Automobile seat entertainment system with human-computer interaction function and automobile cabin

CN224907342UActive Publication Date: 2026-10-27AEW TECHNOLOGY GROUP CO LTD
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Patent Information

Application Number
CN202521847642.5
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-08-28
Publication Date
2026-10-27
Estimated Expiration
2035-08-28

AI Technical Summary

Technical Problem

[0003]但是在汽车座舱的有限空间内,工程师在给乘用者开发用于娱乐和放松的产品时,受到诸多限制,比如产品功能单一,无法使乘用者在汽车座舱内得到充分休息和放松

✦ Generated by Eureka AI based on patent content.

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Abstract

The application provides a car seat entertainment system with human-computer interaction function and a car cabin, the car seat entertainment system comprises at least one car seat, a body position sensing component and a signal transmission device, the car seat is in communication connection with a multimedia display device; the body position sensing component is arranged on the car seat and is used for detecting a body state operation instruction issued by an occupant on the car seat; the signal transmission device is electrically connected with the body position sensing component to obtain a body position sensing signal corresponding to the body state operation instruction, and can transmit the body position sensing signal to the multimedia display device; the occupant performs human-computer interaction through the multimedia display device and the body position sensing component. The occupant can perform human-computer interaction with the multimedia device in the car cabin on the car seat, can perform entertainment and learning, and can also stretch the body muscle to relieve fatigue by continuously outputting the body position operation instruction, so that the occupant can be fully relaxed and rested in the limited environment of the car cabin.
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Description

Technical Field

[0001] This application relates to the field of automotive seat technology, specifically to an automotive seat entertainment system and automotive cockpit with human-computer interaction functions. Background Technology

[0002] Currently, with the development of the automotive industry, there are more and more intelligent products in car cabins. While providing convenience for passengers' travel, they also provide more convenience for passengers' work and life, such as more intelligent driver assistance systems and more comfortable driving environments.

[0003] However, within the limited space of a car cabin, engineers face many limitations when developing products for passengers' entertainment and relaxation. For example, the products may have limited functionality and fail to provide passengers with adequate rest and relaxation within the car cabin. Utility Model Content

[0004] In view of the above-mentioned defects or deficiencies in the prior art, this application aims to provide a car seat entertainment system and car cockpit with human-computer interaction function to solve the above problems.

[0005] According to a first aspect of this application, a car seat entertainment system with human-computer interaction function is provided, the car seat entertainment system comprising: At least one car seat, the car seat being communicatively connected to a multimedia display device; A body posture sensing component, which is disposed on the vehicle seat, is used to detect body posture operation commands issued by the occupant of the vehicle seat. A signal transmission device is electrically connected to the body position sensing component to acquire a body position sensing signal corresponding to the body position operation command, and is capable of transmitting the body position sensing signal to the multimedia display device, wherein the passenger performs human-computer interaction through the multimedia display device and the body position sensing component.

[0006] The car seat entertainment system with human-computer interaction function provided by this utility model allows passengers to interact with the multimedia equipment in the car cabin while seated. They can enjoy entertainment and learning, and can also stretch their muscles to relieve fatigue by continuously outputting body position operation commands, allowing passengers to fully relax and rest in the limited environment of the car cabin.

[0007] Specifically, a body posture sensing component is installed in the car seat. This component can detect different operating commands issued by the occupant by adjusting their body posture. The occupant can relax their body and relieve fatigue while enjoying entertainment and learning.

[0008] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the body position sensing component is disposed inside the car seat and located at the point where the human body of the passenger on the car seat can be touched.

[0009] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the multimedia display device is configured as a mobile terminal.

[0010] Mobile multimedia display devices can be placed in different locations, such as outside the car cabin or inside the car cabin.

[0011] Mobile terminals can also include smartphones, iPads, or laptops, enabling multimedia display devices to have a wider variety and greater number of programs for entertainment and learning for passengers in the car cabin.

[0012] In one embodiment of the car seat entertainment system with human-computer interaction function of the present invention, the multimedia display device has at least one display screen, which is detachably mounted on the car seat and is located within the visible range of the passenger on the car seat.

[0013] Using a display screen as a medium for human-computer interaction has the advantages of intuitiveness, rich content, and convenience. Passengers can place the display screen on the car seat according to their actual needs, enabling them to make gesture commands from more positions and improving the applicability of multimedia display devices.

[0014] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, a game module is provided in the multimedia display device or the mobile terminal. The game module is wirelessly connected to the signal transmission device, and the passenger controls the operation of the game through the body position sensing component.

[0015] Passengers can relax by controlling the operation of games in the car cabin. The game module has a variety of games to meet the diverse needs of different passengers.

[0016] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the multimedia display device is installed in the car cabin; or, the multimedia display device is installed on the car seat.

[0017] Multimedia display devices can be configured as displays in the car cabin, such as the central control screen or the instrument panel display in the passenger seat. When the multimedia display device is installed on the car seat, or the angle and position of the display screen are adjusted, it can facilitate human-computer interaction between the passenger and the multimedia display device.

[0018] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, a local area network is provided in the car cabin, and the multimedia display device and the signal transmission device are both connected to the local area network to achieve communication; and / or, Near-field communication connection between the multimedia display device and the car seat.

[0019] When a local area network is set up in the car cabin, such as a personal area network or Bluetooth connection signal, the multimedia display device and the signal transmission device can be interconnected and communicate to form an interactive system.

[0020] The multimedia display device and the car seat communicate with each other via NFC.

[0021] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the body position sensing component includes a pneumatic sensing component and a thin film pressure sensing component, and the passenger issues the body position operation command through the pneumatic sensing component and / or the thin film pressure sensing component.

[0022] Pneumatic sensing components can be installed on car seats, such as using air bags as a medium to sense pressure changes caused by the occupant's body movements on the car seat; thin-film pressure sensing components can also be installed, which control the pressure signal by the capacitance change between two electrodes, or control the transmission of the sensing signal by the on / off state of a pressure switch; flexible pressure sensing components can also be installed.

[0023] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the pneumatic body position sensing component or the thin film pressure sensing component is used to support the passenger and can detect the pressure changes caused by the passenger's posture adjustment.

[0024] When a body position sensor is placed on a car seat and occupants are on board, it can more directly detect changes in pressure on the occupants during posture adjustments. The body position sensing component can be placed on the A-side of the car seat, such as on the upper surface of the car seat or under the seat upholstery, to detect pressure changes caused by the occupant's body position commands.

[0025] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the car seat has a headrest area, a seating area, and a backrest area. The headrest area, the seating area, and the backrest area are provided with the pneumatic sensing component and / or the thin-film pressure sensing component.

[0026] By installing body posture sensing components in different areas of the car seat, passengers can make more types of body postures to issue posture operation commands, such as tilting the body to the side, swinging the limbs, and the pressure generated by stretching the shoulder muscles.

[0027] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the multimedia display device has a built-in game module or learning module, and is capable of playing game interfaces or learning interfaces. The user controls the operation of the game module or the learning module through the pneumatic sensing component and the thin-film pressure sensing component.

[0028] The display screen, game module or learning module, and pneumatic sensing components or thin-film pressure sensing components form an interactive system. The user interacts with the machine through body gesture commands, thereby controlling the operation of the game or learning.

[0029] A second aspect of this utility model also provides a car cabin, wherein the car cabin is equipped with a car seat entertainment system with human-computer interaction function as described in any of the preceding claims.

[0030] In one embodiment of the automobile cabin of this utility model, the multimedia display device is located inside the automobile cabin, or the multimedia display device is located outside the automobile cabin.

[0031] In one embodiment of the automobile cabin of this utility model, the body position sensing component is provided on the floor of the automobile cabin, and / or the body position sensing component is provided on the ceiling of the automobile cabin. Attached Figure Description

[0032] Other features, objects, and advantages of this application will become more apparent from the following detailed description of non-limiting embodiments with reference to the accompanying drawings: Figure 1 This is a schematic diagram of the car cabin of this utility model, in which there are multiple car seats with human-computer interaction functions. Figure 2 This is a schematic diagram of the car cabin of this utility model, wherein the car cabin has a car seat with human-computer interaction function; Figure 3 This is a schematic diagram of the structure of the car seat entertainment system with human-computer interaction function according to this utility model; Figure 4 The sensing area of ​​the car seat entertainment system with human-computer interaction function of this utility model is set on the ceiling of the car cabin. Figure 5The sensing area of ​​the car seat entertainment system with human-computer interaction function of this utility model is set on the floor of the car cabin. Figure 6 These are multiple sensing points of the car seat entertainment system with human-computer interaction function of this utility model; Figure 7 This illustration shows an implementation of a first game controlled by multiple sensing areas of a car seat entertainment system with human-computer interaction function according to the present invention. Figures 8-11 This invention illustrates how the occupant controls the first game in multiple different states within a car seat entertainment system with human-computer interaction functionality. Figure 12 This illustration shows an implementation of a second game controlled by multiple sensing areas of a car seat entertainment system with human-computer interaction function according to the present invention. Figures 13-15 This illustration shows how the occupant controls a second game in multiple different states within the car seat entertainment system with human-computer interaction functionality according to the present invention. Figure 16 This illustration shows an implementation of the present invention, which uses multiple sensor areas of a car seat entertainment system with human-computer interaction to control a third type of game. Figures 17-19 This illustrates how the occupant controls a third game in various different states within the car seat entertainment system with human-computer interaction functionality according to the present invention.

[0033] Icon labels: 100. Car seat with human-computer interaction function; 101. Headrest area; 102. Seating area; 103. Backrest area; 104. Foam layer; 105. Skin layer; 110. Body position sensing component; 111. Sensing area; 120. Signal transmission device; 130. Passenger; 131. Shoulder; 132. Ribs; 133. Hips; 134. Head; 135. Waist; 140. Game interface; 141. Game objective; 200. Car cabin; 210. Multimedia display device; 220. Display screen; 230. Start switch. Detailed Implementation

[0034] To enable those skilled in the art to better understand the technical solutions of this application, the technical solutions in the embodiments of this application will be clearly and completely described below with reference to the accompanying drawings. The descriptions in this section are merely illustrative and explanatory, and should not be construed as limiting the scope of protection of this application. Specifically, the described embodiments are only some embodiments of this application, not all embodiments. All other embodiments obtained by those skilled in the art based on the embodiments of this application without creative effort should fall within the scope of protection of this invention.

[0035] It should be noted that similar reference numerals and letters in the following figures denote similar items; therefore, once an item is defined in one figure, it does not need to be further defined and explained in subsequent figures. Furthermore, the terms "comprising" and "having," and any variations thereof, are intended to cover non-exclusive inclusion. For example, a process, method, system, product, or apparatus that comprises a series of steps or units is not necessarily limited to those steps or units explicitly listed, but may include other steps or units not explicitly listed or inherent to such process, method, product, or apparatus.

[0036] The present application will now be described in further detail with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are for illustrative purposes only and are not intended to limit the invention. Furthermore, it should be noted that, for ease of description, only the parts relevant to the invention are shown in the accompanying drawings.

[0037] It should be noted that, unless otherwise specified, the embodiments and features described in this application can be combined with each other. This application will now be described in detail with reference to the accompanying drawings and embodiments.

[0038] Figure 1 This is a schematic diagram of the car cabin of this utility model, in which there are multiple car seats with human-computer interaction functions. Figure 2 This is a schematic diagram of the car cabin of this utility model, wherein the car cabin has a car seat with human-computer interaction function; Figure 3 This is a schematic diagram of the structure of the car seat entertainment system with human-computer interaction function according to this utility model; Figure 4 The sensing area of ​​the car seat entertainment system with human-computer interaction function of this utility model is set on the ceiling of the car cabin. Figure 5 The sensing area of ​​the car seat entertainment system with human-computer interaction function of this utility model is set on the floor of the car cabin. Figure 6 These are multiple sensing points of the car seat entertainment system with human-computer interaction function of this utility model.

[0039] Combination Figures 1 to 6This application provides a car seat entertainment system with human-computer interaction function. The car seat entertainment system includes: at least one car seat, a body position sensing component 110, and a signal transmission device 120.

[0040] The car seat is communicatively connected to the multimedia display device 210; the body position sensing component 110 is disposed on the car seat and is used to detect the body position operation commands issued by the passenger 130 on the car seat; the signal transmission device 120 is electrically connected to the body position sensing component 110 to obtain the body position sensing signal corresponding to the body position operation command, and is able to transmit the body position sensing signal to the multimedia display device 210, wherein the passenger 130 performs human-computer interaction through the multimedia display device 210 and the body position sensing component 110.

[0041] The car seat entertainment system with human-computer interaction function provided by this utility model allows the passenger 130 to interact with the multimedia equipment in the car cabin 200 while sitting in the car seat. This allows for entertainment and learning, and by continuously outputting body position operation commands, it can stretch body muscles to relieve fatigue, allowing the passenger 130 to fully relax and rest in the limited environment of the car cabin 200.

[0042] Specifically, a body posture sensing component 110 is installed on the car seat. This body posture sensing component 110 can detect different operation commands issued by the passenger 130 in the car seat by adjusting body posture. The passenger 130 can relax his body and relieve fatigue while having fun and learning.

[0043] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the body position sensing component 110 is disposed in the car seat and located at the point of contact of the human body of the passenger 130 on the car seat.

[0044] The body position sensing component 110 can be disposed between the skin layer 105 and the foam layer 104, and the body position sensing component 110 can also be disposed in the seating area of ​​the seat.

[0045] The car seat entertainment system with human-computer interaction function of this utility model can relax the shoulders 131, ribs 132, buttocks 133, head 134 and waist 135 of the passenger 130, promote blood circulation, joint movement, relieve tissue fatigue, and allow the passenger's body to get a full rest.

[0046] In one embodiment of this utility model, a start switch is also provided on the car seat for controlling the car seat to connect to the human-machine interaction system.

[0047] In one embodiment of the present invention, the car seat 110 includes a headrest area 101, a seating area 102, and a backrest area 103.

[0048] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the multimedia display device 210 is configured as a mobile terminal.

[0049] The mobile multimedia display device 210 can be placed in different locations, such as outside the car cabin 200 or inside the car cabin 200.

[0050] Mobile terminals can also be smartphones, iPads, or laptops, which enables the multimedia display device 210 to have more types and numbers of programs for entertainment and learning for passengers 130 in the car cabin 200.

[0051] In one embodiment of the car seat entertainment system with human-computer interaction function of the present invention, the multimedia display device 210 has at least one display screen 220, the display screen 220 is detachably mounted on the car seat, and the display screen 220 is located within the viewing range of the passenger 130 on the car seat.

[0052] Using the display screen 220 as a medium for human-computer interaction has the advantages of intuitiveness, rich content and convenience. The passenger 130 can place the display screen 220 on the car seat according to actual needs, which enables the passenger 130 to make physical operation commands in more positions, thus improving the applicability of the multimedia display device 210.

[0053] In one embodiment of the car seat 100 entertainment system with human-computer interaction function of this utility model, a game module is provided in the multimedia display device 210 or the mobile terminal. The game module is wirelessly connected to the signal transmission device, and the passenger 130 controls the operation of the game through the body position sensing component 110.

[0054] Passengers 130 can relax by playing games in the car cabin 200. The game module offers a variety of games to meet the diverse needs of different passengers 130.

[0055] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the multimedia display device 210 is installed in the car cabin 200; or, the multimedia display device 210 is installed on the car seat.

[0056] The multimedia display device 210 can be configured as a display screen 220 in the car cabin 200, such as a central control screen or an instrument panel display screen 220 in the passenger seat. When the multimedia display device 210 is installed on the car seat, or the angle and position of the display screen 220 are adjusted, it can facilitate human-computer interaction between the passenger 130 and the multimedia display device 210.

[0057] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, a local area network is provided in the car cabin 200, and the multimedia display device 210 and the signal transmission device 120 are both connected to the local area network to achieve communication; and / or, Near-field communication connection between the multimedia display device 210 and the car seat.

[0058] When a local area network, such as a personal area network or Bluetooth connection signal, is set up in the car cabin 200, the multimedia display device 210 and the signal transmission device 120 can be interconnected and communicate to form an interactive system.

[0059] The multimedia display device 210 and the car seat communicate with each other via NFC.

[0060] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the body position sensing component 110 includes a pneumatic sensing component and a thin film pressure sensing component, and the passenger 130 issues the body position operation command through the pneumatic sensing component and / or the thin film pressure sensing component.

[0061] Pneumatic sensing components can be installed on car seats, such as using air bags as a medium to sense pressure changes caused by the body posture commands given by the occupant 130 on the car seat; thin-film pressure sensing components can also be installed to control the pressure signal through the capacitance change between two electrodes, or to control the transmission of the sensing signal through the on / off state of a pressure switch; flexible pressure sensing components can also be installed.

[0062] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the pneumatic body position sensing component 110 or the thin film pressure sensing component is used to support the passenger 130 and can detect the pressure changes caused by the posture adjustment of the passenger 130.

[0063] When the body position sensing component 110 is placed on the car seat and carries the passenger 130, the pressure changes of the passenger 130 during the posture adjustment process can be detected more directly. The body position sensing component 110 can be arranged on the A-side of the car seat, such as on the upper surface of the car seat or under the seat upholstery, to detect pressure changes caused by the body position commands issued by the occupant 130.

[0064] In one embodiment of the car seat entertainment system with human-computer interaction function of this utility model, the car seat has a headrest area 101, a seating area 102, and a backrest area 103. The headrest area 101, the seating area 102, and the backrest area 103 are provided with the pneumatic sensing component and / or the thin film pressure sensing component.

[0065] By installing body posture sensing components 110 in different areas of the car seat, the occupant 130 can make more types of body postures to issue body posture operation commands, such as tilting the body to the side, swinging the limbs, and the pressure generated by stretching the shoulder muscles 131.

[0066] In one embodiment of the car seat 100 entertainment system with human-computer interaction function of this utility model, the multimedia display device 210 has a built-in game module or learning module, and is capable of playing the game interface 140 or the learning interface. The passenger 130 controls the operation of the game module or the learning module through the pneumatic sensing component and the thin-film pressure sensing component.

[0067] The display screen 220, the game module or learning module, and the pneumatic sensing component or the thin-film pressure sensing component form an interactive system. The user 130 interacts with the machine through body gesture commands, thereby controlling the operation of the game or learning.

[0068] A second aspect of this utility model also provides an automobile cockpit 200, wherein the automobile cockpit 200 is provided with an automobile seat 100 entertainment system with human-computer interaction function as described in any of the preceding claims.

[0069] In one embodiment of the automobile cabin 200 of this utility model, the multimedia display device 210 is disposed inside the automobile cabin 200, or the multimedia display device 210 is disposed outside the automobile cabin 200.

[0070] In one embodiment of the automobile cabin 200 of this utility model, the body position sensing component 110 is provided on the floor of the automobile cabin 200, and / or the body position sensing component 110 is provided on the ceiling of the automobile cabin 200.

[0071] Figure 7 This illustration shows an implementation method for controlling a first game using multiple sensing areas 111 of the car seat entertainment system with human-computer interaction function according to this utility model. Figures 8-11 This invention illustrates that in the car seat entertainment system with human-computer interaction function of this utility model, the occupant controls the first game in multiple different states; Figure 7 The illustration shows the first game Tetris in the car seat entertainment system with human-computer interaction function of this utility model. The occupant, while in the seat, controls the game target 141 in the game interface 140 by controlling the sensing area 111 in the backrest area, including the movement direction and change state of the game target 141.

[0072] Combination Figures 8-11 The occupant controls the game target 141 to change from a first state to a second state by applying force to the sensing area 111, and the surface is adjusted in the direction of rotation. The magnitude of the force applied by the occupant is adaptively adjusted according to the pressure sensing component.

[0073] Combination Figures 8-11 The occupant can control the game target 141 to move to the left by the sensor area 111 in the side wing area on one side of the back area, and can also control the game target 141 to move to the right by the sensor area 111 in the side wing area on the other side of the back area.

[0074] Combination Figures 8-11 The occupants can control the game target 141 to move downwards by using the sensing area 111 in the back area, and can also control the descent speed of the game target 141 according to the magnitude of the force applied by the occupants to the sensing area 111.

[0075] In the first game, Tetris, you can also set sensor area 111 as the pause button and sensor area 111 as the start button.

[0076] As can be seen from the occupant's operation of the Tetris game, the pressure detected in the pressure sensing component is used to control the movement direction of the game target 141 in the game interface 140. In the specific control of the game target 141, the movement direction of the game target 141 in the game interface 140 can be controlled by the pressure sensing component in the sensing area 111 on the seat, such as controlling the game target 141 to move upward, downward, left, or right.

[0077] Sensing areas 111 are respectively set in the headrest area 101, side wing area and backrest area of ​​the seat, which can relax the occupant's head 134, side of body and back area, and increase the coordination and linkage of various parts of the occupant's body. The occupant controls the game target 141 through different parts of the body, which increases the communication and interaction between the occupant and the game control module, and makes the interaction commands more diverse. At the same time, according to the characteristics of the sensing areas 111 on the seat, the types and number of games can be increased, making them more diverse.

[0078] Figure 12 This illustration shows an implementation method for controlling a second game using multiple sensing areas 111 of the car seat entertainment system with human-computer interaction function according to this utility model. Figures 13-15 This invention illustrates how the occupant controls a second game in various different states within the car seat entertainment system with human-computer interaction functionality. Figure 12 and Figures 13-15 The illustration shows the second game, Super Mario, in the car seat entertainment system with human-computer interaction function of this utility model. The specific operation of the Super Mario game is set as follows: multiple sensing areas 111 are set to control the jumping of the game target 141, control the crouching of the game target 141, control the right movement of the game target 141, control the left movement of the game target 141, control the game to pause, and control the game to start.

[0079] The jump height of the game target 141 can be controlled by the magnitude of the force applied by the occupant to the sensing area 111.

[0080] The degree to which the game objective 141 crouches can be controlled by the magnitude of the force applied by the occupant to the sensing area 111.

[0081] The movement speed of game target 141 can be controlled by the magnitude of the force applied by the crew to the sensing area 111.

[0082] The detection pressure of the body position sensing component 110 can be adjusted or the change in detection pressure can be set by the force applied by the occupant.

[0083] Figure 16 This illustration shows an implementation method for controlling a third game using multiple sensing areas 111 of the car seat entertainment system with human-computer interaction function according to this utility model. Figures 17-19 This illustration shows that in the car seat entertainment system with human-computer interaction function of this utility model, the occupant controls a third game in multiple different states. Figure 16 and Figures 17-19 This illustration shows the third type of racing game in the car seat entertainment system with human-computer interaction function of this utility model. The specific operation of the racing game includes the following settings: multiple sensor areas 111 are set to control the throttle, brake, left turn, right turn, pause, and start of the game respectively. An additional sensor area 111 can be added to control the acceleration of the racing game.

[0084] In the aforementioned games Tetris, Super Mario Bros., and racing games, occupants can control the state of the game target 141 via the sensing area 111 on the body position sensing component 110 in the seat. This control could include changing the shape or speed of the game target 141. Designers can adjust these settings according to the characteristics of each game. The pressure sensing component detects pressure or pressure changes to control the state of the target on the game interface 140.

[0085] A second aspect of this utility model also provides an automobile cockpit 200, wherein an automobile seat 100 with human-computer interaction function as described in any of the above claims is provided in the automobile cockpit 200.

[0086] In one embodiment of the automobile cabin 200 of this utility model, the multimedia display device 210 is disposed inside the automobile cabin 200, or the multimedia display device 210 is disposed outside the automobile cabin 200.

[0087] This document uses specific examples to illustrate the principles and implementation methods of this application. The descriptions of the above embodiments are only for the purpose of helping to understand the methods and core ideas of this application. The above descriptions are only preferred embodiments of this application. It should be noted that due to the limitations of written expression, while there are objectively infinite specific structures, those skilled in the art can make several improvements, modifications, or changes without departing from the principles of this invention, and can also combine the above technical features in an appropriate manner. These improvements, modifications, changes, or combinations, or the direct application of the inventive concept and technical solution to other situations without modification, should all be considered within the scope of protection of this application.

Claims

1. A car seat entertainment system with human-computer interaction function, characterized in that, The car seat entertainment system includes: At least one car seat, the car seat being communicatively connected to a multimedia display device; A body posture sensing component is disposed on the vehicle seat and is used to detect body posture operation signals emitted by the occupant of the vehicle seat. A signal transmission device is electrically connected to the body position sensing component to obtain a body position sensing signal corresponding to the body position operation signal, and is capable of transmitting the body position sensing signal to the multimedia display device. The body position sensing component includes a pneumatic sensing component, a thin-film pressure sensing component, and a flexible pressure sensing component. The passenger sends the body position operation signal through the pneumatic sensing component and / or the thin-film pressure sensing component and / or the flexible pressure sensing component.

2. The car seat entertainment system with human-computer interaction function according to claim 1, characterized in that, The body position sensing component is located inside the car seat and at a point where the occupant's body can touch it.

3. The car seat entertainment system with human-computer interaction function according to claim 1, characterized in that, The multimedia display device is configured as a mobile terminal.

4. The car seat entertainment system with human-computer interaction function according to claim 3, characterized in that, The multimedia display device has at least one display screen, which is detachably mounted on the vehicle seat and is located within the field of vision of the occupant of the vehicle seat.

5. The car seat entertainment system with human-computer interaction function according to claim 3, characterized in that, The multimedia display device or the mobile terminal is equipped with a game module, and the game module is wirelessly connected to the signal transmission device.

6. The car seat entertainment system with human-computer interaction function according to claim 1, characterized in that, The multimedia display device is installed inside the vehicle cabin; or, the multimedia display device is installed on the vehicle seat.

7. The car seat entertainment system with human-computer interaction function according to claim 6, characterized in that, The vehicle cabin is equipped with a local area network, and both the multimedia display device and the signal transmission device are connected to the local area network to achieve communication; and / or Near-field communication connection between the multimedia display device and the car seat.

8. The car seat entertainment system with human-computer interaction function according to claim 1, characterized in that, The pneumatic sensing component, the thin-film pressure sensing component, or the flexible pressure sensing component is used to support the passenger and is capable of detecting pressure changes caused by the passenger's posture adjustment.

9. The car seat entertainment system with human-computer interaction function according to claim 8, characterized in that, The car seat has a headrest area, a seating area, and a backrest area. The headrest area, the seating area, and the backrest area are provided with the pneumatic sensing component and / or the thin-film pressure sensing component and / or the flexible pressure sensing component.

10. A car cabin, characterized in that, The vehicle cabin includes the vehicle seat entertainment system with human-computer interaction function as described in any one of claims 1-9.

11. The automobile cabin according to claim 10, characterized in that, The multimedia display device may be located inside the vehicle cabin or outside the vehicle cabin.

12. The automobile cabin according to claim 10, characterized in that, The body position sensing component is provided on the floor of the vehicle cabin, and / or the body position sensing component is provided on the ceiling of the vehicle cabin.