A remotely controllable electric toy figure for two-person confrontation

CN224821571UActive Publication Date: 2026-10-09YANGZHOU RUNYI ELECTRONIC TECH CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202522169039.2
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-10-14
Publication Date
2026-10-09
Estimated Expiration
2035-10-14

AI Technical Summary

Technical Problem

在激烈的对抗碰撞中,冲击力会直接传导至关节连接处,极易导致齿轮崩齿、舵机烧毁或物理结构断裂,绝大多数人形玩具机器人的腰部是一个固定结构,或仅能实现极为有限的左右转动,这导致机器人的动作呆板,无法模拟人类格斗中的核心战术动作,如灵活的闪避、利用腰力发动的重拳、以及受到冲击时的后仰卸力等

Benefits of technology

通过缓冲组件的设置,即保证了手臂的转动效果,同时也起到了对碰撞缓冲的效果,同时配合电磁铁和接触开关的设置,达到了快速拆安装的效果,同时关节连接处不会造成断裂的问题,大幅度的提升了使用寿命,同时通过扭动组件的设置增加了操作动作,避免了动作呆板的问题。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN224821571U_ABST
    Figure CN224821571U_ABST
Patent Text Reader

Abstract

The utility model relates to remote control toy technical field discloses a kind of humanoid electric toys of remote control two-person confrontation, including fuselage, the bottom end of the fuselage is connected with corrugated sleeve, the bottom end of the corrugated sleeve is connected with machine cross, torsion assembly is connected between the fuselage and machine cross, the both sides of the fuselage are connected with electromagnet, the side of electromagnet is connected with buffer assembly, the side of buffer assembly is connected with arm.The utility model is provided with buffer assembly, which not only ensures the rotation effect of arm, but also plays the effect of collision buffering, and the setting of electromagnet and contact switch is matched, the effect of quick disassembly and installation is achieved, the joint connection place cannot cause fracture problem, the service life is greatly improved, and the setting of torsion assembly increases operation action, avoids the problem of stiff action.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This utility model relates to the field of remote control toy technology, specifically a humanoid electric toy that can be remotely controlled for two-person combat. Background Technology

[0002] Remote-controlled two-player combat humanoid electric toys are electric toys controlled by two players using independent remote controls. They have a human-shaped form (two feet, two arms, head, and torso). The core gameplay is to allow the two toys to interact and compete in real time in physical space or virtual mapping. The goal is to make the opponent's toy lose balance (such as falling down) or reach other failure states (such as "life points" reaching zero) through specific attack actions, thereby determining the winner.

[0003] Traditional toy robots typically use fixed clips or screws to connect their arms and bodies. In intense collisions, the impact force is directly transmitted to the joints, easily causing gears to break, servos to burn out, or physical structures to fracture. Furthermore, the waist of most humanoid toy robots is a fixed structure, or can only achieve very limited left and right rotation. This results in stiff movements, making it impossible to simulate core tactical maneuvers in human combat, such as agile dodging, powerful punches delivered using waist strength, and the ability to absorb impact by leaning back. Utility Model Content

[0004] The purpose of this invention is to provide a remotely controlled humanoid electric toy for two-player combat, in order to solve the problems mentioned in the background art.

[0005] To achieve the above objectives, this utility model provides the following technical solution: It includes a body, a corrugated sleeve connected to the bottom of the body, a crossbar connected to the bottom of the corrugated sleeve, a torsion assembly connected between the body and the crossbar, electromagnets connected to both sides of the body, a buffer assembly connected to one side of each electromagnet, an arm connected to one side of the buffer assembly, a battery connected inside the body, drive motors connected to both sides of the body and the crossbar, legs connected to both sides of the drive motors located on both sides of the crossbar, an indicator light connected to the front of the body, and a control assembly connected to the back of the body.

[0006] Preferably, the torsion assembly includes a fixed frame fixedly mounted at the top of the machine span, an arc-shaped toothed plate slidably mounted on the inner side of the fixed frame, a drive motor connected to one side of the fixed frame, a drive toothed roller connected to the output end of the drive motor, one side of the drive toothed roller meshing with the arc-shaped toothed plate, both ends of the arc-shaped toothed plate being fixedly connected to the machine body, and the torsion assembly being located inside the corrugated sleeve.

[0007] Preferably, the control component includes a mounting housing connected to the back of the fuselage, and a signal converter, an integrated controller, a circuit management module, a storage chip, a signal transmitter, and a signal receiver are connected and disposed inside the mounting housing.

[0008] Preferably, the buffer assembly includes a movable connecting plate and a fixed plate. A ball head is connected to one side of the movable connecting plate, and a ball groove is formed on one side of the fixed plate corresponding to the ball head. Multiple sets of spring plates are connected to one side of the fixed plate. A support ball is connected to one end of each spring plate. One side of the support ball abuts against one side of the movable connecting plate. Reinforcing ribs are connected to the inner side of each spring plate.

[0009] Preferably, one side of the movable connecting plate is fitted with a compression pad and a beveled washer, and the other side is fitted with a cross iron core. A slot is provided on one side of the electromagnet corresponding to the cross iron core, and a contact switch is connected to one side of the electromagnet.

[0010] Preferably, the battery, drive motor, and control components are electrically connected.

[0011] Preferably, a servo motor is connected to the middle of both the arm and the leg, and is electrically connected to the control component.

[0012] Preferably, each leg is equipped with an electric pulley at its bottom end.

[0013] Preferably, the fuselage, struts, arms, and legs are all made of plastic.

[0014] In summary, this application includes the following beneficial technical effects: The inclusion of a buffer component ensures both the arm's rotational function and cushions impacts. Combined with electromagnets and contact switches, it enables quick installation and disassembly without causing breakage at joint connections, significantly extending service life. Furthermore, the twisting component adds more operational options, preventing rigid movements. Attached Figure Description

[0015] Figure 1 This is a schematic diagram of the overall structure of a remotely controlled humanoid electric toy for two-person combat, according to the present invention. Figure 2 This is a rear view structural diagram of a humanoid electric toy capable of remote-controlled two-person combat according to the present invention; Figure 3 This is a partial structural diagram of a humanoid electric toy capable of remote-controlled two-person combat according to the present invention; Figure 4 for Figure 3 Enlarged structural diagram of section B; Figure 5 for Figure 2 Enlarged structural diagram of section A; Figure 6 This is a schematic diagram of the buffer component in a remotely controlled humanoid electric toy for two-player combat, according to this utility model.

[0016] In the diagram: 1. Body; 2. Corrugated sleeve; 3. Machine span; 4. Buffer assembly; 41. Movable connecting plate; 42. Fixing plate; 43. Ball head; 44. Ball groove; 45. Spring plate; 46. Support ball; 47. Cross iron core; 411. Reinforcing rib; 5. Arm; 7. Battery; 8. Drive motor; 9. Leg; 10. Electric pulley; 11. Indicator light; 12. Electromagnet; 13. Contact switch; 14. Slot; 15. Fixing frame; 16. Arc-shaped toothed plate; 17. Drive motor; 18. Drive toothed roller; 19. Mounting shell; 20. Signal converter; 21. Integrated controller; 22. Circuit management module; 23. Storage chip; 24. Signal transmitter; 25. Signal receiver; 26. Extrusion pad; 27. Beveled edge gasket. Detailed Implementation

[0017] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.

[0018] Please see Figure 1-6 This utility model provides a technical solution: it includes a body 1, a corrugated sleeve 2 connected to the bottom of the body 1, a crossbar 3 connected to the bottom of the corrugated sleeve 2, a torsion component connected between the body 1 and the crossbar 3, electromagnets 12 connected to both sides of the body 1, a buffer component 4 connected to one side of each electromagnet 12, an arm 5 connected to one side of the buffer component 4, a battery 7 connected inside the body 1, drive motors 8 connected to both sides of the body 1 and the crossbar 3, legs 9 connected to both sides of the drive motors 8 located on both sides of the crossbar 3, servo motors connected to the middle of the arms 5 and legs 9 and electrically connected to the control component, which can control the bending of the arms 5 and legs 9, an indicator light 11 connected to the front of the body 1, and a control component connected to the back of the body 1. The body 1, crossbar 3, arms 5 and legs 9 are all made of plastic, and electric pulleys 10 are connected to the bottom of each leg 9. The battery 7, drive motors 8 and control component are electrically connected.

[0019] Reference Figure 4As shown, the twisting assembly includes a fixed frame 15 fixedly mounted at the top of the machine frame 3. An arc-shaped toothed plate 16 is slidably mounted inside the fixed frame 15. A drive motor 17 is connected to one side of the fixed frame 15. A drive toothed roller 18 is connected to the output end of the drive motor 17. One side of the drive toothed roller 18 meshes with the arc-shaped toothed plate 16. Both ends of the arc-shaped toothed plate 16 are fixedly connected to the machine body 1. The twisting assembly is located inside the corrugated sleeve 2. It receives signals sent by the remote control through the signal receiver 25, controls the drive motor 17 to rotate in both directions, thereby driving the drive toothed roller 18 to rotate and the arc-shaped toothed plate 16 to rotate within the fixed frame 15, thereby driving the machine body 1 to rock left and right, completing the twisting of the robot and increasing the operation.

[0020] Reference Figure 5 As shown, the control assembly includes a mounting shell 19 connected to the back of the main body 1. Inside the mounting shell 19 are a signal converter 20, an integrated controller 21, a circuit management module 22, a storage chip 23, a signal transmitter 24, and a signal receiver 25. The signal receiver 25 can receive wireless signals sent by the remote control. The signal converter 20 analyzes and controls the corresponding control arm 5, leg 9, or drive motor 8. The integrated controller 21 controls the distribution of the overall circuit.

[0021] Reference Figure 6 As shown, the buffer assembly 4 includes a movable connecting plate 41 and a fixed plate 42. A ball head 43 is connected to one side of the movable connecting plate 41, and a ball groove 44 is opened on one side of the fixed plate 42 corresponding to the ball head 43. Multiple sets of spring plates 45 are connected to one side of the fixed plate 42. A support ball 46 is connected to one end of each spring plate 45. One side of the support ball 46 abuts against one side of the movable connecting plate 41. A reinforcing rib 411 is connected to the inner side of each spring plate 45. The fixed plate 42 is fixedly installed on one side of the arm 5. When the toy is used, when the arm as a whole is subjected to collision force, it will drive the fixed plate 42. Through the allowable range of motion between the ball groove 44 and the ball head 43, and when the fixed plate 42 rotates relative to the movable connecting plate 41, the outer spring plate 45 plays a buffering role and increases the stability of the robot arm when subjected to force. The movable connecting plate 41 is connected to a compression pad 26 and a beveled washer 27 on one side, and a cross iron core 47 is connected to the other side. A slot 14 is opened on one side of the electromagnet 12 corresponding to the cross iron core 47, and a contact switch 13 is connected to one side of the electromagnet 12. When the arm is subjected to excessive force, it will drive the movable connecting plate 41 to rotate together, thereby pulling the cross iron core 47 out of the slot 14, achieving the effect of "arm breakage" and thus avoiding damage to the arm 5. When the arm 5 is broken, it can be directly inserted into the slot 14 through the cross iron core 47. During the insertion process, the contact switch 13 is triggered, and the power supply is turned on to power the electromagnet 12 to generate magnetism, attracting the cross iron core 47 and completing the quick installation.

[0022] The implementation principle of this application is as follows: When in use, the leg 9 can be controlled by the drive motor 8, so that the machine walks and the arm 5 swings. The machine can also be slid or rotated by the electric pulley 10. When playing a two-player game, the buffer component 4 plays the role of buffering the impact and expansion of the arm 5. At the same time, the setting of the electromagnet 12 can quickly install the arm 5 and avoid the problem of the arm 5 breaking under force. The setting of the twisting component can add twisting action in the game, which can further enhance the fun of playing. The indicator light 11 on the front is electrically connected to the circuit protector 22, and the current power of the battery 7 can be displayed through the indicator light 11.

[0023] It should be noted that, in this document, relational terms such as "first" and "second" are used only to distinguish one entity or operation from another, and do not necessarily require or imply any such actual relationship or order between these entities or operations. Furthermore, the terms "comprising," "including," or any other variations thereof are intended to cover non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements includes not only those elements but also other elements not expressly listed, or elements inherent to such process, method, article, or apparatus.

[0024] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.

Claims

1. A remotely controlled humanoid electric toy for two-player combat, comprising a main body (1), characterized in that: A corrugated sleeve (2) is connected to the bottom of the body (1), and a crossbar (3) is connected to the bottom of the corrugated sleeve (2). A torsion assembly is connected between the body (1) and the crossbar (3). Electromagnets (12) are connected to both sides of the body (1). A buffer assembly (4) is connected to one side of each electromagnet (12). An arm (5) is connected to one side of each buffer assembly (4). A battery (7) is connected inside the body (1). A drive motor (8) is connected to both sides of the body (1) and the crossbar (3). Legs (9) are connected to both sides of the drive motors (8) located on both sides of the crossbar (3). An indicator light (11) is connected to the front of the body (1). A control assembly is connected to the back of the body (1).

2. The humanoid electric toy capable of remote-controlled two-player combat according to claim 1, characterized in that: The torsion assembly includes a fixed frame (15) fixedly installed at the top of the machine span (3). An arc-shaped toothed plate (16) is slidably installed on the inner side of the fixed frame (15). A drive motor (17) is connected to one side of the fixed frame (15). A drive toothed roller (18) is connected to the output end of the drive motor (17). One side of the drive toothed roller (18) meshes with the arc-shaped toothed plate (16). Both ends of the arc-shaped toothed plate (16) are fixedly connected to the machine body (1). The torsion assembly is located inside the corrugated sleeve (2).

3. A remotely controlled humanoid electric toy for two-player combat according to claim 1, characterized in that: The control assembly includes a mounting housing (19) connected to the back of the fuselage (1), and inside the mounting housing (19) are a signal converter (20), an integrated controller (21), a circuit management module (22), a storage chip (23), a signal transmitter (24), and a signal receiver (25).

4. A remotely controlled humanoid electric toy for two-player combat according to claim 1, characterized in that: The buffer assembly (4) includes a movable connecting plate (41) and a fixed plate (42). A ball head (43) is connected to one side of the movable connecting plate (41). A ball groove (44) is opened on one side of the fixed plate (42) corresponding to the ball head (43). Multiple sets of spring plates (45) are connected to one side of the fixed plate (42). A support ball (46) is connected to one end of each spring plate (45). One side of the support ball (46) abuts against one side of the movable connecting plate (41). A reinforcing rib (411) is connected to the inner side of each spring plate (45).

5. A remotely controlled humanoid electric toy for two-player combat according to claim 4, characterized in that: The movable connecting plate (41) is connected to a compression pad (26) and a beveled pad ring (27) on one side, and a cross iron core (47) is connected on the other side. The electromagnet (12) has a slot (14) on one side corresponding to the cross iron core (47), and a contact switch (13) is connected on one side of the electromagnet (12).

6. A remotely controlled humanoid electric toy for two-player combat according to claim 1, characterized in that: The battery (7), drive motor (8) and control components are electrically connected.

7. A remotely controlled humanoid electric toy for two-player combat according to claim 1, characterized in that: The arm (5) and leg (9) are both equipped with servo motors at their midpoints, and are electrically connected to the control components.

8. A remotely controlled humanoid electric toy for two-player combat according to claim 1, characterized in that: Each leg (9) is equipped with an electric pulley (10) at its bottom end.

9. A remotely controlled humanoid electric toy for two-player combat according to claim 1, characterized in that: The fuselage (1), frame (3), arm (5) and leg (9) are all made of plastic.