A game device key adjusting mechanism
Patent Information
- Application Number
- CN202522555871.6
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-12-02
- Publication Date
- 2026-10-27
- Estimated Expiration
- 2035-12-02
AI Technical Summary
[0004]针对现有技术调节方式僵化、结构复杂、占用空间大、依赖电力、操作不便的问题,本实用新型提供一种游戏装置按键调节机构,实现单个按键的独立调节,简化结构设计,无需电力驱动,可灵活配置弹簧与定位结构,增设防滑设计提升操作便捷性,兼顾调节精度与使用体验
1.单个独立调节,适配个性化需求:每个按键可单独配置调节机构,实现不同按键的差异化手感调节,满足用户对功能键、操作键的不同需求,适配各类游戏场景;
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Figure CN224907844U_ABST
Abstract
Description
Technical Field
[0001] This utility model relates to the field of game controller button technology, and in particular to a button adjustment mechanism for a game device. Background Technology
[0002] The tactile feel of buttons on gaming devices directly impacts the user's gaming experience, and different users have different preferences regarding button travel length and actuation force. Existing button adjustment schemes for gaming devices (such as game controllers) have significant shortcomings: 1. Rigid adjustment method, unable to adjust individually: Existing solutions mostly use worm gear mechanism, spring preload plate or lifting base and other lifting drive mechanism to uniformly adjust the entire group of function keys (such as A, B, X, Y key group), which cannot be personalized to the feel of individual keys, and it is difficult to meet the differentiated needs of users for different keys. 2. Complex structure and large space occupation: The lifting drive mechanism requires multiple components such as motor, worm gear, and transmission gear. Not only is the structure complicated, but it also occupies a lot of space inside the game device, which limits the design of the device to be thin and light. 3. Reliance on electric drive, limited use: Some solutions require electricity to drive the lifting mechanism, consuming the equipment's power, and cannot be adjusted after power failure, making them impractical. 4. Limited adjustment precision and poor tactile feedback: The entire adjustment method is difficult to accurately match the mechanical characteristics of individual buttons, and the transmission mechanism is prone to wear and jamming, affecting the stability of adjustment and the consistency of tactile feedback; 5. Inconvenient adjustment: Some adjustment mechanisms are hidden inside the device, or the adjustment parts lack anti-slip design, making it easy for users to slip when adjusting manually, resulting in low operating efficiency.
[0003] Therefore, existing technologies cannot meet the button adjustment requirements of "compact structure, individual adjustment, no power adapter, precise controllability, and convenient operation", and there is an urgent need for a lightweight, personalized and user-friendly button adjustment mechanism for gaming devices. Utility Model Content
[0004] To address the problems of rigid adjustment methods, complex structures, large space occupation, reliance on electricity, and inconvenient operation in existing technologies, this utility model provides a button adjustment mechanism for gaming devices. It enables independent adjustment of individual buttons, simplifies structural design, eliminates the need for electric drive, allows for flexible configuration of springs and positioning structures, and incorporates an anti-slip design to improve ease of operation, balancing adjustment accuracy and user experience.
[0005] The above-mentioned objective of this utility model is achieved through the following technical solution: a game device button adjustment mechanism, including a game device faceplate 1, a keycap 2 and a button 3, wherein the game device faceplate 1 is provided with a hole 1.1 for installing the keycap 2, the side wall of the hole 1.1 is provided with a keycap guide notch 1.2, the keycap 2 is installed in the hole 1.1, and the side wall of the keycap 2 is provided with a limiting protrusion 2.1 that cooperates with the guide notch 1.2; An adjustment ring 4 is provided between the hole 1.1 and the keycap 2. The adjustment ring 4 is sleeved on the outside of the keycap 2 and presses against the outer protruding edge 2.2 at the lower end of the keycap 2. The upper end of the adjustment ring 4 protrudes from the surface of the game device faceplate 1, which is convenient for the user to manually rotate and adjust. The outer wall of the upper end of the adjustment ring 4 is provided with an anti-slip structure 4.1. The anti-slip structure 4.1 is a ring-shaped uniformly distributed anti-slip texture, anti-slip protrusions or anti-slip grooves, which increases the friction between the hand and the adjustment ring 4 and avoids slipping during adjustment. The outer wall of the adjusting ring 4 is connected to the inner wall of the hole 1.1 by a threaded connection. The height of the adjusting ring 4 along the hole 1.1 can be adjusted by rotating the adjusting ring 4, and the pressure on the button 3 can be changed by the lower end of the adjusting ring 4. A spring 5 can be added between the pressing surfaces of the adjustment ring 4 and the keycap 2 as needed. The spring 5 is sleeved on the outside of the keycap 2 to buffer the pressure between the adjustment ring 4 and the keycap 2, thereby improving the smoothness of adjustment and the feel of pressing. To prevent unauthorized free rotation, two positioning methods can be selected: one is to set mutually cooperating stop grooves 6 and positioning protrusions 7 on the contact surfaces of keycap 2 and adjusting ring 4, with one of keycap 2 and adjusting ring 4 having a stop groove 6 and the other having a positioning protrusion 7; the other is to fix the bottom of spring 5 to the outer convex edge 2.2 at the lower end of keycap 2 when spring 5 is added, and set mutually cooperating stop grooves 6 and positioning protrusions 7 on the bottom surface of adjusting ring 4 and the top surface of spring 5, with one of adjusting ring 4 and spring 5 having a stop groove 6 and the other having a positioning protrusion 7. The button 3 can be a conductive rubber button, a micro switch, or a tactile button. When a conductive rubber button is selected, the adjustment ring moves down to increase the initial compression of the conductive rubber, shortening the button travel and reducing the pressing force. When the adjustment ring moves up to decrease the initial compression, the button travel is extended and the pressing force is increased, achieving dual adjustment of button travel and pressing force. When a micro switch or tactile button is selected, the adjustment ring moves down to increase the button pre-pressure, reducing the pressing force. When the adjustment ring moves up to decrease the pre-pressure, the pressing force is increased, achieving precise matching of pressing force.
[0006] The working principle of this utility model: This utility model is based on the core logic of "threaded adjustment + exposed anti-slip operation + optional elastic buffer + optional gear positioning" to achieve flexible adaptation, precise adjustment and convenient operation of a single button. The specific principle is as follows: 1. Limiting and guiding: The keycap restricts the rotation of the keycap by engaging with the guiding notch of the hole through the limiting protrusion on the side wall, ensuring that the key moves only along the axial direction when it is pressed; 2. Basic Adjustment: The upper end of the adjustment ring protrudes from the game device's casing, and its anti-slip structure increases hand friction. Users can directly rotate the adjustment ring manually, and through the threaded engagement, move the ring up and down along the hole to change the relative distance between the adjustment ring and the button, thereby adjusting the initial pressure of the keycap on the button (initial compression of conductive adhesive / switch preload). Rotating the adjustment ring clockwise moves it downward, increasing the initial pressure and making it easier for the operator to press; rotating the adjustment ring counterclockwise moves it upward, decreasing the initial pressure and requiring more effort for the operator to press, thus adapting to different tactile needs. 3. Elastic buffer (optional): When a spring is configured, the spring can buffer the rigid pressure of the adjustment ring on the keycap, making the adjustment process smoother, avoiding hard contact when pressing, and making the feel softer; 4. Gear Positioning (Optional): When the positioning structure is configured, the positioning protrusion is embedded in the gear position groove, and clear gear position feedback can be obtained when rotating the adjustment ring. After positioning, it can prevent the adjustment ring from being rotated by unauthorized means during use, ensuring stable adjustment.
[0007] Compared with the prior art, the beneficial effects of this utility model are: 1. Individually adjustable to suit personalized needs: Each button can be configured with an adjustment mechanism to achieve differentiated tactile adjustments for different buttons, meeting users' different needs for function keys and operation keys, and adapting to various game scenarios; 2. Exposed anti-slip design for easier operation: The upper end of the adjustment ring is exposed on the cover, allowing for adjustment without disassembling the device. The anti-slip structure effectively prevents slipping, improving adjustment efficiency and user experience. 3. Modular structural design for flexible adaptation: The core adjustment structure is simple, and the spring and positioning structure can be selected as needed, which not only retains the basic adjustment function, but also meets the advanced needs of high precision and comfortable feel; 4. Compact and simple structure, small space occupation: No complex lifting drive mechanism is required. The function is achieved only through small parts such as adjustment rings, which greatly reduces the internal space occupation and is conducive to the thin and light design of gaming devices; 5. Manual adjustment without electricity, unlimited use: The operation can be completed by manually rotating the adjustment ring, without relying on electricity, and can be adjusted anytime and anywhere to adapt to different usage scenarios; 6. Compatible with multiple button types and has wide adaptability: It can be used with a variety of common game buttons such as conductive rubber buttons, micro switches, and tactile buttons without modifying the basic button structure, making it widely applicable. Attached Figure Description
[0008] Figure 1 This is a schematic diagram of the external structure of Embodiment 1 of this utility model.
[0009] Figure 2 This is a schematic diagram of the internal structure of Embodiment 1 of this utility model.
[0010] Figure 3 This is a schematic diagram of the keycap structure of this utility model.
[0011] Figure 4 This is a schematic diagram of the external structure of Embodiment 2 of this utility model.
[0012] Figure 5 This is a schematic diagram of the internal structure of Embodiment 2 of this utility model.
[0013] Figure 6 This is a semi-exploded structural diagram of Embodiment 2 of this utility model.
[0014] Figure 7 This is a structural schematic diagram of Embodiment 3 of this utility model.
[0015] Figure 8 This is an exploded structural diagram of one side angle of Embodiment 4 of this utility model.
[0016] Figure 9 This is an exploded structural diagram of the other side of Embodiment 4 of this utility model.
[0017] Explanation of reference numerals in the attached diagram: 1-Game device front cover, 1.1-Hole, 1.2-Guide notch, 2-Keycap, 2.1-Limiting protrusion, 2.2-Outer protruding edge, 3-Button, 4-Adjustment ring, 4.1-Anti-slip structure, 5-Spring, 6-Gear groove, 7-Positioning protrusion. Detailed Implementation
[0018] The present invention will now be described in further detail with reference to the accompanying drawings.
[0019] like Figure 1 , Figure 2 and Figure 3 As shown, this embodiment is a basic adjustment mechanism, retaining only the core adjustment and anti-slip operation functions. The specific structure and usage are as follows: The component configuration of this embodiment is as follows: the inner wall of the hole 1.1 of the game device faceplate 1 is provided with an internal thread, and the outer wall of the adjusting ring 4 is provided with an external thread, and the two are threadedly engaged; the adjusting ring 4 is sleeved on the outside of the keycap 2, with its lower end directly pressing against the outer convex edge 2.2 of the keycap 2, and its upper end protruding from the game device faceplate 1; the outer wall of the upper end of the adjusting ring 4 is provided with an annular anti-slip texture (anti-slip structure 4.1); the button 3 is a conductive rubber button, which is installed on the circuit board and faces the keycap 2.
[0020] The adjustment process in this embodiment is as follows: 1. The user's fingers fit on the anti-slip texture of the adjustment ring 4 and rotate the adjustment ring 4 clockwise. The adjustment ring 4 moves down along the hole 1.1 and directly squeezes the keycap 2, increasing the initial compression of the conductive rubber key, shortening the key travel and making the pressing force less effort. 2. Rotate the adjusting ring 4 counterclockwise. The adjusting ring 4 moves upward, the conductive rubber button rebounds, the initial compression decreases, the button travel is extended, and the pressing force is more difficult. 3. The limiting protrusion 2.1 and the guide notch 1.2 cooperate to ensure that the keycap 2 moves only along the axis and avoids displacement when pressed; the anti-slip texture effectively prevents the hand from slipping during adjustment and makes operation convenient.
[0021] like Figure 4 , Figure 5 and Figure 6 As shown, this embodiment adds a positioning structure based on embodiment 1. The specific structure and usage are as follows: The component configuration of this embodiment is as follows: the threaded engagement of the hole 1.1 and the adjusting ring 4 is the same as in embodiment 1; the upper end of the adjusting ring 4 is provided with anti-slip protrusions (anti-slip structure 4.1); the top surface of the outer convex edge 2.2 of the keycap 2 is provided with 3 evenly distributed annular stop grooves 6, and the bottom surface of the adjusting ring 4 is provided with 3 corresponding positioning protrusions 7, which are made of elastic plastic; the button 3 is a micro switch.
[0022] The adjustment process in this embodiment is as follows: 1. The user rotates the adjustment ring 4 through the anti-slip bumps, and the positioning protrusion 7 slides along the outer convex edge 2.2 of the keycap 2. When it is embedded in the groove 6 of different positions, it produces clear position feedback, which is convenient for precise adjustment. 2. Rotating the adjusting ring 4 clockwise downwards increases the pre-pressure of the keycap 2 on the microswitch, making it easier to press; rotating it counterclockwise upwards decreases the pre-pressure, making it more difficult to press. 3. The combination of the gear groove 6 and the positioning protrusion 7 prevents the adjustment ring 4 from rotating unintentionally due to vibration during use, ensuring a stable feel; the anti-slip protrusions improve the grip during adjustment and prevent slippage.
[0023] like Figure 7 As shown, this embodiment adds a spring buffer based on embodiment 2. The specific structure and usage are as follows: The component configuration of this embodiment is as follows: the threaded engagement between the hole 1.1 and the adjusting ring 4 is the same as in embodiment 1; the upper end of the adjusting ring 4 is provided with an anti-slip groove (anti-slip structure 4.1); a spring 5 is provided between the adjusting ring 4 and the outer convex edge 2.2 of the keycap 2, and the spring 5 is sleeved on the outside of the keycap 2; the bottom surface of the adjusting ring 4 is provided with a positioning protrusion 7, and the top surface of the outer convex edge 2.2 of the keycap 2 is provided with a stop groove 6; the button 3 is a conductive rubber button.
[0024] The adjustment process in this embodiment is as follows: 1. The user rotates the adjustment ring 4 down through the anti-slip groove, squeezing the spring 5. The spring 5 transmits the pressure to the keycap 2, avoiding rigid contact and making the adjustment process smoother. 2. The positioning protrusion 7 rotates with the adjusting ring 4 and is embedded into the grooves 6 of different gear positions to achieve gear positioning and prevent the adjusting ring from becoming loose; 3. The cushioning effect of spring 5 makes the pressing feel softer, and the anti-slip groove increases the friction of the hand, making the adjustment operation easier and less prone to slipping; at the same time, the spring can compensate for the change in feel caused by button wear and extend the service life; when the adjustment ring 4 is rotated clockwise, the initial compression of the conductive rubber increases, making the pressing force easier; when rotated counterclockwise, the initial compression decreases, making the pressing force more difficult.
[0025] like Figure 8 , Figure 9 As shown, this embodiment uses a positioning method that combines a spring and an adjusting ring. The specific structure and usage are as follows: The component configuration of this embodiment is as follows: the threaded engagement of the hole 1.1 and the adjusting ring 4 is the same as in embodiment 1; the upper end of the adjusting ring 4 is provided with anti-slip texture (anti-slip structure 4.1); the spring 5 is sleeved on the outside of the keycap 2, and the bottom is fixed to the top surface of the outer convex edge 2.2 of the keycap 2; the bottom surface of the adjusting ring 4 is provided with 3 stop grooves 6, and the top surface of the spring 5 is provided with 3 corresponding positioning protrusions 7; the button 3 is a tactile button.
[0026] The adjustment process in this embodiment is as follows: 1. The user rotates the adjustment ring 4 through the anti-slip texture. The adjustment ring 4 compresses the spring 5. The positioning protrusion 7 is tightly engaged with the gear groove 6 under the action of the spring force. The gear feedback is clear and it is easy to accurately control the adjustment range. 2. Rotating the adjusting ring 4 clockwise downwards increases the compression of the spring 5, thus increasing the pre-pressure of the keycap 2 on the tactile button, making it easier to press; rotating it counterclockwise upwards decreases the compression of the spring, reduces the pre-pressure, and makes it more difficult to press. 3. The spring 5 not only provides a buffer function, but also positions itself by cooperating with the positioning protrusion 7 and the gear groove 6, resulting in a high degree of structural integration; the anti-slip texture prevents slippage during adjustment, making operation convenient and providing a stable and smooth feel.
[0027] Although embodiments of the present invention have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made to these embodiments without departing from the principles and spirit of the present invention, the scope of which is defined by the appended claims and their equivalents.
Claims
1. A button adjustment mechanism for a gaming device, comprising a gaming device faceplate (1), keycaps (2), and buttons (3), wherein the gaming device faceplate (1) is provided with a hole (1.1) for mounting the keycaps (2), the side wall of the hole (1.1) is provided with a keycap guide notch (1.2), the keycaps (2) are mounted in the hole (1.1), and the side wall of the keycaps (2) is provided with a limiting protrusion (2.1) that cooperates with the guide notch (1.2), characterized in that: An adjustment ring (4) is provided between the hole (1.1) and the keycap (2). The adjustment ring (4) is fitted onto the keycap (2) and presses against the outer protruding edge (2.2) at the lower end of the keycap (2). The upper end of the adjustment ring (4) protrudes from the game device faceplate (1). The outer wall of the upper end of the adjustment ring (4) is provided with an anti-slip structure (4.1). The adjustment ring (4) and the hole (1.1) are connected by a thread to realize the height adjustment of the adjustment ring (4), thereby changing the pressure on the key (3) through the lower end of the adjustment ring (4).
2. The game device button adjustment mechanism according to claim 1, characterized in that: The anti-slip structure (4.1) is an anti-slip texture, anti-slip bumps, or anti-slip groove.
3. The game device button adjustment mechanism according to claim 1, characterized in that: A spring (5) is provided between the pressing surface of the adjusting ring (4) and the keycap (2).
4. A game device button adjustment mechanism according to claim 1 or 3, characterized in that: The keycap (2) and the adjusting ring (4) are provided with a stop groove (6) and a positioning protrusion (7) that cooperate with each other. One of the keycap (2) and the adjusting ring (4) is provided with a stop groove (6), and the other is provided with a positioning protrusion (7).
5. The game device button adjustment mechanism according to claim 3, characterized in that: The bottom of the spring (5) is fixed to the outer protruding edge (2.2) at the lower end of the keycap (2). The bottom surface of the adjusting ring (4) and the top surface of the spring (5) are provided with mutually cooperating stop grooves (6) and positioning protrusions (7). One of the adjusting ring (4) and the spring (5) is provided with stop grooves (6), and the other is provided with positioning protrusions (7).
6. The button adjustment mechanism for a gaming device according to claim 1, characterized in that: The button (3) is a conductive rubber button, a micro switch, or a tactile button.