A gamepad emulation accessory

CN224806946UActive Publication Date: 2026-09-29SHENZHEN LIDACHENG TECH CO LTD
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Patent Information

Application Number
CN202521376202.6
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-07-02
Publication Date
2026-09-29
Estimated Expiration
2035-07-02

AI Technical Summary

Technical Problem

[0003]然而,现有技术中的手柄配件通常只能适配特定型号的手柄及游戏装备,当用户具有不同型号大小的手柄或操作不同的游戏时,只能购买额外适配的手柄配件,导致游戏成本过高,影响游戏体验

Benefits of technology

1、本实用新型通过在把手主体上设置容置腔,使游戏手柄可放置在容置腔内组合成仿真道具从而提高游戏体验;并且通过设置可拆卸式的转换框架,使用户可通过转换框架调整容置腔的大小,从而便于适配多种规格的游戏手柄,适用范围广,可降低成本。

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Abstract

The utility model relates to the technical field of game control equipment, especially relates to a gamepad simulation operation accessory, including the handle main body with accommodating cavity and the conversion frame of detachable installation in accommodating cavity, the appearance structure of conversion frame is with accommodating cavity adaptation, be equipped with the main drive mechanism of extending to accommodating cavity on handle main body, the sub drive mechanism of being configured with main drive mechanism linkage is on conversion frame, handle main body top is equipped with the connecting seat for connecting external simulation props. The utility model discloses through setting up detachable conversion frame, so that the user can adjust the size of accommodating cavity through conversion frame, thereby facilitating the adaptation of various specifications of gamepad, and the scope of application is wide, and through setting up the connecting seat at the top of handle main body, the game simulation props can be connected with handle main body through the connecting seat, so that the user can connect corresponding simulation props according to the game, can improve the game experience, and can reduce the purchase cost.
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Description

Technical Field

[0001] This utility model relates to the technical field of game control devices, and in particular to a game controller simulation operation accessory. Background Technology

[0002] Game controllers typically include integrated controllers and detachable controllers. For example, the controllers on the Nintendo Switch are usually detachably connected to the console, allowing users to choose between attaching the controller to the console or detaching it for individual use. To enhance the gaming experience, existing technologies include controller accessories that combine controllers with other accessories to create game-specific virtual props, mimicking the feel of a realistic game and improving the overall gaming experience.

[0003] However, existing gamepad accessories are usually only compatible with specific gamepad models and gaming equipment. When users have different gamepad models or play different games, they have to buy additional compatible gamepad accessories, which makes the game too expensive and affects the gaming experience.

[0004] Therefore, there is an urgent need for a gamepad device for sports games that can be adapted to various gamepads and games, thereby reducing gaming costs and improving the user's gaming experience. Utility Model Content

[0005] To address the problems mentioned above, this utility model provides a game controller simulation operation accessory that is compatible with game controllers of various specifications and can connect to different simulation props according to the game type. This allows users to simulate realistic movement during operation, reducing game costs and improving the user's gaming experience.

[0006] The solution adopted by this utility model to solve its technical problem is: a game controller simulation operation accessory, characterized in that it includes: The handle body has a cavity on its surface for mounting a handle, and a connecting seat on the top of the handle body for connecting external simulation props. A conversion frame, the shape of which is adapted to the accommodating cavity and detachably installed inside the accommodating cavity, is used to adjust the size of the accommodating cavity to accommodate different models of handles; The handle body is provided with a main drive mechanism that extends into the accommodating cavity and is used to trigger the handle side button. The conversion frame is provided with a secondary drive mechanism that is linked with the main drive mechanism and works together to trigger the handle side button.

[0007] Furthermore, the main drive mechanism includes an elastic pressing button elastically connected to the side wall of the handle body and a pressing assembly disposed inside the handle body and located at the top of the receiving cavity. The output end of the elastic pressing button and the output end of the pressing assembly both extend through to the receiving cavity.

[0008] Furthermore, the top of the back of the handle body is provided with a first movable cavity extending through to the accommodating cavity. The first movable cavity is provided with a pressing hole extending through to the surface of the handle body. The pressing component includes a first push block movably embedded in the first movable cavity and a drive button provided in the pressing hole. The drive button is in transmission contact with the first push block, and the output end of the first push block extends into the accommodating cavity.

[0009] Furthermore, the first push block is provided with guide posts on both sides along its own direction of movement, and a first spring is sleeved on the guide posts to make the first push block automatically rebound. The bottom of the drive button is equipped with a reset spring for automatically popping up and resetting the drive button.

[0010] Furthermore, the drive button and the first push block are provided with a transmission ramp for transmission at the position where they abut against each other.

[0011] Furthermore, the top of the conversion frame is provided with a second movable cavity, and the auxiliary drive mechanism includes an elastic trigger key elastically connected to the side of the conversion frame and a second push block movably disposed in the second movable cavity. The elastic trigger key and the elastic press key are positioned corresponding to each other and abut against each other. The top and bottom ends of the second push block respectively penetrate to the top of the conversion frame and the frame of the conversion frame, and the output end of the pressing component is driven to abut against the top of the second push block.

[0012] Furthermore, the second push block is fitted with a second spring for automatic rebound and reset, the second push block has a stop part in the middle, the top end of the second spring abuts against the stop part, and the bottom end of the second spring abuts against the bottom of the second movable cavity.

[0013] Furthermore, the accommodating cavity is provided with a through-hole for placing the handle trigger button, which passes through the handle body.

[0014] Furthermore, the inner wall of the conversion frame is provided with a limiting block for locking the handle.

[0015] Furthermore, a limiting protrusion is provided on the side wall of the accommodating cavity, and a limiting groove is provided on the outer wall of the conversion frame at the position corresponding to the limiting protrusion. When the conversion frame is installed, the limiting protrusion is fitted into the limiting groove.

[0016] In summary, the beneficial effects of this utility model are as follows: 1. This utility model improves the gaming experience by providing a receiving cavity on the handle body, allowing the game controller to be placed inside the receiving cavity to form a simulated prop; and by providing a detachable conversion frame, users can adjust the size of the receiving cavity through the conversion frame, thus making it easy to adapt to game controllers of various specifications, with a wide range of applications and reduced costs.

[0017] 2. This utility model provides a connecting seat at the top of the handle body, allowing game simulation props to be connected to the handle body via the connecting seat. This enables users to operate the corresponding simulation props according to different games, which not only enhances the gaming experience but also further reduces the purchase cost of game props.

[0018] The above description is merely an overview of the technical solution of this utility model. In order to better understand the technical means of this utility model and to implement it in accordance with the contents of the specification, and to make the above and other objects, features and advantages of this utility model more apparent and understandable, preferred embodiments are described below in detail with reference to the accompanying drawings. Attached Figure Description

[0019] Figure 1 This is a schematic diagram of the structure of this embodiment; Figure 2 This is a schematic diagram of the handle body and the conversion frame after disassembly in this embodiment; Figure 3 This is a cross-sectional view of this embodiment; Figure 4 This is an exploded view of the handle body in this embodiment; Figure 5 This is an exploded view of the conversion framework in this embodiment.

[0020] In the diagram: 1. Handle body; 11. Receiving cavity; 12. Connecting seat; 13. First movable cavity; 131. Pressing hole; 14. Through opening; 15. Limiting protrusion; 2. Conversion frame; 21. Second movable cavity; 22. Limiting block; 23. Limiting groove; 3. Elastic pressing button; 4. Pressing assembly; 41. First push block; 411. Guide post; 42. Drive button; 43. First spring; 44. Reset spring; 45. Transmission inclined surface; 5. Elastic trigger button; 6. Second push block; 61. Stop part; 7. Second spring. Detailed Implementation

[0021] To make the content of this utility model easier to understand, the present utility model will be further described below with reference to specific embodiments and accompanying drawings.

[0022] It should be noted that the terms "center," "upper," "lower," "front," "rear," "left," "right," "inner," and "outer" used herein to indicate the orientation or positional relationship are based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this utility model and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this utility model. Unless otherwise stated, "a plurality of" means two or more.

[0023] Unless otherwise expressly specified and limited, the terms "installation," "connection," and "linking" should be interpreted broadly. For example, they can refer to fixed connections, detachable connections, or integral connections; they can refer to mechanical connections or electrical connections; they can refer to direct connections or indirect connections through an intermediate medium; and they can refer to the internal connection between two components. Those skilled in the art can understand the specific meaning of the above terms in this utility model based on the specific circumstances.

[0024] like Figures 1 to 3 As shown, a game controller simulation operation accessory can connect to corresponding game simulation props according to the game type, and is compatible with game controllers of various sizes. This allows users to easily assemble corresponding game simulation props for game operation according to their needs. It has a wide range of applications, can effectively improve the user's gaming experience and reduce game costs.

[0025] This embodiment of the controller accessory kit includes a handle body 1 and a connector 12 disposed on the top of the handle body 1. Users can select appropriate game props (such as knives, swords, rackets, ropes, etc.) according to the game type and connect them to the connector 12, thereby combining with the handle body 1 to form a game prop corresponding to the game type. Furthermore, the surface of the handle body 1 in this embodiment is provided with a receiving cavity 11. Controllers from game consoles such as the Switch can be detached and installed in the receiving cavity 11, thereby combining with the handle body 1 to form a game prop controller for the corresponding game type, allowing users to simulate realistic movement during operation and thus obtain a better gaming experience.

[0026] Specifically, such as Figure 3 As shown, the connector 12 in this embodiment is a hollow cylindrical structure with a connecting groove at its center. The connecting end of the game simulation prop has a connector that fits the connecting groove, allowing the connector to be inserted into the connecting groove and locked using threaded or snap-fit ​​connections during installation. This makes the connection convenient. Furthermore, the connector 12 in this embodiment also has a fixing hole extending through the connecting groove on its side wall. After the connector is inserted into the connecting groove, a stable connection between the connector and the connector 12 can be achieved by setting bolts or plug-in parts in the fixing hole. This improves the connection strength of the game simulation prop and prevents it from falling off during gameplay.

[0027] like Figure 1 and Figure 2As shown, in order to improve the applicability of this embodiment and reduce the user's gaming costs, the gamepad accessory kit of this embodiment also includes a detachable conversion frame 2 installed in the accommodating cavity 11. The shape of the conversion frame 2 is adapted to the cavity structure of the accommodating cavity 11, so that after the conversion frame 2 is installed, the size of the accommodating cavity 11 can be adjusted by the thickness of the frame of the conversion frame 2. This makes it easy for this embodiment to be compatible with the installation of gamepads of different models and specifications, with a wide range of applications and reduced gaming costs.

[0028] like Figure 2 As shown, to achieve stable installation of the conversion frame 2, the bottom side wall of the accommodating cavity 11 in this embodiment is provided with a limiting protrusion 15 that extends along the depth direction of the accommodating cavity 11 to the surface of the handle body 1. Simultaneously, the bottom edge of the conversion frame 2 is provided with a limiting groove 23 that matches the limiting protrusion 15. This allows the limiting protrusion 15 to fit into the limiting groove 23 during installation, facilitating accurate installation of the conversion frame 2 and improving its installation stability. Furthermore, when the conversion frame 2 is not installed, the limiting protrusion 15 can also secure the bottom of the game controller, thereby improving the game controller's installation stability.

[0029] In addition, such as Figures 1 to 2 As shown, in order to improve the installation stability of the game controller in the conversion frame 2, a limiting block 22 is also provided at the top inner edge of the conversion frame in this embodiment. When the game controller is installed in the receiving cavity 11, the limiting block 22 can lock the edge of the game controller, thereby further fixing the game controller and preventing it from shaking during use, thus improving the user's gaming experience.

[0030] like Figure 3 and Figure 4 As shown, the handle body 1 of this embodiment is provided with a main drive mechanism extending into the accommodating cavity 11. The main drive mechanism includes an elastic pressing button 3 elastically connected to the side wall of the handle body 1 and a pressing component 4 disposed in the handle body 1 and located at the top of the accommodating cavity 11. The output ends of the elastic pressing button 3 and the pressing component 4 both extend into the accommodating cavity 11. When the game controller is installed in the accommodating cavity 11, the user can trigger the various side buttons on the game controller through the elastic pressing button 3 and the pressing component 4 on the handle body 1, thereby realizing the operation of the game.

[0031] Specifically, in this embodiment, a trigger hole is provided on the side wall of the handle body 1, extending into the accommodating cavity 11 and corresponding to the side button of the game controller. The elastic pressing button 3 is made of elastic material, and one end of the elastic pressing button 3 is connected to the side wall of the handle body 1, while the other end of the elastic pressing button 3 extends and fits into the trigger hole. Thus, when the user presses the elastic pressing button 3, the free end of the elastic pressing button 3 can pass through the trigger hole and enter the accommodating cavity 11 to press the side button of the game controller installed in the accommodating cavity 11. After pressing and releasing, the end of the elastic pressing button 3 connected to the side wall of the handle is driven by the elastic force to automatically rebound its free end, thereby facilitating continuous pressing.

[0032] like Figure 4 As shown, the top back of the handle body 1 in this embodiment is provided with a first movable cavity 13, and the bottom of the first movable cavity 13 extends into the receiving cavity 11. The pressing component 4 in this embodiment is disposed in the first movable cavity 13, and the output end of the pressing component 4 extends from the bottom of the first movable cavity 13 into the receiving cavity 11, thereby facilitating the pressing of the top side button on the top of the game controller.

[0033] Specifically, the pressing component 4 in this embodiment includes a drive button 42 for the user to press and a first push block 41 that presses the top shoulder button of the game controller under the drive of the drive button 42. The first movable cavity 13 has a pressing hole 131 that extends through to the surface of the handle body 1. The drive button 42 is movably embedded in the pressing hole 131 and its end protrudes to the surface of the handle body 1 for easy pressing by the user. The first push block 41 in this embodiment is movably disposed in the first movable cavity 13 and can move along the first movable cavity 13. The bottom output end of the first push block 41 extends from the bottom of the first movable cavity 13 into the receiving cavity 11. The bottom of the drive button 42 is in transmission contact with the first push block 41, so that when the user presses the drive button 42, the drive button 42 moves down and pushes the first push block 41 to move along the first movable cavity 13, so that the bottom output end of the first push block 41 protrudes into the receiving cavity 11, thereby realizing the pressing of the top side button of the game controller.

[0034] Furthermore, such as Figure 3 As shown, in this embodiment, both the drive button 42 and the first push block 41 are provided with a transmission slope 45 at the position where they abut against each other. The transmission slope 45 of the drive button 42 is inclined downward, while the transmission slope 45 of the first push block 41 is inclined upward. The two transmission slopes 45 fit together, so that when the user presses the drive button 42, the transmission slope 45 at the bottom of the drive button 42 moves down along the transmission slope 45 of the first push block 41, so that the thicker end of the two transmission slopes 45 gradually approaches, thereby pushing the first push block 41 to move along the first movable cavity 13, so that the output end of the first push block 41 passes through the receiving cavity 11 to press the side button of the game controller.

[0035] Furthermore, to facilitate continuous pressing, the first push block 41 in this embodiment is provided with guide posts 411 on both sides along its own movement direction, and a first spring 43 is sleeved on the guide post 411. The top end of the first spring 43 abuts against the top of the guide post 411, and the other end of the first spring 43 abuts against the inner wall of the first movable cavity 13. When the first push block 41 moves under the drive of the drive button 42, it will compress the first spring 43. After the user releases the drive button 42, the first push block 41 can automatically rebound under the drive of the first spring 43, thereby releasing the press of the side button of the game controller, which is convenient for connecting the pressing operation. Furthermore, the bottom of the drive button 42 in this embodiment is also provided with a reset spring 44 for automatically popping up and resetting the drive button 42. The top end of the reset spring 44 abuts against the bottom of the drive button 42, and the bottom end of the reset spring 44 abuts against the bottom surface of the first movable cavity 13. This allows the reset spring 44 to be compressed when the drive button 42 is pressed. After the drive button 42 is released, the drive button 42 can automatically pop up under the action of the reset spring 44, which facilitates subsequent pressing by the user.

[0036] like Figure 3 and Figure 5 As shown, in order to facilitate the pressing and triggering of the side buttons of the game controller after the conversion frame 2 is installed, the conversion frame 2 in this embodiment is provided with a secondary drive mechanism that is linked to the main drive mechanism, so that the user can directly drive the secondary drive mechanism to press and trigger the side buttons of the game controller in the conversion frame 2 through the main drive mechanism on the handle body 1.

[0037] Specifically, such as Figure 5 As shown, the top of the conversion frame 2 in this embodiment is provided with a second movable cavity 21, and the auxiliary drive mechanism includes an elastic trigger button 5 elastically connected to the side of the conversion frame 2 and a second push block 6 movably disposed in the second movable cavity 21. The elastic trigger button 5 and the elastic press button 3 are positioned corresponding to each other and abut against each other, so that when the user presses the elastic press button 3, the free end of the elastic press button 3 can pass through the trigger hole and abut against the surface of the elastic trigger button 5, thereby pushing the elastic trigger button 5 to deform and press the side button of the game controller in the conversion frame 2.

[0038] In this embodiment, the top and bottom ends of the second push block 6 extend through the top and the frame of the conversion frame 2, respectively, and the bottom output end of the first push block 41 abuts against the top of the second push block 6. Thus, when the user presses the drive button 42 to move the first push block 41, the first push block 41 can push the top of the second push block 6, thereby causing the second push block 6 to move down and its bottom end to extend through the frame of the conversion frame 2 to press the side button of the game controller.

[0039] Furthermore, in this embodiment, the second push block 6 is a cylindrical structure. The middle part of the second push block 6 is provided with a stop part 61, and the outer side of the second push block 6 is provided with a second spring 7 for the second push block 6 to automatically rebound and reset. The top end of the second spring 7 abuts against the stop part 61, and the bottom end of the second spring 7 abuts against the bottom of the second movable cavity 21. Thus, after the user releases the drive button 42, the first push block 41 automatically rebounds under the action of the first spring 43 and retracts from the top end of the second push block 6. The second push block 6 can then automatically rebound under the action of the second spring 7.

[0040] In actual use, when the user presses the elastic press button 3, the elastic press button 3 pushes the elastic trigger button 5, and at the same time, the drive button 42 in the pressing component 4 is pressed. This pushes the first push block 41 downward through the transmission inclined surface 45, and the first push block 41 in turn pushes the second push block 6, ultimately triggering the side buttons of the game controller. When the button is released, under the action of the first spring 43, the second spring 7, and the return spring 44, each component automatically springs back to reset the side buttons of the game controller, facilitating the next operation.

[0041] like Figures 1 to 2 As shown, the accommodating cavity 11 of this embodiment is also provided with a through-hole 14 for placing the trigger button of the handle body 1, so that after the game handle is installed in the accommodating cavity 11, the trigger button on the back of the game handle can pass through the through-hole 14 to the back of the handle body 1, thereby avoiding obstruction of the trigger button during operation and facilitating the user to perform game operation.

[0042] In summary, this embodiment improves the gaming experience by providing a receiving cavity 11 on the handle body 1, allowing the game controller to be placed inside the cavity 11 and assembled into a simulated prop. Furthermore, the detachable conversion frame 2 allows users to adjust the size of the receiving cavity 11, facilitating compatibility with various game controller sizes, thus broadening its applicability and reducing costs. Additionally, the connecting seat 12 at the top of the handle body 1 allows the simulated game prop to be connected to the handle body 1, enabling users to operate the corresponding simulated prop according to different games. This not only enhances the gaming experience but also further reduces the purchase cost of game props.

[0043] The embodiments described above are merely preferred embodiments of this utility model and should not be construed as limiting the scope of protection of this utility model. Any non-substantial changes and modifications made by those skilled in the art based on this utility model shall fall within the scope of protection of this utility model.

Claims

1. A game controller simulation operation accessory, characterized in that, include: The handle body (1) has a cavity (11) for mounting the handle on its surface and a connecting seat (12) for connecting external simulation props on its top. The conversion frame (2) is adapted to the accommodating cavity (11) and can be detachably installed in the accommodating cavity (11) to adjust the space size of the accommodating cavity (11) to be compatible with different models of handles; The handle body (1) is provided with a main drive mechanism that extends into the accommodating cavity (11) for triggering the handle side button, and the conversion frame (2) is provided with a secondary drive mechanism that is linked with the main drive mechanism and works together to trigger the handle side button.

2. The game controller simulation operation accessory according to claim 1, characterized in that, The main drive mechanism includes an elastic pressing key (3) elastically connected to the side wall of the handle body (1) and a pressing component (4) located inside the handle body (1) and at the top of the accommodating cavity (11). The output end of the elastic pressing key (3) and the output end of the pressing component (4) both extend through to the accommodating cavity (11).

3. The game controller simulation operation accessory according to claim 2, characterized in that, The top back of the handle body (1) is provided with a first movable cavity (13) extending through to the accommodating cavity (11). The first movable cavity (13) is provided with a pressing hole (131) extending through to the surface of the handle body (1). The pressing assembly (4) includes a first push block (41) movably embedded in the first movable cavity (13) and a drive button (42) provided in the pressing hole (131). The drive button (42) is in transmission contact with the first push block (41). The output end of the first push block (41) extends into the accommodating cavity (11).

4. The game controller simulation operation accessory according to claim 3, characterized in that, The first push block (41) has guide posts (411) on both sides arranged along its own movement direction, and a first spring (43) is sleeved on the guide posts (411) to make the first push block (41) automatically rebound. The bottom of the drive button (42) is provided with a reset spring (44) for automatically popping up and resetting the drive button (42).

5. A game controller simulation operation accessory according to claim 3, characterized in that, The drive button (42) and the first push block (41) are provided with a transmission ramp (45) for transmission at the position where they abut against each other.

6. A game controller simulation operation accessory according to claim 2, characterized in that, The top of the conversion frame (2) is provided with a second movable cavity (21). The auxiliary drive mechanism includes an elastic trigger key (5) elastically connected to the side of the conversion frame (2) and a second push block (6) movably disposed in the second movable cavity (21). The elastic trigger key (5) and the elastic pressing key (3) are positioned corresponding to each other and abut against each other. The top and bottom ends of the second push block (6) respectively penetrate to the top of the conversion frame (2) and the frame of the conversion frame (2). The output end of the pressing component (4) is driven to abut against the top of the second push block (6).

7. A game controller simulation operation accessory according to claim 6, characterized in that, The second push block (6) is covered with a second spring (7) for automatic rebound and reset of the second push block (6). The second push block (6) has a stop part (61) in the middle. The top end of the second spring (7) abuts against the stop part (61), and the bottom end of the second spring (7) abuts against the bottom of the second movable cavity (21).

8. A game controller simulation operation accessory according to claim 1, characterized in that, The cavity (11) is provided with a through-hole (14) for placing the handle trigger key through the handle body (1).

9. A game controller simulation operation accessory according to claim 1, characterized in that, The inner wall of the conversion frame (2) is provided with a limiting block (22) for locking the handle.

10. A game controller simulation operation accessory according to claim 1, characterized in that, The accommodating cavity (11) has a limiting protrusion (15) on its side wall, and the outer wall of the conversion frame (2) has a limiting groove (23) at the position corresponding to the limiting protrusion (15). When the conversion frame (2) is installed, the limiting protrusion (15) is fitted into the limiting groove (23).