Intelligent gravity chess device

CN224821535UActive Publication Date: 2026-10-09GUANGDONG ZHIYOUWAN INNOVATION TECHNOLOGY CO LTD
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Patent Information

Application Number
CN202522461219.8
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Priority Date
2025-07-12
Filing Date
2025-11-19
Publication Date
2026-10-09
Estimated Expiration
2035-11-19

AI Technical Summary

Technical Problem

[0003]现有的重力棋设备通常为实体棋子,需要玩家自行布置棋局,可玩性不高,且实体棋子和纸质游戏关卡容易遗失,影响设备使用和游戏正常进行

Benefits of technology

本实用新型实施例通过提供一种智能重力棋设备,设备启动后,用户可选择主控处理单元内预置的游戏关卡,选定后主控处理单元通过相应的显示策略控制发光元件工作以在相应位置发出代表目标棋子的第一指示光、代表干扰棋子的第二指示光和代表障碍棋子的第三指示光,其余位置处于白色微亮(其表现为形成棋子暗影状态)或熄灭状态,由此即完成了棋盘的布置;用户通过信号生成模块进行操控实现棋子的移动控制,当操控信号生成模块生成相应的触发信号并发送至主控处理单元后,此时主控处理单元响应于该触发信号按照预定策略控制相应的发光元件切换发光状态,即控制发光元件发光或熄灭,该预定策略根据游戏规则设定,即代表障碍棋子的发光元件发出第三指示光并保持静止,而代表目标棋子和干扰棋子的发光元件则同步移动,通常预定策略设定为目标棋子和干扰棋子同步沿倾斜方向移动到棋盘一端或被障碍棋子阻挡而停止,移动效果通过将当前位置发光元件的发光状态切换成白色微亮或熄灭并点亮下一移动位置对应的发光元件实现,在移动过程中,若对应目标判定位点的发光元件发射第一指示光,则表示目标棋子进入目标判定位点,此时判定游戏成功,而若对应目标判定位点的发光元件发射第二指示灯,则表示干扰棋子进入目标判定位点,此时判定游戏失败;本实用新型通过发光元件发出的指示光代表棋子,省去了设置实体棋子,并由主控处理单元预置游戏关卡直接控制发光元件按照显示策略发射指示光,实现智能关卡布置,而无需玩家自行布置棋局,提高可玩性和用户体验感。

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Abstract

The utility model provides a kind of intelligent gravity chess equipment, comprising: a plurality of light emitting elements are arrayed to form chess piece movement trajectory in chessboard grid shape, the light emitting element can emit at least first indicating light for representing target chess piece, second indicating light representing interference chess piece and third indicating light representing barrier chess piece, and the chess piece movement trajectory is predetermined with a target determination position point;Master control processing unit is used to control the light emitting element to emit corresponding indicating light according to predetermined strategy, and a plurality of display strategies representing different game levels are preset in master control processing unit;And, signal generation module is used to generate trigger signal containing chess piece moving direction in response to user control action.The utility model represents chess piece by the indicating light emitted by light emitting element, saves to set entity chess piece, and realizes intelligent level arrangement, without needing player to arrange chess game by oneself, improves playability and user experience.
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Description

Technical Field

[0001] This utility model relates to the field of gaming equipment technology, and in particular to an intelligent gravity chess device. Background Technology

[0002] Gravity Chess is a puzzle board game that includes target pieces, obstacle pieces, and interference pieces. The target position is set in the center of the board. The basic rules are: the obstacle pieces are stationary, while the target and interference pieces move synchronously. When the target piece moves to the target position, it means victory; if the interference piece moves to the target position, it means defeat.

[0003] Existing gravity chess devices typically use physical pieces, requiring players to set up the board themselves, which limits playability. Furthermore, physical pieces and paper game levels are easily lost, affecting device usability and normal gameplay. Utility Model Content

[0004] In view of the shortcomings of the prior art described above, the purpose of this utility model is to provide an intelligent gravity chess device, which has the advantages of realizing intelligent level arrangement and improving playability.

[0005] To achieve the above and other related objectives, this utility model provides the following technical solution: This utility model discloses an intelligent gravity chess device, comprising: A plurality of light-emitting elements are arranged in a chessboard grid array to form the movement trajectory of chess pieces. The light-emitting elements are at least capable of emitting a first indicator light representing a target chess piece, a second indicator light representing a distracting chess piece, and a third indicator light representing an obstacle chess piece. A target determination point is predetermined on the movement trajectory of the chess piece. A main control processing unit, electrically connected to the light-emitting element, is used to control the light-emitting element to emit corresponding indicator light according to a predetermined strategy, and the main control processing unit has several preset display strategies representing different game levels; and, The signal generation module is used to respond to user control actions to generate a trigger signal containing the movement direction of the chess pieces, and send it to the main control processing unit; The main control processing unit controls the corresponding light-emitting element to switch the light-emitting state according to the predetermined strategy based on the trigger signal, and determines that the game is successful when the light-emitting element emits the first indicator light at the target determination point, and determines that the game is unsuccessful when it emits the second indicator light.

[0006] To achieve the above technical solution, after the device is started, the user can select a preset game level within the main control processing unit. Once selected, the main control processing unit controls the light-emitting elements to work through a corresponding display strategy, emitting a first indicator light representing the target piece, a second indicator light representing a distracting piece, and a third indicator light representing an obstacle piece at the corresponding location. The remaining positions are either dimly lit (appearing as shadows of the pieces) or off, thus completing the chessboard setup. The user controls the movement of the pieces through the signal generation module. When the control signal generation module generates a corresponding trigger signal and sends it to the main control processing unit, the main control processing unit responds to the trigger signal and controls the corresponding light-emitting elements to switch their illumination state according to a predetermined strategy, i.e., controlling the light-emitting elements to light up or turn off. This predetermined strategy is set according to the game rules; that is, the light-emitting element representing the obstacle piece emits the third indicator light and remains stationary, while the light-emitting elements representing the target piece and distracting pieces emit the third indicator light. The light-emitting elements of the pieces move synchronously. A pre-defined strategy typically involves the target piece and the interfering piece moving synchronously along the tilted direction to one end of the board or stopping when blocked by an obstacle piece. The movement effect is achieved by switching the light-emitting state of the current position's light-emitting element to a dim white or off and illuminating the light-emitting element corresponding to the next movement position. During movement, if the light-emitting element corresponding to the target judgment point emits a first indicator light, it indicates that the target piece has entered the target judgment point, and the game is considered successful. Conversely, if the light-emitting element corresponding to the target judgment point emits a second indicator light, it indicates that the interfering piece has entered the target judgment point, and the game is considered lost. This invention uses indicator lights emitted by the light-emitting elements to represent pieces, eliminating the need for physical pieces. The main control processing unit pre-sets game levels and directly controls the light-emitting elements to emit indicator lights according to the display strategy, achieving intelligent level arrangement without requiring players to manually arrange the board, thus improving playability and user experience.

[0007] In one embodiment of this utility model, a display module located on one side of the light-emitting element's optical path transmission direction is further included, the display module comprising: A light-shielding plate having a plurality of light-transmitting portions corresponding one-to-one with each of the light-emitting elements, the light-transmitting portions being used to allow light from the light-emitting elements to be emitted to form an indicator light of a predetermined shape; The display panel is used to display indicator lights to indicate the positions of target pieces, interfering pieces, obstacle pieces, and target judgment points.

[0008] To achieve the above technical solution, the light emitted by the light-emitting element is guided and restricted by the light-transmitting part and then enters the display panel. Due to the limitation of the shape of the light-transmitting part, the emitted indicator light can be imaged into a predetermined shape and finally displayed on the display panel to indicate the position of the target piece, the interfering piece, the obstacle piece, and the target judgment point.

[0009] In one embodiment of this utility model, the light-transmitting portion includes: The first light-transmitting section is used to form a first predetermined shape representing a chess piece; and... The second light-transmitting part is used to form a second predetermined shape representing the target determination point.

[0010] The above technical solution is achieved by using the first and second light-transmitting parts to distinguish the shapes of the chess pieces and target determination points, thereby further improving the aesthetics and distinguishability of the interface display.

[0011] In one embodiment of the present invention, a light-diffusing film is further provided between the light-shielding plate and the display panel.

[0012] The above technical solution makes the brightness distribution of light more uniform after passing through it, thus further improving the display effect.

[0013] In one embodiment of this utility model, the signal generation module includes: A detection sensor is used to detect changes in the tilt direction of the device to generate a trigger signal and send it to the main control processing unit; and / or, The human-computer interaction control is controlled by the user's selection operation to directly generate a trigger signal and send it to the main control processing unit.

[0014] To achieve the above technical solution, when the signal generation module uses a detection sensor, the user can control the movement of the chess pieces by tilting the device. When the tilt direction of the device changes, the detection sensor senses the tilt direction and generates a trigger signal, which is sent to the main control processing unit. At this time, the main control processing unit controls the corresponding light-emitting element to switch the light-emitting state according to a predetermined strategy. When the signal generation module uses a human-computer interaction control, the user can directly generate a trigger signal by manipulating the human-computer interaction control and send it to the main control processing unit, thereby realizing the movement control of the chess pieces.

[0015] In one embodiment of this utility model, the detection sensor includes a motion sensor and / or an inertial sensor; the human-computer interaction control includes one or more of the following devices: operation buttons, control joysticks, touch panels, or touch screens.

[0016] In one embodiment of the present invention, the main control processing unit is further connected to a sound generation module, which is used to generate game prompt sounds.

[0017] The above technical solution enables the use of a sound module to emit game prompts, further enhancing the interactivity and playability of the device.

[0018] In one embodiment of this utility model, the main control processing unit is further connected to a control button group and a power module. The control button group is used to manually input control signals, and the power module is used to provide operating voltage.

[0019] The above technical solution enables game settings adjustments through the control button group, while the power module provides operating voltage, improving the portability of the device.

[0020] In one embodiment of this utility model, the control button group includes a selection knob, which is connected to an encoder and used to select game levels.

[0021] Implementing the above technical solution facilitates the selection and adjustment of levels.

[0022] In one embodiment of the present invention, a housing is further included for accommodating the light-emitting element, the main control processing unit and the detection sensor, and the display module is disposed on the opening side of the housing to form an integral structure.

[0023] The above technical solution enables the device to form an integrated package structure, allowing it to be sold and used as a single product, further improving portability and operability.

[0024] As described above, the present invention has the following beneficial effects: This utility model embodiment provides an intelligent gravity chess device. After the device is started, the user can select a preset game level within the main control processing unit. After selection, the main control processing unit controls the light-emitting elements to work through a corresponding display strategy, emitting a first indicator light representing the target piece, a second indicator light representing the interfering piece, and a third indicator light representing the obstacle piece at the corresponding position. The remaining positions are either in a dimly lit white state (which manifests as a shadow of the piece) or in an off state, thus completing the chessboard setup. The user controls the movement of the pieces through a signal generation module. When the control signal generation module generates a corresponding trigger signal and sends it to the main control processing unit, the main control processing unit responds to the trigger signal and controls the corresponding light-emitting elements to switch their light-emitting states according to a predetermined strategy, i.e., controlling the light-emitting elements to light up or turn off. This predetermined strategy is set according to the game rules; that is, the light-emitting element representing the obstacle piece emits the third indicator light and remains stationary, while the light-emitting element representing the target piece emits the third indicator light and remains stationary. The light-emitting elements of the chess pieces and interfering pieces move synchronously. The predetermined strategy is that the target piece and the interfering piece move synchronously along the tilted direction to one end of the chessboard or stop when blocked by an obstacle piece. The movement effect is achieved by switching the light-emitting state of the current position's light-emitting element to a dim white or off and illuminating the light-emitting element corresponding to the next movement position. During the movement, if the light-emitting element corresponding to the target judgment point emits a first indicator light, it indicates that the target piece has entered the target judgment point, and the game is considered successful. If the light-emitting element corresponding to the target judgment point emits a second indicator light, it indicates that the interfering piece has entered the target judgment point, and the game is considered lost. This invention uses the indicator light emitted by the light-emitting elements to represent the chess pieces, eliminating the need for physical chess pieces. The main control processing unit directly controls the light-emitting elements to emit indicator lights according to the display strategy based on preset game levels, achieving intelligent level arrangement without requiring players to manually arrange the chessboard, thus improving playability and user experience. Attached Figure Description

[0025] Figure 1 The diagram shown is a structural schematic of the intelligent gravity chess device in an embodiment of this utility model.

[0026] Figure 2 The diagram shown is an exploded view of the intelligent gravity chess device in an embodiment of this utility model.

[0027] Figure 3 The image shown is a cross-sectional view of the intelligent gravity chess device in an embodiment of this utility model.

[0028] Figure 4 The diagram shown is a structural schematic of the light-shielding plate in an embodiment of this utility model.

[0029] Figure 5 The diagram shown is a schematic representation of the assembly structure of the display panel and the light-diffusing film in an embodiment of this utility model.

[0030] Figure 6The diagram shown is a circuit schematic of the main control chip in an embodiment of this utility model.

[0031] Figure 7 The diagram shown is a circuit diagram of the light-emitting element in an embodiment of this utility model.

[0032] Figure 8 The diagram shown is a circuit schematic of the detection sensor in an embodiment of this utility model.

[0033] Figure 9 The diagram shown is a circuit schematic of the power module charging management module in an embodiment of this utility model.

[0034] Figure 10 The diagram shown is a circuit schematic of the power module detection module in an embodiment of this utility model.

[0035] Figure 11 The diagram shown is a circuit schematic of the control button group in an embodiment of this utility model.

[0036] Figure 12 The diagram shown is a circuit schematic of the encoder in an embodiment of this utility model.

[0037] Figure 13 The diagram shown is a circuit schematic of a digital tube in an embodiment of this utility model. Figure 14 The diagram shows the arrangement of chess pieces and target determination points in a game level according to an embodiment of this utility model.

[0038] Figure 15 This diagram illustrates the steps involved in successfully determining a game level in an embodiment of this invention.

[0039] Figure 16 This diagram illustrates the steps involved in determining a game level failure in an embodiment of this invention.

[0040] Figure 17 The diagram shown is a structural schematic of the intelligent gravity chess device in another specific embodiment of this utility model.

[0041] Figure 18 This is a front view of the intelligent gravity chess device in another specific embodiment of the present invention.

[0042] Figure 19 The circuit diagram shown is of the main control chip, charging interface, battery management chip, and power detection module in another specific embodiment of this utility model. Figure 20 The diagram shown is a circuit schematic of the detection sensor, control button group, power module and voltage regulator chip in another specific embodiment of this utility model.

[0043] Figure 21The diagram shown is a structural schematic of the human-computer interaction control used in the intelligent gravity chess device according to an embodiment of the present invention.

[0044] Component designation explanation 10. Light-emitting element; 11. Target piece; 12. Interference piece; 13. Obstacle piece; 14. Target determination point; 15. Piece movement trajectory; 20. Main control processing unit; 21. Sound module; 22. Control button group; 221. Selection knob; 222. Encoder; 223. Power switch; 224. Volume button; 225. Teaching button; 23. Power module; 24. Digital tube; 25. Charging interface; 30. Detection sensor; 40. Display module; 41. Light shield; 42. Light-transmitting part; 421. First light-transmitting part; 422. Second light-transmitting part; 43. Display panel; 44. Light-diffusing film; 50. Encapsulation shell; 60. Human-computer interaction control. Detailed Implementation

[0045] The following specific embodiments illustrate the implementation of this utility model. Those skilled in the art can easily understand other advantages and effects of this utility model from the content disclosed in this specification. It should be noted that, unless otherwise specified, the following embodiments and features can be combined with each other.

[0046] Please see Figures 1 to 21 The first aspect of this utility model provides an intelligent gravity chess device, comprising: a plurality of light-emitting elements 10 arranged in a chessboard grid array to form a chess piece movement trajectory 15, wherein the light-emitting elements 10 are capable of emitting at least a first indicator light representing a target chess piece 11, a second indicator light representing an interfering chess piece 12, and a third indicator light representing an obstacle chess piece 13, and a target determination point 14 is predetermined on the chess piece movement trajectory 15. For example, in some embodiments, the chessboard movement trajectory 15 can also be indicated by a chessboard grid silkscreened on a display panel; a main control processing unit 20, which is electrically connected to the light-emitting elements 10. The system includes a connection for controlling the light-emitting element 10 to emit corresponding indicator light according to a predetermined strategy, and the main control processing unit 20 has several display strategies representing different game levels pre-set; and a signal generation module for responding to user control actions to generate a trigger signal containing the movement direction of the chess pieces, and sending it to the main control processing unit 20; wherein, the main control processing unit 20 controls the corresponding light-emitting element to switch the light-emitting state according to the predetermined strategy based on the trigger signal, and determines that the game is successful when the light-emitting element 10 emits the first indicator light at the target judgment point 14, and determines that the game is unsuccessful when it emits the second indicator light.

[0047] Specifically, the light-emitting element 10 preferably uses RGB LED beads, which can emit at least three different colors of indicator light, such as red, green and blue indicator light. In a specific example, blue light can be used as the first indicator light, green light as the second indicator light and red light as the third indicator light. The checkerboard grid is 5×5, and the target determination point 14 is located at the center of the checkerboard grid. The main control processing unit 20 preferably uses a PCB circuit board, so that the light-emitting element 10 can be directly arrayed on the main control processing unit 20, thereby enabling direct electrical connection with the main control processing unit 20.

[0048] A display module 40 is located on one side of the light path transmission direction of the light-emitting element 10. The display module 40 includes: a light-shielding plate 41, which has several light-transmitting portions 42 corresponding to each of the light-emitting elements 10. The light-transmitting portions 42 are used to allow light from the light-emitting elements 10 to be emitted to form an indicator light of a predetermined shape; and a display panel 43, which is used to display the indicator light to indicate the positions of the target piece 11, the interfering piece 12, the obstacle piece 13, and the target judgment point 14. The light emitted by the light-emitting element 10 is guided and limited by the light-transmitting portions 42 and then enters the display panel 43. Due to the limitation of the shape of the light-transmitting portions 42, the emitted indicator light can be imaged into a predetermined shape and finally displayed on the display panel 43 to indicate the positions of the target piece 11, the interfering piece 12, the obstacle piece 13, and the target judgment point 14.

[0049] The light-shielding plate 41 is an opaque plate, and the light-transmitting part 42 includes: a first light-transmitting part 421 for forming a first predetermined shape representing a chess piece; and a second light-transmitting part 422 for forming a second predetermined shape representing a target determination point 14. The shapes of the chess piece and the target determination point 14 are distinguished by the first light-transmitting part 421 and the second light-transmitting part 422, further improving the aesthetics and distinguishability of the interface display.

[0050] In a specific example, the light-transmitting part 42 is formed by a light-limiting tube disposed on the side of the light-shielding plate 41 near the light-emitting element 10, and a light-emitting hole penetrating the light-shielding plate 41 is opened in the middle of the light-limiting tube. The light-shielding plate 41 is attached to the main control processing unit 20, so that each light-emitting element 10 is housed in the light-limiting tube in a corresponding manner. The indicator light emitted by the light-emitting element 10 is limited and guided by the light-limiting tube so that the shape of the emitted indicator light is consistent with the shape of the light-emitting hole. Thus, the difference between the first light-transmitting part 421 and the second light-transmitting part 422 can be that the shape of the light-emitting hole is different. Of course, in some embodiments, the light-transmitting part 42 can also be a light-emitting hole directly opened on the light-shielding plate 41. Alternatively, the distinction between the target piece 11, the interfering piece 12, the obstacle piece 13 and the target determination point 14 can be that they have the same shape but different sizes. Accordingly, the first light-transmitting part 421 and the second light-transmitting part 422 are holes with the same shape but different sizes.

[0051] The display panel 43 can be a black semi-transparent plate, and a light-diffusing film 44 is provided between the light-shielding plate 41 and the display panel 43 to make the brightness distribution more uniform after the light passes through, thereby further improving the display effect. The light-diffusing film 44 can be a white thin film or a quartz glass plate, and the light-diffusing film 44 can be a single component covering the entire display panel 43, thereby simplifying the assembly process and facilitating the formation of a stable overall structure. The display panel 43 can be set in close contact with the light-diffusing film 44, and the display panel 43 can be set as a sharpening plate that can filter stray light, thereby making the indicator light of the display more uniform and sharp. When the light-emitting element 10 does not emit light, the display panel 43 and / or the light-diffusing film 44 can be viewed as completely black from the outside in, without revealing the internal structure or color to avoid visual interference.

[0052] The light-shielding plate 41 and the display panel 43 can be fixed together as a single unit by snap-fitting, and the light-diffusing film 44 is pressed and fixed between the light-shielding plate 41 and the display panel 43. Specifically, engaging protrusions can be provided around the outer perimeter of the light-shielding plate 41, and the engaging protrusions are located in the slots opened on the side of the light-shielding plate 41. At the bottom of the display panel 43, a snap-fit ​​claw adapted to the engaging protrusions is provided. The snap-fit ​​claw is inserted into the slot and engages and fixes with the engaging protrusions. In order to facilitate the positioning of the display panel 43 and the light-diffusing film, at least two first positioning holes are provided on the light-shielding plate 41, and at least two second positioning holes corresponding to the first positioning holes are provided on the light-diffusing film 44. At the bottom of the display panel 43, a positioning post adapted to the first positioning hole and the second positioning hole is provided. During installation, the positioning post passes through the first positioning hole and the second positioning hole at the same time, thereby realizing the positioning and installation of the light-shielding plate 41, the light-diffusing film 44 and the display panel 43.

[0053] The signal generation module includes: a detection sensor 30 for detecting changes in the tilt direction of the device to generate a trigger signal and send it to the main control processing unit; and / or a human-machine interface control, controlled by user selection to directly generate a trigger signal and send it to the main control processing unit. In this embodiment, the signal generation module preferably uses the detection sensor 30, which includes a motion sensor and / or an inertial sensor. Specifically, in one embodiment, an accelerometer or a gyroscope can be used to generate a corresponding trigger signal when the device tilts. This trigger signal includes the tilt direction of the device or the movement direction of the piece to indicate the movement of the piece. In other embodiments, the signal generation module can also use a human-machine interface control, which includes one or more of the following devices: operation buttons, control joysticks, touch panels, or touch screens. Preferably, the human-machine interface control uses operation buttons. Of course, in some embodiments, the signal generation module can also use a combination of the detection sensor 30 and the human-machine interface control.

[0054] When the signal generation module uses the detection sensor 30, the user can control the movement of the chess pieces by tilting the device. When the tilt direction of the device changes, the detection sensor 30 senses the tilt direction of the device and generates a trigger signal, which is sent to the main control processing unit 20. At this time, the main control processing unit 20 controls the corresponding light-emitting element 10 to switch the light-emitting state according to a predetermined strategy. When the signal generation module uses the human-machine interaction control, the user can directly generate a trigger signal by manipulating the human-machine interaction control and send it to the main control processing unit, thereby realizing the movement control of the chess pieces.

[0055] Furthermore, the intelligent gravity chess device also includes a housing 50 for housing the light-emitting element 10, the main control processing unit 20, and the detection sensor 30. The display module 40 is disposed on the open side of the housing 50 to form an integrated structure, and the display panel 43 is tightly integrated with the housing 50, or it can be sealed by means of adhesive bonding. In a specific example, at least two support columns can be provided inside the housing 50. The top of the support columns is provided with a mounting protrusion, and the light shield 41 is provided with a mounting hole that matches the mounting protrusion. The mounting protrusion is embedded in the mounting hole to form a fixed mounting state. The housing 50 enables the device to form an integrated encapsulated structure, which can be sold and used as a single product, further improving portability and operability.

[0056] The main control processing unit 20 includes a main control chip U3 for executing various control programs. In a specific example, the main control chip U3 can be an AD156A. The light-emitting element 10 includes a power interface terminal VDD, a data input terminal DI, a data output terminal DO, and a ground terminal GND. The data output terminal DO and the data input terminal DI of each light-emitting element 10 are connected in sequence. The data input terminal DI of the light-emitting element 10 at the first end is connected to the PA10 port of the main control chip U3. The detection sensor 30 is an accelerometer. The accelerometer is processed by the chip U5. The SDA port of the chip U5 is connected to the PA2 port of the main control chip U3.

[0057] The main control processing unit 20 is also connected to a sound module 21, which is used to generate game prompts. The sound module 21 can be, for example, a speaker. Typically, a mounting slot is provided on the bottom wall of the housing 50. The sound module 21 is embedded in the mounting slot and can be securely fixed in the mounting slot by means of adhesive or other methods. The sound module 21 emits game prompts, further improving the interactivity and playability of the device. The game prompts may include power on / off prompts, game level selection, switching and confirmation prompts, piece movement prompts, game success / game failure prompts, game completion prompts, game rule explanations, battery level prompts, etc.

[0058] The main control processing unit 20 is also connected to a control button group 22 and a power module 23. The control button group 22 is used for manual input of control signals, and the power module 23 is used to provide operating voltage. Specifically, the power module 23 can be a dry cell battery or a rechargeable battery. Providing operating voltage through the power module 23 improves the portability of the device. The power module 23 preferably uses a rechargeable battery. The main control processing unit 20 is also equipped with a charging interface 25 for connecting to an external power source for charging. This charging interface 25 is controlled by a configured charging management module, such as... Figure 9 As shown, Figure 9 The circuit diagram of the charging management module of power module 23 is shown. It controls charging through charging control chip U1. Power module 23 is also connected to voltage regulator chip U4 for voltage regulation. For example, the model of voltage regulator chip U4 can be ME2188A33XG. Figure 10 As shown, Figure 10 The circuit schematic of the power module 23 detection module is shown, in which power detection is achieved through resistors R4 and R7, and its ADCBAT terminal is connected to the PA13 port of the main control chip U3.

[0059] The control button group 22 is used to adjust game settings. When the signal generation module uses operation buttons, these buttons can also be integrated into the control button group 22. In a specific example, the control button group 22 may include a selection knob 221, a power button 223, volume buttons 224, and a tutorial button 225. In some embodiments, the control button group 22 may also use the touch control function of a touchscreen. The power button 223 is used for power on / off control; it is configured to be pressed and held to power on / off, and can also be configured to be pressed briefly to adjust the brightness of the light-emitting element 10. The volume buttons 224 are used to adjust the volume of the signal generation module. The tutorial button 225 can be configured to be pressed and held to demonstrate gameplay, and pressed briefly to reset the current level and restart the game. Figure 11 As shown, Figure 11 The circuit diagram of the control button group 22 is shown. Furthermore, the control button group 22 includes a selection knob 221, which is connected to an encoder 222 for selecting game levels. The circuit diagram of the encoder 222 is shown below. Figure 12 As shown, its voltage A terminal is connected to the PA8 port of the main control chip U3, its voltage B terminal is connected to the PA9 port of the main control chip U3, and its voltage OPEN terminal is connected to the PA7 port of the main control chip U3.

[0060] Furthermore, the main control processing unit 20 is also connected to an encoder 222, which is used to count the number of levels in the existing game levels. The circuit diagram of the encoder 222 is shown below. Figure 13As shown, its OUTX1 terminal is connected to the PB7 port of the main control chip U3, the OUTX2 terminal is connected to the PB5 port of the main control chip U3, the OUTX3 terminal is connected to the PB3 port of the main control chip U3, and the OUTX4 terminal is connected to the PB1 port of the main control chip U3.

[0061] After the device is started, the user can select a preset game level within the main control processing unit 20. Once selected, the main control processing unit 20 controls the light-emitting element 10 to work through a corresponding display strategy, emitting a first indicator light representing the target piece 11, a second indicator light representing the interfering piece 12, and a third indicator light representing the obstacle piece 13 at the corresponding positions. The remaining positions are either in a dimly lit white state (which manifests as a shadow of the piece) or off, thus completing the arrangement of the chessboard. The user controls the movement of the pieces through the signal generation module, such as by tilting the device or pressing the operation button. When the control signal generation module generates a corresponding trigger signal and sends it to the main control processing unit 20, the main control processing unit 20 responds to the trigger signal and controls the corresponding light-emitting element 10 to switch its illumination state according to a predetermined strategy, that is, controls the light-emitting element 10 to light up or turn off. This predetermined strategy is set according to the game rules, that is, the light-emitting element 10 representing the obstacle piece 13 emits the third indicator light and remains stationary, while the light-emitting element 10 representing the target piece 11 and the interfering piece 12 emits the third indicator light and remains stationary. The light-emitting element 10 of piece 12 moves synchronously. The predetermined strategy is that the target piece 11 and the interference piece 12 move synchronously to one end of the board along the tilt direction or stop when blocked by the obstacle piece 13. The movement effect is achieved by switching the light-emitting state of the light-emitting element 10 at the current position to a white dim light or off and lighting the light-emitting element 10 corresponding to the next movement position. During the movement, if the light-emitting element 10 corresponding to the target judgment point 14 emits the first indicator light, it means that the target piece 11 has entered the target judgment point 14, and the game is judged to be successful. If the light-emitting element 10 corresponding to the target judgment point 14 emits the second indicator light, it means that the interference piece 12 has entered the target judgment point 14, and the game is judged to be unsuccessful. This utility model uses the indicator light emitted by the light-emitting element 10 to represent the piece, eliminating the need to set up physical pieces. The main control processing unit 20 presets the game level and directly controls the light-emitting element 10 to emit the indicator light according to the display strategy, realizing intelligent level arrangement without requiring the player to arrange the board manually, thus improving playability and user experience.

[0062] Furthermore, in another specific embodiment, the structure of the intelligent gravity chess device is not limited to... Figure 1 The layout can also be as follows: Figure 17 and Figure 18As shown, the encapsulation shell 50 forms an encapsulation pressing part above the display panel 43. The encapsulation pressing part covers the outer side of the display panel 43 and presses and fixes the display panel 34. The control button group 22 is set in the encapsulation pressing part, and the target judgment point 14 is set to be different from the chess piece in shape but size.

[0063] The circuit schematic of this specific embodiment is as follows: Figures 19-20 As shown, the main control chip U3 is model AD155, the detection sensor is a gyroscope, and the data of the gyroscope is processed by chip U5. The gyroscope chip U5 is model SC7A20H. Its SDx port is connected to the PA7 port of the main control chip U3, its INT1 port is connected to the PB5 port of the main control chip U3, and its INT2 port is connected to the PB6 port of the main control chip U3.

[0064] The sound module 21 uses a speaker, which is connected to the DACN and DACP ports of the main control chip U3. The power module uses a battery BT1, which is connected to a power management chip U1 for battery management. The BAT port of the power management chip U1 is connected to the battery, and the CHRG terminal of the power management chip U1 is connected to the PA5 port of the main control chip U3. Meanwhile, the charging interface 25 is controlled by the USB1 chip and is equipped with a power detection module. This power detection module includes resistors R6 and R7 connected in series. The voltage acquisition point is between resistors R6 and R7 and is connected to the PA3 port of the main control chip U3. The first end of resistor R6 is connected to the battery, and the second end of resistor R7 is grounded. When the battery power is lower than the preset power value, the main control chip U3 controls the sound module 21 to emit a power warning sound.

[0065] like Figure 20 As shown, voltage regulator chip U4 is used for voltage regulation control. The VIN terminal of voltage regulator chip U4 is connected to the battery, and the VSS terminal of voltage regulator chip U4 is connected to the VSS port of the main control chip U3. The control buttons are... Figure 20 The buttons shown are SB1, SB2, and SB3.

[0066] The second aspect of this utility model discloses an interactive control method for an intelligent gravity chess device as described in the first aspect, comprising: S100. After selecting a game level, control the light-emitting element 10 to emit indicator light according to the predetermined display strategy. The game level is preset in the main control chip. The game level can be selected and confirmed by selecting the knob 221. After the game level is selected, the corresponding light-emitting element 10 can be controlled to emit the first indicator light to represent the target piece 11, the second indicator light to represent the interference piece 12, and the third indicator light to represent the obstacle piece 13 according to the predetermined display strategy.

[0067] S200, The device is detected to change the tilt direction to generate a movement direction trigger signal. The trigger signal is generated by the signal change detected by the detection sensor 30 during the device tilting process, and the trigger signal contains the movement direction of the chess piece.

[0068] S300: According to the trigger signal, the corresponding light-emitting element 10 is controlled to switch the light-emitting state according to a predetermined strategy, including but not limited to emitting light, turning off light, or reducing brightness. When the light-emitting element 10 emits the first indicator light at the target judgment point 14, the game is judged to be successful; when it emits the second indicator light, the game is judged to be unsuccessful. The predetermined strategy includes: the third indicator light emitted by the light-emitting element 10 representing the obstacle piece 13 is kept still; the light-emitting elements 10 representing the target piece 11 and the interference piece 12 move synchronously in the movement direction indicated by the trigger signal. Specifically, the target piece and the interference piece move synchronously along the tilt direction to one end of the chessboard or are blocked by the obstacle piece and stop. It can be understood that the movement effect is achieved by switching the light-emitting state of the light-emitting element 10 at the current position to white dim light or turning off light and lighting the light-emitting element 10 corresponding to the next movement position.

[0069] The indicator light emitted by the light-emitting element 10 represents the chess piece, eliminating the need to set up physical chess pieces. The main control processing unit 20 directly controls the light-emitting element 10 to emit indicator light according to the display strategy based on the preset game level, realizing intelligent level arrangement without requiring the player to arrange the chessboard manually, thus improving playability and user experience.

[0070] In another specific embodiment, the interactive control method of the intelligent gravity chess device is basically the same as the above method, except that in S200, a human-computer interaction control 60 is used instead of the detection sensor 30 to generate a movement direction trigger signal. The human-computer interaction control is controlled by the user's selection operation to directly generate a movement direction trigger signal.

[0071] The above embodiments are merely illustrative of the principles and effects of this utility model and are not intended to limit this utility model. All equivalent modifications or alterations made by those skilled in the art without departing from the spirit and technical concept disclosed in this utility model should still be covered by the claims of this utility model.

Claims

1. An intelligent gravity chess device, characterized in that, include: A plurality of light-emitting elements are arranged in a chessboard grid array to form the movement trajectory of chess pieces. The light-emitting elements are at least capable of emitting a first indicator light representing a target chess piece, a second indicator light representing a distracting chess piece, and a third indicator light representing an obstacle chess piece. A target determination point is predetermined on the movement trajectory of the chess piece. A main control processing unit, electrically connected to the light-emitting element, is used to control the light-emitting element to emit corresponding indicator light according to a predetermined strategy, and the main control processing unit has several preset display strategies representing different game levels; and, The signal generation module is used to respond to user control actions to generate a trigger signal containing the movement direction of the chess pieces, and send it to the main control processing unit; The main control processing unit controls the corresponding light-emitting element to switch the light-emitting state according to the predetermined strategy based on the trigger signal, and determines that the game is successful when the light-emitting element emits the first indicator light at the target determination point, and determines that the game is unsuccessful when it emits the second indicator light.

2. The intelligent gravity chess device according to claim 1, characterized in that, It also includes a display module located on one side of the light path transmission direction of the light-emitting element, the display module comprising: A light-shielding plate having a plurality of light-transmitting portions corresponding one-to-one with each of the light-emitting elements, the light-transmitting portions being used to allow light from the light-emitting elements to be emitted to form an indicator light of a predetermined shape; The display panel is used to display indicator lights to indicate the positions of target pieces, interfering pieces, obstacle pieces, and target judgment points.

3. The intelligent gravity chess device according to claim 2, characterized in that, The light-transmitting portion includes: The first light-transmitting section is used to form a first predetermined shape representing a chess piece; and... The second light-transmitting part is used to form a second predetermined shape representing the target determination point.

4. The intelligent gravity chess device according to claim 2 or 3, characterized in that, A light-diffusing film is also provided between the light-shielding plate and the display panel.

5. The intelligent gravity chess device according to claim 1, characterized in that, The signal generation module includes: A detection sensor is used to detect changes in the tilt direction of the device to generate a trigger signal and send it to the main control processing unit; and / or, The human-computer interaction control is controlled by the user's selection operation to directly generate a trigger signal and send it to the main control processing unit.

6. The intelligent gravity chess device according to claim 5, characterized in that, The detection sensors include motion sensors and / or inertial sensors; the human-machine interaction controls include one or more of the following devices: operation buttons, control joysticks, touch panels, or touch screens.

7. The intelligent gravity chess device according to claim 1, characterized in that, The main control processing unit is also connected to a sound module, which is used to generate game prompt sounds.

8. The intelligent gravity chess device according to claim 1, characterized in that, The main control processing unit is also connected to a control button group and a power module. The control button group is used to manually input control signals, and the power module is used to provide operating voltage.

9. The intelligent gravity chess device according to claim 8, characterized in that, The control button group includes a selection knob, which is connected to an encoder and used to select game levels.

10. The intelligent gravity chess device according to claim 2, characterized in that, It also includes a housing for housing the light-emitting element, the main control processing unit and the detection sensor, and the display module is disposed on the opening side of the housing to form an integral structure.