A portable lung function training instrument combined with gamification design

CN224911707UActive Publication Date: 2026-10-30GUANGXI LIUGANG MEDICAL CO LTD
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Patent Information

Application Number
CN202522298102.2
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-10-30
Publication Date
2026-10-30
Estimated Expiration
2035-10-30

AI Technical Summary

Technical Problem

部分训练仪的监测精度不够高,无法准确测量患者在训练过程中的各项生理指标,如呼吸频率、潮气量、肺活量等,导致获取的数据不能真实反映患者的肺功能状况

Benefits of technology

1.本实用新型提高训练积极性:游戏化设计使肺功能训练不再枯燥乏味,能够吸引患者主动参与训练,尤其是对于传统训练方式抵触的人群,大大提高了训练的依从性和持续性,从而更有效地提升肺功能。

✦ Generated by Eureka AI based on patent content.

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Abstract

The utility model discloses a kind of portable lung function training instruments combined with gamification design, it includes breathing collector and control processor, and breathing collector includes blowing mouth, air pressure sensor and flow sensor;Breathing collector transports breathing parameter to control processor, and control processor includes signal processing module, main control module, display screen, and main control module includes microprocessor and storage, and game module is stored in storage;Signal processing module processes breathing parameter, and output breathing signal and transport to microprocessor;Microprocessor analyzes breathing signal and converts into the control signal of game module, controls game module to operate;Display screen shows relevant parameter and picture.The utility model not only can overcome the drawbacks of traditional training instrument, improve the training enthusiasm and compliance of patient, but also can let patient train anytime and anywhere, accurately understand own training data and lung function change in time, to adjust training plan, improve training effect.
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Description

Technical Field

[0001] This utility model relates to the field of medical assistive device technology, and in particular to an assistive device for lung function training. Background Technology

[0002] Respiratory health is crucial to overall human health. The lungs, as the core organ of the respiratory system, directly affect the body's oxygen intake and carbon dioxide expulsion, influencing the normal functioning of various organs and tissues. However, factors such as increasingly severe environmental pollution, changing lifestyles, and an aging population are causing a year-on-year increase in the incidence of lung diseases, such as chronic obstructive pulmonary disease (COPD), asthma, and pneumonia. These diseases not only severely reduce patients' quality of life but also threaten their lives.

[0003] For patients with lung diseases, pulmonary function rehabilitation training is an indispensable and crucial part of the treatment process. Scientific and appropriate pulmonary function training can effectively improve patients' respiratory function, strengthen respiratory muscle strength and endurance, and enhance lung ventilation and gas exchange capacity, thereby alleviating symptoms, reducing the frequency of acute attacks, improving exercise endurance, and enhancing quality of life. For healthy individuals, regular pulmonary health training helps strengthen lung function, improve the body's immunity, and prevent the occurrence of lung diseases. Therefore, pulmonary function training plays a vital role in both the rehabilitation of lung diseases and the lung health maintenance of healthy individuals.

[0004] However, traditional pulmonary function training devices have many problems. In terms of training methods, they are often very monotonous and tedious, mostly involving only simple blowing and inhaling movements to complete training tasks. This monotonous mode lacks interest and interactivity, making it difficult to motivate patients. Patients are prone to boredom during long-term, repetitive training, leading to decreased adherence and inability to follow the prescribed training plan, ultimately affecting the training effect. For example, some patients, after using traditional training devices for a period of time, gradually reduce the frequency and duration of training because they find the process boring, resulting in little improvement in lung function.

[0005] In terms of size, many existing pulmonary function training devices are designed to be bulky and difficult to carry. Patients can usually only train in hospitals or specific rehabilitation facilities, and cannot perform pulmonary function exercises anytime and anywhere. This is extremely inconvenient for some patients who need long-term rehabilitation training, such as some patients with chronic obstructive pulmonary disease (COPD) who need to persist in training to maintain and improve lung function. However, because the training devices are inconvenient to carry, they cannot train during daily activities such as going to work or traveling, which limits the time and frequency of training and is not conducive to the recovery of their condition and the continuous improvement of lung function.

[0006] Existing pulmonary function training devices also have shortcomings in data monitoring and feedback. Some devices lack sufficient monitoring accuracy, failing to accurately measure various physiological indicators such as respiratory rate, tidal volume, and vital capacity during training. This results in data that does not accurately reflect the patient's lung function status. Furthermore, data feedback is not timely. Patients often only access their training data via the device's display or printed reports after training, unable to obtain information in real-time during the process. This makes it difficult for patients to adjust training intensity and methods according to their individual progress, hindering the optimization of training plans and improvement of training effectiveness. For example, a patient may experience poor training results due to incorrect breathing techniques, but without timely feedback, errors cannot be corrected, thus affecting the recovery of lung function.

[0007] In summary, due to their inherent limitations, traditional pulmonary function training devices can no longer meet the needs of patients with lung diseases for rehabilitation and healthy individuals for lung health care. Summary of the Invention

[0008] This invention provides a convenient pulmonary function training device that incorporates gamification design. This device not only overcomes the shortcomings of traditional training devices and improves patients' training enthusiasm and compliance, but also allows patients to train anytime and anywhere, understand their training data and changes in pulmonary function in a timely and accurate manner, thereby adjusting their training plan and improving training effectiveness.

[0009] To solve the above problems, the technical solution adopted by this utility model is: It includes a respiratory acquisition device and a control processor. The respiratory acquisition device includes a mouthpiece, a pressure sensor, and a flow sensor. The respiratory acquisition device transmits the acquired respiratory parameters to the control processor. The control processor includes a signal processing module, a main control module, and a display screen. The main control module includes a microprocessor and a storage device. The storage device stores a game module for lung function training. The signal processing module processes the respiratory parameters transmitted by the respiratory acquisition device, outputs a respiratory signal, and transmits it to the microprocessor. The microprocessor analyzes the respiratory signal and converts it into control signals for the game module, controlling the operation of the game module. The display screen displays relevant parameters and images.

[0010] A more specific technical solution than the above-mentioned technical solution may be: the control processor further includes a buzzer, and the microprocessor controls the buzzer to output a corresponding sound.

[0011] Furthermore, the game module includes a variety of fun games and levels of difficulty.

[0012] Furthermore, the storage device is equipped with an Android operating system, allowing users to create personalized training plans via an app client and adjust training strategies based on the patient's training results.

[0013] Furthermore, the aforementioned app client includes a social interaction module.

[0014] Furthermore, the respiration collector and the control processor are connected wirelessly.

[0015] Furthermore, the respiration collector and control processor are connected via Bluetooth.

[0016] Furthermore, the control processor also includes a battery module that provides power to the signal processing module, the main control module, the Bluetooth communication module, and the buzzer.

[0017] Furthermore, the battery module includes a USB interface, a charging module, and a secondary battery.

[0018] By adopting the above technical solution, this utility model has the following beneficial effects compared with the prior art: 1. This utility model improves training enthusiasm: Gamification design makes lung function training less boring and can attract patients to actively participate in training, especially for people who are resistant to traditional training methods. It greatly improves training compliance and continuity, thereby more effectively improving lung function.

[0019] 2. Convenience of this utility model: The respiratory collector and control processor are simple in structure, small and lightweight, and can be trained anytime and anywhere. This allows patients to make full use of fragmented time in their daily lives to train their lung function without having to go to a hospital or rehabilitation institution. This provides great convenience for patients and helps them develop a habit of long-term training.

[0020] 3. Precise monitoring and personalized training of this utility model: The high-precision sensor and microprocessor can realize the precise monitoring and analysis of respiratory data, and formulate personalized training plans according to the specific conditions of each patient, making the training more targeted and scientific, improving the training effect, and meeting the diverse needs of different groups of people. Whether it is rehabilitation training for patients with lung diseases or daily health care for healthy people, it can play a good role. Attached Figure Description

[0021] Figure 1 This is a schematic diagram of the external structure of the respiratory sampler of this utility model.

[0022] Figure 2 This is a schematic block diagram of the structure of this utility model.

[0023] Figure 1In the diagram, 1 represents the breath sampler and 2 represents the mouthpiece. Detailed Implementation

[0024] The present invention will be further described in detail below with reference to the accompanying drawings: Example

[0025] like Figure 1-2 As shown, a portable pulmonary function training device incorporating gamification design includes a respiratory data acquisition unit and a control processor, which are connected via signal transmission lines to achieve accurate transmission and processing of respiratory parameters. In this technical solution, the respiratory data acquisition unit and control processor are compact and lightweight; the control processor can be designed to be similar in size to a small handheld game console, making it easy to carry. Users can perform pulmonary function training anytime and anywhere, in various scenarios such as at home, office, and travel, without time or space limitations.

[0026] The respiratory data acquisition device includes a mouthpiece, a pressure sensor, and a flow sensor. The device transmits the collected respiratory parameters to the control processor. The pressure sensor and flow sensor are highly accurate, enabling real-time and precise monitoring of key data such as the user's expiratory flow rate, expiratory pressure, and vital capacity. The mouthpiece serves as the input port for the user's respiratory airflow, the pressure sensor detects real-time pressure changes during breathing, and the flow sensor accurately measures the gas flow rate per unit time. These three components work together to acquire respiratory parameters, which are then transmitted to the control processor as electrical signals.

[0027] The control processor includes a signal processing module, a main control module, and a display screen. The main control module includes a microprocessor and a memory, and the memory stores a game module for lung function training.

[0028] The signal processing module processes the respiratory parameters transmitted by the respiratory collector, outputs a respiratory signal, and sends it to the microprocessor. Specifically, after receiving the respiratory parameter electrical signal from the respiratory collector, the signal processing module uses a preset algorithm to filter, amplify, and digitize it, outputting a standardized respiratory signal, which is then sent to the microprocessor.

[0029] The microprocessor analyzes the breathing signal and converts it into a control signal for the game module, thereby controlling the game module to run. In other words, the microprocessor performs in-depth analysis on the received breathing signal, and converts it into a control signal for the game module to run according to the logic rules of the game module in the storage, thereby controlling the game module to run according to the preset process.

[0030] The display screen shows relevant parameters and images. The display screen is connected to the microprocessor data and is used to display the processed relevant parameters in real time, including respiratory indicators such as respiratory rate and respiratory depth, as well as information such as the screen and score during the game, to provide users with intuitive training feedback and game experience, which helps patients participate in training better.

[0031] Preferably, the control processor further includes a buzzer, and the microprocessor controls the buzzer to output a corresponding sound, which can enhance training feedback. During training, the buzzer outputting a corresponding sound can serve as an instant feedback method, allowing the patient to more intuitively perceive the training status. For example, it can emit a prompting sound when a certain training intensity is reached or a specific action is completed, helping the patient to better grasp the training rhythm and effect.

[0032] Preferably, the game module can include various fun games and levels of difficulty. Different difficulty levels can be selected for training based on the patient's lung function and training progress. The initial stage is at an easy difficulty level, and as the patient's respiratory function improves, higher difficulty levels are gradually unlocked. Each level has different training goals and tasks, such as higher expiratory flow requirements and more precise respiratory control, giving patients a sense of accomplishment and challenge, satisfying the interests and needs of different patients, further stimulating their enthusiasm for training, and making them more willing to persist in training long-term.

[0033] Furthermore, the storage device can be equipped with an Android operating system, enabling personalized training plans to be developed based on each patient's specific physical condition, lung function level, and other factors via a mobile phone / tablet app. Training strategies can also be flexibly adjusted based on the patient's training results, making training more targeted and scientific, and improving training effectiveness. For example, specific training intensities and frequencies can be set for patients with chronic obstructive pulmonary disease, and specialized training programs to improve lung capacity can be designed for athletes, meeting the diverse needs of different groups.

[0034] Preferably, the APP client can also include a social interaction module, providing patients with a communication platform where they can share their training results and experiences with friends or other trainees, and engage in training competitions, such as setting a goal for who can achieve the greatest average increase in lung capacity within a week, thereby increasing the fun and motivation of training and creating a positive training atmosphere.

[0035] Preferably, the respiratory acquisition device and the control processor are connected wirelessly, freeing them from the constraints of cables. This makes the connection between the respiratory acquisition device and the control processor more flexible and convenient, allowing patients to move more freely during training without being limited by cable length and location, thus improving the comfort and convenience of training.

[0036] Preferably, the respiration collector and the control processor are connected via Bluetooth.

[0037] Preferably, the control processor further includes a battery module that provides power to the signal processing module, main control module, Bluetooth communication module, and buzzer. This battery module powers all components, allowing the entire device to operate without an external power source, further enhancing its portability and enabling patients to use the device for training anytime, anywhere, without being limited by the location of the power source.

[0038] Preferably, the battery module includes a USB interface, a charging module, and a rechargeable battery. The design of the USB interface and charging module allows patients to easily charge the battery using common USB charging devices, making operation simple and convenient. The rechargeable battery can be recharged and reused, reducing usage costs while ensuring that the device has sufficient battery life to meet the needs of patients' daily training.

[0039] It should be noted that the above embodiments are only used to illustrate the technical solutions of this utility model, and not to limit it; although the utility model has been described in detail with reference to the foregoing embodiments, those skilled in the art should understand that modifications can still be made to the technical solutions described in the foregoing embodiments, or equivalent substitutions can be made to some of the technical features; and these modifications or substitutions do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of this utility model.

Claims

1. A portable lung function training device incorporating gamification design, characterized in that: The system includes a respiratory data acquisition device and a control processor. The respiratory data acquisition device includes a mouthpiece, a pressure sensor, and a flow sensor. The respiratory data acquisition device transmits the acquired respiratory parameters to the control processor. The control processor includes a signal processing module, a main control module, and a display screen. The main control module includes a microprocessor and a storage device. The storage device stores a game module for lung function training. The signal processing module processes the respiratory parameters transmitted by the respiratory data acquisition device, outputs a respiratory signal, and transmits it to the microprocessor. The microprocessor analyzes the respiratory signal and converts it into control signals for the game module, controlling the operation of the game module. The display screen displays relevant parameters and images.

2. The portable lung function training device incorporating gamification design according to claim 1, characterized in that: The control processor also includes a buzzer, and the microprocessor controls the buzzer to output a corresponding sound.

3. The portable pulmonary function training device incorporating gamification design according to claim 1 or 2, characterized in that: The game module includes a variety of fun games and levels of difficulty.

4. The portable lung function training device incorporating gamification design according to claim 3, characterized in that: The storage device is equipped with an Android operating system, which allows users to create personalized training plans and adjust training strategies based on the patient's training results via an app client.

5. The portable lung function training device incorporating gamification design according to claim 4, characterized in that: The app client includes a social interaction module.

6. The portable lung function training device incorporating gamification design according to claim 5, characterized in that: The respiratory acquisition device and the control processor are connected wirelessly.

7. The portable lung function training device incorporating gamification design according to claim 6, characterized in that: The respiratory acquisition device and control processor are connected via Bluetooth.

8. The portable lung function training device incorporating gamification design according to claim 7, characterized in that: The control processor also includes a battery module that provides power to the signal processing module, the main control module, the Bluetooth communication module, and the buzzer.

9. The portable lung function training device incorporating gamification design according to claim 8, characterized in that: The battery module includes a USB interface, a charging module, and a secondary battery.