Electronic eye toy device with animation effect
Patent Information
- Application Number
- CN202521965402.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Utility models(China)
- Current Assignee / Owner
- Filing Date
- 2025-09-11
- Publication Date
- 2026-10-30
- Estimated Expiration
- 2035-09-11
AI Technical Summary
然而,现有技术中的交互方式主要集中于声音和语言,缺少在外观或动作层面的直观反馈,整体互动体验仍然显得单一
通过将电子眼睛安装在面具背面并穿过眼位孔显示于面具正面、以及在面具背面活动安装面板盖以将电子眼睛隐藏于面板盖与面具之间,使得该玩具装置能够在保证外观完整性的同时呈现出动态眼睛图像,从而提升玩具的生动性与互动体验。
Smart Images

Figure CN224911735U_ABST
Abstract
Description
Technical Field
[0001] This application relates to the field of toy device technology, and more particularly to an electronic eye toy device with animation effects. Background Technology
[0002] Traditional toys generally use fixed eye structures, such as plastic parts or printed patterns on masks, dolls, or figurines to simulate eyes. While these structures serve a basic decorative purpose, they lack dynamic expressiveness and fail to create a realistic atmosphere of emotional interaction.
[0003] With the development of artificial intelligence and smart hardware technologies, electronic pets or smart dolls capable of simple interactions have gradually appeared on the market. These products mostly interact with users through voice recognition and sound output, providing a certain sense of companionship at the linguistic level. However, the interaction methods in current technologies mainly focus on sound and language, lacking intuitive feedback at the level of appearance or movement, resulting in an overall interactive experience that still appears somewhat simplistic.
[0004] As the saying goes, "the eyes are the windows to the soul," and for toys, expressive eyes can significantly enhance a user's sense of immersion and companionship. If a toy's eyes could display dynamic animation effects, such as simulating blinking, movement, and pupil changes, it would help improve the realism and immersion of the toy in terms of emotional communication. Therefore, how to implement an animated electronic eye device on toys has become a technological direction that urgently needs improvement in this field. Utility Model Content
[0005] The purpose of this application is to provide an electronic eye device with animation effects.
[0006] According to one aspect of this application, an electronic eye toy device with animation effects is provided, the toy device comprising: An electronic eye, including at least an LED screen, for displaying dynamic images of the eye; The mask has eye holes through which an electronic eye passes. The side of the mask facing the user is called the front, and the other side is called the back. The electronic eye is installed on the back of the mask and appears on the front of the mask through the eye holes. The panel cover is movably mounted on the back of the mask, and the electronic eyes are hidden between the panel cover and the mask.
[0007] More preferably, the electronic eye further includes: A light guide is disposed on the side of the LED screen away from the panel cover, and the light guide passes through the eye hole, so that the dynamic eye image on the LED screen is displayed to the user via the light guide.
[0008] More preferably, the electronic eye further includes: A central control panel is located on the side of the LED screen near the panel cover, and a screw post is formed on the side of the face near the panel cover. The central control panel and the screw post are connected by screws.
[0009] More preferably, the LED screen includes: a first screen for the left eye and a second screen for the right eye; The eye position aperture includes: a first eye position aperture corresponding to the left eye and a second eye position aperture corresponding to the right eye; The front of the first screen is located inside the first eye aperture and is used to display the dynamic eye image of the left eye. The front of the second screen is located inside the second eye aperture and is used to display the dynamic eye image of the right eye.
[0010] More preferably, the LED screen further includes: A first drive board is located on the back of the first screen, and a second drive board is located on the back of the second screen. The first drive board and the second drive board are electrically connected to the central control board, respectively.
[0011] More preferably, the first drive board is wiredly connected to the central control board via a cable, and the second drive board is wiredly connected to the central control board via a cable. The central control board is provided with a first electrical contact wiredly connected to the first drive board and a second electrical contact wiredly connected to the second drive board; wherein... The first electrical contact and the second electrical contact are arranged side by side, and the position of the first electrical contact corresponds to the position of the first eye hole, and the position of the second electrical contact corresponds to the position of the second eye hole.
[0012] More preferably, the first screen and the second screen have the same shape, and both are one or more combinations of circles, ellipses, rectangles, trapezoids, triangles, and pentagons.
[0013] More preferably, the mask has a buckle, and the panel cover has a locking position that cooperates with the buckle. During installation, the light guide is inserted into the eye hole, and then the LED screen and the central control board are installed in sequence on the side of the light guide near the panel cover. Finally, the panel cover and the mask are fixed together by the buckle and the locking position.
[0014] More preferably, the toy device further includes: The battery pack is located on the side of the panel cover near the electronic eye and is electrically connected to the central control board; The speaker is located side-by-side with the battery pack on the panel cover near the electronic eye.
[0015] More preferably, the toy device further includes: A control switch is located on the panel cover and is electrically connected to the central control board; A data interface is located on the panel cover and is communicatively connected to the central control board. The data interface is one or more of the following: USB interface, Lightning interface, and Type-C interface.
[0016] This application has the following beneficial effects: By mounting the electronic eye on the back of the mask and displaying it on the front of the mask through an eye hole, and by movably mounting a panel cover on the back of the mask to hide the electronic eye between the panel cover and the mask, the toy device can present a dynamic eye image while maintaining the integrity of its appearance, thereby enhancing the toy's vividness and interactive experience. Attached Figure Description
[0017] To more clearly illustrate the technical solutions in the embodiments of this application or the prior art, the drawings used in the description of the embodiments or the prior art will be briefly introduced below. Obviously, the drawings described below are only some embodiments of this application. For those skilled in the art, other drawings can be obtained from these drawings without creative effort.
[0018] Figure 1 This is a three-dimensional structural diagram of the toy device described in one embodiment of this application; Figure 2 This is a schematic diagram of the exploded disassembly structure of the toy device according to one embodiment of this application; Figure 3 This is a front view of the toy device described in one embodiment of this application; Figure 4 for Figure 3 Schematic diagram of the cross section at point AA; Figure 5 This is a three-dimensional structural diagram of the panel cover of the toy device according to one embodiment of this application; Figure 6 This is a three-dimensional structural diagram of the light guide cover of the toy device according to one embodiment of this application; Figure 7 This is a three-dimensional structural diagram of the LED screen of the toy device according to one embodiment of this application; Figure 8 This is a three-dimensional structural diagram of a mask according to one embodiment of the toy device described in this application; Figure 9 To and Figure 8 A three-dimensional structural diagram of the corresponding mask from another angle; Figure 10 This is a three-dimensional structural diagram of the mask of another embodiment of the toy device described in one embodiment of this application; Figure 11This is a structural block diagram of the toy device described in one embodiment of this application; Reference numerals: 100, Toy device; 10, Electronic eyes; 11, LED screen; 20, Mask; 21, Eye hole; Z, Front; B, Back; 30, Panel cover; 12, Light guide cover; 13, Central control board; 22, Screw post; 111, First screen; 112, Second screen; 211, First eye hole; 212, Second eye hole; 113, First drive board; 114, Second drive board; 131, First electrical contact; 132, Second electrical contact; 23, Buckle; 31, Locking position; 40, Battery pack; 50, Speaker; 60, Control switch; 70, Data interface. Detailed Implementation
[0019] To facilitate understanding of this application, a more complete description will be provided below with reference to the accompanying drawings. Preferred embodiments of this application are shown in the drawings. However, this application can be implemented in many different forms and is not limited to the embodiments described herein. Rather, these embodiments are provided to provide a more thorough and complete understanding of the disclosure of this application.
[0020] It should be noted that when a component is said to be "fixed to" another component, it can be directly attached to the other component or there may be an intervening component. When a component is said to be "connected to" another component, it can be directly connected to the other component or there may be an intervening component. The terms "vertical," "horizontal," "left," "right," and similar expressions used in this document are for illustrative purposes only.
[0021] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein in the specification of this application is for the purpose of describing particular embodiments only and is not intended to be limiting of the application. The term "and / or" as used herein includes any and all combinations of one or more of the associated listed items.
[0022] Please refer to Figure 1 - Figure 11 One embodiment of this application provides an electronic eye toy device 100 with animation effects. The toy device includes electronic eyes 10, a mask 20, and a panel cover 30.
[0023] The electronic eye 10 includes at least an LED screen 11, which displays dynamic eye images, such as blinking, gazing, rotation, pupil dilation and other animation effects, to enhance the interactive experience between the toy and the user. The LED screen 11 can be a monochrome or full-color screen, and its displayed content is generated by the central control board 13, thereby making the eye present different anthropomorphic states.
[0024] The mask 20 has an eye-position hole 21 through which the electronic eye 10 passes. The side of the mask 20 facing the user is designated as the front (Z), and the other side as the back (B). The electronic eye 10 is mounted on the back (B) of the mask 20, and a portion of the LED screen 11 passes through the eye-position hole 21 and is displayed on the front (Z) of the mask 20. With this structural arrangement, when the user observes the mask 20 from the front (Z), they can only see the LED screen 11 displaying the image, while the other components of the electronic eye 10 are hidden on the back (B) of the mask 20, without affecting the overall appearance, thus ensuring the overall aesthetics and decorative nature of the mask 20.
[0025] The panel cover 30 is movably mounted on the back side B of the mask 20 to shield and protect the electronic eye 10. Specifically, a clamping space is formed between the panel cover 30 and the mask 20, within which the electronic eye 10 is installed and concealed. The panel cover 30 and the mask 20 are connected in a movable manner, such as by a snap-fit 23 engaging with a locking slot 31, a screw connection, or a plug-in structure, allowing the panel cover 30 to be disassembled and reinstalled as needed, facilitating the maintenance, replacement, or repair of the electronic eye 10. By providing the panel cover 30 on the back side B of the mask 20, not only is the protective performance of the electronic eye 10 improved, preventing damage from dust and external forces, but the circuitry and connectors of the electronic eye 10 are also concealed, thereby enhancing the overall safety and reliability of the device 100.
[0026] Through the above structural design, the electronic eye 10 can be stably installed on the back B of the mask 20 and clearly display a dynamic eye image when viewed from the front Z of the user; at the same time, the panel cover 30 encapsulates and protects the electronic eye 10, so that the toy device 100 maintains its aesthetics and integrity while being durable and maintainable, thereby significantly improving the user experience.
[0027] In a further optimized embodiment, the electronic eye 10 also includes a light guide cover 12.
[0028] The light guide cover 12 is located on the side of the LED screen 11 away from the panel cover 30, and the light guide cover 12 passes through the eye position hole 21. In other words, during the assembly of the electronic eye 10, the light guide cover 12 is located between the LED screen 11 and the mask 20, and extends through the eye position hole 21, so that the display area of the LED screen 11 corresponds to the front Z of the mask 20.
[0029] During operation, the dynamic eye image generated on the LED screen 11 can be displayed to the user via the light guide cover 12. Because the light guide cover 12 has certain light transmittance and refraction characteristics, it can diffuse and homogenize the light emitted from the LED screen 11, resulting in softer edges and a clearer, more natural overall image. This not only reduces the graininess that may be caused by the dot-matrix display of the LED screen 11, but also enhances the realism and comfort of the user's viewing experience.
[0030] Furthermore, the shape and size of the light guide cover 12 can be adapted to the shape of the eye hole 21. For example, when the eye hole 21 is designed to be circular or elliptical, the light guide cover 12 can be designed accordingly to match the geometry, so as to ensure the correspondence between the display area and the front Z of the mask 20, thereby avoiding the problem of display area offset or occlusion.
[0031] In a further optimized embodiment, the electronic eye 10 also includes a central control board 13.
[0032] The central control plate 13 is located on the side of the LED screen 11 near the panel cover 30, that is, on the back of the electronic eye 10. To achieve a stable installation, a screw post 22 is formed on the side of the mask 20 near the panel cover 30. The central control plate 13 is connected to the screw post 22 by screws, thereby reliably fixing the central control plate 13 to the back B of the mask 20.
[0033] Through this structural design, the central control board 13 can be firmly connected to the mask 20, preventing the central control board 13 from loosening or shifting due to vibration or external impact, thus ensuring the reliability of the electronic eye 10 during long-term use. At the same time, the screw connection method also facilitates later disassembly and maintenance. When users need to replace the central control board 13 or upgrade the circuit, they only need to remove the corresponding screws to complete the operation, which has good maintainability.
[0034] Furthermore, the central control board 13, as the core control unit of the electronic eye 10, is used to drive the LED screen 11 to display dynamic eye images, and can be electrically connected to the subsequently installed first drive board 113 and second drive board 114. This modular design makes the electronic eye 10 more compact in structure and more rational in circuit layout, which helps to improve the integration and operational stability of the overall device 100.
[0035] In a further optimized embodiment, the LED screen 11 includes a first screen 111 serving as the left eye and a second screen 112 serving as the right eye.
[0036] Correspondingly, the eye holes 21 on the mask 20 include a first eye hole 211 and a second eye hole 212, which are used to correspond to the left eye and the right eye, respectively.
[0037] During installation, the front of the first screen 111 is embedded in the first eye hole 211 to display the dynamic eye image of the left eye; the front of the second screen 112 is embedded in the second eye hole 212 to display the dynamic eye image of the right eye. Through this structure, the electronic eye 10 can form corresponding display areas for both eyes on the front Z of the mask 20, making the toy device 100 visually present a symmetrical layout similar to human eyes.
[0038] When in operation, the first screen 111 and the second screen 112 can display dynamic eye images, such as the left eye blinking, the right eye gazing, or both eyes moving in sync. This independent dual-screen design not only enhances the anthropomorphism of the image display but also enables differentiated animation effects, such as one eye closing while the other remains open, thereby enhancing the expressiveness and interactive fun of the toy device 100.
[0039] In addition, since the first screen 111 and the second screen 112 correspond to the first eye hole 211 and the second eye hole 212 respectively, the image display position can be highly consistent with the appearance of the mask 20, avoiding misalignment or asymmetry, thereby improving the overall aesthetics and user experience.
[0040] In a further optimized embodiment, the LED screen 11 further includes a first driving board 113 disposed on the back of the first screen 111 and a second driving board 114 disposed on the back of the second screen 112.
[0041] The first drive board 113 and the second drive board 114 are electrically connected to the central control board 13, respectively, and are used to receive control signals from the central control board 13 and drive the corresponding screen to display dynamic eye images.
[0042] With this dual-drive board structure design, the first screen 111 and the second screen 112 can be driven independently, thereby achieving synchronous or asynchronous animation display. For example, both eyes can blink simultaneously, or only one eye can dilate its pupil or move its gaze, thus producing richer interactive effects.
[0043] Furthermore, the separate arrangement of the first drive board 113 and the second drive board 114 reduces the direct burden on the central control board 13, distributing some drive functions to the back of the screen, thereby making the circuit layout more reasonable and reducing the risk of single-board overheating or overload. This modular design also facilitates later maintenance and replacement; when one drive board is damaged, it can be replaced individually without replacing the entire board, reducing maintenance costs.
[0044] As can be seen, by setting the first drive board 113 and the second drive board 114 on the back of the first screen 111 and the second screen 112 respectively, and electrically connecting them with the central control board 13, the electronic eye 10 is more compact in structure and more expandable in function, which significantly improves the dynamic display capability and stability of the toy device 100.
[0045] In a further optimized embodiment, the first drive board 113 is connected to the central control board 13 by a cable, and the second drive board 114 is also connected to the central control board 13 by a cable.
[0046] The central control board 13 is provided with a first electrical contact 131 and a second electrical contact 132. The first electrical contact 131 is wired to the first drive board 113 via a cable, and the second electrical contact 132 is wired to the second drive board 114 via a cable.
[0047] The first electrical contact 131 and the second electrical contact 132 are arranged side by side, and their positions correspond to the first eye hole 211 and the second eye hole 212. That is, the first electrical contact 131 is located in the area close to the first eye hole 211, and the second electrical contact 132 is located in the area close to the second eye hole 212, thereby achieving a one-to-one correspondence between the electrical connection layout and the screen position.
[0048] This arrangement significantly reduces cable tangling, making wiring simpler and neater. It not only improves the assembly efficiency of the electronic eye 10 but also reduces the risk of electrical faults caused by cable twisting or stretching. Simultaneously, the side-by-side arrangement of electrical contacts 131 and 132 facilitates quick identification and connection during production, enhancing the overall consistency and reliability of the assembly.
[0049] Furthermore, this corresponding wiring scheme makes later maintenance more convenient. When it is necessary to inspect the first screen 111 or the second screen 112, the corresponding electrical connection 131 or 132 can be quickly located and disconnected, thereby avoiding accidental operation from affecting the other screen.
[0050] In summary, by adopting wired cable connection and electrical contacts 131 and 132 corresponding to the eye holes, the electronic eye 10 has a more reasonable and stable electrical connection, further enhancing the reliability and maintainability of the toy device 100.
[0051] In a further optimized embodiment, the first screen 111 and the second screen 112 have the same shape, and both are one or more combinations of circles, ellipses, rectangles, trapezoids, triangles, and pentagons.
[0052] Specifically, the first screen 111 and the second screen 112 can be uniformly designed as circles to simulate the appearance of the human pupil, making the display effect more natural; alternatively, they can be designed as ovals to simulate the shape of an eye stretched horizontally, adapting to the needs of cartoon toy designs. If designed as rectangles or trapezoids, they can create a more mechanical or mimicry visual effect, more suitable for science fiction-style toy products. Furthermore, the first screen 111 and the second screen 112 can also be designed as triangles or pentagons to create personalized, exaggerated eye shapes, thereby enriching the product's diversity.
[0053] In practical applications, the shapes of the first screen 111 and the second screen 112 can also be combinations of the aforementioned geometric shapes. For example, the first screen 111 and the second screen 112 can adopt a combined structure with an elliptical outer contour and a circular inner display area, thus balancing a cartoonish appearance with a realistic display effect. This design provides flexible styling options for different series of toy products, enhancing market adaptability.
[0054] By keeping the shapes of the first screen 111 and the second screen 112 identical, not only can the visual symmetry and coordination of the electronic eye 10 be guaranteed, but the production molds and assembly processes can also be simplified, thereby reducing manufacturing costs. At the same time, the diverse selection and combination of shapes also provide the toy device 100 with greater freedom in appearance customization to meet the aesthetic needs of different user groups.
[0055] In a further optimized embodiment, a buckle 23 is formed on the mask 20, and a locking position 31 that cooperates with the buckle 23 is formed on the panel cover 30.
[0056] During installation, the light guide cover 12 is first inserted into the eye hole 21 on the mask 20, so that part of the light guide cover 12 extends to the front Z of the mask 20. Then, the LED screen 11 and the central control board 13 are sequentially installed on the side of the light guide cover 12 near the panel cover 30, allowing the LED screen 11 to display dynamic images to the user through the light guide cover 12. The central control board 13 is located on the back of the LED screen 11 for driving and control. Finally, the panel cover 30 is aligned with the mask 20, and the panel cover 30 is reliably fixed to the back B of the mask 20 through the engagement of the clip 23 and the locking position 31, thus encapsulating the electronic eye 10 entirely between the mask 20 and the panel cover 30.
[0057] This assembly method allows the electronic eye 10 to be installed quickly while maintaining a compact structure, avoiding complex screw fixing processes and significantly improving production efficiency. Meanwhile, the snap-fit structure between the clip 23 and the locking position 31 provides excellent reusability; when maintenance or replacement of the LED screen 11, central control board 13, or light guide cover 12 is required, the panel cover 30 can be removed simply by unfastening the clip 23 and locking position 31, making operation convenient.
[0058] Therefore, this structure not only ensures the stable installation of the electronic eye 10, but also improves the maintainability and ease of assembly of the device 100, further enhancing the user experience and practicality of the toy.
[0059] In a further optimized embodiment, the toy device 100 also includes a battery pack 40 and a speaker 50.
[0060] The battery pack 40 is located on the side of the panel cover 30 near the electronic eye 10 and is electrically connected to the central control board 13, providing power to the electronic eye 10 and its drive circuit. The battery pack 40 can be a rechargeable lithium battery pack or a disposable battery pack, depending on the cost and usage scenario of the toy. By arranging the battery pack 40 in the inner area of the panel cover 30, the power supply path to the central control board 13 can be effectively shortened, reducing power loss and improving power supply stability.
[0061] The speaker 50 and battery pack 40 are arranged side-by-side on the panel cover 30 near the electronic eye 10 and are electrically connected to the central control board 13. Under the control of the central control board 13, the speaker 50 can output prompts, background music, or sound effects that complement the dynamic eye image. For example, when the LED screen 11 displays blinking or facial expression changes, the speaker 50 can synchronously play prompts or voice messages, thereby enhancing the user's sense of interaction and immersion.
[0062] With this structural arrangement, the battery pack 40 and the speaker 50 are both installed on the inside of the panel cover 30, which not only achieves compact space utilization, but also avoids the direct impact of the external environment on the battery and audio components, thereby improving the protection and reliability of the overall device 100.
[0063] In summary, by arranging the battery pack 40 and speaker 50 side by side on the inside of the panel cover 30, the electronic eye 10 can be independently powered and output sound effects, which further enhances the auditory feedback on the basis of the visual dynamic performance of the toy device 100, thereby comprehensively improving the interactive experience.
[0064] In a further optimized embodiment, the toy device 100 further includes a control switch 60 and a data interface 70.
[0065] The control switch 60 is located on the panel cover 30 and is electrically connected to the central control board 13. The control switch 60 controls the on / off state of the electronic eye 10. Users can operate the control switch 60 to turn the LED screen 11 on or off and the speaker 50 on / off, thereby achieving basic control of the entire toy device 100. The control switch 60 can be a toggle switch, a push-button switch, or a touch switch; the specific form can be selected according to product design requirements.
[0066] The data interface 70 is also located on the panel cover 30 and is communicatively connected to the central control board 13. The data interface 70 is used for data interaction between external devices and the central control board 13. The data interface 70 can be one of a USB interface, a Lightning interface, or a Type-C interface, or a combination of these interfaces. Through the data interface 70, users can upgrade the software of the central control board 13, import animation image data, or supply power from an external power source. For example, when adding new eye animation effects, data can be transmitted to the central control board 13 through the data interface 70, thereby expanding the expressive capabilities of the electronic eye 10.
[0067] By integrating the control switch 60 and data interface 70 onto the panel cover 30, not only is operation and data management more convenient for users, but electronic components are also kept out of the open, improving the overall safety and durability of the device 100. At the same time, the combination of multiple interfaces enhances the system's compatibility and expandability, enabling the toy device 100 to adapt to more external devices and usage scenarios.
[0068] In this way, by mounting the electronic eye 10 on the back of the mask 20, displaying the LED screen 11 through the eye hole 21 on the front Z of the mask 20, and movably mounting the panel cover 30 on the back of the mask 20 to hide the electronic eye 10 between the panel cover 30 and the mask 20, the toy device 100 can clearly present the dynamic eye image while ensuring the integrity of the mask 20's appearance, thereby significantly enhancing the toy's vividness and the user's interactive experience.
[0069] The embodiments described above are merely examples of several implementations of this application, and while the descriptions are relatively specific and detailed, they should not be construed as limiting the scope of the patent application. It should be noted that those skilled in the art can make various modifications and improvements without departing from the concept of this application, and these modifications and improvements all fall within the scope of protection of this application.
Claims
1. An electronic eye toy device with animation effects, characterized in that, The toy device includes: An electronic eye, including at least an LED screen, for displaying dynamic images of the eye; The mask has eye holes through which an electronic eye passes. The side of the mask facing the user is called the front, and the other side is called the back. The electronic eye is installed on the back of the mask and appears on the front of the mask through the eye holes. The panel cover is movably mounted on the back of the mask, and the electronic eyes are hidden between the panel cover and the mask.
2. The electronic eye toy device with animation effects according to claim 1, characterized in that, The electronic eye also includes: A light guide is disposed on the side of the LED screen away from the panel cover, and the light guide passes through the eye hole, so that the dynamic eye image on the LED screen is displayed to the user via the light guide.
3. The electronic eye toy device with animation effects according to claim 2, characterized in that, The electronic eye also includes: A central control panel is located on the side of the LED screen near the panel cover, and a screw post is formed on the side of the face near the panel cover. The central control panel and the screw post are connected by screws.
4. The electronic eye toy device with animation effects according to claim 3, characterized in that, The LED screen includes: a first screen for the left eye and a second screen for the right eye; The eye position aperture includes: a first eye position aperture corresponding to the left eye and a second eye position aperture corresponding to the right eye; The front of the first screen is located inside the first eye aperture and is used to display the dynamic eye image of the left eye. The front of the second screen is located inside the second eye aperture and is used to display the dynamic eye image of the right eye.
5. The electronic eye toy device with animation effects according to claim 4, characterized in that, The LED screen also includes: A first drive board is located on the back of the first screen, and a second drive board is located on the back of the second screen. The first drive board and the second drive board are electrically connected to the central control board, respectively.
6. The electronic eye toy device with animation effects according to claim 5, characterized in that, The first drive board is wired to the central control board via a cable, and the second drive board is wired to the central control board via a cable. The central control board is provided with a first electrical contact that is wired to the first drive board and a second electrical contact that is wired to the second drive board. in The first electrical contact and the second electrical contact are arranged side by side, and the position of the first electrical contact corresponds to the position of the first eye hole, and the position of the second electrical contact corresponds to the position of the second eye hole.
7. The electronic eye toy device with animation effects according to claim 6, characterized in that, The first screen and the second screen have the same shape, and both are one or more combinations of circles, ellipses, rectangles, trapezoids, triangles, and pentagons.
8. The electronic eye toy device with animation effects according to claim 7, characterized in that, The mask has a buckle, and the panel cover has a locking position that cooperates with the buckle. During installation, the light guide is inserted into the eye hole, and then the LED screen and the central control board are installed in sequence on the side of the light guide near the panel cover. Finally, the panel cover and the mask are fixed together by the buckle and the locking position.
9. The electronic eye toy device with animation effects according to claim 3, characterized in that, The toy device also includes: The battery pack is located on the side of the panel cover near the electronic eye and is electrically connected to the central control board; The speaker is located side-by-side with the battery pack on the panel cover near the electronic eye.
10. The electronic eye toy device with animation effects according to claim 9, characterized in that, The toy device also includes: A control switch is located on the panel cover and is electrically connected to the central control board; A data interface is located on the panel cover and is communicatively connected to the central control board. The data interface is one or more of the following: USB interface, Lightning interface, and Type-C interface.