A game operation auxiliary device based on mechanical driving

CN224911730UActive Publication Date: 2026-10-30HANGZHOU ROBOCT TECH DEV CO LTD
View PDF 0 Cites 0 Cited by

Patent Information

Application Number
CN202522269904.0
Authority / Receiving Office
CN · China
Patent Type
Utility models(China)
Current Assignee / Owner
Filing Date
2025-10-27
Publication Date
2026-10-30
Estimated Expiration
2035-10-27

AI Technical Summary

Technical Problem

[0004]本实用新型目的在于提供一种基于机械驱动的游戏操作辅助装置,以解决上述背景技术中提出操作速度比较慢的问题

Benefits of technology

1.通过电极帽与主摄像头、副摄像头、控制模块相互配合,结合脑电信号与眼动信号,实现 “意念 + 眼动” 双驱动的操作模式,无需手动操控,降低手部疲劳,尤其适用于手部灵活度受限的玩家,拓展游戏人群覆盖范围。

✦ Generated by Eureka AI based on patent content.

Smart Images

  • Figure CN224911730U_ABST
    Figure CN224911730U_ABST
Patent Text Reader

Abstract

The utility model discloses a game operation auxiliary device based on mechanical drive, including glasses frame, the glasses frame upper surface is equipped with electrode cap, electrode cap is connected with brain signal monitor through electric wire, is used for gathering user brain electricity signal and transmission to brain signal monitor, the keyboard control subassembly and mouse control subassembly are equipped with below the glasses frame, keyboard control subassembly and mouse control subassembly are respectively through two groups independent signal electric wire and the signal interface electric connection of glasses frame, the integrated control module has on the glasses frame, control module is connected with brain signal monitor, keyboard control subassembly, mouse control subassembly communication respectively, is used for receiving brain electricity signal and transforms into mechanical drive instruction, combines brain electricity signal and eye movement signal, realizes " thought + eye movement " double -drive's operation mode, need not manual control, reduces hand fatigue, is especially applicable to the player of hand flexibility limited, expands game crowd coverage range.
Need to check novelty before this filing date? Find Prior Art

Description

Technical Field

[0001] This utility model relates to the field of gaming, and in particular to a game operation assistance device based on mechanical drive. Background Technology

[0002] In shooting games like Counter-Strike, a player's speed and accuracy directly impact the gaming experience and competitive performance. Currently, players primarily rely on natural hand movements to control the mouse, performing clicks and movements. However, relying solely on natural hand movements often makes it difficult to quickly synchronize mouse clicks and movements in emergency situations such as when enemies suddenly appear. This leads to operational delays, missed opportunities for attack or defense, and fails to meet players' demands for efficient gameplay. To address these issues, some gaming aids have emerged on the market. However, most of these aids can only accelerate mouse button clicks, failing to simultaneously accelerate mouse button clicks and mouse movement. This makes it difficult to meet the complex and fast-paced operational demands of CS games, resulting in suboptimal performance.

[0003] Therefore, in order to solve the above problems, how to design a game operation assistance device based on mechanical drive is a technical problem that the industry urgently needs to solve. Utility Model Content

[0004] The purpose of this invention is to provide a mechanically driven game operation assistance device to solve the problem of slow operation speed mentioned in the background art.

[0005] To achieve the above objectives, this utility model provides the following technical solution: A mechanically driven game operation assistance device includes an eyeglass frame with an electrode cap on the upper surface of the eyeglass frame. The electrode cap is connected to a brain signal monitor via a wire for collecting and transmitting the user's brain signals to the brain signal monitor. The eyeglasses frame is equipped with a keyboard control component and a mouse control component. The keyboard control component and the mouse control component are electrically connected to the signal interface of the eyeglasses frame through two sets of independent signal wires. The eyeglasses frame integrates a control module, which is communicatively connected to a brain signal monitor, a keyboard control component, and a mouse control component, respectively, and is used to receive brain signals and convert them into mechanical drive commands.

[0006] Preferably, the glasses frame has several sets of main cameras on the side closest to the user's face, with the lenses of the main cameras facing the user's eyes, for recording the user's eye movement information and transmitting it to the control module.

[0007] Preferably, the bottom of the eyeglass frame is provided with an infrared projector to project an infrared light spot onto the user's eyeball to enhance the accuracy of eye movement recognition.

[0008] Preferably, a secondary camera is provided on the side of the eyeglass frame away from the user's face, with the lens of the secondary camera facing the user's forward field of vision, for capturing visual information of the game screen and feeding it back to the control module.

[0009] Preferably, each of the two sets of signal wires is provided with at least three sets of restraint straps at intervals. The restraint straps are elastic Velcro structures used to fix the signal wires to the user's head or body to prevent the wires from getting tangled.

[0010] Preferably, the mouse control component includes a connecting block, the upper surface of which is connected to a set of signal wires, the upper surface of which is provided with an L-shaped frame, an electric telescopic rod at the bend of the L-shaped frame, a mouse button at the extended end of the electric telescopic rod, and the electric telescopic rod is electrically connected to the control module for receiving drive commands and driving the mouse button to press the mouse.

[0011] Preferably, the keyboard control assembly includes a connecting frame, the upper surface of which is connected to another set of signal wires. The connecting frame is provided with a control panel and a wireless receiver. The connecting frame contains a clamping assembly and a keyboard key assembly. The upper part of the clamping assembly is rotatably connected to the connecting frame and partially extends through one side of the connecting frame. The upper surface of the keyboard key assembly is connected to the top of the connecting frame.

[0012] Preferably, the clamping assembly includes a threaded screw, which is rotatably connected to the upper part of the connecting frame, and the threaded screw portion passes through the side wall of the connecting frame. The threaded screw has a threaded section with opposite threads at both ends, and a threaded block is provided on the threaded section.

[0013] Preferably, the keyboard key assembly includes several sets of electric telescopic rods, each of which corresponds to a key on the keyboard. The fixed end of each electric telescopic rod is fixedly connected to the top of the connecting frame, and the extended end of each electric telescopic rod is provided with a flexible key block.

[0014] The beneficial effects of this utility model are: 1. By using the electrode cap in conjunction with the main camera, secondary camera, and control module, and combining EEG and eye movement signals, a dual-drive operation mode of "thought + eye movement" is achieved. This eliminates the need for manual operation, reduces hand fatigue, and is especially suitable for players with limited hand dexterity, thus expanding the reach of the gaming community.

[0015] 2. The accuracy of eye-tracking recognition is enhanced by an infrared projector, the image mapping relationship is calibrated by a secondary camera, and the mechanical drive components (electric telescopic rods one and two) enable precise button pressing, avoiding errors and delays in manual operation.

[0016] 3. The keyboard control component's clamping mechanism is compatible with keyboards of different widths, and the mouse control component's structural design is adapted to mainstream mouse models, eliminating the need for customization for specific external components and reducing user costs. Attached Figure Description

[0017] Figure 1 This is a three-dimensional structural diagram of an embodiment of the present utility model; Figure 2 This is a schematic diagram of the eyeglass frame structure in this utility model; Figure 3 This is a schematic diagram of the eyeglass frame structure in this utility model; Figure 4 This is a schematic diagram of the keyboard keypad assembly structure in this utility model; Figure 5 This is a schematic diagram of the mouse control component structure in this utility model; Figure 6 This is a schematic diagram of the mouse button structure in this utility model.

[0018] In the diagram: 1. Eyeglasses frame; 2. Electrode cap; 3. Keyboard control assembly; 31. Connecting frame; 32. Clamping assembly; 321. Threaded screw; 322. Threaded block; 33. Keyboard key assembly; 331. Electric telescopic rod II; 332. Flexible key block; 34. Control panel; 35. Wireless receiver; 4. Mouse control assembly; 41. Connecting block; 42. L-shaped frame; 44. Electric telescopic rod I; 43. Mouse keys; 5. Signal cable; 51. Restraint strap; 6. Control module; 11. Main camera; 12. Infrared projector; 13. Secondary camera; 14. Signal interface. Detailed Implementation

[0019] The technical solutions of the present utility model will be clearly and completely described below with reference to the accompanying drawings of the embodiments. Obviously, the described embodiments are only some embodiments of the present utility model, and not all embodiments. Based on the embodiments of the present utility model, all other embodiments obtained by those of ordinary skill in the art without creative effort are within the protection scope of the present utility model.

[0020] See Figures 1-6 This utility model provides a game operation assistance device based on mechanical drive, including an eyeglass frame 1, an electrode cap 2 on the upper surface of the eyeglass frame 1, and the electrode cap 2 is connected to a brain signal monitor through a wire to collect the user's brain signals and transmit them to the brain signal monitor. The eyeglass frame 1 is provided with a keyboard control component 3 and a mouse control component 4 below it. The keyboard control component 3 and the mouse control component 4 are electrically connected to the signal interface 14 of the eyeglass frame 1 through two sets of independent signal wires 5 respectively. The eyeglass frame 1 integrates a control module 6, which is communicatively connected to the brain signal monitor, the keyboard control component 3, and the mouse control component 4, respectively, and is used to receive brain signals and convert them into mechanical drive commands.

[0021] The signals from the brain are transmitted through the electrode cap 2 to the brain signal monitor, which then controls the keyboard control component 3 and the mouse control component 4 based on the signals, thus achieving control of the keyboard and mouse.

[0022] Specifically, the glasses frame 1 has several sets of main cameras 11 on the side closest to the user's face. These main cameras 11 have their lenses facing the user's eyes and are used to record the user's eye movement information and transmit it to the control module 6. By sampling the left and right eyes through the main cameras 11, it ensures that the dynamics of the eyes can be sensed at any time.

[0023] The control module 6 is connected to the computer wirelessly or via a wired connection.

[0024] Specifically, the bottom of the eyeglass frame 1 is equipped with an infrared projector 12, which projects infrared light spots onto the user's eyes to enhance eye movement recognition accuracy. The infrared projector 12 also enables the main camera 11 to clearly record the user's eye movement trajectory and status.

[0025] Specifically, a secondary camera 13 is located on the side of the eyeglass frame 1 furthest from the user's face. The lens of the secondary camera 13 faces the user's forward field of vision and is used to collect visual information from the game screen and feed it back to the control module 6.

[0026] Specifically, each of the two sets of signal wires 5 is provided with at least three sets of restraint straps 51 at intervals. The restraint straps 51 are elastic Velcro structures used to fix the signal wires 5 to the user's head or body to prevent the wires from getting tangled. The restraint straps 51 are elastic Velcro structures used to fix and install the signal wires 5 on the body.

[0027] Specifically, the mouse control component 4 includes a connecting block 41. The upper surface of the connecting block 41 is connected to a set of signal wires 5. An L-shaped bracket 42 is provided on the upper surface of the connecting block 41. An electric telescopic rod 44 is provided at the bend of the L-shaped bracket 42. A mouse button 43 is provided at the extended end of the electric telescopic rod 44. The electric telescopic rod 44 is electrically connected to the control module 6 and is used to receive drive commands and drive the mouse button 43 to press the mouse. When the electric telescopic rod 44 in the mouse control component 4 is activated and begins to extend, it drives the mouse button 43 toward the mouse, allowing the mouse to be pressed.

[0028] Specifically, the keyboard control assembly 3 includes a connecting frame 31. The upper surface of the connecting frame 31 is connected to another set of signal wires 5. The connecting frame 31 is equipped with a control panel 34 and a wireless receiver 35. The connecting frame 31 contains a clamping assembly 32 and a keyboard key assembly 33. The upper part of the clamping assembly 32 is rotatably connected to the connecting frame 31 and partially extends through one side of the connecting frame 31. The upper surface of the keyboard key assembly 33 is connected to the top of the connecting frame 31. When the wireless receiver 35 in the keyboard control assembly 3 receives a signal, it controls the keyboard key assembly 33 to press keys on the keyboard.

[0029] Specifically, the clamping assembly 32 includes a threaded screw 321, which is rotatably connected to the upper part of the connecting frame 31, and a portion of the threaded screw 321 passes through the side wall of the connecting frame 31. The threaded screw 321 has a threaded section with opposite threads at both ends, and a threaded block 322 is provided on the threaded section. By adjusting the threaded screw 321 in the clamping assembly 32, the threaded blocks 322 are driven to move towards each other, thus clamping the keyboard.

[0030] Specifically, the keyboard key assembly 33 includes several sets of electrically telescopic rods 331, each corresponding to a key on the keyboard. The fixed end of each electrically telescopic rod 331 is fixedly connected to the top of the connecting frame 31, and the extended end of each electrically telescopic rod 331 is provided with a flexible key block 332. When the keyboard key assembly 33 begins to extend, it drives the flexible key block 332 to press and control the keyboard.

[0031] Working principle of this utility model: In use, the glasses frame 1 and electrode cap 2 are worn on the head. The electrode cap 2 transmits signals from the brain to the brain signal monitor. Based on the signals received from the brain by the wireless receiver 35 in the keyboard control component 3, the keyboard key assembly 33 is controlled. The keyboard key assembly 33 begins to extend, driving the flexible key block 332 to press and control the keyboard. At the same time, the electric telescopic rod 44 in the mouse control component 4 starts to extend, driving the mouse button 43 toward the mouse to press the mouse button, thus achieving control of the keyboard and mouse.

[0032] Furthermore, the main camera 11 samples the left and right eyes to ensure that the dynamics of the eyes can be sensed at any time. The secondary camera 13, with its lens facing the user's front view, collects visual information of the game screen and feeds it back to the control module 6, ensuring that the direction of the character in the game can be controlled according to the movement of the eyeballs.

[0033] The above description is only a preferred embodiment of the present utility model and is not intended to limit the present utility model. Any modifications, equivalent substitutions or improvements made within the spirit and principles of the present utility model should be included within the protection scope of the present utility model.

Claims

1. A game operation assistance device based on mechanical drive, comprising an eyeglass frame (1), characterized in that: The upper surface of the eyeglass frame (1) is provided with an electrode cap (2), which is connected to the brain signal monitor via a wire to collect the user's brain signals and transmit them to the brain signal monitor; The eyeglasses frame (1) is provided with a keyboard control component (3) and a mouse control component (4) below it. The keyboard control component (3) and the mouse control component (4) are electrically connected to the signal interface (14) of the eyeglasses frame (1) through two sets of independent signal wires (5). The eyeglasses frame (1) integrates a control module (6), which is connected to the brain signal monitor, the keyboard control component (3), and the mouse control component (4) respectively, and is used to receive brain signals and convert them into mechanical drive commands.

2. The game operation assistance device based on mechanical drive according to claim 1, characterized in that: The eyeglasses frame (1) has several sets of main cameras (11) on the side closest to the user's face. The main cameras (11) are positioned so that their lenses face the user's eyes and are used to record the user's eye movement information and transmit it to the control module (6).

3. The game operation assistance device based on mechanical drive according to claim 2, characterized in that: The bottom of the eyeglass frame (1) is provided with an infrared projector (12) for projecting infrared light spots onto the user's eyeballs to enhance the accuracy of eye movement recognition.

4. The game operation assistance device based on mechanical drive according to claim 2, characterized in that: The eyeglasses frame (1) has a secondary camera (13) on the side away from the user's face. The lens of the secondary camera (13) faces the user's frontal field of vision and is used to collect visual information of the game screen and feed it back to the control module (6).

5. A game operation assistance device based on mechanical drive according to claim 2, characterized in that: At least three sets of restraint straps (51) are provided at intervals on each of the two sets of signal wires (5). The restraint straps (51) are elastic Velcro structures used to fix the signal wires (5) to the user's head or body to prevent the wires from getting tangled.

6. A game operation assistance device based on mechanical drive according to claim 2, characterized in that: The mouse control component (4) includes a connecting block (41). The upper surface of the connecting block (41) is connected to a set of signal wires (5). The upper surface of the connecting block (41) is provided with an L-shaped frame (42). The bent part of the L-shaped frame (42) is provided with an electric telescopic rod (44). The extended end of the electric telescopic rod (44) is provided with a mouse button (43). The electric telescopic rod (44) is electrically connected to the control module (6) and is used to receive drive commands and drive the mouse button (43) to press the mouse.

7. A game operation assistance device based on mechanical drive according to claim 1, characterized in that: The keyboard control assembly (3) includes a connecting frame (31), the upper surface of which is connected to another set of signal wires (5). The connecting frame (31) is provided with a control panel (34) and a wireless receiver (35). The connecting frame (31) is provided with a clamping assembly (32) and a keyboard key assembly (33). The upper part of the clamping assembly (32) is rotatably connected to the connecting frame (31) and partially penetrates one side of the connecting frame (31). The upper surface of the keyboard key assembly (33) is connected to the top of the connecting frame (31).

8. A game operation assistance device based on mechanical drive according to claim 7, characterized in that: The clamping assembly (32) includes a threaded screw (321), which is rotatably connected to the upper part of the connecting frame (31), and the threaded screw (321) partially penetrates the side wall of the connecting frame (31). The threaded screw (321) is provided with a threaded section with opposite threads at both ends, and a threaded block (322) is provided on the threaded section.

9. A game operation assistance device based on mechanical drive according to claim 7, characterized in that: The keyboard key assembly (33) includes several sets of electric telescopic rods (331), each of which corresponds to a key on the keyboard. The fixed end of the electric telescopic rod (331) is fixedly connected to the top of the connecting frame (31), and the extended end of the electric telescopic rod (331) is provided with a flexible key block (332).