A game controller

CN224821544UActive Publication Date: 2026-10-09广州市大咖动漫科技有限公司
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Patent Information

Application Number
CN202522178799.X
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-10-15
Publication Date
2026-10-09
Estimated Expiration
2035-10-15

AI Technical Summary

Technical Problem

[0002]电玩游戏中包含一种骑马类型的游戏,通过游戏把手操控屏幕中游戏角色进行骑马运动竞赛,目前常见的骑马游戏操控是通过缰绳的拉扯和按键操作进行方向操控和功能选择,但是无法精准地控制马匹的移动,且容易磨损和失灵,游戏体验不足,无法让玩家得到操控自如的骑马体验

Benefits of technology

[0013]本公开的有益效果主要在于:本实用新型通过手握把手组件进行前后翻转模拟拉缰绳的动作,旋转座转动模拟左右转向动作,并且通过设置复位拉簧和回位弹簧,对运动方向施加一个反作用力,模拟真实的骑马体验,提高用户的游玩体验。

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Abstract

The utility model discloses provide a kind of electric game game control handle device, comprising: base, the base rotationally connected with rotating column, the rotating column is fixed with rotating block, the two sides of the rotating block are respectively provided with mounting block, the two sides of the rotating block are respectively provided with reset tension spring, two the two ends of the reset tension spring are respectively connected with the rotating block and mounting block, rotating shaft is fixed on the rotating column upper portion, the top of the rotating shaft is fixed with rotating seat, the rotating seat rotationally connected with handle assembly, the rotating seat is provided with return spring, the two ends of the return spring are respectively arranged with the rotating seat and handle assembly for handle assembly reset.
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Description

Technical Field

[0001] This disclosure relates to the field of video game accessory technology, and in particular to a video game control handle device. Background Technology

[0002] Video games often include horseback riding games where players control an on-screen character to compete in horseback riding. Currently, common horseback riding games use reins and button controls for direction and function selection. However, these controls lack precision, are prone to wear and tear, and malfunction, resulting in a subpar gaming experience and failing to provide players with a truly responsive and controlled riding experience. Utility Model Content

[0003] This disclosure provides a video game control handle device to solve the above-mentioned technical problems.

[0004] This disclosure provides a video game control handle device, including a base, a rotating column rotatably connected to the base, a rotating block fixedly mounted on the rotating column, mounting blocks respectively provided on both sides of the rotating block, and return springs respectively provided on both sides of the rotating block. The two ends of the two return springs are respectively connected to the rotating block and the mounting blocks. A rotating shaft is fixedly mounted on the upper part of the rotating column, and a rotating seat is fixedly mounted on the top end of the rotating shaft. A handle assembly is rotatably connected to the rotating seat, and a return spring is provided on the rotating seat. The two ends of the return spring are respectively abutted against the rotating seat and the handle assembly for resetting the handle assembly.

[0005] Preferably, the handle assembly includes a rotating rod, a control handle, and a pressing block. The rotating rod is rotatably connected to the rotating seat via a bearing seat. There are two control handles respectively disposed at both ends of the rotating rod. One end of the pressing block is fixed to the rotating rod, and the other end of the pressing block abuts against the return spring.

[0006] Preferably, the pressing block has an inclined surface on the side near the return spring, and the rotating seat has a first limiting rubber block fixed at a position corresponding to the inclined surface.

[0007] Preferably, the control handle is provided with a number of control buttons.

[0008] Preferably, a first micro switch is provided inside the rotating base, and the first micro switch is triggered when the pressing block moves.

[0009] Preferably, a second limiting rubber block is fixed on the side of the mounting block near the rotating block.

[0010] Preferably, an anti-sway bearing seat is fixedly provided on the surface of the base, an anti-sway bearing is fixedly provided on the surface of the anti-sway bearing seat, and the rotating shaft passes through the anti-sway bearing.

[0011] Preferably, the rotating block is fixedly provided with a micro switch sensing block, and the anti-sway bearing seat is provided with a second micro switch on each side of the micro switch sensing block. The micro switch sensing block triggers the second micro switch as the rotating block rotates.

[0012] Preferably, the top of the rotating seat is covered with an upper cover.

[0013] The main beneficial effects of this disclosure are as follows: This utility model simulates the action of pulling the reins by flipping the handle assembly back and forth, and the rotation of the rotating seat simulates the action of turning left and right. Furthermore, by setting a reset spring and a return spring, a reaction force is applied to the direction of movement, simulating a real horseback riding experience and improving the user's gaming experience.

[0014] It should be understood that both the foregoing general description and the following detailed description are for illustrative purposes and do not necessarily limit the scope of this disclosure. The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate the subject matter of this disclosure. Furthermore, the specification and drawings serve to explain the principles of this disclosure. Attached Figure Description

[0015] To more clearly illustrate the technical solutions in the specific embodiments of this disclosure or the prior art, the drawings used in the description of the specific embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are some embodiments of this disclosure. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.

[0016] Figure 1 This is a three-dimensional structural diagram of the handle device according to an embodiment of the present disclosure; Figure 2 This is a schematic diagram of the handle device base structure according to an embodiment of the present disclosure; Figure 3 This is a schematic diagram of the handle device rotating seat structure according to an embodiment of the present disclosure; Icons: 100-Base; 201-Rotating column; 202-Rotating block; 203-Mounting block; 204-Reset spring; 205-Second limit block; 206-Micro switch sensing block; 207-Second micro switch; 300-Rotating shaft; 401-Rotating seat; 402-Top cover; 500-Handle assembly; 501-Rotating rod; 502-Control handle; 5021-Control button; 503-Pressing block; 504-Return spring; 505-First limit block; 506-First micro switch; 601-Anti-shake bearing seat; 602-Anti-shake bearing. Detailed Implementation

[0017] The technical solutions of this disclosure will now be clearly and completely described with reference to the accompanying drawings. Obviously, the described embodiments are only some embodiments of this disclosure, and not all embodiments.

[0018] Based on the embodiments in this disclosure, all other embodiments obtained by those skilled in the art without inventive effort are within the scope of protection of this disclosure.

[0019] In the description of this disclosure, it should be noted that the terms "center," "upper," "lower," "left," "right," "vertical," "horizontal," "inner," and "outer," etc., indicate the orientation or positional relationship based on the orientation or positional relationship shown in the accompanying drawings, and are only for the convenience of describing this disclosure and simplifying the description, and do not indicate or imply that the device or element referred to must have a specific orientation, or be constructed and operated in a specific orientation, and therefore should not be construed as a limitation of this disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and should not be construed as indicating or implying relative importance.

[0020] In the description of this disclosure, it should be noted that, unless otherwise expressly specified and limited, the terms "installation," "connection," and "linkage" should be interpreted broadly. For example, they can refer to a fixed connection, a detachable connection, or an integral connection; they can refer to a mechanical connection or an electrical connection; they can refer to a direct connection or an indirect connection through an intermediate medium; and they can refer to the internal connection between two components. Those skilled in the art can understand the specific meaning of the above terms in this disclosure based on the specific circumstances.

[0021] Example like Figure 1-3As shown, this embodiment provides a video game control handle device, including a base 100. A rotating column 201 is rotatably connected to the base 100 via bearings. A rotating block 202 is fixed to the side of the rotating column 201 and rotates with the rotating column 201. Mounting blocks 203 are respectively provided on both sides of the rotating block 202 on the base 100. The mounting blocks 203 are used to mount reset springs 204. There are two reset springs 204. One end of each reset spring 204 is connected to one of the two mounting blocks 203, and the other end is respectively mounted on both sides of the rotating block 202. When the rotating block 202 rotates with the rotating column 201, it pulls one of the reset springs 204 and compresses the other reset spring 204. The reaction force of the return spring 204 assists the rotating block 202 in resetting and simulates the reaction force of pulling the reins when riding a horse, improving the user experience. The top of the rotating column 201 is bolted to a rotating shaft 300, and the top of the rotating shaft 300 is fixed to a rotating seat 401. The handle assembly 500 is rotatably connected to the rotating seat 401. The rotating seat 401 is equipped with a return spring 504. The two ends of the return spring 504 are respectively set to abut against the bottom of the rotating seat 401 and the handle assembly 500. When the user presses the handle assembly 500 down, it squeezes the return spring 504. Through the elastic force of the return spring 504, it simulates the reaction force of a horse when pulling the reins, improving the user experience and assisting the handle assembly 500 to return to its original position.

[0022] Specifically, the handle assembly 500 includes a rotating rod 501, a control handle 502, and a pressing block 503. The rotating rod 501 is rotatably connected to the rotating seat 401 via a bearing seat. There are two control handles 502 respectively disposed at both ends of the rotating rod 501. One end of the pressing block 503 is fixed to the middle of the rotating rod 501, and the other end of the pressing block 503 is abutted against the return spring 504. When the user holds the control handles 502 at both ends of the rotating rod 501 with both hands and presses them down, the rotating rod 501 rotates, causing the pressing block 503 to press down on the return spring 504. The return spring is compressed, providing a reaction force, which enhances the user experience and helps the rotating rod 501 return to its original position.

[0023] Furthermore, the pressing block 503 has an inclined surface on the side near the return spring 504, and the rotating seat 401 is fixed with a first limiting rubber block 505 at the position corresponding to the inclined surface. In this embodiment, there are two first limiting rubber blocks 505 respectively disposed on both sides of the return spring 504 for limiting and preventing the user from damaging the equipment by applying too much force.

[0024] Furthermore, the control handle 502 is equipped with several control buttons 5021, including function buttons and start buttons, which are connected to the main device signal and used to operate the character in the game to perform corresponding actions.

[0025] Furthermore, a first micro switch 506 is provided inside the rotating base 401. When the pressing block 503 moves, the first micro switch 506 is triggered. The first micro switch 506 is connected to the main device signal. When the user rotates the control handle 502 downwards, the pressing block 503 triggers the first micro switch 506, at which time the character in the game accelerates.

[0026] Furthermore, a second limiting rubber block 205 is fixed on one side of the mounting block 203 near the rotating block 202. The second limiting rubber block 205 is used to limit the left and right rotation range of the mounting block 203 to prevent the user from damaging the equipment by applying too much force.

[0027] Furthermore, an anti-sway bearing 602 seat 601 is fixedly provided on the surface of the base 100, and an anti-sway bearing 602 is fixedly provided on the surface of the anti-sway bearing 602 seat 601. The rotating shaft 300 is disposed through the anti-sway bearing 602. The anti-sway bearing 602 seat 601 and the anti-sway bearing 602 are used to limit the rotation of the rotating shaft 300 and improve the stability of the rotation of the rotating seat 401, thus preventing swaying during use.

[0028] Furthermore, a micro switch sensing block 206 is fixedly mounted on the rotating block 202. The anti-shake bearing 602 seat 601 is located on both sides of the micro switch sensing block 206 and is respectively provided with a second micro switch 207. The micro switch sensing block 206 triggers the second micro switch 207 as the rotating block 202 rotates. When the user rotates the rotating seat 401, it drives the rotating shaft 300, the rotating column 201 and the rotating block 202 to rotate synchronously. At this time, it drives the micro switch sensing block 206 to rotate left and right, triggering one of the second micro switches 207. The second micro switch 207 is connected to the main device signal and is used to control the character in the game to move left or right.

[0029] Furthermore, the top of the rotating base 401 is covered with an upper cover 402. The upper cover 402 prevents dust from entering and improves the aesthetics.

[0030] The working principle of this utility model is as follows: When the user holds the control handle 502 with both hands, they can start the game and issue attack commands through the control buttons 5021 on the control handle 502. When acceleration is needed, the user presses the control handle 502 backward and downward with both hands, causing the rotating rod 501 to rotate, which in turn causes the pressing block 503 to press down, compressing the return spring 504. The reaction force of the return spring 504 simulates the reaction force of a horse when pulling the reins, improving the user experience and assisting the handle assembly 500 to return to its original position. It also triggers the first micro switch 506, which is connected to the main device signal, triggering the in-game character to accelerate and turn left or right as needed. When the user rotates the control handle 502, the rotating seat 401 rotates to the left or right. At this time, the rotating column 201 and the rotating shaft 300 rotate synchronously, driving the rotating block 202 at the bottom to rotate. This pulls one of the reset springs 204 and squeezes the other reset spring 204. Through the reaction force of the two reset springs 204, the rotating block 202 is assisted to reset, and the reaction force of pulling the reins when riding a horse is simulated, improving the user experience. At this time, the micro switch sensing block 206 rotates left and right, triggering one of the second micro switches 207. The second micro switch 207 is connected to the main device signal and is used to control the character in the game to move left or right.

[0031] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of this disclosure, and are not intended to limit them. Although this disclosure has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some or all of the technical features therein. Such modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the scope of the technical solutions of the embodiments of this disclosure.

Claims

1. A video game control handle device, characterized in that, include: The base is rotatably connected to a rotating column. A rotating block is fixedly mounted on the rotating column. Mounting blocks are respectively provided on both sides of the rotating block. Return springs are respectively provided on both sides of the rotating block. The two ends of the two return springs are respectively connected to the rotating block and the mounting blocks. A rotating shaft is fixedly mounted on the upper part of the rotating column. A rotating seat is fixedly mounted on the top end of the rotating shaft. A handle assembly is rotatably connected to the rotating seat. A return spring is provided on the rotating seat. The two ends of the return spring are respectively abutted against the rotating seat and the handle assembly for resetting the handle assembly.

2. The video game control handle device according to claim 1, characterized in that, The handle assembly includes a rotating rod, a control handle, and a pressing block. The rotating rod is rotatably connected to the rotating seat via a bearing seat. There are two control handles respectively disposed at both ends of the rotating rod. One end of the pressing block is fixed to the rotating rod, and the other end of the pressing block is abutted against the return spring.

3. The video game control handle device according to claim 2, characterized in that, The pressing block has an inclined surface on the side near the return spring, and a first limiting rubber block is fixed at the position of the rotating seat corresponding to the inclined surface.

4. The video game control handle device according to claim 2, characterized in that, The control handle is equipped with several control buttons.

5. A video game control handle device according to claim 2, characterized in that, The rotating base is equipped with a first micro switch, which is triggered when the pressing block moves.

6. The video game control handle device according to claim 1, characterized in that, A second limiting rubber block is fixed on the side of the mounting block near the rotating block.

7. The video game control handle device according to claim 1, characterized in that, The base is fixedly provided with an anti-sway bearing seat, the anti-sway bearing seat is fixedly provided with an anti-sway bearing, and the rotating shaft passes through the anti-sway bearing.

8. A video game control handle device according to claim 7, characterized in that, The rotating block is fixed with a micro switch sensing block, and the anti-sway bearing seat is provided with a second micro switch on each side of the micro switch sensing block. The micro switch sensing block triggers the second micro switch as the rotating block rotates.

9. A video game control handle device according to claim 1, characterized in that, The top of the rotating seat is covered with an upper cover.