Automobile cabin with human-computer interaction function
Patent Information
- Application Number
- CN202521847651.4
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-08-28
- Publication Date
- 2026-09-15
- Estimated Expiration
- 2035-08-28
AI Technical Summary
[0003]但是在汽车座舱的有限空间内,工程师在给乘用者开发用于娱乐和放松的产品时,受到诸多限制,比如产品功能单一,无法使乘用者在汽车座舱内得到充分休息和放松
[0006] This invention relates to a car cockpit with human-computer interaction functionality. Passengers can issue operation commands on the interactive interface of the projection area while seated in the car. The interactive system consists of a game console, a display screen, a projection module, a recognition module, and a processing module. Passengers can control the operation of the game through operation commands, thereby pleasing passengers in the car cockpit and relieving their mental fatigue.
Smart Images

Figure CN224748519U_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of automotive seat technology, and more specifically, to an automotive cockpit with human-computer interaction functionality. Background Technology
[0002] Currently, with the development of the automotive industry, there are more and more intelligent products in car cabins. While providing convenience for passengers' travel, they also provide more convenience for passengers' work and life, such as adopting more intelligent driver assistance systems and a more comfortable driving environment.
[0003] However, within the limited space of a car cabin, engineers face many limitations when developing products for passengers' entertainment and relaxation. For example, the products may have limited functionality and fail to provide passengers with adequate rest and relaxation within the car cabin. Utility Model Content
[0004] In view of the above-mentioned defects or deficiencies in the prior art, this application aims to provide a car cockpit with human-computer interaction function to solve the above problems.
[0005] This utility model provides a car cockpit with human-computer interaction function. The car cockpit is equipped with a game host with communication function and a display screen. The display screen is communicatively connected to the game host and is used to display the game interface. The car cabin also includes a projection module, a recognition module, and a processing module. The projection module projects an interactive interface onto a projectable area according to the game type, and the interactive interface is within the reach of the occupant's body on the car seat. The recognition module is used to recognize the occupant's operation commands in the interactive area. The processing module is electrically connected to the recognition module to obtain the electrical signal corresponding to the body posture and transmits the electrical signal to the game console. The game console, the display screen, the projection module, the recognition module, and the processing module constitute an interactive system.
[0006] This invention relates to a car cockpit with human-computer interaction functionality. Passengers can issue operation commands on the interactive interface of the projection area while seated in the car. The interactive system consists of a game console, a display screen, a projection module, a recognition module, and a processing module. Passengers can control the operation of the game through operation commands, thereby pleasing passengers in the car cockpit and relieving their mental fatigue.
[0007] Passengers can also issue body movement commands from their car seats to control the game. These commands include different body movements, such as adjusting body posture, stretching muscles, or extending or changing the position of limbs. While issuing these commands, passengers can also relieve fatigue, promote local blood circulation, and alleviate local tissue fatigue by stretching muscles.
[0008] In one embodiment of the car cockpit with human-computer interaction function of this utility model, the car cockpit further includes a mobile terminal, which is communicatively connected to the game console.
[0009] Using mobile terminals allows for adjustments to the spatial location of the human-computer interaction system. For example, passengers can hold the mobile terminal in their hands or place it anywhere within the car cabin.
[0010] In one embodiment of the car cockpit with human-computer interaction function of this utility model, the mobile terminal is configured as a smartphone, iPad or laptop.
[0011] Using a smartphone, iPad, or laptop allows for the storage of more game types, enabling users to choose from a variety of games.
[0012] In one embodiment of the car cockpit with human-computer interaction function of this utility model, the car cockpit is also provided with at least one ambient light, which is interconnected with the game console and is used to adjust the brightness and color of the displayed light according to the operation of the game.
[0013] By setting ambient lighting, passengers can have a better entertainment experience by matching the game's scenes. Ambient lighting can be set with LED lights or digital lights, and multiple ambient lights can be set. The brightness and color can be adjusted to enrich the passenger's experience.
[0014] In one embodiment of the car cockpit with human-computer interaction function of this utility model, the display screen is configured as a vehicle central control screen or a vehicle display screen, or the display screen is disposed on the back of the car seat.
[0015] The in-vehicle central control screen can be set up as a display screen, making it convenient for both the driver and front passenger to view. Alternatively, a display screen can be placed anywhere within the car cabin and integrated with the human-machine interface system, making it even more convenient for rear passengers to view the screen. Display screens can also be installed on the car seats, such as on the back of the seats.
[0016] In one embodiment of the car cockpit with human-computer interaction function of this utility model, a foldable desktop is provided in the car cockpit, and the desktop is used for the projection area.
[0017] A separate planar area for projection, such as a foldable table, can be set up in the car cabin to allow passengers to issue operating commands from different positions.
[0018] In one embodiment of the car cockpit with human-computer interaction function of this utility model, the back of the car seat is configured as the projection area, or the lower bottom surface or upper top surface of the car cockpit is configured as the projection area, or a part of the car door or body of the car cockpit is configured as the projection area.
[0019] Projection areas are set up in multiple locations within the car cabin, allowing passengers to issue different body movement commands from within the cabin. These commands correspond to different body postures, thus relieving fatigue in different areas of the passenger's body.
[0020] In one embodiment of the car cockpit with human-computer interaction function of this utility model, the car cockpit is further provided with a local area network, and the projection module, the recognition module, the processing module and the display screen are connected to the local area network to achieve communication; and / or, The projection module, the recognition module, the processing module, and the display screen are connected via near-field communication.
[0021] In one embodiment of the car cockpit with human-computer interaction function of this utility model, the identification module includes a camera component, an infrared detection component, or a radar detection component.
[0022] Different detection components are used to identify different operating commands issued by the passenger, in order to adapt to different external environments.
[0023] In one embodiment of the car cockpit with human-computer interaction function of this utility model, the car cockpit is provided with at least one car seat, and the passenger interacts with the interaction system in the car seat.
[0024] Passengers can play the game individually in a car seat to relieve physical fatigue, or multiple passengers can operate the same game simultaneously, facilitating interaction and communication among multiple passengers. Attached Figure Description
[0025] Other features, objects, and advantages of this application will become more apparent from the following detailed description of non-limiting embodiments with reference to the accompanying drawings: Figure 1This is a schematic diagram of a car cockpit with human-computer interaction function according to the present invention; Figure 2 This is a schematic diagram of a projection area set on the ceiling of a car cockpit with human-computer interaction function according to the present invention. Figure 3 This is a schematic diagram of a projection area set on the floor of a car cockpit with human-computer interaction function according to the present invention. Figure 4 This is a schematic diagram of a projection area set on the floor of a car cockpit with human-computer interaction function according to the present invention. Figure 5 This is a schematic diagram of a car cockpit with human-computer interaction function according to the present invention. The car cockpit is also equipped with ambient lighting. Figure 6 The present invention provides a body posture detection command for the occupant of the car seat with human-computer interaction function in the first body posture. Figure 7 This invention enables the user of a car seat with human-computer interaction function to issue a body posture detection command in a second body posture.
[0026] Icon labels: 100. Car cockpit with human-computer interaction function; 101. Headrest area; 102. Seating area; 103. Backrest area; 110. Car seat; 111. Passenger; 121. Display screen; 122. Game console; 124. Projection module; 125. Recognition module; 126. Processing module; 127. Projection area; 128. Ambient light; 130. Turn on the switch. Detailed Implementation
[0027] To enable those skilled in the art to better understand the technical solutions of this application, the technical solutions in the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. The descriptions in this section are merely illustrative and explanatory, and should not be construed as limiting the scope of protection of this application. Specifically, the described embodiments are only some embodiments of this application, not all embodiments. All other embodiments obtained by those skilled in the art based on the embodiments of this application without creative effort should fall within the scope of protection of this invention.
[0028] It should be noted that similar reference numerals and letters in the following figures denote similar items; therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. Furthermore, the terms "comprising" and "having," and any variations thereof, are intended to cover non-exclusive inclusion. For example, a process, method, system, product, or apparatus that comprises a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to such process, method, product, or apparatus.
[0029] The present application will now be described in further detail with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are for illustrative purposes only and are not intended to limit the invention. Furthermore, it should be noted that, for ease of description, only the parts relevant to the invention are shown in the accompanying drawings.
[0030] It should be noted that, unless otherwise specified, the embodiments and features described in this application can be combined with each other. This application will now be described in detail with reference to the accompanying drawings and embodiments.
[0031] Figure 1 This is a schematic diagram of a car cockpit with human-computer interaction function according to the present invention; Figure 2 This is a schematic diagram of a projection area set on the ceiling of a car cockpit with human-computer interaction function according to the present invention. Figure 3 This is a schematic diagram of a projection area set on the floor of a car cockpit with human-computer interaction function according to the present invention. Figure 4 This is a schematic diagram of a projection area set on the floor of a car cockpit with human-computer interaction function according to the present invention. Figure 5 This is a schematic diagram of a car cockpit with human-computer interaction function according to the present invention. The car cockpit is also equipped with ambient lighting. Figure 6 The present invention provides a body posture detection command for the occupant of the car seat with human-computer interaction function in the first body posture. Figure 7 This invention enables the user of a car seat with human-computer interaction function to issue a body posture detection command in a second body posture.
[0032] Combination Figures 1 to 7 The present invention provides a car cockpit 100 with human-computer interaction function. The car cockpit is equipped with a game host 122 with communication function and a display screen 121. The display screen 121 is communicatively connected to the game host 122 and is used to display the game interface. The car cabin also includes a projection module 124, a recognition module 125, and a processing module 126. The projection module 124 projects an interactive interface onto the projection area 127 according to the game type, and the interactive interface is within the reach of the body of the passenger 111 on the car seat 110. The recognition module 125 is used to recognize the operation commands of the passenger 111 in the interactive area. The processing module 126 is electrically connected to the recognition module 125 to obtain the electrical signal corresponding to the body posture, and transmits the electrical signal to the game host 122.
[0033] The game console 122, the display screen 121, the projection module 124, the recognition module 125, and the processing module 126 constitute an interactive system.
[0034] The present invention relates to a car cockpit 100 with human-computer interaction function. Passengers 111 can issue operation commands on the interactive interface of the projection area 127 while sitting on the car seat 110. The game host 122, display screen 121, projection module 124, recognition module 125 and processing module 126 constitute an interactive system. Passengers 111 can control the operation of the game through operation commands, thereby pleasing passengers 111 in the car cockpit and relieving passengers 111's mental fatigue.
[0035] The passenger 111 can also issue body movement commands from the car seat 110 to control the operation of the game. The body movement commands include different body movement characteristics of the passenger 111, such as adjusting body posture, stretching body muscle tissue, or extending or changing the position of the passenger 111's limbs. While issuing body movement detection commands, the passenger 111 can relieve body fatigue, promote local blood circulation, and relieve excessive fatigue of local tissues by stretching muscles.
[0036] The body position sensing component 110 can be disposed between the skin layer 105 and the foam layer 104, and the body position sensing component 110 can also be disposed in the seating area of the seat.
[0037] The car seat entertainment system with human-computer interaction function of this utility model can relax the shoulders, ribs, hips, head and waist of the passenger 111, promote blood circulation, joint movement, relieve tissue fatigue, and allow the passenger's body to get a full rest.
[0038] In one embodiment of this utility model, a start switch is also provided on the car seat for controlling the car seat to connect to the human-machine interaction system.
[0039] In one embodiment of the present invention, the car seat 110 includes a headrest area 101, a seating area 102, and a backrest area 103.
[0040] In one embodiment of this utility model, the car cockpit further includes a mobile terminal, which is communicatively connected to the game console 122.
[0041] Using a mobile terminal allows for adjustments to the spatial location of the human-computer interaction system. For example, the passenger can hold the mobile terminal in their hand or place it anywhere within the car cabin.
[0042] In one embodiment of this invention, the mobile terminal is configured as a smartphone, iPad, or laptop computer.
[0043] Using a smartphone, iPad, or laptop, more game types can be stored, allowing users to choose from different game genres.
[0044] In one embodiment of this utility model, at least one ambient light 128 is also provided in the car cabin. The ambient light 128 is interconnected with the game console 122 and is used to adjust the brightness and color of the displayed light according to the operation of the game.
[0045] By setting ambient lights 128, the game scene can be matched to provide passengers 111 with a better entertainment experience. Ambient lights 128 can be set with LED lights or digital lights, and multiple ambient lights 128 can be set. The experience of passengers 111 can be enriched by adjusting the brightness and color.
[0046] In one embodiment of the present invention, the display screen 121 is configured as a vehicle central control screen or a vehicle display screen 121, or the display screen 121 is disposed on the back of the car seat 110.
[0047] The in-vehicle central control screen is set as display screen 121, making it convenient for both the driver and front passenger occupants 111 to view. Alternatively, the display screen 121 can be placed anywhere within the car cabin and connected to the human-machine interface system, making it even more convenient for rear-seat passengers 111 to view. The display screen 121 can also be mounted on the car seat 110, for example, on the back of the seat.
[0048] In one embodiment of the present invention, a foldable desktop is provided in the car cabin, and the desktop is used for the projection area 127.
[0049] A separate planar area for projection, such as a foldable table, can be set up in the car cabin to allow passengers to issue operating commands from different positions.
[0050] In one embodiment of the present invention, the back of the car seat 110 is configured as the projection area 127, or the lower bottom surface or upper top surface of the car cabin is configured as the projection area 127, or a part of the car door or body of the car cabin is configured as the projection area 127.
[0051] Projection areas 127 are set in multiple locations within the car cabin, allowing the passenger 111 to issue different body movement commands within the car cabin. These different body movement commands correspond to different body postures of the passenger 111, thereby relieving fatigue in different areas of the passenger 111's body.
[0052] In one embodiment of this utility model, a local area network is also provided in the car cabin, and the projection module 124, the identification module 125, the processing module 126, and the display screen 121 are connected to the local area network to achieve communication; and / or, The projection module 124, the recognition module 125, the processing module 126, and the display screen 121 are connected via near-field communication.
[0053] In one embodiment of the car cockpit 100 with human-computer interaction function of this utility model, the identification module 125 includes a camera component, an infrared detection component, or a radar detection component.
[0054] Different detection components are used to identify different operating commands issued by the passenger 111 in order to adapt to different external environments.
[0055] In one embodiment of the present invention, the car cabin is provided with at least one car seat 110, and the passenger 111 interacts with the interactive system in the car seat 110.
[0056] Passenger 111 can play the game alone in a car seat 110 to relieve physical fatigue, or multiple passengers 111 can operate the same game at the same time, which facilitates interaction and communication between multiple passengers 111.
[0057] This document uses specific examples to illustrate the principles and implementation methods of this application. The descriptions of the above embodiments are only for the purpose of helping to understand the methods and core ideas of this application. The above descriptions are only preferred embodiments of this application. It should be noted that due to the limitations of written expression, while there are objectively infinite specific structures, those skilled in the art can make several improvements, modifications, or changes without departing from the principles of this invention, and can also combine the above technical features in an appropriate manner. These improvements, modifications, changes, or combinations, or the direct application of the inventive concept and technical solution to other situations without modification, should all be considered within the scope of protection of this application.
Claims
1. A car cockpit with human-computer interaction function, characterized in that, The car cabin is equipped with a game console with communication capabilities and a display screen. The display screen is communicatively connected to the game console and is used to display the game interface. The car cabin also includes a projection module, a recognition module, and a processing module. The projection module projects an interactive interface onto a projectable area according to the game type, and the interactive interface is within the reach of the occupant's body on the car seat. The recognition module is used to recognize the occupant's operation commands in the interactive area. The processing module is electrically connected to the recognition module to obtain the electrical signal corresponding to the body posture and transmits the electrical signal to the game console. The game console, the display screen, the projection module, the recognition module, and the processing module constitute an interactive system.
2. The automotive cockpit with human-computer interaction function according to claim 1, characterized in that, The car cabin also includes a mobile terminal, which is communicatively connected to the game console.
3. The automotive cockpit with human-computer interaction function according to claim 2, characterized in that, The mobile terminal is configured as a smartphone, iPad, or laptop.
4. The automotive cockpit with human-computer interaction function according to claim 1, characterized in that, The identification module includes a camera component, an infrared detection component, or a radar detection component.
5. The automotive cockpit with human-computer interaction function according to claim 1, characterized in that, The display screen is configured as a vehicle central control screen or a vehicle display screen, or the display screen is located on the back of the car seat.
6. The automotive cockpit with human-computer interaction function according to claim 1, characterized in that, The car cabin is equipped with a foldable desktop, which is used for the projection area.
7. The automotive cockpit with human-computer interaction function according to any one of claims 1-6, characterized in that, The back of the car seat is configured as the projection area, or the lower bottom surface or upper top surface of the car cabin is configured as the projection area, or a part of the car door or body of the car cabin is configured as the projection area.
8. The automotive cockpit with human-computer interaction function according to any one of claims 1-6, characterized in that, The vehicle cabin is also equipped with a local area network, and the projection module, the recognition module, the processing module, and the display screen are connected to the local area network to communicate; and / or, The projection module, the recognition module, the processing module, and the display screen are connected via near-field communication.
9. The automotive cockpit with human-computer interaction function according to any one of claims 1-6, characterized in that, The car cabin is also equipped with at least one ambient light, which is interconnected with the game console and is used to adjust the brightness and color of the displayed light according to the game's operation.
10. The automotive cockpit with human-computer interaction function according to any one of claims 1-6, characterized in that, The vehicle cabin is equipped with at least one vehicle seat, and the passenger interacts with the interactive system in the vehicle seat.