Touch control game finger sleeve with anti-misoperation convex
Patent Information
- Application Number
- CN202522177173.7
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-10-15
- Publication Date
- 2026-09-29
- Estimated Expiration
- 2035-10-15
AI Technical Summary
针对现有技术的不足,本实用新型提供一种带防误触凸起的触控游戏指套,解决了上述装置在实际使用中,通过第一弹性环和第二弹性环处的防滑颗粒进行防滑,而防滑颗粒具有很好的触感,从而在使用中容易出现误触的情况,这样在使用中不是很方便的问题
1、本实用新型游戏指套本体通过上端的弹性拉扯机构可以有效拉扯收紧,从而使得游戏指套本体在佩戴时底部有效绷紧,减少底部松垮造成的触发不灵敏的情况。
Smart Images

Figure CN224806950U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of touch game finger sleeve technology, specifically a touch game finger sleeve with anti-accidental touch protrusions. Background Technology
[0002] Touchscreen gaming finger sleeves are auxiliary equipment designed specifically for mobile games. They are mainly used to solve screen touch problems caused by sweaty hands, and to improve operation sensitivity and stability.
[0003] Existing Chinese patent CN220047061U, published on November 21, 2023, discloses a damped gaming finger sleeve with anti-slip function. The finger sleeve includes a finger sleeve mechanism with an anti-slip mechanism installed on it. The finger sleeve mechanism includes a finger sleeve body, with an anti-slip fingerprint sensor on the front and a joint movement capsule fixedly connected to the back. This damped gaming finger sleeve with anti-slip function uses a first elastic ring and a second elastic ring on the finger sleeve body. The elasticity of the first elastic ring secures the finger sleeve body to the finger, while the second elastic ring engages with the finger joint. The second elastic ring has inclined anti-slip textures to prevent slippage. Anti-slip particles are placed between the first and second elastic rings for further anti-slip effect. Furthermore, the joint movement capsule expands and contracts when the finger is bent, preventing the finger joint from moving the finger sleeve body, thus achieving the effect of preventing the finger sleeve body from slipping due to frequent finger bending.
[0004] However, in actual use, the above-mentioned device uses anti-slip particles at the first and second elastic rings for anti-slip, and these anti-slip particles have a good tactile feel, which can easily lead to accidental contact during use, making it inconvenient to use.
[0005] Therefore, we propose a novel touch gaming finger sleeve with anti-accidental touch protrusions to solve the above-mentioned technical problems. Utility Model Content
[0006] (a) Technical problems to be solved To address the shortcomings of existing technologies, this utility model provides a touch game finger sleeve with anti-accidental touch protrusions. This solves the problem that in actual use, the anti-slip particles at the first and second elastic rings provide anti-slip properties, but these particles have a good tactile feel, which can easily lead to accidental touches and make the device inconvenient to use.
[0007] (II) Technical Solution To achieve the above objectives, this utility model provides the following technical solution: a touch game finger sleeve with anti-accidental touch protrusions, comprising: The game finger sleeve itself; A tightening and fixing mechanism is sewn and fixed to the lower end of the game finger sleeve body; A bristle connecting mechanism is adhesively and fixedly attached to the lower right side of the game finger sleeve body; An elastic pulling mechanism is adhered and fixed to the upper outer surface of the game finger sleeve body; An anti-slip accidental touch mechanism is adhesively and fixedly attached to the inner side of the upper end of the game finger sleeve body.
[0008] Preferably, the game finger sleeve body includes a finger sleeve, the upper surface of the finger sleeve is adhered and fixed with anti-slip raised particles, the outer side of the anti-slip raised particles is fixed with an anti-slip accidental touch mechanism on the finger sleeve, and the lower end of the finger sleeve is sewn and fixed with a tightening and fixing mechanism.
[0009] Preferably, the anti-slip accidental contact mechanism includes a rubber ring, with a raised anti-accidental contact ball fixed to the outer end of the rubber ring, and an adhesive connecting layer fixed to the inner end of the rubber ring. The rubber ring is fixed to the finger sleeve through the adhesive connecting layer.
[0010] Preferably, the interior of the raised anti-accidental contact ball is hollow.
[0011] Preferably, the tightening and fixing mechanism includes a finger tightening ring, the inside of which has a wearing cavity, and a tightening strap is fixedly connected to the inner side of the finger tightening ring. The finger tightening ring is sewn onto the finger sleeve.
[0012] Preferably, the bristle connecting mechanism includes a rubber pad, the outer end of which is adhered and fixedly connected to a bristle pad, and the rubber pad is fixedly connected to a finger sleeve.
[0013] Preferably, the elastic tensioning mechanism includes side plate tensioning ribs, and two parallel arc-shaped tensioning ribs are fixedly connected between the two parallel side plate tensioning ribs. The side plate tensioning ribs and the arc-shaped tensioning ribs are adhered and fixedly connected to the finger sleeve.
[0014] (III) Beneficial Effects Compared with the prior art, this utility model provides a touch game finger sleeve with anti-accidental touch protrusions, which has the following beneficial effects: 1. The game finger sleeve body of this utility model can be effectively pulled and tightened through the elastic pulling mechanism at the upper end, so that the bottom of the game finger sleeve body is effectively tightened when worn, reducing the situation of unresponsive triggering caused by loose bottom.
[0015] 2. The anti-slip and accidental touch mechanism of this utility model is adhered and fixed to the upper inner side of the game finger sleeve body, which can effectively prevent slippage and limit movement, avoiding accidental touch caused by random displacement. Attached Figure Description
[0016] Figure 1 This is a three-dimensional structural diagram of the present invention; Figure 2 This is a schematic diagram of the structure of the game finger sleeve body, elastic pulling mechanism, barb connecting mechanism and tightening and fixing mechanism of this utility model; Figure 3 This is a schematic diagram of the anti-slip accidental touch mechanism of this utility model; Figure 4 This is a schematic diagram of the tightening and fixing mechanism of this utility model; Figure 5 This is a schematic diagram of the burr connection mechanism of this utility model.
[0017] In the picture: 1. Finger cot; 2. Finger tightening ring; 21. Wearing cavity; 22. Tightening strap; 3. Side plate tension strap; 31. Arc-shaped tension strap; 4. Rubber ring; 41. Adhesive connection layer; 42. Raised anti-accidental contact ball; 5. Anti-slip textured particles; 6. Spiked pad; 61. Rubber pad. Detailed Implementation
[0018] In this utility model, unless otherwise stated, the orientations used, such as "up" and "down", usually refer to the direction shown in the accompanying drawings, or to the vertical, perpendicular, or gravitational direction; similarly, for ease of understanding and description, "left" and "right" usually refer to the left and right shown in the accompanying drawings; "inner" and "outer" refer to the inner and outer contours of each component itself, but the above directional terms are not used to limit this utility model.
[0019] Example 1 This embodiment provides a technical solution: a touch game finger sleeve with anti-accidental touch protrusions, such as... Figures 1-5 As shown, it includes the game finger sleeve body, tightening and fixing mechanism, barb connection mechanism, elastic pulling mechanism and anti-slip accidental touch mechanism.
[0020] The tightening and fixing mechanism is sewn and fixed to the lower end of the game finger sleeve body. When the game finger sleeve body is worn on the user's finger, the tightening and fixing mechanism can effectively tighten and fix it. The barbed connecting mechanism is glued and fixed to the lower right side of the game finger sleeve body. The game finger sleeve body can be easily attached to another game finger sleeve body with Velcro through the barbed connecting mechanism, which makes it easy to stack. The elastic pulling mechanism is glued and fixed to the upper outer surface of the game finger sleeve body. The game finger sleeve body can be effectively pulled and tightened through the elastic pulling mechanism at the upper end, so that the bottom of the game finger sleeve body is effectively tightened when worn, reducing the situation of unresponsive triggering caused by loose bottom. The anti-slip accidental touch mechanism is glued and fixed to the upper inner side of the game finger sleeve body, which can effectively prevent slippage and limit movement, avoiding accidental touch caused by random displacement.
[0021] like Figures 1-3 As shown, the game finger sleeve body includes a finger sleeve 1. The upper surface of the finger sleeve 1 is glued and fixed with anti-slip raised particles 5 to facilitate anti-slip operation and control. The outer side of the anti-slip raised particles 5 is fixed with an anti-slip accidental touch mechanism on the finger sleeve 1, which can effectively limit the movement and avoid accidental touch caused by random sliding. The lower end of the finger sleeve 1 is sewn and fixed with a tightening and fixing mechanism, which can effectively tighten and bind, so that the finger sleeve 1 can be worn stably.
[0022] The anti-slip accidental touch mechanism includes a rubber ring 4, with a raised anti-accidental touch ball 42 fixed to the outer end of the rubber ring 4. The rubber material of the raised anti-accidental touch ball 42 on the outer end of the rubber ring 4 increases the friction and avoids accidental touch caused by random sliding. An adhesive connecting layer 41 is fixed to the inner end of the rubber ring 4 for easy adhesion and fixation. The rubber ring 4 is fixed to the finger sleeve 1 through the adhesive connecting layer 41, so that the rubber ring 4 can be stably installed and placed. The raised anti-misconduct ball 42 has a hollow interior, which facilitates deformation, increases the overall friction, and makes the limiting more stable.
[0023] When in use, the game finger sleeve is effectively tightened and secured by a tightening and fixing mechanism when worn on the user's finger. The finger sleeve is connected to another game finger sleeve via a barbed connecting mechanism, which facilitates stacking. The finger sleeve is also effectively tightened by an elastic pulling mechanism at the top, ensuring that the bottom of the finger sleeve is effectively taut when worn, reducing the risk of unresponsive triggering due to a loose bottom. The anti-slip and accidental touch mechanism is attached to the inner side of the upper part of the finger sleeve, effectively preventing slippage and limiting movement to avoid accidental touches caused by random displacement.
[0024] Example 2 This embodiment is a further optimization based on Embodiment 1. The parts that are the same as those described above will not be repeated here. Figure 1 , Figure 2 , Figure 4 and Figure 5 As shown, to further improve the present invention, the following configuration is adopted: the tightening and fixing mechanism includes a finger tightening ring 2, and a wearing cavity 21 is opened in the middle of the inside of the finger tightening ring 2, so that it can be easily worn on the finger. A tightening strap 22 is fixedly connected to the inner side of the finger tightening ring 2. The tightness of the tightening strap 22 can effectively tighten the binding. The finger tightening ring 2 is sewn to the finger sleeve 1 for easy installation and fixing. The sewn connection reduces friction at the connection point and makes it more comfortable to wear.
[0025] The burr connection mechanism includes a rubber pad 61, and a burr pad 6 is glued and fixed to the outer end of the rubber pad 61. The rubber pad 61 can be attached to the finger sleeve 1 via Velcro through the burr pad 6 at the outer end, making it easy to install and remove. The rubber pad 61 is fixed to the finger sleeve 1, which can effectively install and fix it.
[0026] The elastic tensioning mechanism includes side plate tensioning bands 3, and two parallel arc-shaped tensioning bands 31 are fixedly connected between the two parallel side plate tensioning bands 3, which can stably connect and pull. The side plate tensioning bands 3 and the arc-shaped tensioning bands 31 are adhered and fixedly connected to the finger sleeve 1. The side plate tensioning bands 3 and the arc-shaped tensioning bands 31 have good elasticity, which allows the side plate tensioning bands 3 and the arc-shaped tensioning bands 31 to stably pull the outer side of the finger sleeve 1, ensuring that the inner side is taut and will not become loose.
[0027] The above are merely specific embodiments of this utility model, but the technical features of this utility model are not limited thereto. Any simple changes, equivalent substitutions, or modifications made based on this utility model to solve essentially the same technical problems and achieve essentially the same technical effects are all covered within the protection scope of this utility model.
Claims
1. A touch-screen gaming finger sleeve with anti-accidental touch protrusions, characterized in that, include: The game finger sleeve itself; A tightening and fixing mechanism is sewn and fixed to the lower end of the game finger sleeve body; A bristle connecting mechanism is adhesively and fixedly attached to the lower right side of the game finger sleeve body; An elastic pulling mechanism is adhered and fixed to the upper outer surface of the game finger sleeve body; An anti-slip accidental touch mechanism is adhesively and fixedly attached to the inner side of the upper end of the game finger sleeve body.
2. The touch game finger sleeve with anti-accidental touch protrusion as described in claim 1, characterized in that: The game finger sleeve body includes a finger sleeve (1), the upper surface of the finger sleeve (1) is adhered and fixed with anti-slip embossed particles (5), the outer side of the anti-slip embossed particles (5) is fixed on the finger sleeve (1) with an anti-slip accidental touch mechanism, and the lower end of the finger sleeve (1) is sewn and fixed with a tightening and fixing mechanism.
3. A touch game finger sleeve with anti-accidental touch protrusions according to claim 2, characterized in that: The anti-slip accidental contact mechanism includes a rubber ring (4), with a raised anti-accidental contact ball (42) fixed to the outer end of the rubber ring (4) and an adhesive connecting layer (41) fixed to the inner end of the rubber ring (4). The rubber ring (4) is fixed to the finger sleeve (1) through the adhesive connecting layer (41).
4. A touch game finger sleeve with anti-accidental touch protrusions according to claim 3, characterized in that: The interior of the raised anti-misconduct ball (42) is hollow.
5. A touch game finger sleeve with anti-accidental touch protrusions according to claim 2, characterized in that: The tightening and fixing mechanism includes a finger tightening ring (2), with a wearing cavity (21) in the middle of the inside of the finger tightening ring (2), and a tightening strap (22) fixed around the inner side of the finger tightening ring (2). The finger tightening ring (2) is sewn onto the finger sleeve (1).
6. A touch game finger sleeve with anti-accidental touch protrusions according to claim 1, characterized in that: The burr connection mechanism includes a rubber pad (61), the outer end of which is adhered and fixed to a burr pad (6), and the rubber pad (61) is fixed to a finger sleeve (1).
7. A touch game finger sleeve with anti-accidental touch protrusions according to claim 1, characterized in that: The elastic tensioning mechanism includes a side plate tensioning band (3), and two parallel arc-shaped tensioning bands (31) are fixed between the two parallel side plate tensioning bands (3). The side plate tensioning bands (3) and the arc-shaped tensioning bands (31) are adhered and fixed to the finger sleeve (1).
Citation Information
Patent Citations
Damping game fingerstall with anti-skid function
CN220047061U