A visual recognition-based e-sports finger exoskeleton mouse clicking auxiliary device
Patent Information
- Application Number
- CN202522269909.3
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-10-27
- Publication Date
- 2026-10-30
- Estimated Expiration
- 2035-10-27
AI Technical Summary
[0004]本实用新型提供一种基于视觉识别的电竞手指外骨骼鼠标点击辅助装置,旨在解决目前电竞游戏玩家操作疲劳问题
通过头盔前端的图像识别模块与高清摄像头协同采集并识别视觉目标,向手套手指部位的振动马达模块发送触发信号,替代部分人工手部肌肉反应操作,减少用户长时间操作的负担;配合手套上贴合手指受力点的垫块、掌心透气的掌垫与第一气孔、可调节松紧的腕套与束带,以及保护内部无线充电模块和电池的硅胶外壳,在提升操作舒适性与装置稳定性的同时,保障电力持续供应;头盔延伸的帽檐减少光线干扰、两侧弹性绑带固定头盔位置、表面第二气孔促进通风,进一步优化佩戴体验与图像识别稳定性。通过各部件协同工作,帮助用户在电竞游戏中减少操作疲劳,维持较稳定的操作状态,同时提升装置适配性与使用可靠性,有效解决传统依赖人工手部反应存在的生理极限限制与疲劳问题。
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Figure CN224911731U_ABST
Abstract
Description
Technical Field
[0001] This utility model belongs to the field of e-sports auxiliary equipment technology, and in particular relates to an e-sports finger exoskeleton mouse clicking auxiliary device based on visual recognition. Background Technology
[0002] In shooting esports games (such as CS), the player's operation response speed directly affects the competitive effect of the game. In particular, the reaction time from spotting an enemy target to completing the left and right mouse button clicks is one of the key factors that determine the outcome of the battle.
[0003] Currently, players mainly rely on their own hand muscle reaction and operational proficiency, which has problems such as reaction delay limited by physiological limits and fatigue leading to decreased response speed after long-term operation. Utility Model Content
[0004] This invention provides a visual recognition-based e-sports finger exoskeleton mouse clicking assistance device, aiming to solve the problem of operational fatigue among e-sports game players.
[0005] This invention is implemented as follows: a visual recognition-based e-sports finger exoskeleton mouse clicking assistance device, comprising: a helmet, an image recognition module, a high-definition camera, a glove, and a vibration motor module; the image recognition module is fixedly installed at the front end of the helmet; the high-definition camera is electrically connected to the image recognition module and faces the front of the helmet; the vibration motor module is disposed on the finger part of the glove; the image recognition module and the vibration motor module are signal connected; the image recognition module is used to receive the visual image captured by the high-definition camera and identify the target, and send a trigger signal to the vibration motor module according to the recognition result, and the vibration motor module is used to generate vibration to press the mouse button after receiving the trigger signal.
[0006] Preferably, the finger area of the glove is further provided with a pad, which is provided at the output end of the vibration motor module. The pad is made of silicone material and the surface of the pad has an arc-shaped structure to fit the pressure point of the finger pressing the mouse.
[0007] Preferably, the palm of the glove is fixedly provided with a palm pad, the palm pad is made of breathable sponge material, and the surface of the glove is provided with a plurality of first air holes, the first air holes penetrating the upper and lower surfaces of the glove to achieve ventilation and heat dissipation.
[0008] Preferably, the wrist part of the glove is connected to a wrist sleeve, the wrist sleeve is made of elastic knitted material, and the outside of the wrist sleeve is provided with a strap. One end of the strap is fixed to one side of the wrist sleeve, and the other end of the strap is detachably connected to the other side of the wrist sleeve by Velcro to adjust the tightness of the wrist sleeve.
[0009] Preferably, the upper surface of the glove is fixed with a shell, the shell is made of silicone, and a wireless charging module and a battery are disposed inside the shell. The battery is electrically connected to the vibration motor module and the wireless charging module respectively. The wireless charging module is used to receive external charging signals and charge the battery.
[0010] Preferably, the helmet also has a brim extending from the front end, which is located below the high-definition camera. The brim is made of lightweight plastic and its length is aligned with the front-to-back direction of the helmet to block external light from interfering with the user.
[0011] Preferably, the helmet is also connected to straps on both sides. The straps are made of elastic material, and the ends of the two straps are detachably connected by buckles to fix the helmet to the user's head and prevent the helmet from shifting during use. The helmet is provided with several second air holes.
[0012] Compared with related technologies, the visual recognition-based e-sports finger exoskeleton mouse clicking assistance device provided by this utility model has the following beneficial effects: The helmet's front-end image recognition module and high-definition camera work together to capture and identify visual targets, sending trigger signals to the vibration motor module in the glove's finger area. This replaces some of the manual hand muscle responses, reducing the burden on users during extended use. Combined with pads on the gloves that conform to finger pressure points, breathable palm pads and a first air vent, adjustable wristbands and straps, and a silicone shell protecting the internal wireless charging module and battery, this enhances operational comfort and device stability while ensuring a continuous power supply. The helmet's extended brim reduces light interference, elastic straps on both sides secure the helmet, and a second air vent on the surface promotes ventilation, further optimizing the wearing experience and image recognition stability. Through the coordinated work of these components, the device helps users reduce operational fatigue and maintain a more stable operating state during e-sports games, while also improving device compatibility and reliability, effectively solving the physiological limitations and fatigue problems inherent in traditional methods that rely on manual hand responses. Attached Figure Description
[0013] Figure 1 A schematic diagram of the main structure of a visual recognition-based e-sports finger exoskeleton mouse clicking auxiliary device provided by this utility model; Figure 2 This is a schematic diagram of the main structure of the glove in this utility model; Figure 3 This is a schematic diagram of the structure of the outer shell, wireless charging module and battery in this utility model; Figure 4 This is a rear cross-sectional view of the glove in this utility model. Figure 5 This is a schematic diagram illustrating the working principle of this utility model.
[0014] Reference numerals: 1. Helmet; 2. Image recognition module; 3. High-definition camera; 4. Glove; 5. Vibration motor module; 6. Pad; 7. First air vent; 8. Palm pad; 9. Wristband; 10. Strap; 11. Shell; 12. Wireless charging module; 13. Battery; 14. Hat brim; 15. Strap; 16. Second air vent. Detailed Implementation
[0015] In this document, the term "embodiment" means that a particular feature, structure, or characteristic described in connection with an embodiment may be included in at least one embodiment of this application. The appearance of this phrase in various places throughout the specification does not necessarily refer to the same embodiment, nor is it a separate or alternative embodiment mutually exclusive with other embodiments. It will be explicitly and implicitly understood by those skilled in the art that the embodiments described herein can be combined with other embodiments.
[0016] This utility model embodiment provides a visual recognition-based e-sports finger exoskeleton mouse clicking assistance device, such as... Figure 1-4 As shown, the visual recognition-based e-sports finger exoskeleton mouse clicking assistance device includes: a helmet 1, an image recognition module 2, a high-definition camera 3, a glove 4, and a vibration motor module 5; the image recognition module 2 is fixedly installed on the front end of the helmet 1; the high-definition camera 3 is electrically connected to the image recognition module 2 and faces the front of the helmet 1; the vibration motor module 5 is disposed on the finger part of the glove 4; the image recognition module 2 and the vibration motor module 5 are signal connected; the image recognition module 2 is used to receive the visual image captured by the high-definition camera 3 and identify the target, and send a trigger signal to the vibration motor module 5 according to the recognition result, and the vibration motor module 5 is used to generate vibration to press the mouse button after receiving the trigger signal.
[0017] In this embodiment, before use, the user puts the helmet 1 on their head and the gloves 4 on their hands, so that the image recognition module 2 is in front of the user's line of sight, and the vibration motor module 5 is aligned with the mouse button position corresponding to the finger part of the glove 4. Then, the device is turned on, and the battery 13 provides power to the image recognition module 2, the high-definition camera 3 and the vibration motor module 5. The wireless charging module 12 can recharge when the battery 13 is low. The strap 15 fixes the helmet 1 by buckle connection, and the strap 10 adjusts the tightness of the wristband 9 by Velcro, so that the helmet 1 and the gloves 4 remain stable during use. During use, the high-definition camera 3 continuously captures the visual image in front and transmits the image to the image recognition module 2. The image recognition module 2 performs target recognition on the received image. When a preset target is recognized, it sends a trigger signal to the vibration motor module 5. After receiving the signal, the vibration motor module 5 generates vibration, which drives the fingers of the glove 4 to apply force towards the mouse button, so that the mouse button is pressed and the click operation is completed. During this process, the brim 14 blocks the outside light, reducing the interference of light on the image captured by the high-definition camera 3. The pad 6 fits the finger pressure point, reducing the discomfort of the fingers contacting the device during vibration. The signal connection between the image recognition module 2 and the vibration motor module 5 replaces some manual hand muscle reaction operations, reducing the operational burden on users due to prolonged reliance on their own muscle reactions; the first air hole 7 of the palm pad 8 and the second air hole 16 of the back of the glove 4 can promote air circulation and reduce the stuffiness caused by wearing the glove 4 for a long time; the outer shell 11 protects the wireless charging module 12 and the battery 13, extending the service life of the components; the overall device helps users reduce operational fatigue and maintain a more stable operating state in e-sports games through the coordinated work of various components, while the fixing and adjustment structure of the helmet 1 and the glove 4 improves the adaptability and stability of the device after wearing it.
[0018] In a further preferred embodiment of this utility model, the finger area of the glove 4 is also provided with a pad 6, the pad 6 is provided corresponding to the output end of the vibration motor module 5, the pad 6 is made of silicone material, and the surface of the pad 6 has an arc-shaped structure to fit the force point of the finger pressing the mouse.
[0019] In this embodiment, before use, the user puts on the gloves 4 and then the surface of the arc-shaped pad 6 is in contact with the pressure point of the finger pressing the mouse; then the helmet 1 is fixed with the strap 15 and the wristband 9 is adjusted with the strap 10 to complete the wearing and fixing of the device. During use, when the image recognition module 2 sends a trigger signal to the vibration motor module 5, the vibration motor module 5 vibrates and transmits force to the pad 6. After the pad 6 receives the force from the vibration motor module 5, it drives the fingers of the glove 4 to apply force towards the mouse button. Since the pad 6 is made of silicone and has an arc-shaped surface, it can disperse the direct pressure of the vibration motor module 5 on the skin during the application of force. At the same time, the design that fits the finger's pressure point allows the force to be transmitted to the mouse button more smoothly, helping to complete the click operation. The pad 6 reduces direct contact between the vibration motor module 5 and the skin of the fingers, thus reducing discomfort caused by prolonged vibration. The silicone material has a certain degree of elasticity, which can buffer the force transmission and reduce the impact on the mouse buttons. The arc-shaped structure is designed to fit the pressure points of the fingers, which can improve the stability of force transmission and avoid the problem of excessive local pressure due to insufficient contact area. This further optimizes the comfort and operation continuity of the device, helping users to better maintain their operating state.
[0020] In a further preferred embodiment of the present invention, a palm pad 8 is fixedly provided on the palm part of the glove 4. The palm pad 8 is made of breathable sponge material. A plurality of first air holes 7 are opened on the surface of the glove 4. The first air holes 7 penetrate the upper and lower surfaces of the glove 4 to achieve ventilation and heat dissipation.
[0021] In this embodiment, during use, when the user holds the mouse to operate, the palm pad 8, made of breathable sponge material, can form a buffer layer between the palm and the mouse, reducing local pressure on the hand when holding the mouse; at the same time, as the usage time increases, the heat generated by the hand will be dissipated outward through the first air hole 7 penetrating the upper and lower surfaces of the glove 4, and external air can also enter the inside of the glove 4 through the first air hole 7, forming air circulation, continuously ventilating and dissipating heat for the hand, and preventing heat from accumulating in the palm area; The beneficial effects of this embodiment are as follows: the breathable sponge material of the palm pad 8 can improve the comfort of the hand when holding the mouse and reduce the pressure on the palm caused by prolonged holding; the ventilation and heat dissipation function of the first air hole 7 can reduce the temperature and humidity inside the glove 4, avoid the sticky feeling of the glove caused by the user's sweaty hands, and reduce hand discomfort; the two together can help the user keep their hands dry and comfortable during long-term e-sports operation, reduce the operation interference caused by the hot or stuffy hands, and help the user to perform game operation more stably.
[0022] In a further preferred embodiment of this utility model, a wrist sleeve 9 is connected to the wrist part of the glove 4. The wrist sleeve 9 is made of elastic knitted material, and a strap 10 is provided on the outside of the wrist sleeve 9. One end of the strap 10 is fixed to one side of the wrist sleeve 9, and the other end of the strap 10 is detachably connected to the other side of the wrist sleeve 9 by Velcro to adjust the tightness of the wrist sleeve 9.
[0023] In this embodiment, during use, when the user performs operations such as clicking or moving the mouse, the elastic knitted material of the wristband 9 can adapt to the movement of the wrist, avoiding restriction of the natural rotation of the wrist; the strap 10, through the fastening effect of Velcro, can prevent the glove 4 from shifting during hand activities, ensuring that the vibration motor module 5 of the finger part of the glove 4 always corresponds to the position of the mouse button; even in high-frequency operation scenarios, the fixing effect of the strap 10 can maintain the wearing stability of the glove 4 and reduce operation interference caused by glove shifting; The elastic knitted material of the wristband 9 combines comfort and fit, adapting to wrists of different sizes and reducing the feeling of constriction on the wrist during long-term wear; the Velcro design of the strap 10 makes it easy to quickly adjust the tightness, and the detachable connection improves the convenience of wearing and taking off.
[0024] In a further preferred embodiment of the present invention, a shell 11 is fixed on the upper surface of the glove 4. The shell 11 is made of silicone. A wireless charging module 12 and a battery 13 are disposed inside the shell 11. The battery 13 is electrically connected to the vibration motor module 5 and the wireless charging module 12 respectively. The wireless charging module 12 is used to receive external charging signals and charge the battery 13.
[0025] In this embodiment, during use, the battery 13 continuously supplies power to the vibration motor module 5. When the image recognition module 2 triggers the vibration motor module 5 to work, the battery 13 can stably output power to ensure that the vibration motor module 5 can generate vibration normally to drive the finger to press the mouse button. The outer shell 11 encloses the wireless charging module 12 and the battery 13. During hand activities, the silicone outer shell 11 can buffer the impact of external collisions or friction on the internal modules and prevent the wireless charging module 12 and the battery 13 from being damaged by external forces. If the power is insufficient during use, it can be replenished through the wireless charging module 12.
[0026] In a further preferred embodiment of the present invention, the front end of the helmet 1 is further extended with a brim 14, which is located below the high-definition camera 3. The brim 14 is made of lightweight plastic material, and the length direction of the brim 14 is consistent with the front-back direction of the helmet 1, so as to block the interference of external light on the person.
[0027] In this embodiment, when there is strong external light (such as ambient light or sunlight), the brim 14 will block some of the light from directly shining into the user's eyes and the area around the high-definition camera 3. After the light is blocked by the brim 14, the interference of strong light on the user's vision is reduced, allowing the user to observe the game screen more clearly. At the same time, it prevents strong light from reflecting into the high-definition camera 3, preventing overexposure or light spots in the image captured by the camera. This ensures that the image recognition module 2 can receive a clear visual image and perform target recognition normally, providing an accurate signal basis for the triggering of the vibration motor module 5. The brim 14 can effectively reduce the interference of external light on the user and improve the user's comfort in different lighting environments.
[0028] In a further preferred embodiment of the present invention, the helmet 1 is also connected to two sides with straps 15. The straps 15 are made of elastic material. The ends of the two straps 15 are detachably connected by buckles to fix the helmet 1 to the user's head and prevent the helmet 1 from shifting during use. The helmet 1 is provided with several second air holes 16.
[0029] In this embodiment, during use, the strap 15, through the fixing action of the buckle and the rebound force of the elastic band, tightly fits the head contour, preventing the helmet 1 from shifting when the user's head moves (such as looking down or turning their head), ensuring that the high-definition camera 3 always faces the image acquisition direction, and providing a guarantee for the image recognition module 2 to stably receive visual signals; at the same time, the heat generated by the user's head due to wearing the helmet 1 will be dissipated outward through the second vent 16 on the helmet 1, and external air can also enter the interior of the helmet 1 through the second vent 16, forming air circulation, reducing the feeling of stuffiness on the head, and improving the comfort of wearing for a long time.
[0030] In summary, compared with related technologies, the image recognition module 2 and high-definition camera 3 at the front of the helmet 1 collaboratively collect and identify visual targets, sending trigger signals to the vibration motor module 5 at the finger area of the glove 4. This replaces some of the manual hand muscle reaction operations, reducing the burden on users during prolonged operation. Combined with the pads 6 on the glove 4 that conform to the pressure points of the fingers, the breathable palm pads 8 and the first air vent 7, the adjustable wristband 9 and straps 10, and the silicone shell 11 protecting the internal wireless charging module 12 and battery 13, this improves operational comfort and device stability while ensuring a continuous power supply. The extended brim 14 of the helmet 1 reduces light interference, the elastic straps 15 on both sides fix the helmet position, and the second air vent 16 on the surface promotes ventilation, further optimizing the wearing experience and image recognition stability. Through the coordinated work of these components, users can reduce operational fatigue and maintain a more stable operating state in e-sports games, while improving device compatibility and reliability, effectively solving the physiological limitations and fatigue problems inherent in traditional methods that rely on manual hand reactions.
[0031] It is worth noting that the circuits, electronic components, and modules involved in this utility model are all existing technologies, which can be fully implemented by those skilled in the art, and need not be elaborated upon. The content protected by this utility model does not involve any improvement to the software and methods.
[0032] It should be understood, in the several embodiments provided in this application, that the disclosed apparatus may be implemented in other ways.
[0033] The above embodiments are only used to illustrate the technical solutions of this utility model, and are not intended to limit the scope of protection of this utility model. Obviously, the described embodiments are only some embodiments of this utility model, not all embodiments. Based on these embodiments, all other embodiments obtained by those skilled in the art without creative effort are within the scope of protection of this utility model. Although this utility model has been described in detail with reference to the above embodiments, those skilled in the art can still combine, add, delete, or otherwise adjust the features of the various embodiments of this utility model according to the circumstances without conflict or creative effort, thereby obtaining different technical solutions that do not fundamentally depart from the concept of this utility model. These technical solutions are also within the scope of protection of this utility model.
Claims
1. A visual recognition-based e-sports finger exoskeleton mouse clicking assistance device, characterized in that, include: Helmet, image recognition module, high-definition camera, gloves, and vibration motor module; The image recognition module is fixedly installed at the front of the helmet; The high-definition camera is electrically connected to the image recognition module and faces the front of the helmet; The vibration motor module is located in the finger area of the glove; The image recognition module is signal-connected to the vibration motor module; The image recognition module is used to receive visual images captured by a high-definition camera and identify targets, and the vibration motor module is used to generate vibration to press mouse buttons after receiving a trigger signal.
2. The visual recognition-based e-sports finger exoskeleton mouse clicking assistance device as described in claim 1, characterized in that, The glove also has pads on the finger area, which are positioned corresponding to the output end of the vibration motor module. The pads are made of silicone and have an arc-shaped surface to fit the pressure points of the fingers pressing the mouse.
3. The visual recognition-based e-sports finger exoskeleton mouse clicking assistance device as described in claim 1, characterized in that, The glove has a palm pad fixedly provided in the palm area. The palm pad is made of breathable sponge material. The surface of the glove has several first air holes that penetrate the upper and lower surfaces of the glove to achieve ventilation and heat dissipation.
4. The visual recognition-based e-sports finger exoskeleton mouse clicking assistance device as described in claim 1, characterized in that, The glove has a wrist sleeve attached to the wrist area. The wrist sleeve is made of elastic knitted material and has a drawstring on the outside. One end of the drawstring is fixed to one side of the wrist sleeve, and the other end of the drawstring is detachably connected to the other side of the wrist sleeve via Velcro to adjust the tightness of the wrist sleeve.
5. The visual recognition-based e-sports finger exoskeleton mouse clicking assistance device as described in claim 1, characterized in that, The upper surface of the glove is fixed with a shell made of silicone. The shell contains a wireless charging module and a battery. The battery is electrically connected to the vibration motor module and the wireless charging module. The wireless charging module is used to receive external charging signals and charge the battery.
6. The visual recognition-based e-sports finger exoskeleton mouse clicking assistance device as described in claim 1, characterized in that, The helmet also has a brim extending from the front end, which is located below the high-definition camera. The brim is made of lightweight plastic and its length is aligned with the front-to-back direction of the helmet to block external light from interfering with the wearer.
7. The visual recognition-based e-sports finger exoskeleton mouse clicking assistance device as described in claim 1, characterized in that, The helmet is also connected to straps on both sides. The straps are made of elastic material, and the ends of the two straps are detachably connected by buckles to fix the helmet to the user's head and prevent the helmet from shifting during use. The helmet is provided with several second air holes.
