rear," "top," "bottom," "inner," "outer," "middle," "vertical," "horizontal," "lateral," and "longitudinal" indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. These terms are mainly for better describing the embodiments of this application and their implementation, and are not intended to limit the indicated device, element, or component to having a specific orientation, or to be constructed and operated in a specific orientation.
[0033] In this invention, the term "unit module" refers to the collection of all components used to complete a game unit, which is practically housed in a package, such as a plastic bag or a storage box. A game unit is designed for a specific game theme or developmental goal, such as logical reasoning, understanding numbers and quantities within 10, or the composition and decomposition of numbers within 10. In one embodiment of this invention, the game tool includes 16 game units designed for 16 game themes, aiming to develop 16 abilities in children. These 16 game units are integrated into a package and distributed to 1-16 children for simultaneous play, with each child engaging in a different game theme, and then exchanging games.
[0034] In this utility model, the term "three-dimensional cartoon miniature" refers to a small part that carries the image of an animal, a person, or other natural or non-natural object. Animal miniatures and person miniatures can be portraits or complete parts. Natural objects include, but are not limited to, mountains, water, plants (such as flowers), the sun, the moon, etc., while non-natural objects include clothing, tools, household items, vehicles such as cars, etc.
[0035] In this invention, the term "paper button" refers to a small, button-shaped component made of paper material, which carries planar information such as numbers, cartoons, or symbols. This invention is not limited to this; the small component can also be made of other safety materials.
[0036] Figures 1 to 4 This invention illustrates the components of one unit module of a game tool according to an embodiment of the present invention, wherein... Figure 1 This shows control panel 1. Figure 2 and Figure 3 The images shown are the front and back of Task Card 2. Figure 4 This shows building material kit 3. Figure 1 In this embodiment, the control panel 1 is divided into a first area 11 and a second area 12, with the second area outlined by a dashed frame. The first area 11 is used to detachably hold the task card 2, and the second area 12 contains a first map for completing the game. In this embodiment, the first area 11 is located in the upper half of the control panel, and the second area is located in the lower half. As a variation, the control panel can also be arranged horizontally, with the first area 11 located in the left half and the second area in the right half. The relative sizes of the first and second areas can be adjusted according to the size of the task card and the size of the first map.
[0037] In this embodiment, the operating panel 1 is a cardboard, the surface of which is preferably treated with abrasion resistance, such as by covering it with a protective film or coating. The thickness of the operating panel can be in the range of 0.2-5 mm, preferably not less than 0.5 mm, and usually not exceeding 3 mm is sufficient. In other embodiments, the operating panel 1 can be made of wood, plastic, or metal. When using plastic, the operating panel can have a porous structure, for example, by foaming, to achieve lightweight. When using paper materials, it is also preferred that the cardboard be made into a porous structure, with the surface protected by a protective film or reinforcing film.
[0038] In one specific embodiment, the first zone 11 is defined by only an outline. During gameplay, the player can place the task card within this outline. In an improved version, Velcro, magnetic material, or a snap-fit structure can be provided in the first zone 1, and a corresponding device can be provided in the task card 2, thus enabling a detachable connection between the two.
[0039] In another preferred embodiment, the first area 1 is defined by a shallow groove or perforation, the shape and size of which match the task card 2. Specifically, in this case, the control panel 1 has a certain thickness, for example, 1-3 mm, made of multi-layered paper, wood, or plastic, especially foamed plastic. The shallow groove occupies part of the thickness of the control panel, but can accommodate the task card 2. The task card 2 and the shallow groove 11 are detachably connected by friction around the perimeter, allowing the player to hold the control panel upright or tilted to show it to a partner or caretaker during gameplay without the task card 2 falling off. The same applies when the first area 1 is a through hole; when placing the task card 2 into the through hole (the size of which corresponds to the area and shape of the task card), the control panel can be laid flat on the table, and then the task card 2 can be pressed into the through hole.
[0040] The connection between the control panel 1 and the task card 2 can also be modified in other ways. For example, a slot is made on the two adjacent sides of the through hole or shallow groove, such as the first side and the second side. When the task card is pressed into the shallow groove or through hole, the task card is moved slightly towards the first side and the second side so that the first side and the second side are embedded in the slot. This can also achieve the connection between the task card 2 and the control panel 1, so that the task card will not fall off when the control panel is upright.
[0041] Combination Figures 1 to 4 The first guide map is provided in the second area 12 of the operation panel 1, and the second guide map is provided on the front of the task card 2. Figure 4 This is Construction Material Kit 3, which includes a set of construction components 32. In this embodiment, the construction components 32 are numbered paper clips distinguished by two colors and outlines. A second guide map provides guidance or hints on how to complete the game. The configuration of the first guide map matches the second guide map, providing constraints for placing the construction components 32. By using the clues, inspirations, or hints in the second guide map, combined with the constraints in the first guide map, the player will understand how to use the construction components 32 in Construction Material Kit 3 to construct the resulting pattern in the second area.
[0042] For example, in Figure 2 On the second diagram on the front of Task Card 2, black and white patterns mark empty spaces, indicating where construction component 32—number paper clips—can be placed. Orange square-outlined number labels and alternating pink circular number labels correspond to the two types of number paper clips in construction component 32. By observing the first and second diagrams and the construction components, and through association, children can, without adult guidance, select the corresponding number paper clips on the first diagram in the second area to construct the desired pattern based on their existing number knowledge. This game helps children practice addition and subtraction within 10. After completing the game, children can compare their constructed pattern with the reference pattern on the back of the task card (…). Figure 3Compare the two (as shown) to see if they are consistent.
[0043] In this embodiment, the digital paper clips 32 are housed in the integrated plate 31. The integrated plate 31 has storage holes 311 that correspond in shape and number to the building components 32. After the game ends, the digital paper clips are pressed into the storage holes 311 to complete the storage of these components.
[0044] In a unit module, multiple task cards 2 can be set, for example, 4-10. In a typical embodiment of this utility model, each unit module contains 6 task cards. The second guide on the first side and the reference pattern on the second side can be changed around the game theme, but the logical relationship remains unchanged.
[0045] A connecting mechanism can also be provided to allow for detachable connection between the building components and the second area of the control panel, enabling children to pick up the control panel 1 and demonstrate it to their peers or teachers during play or after completing a task. For example, slots, mounting holes, magnetic materials, Velcro, or snap-on mechanisms can be provided in the second area of the control panel, and corresponding mating structures or components can be provided on the communication components.
[0046] In this embodiment, each unit module also includes a demonstration guide card, which is preferably integrated on the back of the operation panel, such as... Figure 6 As shown, it provides an example of game operation through step-by-step illustrations, and children can gain inspiration from the game by observing and analyzing it.
[0047] On the front or back of the control panel and task card, an identification area can be set to identify the group number and topic name of the unit module, such as... Figure 1 As shown, the text at the top is the label information. Where permissible, this label information is also placed on the building material kit 3, so that the layout components within each unit module are labeled consistently, making it easier for players to organize them afterward.
[0048] In a preferred embodiment, the unit module further includes a reward card with multiple reward icons integrated therein. These reward icons can be removed from the reward card. Accordingly, a recording area is provided in a suitable area on the front or back of the control panel, for example... Figure 7 As shown, children can stick the reward icons in the recording area to record the results of this round of the game, and can show their scores to their peers or teachers.
[0049] Each unit module can also include a sorting card, which displays all the component patterns and quantities of that unit module. After the game, players can use the sorting card to count and organize all the components of the module to prevent them from being scattered or lost.
[0050] In this invention, the building components carry one or more of the following information: numbers, shapes, patterns, and colors. They can also be provided in the form of building blocks, animal models or labels, geometric shapes, chess pieces, etc., and can be made of foam paper or multi-layer cardboard, rigid plastic, foam plastic, or metal materials.
[0051] Figures 8 to 10 This diagram illustrates a unit module of an embodiment of the present invention, the subject of which is the identification of geometric figures. Figure 8 This is the front of the control panel. The first section, defined by the upper black frame, is a shallow slot for inserting mission card 2 during gameplay. The second section is the lower part of the first section, providing the initial map. The back of the control panel contains game demonstration images. Figure 9 The front view of Task Card 2 is shown; it is the second guide map. Figure 10 It is the back pattern of the task card, which provides a reference pattern. The building components in this embodiment are... Figure 8 It contains multiple foam blocks of different colors and shapes. During the game, children, based on their observation and understanding of the first and second guide maps, can use the foam blocks to construct new patterns on the first guide map in the second area, resulting in a pattern that matches... Figure 10 The given reference pattern is the same.
[0052] Figures 11 to 14 This is a schematic diagram of a unit module component according to another embodiment of the present invention. The theme of this unit module is advanced shape and color combination training. Figure 11 This is the front of the control panel. The control panel is made of multi-layered cardboard or plastic sheet with a thickness of 2mm. The first section, defined by the upper black frame, has a perforation for inserting the task card 2 during gameplay. The second section is the lower part of the first section, providing the first guide image, which is a human figure. The back of the control panel contains game demonstration images. Figure 12 The front view of Task Card 2 is shown; it is the second guide, which provides hints about colors and types of building components. Figure 13 It is the image on the back of the task card, which provides a reference image. Figure 14 As shown, in the construction material kit 3 of this embodiment, multiple clothing models of different colors serve as building components 32, and a human-shaped model made of foam material serves as a connector 33. During play, children select the desired clothing models from the construction material kit based on their observation and understanding of the first and second guide maps, and place them on the human-shaped connectors to obtain the resulting pattern, which corresponds to... Figure 13 The provided reference patterns are identical. In the unit module of this embodiment, there are 6 task cards, each indicating the color of the clothing for different parts of the body, allowing the same child to practice multiple times.
[0053] The technical solution of this utility model has been described above in conjunction with the embodiments. It should be noted that for those skilled in the art, other similar implementation methods based on the technical concept of this disclosure without departing from the technical concept of this disclosure are also within the protection scope of the embodiments of this disclosure.
Claims
1. A game tool for enhancing children's cognitive and constructive abilities, characterized in that... It includes at least two unit modules, each unit module including: The operation panel (1) has a first area (11) and a second area (12), wherein the first area (11) is used to detachably hold the following theme cards, and the second area (12) has a first guide map for completing the game; One or more theme cards (2), each theme card having a second diagram on the first side for completing the game, and the second side optionally providing a reference pattern for the game result; Construction material kits (3), each construction material kit (3) includes a set of construction components (32) for the player to construct a result pattern in the second area based on a combination of the first and second maps, the result pattern being the same as or corresponding to the reference pattern.
2. The game tool according to claim 1, wherein, Each of the unit modules also includes a reward card, which integrates multiple reward icons.
3. The game tool according to claim 1, wherein, Each unit module also includes a sorting card, which displays patterns of all the components of the unit module, for players to sort out all the components of the module after playing the game.
4. The game tool according to claim 1, wherein, The building material kit (3) also includes an integrated plate (31) having storage holes (311) corresponding to the number of building components (32), the shape of which corresponds to the building components and is used to store the latter.
5. The game tool according to claim 1 or 4, wherein, The building components carry one or more of the following: numbers, shapes, patterns, and colors.
6. The game tool according to claim 1 or 4, wherein, The building material kit (3) also includes connectors (33) for connecting the building components into the resulting pattern.
7. The game tool according to claim 1, wherein, The first area is defined by a shallow groove or perforation, the shape of which matches the theme card.
8. The game tool according to claim 1, wherein, The first area and the theme card are detachably connected via Velcro, magnets, or snap-fit structures, and / or, The second area is detachably connected to the building component via Velcro, magnets, or snap-fit structures.
9. The game tool according to claim 1, wherein, The building components are one or more of the following: building blocks, three-dimensional cartoon parts, geometric shapes, chess pieces, and paper buttons.
10. The game tool according to claim 1, wherein, The building components are made of foamed paper, rigid plastic, foam plastic or metal materials.
11. The game tool according to claim 1, wherein, The unit module also includes a demonstration guide diagram, which is located on the back of the operation panel.
12. The game tool according to claim 1, wherein, The operation panel and theme card also include an identification area for identifying the group number and theme name of the unit module.