A cartoon hammer toy with conductive pattern recognition function
By using conductive pattern recognition technology and multifunctional modules, the interactivity and fun of cartoon hammer toys are enriched, solving the problem of insufficient interactivity in traditional cartoon hammer toys and improving the ease of use and practicality of the toys.
Patent Information
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- ZHONGSHAN BAOHUI PLASTIC PROD CO LTD
- Filing Date
- 2025-06-23
- Publication Date
- 2026-07-31
AI Technical Summary
Traditional cartoon hammer toys lack interactivity and fun, making it difficult to satisfy modern children's desire to explore and their curiosity.
Employing conductive pattern recognition technology, a specific conductive circuit is formed by the contact between the recognition component and the elastic probe contact group, driving the light, vibration and audio feedback units. Combined with the anti-misalignment guide structure and storage cavity design, the toy's interactivity and ease of use are enhanced.
It enhances the interactivity and fun of toys, stimulates children's creativity and imagination, and improves the ease of use and practicality of toys.
Smart Images

Figure CN224573208U_ABST
Abstract
Description
Technical Field
[0001] This utility model particularly relates to a cartoon hammer toy with conductive pattern recognition function. Background Technology
[0002] In today's children's toy market, rapid technological advancements act like a powerful current, constantly driving the iteration and innovation of toy products. At the same time, consumer demands are also changing rapidly, becoming increasingly diverse and personalized. Under this wave of change, traditional toy products, especially traditional cartoon hammer toys, stand at a crossroads filled with both challenges and opportunities.
[0003] Traditional cartoon hammer toys are relatively simple in design and function, mostly limited to basic functions like making sounds or lighting up when struck. While these toys can attract children's attention and stimulate their curiosity to some extent, their interactivity and fun are significantly limited. During play, children often only perform simple striking actions, and the toy's feedback is merely monotonous sounds or flashing lights, lacking depth and variation. This singular play mode fails to satisfy modern children's strong desire for novelty and exploration. In children's eyes, toys are not only tools for entertainment but also partners for exploring the world and unleashing their imaginations. They crave toys that provide richer and more diverse interactive experiences, allowing them to continuously discover new fun and satisfy their curiosity and desire to explore the unknown world. Utility Model Content
[0004] The present invention aims to solve at least one of the technical problems existing in the prior art. To this end, the present invention proposes a cartoon hammer toy with conductive pattern recognition function.
[0005] To solve the aforementioned technical problems, this utility model adopts the following technical solution:
[0006] A cartoon hammer toy with conductive pattern recognition function includes:
[0007] The base has at least one receiving slot and a cartoon-shaped main body that is fixedly installed on it;
[0008] Multiple identification components, each with an independent conductive pattern identification layer at the bottom, and the conductive patterns of each identification component are different;
[0009] The handheld component is movably connected to the hand of the cartoon-shaped main body and integrates functional modules, including a light feedback unit, a vibration feedback unit, and an audio playback unit. The bottom of the receiving slot is provided with an elastic probe contact group, with each probe arranged insulated from the others. When the recognition component is placed in the receiving slot, its conductive pattern recognition layer contacts the elastic probe contact group to form a specific conductive circuit. The functional module drives the corresponding light, vibration, and audio feedback according to the combination of conductive circuits.
[0010] Preferably, the receiving groove is provided with an anti-misalignment guide structure, which includes:
[0011] At least one positioning notch is provided on the side wall of the receiving groove;
[0012] Corresponding guide protrusions are set on the edge of the recognition component;
[0013] When the identification component is correctly placed into the receiving slot, the guide protrusion engages with the positioning notch to ensure precise alignment between the conductive pattern identification layer and the elastic probe contact group.
[0014] Preferably, the cartoon-shaped main body has a storage cavity inside, and the cartoon-shaped main body has an opening communicating with the storage cavity, and a cover plate is detachably connected to the opening.
[0015] Preferably, the handheld component is a hammer assembly.
[0016] Preferably, the hammer assembly includes a left hammer body and a right hammer body, which are detachably connected and combined to form a complete hammer structure.
[0017] Preferably, the receiving slot has an operating notch for easy finger operation, which is used to assist in picking up and placing the recognition component.
[0018] Preferably, the identification component includes, but is not limited to, a card body in a circular, square, or other geometric shape.
[0019] The beneficial effects of this utility model are:
[0020] This new cartoon hammer toy integrates conductive pattern recognition technology and a multi-functional module, greatly enriching its interactivity and fun. Children can explore various ways to play and achieve different effects by changing different recognition parts, stimulating their creativity and imagination. Meanwhile, the anti-misalignment guiding structure and storage cavity design make the toy easier to operate and store, improving its practicality and user experience. Attached Figure Description
[0021] The above and / or additional aspects and advantages of this utility model will become apparent and readily understood from the description of the embodiments taken in conjunction with the following drawings, in which:
[0022] Figure 1 A schematic diagram of the structure of a cartoon hammer toy with conductive pattern recognition function. Figure 1 ;
[0023] Figure 2 A schematic diagram of the structure of a cartoon hammer toy with conductive pattern recognition function. Figure 2 ;
[0024] Figure 3 A schematic diagram of the structure of a cartoon hammer toy with conductive pattern recognition function. Figure 3 ;
[0025] Figure 4 A schematic diagram of the structure of a cartoon hammer toy with conductive pattern recognition function. Figure 4 . Detailed Implementation
[0026] The embodiments of this utility model are described in detail below. Examples of the embodiments are shown in the accompanying drawings, wherein the same or similar reference numerals denote the same or similar elements or elements having the same or similar functions throughout.
[0027] The orientation shown in the accompanying drawings should not be construed as limiting the specific protection scope of this utility model, but is only for reference and understanding of preferred embodiments. The product components shown in the drawings can be changed in position, increased in number, or simplified in structure.
[0028] The “connection” described in the specification and the “connection” relationship between the components shown in the accompanying drawings can be understood as a fixed connection, a detachable connection, or a connection that forms an integral unit; it can be a direct connection or a connection through an intermediate medium. Those skilled in the art can understand the connection relationship according to the specific circumstances and can derive different implementation methods such as screwing, riveting, soldering, snap-fitting, or embedding to suitably replace it.
[0029] The directional terms such as up, down, left, right, top, and bottom mentioned in the instruction manual and the directions shown in the attached drawings indicate that the components can directly contact each other or contact each other through other features; for example, "up" can mean directly above or diagonally above, or it simply means above other objects; other directions can be understood by analogy.
[0030] The materials used to manufacture solid-shaped parts as shown in the specification and drawings may be metallic, non-metallic, or other synthetic materials. The machining processes used for solid-shaped parts may include stamping, forging, casting, wire cutting, laser cutting, injection molding, CNC milling, 3D printing, machining, etc. Those skilled in the art may adapt or combine the above materials and manufacturing processes according to different processing conditions, costs, and precision requirements.
[0031] A cartoon hammer toy with conductive pattern recognition function includes:
[0032] The base 1 has at least one receiving slot 2 and a cartoon-shaped main body 3 that is fixedly installed on it;
[0033] Multiple identification components 4, each identification component 4 has an independent conductive pattern identification layer 5 at its bottom, and the conductive patterns of each identification component 4 are different from each other;
[0034] The handheld component 6 is movably connected to the hand of the cartoon-shaped main body 3, and integrates a functional module 7 inside. The functional module 7 includes a light feedback unit, a vibration feedback unit, and an audio playback unit. The bottom of the receiving slot 2 is provided with an elastic probe contact group 21, and the probes are arranged insulated from each other. When the recognition component 4 is placed in the receiving slot 2, its conductive pattern recognition layer 5 contacts the elastic probe contact group 21 to form a specific conductive circuit. The functional module 7 drives the corresponding light, vibration, and audio feedback according to the combination of conductive circuits.
[0035] Furthermore, the receiving groove 2 is provided with an anti-misalignment guide structure, which includes:
[0036] At least one positioning notch 81 is provided on the side wall of the receiving groove 2;
[0037] Correspondingly, guide protrusions 82 are set on the edge of the recognition component 4;
[0038] When the identification component 4 is correctly placed into the receiving slot 2, the guide protrusion 82 engages with the positioning notch 81 to ensure that the conductive pattern identification layer 5 and the elastic probe contact group 21 are precisely aligned.
[0039] Furthermore, the cartoon-shaped main body 3 is provided with a storage cavity 31, and the cartoon-shaped main body 3 is provided with an opening 32 communicating with the storage cavity 31, and a cover plate 33 is detachably connected to the opening 32.
[0040] Furthermore, the handheld component 6 is a hammer assembly.
[0041] Furthermore, the hammer assembly includes a left hammer body 61 and a right hammer body 62, which are detachably connected and combined to form a complete hammer structure.
[0042] Furthermore, the receiving slot 2 is provided with an operation notch 9 for easy finger operation, which is used to assist in picking up and placing the identification component 4.
[0043] Furthermore, the identification component 4 includes, but is not limited to, a card body in the shape of a circle, square or other geometric shapes.
[0044] The working principle of this utility model is as follows:
[0045] A cartoon hammer toy with conductive pattern recognition function mainly includes a base 1, multiple recognition components 4, a handheld component 6, and a cartoon-shaped main body 3. The base 1 has at least one receiving slot 2 and a fixedly mounted cartoon-shaped main body 3. The receiving slot 2 is used to hold the recognition components 4, and its bottom has an elastic probe contact group 21. The probes are insulated from each other to ensure accurate recognition of different conductive patterns. The cartoon-shaped main body 3 provides a cute appearance for the entire toy, attracting children's interest. The handheld component 6 is movably connected to the hand of the cartoon-shaped main body 3 and integrates a functional module 7, including a light feedback unit, a vibration feedback unit, and an audio playback unit, for generating corresponding interactive feedback based on the recognition results.
[0046] The identification component 4 is one of the core interactive elements of this toy. Each identification component 4 has an independent conductive pattern identification layer 5 at its bottom, and the conductive patterns of each identification component 4 are different. These conductive patterns can be distinguished by different shapes, line combinations, or resistance value distributions. When the identification component 4 is placed in the receiving slot 2, its conductive pattern identification layer 5 contacts the elastic probe contact group 21, forming a specific conductive circuit. The functional module 7 identifies the placed identification component 4 by detecting these different conductive circuit combinations, thereby triggering corresponding light, vibration, and audio feedback. The functional module 7 in the handheld component 6 is the key component for realizing interactive feedback. The light feedback unit can light up LEDs of different colors or different flashing patterns according to different recognition results, providing children with intuitive visual feedback. The vibration feedback unit can generate a slight vibration after recognizing a specific identification component 4, increasing the fun and realism of the toy. The audio playback unit can play sound effects or voice prompts related to the identification component 4. For example, after placing an identification component 4 with an animal pattern, the corresponding animal sound will be played. These functional modules 7 work together to bring children a rich interactive experience.
[0047] To ensure that the identification component 4 can be accurately placed into the receiving slot 2 and that the conductive pattern identification layer 5 is precisely aligned with the elastic probe contact group 21, an anti-misalignment guide structure is provided within the receiving slot 2. This structure includes at least one positioning notch 81 on the side wall of the receiving slot 2 and a corresponding guide protrusion 82 on the edge of the identification component 4. When the identification component 4 is correctly placed into the receiving slot 2, the guide protrusion 82 engages with the positioning notch 81, thereby guiding the identification component 4 to the correct position and preventing identification failure due to incorrect placement. This anti-misalignment design improves the toy's usability, allowing children to easily operate the toy.
[0048] The cartoon-shaped main body 3 has a storage cavity 31 for storing unused identification parts 4, making it convenient for children to organize and store the toy. The main body 3 has an opening 32 that communicates with the storage cavity 31, and a cover 33 is detachably connected to the opening 32. The cover 33 not only protects the identification parts 4 inside the storage cavity 31 from dust ingress or loss, but also enhances the overall aesthetics of the toy. This storage design allows the toy to remain tidy when not in use, while also making it easy to carry and store.
[0049] The handheld component 6 takes the form of a hammer assembly, increasing the toy's fun and interactivity. The hammer assembly includes a left hammer body 61 and a right hammer body 62, which are detachably connected and combined to form a complete hammer structure. This detachable design not only facilitates children's assembly and disassembly of the toy, fostering their hands-on skills, but also allows for easy inspection of the functional modules.
[0050] To facilitate children's handling of the identification component 4, the receiving slot 2 is equipped with an operation notch 9 for easy finger operation. The notch 9 allows children to easily insert their fingers into the receiving slot 2 to grasp and place the identification component 4. This thoughtful design fully considers children's operating habits and convenience, enhancing the user experience of the toy. The identification component 4 can be designed as a circle, square, or other geometric shape to meet different design needs and children's preferences. Different shapes of the identification component 4 can correspond to different functions or themes; for example, a circular identification component 4 can represent an animal theme, while a square identification component 4 can represent a transportation theme. This diverse shape design not only enriches the toy's appearance but also provides children with more choices and exploration space.
[0051] This new cartoon hammer toy integrates conductive pattern recognition technology and a multi-functional module 7, greatly enriching its interactivity and fun. Children can explore various ways to play and achieve different effects by changing different recognition parts 4, stimulating their creativity and imagination. Meanwhile, the anti-misalignment guiding structure and storage cavity 31 design make the toy easier to operate and store, improving its practicality and user experience.
[0052] Although the present invention has been described in detail with reference to the above embodiments, it will be apparent to those skilled in the art that various changes or modifications can be made to the present invention without departing from the principles and spirit of the present invention as defined by the claims. Therefore, the detailed description of the embodiments in this disclosure is for explanation only and not for limiting the present invention, but rather the scope of protection is defined by the content of the claims.
Claims
1. A cartoon hammer toy with a conductive pattern recognition function, characterized in that, Including: A base (1) having at least one receiving slot (2) and a fixedly installed cartoon-shaped main body (3); Multiple identification components (4), each identification component (4) has an independent conductive pattern identification layer (5) at the bottom, and the conductive patterns of each identification component (4) are different from each other; The handheld component (6) is movably connected to the hand of the cartoon-shaped main body (3), and integrates a functional module (7) inside. The functional module (7) includes a light feedback unit, a vibration feedback unit, and an audio playback unit. The bottom of the receiving slot (2) is provided with an elastic probe contact group (21), and the probes are arranged insulated from each other. When the recognition component (4) is placed into the receiving slot (2), its conductive pattern recognition layer (5) contacts the elastic probe contact group (21) to form a specific conductive circuit. The functional module (7) drives the corresponding light, vibration, and audio feedback according to the combination of conductive circuits.
2. The cartoon hammer toy with the electrically conductive pattern recognition function according to claim 1, characterized in that, The receiving groove (2) is provided with an anti-misalignment guide structure, which includes: At least one positioning notch (81) is provided on the side wall of the receiving groove (2); The guide protrusion (82) is correspondingly set on the edge of the identification component (4); When the identification component (4) is correctly placed into the receiving slot (2), the guide protrusion (82) engages with the positioning notch (81) to ensure that the conductive pattern identification layer (5) and the elastic probe contact group (21) are precisely aligned.
3. The cartoon hammer toy with the electrically conductive pattern recognition function according to claim 1, characterized in that, The cartoon-shaped main body (3) has a storage cavity (31) inside, and the cartoon-shaped main body (3) has an opening (32) that communicates with the storage cavity (31). A cover plate (33) is detachably connected to the opening (32).
4. The cartoon hammer toy with the electrically conductive pattern recognition function according to claim 1, characterized in that, The handheld component (6) is a hammer assembly.
5. The cartoon hammer toy with electrically conductive pattern recognition function according to claim 4, characterized in that, The hammer assembly includes a left hammer body (61) and a right hammer body (62), which are detachably connected and combined to form a complete hammer structure.
6. The cartoon hammer toy with electrically conductive pattern recognition function according to claim 1, characterized in that, The receiving slot (2) is provided with an operation notch (9) for easy finger operation, which is used to assist in picking up and placing the identification component (4).
7. The cartoon hammer toy with electrically conductive pattern recognition function according to claim 1, characterized in that, The identification component (4) includes, but is not limited to, a card body in a circular, square or other geometric shape.