A fishing game simulation gun and a game machine

CN224640335UActive Publication Date: 2026-08-18ZHONGSHAN ACE AMUSEMENT TECH CO LTD
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Patent Information

Application Number
CN202521781628.X
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-08-20
Publication Date
2026-08-18
Estimated Expiration
2035-08-20

AI Technical Summary

Technical Problem

[0002]现实中,很多娱乐活动都是在室外进行,但在炎热的夏季以及寒冷的冬季,大部分娱乐活动会受到限制,因此,人们希望有一种游戏娱乐设备,既能不受环境的限制,又能达到具有模拟真实场景的效果;捕鱼游戏机在此列,捕鱼游戏机的屏幕能够显现出绚烂多彩的水下场景和琳琅满目的鱼群,模拟出捕鱼的场景,玩家在捕中鱼时能够获得愉悦快感;但是,当前的捕鱼游戏机无法模拟出捕中鱼时鱼儿挣脱的真实动感和捕鱼枪发射时的振感,玩家不能展开想象,无法做到身临其境,不能切实感受到真实的捕到鱼时的快乐

Benefits of technology

[0034]This application discloses a fishing game simulator gun, which can be used in fishing game machines as a fishing tool. The fishing game simulator gun includes a gun body with a barrel, a trigger, and a stock. A trigger button is movably disposed within the trigger. A recoil simulation component is disposed within the barrel, and a vibrator is disposed within the stock. The recoil simulation component, the vibrator, and a position-capturing component are all electrically connected to the trigger button. The position-capturing component can capture the fish displayed on the screen of the fishing game machine. When the player presses the trigger button, the recoil simulation component strikes the inner wall of the barrel to simulate the recoil generated when a real gun fires a bullet. Simultaneously, the screen of the fishing game machine displays that a fish has been caught. The vibrator vibrates and rapidly strikes the inner wall of the stock to simulate... The simulation gun mimics the dynamic feeling of a fish struggling when it is caught. The resistance generator of the line-reeling mechanism is located within the gun body, and its crank handle is mounted on the gun body. Players can crank the handle to simulate the scene of reeling in a fish, gradually pulling the fish closer. The crank handle and the resistance generator are connected, and the resistance generator generates resistance when the crank handle rotates, hindering the crank's rotation and simulating the scene of a fish trying to escape and swim further away as it is gradually pulled closer. Therefore, the simulation gun of this application can realistically simulate the recoil-like vibration when a fishing gun is fired, as well as the dynamic feeling of the gun body caused by the fish struggling when it is caught. Furthermore, it can provide corresponding resistance based on the size of the caught fish, creating an obstacle when the player cranks the handle, allowing the player to be immersed in the experience and truly feel the joy of fishing.

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Abstract

The application discloses a fishing game simulation gun and a game machine. The fishing game simulation gun comprises a gun body, a trigger button movably arranged in a trigger part of the gun body, a recoil force simulation part arranged in a barrel part of the gun body, a vibration part arranged in a butt part of the gun body, a winding simulation mechanism comprising a crank and a resistance generating part, the resistance generating part being arranged in the gun body, the crank being rotatably arranged on the gun body, the resistance generating part being capable of generating resistance when the crank rotates to hinder the rotation of the crank, and a position capturing assembly electrically connected with the trigger button, the position capturing assembly being capable of capturing the position of a fish displayed on a screen of the fishing game machine. The simulation gun can simulate the vibration feeling similar to the recoil force when the fishing gun is fired and the dynamic feeling of the gun body caused by the struggle of the fish when the fish is caught.
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Description

Technical Field

[0001] This application relates to the field of game console accessories technology, and in particular to a fishing game simulator gun and a game console. Background Technology

[0002] In reality, many recreational activities take place outdoors, but these activities are often restricted during the hot summer and cold winter. Therefore, people desire a gaming device that can be used without environmental limitations while still providing a realistic simulation of the action. Fishing game machines fall into this category. Their screens display vibrant underwater scenes and a dazzling array of fish, simulating the act of fishing and providing players with a sense of pleasure when they catch a fish. However, current fishing game machines cannot simulate the realistic movement of fish struggling to escape or the vibration of the gun firing. Players cannot fully immerse themselves in the experience, nor can they truly feel the joy of catching a fish. Utility Model Content

[0003] This application provides a fishing game simulator gun and a game machine. The simulator gun can realistically simulate the recoil-like vibration when the fishing gun is fired and the motion of the gun body caused by the struggle of the fish when it is caught. It can provide corresponding resistance when the player shakes the handle according to the size of the fish caught, so that the player can be immersed in the game and truly experience the joy of fishing.

[0004] This application provides a fishing game simulator gun in a first aspect for use in a fishing game machine, the fishing game machine having a screen that can display the underwater environment and schools of fish;

[0005] The fishing game simulator gun includes:

[0006] The gun body has a barrel section, a trigger section and a stock section, and a trigger button is movably disposed in the trigger section;

[0007] A recoil simulation device is disposed inside the barrel section, and the recoil simulation device is electrically connected to the trigger button;

[0008] A vibrating element is disposed inside the stock portion, and the vibrating element is electrically connected to the trigger button;

[0009] A take-up simulation mechanism includes a crank handle and a resistance generator. The resistance generator is disposed within the gun body, and the crank handle is rotatably mounted on the gun body. The crank handle and the resistance generator are drively connected, and the resistance generator generates resistance when the crank handle rotates to impede its rotation.

[0010] A position-capturing component is electrically connected to the trigger button, and the position-capturing component is capable of capturing the position of the fish displayed on the screen of the fishing game machine.

[0011] In some embodiments, the take-up simulation mechanism further includes a support frame and an angle detection assembly;

[0012] The resistance generating element is disposed on the support frame;

[0013] The crank handle has a handle and a connecting rod. One end of the connecting rod is located outside the gun body and is throttle-connected to the handle, while the other end of the connecting rod is located inside the gun body and is throttle-connected to the resistance generator.

[0014] The angle detection component is mounted on the support frame and is used to detect the rotation angle of the connecting rod.

[0015] In some embodiments, the angle detection component includes a grating wheel and a photoelectric sensor;

[0016] The grating wheel is sleeved on the outer periphery of the connecting rod;

[0017] The photoelectric sensor forms a light-conducting region along the rotation path of the grating wheel;

[0018] The grating wheel can rotate with the connecting rod, thereby blocking the light in the light transmission area, so that the position can be detected by the photoelectric sensor.

[0019] In some embodiments, the resistance generator includes an electromagnetic clutch, which is electrically connected to the position capture assembly.

[0020] In some embodiments, the simulated gun further includes a gun base and a support platform;

[0021] The gun body and the support platform are rotatably connected, and the gun body can adjust its pitch angle relative to the support platform.

[0022] The support platform and the gun base are rotatably connected, and the support platform can adjust its rotation angle relative to the gun base to the left and right.

[0023] The position capture component is capable of forming an aiming point on the screen, and the position capture component includes a left-right position detection component and a right-up-down position detection component;

[0024] The up-down position detection component can detect the pitch angle of the gun body, and the left-right position detection component can detect the rotation angle of the support platform, so that the aiming point can follow the rotation of the gun body and move up-down and left-right on the screen.

[0025] In some embodiments, the position capturing component further includes a first sector gear, a first gear, a second sector gear, and a second gear;

[0026] The first gear is disposed on the gun body, the first sector gear is disposed on the support platform, the first gear and the first sector gear mesh, the up and down position detection component is disposed on the gun body and connected to the first gear, and the up and down position detection component can detect the rotation angle of the first gear;

[0027] The second gear is disposed on the gun base, the second sector gear is disposed at the bottom of the support platform, the second gear and the second sector gear mesh, the left and right position detection element is disposed inside the gun base and connected to the second gear, and the left and right position detection element can detect the rotation angle of the second gear.

[0028] In some embodiments, the gun mount is provided with a brake, the bottom of the support platform is connected to the gun mount and extends into the brake, the brake is electrically connected to the trigger button, and the brake is used to lock the gun mount and the support platform when the trigger button is pressed.

[0029] In some embodiments, a first buffer is provided on the support platform, and the first buffer is located at the two end points of the vertical rotation stroke of the gun body.

[0030] The gun mount is provided with a second buffer, which is located at the two end points of the left and right rotation stroke of the support platform.

[0031] In some embodiments, the recoil simulator has an impact portion, which, when energized, can cause the impact portion to impact the inner wall of the barrel portion.

[0032] In a second aspect, this application also proposes a game console, including a fishing game simulator gun as described in the first aspect.

[0033] As can be seen from the above technical solutions, this application has the following advantages:

[0034] This application discloses a fishing game simulator gun, which can be used in fishing game machines as a fishing tool. The fishing game simulator gun includes a gun body with a barrel, a trigger, and a stock. A trigger button is movably disposed within the trigger. A recoil simulation component is disposed within the barrel, and a vibrator is disposed within the stock. The recoil simulation component, the vibrator, and a position-capturing component are all electrically connected to the trigger button. The position-capturing component can capture the fish displayed on the screen of the fishing game machine. When the player presses the trigger button, the recoil simulation component strikes the inner wall of the barrel to simulate the recoil generated when a real gun fires a bullet. Simultaneously, the screen of the fishing game machine displays that a fish has been caught. The vibrator vibrates and rapidly strikes the inner wall of the stock to simulate... The simulation gun mimics the dynamic feeling of a fish struggling when it is caught. The resistance generator of the line-reeling mechanism is located within the gun body, and its crank handle is mounted on the gun body. Players can crank the handle to simulate the scene of reeling in a fish, gradually pulling the fish closer. The crank handle and the resistance generator are connected, and the resistance generator generates resistance when the crank handle rotates, hindering the crank's rotation and simulating the scene of a fish trying to escape and swim further away as it is gradually pulled closer. Therefore, the simulation gun of this application can realistically simulate the recoil-like vibration when a fishing gun is fired, as well as the dynamic feeling of the gun body caused by the fish struggling when it is caught. Furthermore, it can provide corresponding resistance based on the size of the caught fish, creating an obstacle when the player cranks the handle, allowing the player to be immersed in the experience and truly feel the joy of fishing.

[0035] This application also proposes a game machine equipped with the aforementioned fishing game simulator gun. Attached Figure Description

[0036] To more clearly illustrate the technical solutions in this utility model, the drawings used in the description of the embodiments will be briefly introduced below. Obviously, the drawings described below are only some embodiments recorded in this application. For those skilled in the art, other drawings can be obtained based on these drawings.

[0037] Figure 1 This is a schematic diagram of the structure of a fishing game simulator gun according to an embodiment of this application;

[0038] Figure 2 for Figure 1 A schematic diagram showing the assembly relationship between the gun body and the support platform;

[0039] Figure 3 for Figure 1 The diagram shows the internal structure of the gun.

[0040] Figure 4 for Figure 1 The diagram shows the structure of the support platform and gun mount.

[0041] Figure 5 for Figure 4 The diagram shows the cooperation relationship between the resistance generator, the connecting rod, and the angle detection component.

[0042] Figure 6 for Figure 4 The diagram shows the meshing relationship between the first gear, the first sector gear, and the upper and lower position detection components.

[0043] Figure 7 for Figure 4 The diagram shows the bottom of the gun mount.

[0044] The meanings of the reference numerals in the attached figures are as follows:

[0045] 1. Gun body; 11. Barrel; 12. Trigger; 13. Stock; 14. Trigger button; 15. Base; 2. Recoil simulator; 3. Vibration device; 4. Reel take-up simulator; 41. Crank handle; 411. Handle; 412. Linkage rod; 42. Drag generator; 43. Support frame; 44. Angle detection assembly; 441. Grating wheel; 442. Photoelectric sensor; 5. Position capture assembly; 51. Left / right position detection device; 52. Up / down position detection device; 53. First sector gear; 54. First gear; 55. Second sector gear; 56. Second gear; 6. Gun base; 7. Support platform; 71. Support part; 72. Column support part; 8. Brake; 9. First buffer; 10. Second buffer. Detailed Implementation

[0046] The embodiments of the present invention will now be described in detail with reference to the accompanying drawings. These embodiments are merely illustrative of the present invention and should not be construed as limiting the scope of protection of the present invention.

[0047] In the description of this utility model, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings. They are only for the convenience of describing this utility model and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation. Therefore, they should not be construed as limitations on this utility model.

[0048] In the description of this utility model, it should be noted that, unless otherwise explicitly specified and limited, the terms "installation," "connection," and "joining" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection of two components. Those skilled in the art can understand the specific meaning of the above terms in this utility model based on the specific circumstances.

[0049] like Figures 1-7 As shown, in the first aspect, this application provides a fishing game simulator gun for use in a fishing game machine. The fishing game machine has a screen capable of displaying the underwater environment and schools of fish. The fishing game simulator gun includes a gun body 1, a recoil simulator 2, a vibration element 3, a line reel simulation mechanism 4, and a position capture component 5. The gun body 1 has a barrel section 11, a trigger section 12, and a stock section 13. A trigger button 14 is movably disposed within the trigger section 12. The recoil simulator 2 is disposed within the barrel section 11, and the recoil simulator 2 and the trigger button 14 are electrically connected. Connection; the vibrating element 3 is disposed inside the stock 13, and the vibrating element 3 is electrically connected to the trigger button 14; the line reel simulation mechanism 4 has a crank handle 41 and a resistance generator 42, the resistance generator 42 is disposed inside the gun body 1, the crank handle 41 is rotatably disposed on the gun body 1, the crank handle 41 and the resistance generator 42 are connected by transmission, and the resistance generator 42 can generate resistance when the crank handle 41 rotates, so as to hinder the rotation of the crank handle 41; the position capture component 5 is electrically connected to the trigger button 14, and the position capture component 5 can capture the position of the fish displayed on the screen of the fishing game machine.

[0050] Based on the above technical solution, the position capture component 5 can capture the fish displayed on the screen of the fishing game machine; when the player presses the trigger button 14, the recoil simulation component 2 will hit the inner wall of the barrel 11 to simulate the recoil generated when a real gun fires a bullet. At the same time, the screen of the fishing game machine can display that the fish has been caught. The vibrating component 3 vibrates and can quickly hit the inner wall of the stock 13 to simulate the dynamics generated when the fish struggles. The resistance generator 42 of the line reeling simulation mechanism 4 is set inside the gun body 1, and its crank handle 41 is rotated on the gun body 1. The player can shake the crank handle 41 to simulate the scene of reeling in the fish when it is caught, gradually pulling the fish closer. The resistance generator 42 can generate resistance when the crank handle 41 is rotated, hindering the crank handle 41 from rotating, to simulate the scene of the fish trying to break free and swim away when it is gradually pulled closer.

[0051] Therefore, the simulation gun of this application can realistically simulate the recoil-like vibration when a fishing gun is fired, as well as the dynamic feeling of the gun body 1 caused by the struggle of the fish when it is caught. It can also provide corresponding resistance according to the size of the fish caught, creating an obstacle when the player shakes the handle 41, allowing the player to be immersed in the experience and truly feel the joy of fishing.

[0052] In real fishing scenarios, spearguns (also called harpoon guns) are typically used to hunt large fish such as sharks. The spearhead has barbs that hook the fish firmly after piercing its body, preventing it from escaping. A rope is attached to the tail of the spear, with the other end tied to the spear body. After catching a fish, the rope can be used to pull the fish closer and scoop it up. The simulation gun of this application can simulate the real scenario of using a speargun to catch large fish, allowing players to experience the joy of catching fish without having to go outdoors to fish.

[0053] Generally, fishing game machines have difficulty levels. Some games determine the distance to fish based on their size. For example, larger fish are set to be farther away, requiring more cranking of the handle 41 to catch them. Smaller fish are set to be closer, requiring only a few cranking of the handle 41 to bring them closer. Unlike real fishing scenarios, the game program triggers a successful catch reward when a fish is brought closer to a certain position. The reward accumulates in the prize pool and is settled at the end of the game. Players who catch rarer fish or more large fish can quickly accumulate points in the prize pool and are more likely to receive rewards.

[0054] The game console screen displays various fish of different sizes, and the number of rotations the player needs to make on the joystick 41 varies accordingly. It is necessary to test the number of rotations of the joystick 41.

[0055] In some embodiments, the take-up simulation mechanism 4 also has a support frame 43 and an angle detection component 44. The resistance generator 42 is disposed on the support frame 43. The crank handle 41 has a handle 411 and a connecting rod 412. One end of the connecting rod 412 is located outside the gun body 1 and is connected to the handle 411. The other end of the connecting rod 412 is located inside the gun body 1 and is connected to the resistance generator 42. The angle detection component 44 is disposed on the support frame 43 for detecting the rotation angle of the connecting rod 412.

[0056] Players can hold and shake the handle 411 to rotate the linkage 412, simulating the reeling action in real fishing. The angle detection component 44 can detect the rotation angle of the linkage 412. In the game program settings, the number of rotations of the handle 411 is set according to the specific size of the fish caught. After the player shakes the handle 411 to the corresponding number of rotations, a reward mechanism can be triggered to receive a reward. If the player does not shake the handle 411 to the corresponding number of rotations, it can be understood that in a real fishing scenario, the player gives up on pulling the fish closer and catching it, and the fish escapes. In this case, the player will not receive a reward.

[0057] Specifically, the angle detection component 44 includes a grating wheel 441 and a photoelectric sensor 442. The grating wheel 441 is sleeved on the outer periphery of the connecting rod 412. The photoelectric sensor 442 forms a light conduction area on the rotation path of the grating wheel 441. The grating wheel 441 can rotate with the connecting rod 412. Multiple blocking parts are formed on the grating wheel 441. When the grating wheel 441 rotates, different blocking parts will switch to enter the light conduction area, blocking the light in the light conduction area. The position is thus detected by the photoelectric sensor 442. Based on the number of blocking, the rotation angle of the grating wheel 441 can be deduced, which is the rotation angle of the connecting rod 412 and the handle 411. The handle 411 rotates 360 degrees in one revolution. The rotation angle of the handle 411 divided by 360 degrees gives the number of revolutions.

[0058] As a preferred approach, the photoelectric sensor 442 can be an optocoupler sensor or a laser beam sensor. The optocoupler sensor and the laser beam sensor can accurately sense the rotation of the grating wheel 441, and the game program can use this to calculate the rotation angle of the grating wheel 441. The working principles of the optocoupler sensor and the laser beam sensor are well known, so they will not be described in detail here.

[0059] In addition, a tactile switch can be set on the path of the rotation of the grating wheel 441. One or more trigger parts can be formed on the grating wheel 441. When the grating wheel 441 rotates, the trigger parts can rotate with it and trigger the tactile switch. The game program can calculate the angle of rotation of the grating wheel 441 based on the number of times the tactile switch is triggered, that is, calculate the number of times the player rotates the handle 411. When the number of rotations reaches the number of rotations set by the game program, the player is rewarded.

[0060] When the player presses trigger button 14, an animation of firing the fishing gun is displayed on the screen of the fishing game machine. If the fishing gun hits a fish, the resistance generator 42 is energized. Depending on the size of the fish hit, the resistance generator 42 can generate corresponding resistance on the linkage 412, i.e., the handle 411, to prevent the linkage 412 from rotating. This simulates the specific scenario in real fishing where the fish is hit and breaks free, pulling the fishing gun and making it difficult to reel in the line. If the fishing gun does not hit a fish in the scene, the resistance generator 42 will not be energized and will not generate resistance on the rotation of the linkage 412, i.e., the handle 411. This simulates the scenario in real fishing where the fishing gun misses.

[0061] In some embodiments, the resistance generator 42 includes an electromagnetic clutch, which is electrically connected to the position capture assembly 5.

[0062] When the coil of the electromagnetic clutch is energized, it generates a magnetic field that attracts the armature to move towards the rotor. The spring plate of the armature deforms accordingly, pushing the moving plate to fit tightly against the armature, forming a friction pair. At this time, the connecting rod 412 and the support frame 43 transmit power through the friction plate, and the clutch is in the engaged state. The game program is set to increase or decrease the current flowing through the coil according to the size of the fish caught on the screen, thereby controlling the magnitude of the magnetic field generated by the energized coil to control the degree of contact between the moving plate and the armature, and thus controlling the resistance to the connecting rod 412. When the current is interrupted, the magnetic field of the coil immediately disappears, and the armature quickly resets under the action of the spring force, causing the moving plate to separate from the armature. The gap between the friction plates increases, the power transmission is interrupted, the clutch enters the disengaged state, and the connecting rod 412 will not experience any resistance. This can simulate the scenario where the harpoon does not hit the fish.

[0063] Electromagnetic clutches have advantages such as fast response speed, flexible control and high durability. They are suitable for mechanical transmission systems that require frequent start-stop or speed adjustment. The fishing game simulator gun of this application requires frequent speed adjustment and start-up. By controlling the on-off state of the control coil and the magnitude of the current, the clutch can be quickly and continuously opened and closed, increasing the corresponding resistance to the connecting rod 412, allowing players to truly experience the strength of the fish and the difficulty of catching it.

[0064] The screen of the fishing game machine can display a colorful underwater scene and a dazzling array of fish. On the screen, fish of all sizes are constantly swimming. The position capture component 5 can form an aiming point on the screen. In order to catch larger fish or fish that can quickly trigger rewards in the game program, players need to quickly find them on the screen, aim the aiming point at these fish, and press the trigger button 14 to hit them.

[0065] In this application, the simulated gun also includes a gun base 6 and a support platform 7. The gun body 1 and the support platform 7 are rotatably connected. The gun body 1 can adjust its pitch angle up and down relative to the support platform 7. The support platform 7 and the gun base 6 are rotatably connected. The support platform 7 can adjust its rotation angle left and right relative to the gun base 6. The aiming point formed on the screen by the position capture component 5 can move up, down, left and right with the gun body 1. Specifically, the position capture component 5 includes a left and right position detection component 51 and a right and left position detection component 52. The right and left position detection component 52 can detect the pitch angle of the gun body 1, and the left and right position detection component 51 can detect the rotation angle of the support platform 7, that is, the left and right rotation angle of the gun body 1. The aiming point can move up and down and left and right on the screen with the rotation of the gun body 1, so as to quickly aim at the fish to be captured.

[0066] The position capture component 5 also includes a first sector gear 53, a first gear 54, a second sector gear 55, and a second gear 56. The first gear 54 is mounted on the gun body 1, and the first sector gear 53 is mounted on the support platform 7. The first gear 54 and the first sector gear 53 mesh. The up-down position detection component 52 is mounted on the gun body 1 and connected to the first gear 54. The up-down position detection component 52 can detect the rotation angle of the first gear 54, which is the pitch angle of the gun body 1. Similarly, the second gear 56 is mounted on the gun base 6, and the second sector gear 55 is mounted on the bottom of the support platform 7. The second gear 56 and the second sector gear 55 mesh. The left-right position detection component 51 is mounted inside the gun base 6 and connected to the second gear 56. The left-right position detection component 51 can detect the rotation angle of the second gear 56, which is the rotation angle of the support platform 7. The gun body 1 and the support platform 7 rotate synchronously, and the left-right position detection component 51 also detects the rotation angle of the gun body 1.

[0067] The up / down position detection component 52 and the left / right position detection component 51 can quickly obtain the angle of rotation of the gun body 1 in the up / down or left / right directions.

[0068] As a preferred method, the up / down position detection element 52 and the left / right position detection element 51 can be potentiometers. The up / down position detection element 52 can detect the rotation angle of the first gear 54, instantly reflecting the pitch angle of the gun body 1, and the aiming point on the screen moves accordingly. Similarly, the left / right position detection element 51 can detect the rotation angle of the second gear 56, instantly reflecting the rotation angle of the gun body 1, and the aiming point on the screen moves accordingly. In the game, the player can manually drive the gun body 1 to rotate up / down or left / right, so that the aiming point can move up / down and left / right on the screen to track and aim at the fish to be caught.

[0069] The gun body 1 has a base portion 15, which is formed by two L-shaped plates. The base portion 15 and two positions on the top of the support platform 7 are rotatably connected by a pivot. The first sector gear 53 is connected to the end of one of the pivots. The outer side of the base portion 15 is provided with a first gear 54, and the inner side is provided with a vertical position detection element 52. In one embodiment of this application, a potentiometer is used as the vertical position detection element 52. Here, the arrangement between the potentiometer and the first gear 54 can be a known method, which will not be described in detail here.

[0070] When catching a fish, in order to make it easier for the player to exert force, the gun base 6 and the support platform 7 need to be locked, so that the player only needs to hold the gun body 1 and hold the handle 411 to exert force.

[0071] In some embodiments, the gun base 6 is provided with a brake 8, the bottom of the support platform 7 is connected to the gun base 6 and extends into the brake 8, the brake 8 is electrically connected to the trigger button 14, and the brake 8 is used to lock the gun base 6 and the support platform 7 when the trigger button 14 is pressed.

[0072] The support platform 7 has a support part 71 and a column support part 72. The gun body 1 is set on the support part 71. The column support part 72 is formed by a columnar profile. The bottom of the column support part 72 is connected to the gun base 6. The brake 8 is an electromagnetic clutch. When the trigger button 14 is pressed, the electromagnetic clutch is energized, which can lock the column support part 72 and the base. The player shakes the handle 411 to pull the fish closer and can get a reward. After that, the brake 8 is de-energized, the lock between the column support part 72 and the base is released, and the player can fish again.

[0073] The bottom of the support 72 is equipped with a second sector gear 55, and the top of the base is equipped with a second gear 56. When the support platform 7 is driven to rotate, it can drive the second sector gear 55 to rotate, thereby driving the second gear 56 to rotate. The left and right position detection component 51 can detect the rotation angle of the second gear 56.

[0074] The gun body 1, support platform 7, and base are generally made of relatively hard materials. When players enter the game, in order to quickly catch the fish with the aiming point, they will unconsciously exert a lot of force to quickly adjust the position of the gun body 1. At this time, the gun body 1 and support platform 7 may collide with each other, and the support platform 7 and base may collide with each other, which may easily loosen the internal components of the gun body 1.

[0075] Therefore, in some embodiments, a first buffer 9 is provided on the support platform 7. The first buffer 9 is located at the two end points of the vertical rotation stroke of the gun body 1. The first buffer 9 can form a buffer before the gun body 1 and the support platform 7 come into contact, avoiding a "hard collision" between the gun body 1 and the support platform 7. Similarly, a second buffer 10 is provided on the gun base 6. The second buffer 10 is located at the two end points of the horizontal rotation stroke of the support platform 7. The second buffer 10 can form a buffer before the support platform 7 and the gun base 6 come into contact, avoiding a "hard collision" between the support platform 7 and the gun base 6, so as to prevent the internal components of the gun body 1 from becoming loose.

[0076] The second buffer 10 can also be configured to rotate with the second sector gear 55, and two opposing limit blocks are provided on the top of the gun base 6 to limit the rotational stroke of the second buffer 10.

[0077] As a preferred option, the first buffer 9 and / or the second buffer 10 may be made of silicone.

[0078] In a real fishing scenario, when a fish is hit by a speargun, it will struggle and drag the rope, causing the speargun to vibrate. The vibrating element 3 of this application will vibrate after being powered on, so as to simulate the vibration of the speargun body when the fish struggles. The signal for the vibrating element 3 to be powered on is when the player presses the trigger button 14 and hits the fish displayed on the screen. In some embodiments, the vibrating element 3 can be a vibration motor, or other components commonly used in the prior art.

[0079] The recoil simulation component 2 has an impact part. When the recoil simulation component 2 is powered on, it can drive the impact part to impact the inner wall of the barrel part 11 to simulate the recoil of the gun body when the fishing gun fires the fish gun, so that the player can truly feel the dynamic of the gun firing the bullet.

[0080] In some embodiments, the recoil simulator 2 may be a cylinder having a piston rod. When the cylinder is energized, it can be inflated to drive the piston rod to strike the inner wall of the barrel 11, thus simulating the recoil when the gun fires a bullet. Alternatively, the recoil simulator 2 may be other components known in the prior art that can similarly simulate the recoil when the gun fires a bullet.

[0081] In a second aspect, this application also proposes a game machine, including a fishing game simulator gun as described in the first aspect. The game machine of this application is equipped with a screen that can display fishing animations. Players use the simulator gun to catch fish on the screen and can truly experience the fun of fishing.

[0082] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of this utility model, and not to limit it. Although the utility model has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some or all of the technical features. Such modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of this utility model, and they should all be covered within the scope of the claims and specification of this utility model.

Claims

1. A fishing game simulator gun for use in a fishing game machine, the fishing game machine having a screen capable of displaying the underwater environment and schools of fish; Its features are, include: The gun body has a barrel section, a trigger section and a stock section, and a trigger button is movably disposed in the trigger section; A recoil simulation device is disposed inside the barrel section, and the recoil simulation device is electrically connected to the trigger button; A vibrating element is disposed inside the stock portion, and the vibrating element is electrically connected to the trigger button; The reel-in simulation mechanism has a crank handle and a resistance generator. The resistance generator is disposed in the gun body, and the crank handle is rotatably disposed on the gun body. The crank handle and the resistance generator are connected in a transmission manner, and the resistance generator can generate resistance when the crank handle rotates to hinder the crank handle from rotating. as well as A position-capturing component is electrically connected to the trigger button, and the position-capturing component is capable of capturing the position of the fish displayed on the screen of the fishing game machine.

2. The fishing game simulator gun according to claim 1, characterized in that, The take-up simulation mechanism also has a support frame and an angle detection component; The resistance generating element is disposed on the support frame; The crank handle has a handle and a connecting rod. One end of the connecting rod is located outside the gun body and is throttle-connected to the handle, while the other end of the connecting rod is located inside the gun body and is throttle-connected to the resistance generator. The angle detection component is mounted on the support frame and is used to detect the rotation angle of the connecting rod.

3. The fishing game simulator gun according to claim 2, characterized in that, The angle detection component includes a grating wheel and a photoelectric sensor; The grating wheel is sleeved on the outer periphery of the connecting rod; The photoelectric sensor forms a light-conducting region along the rotation path of the grating wheel; The grating wheel can rotate with the connecting rod, thereby blocking the light in the light transmission area, so that the position can be detected by the photoelectric sensor.

4. The fishing game simulator gun according to claim 1, characterized in that, The resistance generator includes an electromagnetic clutch, which is electrically connected to the position capture assembly.

5. The fishing game simulator gun according to claim 1, characterized in that, The simulated gun also includes a gun mount and a support platform; The gun body and the support platform are rotatably connected, and the gun body can adjust its pitch angle relative to the support platform. The support platform and the gun base are rotatably connected, and the support platform can adjust its rotation angle relative to the gun base to the left and right. The position capture component is capable of forming an aiming point on the screen, and the position capture component includes a left-right position detection component and a right-up-down position detection component; The up-down position detection component can detect the pitch angle of the gun body, and the left-right position detection component can detect the rotation angle of the support platform, so that the aiming point can follow the rotation of the gun body and move up-down and left-right on the screen.

6. The fishing game simulator gun according to claim 5, characterized in that, The position capturing component further includes a first sector gear, a first gear, a second sector gear, and a second gear; The first gear is disposed on the gun body, the first sector gear is disposed on the support platform, the first gear and the first sector gear mesh, the up and down position detection component is disposed on the gun body and connected to the first gear, and the up and down position detection component can detect the rotation angle of the first gear; The second gear is disposed on the gun base, the second sector gear is disposed at the bottom of the support platform, the second gear and the second sector gear mesh, the left and right position detection element is disposed inside the gun base and connected to the second gear, and the left and right position detection element can detect the rotation angle of the second gear.

7. The fishing game simulator gun according to claim 5, characterized in that, The gun mount is equipped with a brake, and the bottom of the support platform is connected to the gun mount and extends into the brake. The brake is electrically connected to the trigger button, and the brake is used to lock the gun mount and the support platform when the trigger button is pressed.

8. The fishing game simulator gun according to claim 5, characterized in that, A first buffer is provided on the support platform, and the first buffer is located at the two end points of the vertical rotation stroke of the gun body. The gun mount is provided with a second buffer, which is located at the two end points of the left and right rotation stroke of the support platform.

9. The fishing game simulator gun according to claim 1, characterized in that, The recoil simulation device has an impact part, and when the recoil simulation device is powered on, it can drive the impact part to impact the inner wall of the barrel.

10. A game console, characterized in that, Includes a fishing game simulator gun as described in any one of claims 1-9.