Memory game device and memory pool game device

CN224598720UActive Publication Date: 2026-08-07HARTDESIGN
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Patent Information

Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
HARTDESIGN
Filing Date
2023-09-11
Publication Date
2026-08-07

AI Technical Summary

Technical Problem

这些常规装置通常无法将身体活动与认知挑战相结合,也不适合在水环境(如游泳池或其他水体)中使用,并且未能充分满足对可在水环境和非水环境中操作的多功能记忆游戏的需求

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Abstract

Provided herein is a memory game device and a memory pool game device. A memory game device, comprising a hub comprising a bottom end and a top end, wherein the bottom end comprises a float portion configured to float on water, and the top end comprises a user interface, wherein the top end is spaced apart from the bottom end by a series of arms, and the series of arms are configured to hold the top end out of the water, and the top end comprises a sequence indicator configured to provide a visual color sequence upon actuation; and a plurality of rings, wherein each of the plurality of rings comprises a single color, and the plurality of rings have a plurality of colors, wherein the visual color sequence corresponds to the plurality of colors.
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Description

[0001] Cross-references to related applications

[0002] This application claims priority to U.S. Patent Application No. 63 / 405,074, filed September 9, 2022, entitled “MEMORY DEVICE FOR POOL GAME,” which is incorporated herein by reference in its entirety. Technical Field

[0003] This utility model generally relates to a memory game device and a memory pool game device, and more specifically, to a memory game device and a memory pool game device for pool games that utilizes color indicators and color sequences. Background Technology

[0004] Traditional memory games, such as card matching games and electronic sequence repetition devices, are typically designed for indoor, tabletop use and rely on static interaction on a flat play surface. These conventional devices often fail to combine physical activity with cognitive challenge, are unsuitable for use in aquatic environments (such as swimming pools or other bodies of water), and do not adequately meet the need for versatile memory games that can operate in both aquatic and non-aquatic environments. Existing pool games and water toys tend to focus on physical activity without incorporating cognitive or memory training components, and current technology devices often lack features such as luminous elements or black lights for different lighting conditions, and adjustable difficulty levels to suit users with varying skill levels or rehabilitation needs.

[0005] Therefore, there is a need in the art for a memory game device that combines cognitive memory sequence challenges with the physical retrieval of game objects, operates in both aquatic and non-aquatic environments, and provides diverse game features, including visual and auditory sequence indicators, adjustable difficulty, and compatibility with different lighting conditions. This invention aims to address these and other shortcomings in the prior art. Utility Model Content

[0006] The following description of the utility model discloses a general overview of some aspects. This utility model is not intended to identify key or essential elements, nor is it intended to limit any aspects of the embodiments or claims. The utility model provides a brief overview of the aspects, which may be described in more detail in other parts of this disclosure. Furthermore, any described aspect may be isolated from or combined with other described aspects without limitation.

[0007] A memory game device is disclosed. This memory game device can be used in pools or any body of water, such as bathtubs, lakes, or oceans. Furthermore, the memory game device can be used independently of water, such as in open spaces, sports fields, forests, driveways, or any other available space. While this disclosure describes a memory game device used in water, it is not limited thereto. It can be used in any open space unaffected by water. The memory game device can be used as a game or as part of a user's memory retrieval process. The memory game device can be used as a memory game in which the colors of objects are matched with a color sequence provided in the game, such as a color sequence provided by a game controller.

[0008] The memory game device may include a central section. The central section may include a first top end comprising a user interface. The user interface may include a transparent button that, when activated by a user, provides a visual color sequence. The central section may further include a second bottom end attached to the top end via a series of arms. The bottom end provides buoyancy for the central section on water. The bottom end and arms may extend the top end away from and maintain a distance from the water. The central section may include a hollow or open central interior space. The memory game device may further include multiple rings. Each ring may include a central opening and a body having a color that matches an optional color in the visual color sequence provided by the central section. The rings may sink in water. Using the memory game device may include retrieving multiple rings from the visual color sequence provided by the central section.

[0009] A memory game device is disclosed. In one embodiment, the memory game device may include a central portion, the central portion including a bottom end and a top end. In one embodiment, the bottom end may include a floating portion configured to float on water. In one embodiment, the top end may include a user interface. In one embodiment, the top end may be spaced apart from the bottom end by a series of arms. In one embodiment, the series of arms may be configured to keep the top end out of the water. In one embodiment, the top end may include a sequence indicator. In one embodiment, the sequence indicator may be configured to provide a visual color sequence upon actuation. In one embodiment, the memory game device may include a plurality of rings. In one embodiment, each of the plurality of rings may include a single color. In one embodiment, the plurality of rings may have multiple colors. In one embodiment, the visual color sequence corresponds to multiple colors.

[0010] In one embodiment, the bottom end may be circular and have a first circumference. In one embodiment, the top end may be circular and have a second circumference. In one embodiment, the second circumference may be smaller than the first circumference. In one embodiment, the sequence indicator may be translucent or transparent. In one embodiment, the sequence indicator may be a push-button actuator. In one embodiment, the central portion may provide an audible response upon actuation. In one embodiment, the multiple rings may include a color illuminated by a black light. In one embodiment, the multiple rings may glow in the dark. In one embodiment, the multiple rings may sink in water. In one embodiment, the floating portion of the central portion may be inflatable. In one embodiment, the central portion may be hollow.

[0011] A memory pool gaming device is disclosed. In one embodiment, the memory pool gaming device may include a central portion configured to float on water and including a sequence indicator. In one embodiment, the sequence indicator may be spaced apart from the water. In one embodiment, the sequence indicator may be configured to provide a memory sequence upon actuation. In one embodiment, the memory pool gaming device may include a plurality of rings. In one embodiment, the plurality of rings may be configured to submerge in water. In one embodiment, the plurality of rings may correspond to a memory sequence.

[0012] In one embodiment, the memory sequence may be a color sequence. In one embodiment, each of the plurality of rings may include a color corresponding to the color sequence. In one embodiment, the memory sequence may be a shape sequence. In one embodiment, each of the plurality of rings may include a shape corresponding to the shape sequence. In one embodiment, the sequence indicator may include light that illuminates to provide the memory sequence. In one embodiment, the sequence indicator may include a speaker that emits sound to provide the memory sequence. In one embodiment, the central portion may include a pyramid shape having a floating base and a top user interface. In one embodiment, the top user interface may include a sequence indicator. In one embodiment, the central portion may be hollow. In one embodiment, the sequence indicator may be a push button. In one embodiment, the central portion may include a timer configured to time the time taken by a user to retrieve the plurality of rings in the order of the memory sequence.

[0013] The following description and accompanying drawings disclose several illustrative aspects. Some improvements and novel aspects can be clearly identified from the description and drawings, while others become clear from them. Attached Figure Description

[0014] This teaching can be better understood by referring to the following detailed description in conjunction with the accompanying drawings, wherein:

[0015] Figure 1 An embodiment of a memory device comprising a central portion and multiple rings according to aspects disclosed herein is shown;

[0016] Figure 2 An embodiment of a method for using a memory device comprising a central portion and multiple rings, according to aspects disclosed herein, is shown;

[0017] Figure 3 An embodiment of the central portion according to the aspects disclosed herein is shown;

[0018] Figure 4 An embodiment of a memory device comprising a central portion and multiple rings according to aspects disclosed herein is shown;

[0019] Figure 5 An embodiment of multiple rings placed in a body of water according to aspects disclosed herein is shown;

[0020] Figure 6 Embodiments of multiple rings placed in a body of water according to aspects disclosed herein are shown; and,

[0021] Figure 7 An embodiment of a memory device comprising a central portion and multiple rings according to aspects disclosed herein is shown.

[0022] This invention may be embodied in several forms without departing from its spirit or essential characteristics. The scope of this invention is defined in the appended claims, and not by the preceding detailed description. Therefore, all embodiments falling within the equivalent meaning and scope of these claims are intended to be covered by the claims. Detailed Implementation

[0023] Reference will now be made in detail to exemplary embodiments of the present teachings, examples of which are illustrated in the accompanying drawings. It should be understood that other embodiments may be utilized, and structural and functional changes may be made, without departing from the corresponding scope of the present teachings. Furthermore, features of various embodiments may be combined or changed without departing from the scope of the present teachings. Therefore, the following description is given merely by way of illustration and should not in any way limit the various substitutions and modifications that may be made to the illustrated embodiments, while remaining within the spirit and scope of the present teachings. Numerous specific details in this disclosure provide a thorough understanding of the subject matter. It should be understood that aspects of this disclosure may be practiced with other embodiments, etc., that do not necessarily include all aspects described herein.

[0024] As used herein, the words “example” and “exemplary” mean instance or illustration. The words “example” or “exemplary” do not indicate key or preferred aspects or embodiments. Unless the context otherwise requires, the word “or” is intended to be inclusive rather than exclusive. For example, the phrase “A uses B or C” includes any open permutation (e.g., A uses B; A uses C; or A uses both B and C). As another point, unless the context otherwise requires, the articles “a” and “one” are generally intended to mean “one or more”.

[0025] Furthermore, unless the context otherwise indicates, the description of a shape (e.g., circle, rectangle, triangle, etc.) refers to a shape that conforms to these shape definitions and the general representation of these shapes. For example, a triangular shape or a roughly triangular shape may include a shape with three sides and three vertices or a shape that roughly represents a triangle, such as a shape with three main sides, which may or may not have straight edges, a triangular shape with rounded vertices, etc.

[0026] Turn Figure 1 The diagram illustrates a memory device 100. The memory device 100 may include a central section 110 and a plurality of rings 160. The memory device 100 can be used in a pool 5 or any body of water 10, such as a bathtub, lake, or ocean. Furthermore, the memory device 100 can be used in open spaces, sports fields, forests, driveways, or any other available space. The memory device 100 can be used as a memory game, which can be used for the rehabilitation of users with memory problems. The memory device 100 can be used as a memory game in which aspects of objects (such as the plurality of rings 160) are matched with memory sequences provided in the game, such as those provided by the central section 110. In an embodiment, the central section 110 can provide memory sequences (e.g., visual color sequences), and the user can retrieve the plurality of rings 160 according to the memory sequences (e.g., visual color sequences) provided by the central section 110.

[0027] In embodiments, completing the memory sequence may require retrieving multiple rings 160 in the order of the memory sequence, and optionally returning to the central unit 110 after all rings have been retrieved in the correct order; retrieving multiple rings 160 in any order and then placing them in the order of the memory sequence, and optionally returning to the central unit 110 after all rings have been retrieved and placed in the correct order; retrieving each of the multiple rings 160 in the order of the memory sequence and returning each of the multiple rings 160 to the central unit 110 before collecting the next ring in the memory sequence; and so on.

[0028] The central portion 110 can typically float on the surface of the water 10, and the multiple rings 160 can sink into the water 10. Alternatively or additionally, the central portion 110 can be positioned on a flat surface, which can be on the ground or a platform, or a raised surface. The multiple rings 160 can be dispersed from the central portion 110 in a manner similar to that done in water. In embodiments, memory sequences can be provided or received outside the water 10 (e.g., via the floating central portion 110), and retrieval or execution of the memory sequences can occur within the water 10 (e.g., via the sunken multiple rings).

[0029] In an embodiment, the central portion 110 may have a conical or triangular body 113 (e.g., along a vertical plane or viewed from the side). It should be noted that the central portion 110 may have any other shape as needed, including square, rectangular, circular, oval, irregular, etc. The body 113 may include an internal space 116, which is typically hollow or open. The internal space 116 may be located at the center of the body 113. This hollow or open internal space 116 can increase the buoyancy of the central portion 110 and can help the central portion 110 float on the water 10. It can also remain stable when placed on a non-water surface.

[0030] The central portion 110 may have a first end portion 122. In an embodiment, the first end portion 122 may be a top end portion. The first end portion 122 may be spaced apart from or at a distance from the water 10 or the surface on which it is placed. The first end portion 122 may be generally circular (e.g., along a horizontal plane or viewed from above). It should be noted that the first end portion 122 may have any other shape as needed, including square, rectangular, oval, irregular, etc. The first end portion 122 may include a perimeter 128 extending at an angle from the flat surface of the first end portion 122.

[0031] The first end portion 122 and / or the enclosure 128 may include or serve as a housing for the circuitry of the central portion 110, including a processor or microprocessor, a battery or other power source, a circuit board, onboard memory, light and / or speaker indicator connections, Bluetooth connectivity and functionality, Wi-Fi functionality, cellular connectivity, NFC connectivity, transmitters and receivers, etc. The housing portion may have a liquid-impermeable seal, or may be waterproof or impermeable. In embodiments, electrical components may be encapsulated in a waterproof or impermeable housing or body (e.g., at the first end portion 122 or at a distance from water). In embodiments, the housing or body may include a waterproof or impermeable material. In an example, the housing or body may be plastic and may have a waterproof or impermeable material coating, such as a transparent epoxy resin. The central portion 110 may include Bluetooth, Wi-Fi, etc., and a user may be able to download sound and program games from a remote device, such as a mobile phone, or through the user interface of the central portion 110. The enclosure 128 may extend toward the bottom end portion 131 and may be attached to the arm 137, as further disclosed and described herein.

[0032] The first end 122 may include a user interface 125. In an embodiment, the user interface 125 may include an actuator. The actuator may be a button, such as a pressed button. It should be noted that the actuator may include other types of buttons, such as a sliding button, a twisting button, etc. The actuator may activate the central unit 110. In an embodiment, the user interface 125 may include at least one sequence indicator. The sequence indicator may be a visual sequence indicator, such as a light indicator. In some embodiments, the sequence indicator may include noise, i.e., it is an auditory sequence indicator. Alternatively, in other embodiments, the sequence indicator may include both a visual sequence indicator and an auditory sequence indicator. If it is an auditory sequence indicator, the generated noise may be any suitable noise, such as an alarm, a ticking sound, the sound of words being pronounced, a buzzing sound, or any other sound. The light indicator may correspond to a single color, such that the central unit 110 may include multiple light indicators to correspond to multiple colors. The light indicator may correspond to multiple colors, such that the central unit may include a single light indicator to correspond to multiple colors. In an embodiment, the light indicator may be a button, such as a pressed button, a sliding button, a twisting button, etc. Sequence indicators can provide memory sequences, such as visual color sequences.

[0033] In an embodiment, such as Figure 3As shown, the user interface 125 can be a transparent, semi-transparent, translucent, or nearly transparent push button that both actuates the central unit 110 (e.g., an actuator) and provides a memory sequence (e.g., a sequence indicator). Interacting with and activating the user interface 125 once can activate the central unit and provide a memory sequence. The same memory sequence can be repeated until the user interface 125 is pressed again, or the memory sequence can be given only once, twice, or three times (or any limited number of times as needed). Interacting with and activating the user interface 125 again can provide a new memory sequence. The user interface 125 can include multiple buttons to initiate multiple or different instructions, or the user interface 125 can include a single button that initiates multiple or different instructions based on the number of times the button is pressed within a specific time period, based on short presses or long presses, etc.

[0034] The memory sequence from the central part 110 can typically correspond to the matching aspects 169 of multiple rings 160. In an example, the memory sequence can be a visual color sequence, and can provide a sequence of different colored lights. For example, the visual color sequence can be: red, orange, blue, purple, green. Another visual color sequence can be: blue, green, red, orange. Yet another visual color sequence can be: blue, blue, green, red, purple, yellow. The visual color sequence can repeat colors, for example, in embodiments where multiple rings 110 have repeating or multiple identical colors. The number of colors in the visual color sequence and the colors themselves are not limited. The visual color sequence can have two, three, four, five, six, seven, eight, nine, etc., colors in the sequence. Similarly, auditory sequences can be utilized. In some embodiments, a combination of visual color sequences and auditory noise sequences can be utilized.

[0035] In embodiments that include a visual color sequence, for example, the colors in the visual color sequence may correspond to colors 169 of multiple rings 160. If multiple rings 160 have that color, the color may be repeated. The user can select different difficulty levels, such as by providing easier or more difficult visual color sequences (e.g., if the colors are repeated or not repeated, or if the number of rings 160 thrown is greater than the number of colors in the visual color sequence), by modifying the number of rings 160 thrown, the number of repeated colors, or the length of the memory sequence, by limiting the amount of time required to retrieve the ring 160, by limiting the number of times the central unit 110 repeats the memory sequence, and so on. In embodiments, the color 169 of the ring 160 may be received by or illuminated by a black light, and a black light 195 may be used to illuminate the color 169. In embodiments, the color 169 of the ring 160 may be received by sunlight and illuminated in the dark. These embodiments with color changes based on light (or no light) can be used in darker environments, such as at dusk, dawn, night, or when other lights are off. Similarly, in addition to or instead of light, an auditory indicator may read out the color.

[0036] In embodiments, the difficulty of the visual color sequences can gradually increase after each sequence. For example, the first visual color sequence (e.g., after activating the central unit 110 from the "off" state) may include a smaller number of colors, such as 1-3 colors in the sequence. The next or second visual color sequence (e.g., after pressing the actuator while the central unit 110 is still in the "activated" state) may include a larger number of colors, such as 2-4 colors in the sequence. Each successive visual color sequence may include one additional color from the visual color sequence. Each successive visual color sequence may include two additional colors from the visual color sequence. Each successive visual sequence may include additional colors based on the formula: previous sequence number + n (this can also be applied to auditory indicators).

[0037] Although the memory sequence and sequence indicator are described herein as being related to visual color, it should be noted that the memory device 100 may use other meanings and matching aspects 169. For example, the sequence indicator may include a speaker that aloud calls out the color name. In another example, a light with a specific shape or pattern corresponding to the shape or pattern of ring 160 may be used. The shape or pattern may include words, animals, geometric shapes (such as triangles, circles, stars, squares, etc.), letters, numbers, etc. These colors, shapes, or patterns may be indicated visually, for example by illuminating a light with the color, shape, or pattern, or by an auditory indicator, for example by saying the color, shape, or pattern. In embodiments, the memory device 100 may provide clues or small questions, where the answer corresponds to an aspect of one of rings 160.

[0038] The central portion 110 may have a second end portion 131. In an embodiment, the second end portion 131 may be a bottom end portion. The second end portion 131 may contact and float on the water 10, and / or, if placed on a non-water surface, may provide a stable base. The second end portion 131 may be generally circular (e.g., along a horizontal plane or viewed from above). It should be noted that the second end portion 131 may have any other shape as needed, including square, rectangular, oval, irregular, etc. In an embodiment, the second end portion 131 may be larger than the first end portion 122. In an embodiment, the second end portion 131 may have a larger perimeter or circumference than the first end portion 122. A larger size or circumference may increase the buoyancy of the central portion 110 and may help the central portion 110 float on the water 10, and provide a stable base when placed on a non-water surface. The second end portion 131 may further include a buoyancy material or structure. For example, the second end portion 131 may include an annular side portion 134, which may be hollow and may be refilled with air, etc. In the example, the second end 131 may include an inflatable material, such as an air-inflatable material.

[0039] The second end 131 may be spaced apart from but connected to the top end 122 by one or more arms 137. Although the structural attachment is described as an arm 137, it should be noted that the arm 137 can be of any shape or form. For example, the arm 137 may be continuous and extend along the entire periphery of each of the first end 122 and the second end 131. The arm 137 may also be discontinuous or patterned. The arm 137 may include one or more holes, such as elongated holes, circular holes, etc. The arm 137 may form a basket weave. The arm 137 may extend vertically between the first end 122 and the second end 131, or extend horizontally around the periphery of the interior space 116, or extend through the interior space 116, etc. Figure 1 As shown, the central portion 110 may include one or more arms 137 extending vertically between the first end 122 and the second end 131. The central portion 110 may include two or more arms 137. The central portion 110 may include one, two, three, four, five, six, seven, eight, or nine arms 137. The second end 131 and the arms 137 may extend the first end 122, which includes the user interface 125, away from and at a distance from the water 10.

[0040] The memory device 100 may further include a plurality of rings 160. The rings 160 are typically submerged in the water 10, while the central portion 110 may float on the surface of the water 10. In embodiments, memory sequences can be provided or received (e.g., via the floating central portion 110) outside the water 10, and retrieval or execution of the memory sequences can occur within the water 10 (e.g., via the submerged rings). As described above, the rings 160 may also be durable structures, enabling their use outside the water.

[0041] Ring 160 may include a body 163 having a central opening 166. In embodiments, body 163 may be circular, and central opening 166 may be circular or a similar shape. It should be noted that body 163 and / or central opening 166 may have any other shape as needed, including square, rectangular, oval, irregular, etc. Multiple rings 160 may include matching aspects 169, such as color. Matching aspects 169 may be unique for each ring 160 (e.g., each ring 160 has a different color), but matching aspects may be substantially the same (e.g., related to color).

[0042] In embodiments, the matchable aspect 169 can be a visual identifier, such as a color, number, shape, etc. In embodiments, the matchable aspect 169 can be an auditory identifier. For example, each ring 160 can have a speaker or auditory component that evokes its matchable aspect 169. For example, each ring 169 can include a speaker or auditory component that can evoke its color, quantity, or shape. While the embodiments herein may describe visually relevant identifiers and memory sequences, it should be noted that any embodiment can be adapted to allow a speaker or auditory component to evoke visually relevant identifiers and memory sequences, or more generally, to evoke auditory identifiers or memory sequences separate from any visually relevant identifiers and memory sequences (e.g., serial numbers, Marco Polo games, etc.). It should be noted that a combination of visual and auditory indicators and memory sequences can be used in a single game, or each game can be selected to have all visual indicators and memory sequences or all auditory indicators and memory sequences. In embodiments, auditory indicators and memory sequences can be used for visually impaired or blind users. It should be noted that tactile identifiers and memory sequences, such as dots, stripes, roughness, smoothness, etc., can also be used.

[0043] The memory sequence from central unit 110 can typically correspond to the matchable aspects 169 of a plurality of rings 160. In an embodiment, the body 163 of each of the plurality of rings 160 may have a color 169 that matches an optional color in a visual color sequence provided by central unit 110. As described herein, the matchable aspects 169 of the plurality of rings 160 may include other colors, patterns, shapes, etc., that match the memory sequence provided by central unit 110. As described herein, the matchable aspects 169 of the plurality of rings 160 may include colors or images sensitive to black light. In the example, the plurality of rings 160 may be released or hidden (e.g., in a pool, field, or other search area) when the environment is dark, such as at dusk, dawn, or night, or when other lights are off and can only be "seen" by a person using a black light. It should be noted that other objects such as flags may be used instead of rings, for example, in games of the flag-catching type.

[0044] Turn Figures 2-7 The diagram illustrates a method 200 for using the memory device 100. The method 200 for using the memory device 100 may typically include retrieving multiple loops 160 in a memory sequence (e.g., a visual color sequence) provided by the central unit 110.

[0045] Step 210 may include interacting with a user interface 125 on the central unit 110 to activate the central unit 110 and receive memory sequences from the central unit 110. For example, a user may place the central unit 110 in a pool 5 filled with water 10. The central unit 110 may float on the water 10. It should be noted that the central unit 110 can also be used outside of water and in non-aquatic applications. Figure 3 As shown, a user can press button 125 on the central portion 110 to receive a memory sequence. In embodiments with a visual color sequence, the central portion 110 can be illuminated to display the visual color sequence. In the example, the button 125 pressed to activate the central portion 110 can be a transparent button that is illuminated to provide the visual color sequence.

[0046] Step 220 may include throwing a plurality of rings 160 into the water body 10. For example, as Figure 3As shown, a user can throw multiple rings 160 into a pool 5 filled with water 10, which also contains a central section 110. While the central section 110 can float on the water 10, the multiple rings 160 can sink into the water 10. The multiple rings 160 can be thrown into the water 10 randomly. It should be noted that step 220 can occur before or after step 210 for receiving the memory sequence. For example, multiple rings 160 can be thrown into the water 10 of the pool 5, and then the central section 110 can be interactively used to receive the memory sequence, or the central section 110 can be interactively used to receive the memory sequence, and then the multiple rings 160 can be thrown into the water 10 of the pool 5.

[0047] Step 230 may include retrieving multiple loops 160 from the memory sequence provided by the central unit 110. For example, such as Figure 5 As shown, a user can dive into water 10 to retrieve multiple rings 160 that have sunk to the bottom surface of pool 5 / bottom of water 10. The user can attempt to retrieve the multiple rings 160 in the order of the memory sequence. For example... Figure 6 As shown, the colors 169 of the multiple rings 160 can be illuminated by a black light, and a user can use a black light 195 to illuminate the colors 169 of the multiple rings 160 to locate the multiple rings 160. This embodiment can be used in dark environments, such as at dusk, dawn, night, or when other lights are off.

[0048] Step 240 may include determining whether the retrieved rings 160 match the memory sequence provided by the central unit 110. For example, the central unit 110 may continue repeating the memory sequence after being activated by the user, or it may be reactivated to repeat the memory sequence, for example, by interacting with the user interface 125, once the user has retrieved the rings 160 in the retrieved order. Figure 7 As shown, the user can then determine whether the order of the retrieved multiple rings 160 matches the memory sequence provided by the central unit 110. The user can obtain a certain number of points by fully or partially matching the memory sequence.

[0049] Method 200 can be repeated as needed. The difficulty of method 200 can be modified, for example, by providing easier or more difficult visual color sequences (e.g., if colors repeat or do not repeat, or if the number of rings 160 thrown is greater than the number of colors in the visual color sequence), by modifying the number of rings 160 thrown or the length of the memory sequence, by limiting the amount of time to retrieve rings 160, by limiting the number of times the central unit 110 repeats the memory sequence, and so on. In an embodiment, the central unit 110 may include a timer that times the time it takes for a player to complete an assigned task (e.g., collect multiple rings 160 in the correct order of the memory sequence). For example, a player may win if they complete the assigned task and do so as quickly as possible. In an embodiment, a player can press button 125 to receive the memory sequence and start the timer, and the player can press button 125 after completing the memory sequence (e.g., by collecting multiple rings 160 in the order of the memory sequence) to stop the timer and indicate the end of the round.

[0050] In the example, one or more portions of the central portion 110, ring 160, and / or memory device 100 may include inflatable material. For example, one or more (or all) of the central portion 110: first end 122, second end 131, arm 137, enclosure 128, etc., may include inflatable material. In an embodiment, second end 131 may include inflatable material. In an embodiment, one or more portions of the central portion 110 may include inflatable material and can be transported, sold, etc., in an uninflated state. In an embodiment, one or more portions of the central portion 110 may be disassembled and can be transported, sold, etc., in a disassembled state. The memory device 100 (or its components) may be manufactured compact for retail packaging. In an embodiment, a user may inflate and / or assemble the memory device 100 and central portion 110 after purchase and before use. In an embodiment, a user may shrink and / or disassemble the memory device 100 and central portion 110 for storage or non-use.

[0051] Although this document refers to the use of the memory device 100 in a pool 5 or water 10, it should be noted that the memory device 100 can be used in or outside water. For example, the memory device 100 can be used on the ground, in a playroom, a house, a backyard, etc. It should also be noted that the memory device 100 can be used in a combination of water areas and non-water areas. For example, the central part 110 can be placed in or outside water, and the multiple rings 160 can be placed in water, outside water, or a combination of both. Furthermore, although the embodiments generally describe the random throwing of the multiple rings 160, it should be noted that the rings 160 can also be intentionally hidden or placed.

[0052] Although embodiments of this teaching have been shown in the accompanying drawings and described in the foregoing detailed description, it should be understood that this teaching is not limited to the disclosed embodiments, but rather that various rearrangements, modifications, and substitutions are possible with respect to the teaching described herein without departing from the scope of the claims. The following claims are intended to cover all modifications and substitutions, provided they fall within the scope of the claims or their equivalents.

Claims

1. A memory game device, characterized in that, include: Including the central part at the bottom and top ends, The bottom end includes a floating portion configured to float on water, and the top end includes a user interface. The top end is spaced apart from the bottom end by a series of arms, and the series of arms are configured to keep the top end out of the water. The top end includes a sequence indicator configured to provide a visual color sequence upon actuation; and Multiple rings, wherein each of the multiple rings comprises a single color, and the multiple rings have multiple colors. The visual color sequence corresponds to the multiple colors.

2. The memory game device according to claim 1, characterized in that, The bottom end is circular and has a first circumference.

3. The memory game device according to claim 2, characterized in that, The top end is circular and has a second circumference, wherein the second circumference is smaller than the first circumference.

4. The memory game device according to claim 1, characterized in that, The sequence indicator is semi-transparent or transparent.

5. The memory game device according to claim 1, characterized in that, The sequence indicator is a button actuator.

6. The memory game device according to claim 1, characterized in that, The central part provides an auditory response when actuated.

7. The memory game device according to claim 1, characterized in that, The multiple rings include colors illuminated by black light.

8. The memory game device according to claim 1, characterized in that, The multiple rings glow in the dark.

9. The memory game device according to claim 1, characterized in that, The multiple rings were submerged in the water.

10. The memory game device according to claim 1, characterized in that, The floating portion of the central part is inflatable.

11. The memory game device according to claim 1, characterized in that, The central part is hollow.

12. A memory pool game device, characterized in that, include: A central section, configured to float on water, includes a sequence indicator spaced apart from the water, and configured to provide a memory sequence upon actuation. Multiple rings are configured to sink in water, and wherein the multiple rings correspond to the memory sequence.

13. The memory pool game device according to claim 12, characterized in that, The memory sequence is a color sequence, and each of the plurality of rings includes a color corresponding to the color sequence.

14. The memory pool game device according to claim 12, characterized in that, The memory sequence is a shape sequence, and each of the plurality of rings includes a shape corresponding to the shape sequence.

15. The memory pool game device according to claim 12, characterized in that, The sequence indicator includes lights that illuminate to provide the memory sequence.

16. The memory pool game device according to claim 12, characterized in that, The sequence indicator includes a speaker that emits sound to provide the memory sequence.

17. The memory pool game device according to claim 12, characterized in that, The central part includes a pyramid shape with a floating base and a top user interface, wherein the top user interface includes the sequence indicator.

18. The memory pool game device according to claim 12, characterized in that, The central part is hollow.

19. The memory pool game device according to claim 12, characterized in that, The sequence indicator is a button.

20. The memory pool game device according to claim 12, characterized in that, The central unit includes a timer configured to time the time it takes for a user to retrieve the plurality of rings in the order of the memory sequence.