Rubik's cube competition graphical user interface for electronic devices
CN309004174SActive Publication Date: 2024-12-13GUANGZHOU GANYUAN INTELLIGENT TECH CO LTD
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Patent Information
- Application Number
- CN202330824467.8
- Authority / Receiving Office
- CN · China
- Patent Type
- Designs(China)
- Current Assignee / Owner
- Filing Date
- 2023-12-14
- Publication Date
- 2024-12-13
- Estimated Expiration
- 2038-12-14
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Figure 000001_ABST
Abstract
1. The name of this design product: Rubik's Cube Competition Graphical User Interface for Electronic Equipment. 2. Purpose of the product of this design: an electronic device. 3. The design highlights of this appearance design product lie in the graphical user interface content on the screen. 4. The picture or photo that best illustrates the key points of the design: main view. 5.Purpose of the Graphical User Interface: Graphical User Interface used to display the Rubik's Cube Competition. 6. Human-computer interaction method of graphical user interface: The main view is the home page of the interface. Click Multiplayer in the main view to enter the change state diagram 1, and click the [Multiplayer icon] in the change state diagram 1 to enter the change state diagram 2. Click Create Room in Change State Diagram 2 to [Create Room], then you can enter Change State Diagram 3. Click "Confirm" in Change State Diagram 3 to enter Change State Diagram 4. Click "Ready" in Change State Diagram 4 to enter Change State Diagram 5, that is, enter the competition stage. The Rubik's Cube will be scrambled first. After the scrambling countdown ends, the page automatically jumps to Change State Diagram 6, that is, the observation state. When the user in the upper right corner rotates the Rubik's Cube in the changing state diagram 6 and restores the Rubik's Cube, the interface automatically jumps to the changing state diagram 7, on which the completion time of the Rubik's Cube restoration by the user in the upper right corner is displayed. After both parties finish restoring the Rubik's Cube, the interface automatically jumps to the change state Figure 8, that is, the settlement interface, which displays the user's use of the Rubik's Cube, results, steps, TPS and other information. Click "Data" on the left side of the changing state diagram 8 to enter the changing state diagram 9 to view the data details of the two opposing teams. 7. Other situations that require explanation: In this design, the variable text part in the interface of each picture is replaced by "X".
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